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- https://github.com/KhronosGroup/SPIRV-Cross/commit/ 66a407285e36a0f772e3209cb86ded6e3d900f6a
11 lines
151 B
GLSL
11 lines
151 B
GLSL
#version 310 es
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uniform vec4 UBO[15];
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layout(location = 0) in ivec2 aIndex;
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void main()
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{
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gl_Position = UBO[aIndex.x * 5 + aIndex.y * 1 + 0];
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}
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