RetroArch/network/netplay/netplay_frontend.c
Cthulhu-throwaway 0a52964015
(Netplay) Disable and hide stateless mode (#13915)
Stateless mode is nonfunctional at the moment, despite my attempts to get it working.
A significant amount of work is required to get it working.

For now, force-disable stateless mode and hide it from menus and the CLI's help text.
2022-05-05 20:46:48 +02:00

8888 lines
266 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2021 - Daniel De Matteis
* Copyright (C) 2016-2017 - Gregor Richards
* Copyright (C) 2021-2022 - Roberto V. Rampim
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#if defined(_MSC_VER) && !defined(_XBOX)
#pragma comment(lib, "ws2_32")
#endif
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <string.h>
#include <boolean.h>
#include <retro_assert.h>
#include <compat/strl.h>
#include <net/net_compat.h>
#include <net/net_socket.h>
#include <net/net_http.h>
#include <encodings/crc32.h>
#include <encodings/base64.h>
#include <lrc_hash.h>
#include <retro_timers.h>
#ifndef HAVE_SOCKET_LEGACY
#include <net/net_ifinfo.h>
#endif
#include <math/float_minmax.h>
#include <string/stdstring.h>
#include <file/file_path.h>
#ifdef HAVE_PRESENCE
#include "../presence.h"
#endif
#ifdef HAVE_DISCORD
#include "../discord.h"
#endif
#include "../../file_path_special.h"
#include "../../paths.h"
#include "../../content.h"
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../../autosave.h"
#include "../../configuration.h"
#include "../../command.h"
#include "../../content.h"
#include "../../driver.h"
#include "../../retroarch.h"
#include "../../version.h"
#include "../../verbosity.h"
#include "../../tasks/tasks_internal.h"
#include "../../input/input_driver.h"
#ifdef HAVE_MENU
#include "../../menu/menu_input.h"
#include "../../menu/menu_driver.h"
#endif
#ifdef HAVE_GFX_WIDGETS
#include "../../gfx/gfx_widgets.h"
#endif
#ifdef HAVE_DISCORD
#include "../discord.h"
#endif
#include "netplay.h"
#include "netplay_private.h"
#if defined(AF_INET6) && !defined(HAVE_SOCKET_LEGACY) && !defined(_3DS)
#define HAVE_INET6 1
#endif
#ifdef TCP_NODELAY
#define SET_TCP_NODELAY(fd) \
{ \
int on = 1; \
if (setsockopt((fd), IPPROTO_TCP, TCP_NODELAY, \
(const char *) &on, sizeof(on)) < 0) \
RARCH_WARN("[Netplay] Could not set netplay TCP socket to nodelay. Expect jitter.\n"); \
}
#else
#define SET_TCP_NODELAY(fd)
#endif
#if defined(F_SETFD) && defined(FD_CLOEXEC)
#define SET_FD_CLOEXEC(fd) \
if (fcntl((fd), F_SETFD, FD_CLOEXEC) < 0) \
RARCH_WARN("[Netplay] Cannot set netplay port to close-on-exec. It may fail to reopen.\n");
#else
#define SET_FD_CLOEXEC(fd)
#endif
#define RECV(buf, sz) \
recvd = netplay_recv(&connection->recv_packet_buffer, connection->fd, (buf), (sz), false); \
if (recvd >= 0 && recvd < (ssize_t) (sz)) \
{ \
netplay_recv_reset(&connection->recv_packet_buffer); \
return true; \
} \
else if (recvd < 0)
#define SET_PING(connection) \
ping = (int32_t)((cpu_features_get_time_usec() - (connection)->ping_timer) / 1000); \
if ((connection)->ping < 0 || ping < (connection)->ping) \
(connection)->ping = ping;
#define REQUIRE_PROTOCOL_VERSION(connection, version) \
if ((connection)->netplay_protocol >= (version))
#define REQUIRE_PROTOCOL_RANGE(connection, vmin, vmax) \
if ((connection)->netplay_protocol >= (vmin) && \
(connection)->netplay_protocol <= (vmax))
#define NETPLAY_MAGIC 0x52414E50 /* RANP */
#define FULL_MAGIC 0x46554C4C /* FULL */
#define POKE_MAGIC 0x504F4B45 /* POKE */
/* Discovery magics */
#define DISCOVERY_QUERY_MAGIC 0x52414E51 /* RANQ */
#define DISCOVERY_RESPONSE_MAGIC 0x52414E53 /* RANS */
/* MITM magics */
#define MITM_SESSION_MAGIC 0x52415453 /* RATS */
#define MITM_LINK_MAGIC 0x5241544C /* RATL */
#define MITM_PING_MAGIC 0x52415450 /* RATP */
struct vote_count
{
uint16_t votes[32];
};
struct nick_buf_s
{
uint32_t cmd[2];
char nick[NETPLAY_NICK_LEN];
};
struct password_buf_s
{
uint32_t cmd[2];
char password[NETPLAY_PASS_HASH_LEN];
};
struct info_buf_s
{
uint32_t cmd[2];
uint32_t content_crc;
char core_name[NETPLAY_NICK_LEN];
char core_version[NETPLAY_NICK_LEN];
};
/* The keys supported by netplay */
enum netplay_keys
{
NETPLAY_KEY_UNKNOWN = 0,
#define K(k) NETPLAY_KEY_ ## k,
#define KL(k,l) K(k)
#include "netplay_keys.h"
#undef KL
#undef K
NETPLAY_KEY_LAST
};
/* The mapping of keys from netplay (network) to libretro (host) */
static const uint16_t netplay_key_ntoh_mapping[] = {
(uint16_t) RETROK_UNKNOWN,
#define K(k) (uint16_t) RETROK_ ## k,
#define KL(k,l) (uint16_t) l,
#include "netplay_keys.h"
#undef KL
#undef K
0
};
#define NETPLAY_KEY_NTOH(k) (netplay_key_ntoh_mapping[k])
static net_driver_state_t networking_driver_st = {0};
net_driver_state_t *networking_state_get_ptr(void)
{
return &networking_driver_st;
}
#ifdef HAVE_SOCKET_LEGACY
#ifndef htons
/* The fact that I need to write this is deeply depressing */
static int16_t htons_for_morons(int16_t value)
{
union {
int32_t l;
int16_t s[2];
} val;
val.l = htonl(value);
return val.s[1];
}
#define htons htons_for_morons
#endif
#ifndef ntohs
static int16_t ntohs_for_morons(int16_t value)
{
union {
int32_t l;
int16_t s[2];
} val;
val.l = ntohl(value);
return val.l == value ? val.s[1] : val.s[0];
}
#define ntohs ntohs_for_morons
#endif
#endif
#ifdef HAVE_NETPLAYDISCOVERY
/** Initialize Netplay discovery (client) */
bool init_netplay_discovery(void)
{
struct addrinfo *addr = NULL;
net_driver_state_t *net_st = &networking_driver_st;
int fd = socket_init(
(void **) &addr, 0, NULL,
SOCKET_TYPE_DATAGRAM);
bool ret = fd >= 0;
if (ret)
{
#ifndef HAVE_SOCKET_LEGACY
net_ifinfo_best("223.255.255.255",
&((struct sockaddr_in *) addr->ai_addr)->sin_addr, false);
#endif
#ifdef SO_BROADCAST
/* Make it broadcastable */
{
int broadcast = 1;
if (setsockopt(fd, SOL_SOCKET, SO_BROADCAST,
(const char *) &broadcast, sizeof(broadcast)) < 0)
RARCH_WARN("[Discovery] Failed to set netplay discovery port to broadcast.\n");
}
#endif
net_st->lan_ad_client_fd = fd;
ret = socket_bind(fd, addr);
}
if (!ret)
{
if (fd >= 0)
socket_close(fd);
net_st->lan_ad_client_fd = -1;
RARCH_ERR("[Discovery] Failed to initialize netplay advertisement client socket.\n");
}
if (addr)
freeaddrinfo_retro(addr);
return ret;
}
/** Deinitialize Netplay discovery (client) */
void deinit_netplay_discovery(void)
{
net_driver_state_t *net_st = &networking_driver_st;
if (net_st->lan_ad_client_fd >= 0)
{
socket_close(net_st->lan_ad_client_fd);
net_st->lan_ad_client_fd = -1;
}
}
static bool netplay_lan_ad_client_query(void)
{
char port[6];
uint32_t header;
struct addrinfo *addr = NULL;
struct addrinfo hints = {0};
net_driver_state_t *net_st = &networking_driver_st;
bool ret = false;
/* Get the broadcast address (IPv4 only for now) */
snprintf(port, sizeof(port), "%hu",
(uint16_t) RARCH_DEFAULT_PORT);
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_DGRAM;
if (getaddrinfo_retro("255.255.255.255", port, &hints, &addr))
return ret;
if (!addr)
return ret;
/* Put together the request */
header = htonl(DISCOVERY_QUERY_MAGIC);
/* And send it off */
if (sendto(net_st->lan_ad_client_fd, (char *) &header, sizeof(header),
0, addr->ai_addr, addr->ai_addrlen) == sizeof(header))
ret = true;
else
RARCH_ERR("[Discovery] Failed to send netplay discovery query (error: %d).\n", errno);
freeaddrinfo_retro(addr);
return ret;
}
static bool netplay_lan_ad_client_response(void)
{
net_driver_state_t *net_st = &networking_driver_st;
/* Check for any ad queries */
for (;;)
{
fd_set fds;
struct timeval tv = {0};
struct sockaddr_storage their_addr = {0};
socklen_t addr_size = sizeof(their_addr);
FD_ZERO(&fds);
FD_SET(net_st->lan_ad_client_fd, &fds);
tv.tv_usec = 500000;
if (socket_select(net_st->lan_ad_client_fd + 1,
&fds, NULL, NULL, &tv) <= 0)
break;
/* Somebody queried, so check that it's valid */
if (recvfrom(net_st->lan_ad_client_fd,
(char *) &net_st->ad_packet_buffer,
sizeof(net_st->ad_packet_buffer), 0,
(struct sockaddr *) &their_addr,
&addr_size) == sizeof(net_st->ad_packet_buffer))
{
char address[256];
struct netplay_host *host = NULL;
uint32_t has_password = 0;
/* Make sure it's a valid response */
if (ntohl(net_st->ad_packet_buffer.header) !=
DISCOVERY_RESPONSE_MAGIC)
continue;
/* And that we know how to handle it */
#ifdef HAVE_INET6
if (their_addr.ss_family != AF_INET)
continue;
#endif
if (!netplay_is_lan_address(
(struct sockaddr_in *) &their_addr))
continue;
#ifndef HAVE_SOCKET_LEGACY
if (getnameinfo((struct sockaddr *)
&their_addr, sizeof(their_addr),
address, sizeof(address), NULL, 0,
NI_NUMERICHOST))
continue;
#else
/* We need to convert the address manually */
{
uint8_t *addr8 = (uint8_t *)
&((struct sockaddr_in *) &their_addr)->sin_addr;
snprintf(address, sizeof(address),
"%d.%d.%d.%d",
(int)addr8[0], (int)addr8[1],
(int)addr8[2], (int)addr8[3]);
}
#endif
/* Allocate space for it */
if (net_st->discovered_hosts.size >= net_st->discovered_hosts_allocated)
{
size_t allocated = net_st->discovered_hosts_allocated;
struct netplay_host *new_hosts = NULL;
if (allocated == 0)
allocated = 2;
else
allocated *= 2;
if (net_st->discovered_hosts.hosts)
new_hosts = (struct netplay_host *)
realloc(net_st->discovered_hosts.hosts, allocated * sizeof(struct
netplay_host));
else
/* Should be equivalent to realloc,
* but I don't trust screwy libcs */
new_hosts = (struct netplay_host *)
malloc(allocated * sizeof(struct netplay_host));
if (!new_hosts)
return false;
net_st->discovered_hosts.hosts = new_hosts;
net_st->discovered_hosts_allocated = allocated;
}
/* Get our host structure */
host = &net_st->discovered_hosts.hosts[net_st->discovered_hosts.size++];
/* Copy in the response */
host->content_crc = (int)ntohl(net_st->ad_packet_buffer.content_crc);
host->port = (int)ntohl(net_st->ad_packet_buffer.port);
strlcpy(host->address,
address,
sizeof(host->address));
strlcpy(host->nick,
net_st->ad_packet_buffer.nick,
sizeof(host->nick));
strlcpy(host->frontend,
net_st->ad_packet_buffer.frontend,
sizeof(host->frontend));
strlcpy(host->core,
net_st->ad_packet_buffer.core,
sizeof(host->core));
strlcpy(host->core_version,
net_st->ad_packet_buffer.core_version,
sizeof(host->core_version));
strlcpy(host->retroarch_version,
net_st->ad_packet_buffer.retroarch_version,
sizeof(host->retroarch_version));
strlcpy(host->content,
net_st->ad_packet_buffer.content,
sizeof(host->content));
strlcpy(host->subsystem_name,
net_st->ad_packet_buffer.subsystem_name,
sizeof(host->subsystem_name));
has_password = ntohl(net_st->ad_packet_buffer.has_password);
host->has_password = (has_password & 1) ? true : false;
host->has_spectate_password = (has_password & 2) ? true : false;
}
}
return true;
}
/** Discovery control */
bool netplay_discovery_driver_ctl(
enum rarch_netplay_discovery_ctl_state state, void *data)
{
net_driver_state_t *net_st = &networking_driver_st;
if (net_st->lan_ad_client_fd < 0)
return false;
switch (state)
{
case RARCH_NETPLAY_DISCOVERY_CTL_LAN_SEND_QUERY:
return netplay_lan_ad_client_query();
case RARCH_NETPLAY_DISCOVERY_CTL_LAN_GET_RESPONSES:
if (!netplay_lan_ad_client_response())
return false;
*((struct netplay_host_list **) data) = &net_st->discovered_hosts;
break;
case RARCH_NETPLAY_DISCOVERY_CTL_LAN_CLEAR_RESPONSES:
net_st->discovered_hosts.size = 0;
break;
default:
return false;
}
return true;
}
/** Initialize Netplay discovery */
static bool init_lan_ad_server_socket(void)
{
struct addrinfo *addr = NULL;
net_driver_state_t *net_st = &networking_driver_st;
int fd = socket_init(
(void **) &addr, RARCH_DEFAULT_PORT, NULL,
SOCKET_TYPE_DATAGRAM);
bool ret = fd >= 0 &&
socket_bind(fd, addr);
if (ret)
{
net_st->lan_ad_server_fd = fd;
}
else
{
if (fd >= 0)
socket_close(fd);
net_st->lan_ad_server_fd = -1;
RARCH_ERR("[Discovery] Failed to initialize netplay advertisement socket.\n");;
}
if (addr)
freeaddrinfo_retro(addr);
return ret;
}
/** Deinitialize Netplay discovery */
static void deinit_lan_ad_server_socket(void)
{
net_driver_state_t *net_st = &networking_driver_st;
if (net_st->lan_ad_server_fd >= 0)
{
socket_close(net_st->lan_ad_server_fd);
net_st->lan_ad_server_fd = -1;
}
}
/**
* netplay_lan_ad_server
*
* Respond to any LAN ad queries that the netplay server has received.
*/
static bool netplay_lan_ad_server(netplay_t *netplay)
{
fd_set fds;
uint32_t header;
struct timeval tv = {0};
struct sockaddr_storage their_addr = {0};
socklen_t addr_size = sizeof(their_addr);
net_driver_state_t *net_st = &networking_driver_st;
/* Check for any ad queries */
FD_ZERO(&fds);
FD_SET(net_st->lan_ad_server_fd, &fds);
if (socket_select(net_st->lan_ad_server_fd + 1,
&fds, NULL, NULL, &tv) < 0)
{
deinit_lan_ad_server_socket();
return false;
}
if (!FD_ISSET(net_st->lan_ad_server_fd, &fds))
return true;
/* Somebody queried, so check that it's valid */
if (recvfrom(net_st->lan_ad_server_fd,
(char *) &header, sizeof(header), 0,
(struct sockaddr *) &their_addr,
&addr_size) == sizeof(header))
{
const frontend_ctx_driver_t *frontend_drv;
char frontend_architecture_tmp[24];
uint32_t content_crc = 0;
uint32_t has_password = 0;
struct retro_system_info *system = &runloop_state_get_ptr()->system.info;
struct string_list *subsystem = path_get_subsystem_list();
settings_t *settings = config_get_ptr();
/* Make sure it's a valid query */
if (ntohl(header) != DISCOVERY_QUERY_MAGIC)
{
RARCH_WARN("[Discovery] Invalid query.\n");
return true;
}
#ifdef HAVE_INET6
if (their_addr.ss_family != AF_INET)
return true;
#endif
if (!netplay_is_lan_address(
(struct sockaddr_in *) &their_addr))
return true;
RARCH_LOG("[Discovery] Query received on LAN interface.\n");
/* Now build our response */
memset(&net_st->ad_packet_buffer, 0,
sizeof(net_st->ad_packet_buffer));
net_st->ad_packet_buffer.header = htonl(DISCOVERY_RESPONSE_MAGIC);
net_st->ad_packet_buffer.port = (int32_t)htonl((uint32_t)netplay->tcp_port);
strlcpy(net_st->ad_packet_buffer.nick, netplay->nick,
sizeof(net_st->ad_packet_buffer.nick));
frontend_drv =
(const frontend_ctx_driver_t*) frontend_driver_get_cpu_architecture_str(
frontend_architecture_tmp, sizeof(frontend_architecture_tmp));
if (frontend_drv)
snprintf(net_st->ad_packet_buffer.frontend,
sizeof(net_st->ad_packet_buffer.frontend),
"%s %s",
frontend_drv->ident, frontend_architecture_tmp);
else
strlcpy(net_st->ad_packet_buffer.frontend,
"N/A",
sizeof(net_st->ad_packet_buffer.frontend));
strlcpy(net_st->ad_packet_buffer.core,
system->library_name,
sizeof(net_st->ad_packet_buffer.core));
strlcpy(net_st->ad_packet_buffer.core_version,
system->library_version,
sizeof(net_st->ad_packet_buffer.core_version));
strlcpy(net_st->ad_packet_buffer.retroarch_version,
PACKAGE_VERSION,
sizeof(net_st->ad_packet_buffer.retroarch_version));
if (subsystem && subsystem->size > 0)
{
unsigned i;
char buf[4096];
buf[0] = '\0';
for (i = 0;;)
{
strlcat(buf, path_basename(subsystem->elems[i++].data), sizeof(buf));
if (i >= subsystem->size)
break;
strlcat(buf, "|", sizeof(buf));
}
strlcpy(net_st->ad_packet_buffer.content, buf,
sizeof(net_st->ad_packet_buffer.content));
strlcpy(net_st->ad_packet_buffer.subsystem_name,
path_get(RARCH_PATH_SUBSYSTEM),
sizeof(net_st->ad_packet_buffer.subsystem_name));
content_crc = 0;
}
else
{
const char *base = path_basename(path_get(RARCH_PATH_BASENAME));
strlcpy(net_st->ad_packet_buffer.content,
!string_is_empty(base) ? base : "N/A",
sizeof(net_st->ad_packet_buffer.content));
strlcpy(net_st->ad_packet_buffer.subsystem_name, "N/A",
sizeof(net_st->ad_packet_buffer.subsystem_name));
content_crc = content_get_crc();
}
net_st->ad_packet_buffer.content_crc = (int32_t)htonl(content_crc);
if (!string_is_empty(settings->paths.netplay_password))
has_password |= 1;
if (!string_is_empty(settings->paths.netplay_spectate_password))
has_password |= 2;
net_st->ad_packet_buffer.has_password = htonl(has_password);
/* Send our response */
sendto(net_st->lan_ad_server_fd,
(char *) &net_st->ad_packet_buffer,
sizeof(net_st->ad_packet_buffer),
0, (struct sockaddr *) &their_addr, sizeof(their_addr));
}
return true;
}
#endif
/* TODO/FIXME - replace netplay_log_connection with calls
* to inet_ntop_compat and move runloop message queue pushing
* outside */
#if !defined(HAVE_SOCKET_LEGACY) && !defined(WIIU) && !defined(_3DS)
/* Custom inet_ntop. Win32 doesn't seem to support this ... */
static void netplay_log_connection(
const struct sockaddr_storage *their_addr,
unsigned slot, const char *nick, char *s, size_t len)
{
union
{
const struct sockaddr_storage *storage;
const struct sockaddr_in *v4;
const struct sockaddr_in6 *v6;
} u;
const char *str = NULL;
char buf_v4[INET_ADDRSTRLEN] = {0};
char buf_v6[INET6_ADDRSTRLEN] = {0};
u.storage = their_addr;
switch (their_addr->ss_family)
{
case AF_INET:
{
struct sockaddr_in in;
memset(&in, 0, sizeof(in));
str = buf_v4;
in.sin_family = AF_INET;
memcpy(&in.sin_addr, &u.v4->sin_addr, sizeof(struct in_addr));
getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in),
buf_v4, sizeof(buf_v4),
NULL, 0, NI_NUMERICHOST);
}
break;
case AF_INET6:
{
struct sockaddr_in6 in;
memset(&in, 0, sizeof(in));
str = buf_v6;
in.sin6_family = AF_INET6;
memcpy(&in.sin6_addr, &u.v6->sin6_addr, sizeof(struct in6_addr));
getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in6),
buf_v6, sizeof(buf_v6), NULL, 0, NI_NUMERICHOST);
}
break;
default:
break;
}
if (str)
snprintf(s, len, msg_hash_to_str(MSG_GOT_CONNECTION_FROM_NAME),
nick, str);
else
snprintf(s, len, msg_hash_to_str(MSG_GOT_CONNECTION_FROM),
nick);
}
#else
static void netplay_log_connection(
const struct sockaddr_storage *their_addr,
unsigned slot, const char *nick, char *s, size_t len)
{
/* Stub code - will need to be implemented */
snprintf(s, len, msg_hash_to_str(MSG_GOT_CONNECTION_FROM),
nick);
}
#endif
/**
* netplay_impl_magic:
*
* A pseudo-hash of the RetroArch and Netplay version, so only compatible
* versions play together.
*/
static uint32_t netplay_impl_magic(void)
{
size_t i;
uint32_t res = 0;
const char *ver = PACKAGE_VERSION;
size_t len = strlen(ver);
for (i = 0; i < len; i++)
res ^= ver[i] << (i & 0xf);
res ^= NETPLAY_PROTOCOL_VERSION << (i & 0xf);
return res;
}
/**
* netplay_platform_magic
*
* Just enough info to tell us if our platforms mismatch: Endianness and a
* couple of type sizes.
*
* Format:
* bit 31: Reserved
* bit 30: 1 for big endian
* bits 29-15: sizeof(size_t)
* bits 14-0: sizeof(long)
*/
static uint32_t netplay_platform_magic(void)
{
uint32_t ret =
((1 == htonl(1)) << 30)
|(sizeof(size_t) << 15)
|(sizeof(long));
return ret;
}
/**
* netplay_endian_mismatch
*
* Do the platform magics mismatch on endianness?
*/
static bool netplay_endian_mismatch(uint32_t pma, uint32_t pmb)
{
uint32_t ebit = (1<<30);
return (pma & ebit) != (pmb & ebit);
}
static int simple_rand(unsigned long *simple_rand_next)
{
*simple_rand_next = *simple_rand_next * 1103515245 + 12345;
return((unsigned)(*simple_rand_next / 65536) % 32768);
}
static uint32_t simple_rand_uint32(unsigned long *simple_rand_next)
{
uint32_t part0 = simple_rand(simple_rand_next);
uint32_t part1 = simple_rand(simple_rand_next);
uint32_t part2 = simple_rand(simple_rand_next);
return ((part0 << 30) + (part1 << 15) + part2);
}
/*
* netplay_init_socket_buffer
*
* Initialize a new socket buffer.
*/
static bool netplay_init_socket_buffer(
struct socket_buffer *sbuf, size_t size)
{
sbuf->data = (unsigned char*)malloc(size);
if (!sbuf->data)
return false;
sbuf->bufsz = size;
sbuf->start = sbuf->read = sbuf->end = 0;
return true;
}
/**
* netplay_deinit_socket_buffer
*
* Free a socket buffer.
*/
static void netplay_deinit_socket_buffer(struct socket_buffer *sbuf)
{
if (sbuf->data)
free(sbuf->data);
}
/**
* netplay_handshake_init_send
*
* Initialize our handshake and send the first part of the handshake protocol.
*/
bool netplay_handshake_init_send(netplay_t *netplay,
struct netplay_connection *connection, uint32_t protocol)
{
uint32_t header[6];
settings_t *settings = config_get_ptr();
header[0] = htonl(NETPLAY_MAGIC);
header[1] = htonl(netplay_platform_magic());
header[2] = htonl(NETPLAY_COMPRESSION_SUPPORTED);
if (netplay->is_server)
{
if (!string_is_empty(settings->paths.netplay_password) ||
!string_is_empty(settings->paths.netplay_spectate_password))
{
/* Demand a password */
if (netplay->simple_rand_next == 1)
netplay->simple_rand_next = (unsigned long) time(NULL);
connection->salt = simple_rand_uint32(&netplay->simple_rand_next);
if (!connection->salt)
connection->salt = 1;
header[3] = htonl(connection->salt);
}
else
header[3] = 0;
}
else
{
/* HACK ALERT!!!
* We need to do this in order to maintain full backwards compatibility.
* Send our highest available protocol in the unused salt field.
* Servers can then pick the best protocol choice for the client. */
header[3] = htonl(HIGH_NETPLAY_PROTOCOL_VERSION);
}
header[4] = htonl(protocol);
header[5] = htonl(netplay_impl_magic());
/* First ping */
connection->ping = -1;
connection->ping_timer = cpu_features_get_time_usec();
if (!netplay_send(&connection->send_packet_buffer, connection->fd, header,
sizeof(header)) ||
!netplay_send_flush(&connection->send_packet_buffer, connection->fd, false))
return false;
return true;
}
#ifdef HAVE_MENU
static void handshake_password(void *ignore, const char *line)
{
struct password_buf_s password_buf;
char password[8+NETPLAY_PASS_LEN]; /* 8 for salt, 128 for password */
char hash[NETPLAY_PASS_HASH_LEN+1]; /* + NULL terminator */
struct netplay_connection *connection;
net_driver_state_t *net_st = &networking_driver_st;
netplay_t *netplay = net_st->data;
if (!netplay)
return;
connection = &netplay->connections[0];
snprintf(password, sizeof(password), "%08lX", (unsigned long)connection->salt);
if (!string_is_empty(line))
strlcpy(password + 8, line, sizeof(password)-8);
password_buf.cmd[0] = htonl(NETPLAY_CMD_PASSWORD);
password_buf.cmd[1] = htonl(sizeof(password_buf.password));
sha256_hash(hash, (uint8_t *) password, strlen(password));
memcpy(password_buf.password, hash, NETPLAY_PASS_HASH_LEN);
/* We have no way to handle an error here, so we'll let the next function error out */
if (netplay_send(&connection->send_packet_buffer, connection->fd, &password_buf, sizeof(password_buf)))
netplay_send_flush(&connection->send_packet_buffer, connection->fd, false);
#ifdef HAVE_MENU
menu_input_dialog_end();
retroarch_menu_running_finished(false);
#endif
}
#endif
/**
* netplay_handshake_nick
*
* Send a NICK command.
*/
static bool netplay_handshake_nick(netplay_t *netplay,
struct netplay_connection *connection)
{
struct nick_buf_s nick_buf = {0};
/* Send our nick */
nick_buf.cmd[0] = htonl(NETPLAY_CMD_NICK);
nick_buf.cmd[1] = htonl(sizeof(nick_buf.nick));
strlcpy(nick_buf.nick, netplay->nick, sizeof(nick_buf.nick));
/* Second ping */
connection->ping_timer = cpu_features_get_time_usec();
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
&nick_buf, sizeof(nick_buf)) ||
!netplay_send_flush(&connection->send_packet_buffer, connection->fd,
false))
return false;
return true;
}
/**
* netplay_handshake_init
*
* Data receiver for the initial part of the handshake, i.e., waiting for the
* netplay header.
*/
bool netplay_handshake_init(netplay_t *netplay,
struct netplay_connection *connection, bool *had_input)
{
ssize_t recvd;
uint32_t header[6];
uint32_t netplay_magic = 0;
uint32_t hi_protocol = 0;
uint32_t lo_protocol = 0;
uint32_t local_pmagic = 0;
uint32_t remote_pmagic = 0;
uint32_t compression = 0;
int32_t ping = 0;
struct compression_transcoder *ctrans = NULL;
const char *dmsg = NULL;
settings_t *settings = config_get_ptr();
bool extra_notifications = settings->bools.notification_show_netplay_extra;
memset(header, 0, sizeof(header));
RECV(header, sizeof(header[0]))
{
dmsg = msg_hash_to_str(
netplay->is_server
? MSG_FAILED_TO_CONNECT_TO_CLIENT
: MSG_FAILED_TO_CONNECT_TO_HOST);
goto error;
}
netplay_magic = ntohl(header[0]);
if (netplay->is_server)
{
/* Poking the server for information? Just disconnect */
if (netplay_magic == POKE_MAGIC)
{
/* Send it our highest available protocol. */
netplay_handshake_init_send(netplay, connection,
HIGH_NETPLAY_PROTOCOL_VERSION);
socket_close(connection->fd);
connection->active = false;
netplay_deinit_socket_buffer(&connection->send_packet_buffer);
netplay_deinit_socket_buffer(&connection->recv_packet_buffer);
return true;
}
}
else
{
/* Only the client is able to estimate latency at this point. */
SET_PING(connection)
if (netplay_magic == FULL_MAGIC)
{
dmsg = msg_hash_to_str(MSG_NETPLAY_HOST_FULL);
goto error;
}
}
if (netplay_magic != NETPLAY_MAGIC)
{
dmsg = msg_hash_to_str(MSG_NETPLAY_NOT_RETROARCH);
goto error;
}
RECV(header + 1, sizeof(header) - sizeof(header[0]))
{
dmsg = msg_hash_to_str(
netplay->is_server
? MSG_FAILED_TO_RECEIVE_HEADER_FROM_CLIENT
: MSG_FAILED_TO_RECEIVE_HEADER_FROM_HOST);
goto error;
}
/* HACK ALERT!!!
* We need to do this in order to maintain full backwards compatibility.
