RetroArch/deps/SPIRV-Cross/shaders-hlsl/frag/bvec-operations.frag
aliaspider 5af5222249 update SPIRV-Cross
- https://github.com/KhronosGroup/SPIRV-Cross/commit/
66a407285e36a0f772e3209cb86ded6e3d900f6a
2018-01-26 13:48:17 +01:00

14 lines
337 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) in vec2 value;
layout(location = 0) out vec4 FragColor;
void main()
{
bvec2 bools1 = not(bvec2(value.x == 0.0, value.y == 0.0));
bvec2 bools2 = lessThanEqual(value, vec2(1.5, 0.5));
FragColor = vec4(1.0, 0.0, bools1.x ? 1.0 : 0.0, bools2.x ? 1.0 : 0.0);
}