aliaspider 5af5222249 update SPIRV-Cross
- https://github.com/KhronosGroup/SPIRV-Cross/commit/
66a407285e36a0f772e3209cb86ded6e3d900f6a
2018-01-26 13:48:17 +01:00

24 lines
453 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float2 vTex [[user(locn1)]];
float4 vColor [[user(locn0)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uTex [[texture(0)]], sampler uTexSmplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = in.vColor * uTex.sample(uTexSmplr, in.vTex);
return out;
}