RetroArch/deps/SPIRV-Cross/shaders-hlsl/frag/constant-buffer-array.sm51.frag
aliaspider 5af5222249 update SPIRV-Cross
- https://github.com/KhronosGroup/SPIRV-Cross/commit/
66a407285e36a0f772e3209cb86ded6e3d900f6a
2018-01-26 13:48:17 +01:00

33 lines
452 B
GLSL

#version 450
layout(std140, binding = 4) uniform CBO
{
vec4 a;
vec4 b;
vec4 c;
vec4 d;
} cbo[2][4];
layout(std430, push_constant) uniform PushMe
{
vec4 a;
vec4 b;
vec4 c;
vec4 d;
} push;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = cbo[1][2].a;
FragColor += cbo[1][2].b;
FragColor += cbo[1][2].c;
FragColor += cbo[1][2].d;
FragColor += push.a;
FragColor += push.b;
FragColor += push.c;
FragColor += push.d;
}