376 lines
13 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2017 - Ali Bouhlel
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include <wiiu/vpad.h>
#include <wiiu/kpad.h>
#include "wiiu/controller_patcher/ControllerPatcherWrapper.h"
#include "../input_driver.h"
#include "../../tasks/tasks_internal.h"
#include "../../retroarch.h"
#include "../../command.h"
#include "../../gfx/video_driver.h"
#include "string.h"
#include "wiiu_dbg.h"
#ifndef MAX_PADS
#define MAX_PADS 16
#endif
#define WIIUINPUT_TYPE_WIIMOTE 0x00
#define WIIUINPUT_TYPE_NUNCHUK 0x01
#define WIIUINPUT_TYPE_CLASSIC_CONTROLLER 0x02
#define WIIUINPUT_TYPE_PRO_CONTROLLER 0x1F
#define WIIUINPUT_TYPE_NONE 0xFD
#define GAMEPAD_COUNT 1
#define KPAD_COUNT 4
#define HID_COUNT (MAX_PADS - GAMEPAD_COUNT - KPAD_COUNT)
#define GAMEPAD_OFFSET 0
#define KPAD_OFFSET (GAMEPAD_OFFSET + GAMEPAD_COUNT)
#define HID_OFFSET (KPAD_OFFSET + KPAD_COUNT)
static uint64_t pad_state[MAX_PADS];
static uint8_t pad_type[KPAD_COUNT] = {WIIUINPUT_TYPE_NONE, WIIUINPUT_TYPE_NONE, WIIUINPUT_TYPE_NONE, WIIUINPUT_TYPE_NONE};
static uint8_t hid_status[HID_COUNT];
static InputData hid_data[HID_COUNT];
/* 3 axis - one for touch/future IR support? */
static int16_t analog_state[MAX_PADS][3][2];
static bool wiiu_pad_inited = false;
static char hidName[HID_COUNT][255];
static const char* wiiu_joypad_name(unsigned pad)
{
if (pad > MAX_PADS) return "N/A";
if (pad == GAMEPAD_OFFSET)
return "WIIU Gamepad";
if (pad >= KPAD_OFFSET && pad < KPAD_OFFSET + KPAD_COUNT)
{
int i = pad - KPAD_OFFSET;
switch (pad_type[i])
{
case WIIUINPUT_TYPE_PRO_CONTROLLER:
return "WIIU Pro Controller";
case WIIUINPUT_TYPE_WIIMOTE:
return "Wiimote Controller";
case WIIUINPUT_TYPE_NUNCHUK:
return "Nunchuk Controller";
case WIIUINPUT_TYPE_CLASSIC_CONTROLLER:
return "Classic Controller";
case WIIUINPUT_TYPE_NONE:
default:
return "N/A";
}
}
if (pad >= HID_OFFSET && pad < HID_OFFSET + HID_COUNT)
{
s32 hid_index = pad - HID_OFFSET;
sprintf(hidName[hid_index], "HID %04X/%04X(%02X)", hid_data[hid_index].device_info.vidpid.vid, hid_data[hid_index].device_info.vidpid.pid, hid_data[hid_index].pad);
return hidName[hid_index];
}
return "unknown";
}
static void wiiu_joypad_autodetect_add(unsigned autoconf_pad)
{
if (!input_autoconfigure_connect(
wiiu_joypad_name(autoconf_pad),
NULL,
wiiu_joypad.ident,
autoconf_pad,
0,
0
))
input_config_set_device_name(autoconf_pad, wiiu_joypad_name(autoconf_pad));
}
static bool wiiu_joypad_button(unsigned port_num, uint16_t key)
{
if (port_num >= MAX_PADS)
return false;
return (pad_state[port_num] & (UINT64_C(1) << key));
}
static uint64_t wiiu_joypad_get_buttons(unsigned port_num)
{
return pad_state[port_num];
}
static int16_t wiiu_joypad_axis(unsigned port_num, uint32_t joyaxis)
{
int val = 0;
int axis = -1;
bool is_neg = false;
bool is_pos = false;
if (joyaxis == AXIS_NONE || port_num >= MAX_PADS)
return 0;
if (AXIS_NEG_GET(joyaxis) < 6)
{
axis = AXIS_NEG_GET(joyaxis);
is_neg = true;
}
else if (AXIS_POS_GET(joyaxis) < 6)
{
axis = AXIS_POS_GET(joyaxis);
is_pos = true;
}
switch (axis)
{
case 0:
val = analog_state[port_num][0][0];
break;
case 1:
val = analog_state[port_num][0][1];
break;
case 2:
val = analog_state[port_num][1][0];
break;
case 3:
val = analog_state[port_num][1][1];
break;
//For position data; just return the unmodified value
case 4:
return analog_state[port_num][2][0];
case 5:
return analog_state[port_num][2][1];
}
if (is_neg && val > 0)
val = 0;
else if (is_pos && val < 0)
val = 0;
return val;
}
static int16_t scaleTP(int16_t oldMin, int16_t oldMax, int16_t newMin, int16_t newMax, int16_t val) {
int32_t oldRange = oldMax - oldMin;
int32_t newRange = newMax - newMin;
return (((val - oldMin) * newRange) / oldRange) + newMin;
}
static void wiiu_joypad_poll(void)
{
int i, c, result;
VPADStatus vpad;
VPADReadError vpadError;
VPADRead(0, &vpad, 1, &vpadError);
if (!vpadError)
{
pad_state[0] = vpad.hold & VPAD_MASK_BUTTONS; /* buttons only */
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = vpad.leftStick.x * 0x7FF0;
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = vpad.leftStick.y * 0x7FF0;
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = vpad.rightStick.x * 0x7FF0;
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = vpad.rightStick.y * 0x7FF0;
/* You can only call VPADData once every loop, else the second one
won't get any data. Thus; I had to hack touch support into the existing
joystick API. Woo-hoo? Misplaced requests for touch axis are filtered
out in wiiu_input.
*/
if (vpad.tpNormal.touched && vpad.tpNormal.validity == VPAD_VALID) {
struct video_viewport vp = {0};
video_driver_get_viewport_info(&vp);
VPADTouchData cal720p = {0};
/* Calibrates data to a 720p screen, seems to clamp outer 12px */
VPADGetTPCalibratedPoint(0, &cal720p, &(vpad.tpNormal));
/* Recalibrate to match video driver's coordinate system */
VPADTouchData calNative = {0};
calNative.x = scaleTP(12, 1268, 0, vp.full_width, cal720p.x);
calNative.y = scaleTP(12, 708, 0, vp.full_height, cal720p.y);
/* Clamp to actual game image */
VPADTouchData calClamped = calNative;
bool touchClamped = false;
if (calClamped.x < vp.x) {
calClamped.x = vp.x;
touchClamped = true;
} else if (calClamped.x > vp.x + vp.width) {
calClamped.x = vp.x + vp.width;
touchClamped = true;
}
if (calClamped.y < vp.y) {
calClamped.y = vp.y;
touchClamped = true;
} else if (calClamped.y > vp.y + vp.height) {
calClamped.y = vp.y + vp.height;
touchClamped = true;
}
/* Calibrate to libretro spec and save as axis 2 (idx 4,5) */
analog_state[0][2][0] = scaleTP(vp.x, vp.x + vp.width, -0x7fff, 0x7fff, calClamped.x);
analog_state[0][2][1] = scaleTP(vp.y, vp.y + vp.height, -0x7fff, 0x7fff, calClamped.y);
/* Emulating a button (#19) for touch; lets people assign it to menu
for that traditional RetroArch Wii U feel */
if (!touchClamped) {
pad_state[0] |= VPAD_BUTTON_TOUCH;
} else {
pad_state[0] &= ~VPAD_BUTTON_TOUCH;
}
} else {
/* This is probably 0 anyway */
pad_state[0] &= ~VPAD_BUTTON_TOUCH;
}
/* panic button */
if ((vpad.hold & (VPAD_BUTTON_R | VPAD_BUTTON_L | VPAD_BUTTON_STICK_R | VPAD_BUTTON_STICK_L))
== (VPAD_BUTTON_R | VPAD_BUTTON_L | VPAD_BUTTON_STICK_R | VPAD_BUTTON_STICK_L))
command_event(CMD_EVENT_QUIT, NULL);
}
for (c = 0; c < 4; c++)
{
KPADData kpad;
if (!KPADRead(c, &kpad, 1))
continue;
if (pad_type[c] != kpad.device_type)
{
pad_type[c] = kpad.device_type;
wiiu_joypad_autodetect_add(c + 1);
}
switch (kpad.device_type)
{
case WIIUINPUT_TYPE_WIIMOTE:
pad_state[c + 1] = kpad.btns_h;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = 0;
break;
case WIIUINPUT_TYPE_NUNCHUK:
pad_state[c + 1] = kpad.btns_h;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = kpad.nunchuck.stick_x * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = kpad.nunchuck.stick_y * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = 0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = 0;
break;
case WIIUINPUT_TYPE_PRO_CONTROLLER:
pad_state[c + 1] = kpad.classic.btns_h & ~0x3FC0000; /* clear out emulated analog sticks */
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = kpad.classic.lstick_x * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = kpad.classic.lstick_y * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = kpad.classic.rstick_x * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = kpad.classic.rstick_y * 0x7FF0;
break;
case WIIUINPUT_TYPE_CLASSIC_CONTROLLER:
pad_state[c + 1] = kpad.classic.btns_h & ~0xFF0000; /* clear out emulated analog sticks */
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = kpad.classic.lstick_x * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = kpad.classic.lstick_y * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = kpad.classic.rstick_x * 0x7FF0;
analog_state[c + 1][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = kpad.classic.rstick_y * 0x7FF0;
break;
}
}
memset(hid_data,0,sizeof(hid_data));
result = gettingInputAllDevices(hid_data,HID_COUNT);
if (result + HID_OFFSET > MAX_PADS)
result = MAX_PADS - HID_OFFSET;
for(i = HID_OFFSET;i < result + HID_OFFSET; i++)
{
int hid_index = i-HID_OFFSET;
uint8_t old_status = hid_status[hid_index];
uint8_t new_status = hid_data[hid_index].status;/* TODO: defines for the status. */
if (old_status == 1 || new_status == 1)
{
hid_status[hid_index] = new_status;
if (old_status == 0 && new_status == 1) /* Pad was attached */
wiiu_joypad_autodetect_add(i);
else if (old_status == 1 && new_status == 0) /* Pad was detached */
input_autoconfigure_disconnect(i, wiiu_joypad.ident);
else if (old_status == 1 && new_status == 1) /* Pad still connected */
{
pad_state[i] = hid_data[hid_index].button_data.hold & ~0x7F800000; /* clear out emulated analog sticks */
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = hid_data[hid_index].stick_data.leftStickX * 0x7FF0;
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = hid_data[hid_index].stick_data.leftStickY * 0x7FF0;
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_X] = hid_data[hid_index].stick_data.rightStickX * 0x7FF0;
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_RIGHT] [RETRO_DEVICE_ID_ANALOG_Y] = hid_data[hid_index].stick_data.rightStickY * 0x7FF0;
}
}
}
}
static bool wiiu_joypad_init(void* data)
{
wiiu_joypad_autodetect_add(0);
memset(hid_status,0,sizeof(hid_status));
wiiu_joypad_poll();
wiiu_pad_inited = true;
(void)data;
return true;
}
static bool wiiu_joypad_query_pad(unsigned pad)
{
return pad < MAX_PADS && wiiu_pad_inited;
}
static void wiiu_joypad_destroy(void)
{
wiiu_pad_inited = false;
}
input_device_driver_t wiiu_joypad =
{
wiiu_joypad_init,
wiiu_joypad_query_pad,
wiiu_joypad_destroy,
wiiu_joypad_button,
wiiu_joypad_get_buttons,
wiiu_joypad_axis,
wiiu_joypad_poll,
NULL,
wiiu_joypad_name,
"wiiu",
};