* If client sent a non zero salt, assume it's the highest supported protocol. */
if (netplay->is_server)
{
hi_protocol = ntohl(header[3]);
lo_protocol = ntohl(header[4]);
if (!hi_protocol)
/* Older clients don't send a high protocol. */
connection->netplay_protocol = lo_protocol;
else if (hi_protocol > HIGH_NETPLAY_PROTOCOL_VERSION)
/* Run at our highest supported protocol. */
connection->netplay_protocol = HIGH_NETPLAY_PROTOCOL_VERSION;
else
/* Otherwise run at the client's highest supported protocol. */
connection->netplay_protocol = hi_protocol;
if (connection->netplay_protocol < LOW_NETPLAY_PROTOCOL_VERSION)
{
/* Send it so that a proper notification can be shown there. */
netplay_handshake_init_send(netplay, connection,
LOW_NETPLAY_PROTOCOL_VERSION);
dmsg = msg_hash_to_str(MSG_NETPLAY_OUT_OF_DATE);
goto error;
}
}
else
{
/* Clients only see one protocol. */
connection->netplay_protocol = ntohl(header[4]);
if (connection->netplay_protocol < LOW_NETPLAY_PROTOCOL_VERSION ||
connection->netplay_protocol > HIGH_NETPLAY_PROTOCOL_VERSION)
{
dmsg = msg_hash_to_str(MSG_NETPLAY_OUT_OF_DATE);
goto error;
}
}
/* We only care about platform magic if our core is quirky */
local_pmagic = netplay_platform_magic();
remote_pmagic = ntohl(header[1]);
if ((netplay->quirks & NETPLAY_QUIRK_ENDIAN_DEPENDENT) &&
netplay_endian_mismatch(local_pmagic, remote_pmagic))
{
dmsg = msg_hash_to_str(MSG_NETPLAY_ENDIAN_DEPENDENT);
goto error;
}
if ((netplay->quirks & NETPLAY_QUIRK_PLATFORM_DEPENDENT) &&
(local_pmagic != remote_pmagic))
{
dmsg = msg_hash_to_str(MSG_NETPLAY_PLATFORM_DEPENDENT);
goto error;
}
if (ntohl(header[5]) != netplay_impl_magic())
{
/* We allow the connection but warn that this could cause issues. */
dmsg = msg_hash_to_str(MSG_NETPLAY_DIFFERENT_VERSIONS);
RARCH_WARN("[Netplay] %s\n", dmsg);
if (extra_notifications)
runloop_msg_queue_push(dmsg, 1, 180, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
dmsg = NULL;
}
/* Check what compression is supported */
compression = ntohl(header[2]);
compression &= NETPLAY_COMPRESSION_SUPPORTED;
if (compression & NETPLAY_COMPRESSION_ZLIB)
{
ctrans = &netplay->compress_zlib;
if (!ctrans->compression_backend)
{
ctrans->compression_backend =
trans_stream_get_zlib_deflate_backend();
if (!ctrans->compression_backend)
ctrans->compression_backend = trans_stream_get_pipe_backend();
}
connection->compression_supported = NETPLAY_COMPRESSION_ZLIB;
}
else
{
ctrans = &netplay->compress_nil;
if (!ctrans->compression_backend)
{
ctrans->compression_backend =
trans_stream_get_pipe_backend();
}
connection->compression_supported = 0;
}
if (!ctrans->decompression_backend)
ctrans->decompression_backend = ctrans->compression_backend->reverse;
/* Allocate our compression stream */
if (!ctrans->compression_stream)
ctrans->compression_stream = ctrans->compression_backend->stream_new();
if (!ctrans->decompression_stream)
ctrans->decompression_stream = ctrans->decompression_backend->stream_new();
if (!ctrans->compression_stream || !ctrans->decompression_stream)
return false;
/* Finally send our header, if server. */
if (netplay->is_server)
{
if (!netplay_handshake_init_send(netplay, connection,
connection->netplay_protocol))
return false;
}
/* If a password is demanded, ask for it */
else
{
if ((connection->salt = ntohl(header[3])))
{
#ifdef HAVE_MENU
menu_input_ctx_line_t line = {0};
retroarch_menu_running();
line.label = msg_hash_to_str(MSG_NETPLAY_ENTER_PASSWORD);
line.label_setting = "no_setting";
line.cb = handshake_password;
if (!menu_input_dialog_start(&line))
return false;
#endif
}
if (!netplay_handshake_nick(netplay, connection))
return false;
}
/* Move on to the next mode */
connection->mode = NETPLAY_CONNECTION_PRE_NICK;
*had_input = true;
netplay_recv_flush(&connection->recv_packet_buffer);
return true;
error:
if (dmsg)
{
RARCH_ERR("[Netplay] %s\n", dmsg);
/* These notifications are useful to the client in figuring out what caused its premature disconnection,
but they are quite useless (annoying) to the server.
Let them be optional if server. */
if (!netplay->is_server || extra_notifications)
runloop_msg_queue_push(dmsg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
return false;
}
static void netplay_handshake_ready(netplay_t *netplay,
struct netplay_connection *connection)
{
char msg[512];
settings_t *settings = config_get_ptr();
bool extra_notifications = settings->bools.notification_show_netplay_extra;
msg[0] = '\0';
if (netplay->is_server)
{
unsigned slot = (unsigned)(connection - netplay->connections);
netplay_log_connection(&connection->addr,
slot, connection->nick, msg, sizeof(msg));
RARCH_LOG("[Netplay] %s %u\n", msg_hash_to_str(MSG_CONNECTION_SLOT), slot);
/* Send them the savestate */
if (!(netplay->quirks &
(NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)))
netplay->force_send_savestate = true;
}
else
{
netplay->is_connected = true;
snprintf(msg, sizeof(msg), "%s: \"%s\"",
msg_hash_to_str(MSG_CONNECTED_TO),
connection->nick);
}
RARCH_LOG("[Netplay] %s\n", msg);
/* Useful notification to the client in figuring out if a connection was successfully made before an error,
but not as useful to the server.
Let it be optional if server. */
if (!netplay->is_server || extra_notifications)
runloop_msg_queue_push(msg, 1, 180, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT,
MESSAGE_QUEUE_CATEGORY_INFO);
/* Unstall if we were waiting for this */
if (netplay->stall == NETPLAY_STALL_NO_CONNECTION)
netplay->stall = NETPLAY_STALL_NONE;
}
/**
* netplay_handshake_info
*
* Send an INFO command.
*/
static bool netplay_handshake_info(netplay_t *netplay,
struct netplay_connection *connection)
{
struct info_buf_s info_buf = {0};
struct retro_system_info *system = &runloop_state_get_ptr()->system.info;
info_buf.cmd[0] = htonl(NETPLAY_CMD_INFO);
info_buf.cmd[1] = htonl(sizeof(info_buf) - 2*sizeof(uint32_t));
/* Get our core info */
if (system)
{
strlcpy(info_buf.core_name,
system->library_name, sizeof(info_buf.core_name));
strlcpy(info_buf.core_version,
system->library_version, sizeof(info_buf.core_version));
}
else
{
strlcpy(info_buf.core_name,
"UNKNOWN", sizeof(info_buf.core_name));
strlcpy(info_buf.core_version,
"UNKNOWN", sizeof(info_buf.core_version));
}
/* Get our content CRC */
info_buf.content_crc = htonl(content_get_crc());
/* Third ping */
connection->ping_timer = cpu_features_get_time_usec();
/* Send it off and wait for info back */
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
&info_buf, sizeof(info_buf)) ||
!netplay_send_flush(&connection->send_packet_buffer, connection->fd,
false))
return false;
return true;
}
/**
* netplay_handshake_sync
*
* Send a SYNC command.
*/
static bool netplay_handshake_sync(netplay_t *netplay,
struct netplay_connection *connection)
{
/* If we're the server, now we send sync info */
size_t i;
int matchct;
uint32_t cmd[4];
retro_ctx_memory_info_t mem_info;
uint32_t client_num = 0;
uint32_t device = 0;
size_t nicklen, nickmangle = 0;
bool nick_matched = false;
#ifdef HAVE_THREADS
autosave_lock();
#endif
mem_info.id = RETRO_MEMORY_SAVE_RAM;
core_get_memory(&mem_info);
#ifdef HAVE_THREADS
autosave_unlock();
#endif
/* Send basic sync info */
cmd[0] = htonl(NETPLAY_CMD_SYNC);
cmd[1] = htonl(2*sizeof(uint32_t)
/* Controller devices */
+ MAX_INPUT_DEVICES*sizeof(uint32_t)
/* Share modes */
+ MAX_INPUT_DEVICES*sizeof(uint8_t)
/* Device-client mapping */
+ MAX_INPUT_DEVICES*sizeof(uint32_t)
/* Client nick */
+ NETPLAY_NICK_LEN
/* And finally, sram */
+ mem_info.size);
cmd[2] = htonl(netplay->self_frame_count);
client_num = (uint32_t)(connection - netplay->connections + 1);
if (netplay->local_paused || netplay->remote_paused)
client_num |= NETPLAY_CMD_SYNC_BIT_PAUSED;
cmd[3] = htonl(client_num);
if (!netplay_send(&connection->send_packet_buffer, connection->fd, cmd,
sizeof(cmd)))
return false;
/* Now send the device info */
for (i = 0; i < MAX_INPUT_DEVICES; i++)
{
device = htonl(netplay->config_devices[i]);
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
&device, sizeof(device)))
return false;
}
/* Then the share mode */
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
netplay->device_share_modes, sizeof(netplay->device_share_modes)))
return false;
/* Then the device-client mapping */
for (i = 0; i < MAX_INPUT_DEVICES; i++)
{
device = htonl(netplay->device_clients[i]);
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
&device, sizeof(device)))
return false;
}
/* Now see if we need to mangle their nick */
nicklen = strlen(connection->nick);
if (nicklen > NETPLAY_NICK_LEN - 5)
nickmangle = NETPLAY_NICK_LEN - 5;
else
nickmangle = nicklen;
matchct = 1;
do
{
nick_matched = false;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *sc = &netplay->connections[i];
if (sc == connection)
continue;
if (sc->active &&
sc->mode >= NETPLAY_CONNECTION_CONNECTED &&
!strncmp(connection->nick, sc->nick, NETPLAY_NICK_LEN))
{
nick_matched = true;
break;
}
}
if (!strncmp(connection->nick, netplay->nick, NETPLAY_NICK_LEN))
nick_matched = true;
if (nick_matched)
{
/* Somebody has this nick, make a new one! */
snprintf(connection->nick + nickmangle,
NETPLAY_NICK_LEN - nickmangle, " (%d)", ++matchct);
connection->nick[NETPLAY_NICK_LEN - 1] = '\0';
}
} while (nick_matched);
/* Send the nick */
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
connection->nick, NETPLAY_NICK_LEN))
return false;
/* And finally, the SRAM */
#ifdef HAVE_THREADS
autosave_lock();
#endif
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
mem_info.data, mem_info.size) ||
!netplay_send_flush(&connection->send_packet_buffer, connection->fd,
false))
{
#ifdef HAVE_THREADS
autosave_unlock();
#endif
return false;
}
#ifdef HAVE_THREADS
autosave_unlock();
#endif
/* Send our settings. */
REQUIRE_PROTOCOL_VERSION(connection, 6)
{
uint32_t allow_pausing;
int32_t frames[2];
allow_pausing = htonl((uint32_t) netplay->allow_pausing);
if (!netplay_send_raw_cmd(netplay, connection,
NETPLAY_CMD_SETTING_ALLOW_PAUSING,
&allow_pausing, sizeof(allow_pausing)))
return false;
frames[0] = htonl(netplay->input_latency_frames_min);
frames[1] = htonl(netplay->input_latency_frames_max);
if (!netplay_send_raw_cmd(netplay, connection,
NETPLAY_CMD_SETTING_INPUT_LATENCY_FRAMES,
frames, sizeof(frames)))
return false;
}
if (!netplay_send_flush(&connection->send_packet_buffer,
connection->fd, false))
return false;
/* Now we're ready! */
connection->mode = NETPLAY_CONNECTION_SPECTATING;
netplay_handshake_ready(netplay, connection);
return true;
}
/**
* netplay_handshake_pre_nick
*
* Data receiver for the second stage of handshake, receiving the other side's
* nickname.
*/
static bool netplay_handshake_pre_nick(netplay_t *netplay,
struct netplay_connection *connection, bool *had_input)
{
struct nick_buf_s nick_buf;
ssize_t recvd;
int32_t ping = 0;
const char *dmsg = NULL;
settings_t *settings = config_get_ptr();
bool extra_notifications = settings->bools.notification_show_netplay_extra;
RECV(&nick_buf, sizeof(nick_buf)) {}
/* Expecting only a nick command */
if (recvd < 0 ||
ntohl(nick_buf.cmd[0]) != NETPLAY_CMD_NICK ||
ntohl(nick_buf.cmd[1]) != sizeof(nick_buf.nick))
{
dmsg = msg_hash_to_str(
netplay->is_server
? MSG_FAILED_TO_GET_NICKNAME_FROM_CLIENT
: MSG_FAILED_TO_RECEIVE_NICKNAME_FROM_HOST);
RARCH_ERR("[Netplay] %s\n", dmsg);
/* Useful to the client in figuring out
what caused its premature disconnection,
but not as useful to the server.
Let it be optional if server. */
if (!netplay->is_server || extra_notifications)
runloop_msg_queue_push(dmsg, 1, 180, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
return false;
}
SET_PING(connection)
strlcpy(connection->nick, nick_buf.nick,
sizeof(connection->nick));
if (netplay->is_server)
{
if (!netplay_handshake_nick(netplay, connection))
return false;
/* There's a password, so just put them in PRE_PASSWORD mode */
if ( !string_is_empty(settings->paths.netplay_password) ||
!string_is_empty(settings->paths.netplay_spectate_password))
connection->mode = NETPLAY_CONNECTION_PRE_PASSWORD;
else
{
if (!netplay_handshake_info(netplay, connection))
return false;
connection->can_play = true;
connection->mode = NETPLAY_CONNECTION_PRE_INFO;
}
}
/* Client needs to wait for INFO */
else
connection->mode = NETPLAY_CONNECTION_PRE_INFO;
*had_input = true;
netplay_recv_flush(&connection->recv_packet_buffer);
return true;
}
/**
* netplay_handshake_pre_password
*
* Data receiver for the third, optional stage of server handshake, receiving
* the password and sending core/content info.
*/
static bool netplay_handshake_pre_password(netplay_t *netplay,
struct netplay_connection *connection, bool *had_input)
{
struct password_buf_s password_buf;
char password[8+NETPLAY_PASS_LEN]; /* 8 for salt */
char hash[NETPLAY_PASS_HASH_LEN+1]; /* + NULL terminator */
ssize_t recvd;
bool correct = false;
settings_t *settings = config_get_ptr();
/* Only the server should call this */
if (!netplay->is_server)
return false;
RECV(&password_buf, sizeof(password_buf)) {}
/* Expecting only a password command */
if (recvd < 0 ||
ntohl(password_buf.cmd[0]) != NETPLAY_CMD_PASSWORD ||
ntohl(password_buf.cmd[1]) != sizeof(password_buf.password))
{
RARCH_ERR("[Netplay] Failed to receive netplay password.\n");
return false;
}
/* Calculate the correct password hash(es) and compare */
snprintf(password, sizeof(password), "%08lX", (unsigned long)connection->salt);
if (!string_is_empty(settings->paths.netplay_password))
{
strlcpy(password + 8,
settings->paths.netplay_password, sizeof(password)-8);
sha256_hash(hash, (uint8_t *) password, strlen(password));
if (!memcmp(password_buf.password, hash, NETPLAY_PASS_HASH_LEN))
{
correct = true;
connection->can_play = true;
}
}
if (!correct && !string_is_empty(settings->paths.netplay_spectate_password))
{
strlcpy(password + 8,
settings->paths.netplay_spectate_password, sizeof(password)-8);
sha256_hash(hash, (uint8_t *) password, strlen(password));
if (!memcmp(password_buf.password, hash, NETPLAY_PASS_HASH_LEN))
correct = true;
}
/* Just disconnect if it was wrong */
if (!correct)
{
RARCH_WARN("[Netplay] A client tried to connect with the wrong password.\n");
return false;
}
/* Otherwise, exchange info */
if (!netplay_handshake_info(netplay, connection))
return false;
*had_input = true;
connection->mode = NETPLAY_CONNECTION_PRE_INFO;
netplay_recv_flush(&connection->recv_packet_buffer);
return true;
}
/**
* netplay_handshake_pre_info
*
* Data receiver for the third stage of server handshake, receiving
* the password.
*/
static bool netplay_handshake_pre_info(netplay_t *netplay,
struct netplay_connection *connection, bool *had_input)
{
struct info_buf_s info_buf;
uint32_t cmd_size;
ssize_t recvd;
uint32_t content_crc = 0;
int32_t ping = 0;
const char *dmsg = NULL;
struct retro_system_info *system = &runloop_state_get_ptr()->system.info;
settings_t *settings = config_get_ptr();
bool extra_notifications = settings->bools.notification_show_netplay_extra;
unsigned max_ping = settings->uints.netplay_max_ping;
RECV(&info_buf, sizeof(info_buf.cmd))
{
if (!netplay->is_server)
{
dmsg = msg_hash_to_str(MSG_NETPLAY_INCORRECT_PASSWORD);
RARCH_ERR("[Netplay] %s\n", dmsg);
runloop_msg_queue_push(dmsg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
return false;
}
}
if (recvd < 0 ||
ntohl(info_buf.cmd[0]) != NETPLAY_CMD_INFO)
{
RARCH_ERR("[Netplay] Failed to receive netplay info.\n");
return false;
}
if (netplay->is_server)
{
/* Only the server is able to estimate latency at this point. */
SET_PING(connection)
}
cmd_size = ntohl(info_buf.cmd[1]);
if (cmd_size != sizeof(info_buf) - sizeof(info_buf.cmd))
{
/* Either the host doesn't have anything loaded,
or this is just screwy */
if (cmd_size != 0)
{
/* Huh? */
RARCH_ERR("[Netplay] Invalid NETPLAY_CMD_INFO payload size.\n");
return false;
}
/* Send our info and hope they load it! */
if (!netplay_handshake_info(netplay, connection))
return false;
*had_input = true;
netplay_recv_flush(&connection->recv_packet_buffer);
return true;
}
RECV(&info_buf.content_crc, cmd_size)
return false;
/* Check the core info */
if (system)
{
if (strncmp(info_buf.core_name,
system->library_name, sizeof(info_buf.core_name)))
{
/* Wrong core! */
dmsg = msg_hash_to_str(MSG_NETPLAY_DIFFERENT_CORES);
RARCH_ERR("[Netplay] %s\n", dmsg);
/* Useful to the client in figuring out
what caused its premature disconnection,
but not as useful to the server.
Let it be optional if server. */
if (!netplay->is_server || extra_notifications)
runloop_msg_queue_push(dmsg, 1, 180, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
/* FIXME: Should still send INFO, so the
other side knows what's what */
return false;
}
if (strncmp(info_buf.core_version,
system->library_version, sizeof(info_buf.core_version)))
{
dmsg = msg_hash_to_str(MSG_NETPLAY_DIFFERENT_CORE_VERSIONS);
RARCH_WARN("[Netplay] %s\n", dmsg);
if (extra_notifications)
runloop_msg_queue_push(dmsg, 1, 180, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
}
/* Check the content CRC */
content_crc = content_get_crc();
if (content_crc != 0)
{
if (ntohl(info_buf.content_crc) != content_crc)
{
dmsg = msg_hash_to_str(MSG_CONTENT_CRC32S_DIFFER);
RARCH_WARN("[Netplay] %s\n", dmsg);
if (extra_notifications)
runloop_msg_queue_push(dmsg, 1, 180, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT,
MESSAGE_QUEUE_CATEGORY_INFO);
}
}
/* Now switch to the right mode */
if (netplay->is_server)
{
if (max_ping && (unsigned)connection->ping > max_ping)
return false;
if (!netplay_handshake_sync(netplay, connection))
return false;
}
else
{
if (!netplay_handshake_info(netplay, connection))
return false;
connection->mode = NETPLAY_CONNECTION_PRE_SYNC;
}
*had_input = true;
netplay_recv_flush(&connection->recv_packet_buffer);
return true;
}
/**
* netplay_handshake_pre_sync
*
* Data receiver for the client's third handshake stage, receiving the
* synchronization information.
*/
static bool netplay_handshake_pre_sync(netplay_t *netplay,
struct netplay_connection *connection, bool *had_input)
{
uint32_t cmd[2];
uint32_t new_frame_count, client_num;
uint32_t device;
uint32_t local_sram_size, remote_sram_size;
size_t i, j;
ssize_t recvd;
retro_ctx_controller_info_t pad;
char new_nick[NETPLAY_NICK_LEN];
retro_ctx_memory_info_t mem_info;
/* Only the client should call this */
if (netplay->is_server)
return false;
RECV(cmd, sizeof(cmd))
{
const char *dmsg = msg_hash_to_str(MSG_PING_TOO_HIGH);
RARCH_ERR("[Netplay] %s\n", dmsg);
runloop_msg_queue_push(dmsg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
return false;
}
/* Only expecting a sync command */
if (ntohl(cmd[0]) != NETPLAY_CMD_SYNC ||
ntohl(cmd[1]) < (2+2*MAX_INPUT_DEVICES)*sizeof(uint32_t) + (MAX_INPUT_DEVICES)*sizeof(uint8_t) +
NETPLAY_NICK_LEN)
{
RARCH_ERR("[Netplay] Failed to receive netplay sync.\n");
return false;
}
/* Get the frame count */
RECV(&new_frame_count, sizeof(new_frame_count))
return false;
new_frame_count = ntohl(new_frame_count);
/* Get our client number and pause mode */
RECV(&client_num, sizeof(client_num))
return false;
client_num = ntohl(client_num);
if (client_num & NETPLAY_CMD_SYNC_BIT_PAUSED)
{
netplay->remote_paused = true;
client_num ^= NETPLAY_CMD_SYNC_BIT_PAUSED;
}
netplay->self_client_num = client_num;
/* Set our frame counters as requested */
netplay->self_frame_count = netplay->run_frame_count =
netplay->other_frame_count = netplay->unread_frame_count =
netplay->server_frame_count = new_frame_count;
/* And clear out the framebuffer */
for (i = 0; i < netplay->buffer_size; i++)
{
struct delta_frame *ptr = &netplay->buffer[i];
ptr->used = false;
if (i == netplay->self_ptr)
{
/* Clear out any current data but still use this frame */
if (!netplay_delta_frame_ready(netplay, ptr, 0))
return false;
ptr->frame = new_frame_count;
ptr->have_local = true;
netplay->run_ptr = netplay->other_ptr = netplay->unread_ptr =
netplay->server_ptr = i;
}
}
for (i = 0; i < MAX_CLIENTS; i++)
{
netplay->read_ptr[i] = netplay->self_ptr;
netplay->read_frame_count[i] = netplay->self_frame_count;
}
/* Get and set each input device */
for (i = 0; i < MAX_INPUT_DEVICES; i++)
{
RECV(&device, sizeof(device))
return false;
pad.port = (unsigned)i;
pad.device = ntohl(device);
netplay->config_devices[i] = pad.device;
if ((pad.device&RETRO_DEVICE_MASK) == RETRO_DEVICE_KEYBOARD)
{
netplay->have_updown_device = true;
netplay_key_hton_init();
}
core_set_controller_port_device(&pad);
}
/* Get the share modes */
RECV(netplay->device_share_modes, sizeof(netplay->device_share_modes))
return false;
/* Get the client-controller mapping */
netplay->connected_players =
netplay->connected_slaves =
netplay->self_devices = 0;
for (i = 0; i < MAX_CLIENTS; i++)
netplay->client_devices[i] = 0;
for (i = 0; i < MAX_INPUT_DEVICES; i++)
{
RECV(&device, sizeof(device))
return false;
device = ntohl(device);
netplay->device_clients[i] = device;
netplay->connected_players |= device;
for (j = 0; j < MAX_CLIENTS; j++)
{
if (device & (1<<j))
netplay->client_devices[j] |= 1<<i;
}
}
/* Get our nick */
RECV(new_nick, NETPLAY_NICK_LEN)
return false;
if (strncmp(netplay->nick, new_nick, NETPLAY_NICK_LEN))
{
char msg[512];
strlcpy(netplay->nick, new_nick, NETPLAY_NICK_LEN);
snprintf(msg, sizeof(msg),
msg_hash_to_str(MSG_NETPLAY_CHANGED_NICK), netplay->nick);
RARCH_LOG("[Netplay] %s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
/* Now check the SRAM */
#ifdef HAVE_THREADS
autosave_lock();
#endif
mem_info.id = RETRO_MEMORY_SAVE_RAM;
core_get_memory(&mem_info);
local_sram_size = (unsigned)mem_info.size;
remote_sram_size = ntohl(cmd[1]) -
(2+2*MAX_INPUT_DEVICES)*sizeof(uint32_t) - (MAX_INPUT_DEVICES)*sizeof(uint8_t) - NETPLAY_NICK_LEN;
if (local_sram_size != 0 && local_sram_size == remote_sram_size)
{
RECV(mem_info.data, local_sram_size)
{
RARCH_ERR("[Netplay] %s\n",
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
#ifdef HAVE_THREADS
autosave_unlock();
#endif
return false;
}
}
else if (remote_sram_size != 0)
{
/* We can't load this, but we still need to get rid of the data */
uint32_t quickbuf;
while (remote_sram_size > 0)
{
RECV(&quickbuf, (remote_sram_size > sizeof(uint32_t)) ? sizeof(uint32_t) : remote_sram_size)
{
RARCH_ERR("[Netplay] %s\n",
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
#ifdef HAVE_THREADS
autosave_unlock();
#endif
return false;
}
if (remote_sram_size > sizeof(uint32_t))
remote_sram_size -= sizeof(uint32_t);
else
remote_sram_size = 0;
}
}
#ifdef HAVE_THREADS
autosave_unlock();
#endif
/* We're ready! */
*had_input = true;
netplay->self_mode = NETPLAY_CONNECTION_SPECTATING;
connection->mode = NETPLAY_CONNECTION_PLAYING;
netplay_handshake_ready(netplay, connection);
netplay_recv_flush(&connection->recv_packet_buffer);
/* Ask to switch to playing mode if we should */
{
settings_t *settings = config_get_ptr();
if (!settings->bools.netplay_start_as_spectator)
return netplay_cmd_mode(netplay, NETPLAY_CONNECTION_PLAYING);
}
return true;
}
/**
* netplay_handshake
*
* Data receiver for all handshake states.
*/
bool netplay_handshake(netplay_t *netplay,
struct netplay_connection *connection, bool *had_input)
{
bool ret = false;
switch (connection->mode)
{
case NETPLAY_CONNECTION_INIT:
ret = netplay_handshake_init(netplay, connection, had_input);
break;
case NETPLAY_CONNECTION_PRE_NICK:
ret = netplay_handshake_pre_nick(netplay, connection, had_input);
break;
case NETPLAY_CONNECTION_PRE_PASSWORD:
ret = netplay_handshake_pre_password(netplay, connection, had_input);
break;
case NETPLAY_CONNECTION_PRE_INFO:
ret = netplay_handshake_pre_info(netplay, connection, had_input);
break;
case NETPLAY_CONNECTION_PRE_SYNC:
ret = netplay_handshake_pre_sync(netplay, connection, had_input);
break;
case NETPLAY_CONNECTION_NONE:
default:
return false;
}
if (connection->mode >= NETPLAY_CONNECTION_CONNECTED &&
!netplay_send_cur_input(netplay, connection))
return false;
return ret;
}
/* The mapping of keys from libretro (host) to netplay (network) */
uint32_t netplay_key_hton(unsigned key)
{
net_driver_state_t *net_st = &networking_driver_st;
if (key >= RETROK_LAST)
return NETPLAY_KEY_UNKNOWN;
return net_st->mapping[key];
}
/* Because the hton keymapping has to be generated, call this before using
* netplay_key_hton */
void netplay_key_hton_init(void)
{
static bool mapping_defined = false;
net_driver_state_t *net_st = &networking_driver_st;
if (!mapping_defined)
{
uint16_t i;
for (i = 0; i < NETPLAY_KEY_LAST; i++)
net_st->mapping[NETPLAY_KEY_NTOH(i)] = i;
mapping_defined = true;
}
}
static void clear_input(netplay_input_state_t istate)
{
while (istate)
{
istate->used = false;
istate = istate->next;
}
}
/**
* netplay_delta_frame_ready
*
* Prepares, if possible, a delta frame for input, and reports whether it is
* ready.
*
* Returns: True if the delta frame is ready for input at the given frame,
* false otherwise.
*/
bool netplay_delta_frame_ready(netplay_t *netplay, struct delta_frame *delta,
uint32_t frame)
{
size_t i;
if (delta->used)
{
if (delta->frame == frame)
return true;
/* We haven't even replayed this frame yet,
* so we can't overwrite it! */
if (netplay->other_frame_count <= delta->frame)
return false;
}
delta->used = true;
delta->frame = frame;
delta->crc = 0;
for (i = 0; i < MAX_INPUT_DEVICES; i++)
{
clear_input(delta->resolved_input[i]);
clear_input(delta->real_input[i]);
clear_input(delta->simlated_input[i]);
}
delta->have_local = false;
for (i = 0; i < MAX_CLIENTS; i++)
delta->have_real[i] = false;
return true;
}
/**
* netplay_delta_frame_crc
*
* Get the CRC for the serialization of this frame.
*/
static uint32_t netplay_delta_frame_crc(netplay_t *netplay,
struct delta_frame *delta)
{
return encoding_crc32(0L, (const unsigned char*)delta->state,
netplay->state_size);
}
/*
* Free an input state list
*/
static void free_input_state(netplay_input_state_t *list)
{
netplay_input_state_t cur, next;
cur = *list;
while (cur)
{
next = cur->next;
free(cur);
cur = next;
}
*list = NULL;
}
/**
* netplay_delta_frame_free
*
* Free a delta frame's dependencies
*/
static void netplay_delta_frame_free(struct delta_frame *delta)
{
uint32_t i;
if (delta->state)
{
free(delta->state);
delta->state = NULL;
}
for (i = 0; i < MAX_INPUT_DEVICES; i++)
{
free_input_state(&delta->resolved_input[i]);
free_input_state(&delta->real_input[i]);
free_input_state(&delta->simlated_input[i]);
}
}
/**
* netplay_input_state_for
*
* Get an input state for a particular client
*/
netplay_input_state_t netplay_input_state_for(
netplay_input_state_t *list,
uint32_t client_num, size_t size,
bool must_create, bool must_not_create)
{
netplay_input_state_t ret;
while (*list)
{
ret = *list;
if (!ret->used && !must_not_create && ret->size == size)
{
ret->client_num = client_num;
ret->used = true;
memset(ret->data, 0, size*sizeof(uint32_t));
return ret;
}
else if (ret->used && ret->client_num == client_num)
{
if (!must_create && ret->size == size)
return ret;
return NULL;
}
list = &(ret->next);
}
if (must_not_create)
return NULL;
/* Couldn't find a slot, allocate a fresh one */
if (size > 1)
ret = (netplay_input_state_t)calloc(1, sizeof(struct netplay_input_state) + (size-1) * sizeof(uint32_t));
else
ret = (netplay_input_state_t)calloc(1, sizeof(struct netplay_input_state));
if (!ret)
return NULL;
*list = ret;
ret->client_num = client_num;
ret->used = true;
ret->size = (uint32_t)size;
return ret;
}
/**
* netplay_expected_input_size
*
* Size in words for a given set of devices.
