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https://github.com/libretro/RetroArch
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5af5222249
- https://github.com/KhronosGroup/SPIRV-Cross/commit/ 66a407285e36a0f772e3209cb86ded6e3d900f6a
21 lines
488 B
GLSL
21 lines
488 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vIn0;
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layout(location = 1) in vec4 vIn1;
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layout(location = 2) in float vIn2;
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layout(location = 3) in float vIn3;
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void main()
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{
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bvec4 l = bvec4(false, true, false, false);
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FragColor = mix(vIn0, vIn1, l);
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bool f = true;
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FragColor = vec4(f ? vIn3 : vIn2);
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FragColor = mix(vIn1, vIn0, bvec4(f));
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FragColor = vec4(f ? vIn2 : vIn3);
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}
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