RetroArch/deps/SPIRV-Cross/shaders-hlsl/frag/bit-conversions.frag
aliaspider 5af5222249 update SPIRV-Cross
- https://github.com/KhronosGroup/SPIRV-Cross/commit/
66a407285e36a0f772e3209cb86ded6e3d900f6a
2018-01-26 13:48:17 +01:00

13 lines
236 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) in vec2 value;
layout(location = 0) out vec4 FragColor;
void main()
{
int i = floatBitsToInt(value.x);
FragColor = vec4(1.0, 0.0, intBitsToFloat(i), 1.0);
}