*/
uint32_t netplay_expected_input_size(netplay_t *netplay, uint32_t devices)
{
uint32_t ret = 0, device;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (!(devices & (1<<device)))
continue;
switch (netplay->config_devices[device]&RETRO_DEVICE_MASK)
{
/* These are all essentially magic numbers, but each device has a
* fixed size, documented in network/netplay/README */
case RETRO_DEVICE_JOYPAD:
ret += 1;
break;
case RETRO_DEVICE_MOUSE:
ret += 2;
break;
case RETRO_DEVICE_KEYBOARD:
ret += 5;
break;
case RETRO_DEVICE_LIGHTGUN:
ret += 2;
break;
case RETRO_DEVICE_ANALOG:
ret += 3;
break;
default:
break; /* Unsupported */
}
}
return ret;
}
static size_t buf_used(struct socket_buffer *sbuf)
{
if (sbuf->end < sbuf->start)
{
size_t newend = sbuf->end;
while (newend < sbuf->start)
newend += sbuf->bufsz;
return newend - sbuf->start;
}
return sbuf->end - sbuf->start;
}
static size_t buf_unread(struct socket_buffer *sbuf)
{
if (sbuf->end < sbuf->read)
{
size_t newend = sbuf->end;
while (newend < sbuf->read)
newend += sbuf->bufsz;
return newend - sbuf->read;
}
return sbuf->end - sbuf->read;
}
static size_t buf_remaining(struct socket_buffer *sbuf)
{
return sbuf->bufsz - buf_used(sbuf) - 1;
}
/**
* netplay_resize_socket_buffer
*
* Resize the given socket_buffer's buffer to the requested size.
*/
static bool netplay_resize_socket_buffer(
struct socket_buffer *sbuf, size_t newsize)
{
unsigned char *newdata = (unsigned char*)malloc(newsize);
if (!newdata)
return false;
/* Copy in the old data */
if (sbuf->end < sbuf->start)
{
memcpy(newdata,
sbuf->data + sbuf->start,
sbuf->bufsz - sbuf->start);
memcpy(newdata + sbuf->bufsz - sbuf->start,
sbuf->data,
sbuf->end);
}
else if (sbuf->end > sbuf->start)
memcpy(newdata,
sbuf->data + sbuf->start,
sbuf->end - sbuf->start);
/* Adjust our read offset */
if (sbuf->read < sbuf->start)
sbuf->read += sbuf->bufsz - sbuf->start;
else
sbuf->read -= sbuf->start;
/* Adjust start and end */
sbuf->end = buf_used(sbuf);
sbuf->start = 0;
/* Free the old one and replace it with the new one */
free(sbuf->data);
sbuf->data = newdata;
sbuf->bufsz = newsize;
return true;
}
/**
* netplay_send
*
* Queue the given data for sending.
*/
bool netplay_send(
struct socket_buffer *sbuf,
int sockfd, const void *buf,
size_t len)
{
if (buf_remaining(sbuf) < len)
{
/* Need to force a blocking send */
if (!netplay_send_flush(sbuf, sockfd, true))
return false;
}
if (buf_remaining(sbuf) < len)
{
/* Can only be that this is simply too big
* for our buffer, in which case we just
* need to do a blocking send */
if (!socket_send_all_blocking(sockfd, buf, len, true))
return false;
return true;
}
/* Copy it into our buffer */
if (sbuf->bufsz - sbuf->end < len)
{
/* Half at a time */
size_t chunka = sbuf->bufsz - sbuf->end,
chunkb = len - chunka;
memcpy(sbuf->data + sbuf->end, buf, chunka);
memcpy(sbuf->data, (const unsigned char *)buf + chunka, chunkb);
sbuf->end = chunkb;
}
else
{
/* Straight in */
memcpy(sbuf->data + sbuf->end, buf, len);
sbuf->end += len;
}
return true;
}
/**
* netplay_send_flush
*
* Flush unsent data in the given socket buffer, blocking to do so if
* requested.
*
* Returns false only on socket failures, true otherwise.
*/
bool netplay_send_flush(struct socket_buffer *sbuf, int sockfd, bool block)
{
ssize_t sent;
if (buf_used(sbuf) == 0)
return true;
if (sbuf->end > sbuf->start)
{
/* Usual case: Everything's in order */
if (block)
{
if (!socket_send_all_blocking(
sockfd, sbuf->data + sbuf->start,
buf_used(sbuf), true))
return false;
sbuf->start = sbuf->end = 0;
}
else
{
sent = socket_send_all_nonblocking(
sockfd, sbuf->data + sbuf->start,
buf_used(sbuf), true);
if (sent < 0)
return false;
sbuf->start += sent;
if (sbuf->start == sbuf->end)
sbuf->start = sbuf->end = 0;
}
}
else
{
/* Unusual case: Buffer overlaps break */
if (block)
{
if (!socket_send_all_blocking(
sockfd, sbuf->data + sbuf->start,
sbuf->bufsz - sbuf->start, true))
return false;
sbuf->start = 0;
return netplay_send_flush(sbuf, sockfd, true);
}
else
{
sent = socket_send_all_nonblocking(
sockfd, sbuf->data + sbuf->start,
sbuf->bufsz - sbuf->start, true);
if (sent < 0)
return false;
sbuf->start += sent;
if (sbuf->start >= sbuf->bufsz)
{
sbuf->start = 0;
return netplay_send_flush(sbuf, sockfd, false);
}
}
}
return true;
}
/**
* netplay_recv
*
* Receive buffered or fresh data.
*
* Returns number of bytes returned, which may be short or 0, or -1 on error.
*/
ssize_t netplay_recv(struct socket_buffer *sbuf, int sockfd, void *buf,
size_t len, bool block)
{
ssize_t recvd;
bool error = false;
/* Receive whatever we can into the buffer */
if (sbuf->end >= sbuf->start)
{
recvd = socket_receive_all_nonblocking(sockfd, &error,
sbuf->data + sbuf->end, sbuf->bufsz - sbuf->end -
((sbuf->start == 0) ? 1 : 0));
if (recvd < 0 || error)
return -1;
sbuf->end += recvd;
if (sbuf->end >= sbuf->bufsz)
{
sbuf->end = 0;
error = false;
recvd = socket_receive_all_nonblocking(
sockfd, &error, sbuf->data, sbuf->start - 1);
if (recvd < 0 || error)
return -1;
sbuf->end += recvd;
}
}
else
{
recvd = socket_receive_all_nonblocking(
sockfd, &error, sbuf->data + sbuf->end,
sbuf->start - sbuf->end - 1);
if (recvd < 0 || error)
return -1;
sbuf->end += recvd;
}
/* Now copy it into the reader */
if (sbuf->end >= sbuf->read || (sbuf->bufsz - sbuf->read) >= len)
{
size_t unread = buf_unread(sbuf);
if (len <= unread)
{
memcpy(buf, sbuf->data + sbuf->read, len);
sbuf->read += len;
if (sbuf->read >= sbuf->bufsz)
sbuf->read = 0;
recvd = len;
}
else
{
memcpy(buf, sbuf->data + sbuf->read, unread);
sbuf->read += unread;
if (sbuf->read >= sbuf->bufsz)
sbuf->read = 0;
recvd = unread;
}
}
else
{
/* Our read goes around the edge */
size_t chunka = sbuf->bufsz - sbuf->read,
pchunklen = len - chunka,
chunkb = (pchunklen >= sbuf->end) ? sbuf->end : pchunklen;
memcpy(buf, sbuf->data + sbuf->read, chunka);
memcpy((unsigned char *) buf + chunka, sbuf->data, chunkb);
sbuf->read = chunkb;
recvd = chunka + chunkb;
}
/* Perhaps block for more data */
if (block)
{
sbuf->start = sbuf->read;
if (recvd < 0 || recvd < (ssize_t) len)
{
if (!socket_receive_all_blocking(
sockfd, (unsigned char *)buf + recvd, len - recvd))
return -1;
recvd = len;
}
}
return recvd;
}
/**
* netplay_recv_reset
*
* Reset our recv buffer so that future netplay_recvs
* will read the same data again.
*/
void netplay_recv_reset(struct socket_buffer *sbuf)
{
sbuf->read = sbuf->start;
}
/**
* netplay_recv_flush
*
* Flush our recv buffer, so a future netplay_recv_reset will reset to this
* point.
*/
void netplay_recv_flush(struct socket_buffer *sbuf)
{
sbuf->start = sbuf->read;
}
static bool netplay_full(netplay_t *netplay, int sockfd)
{
size_t i;
settings_t *settings = config_get_ptr();
unsigned max_connections = settings->uints.netplay_max_connections;
unsigned total = 0;
if (max_connections)
{
for (i = 0; i < netplay->connections_size; i++)
if (netplay->connections[i].active) total++;
if (total >= max_connections)
{
/* We send a header to let the client
know we are full */
uint32_t header[6];
/* The only parameter that we need to set is
netplay magic;
we set the protocol version parameter
too for backwards compatibility */
memset(header, 0, sizeof(header));
header[0] = htonl(FULL_MAGIC);
header[4] = htonl(HIGH_NETPLAY_PROTOCOL_VERSION);
/* The kernel might close the socket before
sending our data.
This is fine; the header is just a warning
for the client. */
socket_send_all_nonblocking(sockfd, header,
sizeof(header), true);
return true;
}
}
return false;
}
/**
* netplay_cmd_crc
*
* Send a CRC command to all active clients.
*/
static bool netplay_cmd_crc(netplay_t *netplay, struct delta_frame *delta)
{
size_t i;
uint32_t payload[2];
bool success = true;
payload[0] = htonl(delta->frame);
payload[1] = htonl(delta->crc);
for (i = 0; i < netplay->connections_size; i++)
{
if (netplay->connections[i].active &&
netplay->connections[i].mode >= NETPLAY_CONNECTION_CONNECTED)
success = netplay_send_raw_cmd(netplay, &netplay->connections[i],
NETPLAY_CMD_CRC, payload, sizeof(payload)) && success;
}
return success;
}
/**
* netplay_cmd_request_savestate
*
* Send a savestate request command.
*/
static bool netplay_cmd_request_savestate(netplay_t *netplay)
{
if (netplay->connections_size == 0 ||
!netplay->connections[0].active ||
netplay->connections[0].mode < NETPLAY_CONNECTION_CONNECTED)
return false;
if (netplay->savestate_request_outstanding)
return true;
netplay->savestate_request_outstanding = true;
return netplay_send_raw_cmd(netplay, &netplay->connections[0],
NETPLAY_CMD_REQUEST_SAVESTATE, NULL, 0);
}
/**
* netplay_cmd_stall
*
* Send a stall command.
*/
static bool netplay_cmd_stall(netplay_t *netplay,
struct netplay_connection *connection,
uint32_t frames)
{
frames = htonl(frames);
return netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_STALL, &frames, sizeof(frames));
}
static void handle_play_spectate(netplay_t *netplay, uint32_t client_num,
struct netplay_connection *connection, uint32_t cmd, uint32_t cmd_size,
uint32_t *payload);
#if 0
#define DEBUG_NONDETERMINISTIC_CORES
#endif
/**
* netplay_update_unread_ptr
*
* Update the global unread_ptr and unread_frame_count to correspond to the
* earliest unread frame count of any connected player
*/
void netplay_update_unread_ptr(netplay_t *netplay)
{
if (netplay->is_server && netplay->connected_players<=1)
{
/* Nothing at all to read! */
netplay->unread_ptr = netplay->self_ptr;
netplay->unread_frame_count = netplay->self_frame_count;
}
else
{
size_t new_unread_ptr = 0;
uint32_t new_unread_frame_count = (uint32_t) -1;
uint32_t client;
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(netplay->connected_players & (1 << client)))
continue;
if ((netplay->connected_slaves & (1 << client)))
continue;
if (netplay->read_frame_count[client] < new_unread_frame_count)
{
new_unread_ptr = netplay->read_ptr[client];
new_unread_frame_count = netplay->read_frame_count[client];
}
}
if ( !netplay->is_server &&
netplay->server_frame_count < new_unread_frame_count)
{
new_unread_ptr = netplay->server_ptr;
new_unread_frame_count = netplay->server_frame_count;
}
if (new_unread_frame_count != (uint32_t) -1)
{
netplay->unread_ptr = new_unread_ptr;
netplay->unread_frame_count = new_unread_frame_count;
}
else
{
netplay->unread_ptr = netplay->self_ptr;
netplay->unread_frame_count = netplay->self_frame_count;
}
}
}
/**
* netplay_device_client_state
* @netplay : pointer to netplay object
* @simframe : frame in which merging is being performed
* @device : device being merged
* @client : client to find state for
*/
netplay_input_state_t netplay_device_client_state(netplay_t *netplay,
struct delta_frame *simframe, uint32_t device, uint32_t client)
{
uint32_t dsize =
netplay_expected_input_size(netplay, 1 << device);
netplay_input_state_t simstate =
netplay_input_state_for(
&simframe->real_input[device], client,
dsize, false, true);
if (!simstate)
{
if (netplay->read_frame_count[client] > simframe->frame)
return NULL;
simstate = netplay_input_state_for(&simframe->simlated_input[device],
client, dsize, false, true);
}
return simstate;
}
/**
* netplay_merge_digital
* @netplay : pointer to netplay object
* @resstate : state being resolved
* @simframe : frame in which merging is being performed
* @device : device being merged
* @clients : bitmap of clients being merged
* @digital : bitmap of digital bits
*/
static void netplay_merge_digital(netplay_t *netplay,
netplay_input_state_t resstate, struct delta_frame *simframe,
uint32_t device, uint32_t clients, const uint32_t *digital)
{
netplay_input_state_t simstate;
uint32_t word, bit, client;
uint8_t share_mode = netplay->device_share_modes[device]
& NETPLAY_SHARE_DIGITAL_BITS;
/* Make sure all real clients are accounted for */
for (simstate = simframe->real_input[device];
simstate; simstate = simstate->next)
{
if (!simstate->used || simstate->size != resstate->size)
continue;
clients |= 1 << simstate->client_num;
}
if (share_mode == NETPLAY_SHARE_DIGITAL_VOTE)
{
unsigned i, j;
/* This just assumes we have no more than
* three words, will need to be adjusted for new devices */
struct vote_count votes[3];
/* Vote mode requires counting all the bits */
uint32_t client_count = 0;
for (i = 0; i < 3; i++)
for (j = 0; j < 32; j++)
votes[i].votes[j] = 0;
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(clients & (1 << client)))
continue;
simstate = netplay_device_client_state(
netplay, simframe, device, client);
if (!simstate)
continue;
client_count++;
for (word = 0; word < resstate->size; word++)
{
if (!digital[word])
continue;
for (bit = 0; bit < 32; bit++)
{
if (!(digital[word] & (1 << bit)))
continue;
if (simstate->data[word] & (1 << bit))
votes[word].votes[bit]++;
}
}
}
/* Now count all the bits */
client_count /= 2;
for (word = 0; word < resstate->size; word++)
{
for (bit = 0; bit < 32; bit++)
{
if (votes[word].votes[bit] > client_count)
resstate->data[word] |= (1 << bit);
}
}
}
else /* !VOTE */
{
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(clients & (1 << client)))
continue;
simstate = netplay_device_client_state(
netplay, simframe, device, client);
if (!simstate)
continue;
for (word = 0; word < resstate->size; word++)
{
uint32_t part;
if (!digital[word])
continue;
part = simstate->data[word];
if (digital[word] == (uint32_t) -1)
{
/* Combine the whole word */
switch (share_mode)
{
case NETPLAY_SHARE_DIGITAL_XOR:
resstate->data[word] ^= part;
break;
default:
resstate->data[word] |= part;
}
}
else /* !whole word */
{
for (bit = 0; bit < 32; bit++)
{
if (!(digital[word] & (1 << bit)))
continue;
switch (share_mode)
{
case NETPLAY_SHARE_DIGITAL_XOR:
resstate->data[word] ^= part & (1 << bit);
break;
default:
resstate->data[word] |= part & (1 << bit);
}
}
}
}
}
}
}
/**
* merge_analog_part
* @netplay : pointer to netplay object
* @resstate : state being resolved
* @simframe : frame in which merging is being performed
* @device : device being merged
* @clients : bitmap of clients being merged
* @word : word to merge
* @bit : first bit to merge
*/
static void merge_analog_part(netplay_t *netplay,
netplay_input_state_t resstate, struct delta_frame *simframe,
uint32_t device, uint32_t clients, uint32_t word, uint8_t bit)
{
netplay_input_state_t simstate;
uint32_t client, client_count = 0;
uint8_t share_mode = netplay->device_share_modes[device]
& NETPLAY_SHARE_ANALOG_BITS;
int32_t value = 0, new_value;
/* Make sure all real clients are accounted for */
for (simstate = simframe->real_input[device]; simstate; simstate = simstate->next)
{
if (!simstate->used || simstate->size != resstate->size)
continue;
clients |= 1 << simstate->client_num;
}
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(clients & (1 << client)))
continue;
simstate = netplay_device_client_state(
netplay, simframe, device, client);
if (!simstate)
continue;
client_count++;
new_value = (int16_t) ((simstate->data[word]>>bit) & 0xFFFF);
switch (share_mode)
{
case NETPLAY_SHARE_ANALOG_AVERAGE:
value += (int32_t) new_value;
break;
default:
if (abs(new_value) > abs(value) ||
(abs(new_value) == abs(value) && new_value > value))
value = new_value;
}
}
if (share_mode == NETPLAY_SHARE_ANALOG_AVERAGE)
if (client_count > 0) /* Prevent potential divide by zero */
value /= client_count;
resstate->data[word] |= ((uint32_t) (uint16_t) value) << bit;
}
/**
* netplay_merge_analog
* @netplay : pointer to netplay object
* @resstate : state being resolved
* @simframe : frame in which merging is being performed
* @device : device being merged
* @clients : bitmap of clients being merged
* @dtype : device type
*/
static void netplay_merge_analog(netplay_t *netplay,
netplay_input_state_t resstate, struct delta_frame *simframe,
uint32_t device, uint32_t clients, unsigned dtype)
{
/* Devices with no analog parts */
if (dtype == RETRO_DEVICE_JOYPAD || dtype == RETRO_DEVICE_KEYBOARD)
return;
/* All other devices have at least one analog word */
merge_analog_part(netplay, resstate, simframe, device, clients, 1, 0);
merge_analog_part(netplay, resstate, simframe, device, clients, 1, 16);
/* And the ANALOG device has two (two sticks) */
if (dtype == RETRO_DEVICE_ANALOG)
{
merge_analog_part(netplay, resstate, simframe, device, clients, 2, 0);
merge_analog_part(netplay, resstate, simframe, device, clients, 2, 16);
}
}
/**
* netplay_resolve_input
* @netplay : pointer to netplay object
* @sim_ptr : frame pointer for which to resolve input
* @resim : are we resimulating, or simulating this frame for the
* first time?
*
* "Simulate" input by assuming it hasn't changed since the last read input.
* Returns true if the resolved input changed from the last time it was
* resolved.
*/
bool netplay_resolve_input(netplay_t *netplay, size_t sim_ptr, bool resim)
{
size_t prev;
uint32_t device;
uint32_t clients, client, client_count;
netplay_input_state_t simstate, client_state = NULL,
resstate, oldresstate, pstate;
bool ret = false;
struct delta_frame *pframe = NULL;
struct delta_frame *simframe = &netplay->buffer[sim_ptr];
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
unsigned dtype = netplay->config_devices[device]&RETRO_DEVICE_MASK;
uint32_t dsize = netplay_expected_input_size(netplay, 1 << device);
clients = netplay->device_clients[device];
client_count = 0;
/* Make sure all real clients are accounted for */
for (simstate = simframe->real_input[device]; simstate; simstate = simstate->next)
{
if (!simstate->used || simstate->size != dsize)
continue;
clients |= 1 << simstate->client_num;
}
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(clients & (1 << client)))
continue;
/* Resolve this client-device */
simstate = netplay_input_state_for(
&simframe->real_input[device], client, dsize, false, true);
if (!simstate)
{
/* Don't already have this input, so must
* simulate if we're supposed to have it at all */
if (netplay->read_frame_count[client] > simframe->frame)
continue;
simstate = netplay_input_state_for(&simframe->simlated_input[device], client, dsize, false, false);
if (!simstate)
continue;
prev = PREV_PTR(netplay->read_ptr[client]);
pframe = &netplay->buffer[prev];
pstate = netplay_input_state_for(&pframe->real_input[device], client, dsize, false, true);
if (!pstate)
continue;
if (resim && (dtype == RETRO_DEVICE_JOYPAD || dtype == RETRO_DEVICE_ANALOG))
{
/* In resimulation mode, we only copy the buttons. The reason for this
* is nonobvious:
*
* If we resimulated nothing, then the /duration/ with which any input
* was pressed would be approximately correct, since the original
* simulation came in as the input came in, but the /number of times/
* the input was pressed would be wrong, as there would be an
* advancing wavefront of real data overtaking the simulated data
* (which is really just real data offset by some frames).
*
* That's acceptable for arrows in most situations, since the amount
* you move is tied to the duration, but unacceptable for buttons,
* which will seem to jerkily be pressed numerous times with those
* wavefronts.
*/
const uint32_t keep =
(UINT32_C(1) << RETRO_DEVICE_ID_JOYPAD_UP) |
(UINT32_C(1) << RETRO_DEVICE_ID_JOYPAD_DOWN) |
(UINT32_C(1) << RETRO_DEVICE_ID_JOYPAD_LEFT) |
(UINT32_C(1) << RETRO_DEVICE_ID_JOYPAD_RIGHT);
simstate->data[0] &= keep;
simstate->data[0] |= pstate->data[0] & ~keep;
}
else
memcpy(simstate->data, pstate->data,
dsize * sizeof(uint32_t));
}
client_state = simstate;
client_count++;
}
/* The frontend always uses the first resolved input,
* so make sure it's right */
while (simframe->resolved_input[device]
&& (simframe->resolved_input[device]->size != dsize
|| simframe->resolved_input[device]->client_num != 0))
{
/* The default resolved input is of the wrong size! */
netplay_input_state_t nextistate =
simframe->resolved_input[device]->next;
free(simframe->resolved_input[device]);
simframe->resolved_input[device] = nextistate;
}
/* Now we copy the state, whether real or simulated,
* out into the resolved state */
resstate = netplay_input_state_for(
&simframe->resolved_input[device], 0,
dsize, false, false);
if (!resstate)
continue;
if (client_count == 1)
{
/* Trivial in the common 1-client case */
if (memcmp(resstate->data, client_state->data,
dsize * sizeof(uint32_t)))
ret = true;
memcpy(resstate->data, client_state->data,
dsize * sizeof(uint32_t));
}
else if (client_count == 0)
{
uint32_t word;
for (word = 0; word < dsize; word++)
{
if (resstate->data[word])
ret = true;
resstate->data[word] = 0;
}
}
else
{
/* Merge them */
/* Most devices have all the digital parts in the first word. */
static const uint32_t digital_common[3] = {~0u, 0u, 0u};
static const uint32_t digital_keyboard[5] = {~0u, ~0u, ~0u, ~0u, ~0u};
const uint32_t *digital = digital_common;
if (dtype == RETRO_DEVICE_KEYBOARD)
digital = digital_keyboard;
oldresstate = netplay_input_state_for(
&simframe->resolved_input[device], 1, dsize, false, false);
if (!oldresstate)
continue;
memcpy(oldresstate->data, resstate->data, dsize * sizeof(uint32_t));
memset(resstate->data, 0, dsize * sizeof(uint32_t));
netplay_merge_digital(netplay, resstate, simframe,
device, clients, digital);
netplay_merge_analog(netplay, resstate, simframe,
device, clients, dtype);
if (memcmp(resstate->data, oldresstate->data,
dsize * sizeof(uint32_t)))
ret = true;
}
}
return ret;
}
static void netplay_handle_frame_hash(netplay_t *netplay,
struct delta_frame *delta)
{
if (netplay->is_server)
{
if (netplay->check_frames &&
delta->frame % abs(netplay->check_frames) == 0)
{
if (netplay->state_size)
delta->crc = netplay_delta_frame_crc(netplay, delta);
else
delta->crc = 0;
netplay_cmd_crc(netplay, delta);
}
}
else if (delta->crc && netplay->crcs_valid)
{
/* We have a remote CRC, so check it */
uint32_t local_crc = 0;
if (netplay->state_size)
local_crc = netplay_delta_frame_crc(netplay, delta);
if (local_crc != delta->crc)
{
/* If the very first check frame is wrong,
* they probably just don't work */
if (!netplay->crc_validity_checked)
netplay->crcs_valid = false;
else if (netplay->crcs_valid)
{
/* Fix this! */
if (netplay->check_frames < 0)
{
/* Just report */
RARCH_ERR("[Netplay] Netplay CRCs mismatch!\n");
}
else
netplay_cmd_request_savestate(netplay);
}
}
else if (!netplay->crc_validity_checked)
netplay->crc_validity_checked = true;
}
}
/**
* handle_connection
* @netplay : pointer to netplay object
* @error : value of pointer is set to true if a critical error occurs
*
* Accepts a new client connection.
*
* Returns: fd of a new connection or -1 if there was no new connection.
*/
static int handle_connection(netplay_t *netplay, bool *error)
{
fd_set fds;
int result;
struct timeval tv = {0};
int new_fd = -1;
FD_ZERO(&fds);
FD_SET(netplay->listen_fd, &fds);
/* Check for a connection */
result = socket_select(netplay->listen_fd + 1, &fds, NULL, NULL, &tv);
if (result < 0)
goto critical_failure;
if (result)
{
struct sockaddr_storage their_addr;
socklen_t addr_size = sizeof(their_addr);
new_fd = accept(netplay->listen_fd,
(struct sockaddr*) &their_addr, &addr_size);
if (new_fd >= 0)
{
/* Set the socket nonblocking */
if (!socket_nonblock(new_fd))
goto critical_failure;
SET_TCP_NODELAY(new_fd)
SET_FD_CLOEXEC(new_fd)
}
else
goto critical_failure;
}
return new_fd;
critical_failure:
if (new_fd >= 0)
socket_close(new_fd);
*error = true;
return -1;
}
static bool netplay_tunnel_connect(int fd, const struct addrinfo *addr)
{
int result;
SET_TCP_NODELAY(fd)
SET_FD_CLOEXEC(fd)
if (!socket_nonblock(fd))
return false;
result = socket_connect(fd, (void*) addr, false);
if (result && !isagain(result))
#if !defined(_WIN32) && defined(EINPROGRESS)
return result < 0 && errno == EINPROGRESS;
#else
return false;
#endif
return true;
}
/**
* handle_mitm_connection
* @netplay : pointer to netplay object
* @error : value of pointer is set to true if a critical error occurs
*
* Do three things here.
* 1: Check if any pending tunnel connection is ready.
* 2: Check the tunnel server to see if we need to link to a client.
* 3: Reply to ping requests from the tunnel server.
*
* For performance reasons, only create and complete one connection per call.
*
* Returns: fd of a new completed connection or -1 if no connection was completed.
*/
static int handle_mitm_connection(netplay_t *netplay, bool *error)
{
size_t i;
void* recv_buf;
size_t recv_len;
ssize_t recvd;
int new_fd = -1;
retro_time_t ctime = cpu_features_get_time_usec();
/* We want to call select individually in order to handle errors on a per
connection basis. */
for (i = 0; i < NETPLAY_MITM_MAX_PENDING; i++)
{
int fd = netplay->mitm_pending->fds[i];
if (fd >= 0)
{
fd_set wfd, efd;
struct timeval tv = {0};
FD_ZERO(&wfd);
FD_ZERO(&efd);
FD_SET(fd, &wfd);
FD_SET(fd, &efd);
if (socket_select(fd + 1, NULL, &wfd, &efd, &tv) < 0 ||
FD_ISSET(fd, &efd))
{
/* Error */
RARCH_ERR("[Netplay] Tunnel link connection failed.\n");
}
else if (FD_ISSET(fd, &wfd))
{
/* Connection is ready.
