RetroArch/deps/SPIRV-Cross/reference/shaders/asm/frag/op-constant-null.asm.frag
aliaspider 5af5222249 update SPIRV-Cross
- https://github.com/KhronosGroup/SPIRV-Cross/commit/
66a407285e36a0f772e3209cb86ded6e3d900f6a
2018-01-26 13:48:17 +01:00

23 lines
367 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
struct D
{
vec4 a;
float b;
};
layout(location = 0) out float FragColor;
void main()
{
float a = 0.0;
vec4 b = vec4(0.0);
mat2x3 c = mat2x3(vec3(0.0), vec3(0.0));
D d = D(vec4(0.0), 0.0);
vec4 e[4] = vec4[](vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0));
FragColor = a;
}