RetroArch/deps/SPIRV-Cross/reference/shaders/asm/frag/struct-composite-extract-swizzle.asm.frag
aliaspider 5af5222249 update SPIRV-Cross
- https://github.com/KhronosGroup/SPIRV-Cross/commit/
66a407285e36a0f772e3209cb86ded6e3d900f6a
2018-01-26 13:48:17 +01:00

22 lines
299 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
struct Foo
{
float var1;
float var2;
};
layout(binding = 0) uniform mediump sampler2D uSampler;
layout(location = 0) out vec4 FragColor;
Foo _22;
void main()
{
FragColor = texture(uSampler, vec2(_22.var1, _22.var2));
}