Send the linking id. */
mitm_id_t *lid = &netplay->mitm_pending->ids[i];
if (socket_send_all_nonblocking(fd, lid, sizeof(*lid), true) == sizeof(*lid))
{
new_fd = fd;
RARCH_LOG("[Netplay] Tunnel link connection completed.\n");
}
else
{
/* We couldn't send our id in one call. Assume error. */
socket_close(fd);
RARCH_ERR("[Netplay] Tunnel link connection failed after handshake.\n");
}
netplay->mitm_pending->fds[i] = -1;
break;
}
else
{
/* Check if the connection timeouted. */
retro_time_t timeout = netplay->mitm_pending->timeouts[i];
if (ctime < timeout)
continue;
RARCH_ERR("[Netplay] Tunnel link connection timeout.\n");
}
socket_close(fd);
netplay->mitm_pending->fds[i] = -1;
}
}
recv_buf = (void*) ((size_t) &netplay->mitm_pending->id_buf +
netplay->mitm_pending->id_recvd);
if (netplay->mitm_pending->id_recvd < sizeof(netplay->mitm_pending->id_buf.magic))
recv_len = sizeof(netplay->mitm_pending->id_buf.magic) -
netplay->mitm_pending->id_recvd;
else
recv_len = sizeof(netplay->mitm_pending->id_buf) -
netplay->mitm_pending->id_recvd;
recvd = socket_receive_all_nonblocking(netplay->listen_fd,
error, recv_buf, recv_len);
if (recvd < 0 || (size_t)recvd > recv_len)
{
RARCH_ERR("[Netplay] Tunnel server error.\n");
goto critical_failure;
}
netplay->mitm_pending->id_recvd += recvd;
if (netplay->mitm_pending->id_recvd >= sizeof(netplay->mitm_pending->id_buf.magic))
{
switch (ntohl(netplay->mitm_pending->id_buf.magic))
{
case MITM_LINK_MAGIC:
{
if (netplay->mitm_pending->id_recvd == sizeof(netplay->mitm_pending->id_buf))
{
netplay->mitm_pending->id_recvd = 0;
/* Find a free spot to allocate this connection. */
for (i = 0; i < NETPLAY_MITM_MAX_PENDING; i++)
if (netplay->mitm_pending->fds[i] < 0)
break;
if (i < NETPLAY_MITM_MAX_PENDING)
{
int fd = socket(
netplay->mitm_pending->addr->ai_family,
netplay->mitm_pending->addr->ai_socktype,
netplay->mitm_pending->addr->ai_protocol
);
if (fd >= 0)
{
if (netplay_tunnel_connect(fd, netplay->mitm_pending->addr))
{
netplay->mitm_pending->fds[i] = fd;
memcpy(&netplay->mitm_pending->ids[i],
&netplay->mitm_pending->id_buf,
sizeof(*netplay->mitm_pending->ids));
/* 30 seconds */
netplay->mitm_pending->timeouts[i] = ctime + 30000000;
RARCH_LOG("[Netplay] Queued tunnel link connection.\n");
}
else
{
socket_close(fd);
RARCH_ERR("[Netplay] Failed to connect to tunnel server.\n");
}
}
else
{
RARCH_ERR("[Netplay] Failed to create socket for tunnel link connection.\n");
}
}
else
{
RARCH_WARN("[Netplay] Cannot create more tunnel link connections.\n");
}
}
break;
}
case MITM_PING_MAGIC:
{
/* Tunnel server requested for us to reply to a ping request. */
void *ping = &netplay->mitm_pending->id_buf.magic;
size_t len = sizeof(netplay->mitm_pending->id_buf.magic);
netplay->mitm_pending->id_recvd = 0;
if (socket_send_all_nonblocking(netplay->listen_fd,
ping, len, true) != len)
{
/* We couldn't send our ping reply in one call. Assume error. */
RARCH_ERR("[Netplay] Tunnel ping reply failed.\n");
goto critical_failure;
}
break;
}
default:
RARCH_ERR("[Netplay] Received unknown magic from tunnel server.\n");
goto critical_failure;
}
}
return new_fd;
critical_failure:
if (new_fd >= 0)
socket_close(new_fd);
*error = true;
return -1;
}
/**
* netplay_sync_pre_frame
* @netplay : pointer to netplay object
* @disconnect : disconnect netplay
*
* Pre-frame for Netplay synchronization.
*/
bool netplay_sync_pre_frame(netplay_t *netplay, bool *disconnect)
{
retro_ctx_serialize_info_t serial_info;
if (netplay_delta_frame_ready(netplay,
&netplay->buffer[netplay->run_ptr], netplay->run_frame_count))
{
serial_info.data_const = NULL;
serial_info.data = netplay->buffer[netplay->run_ptr].state;
serial_info.size = netplay->state_size;
memset(serial_info.data, 0, serial_info.size);
if ((netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
|| netplay->run_frame_count == 0)
{
/* Don't serialize until it's safe */
}
else if (!(netplay->quirks & NETPLAY_QUIRK_NO_SAVESTATES)
&& core_serialize(&serial_info))
{
if (netplay->force_send_savestate && !netplay->stall
&& !netplay->remote_paused)
{
/* Bring our running frame and input frames into
* parity so we don't send old info. */
if (netplay->run_ptr != netplay->self_ptr)
{
memcpy(netplay->buffer[netplay->self_ptr].state,
netplay->buffer[netplay->run_ptr].state,
netplay->state_size);
netplay->run_ptr = netplay->self_ptr;
netplay->run_frame_count = netplay->self_frame_count;
}
/* Send this along to the other side */
serial_info.data_const = netplay->buffer[netplay->run_ptr].state;
netplay_load_savestate(netplay, &serial_info, false);
netplay->force_send_savestate = false;
}
}
else
{
/* If the core can't serialize properly, we must stall for the
* remote input on EVERY frame, because we can't recover */
netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
netplay->stateless_mode = true;
}
/* If we can't transmit savestates, we must stall
* until the client is ready. */
if (netplay->run_frame_count > 0 &&
(netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)) &&
(netplay->connections_size == 0 || !netplay->connections[0].active ||
netplay->connections[0].mode < NETPLAY_CONNECTION_CONNECTED))
netplay->stall = NETPLAY_STALL_NO_CONNECTION;
}
if (netplay->is_server)
{
int new_fd = -1;
bool server_error = false;
if (netplay->mitm_pending)
new_fd = handle_mitm_connection(netplay, &server_error);
else
new_fd = handle_connection(netplay, &server_error);
if (server_error)
{
*disconnect = true;
}
else if (new_fd >= 0)
{
struct netplay_connection *connection;
size_t connection_num;
if (netplay_full(netplay, new_fd))
{
/* Not accepting any more connections. */
socket_close(new_fd);
goto process;
}
/* Allocate a connection */
for (connection_num = 0; connection_num < netplay->connections_size; connection_num++)
if (!netplay->connections[connection_num].active &&
netplay->connections[connection_num].mode != NETPLAY_CONNECTION_DELAYED_DISCONNECT)
break;
if (connection_num == netplay->connections_size)
{
if (connection_num == 0)
{
netplay->connections = (struct netplay_connection*)
malloc(sizeof(struct netplay_connection));
if (!netplay->connections)
{
socket_close(new_fd);
goto process;
}
netplay->connections_size = 1;
}
else
{
size_t new_connections_size = netplay->connections_size * 2;
struct netplay_connection
*new_connections = (struct netplay_connection*)
realloc(netplay->connections,
new_connections_size*sizeof(struct netplay_connection));
if (!new_connections)
{
socket_close(new_fd);
goto process;
}
memset(new_connections + netplay->connections_size, 0,
netplay->connections_size * sizeof(struct netplay_connection));
netplay->connections = new_connections;
netplay->connections_size = new_connections_size;
}
}
connection = &netplay->connections[connection_num];
/* Set it up */
memset(connection, 0, sizeof(*connection));
connection->active = true;
connection->fd = new_fd;
connection->mode = NETPLAY_CONNECTION_INIT;
if (!netplay_init_socket_buffer(&connection->send_packet_buffer,
netplay->packet_buffer_size) ||
!netplay_init_socket_buffer(&connection->recv_packet_buffer,
netplay->packet_buffer_size))
{
netplay_deinit_socket_buffer(&connection->send_packet_buffer);
netplay_deinit_socket_buffer(&connection->recv_packet_buffer);
connection->active = false;
socket_close(new_fd);
}
}
}
process:
netplay->can_poll = true;
input_poll_net();
return (netplay->stall != NETPLAY_STALL_NO_CONNECTION);
}
/**
* netplay_sync_post_frame
* @netplay : pointer to netplay object
*
* Post-frame for Netplay synchronization.
* We check if we have new input and replay from recorded input.
*/
void netplay_sync_post_frame(netplay_t *netplay, bool stalled)
{
uint32_t lo_frame_count, hi_frame_count;
/* Unless we're stalling, we've just finished running a frame */
if (!stalled)
{
netplay->run_ptr = NEXT_PTR(netplay->run_ptr);
netplay->run_frame_count++;
}
/* We've finished an input frame even if we're stalling */
if ((!stalled || netplay->stall == NETPLAY_STALL_INPUT_LATENCY) &&
netplay->self_frame_count <
netplay->run_frame_count + netplay->input_latency_frames)
{
netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
netplay->self_frame_count++;
}
/* Only relevant if we're connected and not in a desynching operation */
if ((netplay->is_server && (netplay->connected_players<=1)) ||
(netplay->self_mode < NETPLAY_CONNECTION_CONNECTED) ||
(netplay->desync))
{
netplay->other_frame_count = netplay->self_frame_count;
netplay->other_ptr = netplay->self_ptr;
/* FIXME: Duplication */
if (netplay->catch_up)
{
netplay->catch_up = false;
input_state_get_ptr()->nonblocking_flag = false;
driver_set_nonblock_state();
}
return;
}
/* Reset if it was requested */
if (netplay->force_reset)
{
core_reset();
netplay->force_reset = false;
}
netplay->replay_ptr = netplay->other_ptr;
netplay->replay_frame_count = netplay->other_frame_count;
#ifndef DEBUG_NONDETERMINISTIC_CORES
if (!netplay->force_rewind)
{
bool cont = true;
/* Skip ahead if we predicted correctly.
* Skip until our simulation failed. */
while (netplay->other_frame_count < netplay->unread_frame_count &&
netplay->other_frame_count < netplay->run_frame_count)
{
struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr];
/* If resolving the input changes it, we used bad input */
if (netplay_resolve_input(netplay, netplay->other_ptr, true))
{
cont = false;
break;
}
netplay_handle_frame_hash(netplay, ptr);
netplay->other_ptr = NEXT_PTR(netplay->other_ptr);
netplay->other_frame_count++;
}
netplay->replay_ptr = netplay->other_ptr;
netplay->replay_frame_count = netplay->other_frame_count;
if (cont)
{
while (netplay->replay_frame_count < netplay->run_frame_count)
{
if (netplay_resolve_input(netplay, netplay->replay_ptr, true))
break;
netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
netplay->replay_frame_count++;
}
}
}
#endif
/* Now replay the real input if we've gotten ahead of it */
if (netplay->force_rewind ||
netplay->replay_frame_count < netplay->run_frame_count)
{
retro_ctx_serialize_info_t serial_info;
/* Replay frames. */
netplay->is_replay = true;
/* If we have a keyboard device, we replay the previous frame's input
* just to assert that the keydown/keyup events work if the core
* translates them in that way */
if (netplay->have_updown_device)
{
netplay->replay_ptr = PREV_PTR(netplay->replay_ptr);
netplay->replay_frame_count--;
#ifdef HAVE_THREADS
autosave_lock();
#endif
core_run();
#ifdef HAVE_THREADS
autosave_unlock();
#endif
netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
netplay->replay_frame_count++;
}
if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
/* Make sure we're initialized before we start loading things */
netplay_wait_and_init_serialization(netplay);
serial_info.data = NULL;
serial_info.data_const = netplay->buffer[netplay->replay_ptr].state;
serial_info.size = netplay->state_size;
if (!core_unserialize(&serial_info))
{
RARCH_ERR("[Netplay] Netplay savestate loading failed: Prepare for desync!\n");
}
while (netplay->replay_frame_count < netplay->run_frame_count)
{
retro_time_t start, tm;
struct delta_frame *ptr = &netplay->buffer[netplay->replay_ptr];
serial_info.data = ptr->state;
serial_info.size = netplay->state_size;
serial_info.data_const = NULL;
start = cpu_features_get_time_usec();
/* Remember the current state */
memset(serial_info.data, 0, serial_info.size);
core_serialize(&serial_info);
if (netplay->replay_frame_count < netplay->unread_frame_count)
netplay_handle_frame_hash(netplay, ptr);
/* Re-simulate this frame's input */
netplay_resolve_input(netplay, netplay->replay_ptr, true);
#ifdef HAVE_THREADS
autosave_lock();
#endif
core_run();
#ifdef HAVE_THREADS
autosave_unlock();
#endif
netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
netplay->replay_frame_count++;
#ifdef DEBUG_NONDETERMINISTIC_CORES
if (ptr->have_remote && netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->replay_ptr], netplay->replay_frame_count))
{
RARCH_LOG("PRE %u: %X\n", netplay->replay_frame_count-1, netplay->state_size ? netplay_delta_frame_crc(netplay, ptr) : 0);
if (netplay->is_server)
RARCH_LOG("INP %X %X\n", ptr->real_input_state[0], ptr->self_state[0]);
else
RARCH_LOG("INP %X %X\n", ptr->self_state[0], ptr->real_input_state[0]);
ptr = &netplay->buffer[netplay->replay_ptr];
serial_info.data = ptr->state;
memset(serial_info.data, 0, serial_info.size);
core_serialize(&serial_info);
RARCH_LOG("POST %u: %X\n", netplay->replay_frame_count-1, netplay->state_size ? netplay_delta_frame_crc(netplay, ptr) : 0);
}
#endif
/* Get our time window */
tm = cpu_features_get_time_usec() - start;
netplay->frame_run_time_sum -= netplay->frame_run_time[netplay->frame_run_time_ptr];
netplay->frame_run_time[netplay->frame_run_time_ptr] = tm;
netplay->frame_run_time_sum += tm;
netplay->frame_run_time_ptr++;
if (netplay->frame_run_time_ptr >= NETPLAY_FRAME_RUN_TIME_WINDOW)
netplay->frame_run_time_ptr = 0;
}
/* Average our time */
netplay->frame_run_time_avg = netplay->frame_run_time_sum / NETPLAY_FRAME_RUN_TIME_WINDOW;
if (netplay->unread_frame_count < netplay->run_frame_count)
{
netplay->other_ptr = netplay->unread_ptr;
netplay->other_frame_count = netplay->unread_frame_count;
}
else
{
netplay->other_ptr = netplay->run_ptr;
netplay->other_frame_count = netplay->run_frame_count;
}
netplay->is_replay = false;
netplay->force_rewind = false;
}
if (netplay->is_server)
{
uint32_t client;
lo_frame_count = hi_frame_count = netplay->unread_frame_count;
/* Look for players that are ahead of us */
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(netplay->connected_players & (1 << client)))
continue;
if (netplay->read_frame_count[client] > hi_frame_count)
hi_frame_count = netplay->read_frame_count[client];
}
}
else
lo_frame_count = hi_frame_count = netplay->server_frame_count;
/* If we're behind, try to catch up */
if (netplay->catch_up)
{
/* Are we caught up? */
if (netplay->self_frame_count + 1 >= lo_frame_count)
{
netplay->catch_up = false;
input_state_get_ptr()->nonblocking_flag = false;
driver_set_nonblock_state();
}
}
else if (!stalled)
{
if (netplay->self_frame_count + 3 < lo_frame_count)
{
retro_time_t cur_time = cpu_features_get_time_usec();
uint32_t cur_behind = lo_frame_count - netplay->self_frame_count;
/* We're behind, but we'll only try to catch up if we're actually
* falling behind, i.e. if we're more behind after some time */
if (netplay->catch_up_time == 0)
{
/* Record our current time to check for catch-up later */
netplay->catch_up_time = cur_time;
netplay->catch_up_behind = cur_behind;
}
else if (cur_time - netplay->catch_up_time > CATCH_UP_CHECK_TIME_USEC)
{
/* Time to check how far behind we are */
if (netplay->catch_up_behind <= cur_behind)
{
/* We're definitely falling behind! */
netplay->catch_up = true;
netplay->catch_up_time = 0;
input_state_get_ptr()->nonblocking_flag = true;
driver_set_nonblock_state();
}
else
{
/* Check again in another period */
netplay->catch_up_time = cur_time;
netplay->catch_up_behind = cur_behind;
}
}
}
else if (netplay->self_frame_count + 3 < hi_frame_count)
{
size_t i;
netplay->catch_up_time = 0;
/* We're falling behind some clients but not others, so request that
* clients ahead of us stall */
for (i = 0; i < netplay->connections_size; i++)
{
uint32_t client_num;
struct netplay_connection *connection = &netplay->connections[i];
if (!connection->active ||
connection->mode != NETPLAY_CONNECTION_PLAYING)
continue;
client_num = (uint32_t)(i + 1);
/* Are they ahead? */
if (netplay->self_frame_count + 3 < netplay->read_frame_count[client_num])
{
/* Tell them to stall */
if (connection->stall_frame + NETPLAY_MAX_REQ_STALL_FREQUENCY <
netplay->self_frame_count)
{
connection->stall_frame = netplay->self_frame_count;
netplay_cmd_stall(netplay, connection,
netplay->read_frame_count[client_num] -
netplay->self_frame_count + 1);
}
}
}
}
else
netplay->catch_up_time = 0;
}
else
netplay->catch_up_time = 0;
}
#if 0
#define DEBUG_NETPLAY_STEPS 1
static void print_state(netplay_t *netplay)
{
char msg[512];
size_t cur = 0;
uint32_t client;
#define APPEND(out) cur += snprintf out
#define M msg + cur, sizeof(msg) - cur
APPEND((M, "NETPLAY: S:%u U:%u O:%u", netplay->self_frame_count, netplay->unread_frame_count, netplay->other_frame_count));
if (!netplay->is_server)
APPEND((M, " H:%u", netplay->server_frame_count));
for (client = 0; client < MAX_USERS; client++)
{
if ((netplay->connected_players & (1<<client)))
APPEND((M, " %u:%u", client, netplay->read_frame_count[client]));
}
msg[sizeof(msg)-1] = '\0';
RARCH_LOG("[Netplay] %s\n", msg);
#undef APPEND
#undef M
}
#endif
/**
* remote_unpaused
*
* Mark a particular remote connection as unpaused and, if relevant, inform
* every one else that they may resume.
*/
static void remote_unpaused(netplay_t *netplay,
struct netplay_connection *connection)
{
size_t i;
connection->paused = false;
netplay->remote_paused = false;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *sc = &netplay->connections[i];
if (sc->active && sc->paused)
{
netplay->remote_paused = true;
break;
}
}
if (!netplay->remote_paused && !netplay->local_paused)
netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_RESUME, NULL, 0);
}
/**
* netplay_hangup:
*
* Disconnects an active Netplay connection due to an error
*/
void netplay_hangup(netplay_t *netplay,
struct netplay_connection *connection)
{
char msg[512];
const char *dmsg;
size_t i;
bool was_playing = false;
settings_t *settings = config_get_ptr();
bool extra_notifications = settings->bools.notification_show_netplay_extra;
if (!netplay || !connection->active)
return;
was_playing =
connection->mode == NETPLAY_CONNECTION_PLAYING
|| connection->mode == NETPLAY_CONNECTION_SLAVE;
/* Report this disconnection */
if (netplay->is_server)
{
if (!string_is_empty(connection->nick))
{
snprintf(msg, sizeof(msg),
msg_hash_to_str(MSG_NETPLAY_SERVER_NAMED_HANGUP), connection->nick);
dmsg = msg;
}
else
dmsg = msg_hash_to_str(MSG_NETPLAY_SERVER_HANGUP);
}
else
{
dmsg = msg_hash_to_str(MSG_NETPLAY_CLIENT_HANGUP);
#ifdef HAVE_PRESENCE
presence_userdata_t userdata;
userdata.status = PRESENCE_NETPLAY_NETPLAY_STOPPED;
command_event(CMD_EVENT_PRESENCE_UPDATE, &userdata);
#endif
netplay->is_connected = false;
}
RARCH_LOG("[Netplay] %s\n", dmsg);
/* This notification is really only important to the server if the client was playing.
* Let it be optional if server and the client wasn't playing. */
if (!netplay->is_server || was_playing || extra_notifications)
runloop_msg_queue_push(dmsg, 1, 180, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT,
MESSAGE_QUEUE_CATEGORY_INFO);
socket_close(connection->fd);
connection->active = false;
netplay_deinit_socket_buffer(&connection->send_packet_buffer);
netplay_deinit_socket_buffer(&connection->recv_packet_buffer);
if (!netplay->is_server)
{
netplay->self_mode = NETPLAY_CONNECTION_NONE;
netplay->connected_players &= (1L<<netplay->self_client_num);
for (i = 0; i < MAX_CLIENTS; i++)
{
if (i != netplay->self_client_num)
netplay->client_devices[i] = 0;
}
for (i = 0; i < MAX_INPUT_DEVICES; i++)
netplay->device_clients[i] &= (1L<<netplay->self_client_num);
netplay->stall = NETPLAY_STALL_NONE;
}
else
{
/* Mark the player for removal */
if (was_playing)
{
uint32_t client_num = (uint32_t)
(connection - netplay->connections + 1);
/* This special mode keeps the connection object
alive long enough to send the disconnection
message at the correct time */
connection->mode = NETPLAY_CONNECTION_DELAYED_DISCONNECT;
connection->delay_frame = netplay->read_frame_count[client_num];
/* Mark them as not playing anymore */
netplay->connected_players &= ~(1L<<client_num);
netplay->connected_slaves &= ~(1L<<client_num);
netplay->client_devices[client_num] = 0;
for (i = 0; i < MAX_INPUT_DEVICES; i++)
netplay->device_clients[i] &= ~(1L<<client_num);
}
}
/* Unpause them */
if (connection->paused)
remote_unpaused(netplay, connection);
}
/**
* netplay_delayed_state_change:
*
* Handle any pending state changes which are ready
* as of the beginning of the current frame.
*/
void netplay_delayed_state_change(netplay_t *netplay)
{
unsigned i;
for (i = 0; i < netplay->connections_size; i++)
{
uint32_t client_num = (uint32_t)(i + 1);
struct netplay_connection *connection = &netplay->connections[i];
if ((connection->active || connection->mode == NETPLAY_CONNECTION_DELAYED_DISCONNECT) &&
connection->delay_frame &&
connection->delay_frame <= netplay->self_frame_count)
{
/* Something was delayed! Prepare the MODE command */
uint32_t payload[15] = {0};
payload[0] = htonl(connection->delay_frame);
payload[1] = htonl(client_num);
payload[2] = htonl(0);
memcpy(payload + 3, netplay->device_share_modes, sizeof(netplay->device_share_modes));
strncpy((char *) (payload + 7), connection->nick, NETPLAY_NICK_LEN);
/* Remove the connection entirely if relevant */
if (connection->mode == NETPLAY_CONNECTION_DELAYED_DISCONNECT)
connection->mode = NETPLAY_CONNECTION_NONE;
/* Then send the mode change packet */
netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
/* And forget the delay frame */
connection->delay_frame = 0;
}
}
}
/* Send the specified input data */
static bool send_input_frame(netplay_t *netplay, struct delta_frame *dframe,
struct netplay_connection *only, struct netplay_connection *except,
uint32_t client_num, bool slave)
{
#define BUFSZ 16 /* FIXME: Arbitrary restriction */
uint32_t buffer[BUFSZ], devices, device;
size_t bufused, i;
/* Set up the basic buffer */
bufused = 4;
buffer[0] = htonl(NETPLAY_CMD_INPUT);
buffer[2] = htonl(dframe->frame);
buffer[3] = htonl(client_num);
/* Add the device data */
devices = netplay->client_devices[client_num];
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
netplay_input_state_t istate;
if (!(devices & (1<<device)))
continue;
istate = dframe->real_input[device];
while (istate && (!istate->used || istate->client_num != (slave?MAX_CLIENTS:client_num)))
istate = istate->next;
if (!istate)
continue;
if (bufused + istate->size >= BUFSZ)
continue; /* FIXME: More severe? */
for (i = 0; i < istate->size; i++)
buffer[bufused+i] = htonl(istate->data[i]);
bufused += istate->size;
}
buffer[1] = htonl((bufused-2) * sizeof(uint32_t));
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[Netplay] Sending input for client %u\n", (unsigned) client_num);
print_state(netplay);
#endif
if (only)
{
if (!netplay_send(&only->send_packet_buffer, only->fd, buffer, bufused*sizeof(uint32_t)))
{
netplay_hangup(netplay, only);
return false;
}
}
else
{
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection == except)
continue;
if (connection->active &&
connection->mode >= NETPLAY_CONNECTION_CONNECTED &&
(connection->mode != NETPLAY_CONNECTION_PLAYING ||
i+1 != client_num))
{
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
buffer, bufused*sizeof(uint32_t)))
netplay_hangup(netplay, connection);
}
}
}
return true;
#undef BUFSZ
}
/**
* netplay_send_cur_input
*
* Send the current input frame to a given connection.
*
* Returns true if successful, false otherwise.
*/
bool netplay_send_cur_input(netplay_t *netplay,
struct netplay_connection *connection)
{
uint32_t from_client, to_client;
struct delta_frame *dframe = &netplay->buffer[netplay->self_ptr];
if (netplay->is_server)
{
to_client = (uint32_t)(connection - netplay->connections + 1);
/* Send the other players' input data (FIXME: This involves an
* unacceptable amount of recalculating) */
for (from_client = 1; from_client < MAX_CLIENTS; from_client++)
{
if (from_client == to_client)
continue;
if ((netplay->connected_players & (1<<from_client)))
{
if (dframe->have_real[from_client])
{
if (!send_input_frame(netplay, dframe, connection, NULL, from_client, false))
return false;
}
}
}
/* If we're not playing, send a NOINPUT */
if (netplay->self_mode != NETPLAY_CONNECTION_PLAYING)
{
uint32_t payload = htonl(netplay->self_frame_count);
if (!netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_NOINPUT,
&payload, sizeof(payload)))
return false;
}
}
/* Send our own data */
if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING
|| netplay->self_mode == NETPLAY_CONNECTION_SLAVE)
{
if (!send_input_frame(netplay, dframe, connection, NULL,
netplay->self_client_num,
netplay->self_mode == NETPLAY_CONNECTION_SLAVE))
return false;
}
if (!netplay_send_flush(&connection->send_packet_buffer, connection->fd,
false))
return false;
return true;
}
/**
* netplay_send_raw_cmd
*
* Send a raw Netplay command to the given connection.
*
* Returns true on success, false on failure.
*/
bool netplay_send_raw_cmd(netplay_t *netplay,
struct netplay_connection *connection, uint32_t cmd, const void *data,
size_t size)
{
uint32_t cmdbuf[2];
cmdbuf[0] = htonl(cmd);
cmdbuf[1] = htonl(size);
if (!netplay_send(&connection->send_packet_buffer, connection->fd, cmdbuf,
sizeof(cmdbuf)))
return false;
if (size > 0)
if (!netplay_send(&connection->send_packet_buffer, connection->fd, data, size))
return false;
return true;
}
/**
* netplay_send_raw_cmd_all
*
* Send a raw Netplay command to all connections, optionally excluding one
* (typically the client that the relevant command came from)
*/
void netplay_send_raw_cmd_all(netplay_t *netplay,
struct netplay_connection *except, uint32_t cmd, const void *data,
size_t size)
{
size_t i;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection == except)
continue;
if (connection->active && connection->mode >= NETPLAY_CONNECTION_CONNECTED)
{
if (!netplay_send_raw_cmd(netplay, connection, cmd, data, size))
netplay_hangup(netplay, connection);
}
}
}
/**
* netplay_send_flush_all
*
* Flush all of our output buffers
*/
static void netplay_send_flush_all(netplay_t *netplay,
struct netplay_connection *except)
{
size_t i;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection == except)
continue;
if (connection->active && connection->mode >= NETPLAY_CONNECTION_CONNECTED)
{
if (!netplay_send_flush(&connection->send_packet_buffer,
connection->fd, true))
netplay_hangup(netplay, connection);
}
}
}
static bool netplay_cmd_nak(netplay_t *netplay,
struct netplay_connection *connection)
{
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_NAK, NULL, 0);
return false;
}
/**
* netplay_settings_share_mode
*
* Get the preferred share mode
*/
static uint8_t netplay_settings_share_mode(
unsigned share_digital, unsigned share_analog)
{
if (share_digital || share_analog)
{
uint8_t share_mode = 0;
switch (share_digital)
{
case RARCH_NETPLAY_SHARE_DIGITAL_OR:
share_mode |= NETPLAY_SHARE_DIGITAL_OR;
break;
case RARCH_NETPLAY_SHARE_DIGITAL_XOR:
share_mode |= NETPLAY_SHARE_DIGITAL_XOR;
break;
case RARCH_NETPLAY_SHARE_DIGITAL_VOTE:
share_mode |= NETPLAY_SHARE_DIGITAL_VOTE;
break;
default:
share_mode |= NETPLAY_SHARE_NO_PREFERENCE;
}
switch (share_analog)
{
case RARCH_NETPLAY_SHARE_ANALOG_MAX:
share_mode |= NETPLAY_SHARE_ANALOG_MAX;
break;
case RARCH_NETPLAY_SHARE_ANALOG_AVERAGE:
share_mode |= NETPLAY_SHARE_ANALOG_AVERAGE;
break;
default:
share_mode |= NETPLAY_SHARE_NO_PREFERENCE;
}
return share_mode;
}
return 0;
}
/**
* netplay_cmd_mode
*
* Send a mode change request. As a server, the request is to ourself, and so
* honored instantly.
