aliaspider 5af5222249 update SPIRV-Cross
- https://github.com/KhronosGroup/SPIRV-Cross/commit/
66a407285e36a0f772e3209cb86ded6e3d900f6a
2018-01-26 13:48:17 +01:00

18 lines
356 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
vertex main0_out main0(texture2d<float> uSamp [[texture(0)]], texture2d<float> uSampo [[texture(1)]])
{
main0_out out = {};
out.gl_Position = uSamp.read(uint2(10, 0)) + uSampo.read(uint2(100, 0));
return out;
}