RetroArch/deps/SPIRV-Cross/reference/opt/shaders/vulkan/frag/combined-texture-sampler-shadow.vk.frag
aliaspider 5af5222249 update SPIRV-Cross
- https://github.com/KhronosGroup/SPIRV-Cross/commit/
66a407285e36a0f772e3209cb86ded6e3d900f6a
2018-01-26 13:48:17 +01:00

15 lines
401 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
uniform mediump sampler2DShadow SPIRV_Cross_CombineduDepthuSampler;
uniform mediump sampler2D SPIRV_Cross_CombineduDepthuSampler1;
layout(location = 0) out float FragColor;
void main()
{
FragColor = texture(SPIRV_Cross_CombineduDepthuSampler, vec3(vec3(1.0).xy, 1.0)) + texture(SPIRV_Cross_CombineduDepthuSampler1, vec2(1.0)).x;
}