*/
bool netplay_cmd_mode(netplay_t *netplay,
enum rarch_netplay_connection_mode mode)
{
uint32_t cmd, device;
uint32_t payload_buf = 0, *payload = NULL;
uint8_t share_mode = 0;
struct netplay_connection *connection = NULL;
if (!netplay->is_server)
connection = &netplay->one_connection;
switch (mode)
{
case NETPLAY_CONNECTION_SPECTATING:
cmd = NETPLAY_CMD_SPECTATE;
break;
case NETPLAY_CONNECTION_SLAVE:
payload_buf = NETPLAY_CMD_PLAY_BIT_SLAVE;
/* no break */
case NETPLAY_CONNECTION_PLAYING:
{
settings_t *settings = config_get_ptr();
payload = &payload_buf;
/* Add a share mode if requested */
share_mode = netplay_settings_share_mode(
settings->uints.netplay_share_digital,
settings->uints.netplay_share_analog
);
payload_buf |= ((uint32_t) share_mode) << 16;
/* Request devices */
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (settings->bools.netplay_request_devices[device])
payload_buf |= 1<<device;
}
payload_buf = htonl(payload_buf);
cmd = NETPLAY_CMD_PLAY;
}
break;
default:
return false;
}
if (netplay->is_server)
{
handle_play_spectate(netplay, 0, NULL, cmd, payload ? sizeof(uint32_t) : 0, payload);
return true;
}
return netplay_send_raw_cmd(netplay, connection, cmd, payload,
payload ? sizeof(uint32_t) : 0);
}
/**
* announce_play_spectate
*
* Announce a play or spectate mode change
*/
static void announce_play_spectate(netplay_t *netplay,
const char *nick,
enum rarch_netplay_connection_mode mode, uint32_t devices,
int32_t ping)
{
char msg[512];
const char *dmsg = NULL;
switch (mode)
{
case NETPLAY_CONNECTION_SPECTATING:
if (nick)
{
snprintf(msg, sizeof(msg),
msg_hash_to_str(MSG_NETPLAY_PLAYER_S_LEFT),
NETPLAY_NICK_LEN, nick);
dmsg = msg;
}
else
{
dmsg = msg_hash_to_str(MSG_NETPLAY_YOU_HAVE_LEFT_THE_GAME);
}
break;
case NETPLAY_CONNECTION_PLAYING:
case NETPLAY_CONNECTION_SLAVE:
{
char device_str[256];
char ping_str[32];
uint32_t device;
uint32_t one_device = (uint32_t) -1;
char *pdevice_str = NULL;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (!(devices & (1<<device)))
continue;
if (one_device == (uint32_t) -1)
one_device = device;
else
{
one_device = (uint32_t) -1;
break;
}
}
if (one_device != (uint32_t) -1)
{
/* Only have one device, simpler message */
if (nick)
snprintf(msg, sizeof(msg),
msg_hash_to_str(
MSG_NETPLAY_S_HAS_JOINED_AS_PLAYER_N),
NETPLAY_NICK_LEN, nick, one_device + 1);
else
snprintf(msg, sizeof(msg),
msg_hash_to_str(
MSG_NETPLAY_YOU_HAVE_JOINED_AS_PLAYER_N),
one_device + 1);
}
else
{
/* Multiple devices, so step one is to make the
device string listing them all */
pdevice_str = device_str;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (devices & (1<<device))
{
pdevice_str += snprintf(pdevice_str,
sizeof(device_str) - (size_t)
(pdevice_str - device_str),
"%u, ",
(unsigned) (device+1));
}
}
if (pdevice_str > device_str)
pdevice_str -= 2;
*pdevice_str = '\0';
/* Then we make the final string */
if (nick)
snprintf(msg, sizeof(msg),
msg_hash_to_str(
MSG_NETPLAY_S_HAS_JOINED_WITH_INPUT_DEVICES_S),
NETPLAY_NICK_LEN, nick,
sizeof(device_str), device_str);
else
snprintf(msg, sizeof(msg),
msg_hash_to_str(
MSG_NETPLAY_YOU_HAVE_JOINED_WITH_INPUT_DEVICES_S),
sizeof(device_str),
device_str);
}
if (ping >= 0)
{
snprintf(ping_str, sizeof(ping_str), " (ping: %li ms)",
(long int)ping);
strlcat(msg, ping_str, sizeof(msg));
}
dmsg = msg;
break;
}
default: /* wrong usage */
return;
}
RARCH_LOG("[Netplay] %s\n", dmsg);
runloop_msg_queue_push(dmsg, 1, 180, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT,
MESSAGE_QUEUE_CATEGORY_INFO);
}
/**
* handle_play_spectate
*
* Handle a play or spectate request
*/
static void handle_play_spectate(netplay_t *netplay,
uint32_t client_num,
struct netplay_connection *connection,
uint32_t cmd, uint32_t cmd_size,
uint32_t *in_payload)
{
/*
* MODE payload:
* word 0: frame number
* word 1: mode info (playing, slave, client number)
* word 2: device bitmap
* words 3-6: share modes for all devices
* words 7-14: client nick
*/
uint32_t payload[15] = {0};
switch (cmd)
{
case NETPLAY_CMD_SPECTATE:
{
size_t i;
/* The frame we haven't received is their end frame */
if (connection)
connection->delay_frame = netplay->read_frame_count[client_num];
/* Mark them as not playing anymore */
if (connection)
connection->mode = NETPLAY_CONNECTION_SPECTATING;
else
{
netplay->self_devices = 0;
netplay->self_mode = NETPLAY_CONNECTION_SPECTATING;
}
netplay->connected_players &= ~(1 << client_num);
netplay->connected_slaves &= ~(1 << client_num);
netplay->client_devices[client_num] = 0;
for (i = 0; i < MAX_INPUT_DEVICES; i++)
netplay->device_clients[i] &= ~(1 << client_num);
/* Tell someone */
payload[0] = htonl(netplay->read_frame_count[client_num]);
payload[2] = htonl(0);
memcpy(payload + 3, netplay->device_share_modes, sizeof(netplay->device_share_modes));
if (connection)
{
/* Only tell the player. The others will be told at delay_frame */
payload[1] = htonl(NETPLAY_CMD_MODE_BIT_YOU | client_num);
strncpy((char *) (payload + 7), connection->nick, NETPLAY_NICK_LEN);
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
}
else
{
/* It was the server, so tell everyone else */
payload[1] = htonl(0);
strncpy((char *) (payload + 7), netplay->nick, NETPLAY_NICK_LEN);
netplay_send_raw_cmd_all(netplay, NULL, NETPLAY_CMD_MODE, payload, sizeof(payload));
}
/* Announce it */
announce_play_spectate(netplay, connection ? connection->nick : NULL,
NETPLAY_CONNECTION_SPECTATING, 0, -1);
break;
}
case NETPLAY_CMD_PLAY:
{
uint32_t mode, devices = 0, device;
uint8_t share_mode;
bool slave = false;
settings_t *settings = config_get_ptr();
if (cmd_size != sizeof(uint32_t) || !in_payload)
return;
mode = ntohl(in_payload[0]);
/* Check the requested mode */
slave = (mode&NETPLAY_CMD_PLAY_BIT_SLAVE)?true:false;
share_mode = (mode>>16)&0xFF;
/* And the requested devices */
devices = mode&0xFFFF;
/* Check if their slave mode request corresponds with what we allow */
if (connection)
{
if (settings->bools.netplay_require_slaves)
slave = true;
else if (!settings->bools.netplay_allow_slaves)
slave = false;
}
else
slave = false;
/* Fix our share mode */
if (share_mode)
{
if ((share_mode & NETPLAY_SHARE_DIGITAL_BITS) == 0)
share_mode |= NETPLAY_SHARE_DIGITAL_OR;
if ((share_mode & NETPLAY_SHARE_ANALOG_BITS) == 0)
share_mode |= NETPLAY_SHARE_ANALOG_MAX;
share_mode &= ~NETPLAY_SHARE_NO_PREFERENCE;
}
/* They start at the next frame, but we start immediately */
if (connection)
{
netplay->read_ptr[client_num] = NEXT_PTR(netplay->self_ptr);
netplay->read_frame_count[client_num] = netplay->self_frame_count + 1;
}
else
{
netplay->read_ptr[client_num] = netplay->self_ptr;
netplay->read_frame_count[client_num] = netplay->self_frame_count;
}
payload[0] = htonl(netplay->read_frame_count[client_num]);
if (devices)
{
/* Make sure the devices are available and/or shareable */
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (!(devices & (1<<device)))
continue;
if (!netplay->device_clients[device])
continue;
if (netplay->device_share_modes[device] && share_mode)
continue;
/* Device already taken and unshareable */
payload[0] = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_NOT_AVAILABLE);
/* FIXME: Refusal message for the server */
if (connection)
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE_REFUSED, payload, sizeof(uint32_t));
devices = 0;
break;
}
if (devices == 0)
break;
/* Set the share mode on any new devices */
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (!(devices & (1<<device)))
continue;
if (!netplay->device_clients[device])
netplay->device_share_modes[device] = share_mode;
}
}
else
{
/* Find an available device */
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (netplay->config_devices[device] == RETRO_DEVICE_NONE)
{
device = MAX_INPUT_DEVICES;
break;
}
if (!netplay->device_clients[device])
break;
}
if (device >= MAX_INPUT_DEVICES)
{
if (netplay->config_devices[1] == RETRO_DEVICE_NONE &&
netplay->device_share_modes[0] && share_mode)
{
/* No device free and no device specifically asked for, but only
* one device, so share it */
device = 0;
share_mode = netplay->device_share_modes[0];
}
else
{
/* No slots free! */
payload[0] = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_NO_SLOTS);
/* FIXME: Message for the server */
if (connection)
netplay_send_raw_cmd(netplay, connection,
NETPLAY_CMD_MODE_REFUSED, payload, sizeof(uint32_t));
break;
}
}
devices = 1<<device;
netplay->device_share_modes[device] = share_mode;
}
payload[2] = htonl(devices);
/* Mark them as playing */
if (connection)
connection->mode =
slave ? NETPLAY_CONNECTION_SLAVE : NETPLAY_CONNECTION_PLAYING;
else
{
netplay->self_devices = devices;
netplay->self_mode = NETPLAY_CONNECTION_PLAYING;
}
netplay->connected_players |= 1 << client_num;
if (slave)
netplay->connected_slaves |= 1 << client_num;
netplay->client_devices[client_num] = devices;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (!(devices & (1<<device)))
continue;
netplay->device_clients[device] |= 1 << client_num;
}
/* Tell everyone */
payload[1] = htonl(
NETPLAY_CMD_MODE_BIT_PLAYING
| (slave ? NETPLAY_CMD_MODE_BIT_SLAVE : 0) | client_num);
memcpy(payload + 3, netplay->device_share_modes, sizeof(netplay->device_share_modes));
if (connection)
strncpy((char *) (payload + 7), connection->nick, NETPLAY_NICK_LEN);
else
strncpy((char *) (payload + 7), netplay->nick, NETPLAY_NICK_LEN);
netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_MODE,
payload, sizeof(payload));
/* Tell the player */
if (connection)
{
payload[1] = htonl(NETPLAY_CMD_MODE_BIT_PLAYING |
((connection->mode == NETPLAY_CONNECTION_SLAVE)?
NETPLAY_CMD_MODE_BIT_SLAVE:0) |
NETPLAY_CMD_MODE_BIT_YOU |
client_num);
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
}
/* Announce it */
announce_play_spectate(netplay, connection ? connection->nick : NULL,
NETPLAY_CONNECTION_PLAYING, devices,
connection ? connection->ping : -1);
break;
}
}
}
static bool chat_check(netplay_t *netplay)
{
if (!netplay)
return false;
/* Do nothing if we don't have a nickname. */
if (string_is_empty(netplay->nick))
return false;
/* Do nothing if we are not playing. */
if (netplay->self_mode != NETPLAY_CONNECTION_PLAYING &&
netplay->self_mode != NETPLAY_CONNECTION_SLAVE)
return false;
/* If we are the server,
check if someone is able to read us. */
if (netplay->is_server)
{
size_t i;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *conn = &netplay->connections[i];
if (conn->active &&
(conn->mode == NETPLAY_CONNECTION_PLAYING ||
conn->mode == NETPLAY_CONNECTION_SLAVE))
{
REQUIRE_PROTOCOL_VERSION(conn, 6)
return true;
}
}
}
/* Otherwise, just check whether our connection is active
and the server is running protocol 6+. */
else
{
if (netplay->connections[0].active)
{
REQUIRE_PROTOCOL_VERSION(&netplay->connections[0], 6)
return true;
}
}
return false;
}
static void relay_chat(netplay_t *netplay,
const char *nick, const char *msg)
{
size_t i;
size_t msg_len;
char data[NETPLAY_NICK_LEN + NETPLAY_CHAT_MAX_SIZE - 1];
msg_len = strlen(msg);
memcpy(data, nick, NETPLAY_NICK_LEN);
memcpy(data + NETPLAY_NICK_LEN, msg, msg_len);
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *conn = &netplay->connections[i];
/* Only playing clients can receive chat.
Protocol 6+ is required. */
if (conn->active &&
(conn->mode == NETPLAY_CONNECTION_PLAYING ||
conn->mode == NETPLAY_CONNECTION_SLAVE))
{
REQUIRE_PROTOCOL_VERSION(conn, 6)
netplay_send_raw_cmd(netplay, conn,
NETPLAY_CMD_PLAYER_CHAT, data, NETPLAY_NICK_LEN + msg_len);
}
}
/* We don't flush. Chat is not time essential. */
}
static void show_chat(const char *nick, const char *msg)
{
char formatted_chat[NETPLAY_CHAT_MAX_SIZE];
/* Truncate the message if necessary. */
snprintf(formatted_chat, sizeof(formatted_chat),
"%s: %s", nick, msg);
RARCH_LOG("[Netplay] %s\n", formatted_chat);
#ifdef HAVE_GFX_WIDGETS
if (gfx_widgets_ready())
{
uint32_t msg_slot;
net_driver_state_t *net_st = &networking_driver_st;
struct netplay_chat *chat = net_st->chat;
/* Do we have a free slot for this message?
If not, get rid of the oldest message to make room for it. */
if (!chat->message_slots)
{
int i;
for (i = ARRAY_SIZE(chat->messages) - 2; i >= 0; i--)
{
memcpy(&chat->messages[i+1], &chat->messages[i],
sizeof(*chat->messages));
}
msg_slot = 0;
}
else
{
msg_slot = --chat->message_slots;
}
chat->messages[msg_slot].frames =
NETPLAY_CHAT_FRAME_TIME;
strlcpy(chat->messages[msg_slot].nick, nick,
sizeof(chat->messages[msg_slot].nick));
strlcpy(chat->messages[msg_slot].msg, msg,
sizeof(chat->messages[msg_slot].msg));
}
else
#endif
runloop_msg_queue_push(formatted_chat,
1, NETPLAY_CHAT_FRAME_TIME, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
#ifdef HAVE_MENU
static void send_chat(void *userdata, const char *line)
{
char msg[NETPLAY_CHAT_MAX_SIZE];
net_driver_state_t *net_st = &networking_driver_st;
netplay_t *netplay = net_st->data;
/* We perform the same checks,
just in case something has changed. */
if (!string_is_empty(line) && chat_check(netplay))
{
/* Truncate line to NETPLAY_CHAT_MAX_SIZE. */
strlcpy(msg, line, sizeof(msg));
/* For servers, we need to relay it ourselves. */
if (netplay->is_server)
{
relay_chat(netplay, netplay->nick, msg);
show_chat(netplay->nick, msg);
}
/* For clients, we just send it to the server. */
else
{
netplay_send_raw_cmd(netplay, &netplay->connections[0],
NETPLAY_CMD_PLAYER_CHAT, msg, strlen(msg));
/* We don't flush. Chat is not time essential. */
}
}
menu_input_dialog_end();
retroarch_menu_running_finished(false);
}
#endif
void netplay_input_chat(netplay_t *netplay)
{
#ifdef HAVE_MENU
if (chat_check(netplay))
{
menu_input_ctx_line_t chat_input = {0};
retroarch_menu_running();
chat_input.label = msg_hash_to_str(MSG_NETPLAY_ENTER_CHAT);
chat_input.label_setting = "no_setting";
chat_input.cb = send_chat;
menu_input_dialog_start(&chat_input);
}
#endif
}
/**
* handle_chat
*
* Handle a received chat message
*/
static bool handle_chat(netplay_t *netplay,
struct netplay_connection *connection,
const char *nick, const char *msg)
{
if (!connection->active ||
string_is_empty(nick) || string_is_empty(msg))
return false;
REQUIRE_PROTOCOL_VERSION(connection, 6)
{
/* Client sent a chat message;
Relay it to the other clients,
including the one who sent it. */
if (netplay->is_server)
{
/* Only playing clients can send chat. */
if (connection->mode != NETPLAY_CONNECTION_PLAYING &&
connection->mode != NETPLAY_CONNECTION_SLAVE)
return false;
relay_chat(netplay, nick, msg);
}
/* If we still got a message even though we are not playing,
ignore it! */
if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING ||
netplay->self_mode == NETPLAY_CONNECTION_SLAVE)
show_chat(nick, msg);
return true;
}
return false;
}
static void request_ping(netplay_t *netplay,
struct netplay_connection *connection)
{
if (!connection->active ||
connection->mode < NETPLAY_CONNECTION_CONNECTED)
return;
/* Only protocol 6+ supports the ping command. */
REQUIRE_PROTOCOL_VERSION(connection, 6)
{
connection->ping_timer = cpu_features_get_time_usec();
netplay_send_raw_cmd(netplay, connection,
NETPLAY_CMD_PING_REQUEST, NULL, 0);
/* We need to get this sent asap. */
netplay_send_flush(&connection->send_packet_buffer,
connection->fd, false);
connection->ping_requested = true;
}
}
static void answer_ping(netplay_t *netplay,
struct netplay_connection *connection)
{
netplay_send_raw_cmd(netplay, connection,
NETPLAY_CMD_PING_RESPONSE, NULL, 0);
/* We need to get this sent asap. */
netplay_send_flush(&connection->send_packet_buffer,
connection->fd, false);
}
#undef RECV
#define RECV(buf, sz) \
recvd = netplay_recv(&connection->recv_packet_buffer, connection->fd, (buf), \
(sz), false); \
if (recvd >= 0 && recvd < (ssize_t) (sz)) goto shrt; \
else if (recvd < 0)
static bool netplay_get_cmd(netplay_t *netplay,
struct netplay_connection *connection, bool *had_input)
{
uint32_t cmd;
uint32_t cmd_size;
ssize_t recvd;
/* We don't handle the initial handshake here */
if (connection->mode < NETPLAY_CONNECTION_CONNECTED)
return netplay_handshake(netplay, connection, had_input);
RECV(&cmd, sizeof(cmd))
return false;
cmd = ntohl(cmd);
RECV(&cmd_size, sizeof(cmd_size))
return false;
cmd_size = ntohl(cmd_size);
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[Netplay] Received netplay command %X (%u) from %u\n", cmd, cmd_size,
(unsigned) (connection - netplay->connections));
#endif
netplay->timeout_cnt = 0;
switch (cmd)
{
case NETPLAY_CMD_ACK:
/* Why are we even bothering? */
break;
case NETPLAY_CMD_NAK:
/* Disconnect now! */
return false;
case NETPLAY_CMD_INPUT:
{
uint32_t frame_num, client_num, input_size, devices, device;
struct delta_frame *dframe;
if (cmd_size < 2*sizeof(uint32_t))
{
RARCH_ERR("[Netplay] NETPLAY_CMD_INPUT too short, no frame/client number.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&frame_num, sizeof(frame_num))
return false;
RECV(&client_num, sizeof(client_num))
return false;
frame_num = ntohl(frame_num);
client_num = ntohl(client_num);
client_num &= 0xFFFF;
if (netplay->is_server)
{
/* Ignore the claimed client #, must be this client */
if (connection->mode != NETPLAY_CONNECTION_PLAYING &&
connection->mode != NETPLAY_CONNECTION_SLAVE)
{
RARCH_ERR("[Netplay] Netplay input from non-participating player.\n");
return netplay_cmd_nak(netplay, connection);
}
client_num = (uint32_t)(connection - netplay->connections + 1);
}
if (client_num >= MAX_CLIENTS)
{
RARCH_ERR("[Netplay] NETPLAY_CMD_INPUT received data for an unsupported client.\n");
return netplay_cmd_nak(netplay, connection);
}
if (!(netplay->connected_players & (1<<client_num)))
{
RARCH_ERR("[Netplay] Invalid NETPLAY_CMD_INPUT player number.\n");
return netplay_cmd_nak(netplay, connection);
}
/* Figure out how much input is expected */
devices = netplay->client_devices[client_num];
input_size = netplay_expected_input_size(netplay, devices);
if (cmd_size != (2+input_size) * sizeof(uint32_t))
{
RARCH_ERR("[Netplay] NETPLAY_CMD_INPUT received an unexpected payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
/* Check the frame number only if they're not in slave mode */
if (connection->mode == NETPLAY_CONNECTION_PLAYING)
{
if (frame_num < netplay->read_frame_count[client_num])
{
uint32_t buf;
/* We already had this, so ignore the new transmission */
for (; input_size; input_size--)
{
RECV(&buf, sizeof(uint32_t))
return false;
}
break;
}
else if (frame_num > netplay->read_frame_count[client_num])
{
/* Out of order = out of luck */
RARCH_ERR("[Netplay] Netplay input out of order.\n");
return netplay_cmd_nak(netplay, connection);
}
}
/* The data's good! */
dframe = &netplay->buffer[netplay->read_ptr[client_num]];
if (!netplay_delta_frame_ready(netplay, dframe, netplay->read_frame_count[client_num]))
{
/* Hopefully we'll be ready after another round of input */
goto shrt;
}
/* Copy in the input */
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
netplay_input_state_t istate;
uint32_t dsize, di;
if (!(devices & (1<<device)))
continue;
dsize = netplay_expected_input_size(netplay, 1 << device);
istate = netplay_input_state_for(&dframe->real_input[device],
client_num, dsize,
false /* Must be false because of slave-mode clients */,
false);
if (!istate)
{
/* Catastrophe! */
return netplay_cmd_nak(netplay, connection);
}
RECV(istate->data, dsize*sizeof(uint32_t))
return false;
for (di = 0; di < dsize; di++)
istate->data[di] = ntohl(istate->data[di]);
}
dframe->have_real[client_num] = true;
/* Slaves may go through several packets of data in the same frame
* if latency is choppy, so we advance and send their data after
* handling all network data this frame */
if (connection->mode == NETPLAY_CONNECTION_PLAYING)
{
netplay->read_ptr[client_num] = NEXT_PTR(netplay->read_ptr[client_num]);
netplay->read_frame_count[client_num]++;
if (netplay->is_server)
{
/* Forward it on if it's past data */
if (dframe->frame <= netplay->self_frame_count)
send_input_frame(netplay, dframe, NULL, connection, client_num, false);
}
}
/* If this was server data, advance our server pointer too */
if (!netplay->is_server && client_num == 0)
{
netplay->server_ptr = netplay->read_ptr[0];
netplay->server_frame_count = netplay->read_frame_count[0];
}
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[Netplay] Received input from %u\n", client_num);
print_state(netplay);
#endif
break;
}
case NETPLAY_CMD_NOINPUT:
{
uint32_t frame;
if (netplay->is_server)
{
RARCH_ERR("[Netplay] NETPLAY_CMD_NOINPUT from a client.\n");
return netplay_cmd_nak(netplay, connection);
}
if (cmd_size != sizeof(frame))
{
RARCH_ERR("[Netplay] NETPLAY_CMD_NOINPUT received"
" an unexpected payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&frame, sizeof(frame))
return false;
frame = ntohl(frame);
/* We already had this, so ignore the new transmission */
if (frame < netplay->server_frame_count)
break;
if (frame != netplay->server_frame_count)
{
RARCH_ERR("[Netplay] NETPLAY_CMD_NOINPUT for invalid frame.\n");
return netplay_cmd_nak(netplay, connection);
}
netplay->server_ptr = NEXT_PTR(netplay->server_ptr);
netplay->server_frame_count++;
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[Netplay] Received server noinput\n");
print_state(netplay);
#endif
break;
}
case NETPLAY_CMD_SPECTATE:
{
uint32_t client_num;
if (!netplay->is_server)
{
RARCH_ERR("[Netplay] NETPLAY_CMD_SPECTATE from a server.\n");
return netplay_cmd_nak(netplay, connection);
}
if (cmd_size != 0)
{
RARCH_ERR("[Netplay] Unexpected payload in NETPLAY_CMD_SPECTATE.\n");
return netplay_cmd_nak(netplay, connection);
}
if ( connection->mode != NETPLAY_CONNECTION_PLAYING
&& connection->mode != NETPLAY_CONNECTION_SLAVE)
{
/* They were confused */
RARCH_ERR("[Netplay] NETPLAY_CMD_SPECTATE from client not currently playing.\n");
return netplay_cmd_nak(netplay, connection);
}
client_num = (uint32_t)(connection - netplay->connections + 1);
handle_play_spectate(netplay, client_num, connection, cmd, 0, NULL);
break;
}
case NETPLAY_CMD_PLAY:
{
uint32_t client_num;
uint32_t payload;
if (!netplay->is_server)
{
RARCH_ERR("[Netplay] NETPLAY_CMD_PLAY from a server.\n");
return netplay_cmd_nak(netplay, connection);
}
if (cmd_size != sizeof(payload))
{
RARCH_ERR("[Netplay] Incorrect NETPLAY_CMD_PLAY payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&payload, sizeof(payload))
return false;
if (connection->delay_frame)
{
/* Can't switch modes while a mode switch
is already in progress. */
payload = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_TOO_FAST);
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE_REFUSED, &payload, sizeof(payload));
break;
}
if (!connection->can_play)
{
/* Not allowed to play */
payload = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_UNPRIVILEGED);
netplay_send_raw_cmd(netplay, connection,
NETPLAY_CMD_MODE_REFUSED, &payload, sizeof(payload));
break;
}
/* They were obviously confused */
if (
connection->mode == NETPLAY_CONNECTION_PLAYING
|| connection->mode == NETPLAY_CONNECTION_SLAVE)
{
RARCH_ERR("[Netplay] NETPLAY_CMD_PLAY from client already playing.\n");
return netplay_cmd_nak(netplay, connection);
}
client_num = (unsigned)(connection - netplay->connections + 1);
handle_play_spectate(netplay, client_num, connection, cmd, cmd_size, &payload);
break;
}
case NETPLAY_CMD_MODE:
{
uint32_t payload[15];
uint32_t frame, mode, client_num, devices, device;
size_t ptr;
struct delta_frame *dframe;
const char *nick;
#define START(which) \
do { \
ptr = which; \
dframe = &netplay->buffer[ptr]; \
} while (0)
#define NEXT() \
do { \
ptr = NEXT_PTR(ptr); \
dframe = &netplay->buffer[ptr]; \
} while (0)
if (netplay->is_server)
{
RARCH_ERR("[Netplay] NETPLAY_CMD_MODE from client.\n");
return netplay_cmd_nak(netplay, connection);
}
if (cmd_size != sizeof(payload))
{
RARCH_ERR("[Netplay] Invalid payload size for NETPLAY_CMD_MODE.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(payload, sizeof(payload))
return false;
frame = ntohl(payload[0]);
/* We're changing past input, so must replay it */
if (frame < netplay->self_frame_count)
netplay->force_rewind = true;
mode = ntohl(payload[1]);
client_num = mode & 0xFFFF;
if (client_num >= MAX_CLIENTS)
{
RARCH_ERR("[Netplay] Received NETPLAY_CMD_MODE for a higher player number than we support.\n");
return netplay_cmd_nak(netplay, connection);
}
devices = ntohl(payload[2]);
memcpy(netplay->device_share_modes, payload + 3, sizeof(netplay->device_share_modes));
nick = (const char *) (payload + 7);
if (mode & NETPLAY_CMD_MODE_BIT_YOU)
{
/* A change to me! */
if (mode & NETPLAY_CMD_MODE_BIT_PLAYING)
{
if (frame != netplay->server_frame_count)
{
RARCH_ERR("[Netplay] Received mode change out of order.\n");
return netplay_cmd_nak(netplay, connection);
}
/* Hooray, I get to play now! */
if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING)
{
RARCH_ERR("[Netplay] Received player mode change even though I'm already a player.\n");
return netplay_cmd_nak(netplay, connection);
}
/* Our mode is based on whether we have the slave bit set */
if (mode & NETPLAY_CMD_MODE_BIT_SLAVE)
netplay->self_mode = NETPLAY_CONNECTION_SLAVE;
else
netplay->self_mode = NETPLAY_CONNECTION_PLAYING;
netplay->connected_players |= (1<<client_num);
netplay->client_devices[client_num] = devices;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
if (devices & (1<<device))
netplay->device_clients[device] |= (1<<client_num);
netplay->self_devices = devices;
netplay->read_ptr[client_num] = netplay->server_ptr;
netplay->read_frame_count[client_num] = netplay->server_frame_count;
/* Fix up current frame info */
if (!(mode & NETPLAY_CMD_MODE_BIT_SLAVE) && frame <= netplay->self_frame_count)
{
/* It wanted past frames, better send 'em! */
START(netplay->server_ptr);
while (dframe->used && dframe->frame <= netplay->self_frame_count)
{
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
uint32_t dsize;
netplay_input_state_t istate;
if (!(devices & (1<<device)))
continue;
dsize = netplay_expected_input_size(netplay, 1 << device);
istate = netplay_input_state_for(
&dframe->real_input[device], client_num, dsize,
false, false);
if (!istate)
continue;
memset(istate->data, 0, dsize*sizeof(uint32_t));
}
dframe->have_local = true;
dframe->have_real[client_num] = true;
send_input_frame(netplay, dframe, connection, NULL, client_num, false);
if (dframe->frame == netplay->self_frame_count) break;
NEXT();
}
}
else
{
uint32_t frame_count;
/* It wants future frames, make sure we don't capture or send intermediate ones */
START(netplay->self_ptr);
frame_count = netplay->self_frame_count;
for (;;)
{
if (!dframe->used)
{
/* Make sure it's ready */
if (!netplay_delta_frame_ready(netplay, dframe, frame_count))
{
RARCH_ERR("[Netplay] Received mode change but delta frame isn't ready!\n");
return netplay_cmd_nak(netplay, connection);
}
}
dframe->have_local = true;
/* Go on to the next delta frame */
NEXT();
frame_count++;
if (frame_count >= frame)
break;
}
}
/* Announce it */
announce_play_spectate(netplay, NULL, NETPLAY_CONNECTION_PLAYING, devices,
connection->ping);
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[Netplay] Received mode change self->%X\n", devices);
print_state(netplay);
#endif
}
else /* YOU && !PLAYING */
{
/* I'm no longer playing, but I should already know this */
if (netplay->self_mode != NETPLAY_CONNECTION_SPECTATING)
{
RARCH_ERR("[Netplay] Received mode change to spectator unprompted.\n");
return netplay_cmd_nak(netplay, connection);
}
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[Netplay] Received mode change self->spectating\n");
print_state(netplay);
#endif
}
}
else /* !YOU */
{
/* Somebody else is joining or parting */
if (mode & NETPLAY_CMD_MODE_BIT_PLAYING)
{
if (frame != netplay->server_frame_count)
{
RARCH_ERR("[Netplay] Received mode change out of order.\n");
return netplay_cmd_nak(netplay, connection);
}
netplay->connected_players |= (1<<client_num);
netplay->client_devices[client_num] = devices;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
if (devices & (1<<device))
netplay->device_clients[device] |= (1<<client_num);
netplay->read_ptr[client_num] = netplay->server_ptr;
netplay->read_frame_count[client_num] = netplay->server_frame_count;
/* Announce it */
announce_play_spectate(netplay, nick, NETPLAY_CONNECTION_PLAYING, devices, -1);
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[Netplay] Received mode change %u->%u\n", client_num, devices);
print_state(netplay);
#endif
}
else
{
netplay->connected_players &= ~(1<<client_num);
netplay->client_devices[client_num] = 0;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
netplay->device_clients[device] &= ~(1<<client_num);
/* Announce it */
announce_play_spectate(netplay, nick, NETPLAY_CONNECTION_SPECTATING, 0, -1);
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[Netplay] Received mode change %u->spectator\n", client_num);
print_state(netplay);
#endif
}
}
break;
#undef START
#undef NEXT
}
case NETPLAY_CMD_MODE_REFUSED:
{
uint32_t reason;
const char *dmsg = NULL;
if (netplay->is_server)
{
RARCH_ERR("[Netplay] NETPLAY_CMD_MODE_REFUSED from client.\n");
return netplay_cmd_nak(netplay, connection);
}
if (cmd_size != sizeof(reason))
{
RARCH_ERR("[Netplay] Received invalid payload size for NETPLAY_CMD_MODE_REFUSED.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&reason, sizeof(reason))
return false;
reason = ntohl(reason);
switch (reason)
{
case NETPLAY_CMD_MODE_REFUSED_REASON_UNPRIVILEGED:
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY_UNPRIVILEGED);
break;
case NETPLAY_CMD_MODE_REFUSED_REASON_NO_SLOTS:
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY_NO_SLOTS);
break;
case NETPLAY_CMD_MODE_REFUSED_REASON_NOT_AVAILABLE:
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY_NOT_AVAILABLE);
break;
default:
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY);
}
RARCH_LOG("[Netplay] %s\n", dmsg);
runloop_msg_queue_push(dmsg, 1, 180, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
break;
case NETPLAY_CMD_DISCONNECT:
netplay_hangup(netplay, connection);
return true;
case NETPLAY_CMD_CRC:
{
uint32_t buffer[2];
size_t tmp_ptr = netplay->run_ptr;
bool found = false;
if (cmd_size != sizeof(buffer))
{
RARCH_ERR("[Netplay] NETPLAY_CMD_CRC received unexpected payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(buffer, sizeof(buffer))
return false;
buffer[0] = ntohl(buffer[0]);
buffer[1] = ntohl(buffer[1]);
/* Received a CRC for some frame. If we still have it, check if it
* matched. This approach could be improved with some quick modular
* arithmetic. */
do
{
if ( netplay->buffer[tmp_ptr].used
&& netplay->buffer[tmp_ptr].frame == buffer[0])
{
found = true;
break;
}
tmp_ptr = PREV_PTR(tmp_ptr);
} while (tmp_ptr != netplay->run_ptr);
/* Oh well, we got rid of it! */
if (!found)
break;
if (buffer[0] <= netplay->other_frame_count)
{
/* We've already replayed up to this frame, so we can check it
* directly */
uint32_t local_crc = 0;
if (netplay->state_size)
local_crc = netplay_delta_frame_crc(
netplay, &netplay->buffer[tmp_ptr]);
/* Problem! */
if (buffer[1] != local_crc)
netplay_cmd_request_savestate(netplay);
}
else
{
/* We'll have to check it when we catch up */
netplay->buffer[tmp_ptr].crc = buffer[1];
}
break;
}
case NETPLAY_CMD_REQUEST_SAVESTATE:
/* Delay until next frame so we don't send the savestate after the
* input */
netplay->force_send_savestate = true;
break;
case NETPLAY_CMD_LOAD_SAVESTATE:
case NETPLAY_CMD_RESET:
{
uint32_t frame;
uint32_t isize;
uint32_t rd, wn;
uint32_t client;
uint32_t load_frame_count;
size_t load_ptr;
struct compression_transcoder *ctrans = NULL;
uint32_t client_num = (uint32_t)
(connection - netplay->connections + 1);
/* Make sure we're ready for it */
if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
{
if (!netplay->is_replay)
{
netplay->is_replay = true;
netplay->replay_ptr = netplay->run_ptr;
netplay->replay_frame_count = netplay->run_frame_count;
netplay_wait_and_init_serialization(netplay);
netplay->is_replay = false;
}
else
netplay_wait_and_init_serialization(netplay);
}
/* Only players may load states */
if (connection->mode != NETPLAY_CONNECTION_PLAYING &&
connection->mode != NETPLAY_CONNECTION_SLAVE)
{
RARCH_ERR("[Netplay] Netplay state load from a spectator.\n");
return netplay_cmd_nak(netplay, connection);
}
/* We only allow players to load state if we're in a simple
* two-player situation */
if (netplay->is_server && netplay->connections_size > 1)
{
RARCH_ERR("[Netplay] Netplay state load from a client with other clients connected disallowed.\n");
return netplay_cmd_nak(netplay, connection);
}
/* There is a subtlty in whether the load comes before or after the
* current frame:
*
* If it comes before the current frame, then we need to force a
* rewind to that point.
*
* If it comes after the current frame, we need to jump ahead, then
* (strangely) force a rewind to the frame we're already on, so it
* gets loaded. This is just to avoid having reloading implemented in
* too many places. */
/* Check the payload size */
if ((cmd == NETPLAY_CMD_LOAD_SAVESTATE &&
(cmd_size < 2*sizeof(uint32_t) || cmd_size > netplay->zbuffer_size + 2*sizeof(uint32_t))) ||
(cmd == NETPLAY_CMD_RESET && cmd_size != sizeof(frame)))
{
RARCH_ERR("[Netplay] CMD_LOAD_SAVESTATE received an unexpected payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&frame, sizeof(frame))
return false;
frame = ntohl(frame);
if (netplay->is_server)
{
load_ptr = netplay->read_ptr[client_num];
load_frame_count = netplay->read_frame_count[client_num];
}
else
{
load_ptr = netplay->server_ptr;
load_frame_count = netplay->server_frame_count;
}
if (frame != load_frame_count)
{
RARCH_ERR("[Netplay] CMD_LOAD_SAVESTATE loading a state out of order!\n");
return netplay_cmd_nak(netplay, connection);
}
if (!netplay_delta_frame_ready(netplay, &netplay->buffer[load_ptr], load_frame_count))
{
/* Hopefully it will be after another round of input */
goto shrt;
}
/* Now we switch based on whether we're loading a state or resetting */
if (cmd == NETPLAY_CMD_LOAD_SAVESTATE)
{
RECV(&isize, sizeof(isize))
return false;
isize = ntohl(isize);
if (isize != netplay->state_size)
{
RARCH_ERR("[Netplay] CMD_LOAD_SAVESTATE received an unexpected save state size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(netplay->zbuffer, cmd_size - 2*sizeof(uint32_t))
return false;
/* And decompress it */
switch (connection->compression_supported)
{
case NETPLAY_COMPRESSION_ZLIB:
ctrans = &netplay->compress_zlib;
break;
default:
ctrans = &netplay->compress_nil;
}
ctrans->decompression_backend->set_in(ctrans->decompression_stream,
netplay->zbuffer, cmd_size - 2*sizeof(uint32_t));
ctrans->decompression_backend->set_out(ctrans->decompression_stream,
(uint8_t*)netplay->buffer[load_ptr].state,
(unsigned)netplay->state_size);
ctrans->decompression_backend->trans(ctrans->decompression_stream,
true, &rd, &wn, NULL);
/* Force a rewind to the relevant frame */
netplay->force_rewind = true;
}
else
{
/* Resetting */
netplay->force_reset = true;
}
/* Skip ahead if it's past where we are */
if (load_frame_count > netplay->run_frame_count ||
cmd == NETPLAY_CMD_RESET)
{
/* This is squirrely: We need to assure that when we advance the
* frame in post_frame, THEN we're referring to the frame to
* load into. If we refer directly to read_ptr, then we'll end
* up never reading the input for read_frame_count itself, which
* will make the other side unhappy. */
netplay->run_ptr = PREV_PTR(load_ptr);
netplay->run_frame_count = load_frame_count - 1;
if (frame > netplay->self_frame_count)
{
netplay->self_ptr = netplay->run_ptr;
netplay->self_frame_count = netplay->run_frame_count;
}
}
/* Don't expect earlier data from other clients */
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(netplay->connected_players & (1<<client)))
continue;
if (frame > netplay->read_frame_count[client])
{
netplay->read_ptr[client] = load_ptr;
netplay->read_frame_count[client] = load_frame_count;
}
}
/* Make sure our states are correct */
netplay->savestate_request_outstanding = false;
netplay->other_ptr = load_ptr;
netplay->other_frame_count = load_frame_count;
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[Netplay] Loading state at %u\n", load_frame_count);
print_state(netplay);
#endif
break;
}
case NETPLAY_CMD_PAUSE:
{
char msg[512], nick[NETPLAY_NICK_LEN];
/* Read in the paused nick */
if (cmd_size != sizeof(nick))
{
RARCH_ERR("[Netplay] NETPLAY_CMD_PAUSE received invalid payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(nick, sizeof(nick))
return false;
nick[sizeof(nick)-1] = '\0';
if (netplay->is_server)
{
/* We outright ignore pausing from spectators and slaves */
if (connection->mode != NETPLAY_CONNECTION_PLAYING)
break;
/* If the client does not honor our setting,
refuse to globally pause. */
if (!netplay->allow_pausing)
break;
/* Inform peers */
snprintf(msg, sizeof(msg),
msg_hash_to_str(MSG_NETPLAY_PEER_PAUSED),
connection->nick);
netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_PAUSE,
connection->nick, NETPLAY_NICK_LEN);
/* We may not reach post_frame soon, so flush the pause message
* immediately. */
netplay_send_flush_all(netplay, connection);
}
else
snprintf(msg, sizeof(msg),
msg_hash_to_str(MSG_NETPLAY_PEER_PAUSED), nick);
connection->paused = true;
netplay->remote_paused = true;
RARCH_LOG("[Netplay] %s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
break;
}
case NETPLAY_CMD_RESUME:
remote_unpaused(netplay, connection);
break;
case NETPLAY_CMD_STALL:
{
uint32_t frames;
if (netplay->is_server)
{
/* Only servers can request a stall! */
RARCH_ERR("[Netplay] Netplay client requested a stall?\n");
return netplay_cmd_nak(netplay, connection);
}
if (cmd_size != sizeof(frames))
{
RARCH_ERR("[Netplay] NETPLAY_CMD_STALL with incorrect payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&frames, sizeof(frames))
return false;
frames = ntohl(frames);
if (frames > NETPLAY_MAX_REQ_STALL_TIME)
frames = NETPLAY_MAX_REQ_STALL_TIME;
/* We can only stall for one reason at a time */
if (!netplay->stall)
{
connection->stall = netplay->stall = NETPLAY_STALL_SERVER_REQUESTED;
netplay->stall_time = 0;
connection->stall_frame = frames;
}
break;
}
case NETPLAY_CMD_PLAYER_CHAT:
{
char nickname[NETPLAY_NICK_LEN];
char message[NETPLAY_CHAT_MAX_SIZE];
/* We do not send the sentinel/null character on chat messages
and we do not allow empty messages. */
if (netplay->is_server)
{
/* If server, we only receive the message,
without the nickname portion. */
if (!cmd_size || cmd_size >= sizeof(message))
{
RARCH_ERR("[Netplay] NETPLAY_CMD_PLAYER_CHAT with incorrect payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
strlcpy(nickname, connection->nick, sizeof(nickname));
}
else
{
/* If client, we receive both the nickname and
the message from the server. */
if (cmd_size <= sizeof(nickname) ||
cmd_size >= sizeof(nickname) + sizeof(message))
{
RARCH_ERR("[Netplay] NETPLAY_CMD_PLAYER_CHAT with incorrect payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(nickname, sizeof(nickname))
return false;
cmd_size -= sizeof(nickname);
}
RECV(message, cmd_size)
return false;
message[recvd] = '\0';
if (!handle_chat(netplay, connection,
nickname, message))
{
RARCH_ERR("[Netplay] NETPLAY_CMD_PLAYER_CHAT with invalid message or from an invalid peer.\n");
return netplay_cmd_nak(netplay, connection);
}
}
break;
case NETPLAY_CMD_PING_REQUEST:
answer_ping(netplay, connection);
break;
case NETPLAY_CMD_PING_RESPONSE:
{
/* Only process ping responses if we requested them. */
if (connection->ping_requested)
{
connection->ping = (int32_t)
((cpu_features_get_time_usec() - connection->ping_timer)
/ 1000);
connection->ping_requested = false;
}
}
break;
case NETPLAY_CMD_SETTING_ALLOW_PAUSING:
{
uint32_t allow_pausing;
if (netplay->is_server)
{
RARCH_ERR("[Netplay] NETPLAY_CMD_SETTING_ALLOW_PAUSING from client.\n");
return netplay_cmd_nak(netplay, connection);
}
if (cmd_size != sizeof(allow_pausing))
{
RARCH_ERR("[Netplay] NETPLAY_CMD_SETTING_ALLOW_PAUSING with incorrect payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&allow_pausing, sizeof(allow_pausing))
return false;
allow_pausing = ntohl(allow_pausing);
if (allow_pausing != 0 && allow_pausing != 1)
{
RARCH_ERR("[Netplay] NETPLAY_CMD_SETTING_ALLOW_PAUSING with incorrect setting.\n");
return netplay_cmd_nak(netplay, connection);
}
netplay->allow_pausing = allow_pausing;
}
break;
case NETPLAY_CMD_SETTING_INPUT_LATENCY_FRAMES:
{
int32_t frames[2];
if (netplay->is_server)
{
RARCH_ERR("[Netplay] NETPLAY_CMD_SETTING_INPUT_LATENCY_FRAMES from client.\n");
return netplay_cmd_nak(netplay, connection);
}
if (cmd_size != sizeof(frames))
{
RARCH_ERR("[Netplay] NETPLAY_CMD_SETTING_INPUT_LATENCY_FRAMES with incorrect payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(frames, sizeof(frames))
return false;
netplay->input_latency_frames_min = ntohl(frames[0]);
netplay->input_latency_frames_max = ntohl(frames[1]);
}
break;
default:
{
unsigned char buf[1024];
while (cmd_size)
{
RECV(buf, (cmd_size > sizeof(buf)) ? sizeof(buf) : cmd_size)
return false;
cmd_size -= recvd;
}
RARCH_WARN("[Netplay] %s\n",
msg_hash_to_str(MSG_UNKNOWN_NETPLAY_COMMAND_RECEIVED));
}
break;
}
netplay_recv_flush(&connection->recv_packet_buffer);
netplay->timeout_cnt = 0;
if (had_input)
*had_input = true;
return true;
shrt:
/* No more data, reset and try again */
netplay_recv_reset(&connection->recv_packet_buffer);
return true;
}
#undef RECV
/**
* netplay_poll_net_input
*
* Poll input from the network
*/
int netplay_poll_net_input(netplay_t *netplay, bool block)
{
bool had_input = false;
int max_fd = 0;
size_t i;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active && connection->fd >= max_fd)
max_fd = connection->fd + 1;
}
if (max_fd == 0)
return 0;
netplay->timeout_cnt = 0;
do
{
had_input = false;
netplay->timeout_cnt++;
/* Read input from each connection */
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active && !netplay_get_cmd(netplay, connection, &had_input))
netplay_hangup(netplay, connection);
}
if (block)
{
netplay_update_unread_ptr(netplay);
/* If we were blocked for input, pass if we have this frame's input */
if (netplay->unread_frame_count > netplay->run_frame_count)
break;
/* If we're supposed to block but we didn't have enough input, wait for it */
if (!had_input)
{
fd_set fds;
struct timeval tv = {0};
tv.tv_usec = RETRY_MS * 1000;
FD_ZERO(&fds);
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active)
FD_SET(connection->fd, &fds);
}
if (socket_select(max_fd, &fds, NULL, NULL, &tv) < 0)
return -1;
RARCH_LOG(
"[Netplay] Network is stalling at frame %u, count %u of %d ...\n",
netplay->run_frame_count,
netplay->timeout_cnt,
MAX_RETRIES);
if ( netplay->timeout_cnt >= MAX_RETRIES
&& !netplay->remote_paused)
return -1;
}
}
} while (had_input || block);
return 0;
}
/**
* netplay_handle_slaves
*
* Handle any slave connections
*/
void netplay_handle_slaves(netplay_t *netplay)
{
struct delta_frame *oframe, *frame = &netplay->buffer[netplay->self_ptr];
size_t i;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active &&
connection->mode == NETPLAY_CONNECTION_SLAVE)
{
uint32_t devices, device;
uint32_t client_num = (uint32_t)(i + 1);
/* This is a slave connection. First, should we do anything at all? If
* we've already "read" this data, then we can just ignore it */
if (netplay->read_frame_count[client_num] > netplay->self_frame_count)
continue;
/* Alright, we have to send something. Do we need to generate it first? */
if (!frame->have_real[client_num])
{
devices = netplay->client_devices[client_num];
/* Copy the previous frame's data */
oframe = &netplay->buffer[PREV_PTR(netplay->self_ptr)];
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
netplay_input_state_t istate_out, istate_in;
if (!(devices & (1<<device)))
continue;
istate_in = oframe->real_input[device];
while (istate_in && istate_in->client_num != client_num)
istate_in = istate_in->next;
if (!istate_in)
{
/* Start with blank input */
netplay_input_state_for(&frame->real_input[device],
client_num,
netplay_expected_input_size(netplay, 1 << device), true,
false);
}
else
{
/* Copy the previous input */
istate_out = netplay_input_state_for(&frame->real_input[device],
client_num, istate_in->size, true, false);
memcpy(istate_out->data, istate_in->data,
istate_in->size * sizeof(uint32_t));
}
}
frame->have_real[client_num] = true;
}
/* Send it along */
send_input_frame(netplay, frame, NULL, NULL, client_num, false);
/* And mark it as "read" */
netplay->read_ptr[client_num] = NEXT_PTR(netplay->self_ptr);
netplay->read_frame_count[client_num] = netplay->self_frame_count + 1;
}
}
}
/**
* netplay_announce_nat_traversal
*
* Announce successful NAT traversal.
*/
void netplay_announce_nat_traversal(netplay_t *netplay)
{
#ifndef HAVE_SOCKET_LEGACY
char msg[512], host[256], port[6];
const char *dmsg = NULL;
net_driver_state_t *net_st = &networking_driver_st;
if (net_st->nat_traversal_request.status == NAT_TRAVERSAL_STATUS_OPENED)
{
netplay->ext_tcp_port =
ntohs(net_st->nat_traversal_request.request.addr.sin_port);
if (!getnameinfo(
(struct sockaddr *) &net_st->nat_traversal_request.request.addr,
sizeof(net_st->nat_traversal_request.request.addr),
host, sizeof(host), port, sizeof(port),
NI_NUMERICHOST | NI_NUMERICSERV))
{
snprintf(msg, sizeof(msg), "%s: %s:%s",
msg_hash_to_str(MSG_PUBLIC_ADDRESS),
host, port);
dmsg = msg;
}
}
else
dmsg = msg_hash_to_str(MSG_UPNP_FAILED);
if (dmsg)
{
RARCH_LOG("[Netplay] %s\n", dmsg);
runloop_msg_queue_push(dmsg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
#endif
}
/**
* netplay_init_nat_traversal
*
* Initialize the NAT traversal library and try to open a port
*/
void netplay_init_nat_traversal(netplay_t *netplay)
{
net_driver_state_t *net_st = &networking_driver_st;
task_push_netplay_nat_traversal(&net_st->nat_traversal_request, netplay->tcp_port);
}
void netplay_deinit_nat_traversal(void)
{
net_driver_state_t *net_st = &networking_driver_st;
task_push_netplay_nat_close(&net_st->nat_traversal_request);
}
static int init_tcp_connection(netplay_t *netplay, const struct addrinfo *res,
bool is_server, bool is_mitm)
{
#ifndef HAVE_SOCKET_LEGACY
char msg[512];
char host[256], port[6];
#endif
const char *dmsg = NULL;
int fd = socket(res->ai_family, res->ai_socktype,
res->ai_protocol);
if (fd < 0)
return -1;
SET_TCP_NODELAY(fd)
SET_FD_CLOEXEC(fd)
if (!is_server)
{
if (!socket_connect(fd, (void*)res, false))
{
/* If we are connecting to a tunnel server,
we must also send our session linking request. */
if (!netplay->mitm_session_id.magic || socket_send_all_blocking(fd,
&netplay->mitm_session_id, sizeof(netplay->mitm_session_id), true))
return fd;
}
#ifndef HAVE_SOCKET_LEGACY
if (!getnameinfo(res->ai_addr, res->ai_addrlen,
host, sizeof(host), port, sizeof(port),
NI_NUMERICHOST | NI_NUMERICSERV))
{
snprintf(msg, sizeof(msg),
"Failed to connect to host %s on port %s.",
host, port);
dmsg = msg;
}
else
#endif
dmsg = "Failed to connect to host.";
}
else if (is_mitm)
{
if (!socket_connect(fd, (void*)res, false))
{
mitm_id_t new_session = {0};
mitm_id_t invalid_session = {0};
/* To request a new session,
we send the magic with the rest of the ID zeroed. */
new_session.magic = htonl(MITM_SESSION_MAGIC);
/* Tunnel server should provide us with our session ID. */
if (socket_send_all_blocking(fd,
&new_session, sizeof(new_session), true) &&
socket_receive_all_blocking(fd,
&netplay->mitm_session_id, sizeof(netplay->mitm_session_id)) &&
ntohl(netplay->mitm_session_id.magic) == MITM_SESSION_MAGIC &&
memcmp(netplay->mitm_session_id.unique, invalid_session.unique,
sizeof(netplay->mitm_session_id.unique)))
{
/* Initialize data for handling tunneled client connections. */
netplay->mitm_pending = (struct netplay_mitm_pending*)calloc(1, sizeof(*netplay->mitm_pending));
if (netplay->mitm_pending)
{
memset(netplay->mitm_pending->fds, -1,
sizeof(netplay->mitm_pending->fds));
netplay->mitm_pending->addr = res;
return fd;
}
}
dmsg = "Failed to create a tunnel session.";
}
else
{
#ifndef HAVE_SOCKET_LEGACY
if (!getnameinfo(res->ai_addr, res->ai_addrlen,
host, sizeof(host), port, sizeof(port),
NI_NUMERICHOST | NI_NUMERICSERV))
{
snprintf(msg, sizeof(msg),
"Failed to connect to relay server %s on port %s.",
host, port);
dmsg = msg;
}
else
#endif
dmsg = "Failed to connect to relay server.";
}
}
else
{
#if defined(HAVE_INET6) && defined(IPV6_V6ONLY)
/* Make sure we accept connections on both IPv6 and IPv4 */
if (res->ai_family == AF_INET6)
{
int on = 0;
if (setsockopt(fd, IPPROTO_IPV6, IPV6_V6ONLY,
(const char*) &on, sizeof(on)) < 0)
RARCH_WARN("[Netplay] Failed to listen on both IPv6 and IPv4.\n");
}
#endif
if (socket_bind(fd, (void*)res))
{
if (!listen(fd, 64))
return fd;
}
else
{
#ifndef HAVE_SOCKET_LEGACY
if (!getnameinfo(res->ai_addr, res->ai_addrlen,
NULL, 0, port, sizeof(port), NI_NUMERICSERV))
{
snprintf(msg, sizeof(msg),
"Failed to bind port %s.",
port);
dmsg = msg;
}
else
#endif
dmsg = "Failed to bind port.";
}
}
socket_close(fd);
if (dmsg)
RARCH_ERR("[Netplay] %s\n", dmsg);
return -1;
}
static bool init_tcp_socket(netplay_t *netplay,
const char *server, const char *mitm, uint16_t port)
{
struct addrinfo *res;
const struct addrinfo *tmp_info;
char port_buf[6];
struct addrinfo hints = {0};
bool is_mitm = !server && mitm;
int fd = -1;
if (!server)
{
if (!is_mitm)
{
hints.ai_flags = AI_PASSIVE;
#ifdef HAVE_INET6
/* Default to hosting on IPv6 and IPv4 */
hints.ai_family = AF_INET6;
#else
hints.ai_family = AF_INET;
#endif
}
else
{
/* IPv4 only for relay servers. */
hints.ai_family = AF_INET;
}
}
hints.ai_socktype = SOCK_STREAM;
snprintf(port_buf, sizeof(port_buf), "%hu", port);
if (getaddrinfo_retro(is_mitm ? mitm : server, port_buf,
&hints, &res))
{
if (!server && !is_mitm)
{
#ifdef HAVE_INET6
try_ipv4:
/* Didn't work with IPv6, try IPv4 */
hints.ai_family = AF_INET;
if (getaddrinfo_retro(server, port_buf, &hints, &res))
#endif
{
RARCH_ERR("[Netplay] Failed to set a hosting address.\n");
return false;
}
}
else
{
RARCH_ERR("[Netplay] Failed to resolve host: %s\n", is_mitm ? mitm : server);
return false;
}
}
if (!res)
return false;
/* If we're serving on IPv6, make sure we accept all connections, including
* IPv4 */
#ifdef HAVE_INET6
if (!server && !is_mitm && res->ai_family == AF_INET6)
{
struct sockaddr_in6 *sin6 = (struct sockaddr_in6 *) res->ai_addr;
#if defined(_MSC_VER) && _MSC_VER <= 1200
IN6ADDR_SETANY(sin6);
#else
sin6->sin6_addr = in6addr_any;
#endif
}
#endif
/* If "localhost" is used, it is important to check every possible
* address for IPv4/IPv6. */
tmp_info = res;
do
{
fd = init_tcp_connection(netplay, tmp_info, !server, is_mitm);
if (fd >= 0)
break;
} while ((tmp_info = tmp_info->ai_next));
if (netplay->mitm_pending && netplay->mitm_pending->addr)
netplay->mitm_pending->base_addr = res;
else
freeaddrinfo_retro(res);
res = NULL;
if (fd < 0)
{
#ifdef HAVE_INET6
if (!server && !is_mitm && hints.ai_family == AF_INET6)
goto try_ipv4;
#endif
RARCH_ERR("[Netplay] Failed to set up netplay sockets.\n");
return false;
}
if (!socket_nonblock(fd))
{
socket_close(fd);
return false;
}
if (server)
{
netplay->connections[0].active = true;
netplay->connections[0].fd = fd;
memset(&netplay->connections[0].addr, 0,
sizeof(netplay->connections[0].addr));
}
else
netplay->listen_fd = fd;
return true;
}
static bool init_socket(netplay_t *netplay,
const char *server, const char *mitm, uint16_t port)
{
if (!network_init())
return false;
if (!init_tcp_socket(netplay, server, mitm, port))
return false;
if (netplay->is_server && netplay->nat_traversal)
netplay_init_nat_traversal(netplay);
return true;
}
static bool netplay_init_socket_buffers(netplay_t *netplay)
{
/* Make our packet buffer big enough for a save state and stall-frames-many
* frames of input data, plus the headers for each of them */
size_t i;
size_t packet_buffer_size = netplay->zbuffer_size +
NETPLAY_MAX_STALL_FRAMES * 16;
netplay->packet_buffer_size = packet_buffer_size;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active)
{
if (connection->send_packet_buffer.data)
{
if (!netplay_resize_socket_buffer(&connection->send_packet_buffer,
packet_buffer_size) ||
!netplay_resize_socket_buffer(&connection->recv_packet_buffer,
packet_buffer_size))
return false;
}
else
{
if (!netplay_init_socket_buffer(&connection->send_packet_buffer,
packet_buffer_size) ||
!netplay_init_socket_buffer(&connection->recv_packet_buffer,
packet_buffer_size))
return false;
}
}
}
return true;
}
static bool netplay_init_serialization(netplay_t *netplay)
{
unsigned i;
retro_ctx_size_info_t info;
if (netplay->state_size)
return true;
core_serialize_size(&info);
if (!info.size)
return false;
netplay->state_size = info.size;
for (i = 0; i < netplay->buffer_size; i++)
{
netplay->buffer[i].state = calloc(netplay->state_size, 1);
if (!netplay->buffer[i].state)
{
netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
return false;
}
}
netplay->zbuffer_size = netplay->state_size * 2;
netplay->zbuffer = (uint8_t *) calloc(netplay->zbuffer_size, 1);
if (!netplay->zbuffer)
{
netplay->quirks |= NETPLAY_QUIRK_NO_TRANSMISSION;
netplay->zbuffer_size = 0;
return false;
}
return true;
}
/**
* netplay_try_init_serialization
*
* Try to initialize serialization. For quirky cores.
*
* Returns true if serialization is now ready, false otherwise.
*/
bool netplay_try_init_serialization(netplay_t *netplay)
{
retro_ctx_serialize_info_t serial_info;
if (netplay->state_size)
return true;
if (!netplay_init_serialization(netplay))
return false;
/* Check if we can actually save */
serial_info.data_const = NULL;
serial_info.data = netplay->buffer[netplay->run_ptr].state;
serial_info.size = netplay->state_size;
if (!core_serialize(&serial_info))
return false;
/* Once initialized, we no longer exhibit this quirk */
netplay->quirks &= ~((uint64_t) NETPLAY_QUIRK_INITIALIZATION);
return netplay_init_socket_buffers(netplay);
}
/**
* netplay_wait_and_init_serialization
*
* Try very hard to initialize serialization, simulating multiple frames if
* necessary. For quirky cores.
*
* Returns true if serialization is now ready, false otherwise.
*/
bool netplay_wait_and_init_serialization(netplay_t *netplay)
{
int frame;
if (netplay->state_size)
return true;
/* Wait a maximum of 60 frames */
for (frame = 0; frame < 60; frame++)
{
if (netplay_try_init_serialization(netplay))
return true;
#if defined(HAVE_THREADS)
autosave_lock();
#endif
core_run();
#if defined(HAVE_THREADS)
autosave_unlock();
#endif
}
return false;
}
static bool netplay_init_buffers(netplay_t *netplay)
{
struct delta_frame *delta_frames = NULL;
/* Enough to get ahead or behind by MAX_STALL_FRAMES frames, plus one for
* other remote clients, plus one to send the stall message */
netplay->buffer_size = NETPLAY_MAX_STALL_FRAMES + 2;
/* If we're the server, we need enough to get ahead AND behind by
* MAX_STALL_FRAMES frame */
if (netplay->is_server)
netplay->buffer_size *= 2;
delta_frames = (struct delta_frame*)calloc(netplay->buffer_size,
sizeof(*delta_frames));
if (!delta_frames)
return false;
netplay->buffer = delta_frames;
if (!(netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_INITIALIZATION)))
netplay_init_serialization(netplay);
return netplay_init_socket_buffers(netplay);
}
/**
* netplay_new:
* @server : IP address of server.
* @mitm : IP address of the MITM/tunnel server.
* @port : Port of server.
* @mitm_session : Session id for MITM/tunnel.
* @stateless_mode : Shall we use stateless mode?
* @check_frames : Frequency with which to check CRCs.
* @cb : Libretro callbacks.
* @nat_traversal : If true, attempt NAT traversal.
* @nick : Nickname of user.
* @quirks : Netplay quirks required for this session.
*
* Creates a new netplay handle. A NULL server means we're
* hosting.
*
* Returns: new netplay data.
*/
netplay_t *netplay_new(const char *server, const char *mitm, uint16_t port,
const char *mitm_session,
bool stateless_mode, int check_frames,
const struct retro_callbacks *cb, bool nat_traversal, const char *nick,
uint64_t quirks)
{
settings_t *settings = config_get_ptr();
netplay_t *netplay = (netplay_t*)calloc(1, sizeof(*netplay));
if (!netplay)
return NULL;
netplay->listen_fd = -1;
netplay->tcp_port = port;
netplay->ext_tcp_port = port;
netplay->cbs = *cb;
netplay->is_server = !server;
netplay->is_connected = false;
netplay->nat_traversal = (!server && !mitm) ? nat_traversal : false;
netplay->stateless_mode = stateless_mode;
netplay->check_frames = check_frames;
netplay->crc_validity_checked = false;
netplay->crcs_valid = true;
netplay->quirks = quirks;
netplay->simple_rand_next = 1;
netplay->self_mode = netplay->is_server ?
NETPLAY_CONNECTION_SPECTATING :
NETPLAY_CONNECTION_NONE;
if (netplay->stateless_mode)
netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
if (netplay->is_server)
{
netplay->connections = NULL;
netplay->connections_size = 0;
netplay->allow_pausing =
settings->bools.netplay_allow_pausing;
netplay->input_latency_frames_min =
settings->uints.netplay_input_latency_frames_min;
if (settings->bools.run_ahead_enabled)
netplay->input_latency_frames_min -=
settings->uints.run_ahead_frames;
netplay->input_latency_frames_max =
netplay->input_latency_frames_min +
settings->uints.netplay_input_latency_frames_range;
}
else
{
netplay->connections = &netplay->one_connection;
netplay->connections_size = 1;
netplay->connections[0].fd = -1;
if (!string_is_empty(mitm_session))
{
int flen;
unsigned char *buf;
buf = unbase64(mitm_session, strlen(mitm_session), &flen);
if (!buf)
goto failure;
if (flen != sizeof(netplay->mitm_session_id.unique))
{
free(buf);
goto failure;
}
netplay->mitm_session_id.magic = htonl(MITM_SESSION_MAGIC);
memcpy(netplay->mitm_session_id.unique, buf, flen);
free(buf);
}
netplay->allow_pausing = true;
}
strlcpy(netplay->nick, !string_is_empty(nick)
? nick : RARCH_DEFAULT_NICK,
sizeof(netplay->nick));
if (!init_socket(netplay, server, mitm, port) ||
!netplay_init_buffers(netplay))
goto failure;
if (netplay->is_server)
{
unsigned i;
if (netplay->mitm_session_id.magic)
{
int flen;
char *buf;
net_driver_state_t *net_st = &networking_driver_st;
struct netplay_room *host_room = &net_st->host_room;
buf = base64(netplay->mitm_session_id.unique,
sizeof(netplay->mitm_session_id.unique), &flen);
if (!buf)
goto failure;
strlcpy(host_room->mitm_session, buf,
sizeof(host_room->mitm_session));
free(buf);
}
/* Clients get device info from the server */
for (i = 0; i < MAX_INPUT_DEVICES; i++)
{
uint32_t dtype = input_config_get_device(i);
netplay->config_devices[i] = dtype;
if ((dtype&RETRO_DEVICE_MASK) == RETRO_DEVICE_KEYBOARD)
{
netplay->have_updown_device = true;
netplay_key_hton_init();
}
if (dtype != RETRO_DEVICE_NONE && !netplay_expected_input_size(netplay, 1<<i))
RARCH_WARN("[Netplay] Netplay does not support input device %u\n", i+1);
}
}
else
{
/* Start our handshake */
netplay_handshake_init_send(netplay, &netplay->connections[0],
LOW_NETPLAY_PROTOCOL_VERSION);
netplay->connections[0].mode = NETPLAY_CONNECTION_INIT;
netplay->self_mode = NETPLAY_CONNECTION_INIT;
}
return netplay;
failure:
netplay_free(netplay);
return NULL;
}
/**
* netplay_free
* @netplay : pointer to netplay object
*
* Frees netplay data/
*/
void netplay_free(netplay_t *netplay)
{
size_t i;
if (netplay->listen_fd >= 0)
socket_close(netplay->listen_fd);
if (netplay->mitm_pending)
{
for (i = 0; i < NETPLAY_MITM_MAX_PENDING; i++)
{
int fd = netplay->mitm_pending->fds[i];
if (fd >= 0)
socket_close(fd);
}
freeaddrinfo_retro(netplay->mitm_pending->base_addr);
free(netplay->mitm_pending);
}
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active)
{
socket_close(connection->fd);
netplay_deinit_socket_buffer(&connection->send_packet_buffer);
netplay_deinit_socket_buffer(&connection->recv_packet_buffer);
}
}
if (netplay->connections && netplay->connections != &netplay->one_connection)
free(netplay->connections);
if (netplay->buffer)
{
for (i = 0; i < netplay->buffer_size; i++)
netplay_delta_frame_free(&netplay->buffer[i]);
free(netplay->buffer);
}
if (netplay->zbuffer)
free(netplay->zbuffer);
if (netplay->compress_nil.compression_stream)
netplay->compress_nil.compression_backend->stream_free(
netplay->compress_nil.compression_stream);
if (netplay->compress_nil.decompression_stream)
netplay->compress_nil.decompression_backend->stream_free(
netplay->compress_nil.decompression_stream);
if (netplay->compress_zlib.compression_stream)
netplay->compress_zlib.compression_backend->stream_free(netplay->compress_zlib.compression_stream);
if (netplay->compress_zlib.decompression_stream)
netplay->compress_zlib.decompression_backend->stream_free(netplay->compress_zlib.decompression_stream);
if (netplay->addr)
freeaddrinfo_retro(netplay->addr);
free(netplay);
}
/**
* netplay_send_savestate
* @netplay : pointer to netplay object
* @serial_info : the savestate being loaded
* @cx : compression type
* @z : compression backend to use
*
* Send a loaded savestate to those connected peers using the given compression
* scheme.
*/
static void netplay_send_savestate(netplay_t *netplay,
retro_ctx_serialize_info_t *serial_info, uint32_t cx,
struct compression_transcoder *z)
{
uint32_t header[4];
uint32_t rd, wn;
size_t i;
/* Compress it */
z->compression_backend->set_in(z->compression_stream,
(const uint8_t*)serial_info->data_const, (uint32_t)serial_info->size);
z->compression_backend->set_out(z->compression_stream,
netplay->zbuffer, (uint32_t)netplay->zbuffer_size);
if (!z->compression_backend->trans(z->compression_stream, true, &rd,
&wn, NULL))
{
/* Catastrophe! */
for (i = 0; i < netplay->connections_size; i++)
netplay_hangup(netplay, &netplay->connections[i]);
return;
}
/* Send it to relevant peers */
header[0] = htonl(NETPLAY_CMD_LOAD_SAVESTATE);
header[1] = htonl(wn + 2*sizeof(uint32_t));
header[2] = htonl(netplay->run_frame_count);
header[3] = htonl(serial_info->size);
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (!connection->active ||
connection->mode < NETPLAY_CONNECTION_CONNECTED ||
connection->compression_supported != cx) continue;
if (!netplay_send(&connection->send_packet_buffer, connection->fd, header,
sizeof(header)) ||
!netplay_send(&connection->send_packet_buffer, connection->fd,
netplay->zbuffer, wn))
netplay_hangup(netplay, connection);
}
}
void netplay_frontend_paused(netplay_t *netplay, bool paused)
{
size_t i;
uint32_t paused_ct = 0;
netplay->local_paused = paused;
/* Communicating this is a bit odd: If exactly one other connection is
* paused, then we must tell them that we're unpaused, as from their
* perspective we are. If more than one other connection is paused, then our
* status as proxy means we are NOT unpaused to either of them. */
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active && connection->paused)
paused_ct++;
}
if (paused_ct > 1)
return;
/* Send our unpaused status. Must send manually because we must immediately
* flush the buffer: If we're paused, we won't be polled. */
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if ( connection->active
&& connection->mode >= NETPLAY_CONNECTION_CONNECTED)
{
if (paused)
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_PAUSE,
netplay->nick, NETPLAY_NICK_LEN);
else
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_RESUME,
NULL, 0);
/* We're not going to be polled, so we need to
* flush this command now */
netplay_send_flush(&connection->send_packet_buffer,
connection->fd, true);
}
}
}
/**
* netplay_force_future
* @netplay : pointer to netplay object
*
* Force netplay to ignore all past input, typically because we've just loaded
* a state or reset.
*/
static void netplay_force_future(netplay_t *netplay)
{
/* Wherever we're inputting, that's where we consider our state to be loaded */
netplay->run_ptr = netplay->self_ptr;
netplay->run_frame_count = netplay->self_frame_count;
/* We need to ignore any intervening data from the other side,
* and never rewind past this */
netplay_update_unread_ptr(netplay);
if (netplay->unread_frame_count < netplay->run_frame_count)
{
uint32_t client;
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(netplay->connected_players & (1 << client)))
continue;
if (netplay->read_frame_count[client] < netplay->run_frame_count)
{
netplay->read_ptr[client] = netplay->run_ptr;
netplay->read_frame_count[client] = netplay->run_frame_count;
}
}
if (netplay->server_frame_count < netplay->run_frame_count)
{
netplay->server_ptr = netplay->run_ptr;
netplay->server_frame_count = netplay->run_frame_count;
}
netplay_update_unread_ptr(netplay);
}
if (netplay->other_frame_count < netplay->run_frame_count)
{
netplay->other_ptr = netplay->run_ptr;
netplay->other_frame_count = netplay->run_frame_count;
}
}
void netplay_core_reset(netplay_t *netplay)
{
size_t i;
uint32_t cmd[3];
/* Ignore past input */
netplay_force_future(netplay);
/* Request that our peers reset */
cmd[0] = htonl(NETPLAY_CMD_RESET);
cmd[1] = htonl(sizeof(uint32_t));
cmd[2] = htonl(netplay->self_frame_count);
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (!connection->active ||
connection->mode < NETPLAY_CONNECTION_CONNECTED) continue;
if (!netplay_send(&connection->send_packet_buffer, connection->fd, cmd,
sizeof(cmd)))
netplay_hangup(netplay, connection);
}
}
void netplay_load_savestate(netplay_t *netplay,
retro_ctx_serialize_info_t *serial_info, bool save)
{
retro_ctx_serialize_info_t tmp_serial_info;
netplay_force_future(netplay);
/* Record it in our own buffer */
if (save || !serial_info)
{
/* TODO/FIXME: This is a critical failure! */
if (!netplay_delta_frame_ready(netplay,
&netplay->buffer[netplay->run_ptr], netplay->run_frame_count))
return;
if (!serial_info)
{
tmp_serial_info.size = netplay->state_size;
tmp_serial_info.data = netplay->buffer[netplay->run_ptr].state;
if (!core_serialize(&tmp_serial_info))
return;
tmp_serial_info.data_const = tmp_serial_info.data;
serial_info = &tmp_serial_info;
}
else
{
if (serial_info->size <= netplay->state_size)
memcpy(netplay->buffer[netplay->run_ptr].state,
serial_info->data_const, serial_info->size);
}
}
/* Don't send it if we're expected to be desynced */
if (netplay->desync)
return;
/* If we can't send it to the peer, loading a state was a bad idea */
if (netplay->quirks & (
NETPLAY_QUIRK_NO_SAVESTATES
| NETPLAY_QUIRK_NO_TRANSMISSION))
return;
/* Send this to every peer */
if (netplay->compress_nil.compression_backend)
netplay_send_savestate(netplay, serial_info, 0, &netplay->compress_nil);
if (netplay->compress_zlib.compression_backend)
netplay_send_savestate(netplay, serial_info, NETPLAY_COMPRESSION_ZLIB,
&netplay->compress_zlib);
}
void netplay_toggle_play_spectate(netplay_t *netplay)
{
switch (netplay->self_mode)
{
case NETPLAY_CONNECTION_PLAYING:
case NETPLAY_CONNECTION_SLAVE:
{
/* Switch to spectator mode immediately.
Host switches to spectator on netplay_cmd_mode. */
if (!netplay->is_server)
{
uint32_t device;
netplay->self_mode = NETPLAY_CONNECTION_SPECTATING;
netplay->self_devices = 0;
netplay->connected_players &= ~(1<<netplay->self_client_num);
netplay->client_devices[netplay->self_client_num] = 0;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
netplay->device_clients[device] &= ~(1<<netplay->self_client_num);
/* Announce it */
announce_play_spectate(netplay,
NULL, NETPLAY_CONNECTION_SPECTATING, 0, -1);
}
netplay_cmd_mode(netplay, NETPLAY_CONNECTION_SPECTATING);
}
break;
case NETPLAY_CONNECTION_SPECTATING:
/* Switch only after getting permission */
netplay_cmd_mode(netplay, NETPLAY_CONNECTION_PLAYING);
break;
default:
break;
}
}
int16_t netplay_input_state(netplay_t *netplay,
unsigned port, unsigned device,
unsigned idx, unsigned id)
{
struct delta_frame *delta;
netplay_input_state_t istate;
const uint32_t *curr_input_state = NULL;
size_t ptr =
netplay->is_replay
? netplay->replay_ptr
: netplay->run_ptr;
if (port >= MAX_INPUT_DEVICES)
return 0;
/* If the port doesn't seem to correspond to the device, "correct" it. This
* is common with devices that typically only have one instance, such as
* keyboards, mice and lightguns. */
if (device != RETRO_DEVICE_JOYPAD &&
(netplay->config_devices[port]&RETRO_DEVICE_MASK) != device)
{
for (port = 0; port < MAX_INPUT_DEVICES; port++)
{
if ((netplay->config_devices[port]&RETRO_DEVICE_MASK) == device)
break;
}
if (port == MAX_INPUT_DEVICES)
return 0;
}
delta = &netplay->buffer[ptr];
istate = delta->resolved_input[port];
if (!istate || !istate->used || istate->size == 0)
return 0;
curr_input_state = istate->data;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
if (id == RETRO_DEVICE_ID_JOYPAD_MASK)
return curr_input_state[0];
return ((1 << id) & curr_input_state[0]) ? 1 : 0;
case RETRO_DEVICE_ANALOG:
if (istate->size == 3)
{
uint32_t state = curr_input_state[1 + idx];
return (int16_t)(uint16_t)(state >> (id * 16));
}
break;
case RETRO_DEVICE_MOUSE:
case RETRO_DEVICE_LIGHTGUN:
if (istate->size == 2)
{
if (id <= RETRO_DEVICE_ID_MOUSE_Y)
return (int16_t)(uint16_t)(curr_input_state[1] >> (id * 16));
return ((1 << id) & curr_input_state[0]) ? 1 : 0;
}
break;
case RETRO_DEVICE_KEYBOARD:
{
unsigned key = netplay_key_hton(id);
if (key != NETPLAY_KEY_UNKNOWN)
{
unsigned word = key / 32;
unsigned bit = key % 32;
if (word <= istate->size)
return ((UINT32_C(1) << bit) & curr_input_state[word]) ? 1 : 0;
}
}
break;
default:
break;
}
return 0;
}
/**
* get_self_input_state:
* @netplay : pointer to netplay object
*
* Grab our own input state and send this frame's input state (self and remote)
* over the network
*
* Returns: true (1) if successful, otherwise false (0).
*/
static bool get_self_input_state(
bool block_libretro_input,
netplay_t *netplay)
{
unsigned i;
struct delta_frame *ptr = &netplay->buffer[netplay->self_ptr];
netplay_input_state_t istate = NULL;
uint32_t devices, used_devices = 0, devi, dev_type, local_device;
if (!netplay_delta_frame_ready(netplay, ptr, netplay->self_frame_count))
return false;
/* We've already read this frame! */
if (ptr->have_local)
return true;
devices = netplay->self_devices;
used_devices = 0;
for (devi = 0; devi < MAX_INPUT_DEVICES; devi++)
{
if (!(devices & (1 << devi)))
continue;
/* Find an appropriate local device */
dev_type = netplay->config_devices[devi]&RETRO_DEVICE_MASK;
for (local_device = 0; local_device < MAX_INPUT_DEVICES; local_device++)
{
if (used_devices & (1 << local_device))
continue;
if ((netplay->config_devices[local_device]&RETRO_DEVICE_MASK) == dev_type)
break;
}
if (local_device == MAX_INPUT_DEVICES)
local_device = 0;
used_devices |= (1 << local_device);
istate = netplay_input_state_for(&ptr->real_input[devi],
/* If we're a slave, we write our own input to MAX_CLIENTS to keep it separate */
(netplay->self_mode==NETPLAY_CONNECTION_SLAVE)?MAX_CLIENTS:netplay->self_client_num,
netplay_expected_input_size(netplay, 1 << devi),
true, false);
if (!istate)
continue; /* FIXME: More severe? */
/* First frame we always give zero input since relying on
* input from first frame screws up when we use -F 0. */
if ( !block_libretro_input
&& netplay->self_frame_count > 0)
{
uint32_t *state = istate->data;
retro_input_state_t cb = netplay->cbs.state_cb;
unsigned dtype = netplay->config_devices[devi]&RETRO_DEVICE_MASK;
switch (dtype)
{
case RETRO_DEVICE_ANALOG:
for (i = 0; i < 2; i++)
{
int16_t tmp_x = cb(local_device,
RETRO_DEVICE_ANALOG, (unsigned)i, 0);
int16_t tmp_y = cb(local_device,
RETRO_DEVICE_ANALOG, (unsigned)i, 1);
state[1 + i] = (uint16_t)tmp_x | (((uint16_t)tmp_y) << 16);
}
/* no break */
case RETRO_DEVICE_JOYPAD:
for (i = 0; i <= RETRO_DEVICE_ID_JOYPAD_R3; i++)
{
int16_t tmp = cb(local_device,
RETRO_DEVICE_JOYPAD, 0, (unsigned)i);
state[0] |= tmp ? 1 << i : 0;
}
break;
case RETRO_DEVICE_MOUSE:
case RETRO_DEVICE_LIGHTGUN:
{
int16_t tmp_x = cb(local_device, dtype, 0, 0);
int16_t tmp_y = cb(local_device, dtype, 0, 1);
state[1] = (uint16_t)tmp_x | (((uint16_t)tmp_y) << 16);
for (i = 2;
i <= (unsigned)((dtype == RETRO_DEVICE_MOUSE) ?
RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN :
RETRO_DEVICE_ID_LIGHTGUN_START);
i++)
{
int16_t tmp = cb(local_device, dtype, 0,
(unsigned) i);
state[0] |= tmp ? 1 << i : 0;
}
break;
}
case RETRO_DEVICE_KEYBOARD:
{
unsigned key, word = 0, bit = 1;
for (key = 1; key < NETPLAY_KEY_LAST; key++)
{
state[word] |=
cb(local_device, RETRO_DEVICE_KEYBOARD, 0,
NETPLAY_KEY_NTOH(key)) ?
(UINT32_C(1) << bit) : 0;
bit++;
if (bit >= 32)
{
bit = 0;
word++;
if (word >= istate->size)
break;
}
}
break;
}
}
}
}
ptr->have_local = true;
if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING)
{
ptr->have_real[netplay->self_client_num] = true;
netplay->read_ptr[netplay->self_client_num] = NEXT_PTR(netplay->self_ptr);
netplay->read_frame_count[netplay->self_client_num] = netplay->self_frame_count + 1;
}
/* And send this input to our peers */
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active && connection->mode >= NETPLAY_CONNECTION_CONNECTED)
netplay_send_cur_input(netplay, &netplay->connections[i]);
}
/* Handle any delayed state changes */
if (netplay->is_server)
netplay_delayed_state_change(netplay);
return true;
}
bool netplay_poll(
bool block_libretro_input,
void *settings_data,
netplay_t *netplay)
{
size_t i;
int res;
uint32_t client;
if (!get_self_input_state(block_libretro_input, netplay))
goto catastrophe;
/* If we're not connected, we're done */
if (netplay->self_mode == NETPLAY_CONNECTION_NONE)
return true;
/* Read Netplay input, block if we're configured to stall for input every
* frame */
netplay_update_unread_ptr(netplay);
if (netplay->stateless_mode &&
(netplay->connected_players>1) &&
netplay->unread_frame_count <= netplay->run_frame_count)
res = netplay_poll_net_input(netplay, true);
else
res = netplay_poll_net_input(netplay, false);
if (res == -1)
goto catastrophe;
/* Resolve and/or simulate the input if we don't have real input */
netplay_resolve_input(netplay, netplay->run_ptr, false);
/* Handle any slaves */
if (netplay->is_server && netplay->connected_slaves)
netplay_handle_slaves(netplay);
netplay_update_unread_ptr(netplay);
/* Figure out how many frames of input latency we should be using to hide
* network latency */
if (netplay->frame_run_time_avg || netplay->stateless_mode)
{
/* FIXME: Using fixed 60fps for this calculation */
unsigned frames_per_frame = netplay->frame_run_time_avg ?
(16666 / netplay->frame_run_time_avg) :
0;
unsigned frames_ahead = (netplay->run_frame_count > netplay->unread_frame_count) ?
(netplay->run_frame_count - netplay->unread_frame_count) :
0;
int input_latency_frames_min = netplay->input_latency_frames_min;
int input_latency_frames_max = netplay->input_latency_frames_max;
/* Assume we need a couple frames worth of time to actually run the
* current frame */
if (frames_per_frame > 2)
frames_per_frame -= 2;
else
frames_per_frame = 0;
/* Shall we adjust our latency? */
if (netplay->stateless_mode)
{
/* In stateless mode, we adjust up if we're "close" and down if we
* have a lot of slack */
if (netplay->input_latency_frames < input_latency_frames_min ||
(netplay->unread_frame_count == netplay->run_frame_count + 1 &&
netplay->input_latency_frames < input_latency_frames_max))
netplay->input_latency_frames++;
else if (netplay->input_latency_frames > input_latency_frames_max ||
(netplay->unread_frame_count > netplay->run_frame_count + 2 &&
netplay->input_latency_frames > input_latency_frames_min))
netplay->input_latency_frames--;
}
else if (netplay->input_latency_frames < input_latency_frames_min ||
(frames_per_frame < frames_ahead &&
netplay->input_latency_frames < input_latency_frames_max))
{
/* We can't hide this much network latency with replay, so hide some
* with input latency */
netplay->input_latency_frames++;
}
else if (netplay->input_latency_frames > input_latency_frames_max ||
(frames_per_frame > frames_ahead + 2 &&
netplay->input_latency_frames > input_latency_frames_min))
{
/* We don't need this much latency (any more) */
netplay->input_latency_frames--;
}
}
/* If we're stalled, consider unstalling */
switch (netplay->stall)
{
case NETPLAY_STALL_RUNNING_FAST:
if (netplay->unread_frame_count + NETPLAY_MAX_STALL_FRAMES - 2
> netplay->self_frame_count)
{
netplay->stall = NETPLAY_STALL_NONE;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active && connection->stall)
connection->stall = NETPLAY_STALL_NONE;
}
}
break;
case NETPLAY_STALL_SPECTATOR_WAIT:
if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING || netplay->unread_frame_count > netplay->self_frame_count)
netplay->stall = NETPLAY_STALL_NONE;
break;
case NETPLAY_STALL_INPUT_LATENCY:
/* Just let it recalculate momentarily */
netplay->stall = NETPLAY_STALL_NONE;
break;
case NETPLAY_STALL_SERVER_REQUESTED:
/* See if the stall is done */
if (netplay->connections[0].stall_frame == 0)
{
/* Stop stalling! */
netplay->connections[0].stall = NETPLAY_STALL_NONE;
netplay->stall = NETPLAY_STALL_NONE;
}
else
netplay->connections[0].stall_frame--;
break;
case NETPLAY_STALL_NO_CONNECTION:
/* We certainly haven't fixed this */
break;
default: /* not stalling */
break;
}
/* If we're not stalled, consider stalling */
if (!netplay->stall)
{
/* Have we not read enough latency frames? */
if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING &&
netplay->connected_players &&
netplay->run_frame_count + netplay->input_latency_frames > netplay->self_frame_count)
{
netplay->stall = NETPLAY_STALL_INPUT_LATENCY;
netplay->stall_time = 0;
}
/* Are we too far ahead? */
if (netplay->unread_frame_count + NETPLAY_MAX_STALL_FRAMES
<= netplay->self_frame_count)
{
netplay->stall = NETPLAY_STALL_RUNNING_FAST;
netplay->stall_time = cpu_features_get_time_usec();
/* Figure out who to blame */
if (netplay->is_server)
{
for (client = 1; client < MAX_CLIENTS; client++)
{
struct netplay_connection *connection;
if (!(netplay->connected_players & (1 << client)))
continue;
if (netplay->read_frame_count[client] > netplay->unread_frame_count)
continue;
connection = &netplay->connections[client-1];
if (connection->active &&
connection->mode == NETPLAY_CONNECTION_PLAYING)
{
connection->stall = NETPLAY_STALL_RUNNING_FAST;
connection->stall_time = netplay->stall_time;
}
}
}
}
/* If we're a spectator, are we ahead at all? */
if (!netplay->is_server &&
(netplay->self_mode == NETPLAY_CONNECTION_SPECTATING ||
netplay->self_mode == NETPLAY_CONNECTION_SLAVE) &&
netplay->unread_frame_count <= netplay->self_frame_count)
{
netplay->stall = NETPLAY_STALL_SPECTATOR_WAIT;
netplay->stall_time = cpu_features_get_time_usec();
}
}
/* If we're stalling, consider disconnection */
if (netplay->stall && netplay->stall_time)
{
retro_time_t now = cpu_features_get_time_usec();
/* Don't stall out while they're paused */
if (netplay->remote_paused)
netplay->stall_time = now;
else if (now - netplay->stall_time >=
(netplay->is_server ? MAX_SERVER_STALL_TIME_USEC :
MAX_CLIENT_STALL_TIME_USEC))
{
/* Stalled out! */
if (netplay->is_server)
{
bool fixed = false;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active &&
connection->mode == NETPLAY_CONNECTION_PLAYING &&
connection->stall)
{
netplay_hangup(netplay, connection);
fixed = true;
}
}
if (fixed)
{
/* Not stalled now :) */
netplay->stall = NETPLAY_STALL_NONE;
return true;
}
}
else
goto catastrophe;
return false;
}
}
return true;
catastrophe:
for (i = 0; i < netplay->connections_size; i++)
netplay_hangup(netplay, &netplay->connections[i]);
return false;
}
bool netplay_is_alive(netplay_t *netplay)
{
return (netplay->is_server) ||
(!netplay->is_server &&
netplay->self_mode >= NETPLAY_CONNECTION_CONNECTED);
}
bool netplay_should_skip(netplay_t *netplay)
{
if (!netplay)
return false;
return netplay->is_replay
&& (netplay->self_mode >= NETPLAY_CONNECTION_CONNECTED);
}
void netplay_post_frame(netplay_t *netplay)
{
size_t i;
netplay_update_unread_ptr(netplay);
netplay_sync_post_frame(netplay, false);
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active &&
!netplay_send_flush(&connection->send_packet_buffer, connection->fd,
false))
netplay_hangup(netplay, connection);
}
}
bool init_netplay_deferred(const char *server, unsigned port, const char *mitm_session)
{
net_driver_state_t *net_st = &networking_driver_st;
if (string_is_empty(server) || !port)
{
net_st->netplay_client_deferred = false;
return false;
}
strlcpy(net_st->server_address_deferred, server,
sizeof(net_st->server_address_deferred));
net_st->server_port_deferred = port;
strlcpy(net_st->server_session_deferred, mitm_session,
sizeof(net_st->server_session_deferred));
net_st->netplay_client_deferred = true;
return true;
}
/**
* input_poll_net
*
* Poll the network if necessary.
*/
void input_poll_net(void)
{
net_driver_state_t *net_st = &networking_driver_st;
netplay_t *netplay = net_st->data;
if (!netplay_should_skip(netplay) && netplay && netplay->can_poll)
{
input_driver_state_t
*input_st = input_state_get_ptr();
netplay->can_poll = false;
netplay_poll(
input_st->block_libretro_input,
config_get_ptr(),
netplay);
}
}
/* Netplay polling callbacks */
void video_frame_net(const void *data, unsigned width,
unsigned height, size_t pitch)
{
net_driver_state_t *net_st = &networking_driver_st;
netplay_t *netplay = net_st->data;
if (!netplay_should_skip(netplay))
netplay->cbs.frame_cb(data, width, height, pitch);
}
void audio_sample_net(int16_t left, int16_t right)
{
net_driver_state_t *net_st = &networking_driver_st;
netplay_t *netplay = net_st->data;
if (!netplay_should_skip(netplay) && !netplay->stall)
netplay->cbs.sample_cb(left, right);
}
size_t audio_sample_batch_net(const int16_t *data, size_t frames)
{
net_driver_state_t *net_st = &networking_driver_st;
netplay_t *netplay = net_st->data;
if (!netplay_should_skip(netplay) && !netplay->stall)
return netplay->cbs.sample_batch_cb(data, frames);
return frames;
}
static void netplay_announce_cb(retro_task_t *task,
void *task_data, void *user_data, const char *error)
{
char *buf_start, *buf;
size_t remaining;
net_driver_state_t *net_st = &networking_driver_st;
struct netplay_room *host_room = &net_st->host_room;
http_transfer_data_t *data = (http_transfer_data_t*)task_data;
bool first = !host_room->id;
if (error)
return;
if (!data || !data->data || !data->len)
return;
if (data->status != 200)
return;
buf_start = (char*)malloc(data->len);
if (!buf_start)
return;
memcpy(buf_start, data->data, data->len);
buf = buf_start;
remaining = data->len;
do
{
char *lnbreak, *delim;
char *key, *value;
lnbreak = (char*) memchr(buf, '\n', remaining);
if (!lnbreak)
break;
*lnbreak++ = '\0';
delim = (char*) strchr(buf, '=');
if (delim)
{
*delim++ = '\0';
key = buf;
value = delim;
if (!string_is_empty(key) && !string_is_empty(value))
{
if (string_is_equal(key, "id"))
host_room->id = (int)strtol(value, NULL, 10);
else if (string_is_equal(key, "username"))
strlcpy(host_room->nickname, value, sizeof(host_room->nickname));
else if (string_is_equal(key, "ip"))
strlcpy(host_room->address, value, sizeof(host_room->address));
else if (string_is_equal(key, "port"))
host_room->port = (int)strtol(value, NULL, 10);
else if (string_is_equal(key, "core_name"))
strlcpy(host_room->corename, value, sizeof(host_room->corename));
else if (string_is_equal(key, "frontend"))
strlcpy(host_room->frontend, value, sizeof(host_room->frontend));
else if (string_is_equal(key, "core_version"))
strlcpy(host_room->coreversion, value, sizeof(host_room->coreversion));
else if (string_is_equal(key, "game_name"))
strlcpy(host_room->gamename, value, sizeof(host_room->gamename));
else if (string_is_equal(key, "game_crc"))
host_room->gamecrc = (int)strtoul(value, NULL, 16);
else if (string_is_equal(key, "host_method"))
host_room->host_method = (int)strtol(value, NULL, 10);
else if (string_is_equal(key, "has_password"))
host_room->has_password = string_is_equal_noncase(value, "true") ||
string_is_equal(value, "1");
else if (string_is_equal(key, "has_spectate_password"))
host_room->has_spectate_password = string_is_equal_noncase(value, "true") ||
string_is_equal(value, "1");
else if (string_is_equal(key, "retroarch_version"))
strlcpy(host_room->retroarch_version, value,
sizeof(host_room->retroarch_version));
else if (string_is_equal(key, "country"))
strlcpy(host_room->country, value, sizeof(host_room->country));
else if (string_is_equal(key, "connectable"))
host_room->connectable = string_is_equal_noncase(value, "true") ||
string_is_equal(value, "1");
}
}
remaining -= (size_t)lnbreak - (size_t)buf;
buf = lnbreak;
} while (remaining);
free(buf_start);
/* Warn only on the first announce. */
if (!host_room->connectable && first)
{
const char *dmsg = msg_hash_to_str(MSG_ROOM_NOT_CONNECTABLE);
RARCH_WARN("[Netplay] %s\n", dmsg);
runloop_msg_queue_push(dmsg, 1, 180, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
#ifdef HAVE_PRESENCE
presence_userdata_t userdata;
userdata.status = PRESENCE_NETPLAY_HOSTING;
command_event(CMD_EVENT_PRESENCE_UPDATE, &userdata);
#endif
}
static void netplay_announce(netplay_t *netplay)
{
char buf[8192];
const frontend_ctx_driver_t *frontend_drv;
char frontend_architecture[PATH_MAX_LENGTH];
char frontend_architecture_tmp[32];
uint32_t content_crc;
char *username = NULL;
char *corename = NULL;
char *coreversion = NULL;
char *gamename = NULL;
char *subsystemname = NULL;
char *frontend_ident = NULL;
char *mitm_session = NULL;
const char *mitm_custom_addr = "";
int mitm_custom_port = 0;
int is_mitm = 0;
settings_t *settings = config_get_ptr();
net_driver_state_t *net_st = &networking_driver_st;
struct netplay_room *host_room = &net_st->host_room;
struct retro_system_info *system = &runloop_state_get_ptr()->system.info;
struct string_list *subsystem = path_get_subsystem_list();
#ifndef NETPLAY_TEST_BUILD
const char *url = "http://lobby.libretro.com/add";
#else
const char *url = "http://lobbytest.libretro.com/add";
#endif
net_http_urlencode(&username, netplay->nick);
net_http_urlencode(&corename, system->library_name);
net_http_urlencode(&coreversion, system->library_version);
if (subsystem && subsystem->size > 0)
{
unsigned i;
buf[0] = '\0';
for (i = 0;;)
{
strlcat(buf, path_basename(subsystem->elems[i++].data), sizeof(buf));
if (i >= subsystem->size)
break;
strlcat(buf, "|", sizeof(buf));
}
net_http_urlencode(&gamename, buf);
net_http_urlencode(&subsystemname, path_get(RARCH_PATH_SUBSYSTEM));
content_crc = 0;
}
else
{
const char *base = path_basename(path_get(RARCH_PATH_BASENAME));
net_http_urlencode(&gamename,
!string_is_empty(base) ? base : "N/A");
/* TODO/FIXME - subsystem should be implemented later? */
net_http_urlencode(&subsystemname, "N/A");
content_crc = content_get_crc();
}
frontend_drv =
(const frontend_ctx_driver_t*)frontend_driver_get_cpu_architecture_str(
frontend_architecture_tmp, sizeof(frontend_architecture_tmp));
if (frontend_drv)
snprintf(frontend_architecture,
sizeof(frontend_architecture),
"%s %s",
frontend_drv->ident,
frontend_architecture_tmp);
else
strlcpy(frontend_architecture,
"N/A",
sizeof(frontend_architecture));
net_http_urlencode(&frontend_ident, frontend_architecture);
if (!string_is_empty(host_room->mitm_session))
{
is_mitm = 1;
net_http_urlencode(&mitm_session, host_room->mitm_session);
if (string_is_equal(host_room->mitm_handle, "custom"))
{
mitm_custom_addr = host_room->mitm_address;
mitm_custom_port = host_room->mitm_port;
}
}
else
{
net_http_urlencode(&mitm_session, "");
}
snprintf(buf, sizeof(buf),
"username=%s&"
"core_name=%s&"
"core_version=%s&"
"game_name=%s&"
"game_crc=%08lX&"
"port=%hu&"
"mitm_server=%s&"
"has_password=%d&"
"has_spectate_password=%d&"
"force_mitm=%d&"
"retroarch_version=%s&"
"frontend=%s&"
"subsystem_name=%s&"
"mitm_session=%s&"
"mitm_custom_addr=%s&"
"mitm_custom_port=%d",
username,
corename,
coreversion,
gamename,
(unsigned long)content_crc,
netplay->ext_tcp_port,
host_room->mitm_handle,
!string_is_empty(settings->paths.netplay_password) ? 1 : 0,
!string_is_empty(settings->paths.netplay_spectate_password) ? 1 : 0,
is_mitm,
PACKAGE_VERSION,
frontend_ident,
subsystemname,
mitm_session,
mitm_custom_addr,
mitm_custom_port);
free(username);
free(corename);
free(coreversion);
free(gamename);
free(subsystemname);
free(frontend_ident);
free(mitm_session);
task_push_http_post_transfer(url, buf, true, NULL,
netplay_announce_cb, NULL);
}
static void netplay_mitm_query_cb(retro_task_t *task, void *task_data,
void *user_data, const char *error)
{
char *buf_start, *buf;
size_t remaining;
net_driver_state_t *net_st = (net_driver_state_t*)&networking_driver_st;
struct netplay_room *host_room = (struct netplay_room*)&net_st->host_room;
http_transfer_data_t *data = (http_transfer_data_t*)task_data;
if (error)
return;
if (!data || !data->data || !data->len)
return;
if (data->status != 200)
return;
buf_start = (char*)malloc(data->len);
if (!buf_start)
return;
memcpy(buf_start, data->data, data->len);
buf = buf_start;
remaining = data->len;
do
{
char *delim = NULL;
char *key = NULL;
char *value = NULL;
char *lnbreak = (char*) memchr(buf, '\n', remaining);
if (!lnbreak)
break;
*lnbreak++ = '\0';
delim = (char*)strchr(buf, '=');
if (delim)
{
*delim++ = '\0';
key = buf;
value = delim;
if (!string_is_empty(key) && !string_is_empty(value))
{
if (string_is_equal(key, "tunnel_addr"))
strlcpy(host_room->mitm_address, value,
sizeof(host_room->mitm_address));
else if (string_is_equal(key, "tunnel_port"))
host_room->mitm_port = (int)strtol(value, NULL, 10);
}
}
remaining -= (size_t)lnbreak - (size_t)buf;
buf = lnbreak;
} while (remaining);
free(buf_start);
}
static bool netplay_mitm_query(const char *mitm_name)
{
net_driver_state_t *net_st = &networking_driver_st;
struct netplay_room *host_room = &net_st->host_room;
if (string_is_empty(mitm_name))
return false;
/* We don't need to query,
if we are using a custom relay server. */
if (string_is_equal(mitm_name, "custom"))
{
char addr[256];
char sess[sizeof(addr)];
unsigned port = 0;
settings_t *settings = config_get_ptr();
const char *custom_server =
settings->paths.netplay_custom_mitm_server;
addr[0] = '\0';
sess[0] = '\0';
netplay_decode_hostname(custom_server,
addr, &port, sess, sizeof(addr));
if (!port)
port = RARCH_DEFAULT_PORT;
strlcpy(host_room->mitm_address, addr,
sizeof(host_room->mitm_address));
host_room->mitm_port = port;
}
else
{
char query[512];
#ifndef NETPLAY_TEST_BUILD
const char *url = "http://lobby.libretro.com/tunnel";
#else
const char *url = "http://lobbytest.libretro.com/tunnel";
#endif
snprintf(query, sizeof(query), "%s?name=%s", url, mitm_name);
if (!task_push_http_transfer(query,
true, NULL, netplay_mitm_query_cb, NULL))
return false;
/* Make sure we've the tunnel address before continuing. */
task_queue_wait(NULL, NULL);
}
return !string_is_empty(host_room->mitm_address) &&
host_room->mitm_port;
}
int16_t input_state_net(unsigned port, unsigned device,
unsigned idx, unsigned id)
{
net_driver_state_t *net_st = &networking_driver_st;
netplay_t *netplay = net_st->data;
if (netplay)
{
if (netplay_is_alive(netplay))
return netplay_input_state(netplay, port, device, idx, id);
return netplay->cbs.state_cb(port, device, idx, id);
}
return 0;
}
/* ^^^ Netplay polling callbacks */
/**
* netplay_disconnect
* @netplay : pointer to netplay object
*
* Disconnect netplay.
*
* Returns: true (1) if successful. At present, cannot fail.
**/
static void netplay_disconnect(netplay_t *netplay)
{
size_t i;
for (i = 0; i < netplay->connections_size; i++)
netplay_hangup(netplay, &netplay->connections[i]);
deinit_netplay();
#ifdef HAVE_PRESENCE
presence_userdata_t userdata;
userdata.status = PRESENCE_NETPLAY_NETPLAY_STOPPED;
command_event(CMD_EVENT_PRESENCE_UPDATE, &userdata);
#endif
}
/**
* netplay_pre_frame:
* @netplay : pointer to netplay object
*
* Pre-frame for Netplay.
* Call this before running retro_run().
*
* Returns: true (1) if the frontend is cleared to emulate the frame, false (0)
* if we're stalled or paused
**/
static bool netplay_pre_frame(
bool netplay_public_announce,
bool netplay_use_mitm_server,
netplay_t *netplay)
{
bool netplay_force_disconnect = false;
bool sync_stalled = false;
net_driver_state_t *net_st = &networking_driver_st;
retro_assert(netplay);
if (netplay->is_server)
{
if (netplay_public_announce)
{
if (++net_st->reannounce % 1200 == 0)
netplay_announce(netplay);
}
/* Make sure that if announcement is turned on mid-game, it gets announced */
else
{
net_st->reannounce = -1;
}
}
else if (netplay->is_connected)
{
if (++net_st->reping % 180 == 0)
request_ping(netplay, &netplay->connections[0]);
}
/* FIXME: This is an ugly way to learn we're not paused anymore */
if (netplay->local_paused)
netplay_frontend_paused(netplay, false);
/* Are we ready now? */
if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
netplay_try_init_serialization(netplay);
#ifdef HAVE_NETPLAYDISCOVERY
if (netplay->is_server && !netplay_use_mitm_server)
{
/* Advertise our server */
if (net_st->lan_ad_server_fd >= 0 ||
init_lan_ad_server_socket())
netplay_lan_ad_server(netplay);
}
#endif
sync_stalled = !netplay_sync_pre_frame(netplay, &netplay_force_disconnect);
if (netplay_force_disconnect)
{
netplay_disconnect(netplay);
return true;
}
/* If we're disconnected, deinitialize */
if (!netplay->is_server && !netplay->connections[0].active)
{
netplay_disconnect(netplay);
return true;
}
if (sync_stalled ||
((!netplay->is_server || (netplay->connected_players>1)) &&
(netplay->stall || netplay->remote_paused)))
{
/* We may have received data even if we're stalled, so run post-frame
* sync */
netplay_sync_post_frame(netplay, true);
return false;
}
return true;
}
void deinit_netplay(void)
{
net_driver_state_t *net_st = &networking_driver_st;
if (net_st->data)
{
if (net_st->data->nat_traversal)
netplay_deinit_nat_traversal();
netplay_free(net_st->data);
net_st->data = NULL;
net_st->netplay_enabled = false;
net_st->netplay_is_client = false;
#ifdef HAVE_NETPLAYDISCOVERY
deinit_lan_ad_server_socket();
#endif
}
free(net_st->chat);
net_st->chat = NULL;
core_unset_netplay_callbacks();
}
bool init_netplay(const char *server, unsigned port, const char *mitm_session)
{
struct retro_callbacks cbs = {0};
uint64_t serialization_quirks = 0;
uint64_t quirks = 0;
settings_t *settings = config_get_ptr();
net_driver_state_t *net_st = &networking_driver_st;
const char *mitm = NULL;
if (!net_st->netplay_enabled)
return false;
core_set_default_callbacks(&cbs);
if (!core_set_netplay_callbacks())
goto failure;
/* Map the core's quirks to our quirks */
serialization_quirks = core_serialization_quirks();
/* Quirks we don't support! Just disable everything. */
if (serialization_quirks & ~((uint64_t) NETPLAY_QUIRK_MAP_UNDERSTOOD))
quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
if (serialization_quirks & NETPLAY_QUIRK_MAP_NO_SAVESTATES)
quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
if (serialization_quirks & NETPLAY_QUIRK_MAP_NO_TRANSMISSION)
quirks |= NETPLAY_QUIRK_NO_TRANSMISSION;
if (serialization_quirks & NETPLAY_QUIRK_MAP_INITIALIZATION)
quirks |= NETPLAY_QUIRK_INITIALIZATION;
if (serialization_quirks & NETPLAY_QUIRK_MAP_ENDIAN_DEPENDENT)
quirks |= NETPLAY_QUIRK_ENDIAN_DEPENDENT;
if (serialization_quirks & NETPLAY_QUIRK_MAP_PLATFORM_DEPENDENT)
quirks |= NETPLAY_QUIRK_PLATFORM_DEPENDENT;
if (!net_st->netplay_is_client)
{
struct netplay_room *host_room = &net_st->host_room;
memset(host_room, 0, sizeof(*host_room));
host_room->connectable = true;
server = NULL;
if (settings->bools.netplay_use_mitm_server)
{
const char *mitm_handle = settings->arrays.netplay_mitm_server;
if (netplay_mitm_query(mitm_handle))
{
/* We want to cache the MITM server handle in order to
prevent sending the wrong one to the lobby server if
we change its config mid-session. */
strlcpy(host_room->mitm_handle, mitm_handle,
sizeof(host_room->mitm_handle));
mitm = host_room->mitm_address;
port = host_room->mitm_port;
}
else
{
RARCH_WARN("[Netplay] Failed to get tunnel information. Switching to direct mode.\n");
}
}
if (!port)
port = RARCH_DEFAULT_PORT;
}
else
{
if (net_st->netplay_client_deferred)
{
server = net_st->server_address_deferred;
port = net_st->server_port_deferred;
mitm_session = net_st->server_session_deferred;
}
}
net_st->netplay_client_deferred = false;
#ifdef HAVE_NETPLAYDISCOVERY
net_st->lan_ad_server_fd = -1;
#endif
net_st->chat = (struct netplay_chat*)calloc(1, sizeof(*net_st->chat));
if (!net_st->chat)
goto failure;
net_st->chat->message_slots = ARRAY_SIZE(net_st->chat->messages);
net_st->data = netplay_new(
server, mitm, port, mitm_session,
/*settings->bools.netplay_stateless_mode,*/
false,
settings->ints.netplay_check_frames,
&cbs,
settings->bools.netplay_nat_traversal,
#ifdef HAVE_DISCORD
discord_get_own_username()
? discord_get_own_username()
:
#endif
settings->paths.username,
quirks);
if (!net_st->data)
goto failure;
net_st->reannounce = 900;
net_st->reping = -1;
if (net_st->data->is_server)
{
runloop_msg_queue_push(
msg_hash_to_str(MSG_WAITING_FOR_CLIENT),
0, 180, false,
NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
if (!settings->bools.netplay_start_as_spectator)
netplay_toggle_play_spectate(net_st->data);
}
return true;
failure:
net_st->netplay_enabled = false;
net_st->netplay_is_client = false;
net_st->netplay_client_deferred = false;
deinit_netplay();
RARCH_ERR("[Netplay] %s\n", msg_hash_to_str(MSG_NETPLAY_FAILED));
runloop_msg_queue_push(
msg_hash_to_str(MSG_NETPLAY_FAILED), 0, 180, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
return false;
}
/**
* netplay_driver_ctl
*
* Frontend access to Netplay functionality
*/
bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data)
{
settings_t *settings = config_get_ptr();
net_driver_state_t *net_st = &networking_driver_st;
netplay_t *netplay = net_st->data;
bool ret = true;
if (net_st->in_netplay)
return true;
net_st->in_netplay = true;
if (!netplay)
{
switch (state)
{
case RARCH_NETPLAY_CTL_ENABLE_SERVER:
net_st->netplay_enabled = true;
net_st->netplay_is_client = false;
goto done;
case RARCH_NETPLAY_CTL_ENABLE_CLIENT:
net_st->netplay_enabled = true;
net_st->netplay_is_client = true;
break;
case RARCH_NETPLAY_CTL_DISABLE:
net_st->netplay_enabled = false;
#ifdef HAVE_PRESENCE
presence_userdata_t userdata;
userdata.status = PRESENCE_NETPLAY_NETPLAY_STOPPED;
command_event(CMD_EVENT_PRESENCE_UPDATE, &userdata);
#endif
goto done;
case RARCH_NETPLAY_CTL_IS_ENABLED:
ret = net_st->netplay_enabled;
goto done;
case RARCH_NETPLAY_CTL_IS_REPLAYING:
case RARCH_NETPLAY_CTL_IS_DATA_INITED:
ret = false;
goto done;
case RARCH_NETPLAY_CTL_IS_SERVER:
ret = net_st->netplay_enabled
&& !net_st->netplay_is_client;
goto done;
case RARCH_NETPLAY_CTL_IS_CONNECTED:
ret = false;
goto done;
case RARCH_NETPLAY_CTL_IS_SPECTATING:
case RARCH_NETPLAY_CTL_IS_PLAYING:
ret = false;
goto done;
default:
goto done;
}
}
switch (state)
{
case RARCH_NETPLAY_CTL_ENABLE_SERVER:
case RARCH_NETPLAY_CTL_ENABLE_CLIENT:
case RARCH_NETPLAY_CTL_IS_DATA_INITED:
goto done;
case RARCH_NETPLAY_CTL_DISABLE:
ret = false;
goto done;
case RARCH_NETPLAY_CTL_IS_ENABLED:
goto done;
case RARCH_NETPLAY_CTL_IS_REPLAYING:
ret = netplay->is_replay;
goto done;
case RARCH_NETPLAY_CTL_IS_SERVER:
ret = net_st->netplay_enabled
&& !net_st->netplay_is_client;
goto done;
case RARCH_NETPLAY_CTL_IS_CONNECTED:
ret = netplay->is_connected;
goto done;
case RARCH_NETPLAY_CTL_IS_SPECTATING:
ret = netplay->self_mode == NETPLAY_CONNECTION_SPECTATING;
break;
case RARCH_NETPLAY_CTL_IS_PLAYING:
ret = netplay->self_mode == NETPLAY_CONNECTION_PLAYING ||
netplay->self_mode == NETPLAY_CONNECTION_SLAVE;
break;
case RARCH_NETPLAY_CTL_POST_FRAME:
netplay_post_frame(netplay);
/* If we're disconnected, deinitialize */
if (!netplay->is_server && !netplay->connections[0].active)
netplay_disconnect(netplay);
break;
case RARCH_NETPLAY_CTL_PRE_FRAME:
ret = netplay_pre_frame(
settings->bools.netplay_public_announce,
netplay->mitm_pending != NULL,
netplay);
goto done;
case RARCH_NETPLAY_CTL_GAME_WATCH:
netplay_toggle_play_spectate(netplay);
break;
case RARCH_NETPLAY_CTL_PLAYER_CHAT:
netplay_input_chat(netplay);
break;
case RARCH_NETPLAY_CTL_ALLOW_PAUSE:
ret = netplay->allow_pausing;
break;
case RARCH_NETPLAY_CTL_PAUSE:
if (netplay->local_paused != true)
netplay_frontend_paused(netplay, true);
break;
case RARCH_NETPLAY_CTL_UNPAUSE:
if (netplay->local_paused != false)
netplay_frontend_paused(netplay, false);
break;
case RARCH_NETPLAY_CTL_LOAD_SAVESTATE:
netplay_load_savestate(netplay, (retro_ctx_serialize_info_t*)data, true);
break;
case RARCH_NETPLAY_CTL_RESET:
netplay_core_reset(netplay);
break;
case RARCH_NETPLAY_CTL_DISCONNECT:
ret = true;
if (netplay)
netplay_disconnect(netplay);
goto done;
case RARCH_NETPLAY_CTL_FINISHED_NAT_TRAVERSAL:
netplay_announce_nat_traversal(netplay);
goto done;
case RARCH_NETPLAY_CTL_DESYNC_PUSH:
netplay->desync++;
break;
case RARCH_NETPLAY_CTL_DESYNC_POP:
if (netplay->desync)
{
netplay->desync--;
if (!netplay->desync)
netplay_load_savestate(netplay, NULL, true);
}
break;
default:
case RARCH_NETPLAY_CTL_NONE:
ret = false;
}
done:
net_st->in_netplay = false;
return ret;
}
/* Netplay Utils */
bool netplay_decode_hostname(const char *hostname,
char *address, unsigned *port, char *session, size_t len)
{
struct string_list *hostname_data;
if (string_is_empty(hostname))
return false;
hostname_data = string_split(hostname, "|");
if (!hostname_data)
return false;
if (hostname_data->size >= 1 &&
!string_is_empty(hostname_data->elems[0].data))
strlcpy(address, hostname_data->elems[0].data, len);
if (hostname_data->size >= 2 &&
!string_is_empty(hostname_data->elems[1].data))
{
unsigned tmp_port = strtoul(hostname_data->elems[1].data, NULL, 10);
if (tmp_port && tmp_port <= 65535)
*port = tmp_port;
}
if (hostname_data->size >= 3 &&
!string_is_empty(hostname_data->elems[2].data))
strlcpy(session, hostname_data->elems[2].data, len);
string_list_free(hostname_data);
return true;
}
bool netplay_is_lan_address(struct sockaddr_in *addr)
{
static const uint32_t subnets[] = {0x0A000000, 0xAC100000, 0xC0A80000};
static const uint32_t masks[] = {0xFF000000, 0xFFF00000, 0xFFFF0000};
size_t i;
uint32_t uaddr;
memcpy(&uaddr, &addr->sin_addr, sizeof(uaddr));
uaddr = ntohl(uaddr);
for (i = 0; i < ARRAY_SIZE(subnets); i++)
if ((uaddr & masks[i]) == subnets[i])
return true;
return false;
}
/* Netplay Widgets */
#ifdef HAVE_GFX_WIDGETS
static void gfx_widget_netplay_chat_iterate(void *user_data,
unsigned width, unsigned height, bool fullscreen,
const char *dir_assets, char *font_path,
bool is_threaded)
{
size_t i;
net_driver_state_t *net_st = &networking_driver_st;
struct netplay_chat *chat = net_st->chat;
struct netplay_chat_buffer *chat_buffer = &net_st->chat_buffer;
if (chat)
{
settings_t *settings = config_get_ptr();
#ifdef HAVE_MENU
bool menu_open = menu_state_get_ptr()->alive;
#endif
bool fade_chat = settings->bools.netplay_fade_chat;
/* Move the messages to a thread-safe buffer
before drawing them. */
for (i = 0; i < ARRAY_SIZE(chat->messages); i++)
{
uint32_t *frames = &chat->messages[i].frames;
uint8_t *alpha = &chat_buffer->messages[i].alpha;
#ifdef HAVE_MENU
/* Don't show chat while in the menu */
if (menu_open)
{
*alpha = 0;
continue;
}
#endif
/* If we are not fading, set alpha to max. */
if (!fade_chat)
{
*alpha = 0xFF;
}
else if (*frames)
{
float alpha_percent = (float) *frames /
(float) NETPLAY_CHAT_FRAME_TIME;
*alpha = (uint8_t) float_max(
alpha_percent * 255.0f, 1.0f);
(*frames)--;
}
else
{
*alpha = 0;
continue;
}
memcpy(chat_buffer->messages[i].nick, chat->messages[i].nick,
sizeof(chat_buffer->messages[i].nick));
memcpy(chat_buffer->messages[i].msg, chat->messages[i].msg,
sizeof(chat_buffer->messages[i].msg));
}
}
/* If we are not in netplay, do nothing. */
else
{
for (i = 0; i < ARRAY_SIZE(chat->messages); i++)
chat_buffer->messages[i].alpha = 0;
}
}
static void gfx_widget_netplay_chat_frame(void *data, void *userdata)
{
size_t i;
video_frame_info_t *video_info = (video_frame_info_t*)data;
dispgfx_widget_t *p_dispwidget = (dispgfx_widget_t*)userdata;
net_driver_state_t *net_st = &networking_driver_st;
struct netplay_chat_buffer *chat_buffer = &net_st->chat_buffer;
int line_height =
p_dispwidget->gfx_widget_fonts.regular.line_height +
p_dispwidget->simple_widget_padding / 3.0f;
int height =
video_info->height - line_height;
for (i = 0; i < ARRAY_SIZE(chat_buffer->messages); i++)
{
char formatted_nick[NETPLAY_CHAT_MAX_SIZE];
char formatted_msg[NETPLAY_CHAT_MAX_SIZE];
int formatted_nick_len;
int formatted_nick_width;
uint8_t alpha = chat_buffer->messages[i].alpha;
const char *nick = chat_buffer->messages[i].nick;
const char *msg = chat_buffer->messages[i].msg;
if (!alpha || string_is_empty(nick) || string_is_empty(msg))
continue;
/* Truncate the message, if necessary. */
formatted_nick_len = snprintf(formatted_nick,
sizeof(formatted_nick), "%s: ", nick);
strlcpy(formatted_msg, msg,
sizeof(formatted_msg) - formatted_nick_len);
formatted_nick_width = font_driver_get_message_width(
p_dispwidget->gfx_widget_fonts.regular.font,
formatted_nick, formatted_nick_len,
1.0f);
/* Draw the nickname first. */
gfx_widgets_draw_text(
&p_dispwidget->gfx_widget_fonts.regular,
formatted_nick,
p_dispwidget->simple_widget_padding,
height,
video_info->width,
video_info->height,
NETPLAY_CHAT_NICKNAME_COLOR | (unsigned) alpha,
TEXT_ALIGN_LEFT,
true);
/* Now draw the message. */
gfx_widgets_draw_text(
&p_dispwidget->gfx_widget_fonts.regular,
formatted_msg,
p_dispwidget->simple_widget_padding + formatted_nick_width,
height,
video_info->width,
video_info->height,
NETPLAY_CHAT_MESSAGE_COLOR | (unsigned) alpha,
TEXT_ALIGN_LEFT,
true);
/* Move up */
height -= line_height;
}
}
static void gfx_widget_netplay_ping_iterate(void *user_data,
unsigned width, unsigned height, bool fullscreen,
const char *dir_assets, char *font_path,
bool is_threaded)
{
settings_t *settings = config_get_ptr();
net_driver_state_t *net_st = &networking_driver_st;
netplay_t *netplay = net_st->data;
#ifdef HAVE_MENU
bool menu_open = menu_state_get_ptr()->alive;
#endif
bool show_ping = settings->bools.netplay_ping_show;
if (!netplay || !show_ping)
{
net_st->latest_ping = -1;
return;
}
/* Don't show the ping counter while in the menu */
#ifdef HAVE_MENU
if (menu_open)
{
net_st->latest_ping = -1;
return;
}
#endif
if (!netplay->is_server && netplay->is_connected)
net_st->latest_ping = netplay->connections[0].ping;
else
net_st->latest_ping = -1;
}
static void gfx_widget_netplay_ping_frame(void *data, void *userdata)
{
video_frame_info_t *video_info = (video_frame_info_t*)data;
dispgfx_widget_t *p_dispwidget = (dispgfx_widget_t*)userdata;
net_driver_state_t *net_st = (net_driver_state_t*)&networking_driver_st;
int ping = net_st->latest_ping;
if (ping >= 0)
{
char ping_str[16];
int ping_len;
int ping_width, total_width;
gfx_display_t *p_disp = (gfx_display_t*)video_info->disp_userdata;
/* Limit ping counter to 999. */
if (ping > 999)
ping = 999;
ping_len = snprintf(ping_str, sizeof(ping_str),
"PING: %d", ping);
ping_width = font_driver_get_message_width(
p_dispwidget->gfx_widget_fonts.regular.font,
ping_str, ping_len, 1.0f);
total_width = ping_width +
p_dispwidget->simple_widget_padding * 2;
gfx_display_set_alpha(p_dispwidget->backdrop_orig,
DEFAULT_BACKDROP);
gfx_display_draw_quad(
p_disp,
video_info->userdata,
video_info->width,
video_info->height,
video_info->width - total_width,
video_info->height -
p_dispwidget->simple_widget_height,
total_width,
p_dispwidget->simple_widget_height,
video_info->width,
video_info->height,
p_dispwidget->backdrop_orig,
NULL);
gfx_widgets_draw_text(
&p_dispwidget->gfx_widget_fonts.regular,
ping_str,
video_info->width - ping_width -
p_dispwidget->simple_widget_padding,
video_info->height -
p_dispwidget->gfx_widget_fonts.regular.line_centre_offset,
video_info->width,
video_info->height,
0xFFFFFFFF,
TEXT_ALIGN_LEFT,
true);
}
}
const gfx_widget_t gfx_widget_netplay_chat = {
NULL,
NULL,
NULL,
NULL,
NULL,
&gfx_widget_netplay_chat_iterate,
&gfx_widget_netplay_chat_frame
};
const gfx_widget_t gfx_widget_netplay_ping = {
NULL,
NULL,
NULL,
NULL,
NULL,
&gfx_widget_netplay_ping_iterate,
&gfx_widget_netplay_ping_frame
};
#endif
#undef NETPLAY_KEY_NTOH
#undef MITM_SESSION_MAGIC
#undef MITM_LINK_MAGIC
#undef MITM_PING_MAGIC
#undef DISCOVERY_QUERY_MAGIC
#undef DISCOVERY_RESPONSE_MAGIC
#undef NETPLAY_MAGIC
#undef FULL_MAGIC
#undef POKE_MAGIC
#undef REQUIRE_PROTOCOL_VERSION
#undef REQUIRE_PROTOCOL_RANGE
#undef SET_PING
#undef SET_FD_CLOEXEC
#undef SET_TCP_NODELAY
#ifdef HAVE_INET6
#undef HAVE_INET6
#endif