mirror of
https://github.com/libretro/RetroArch
synced 2025-01-18 04:12:07 +00:00
90 lines
2.7 KiB
C++
90 lines
2.7 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../xbox1/RetroLaunch/Global.h"
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#include "../../xbox1/RetroLaunch/IniFile.h"
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#include "../../xbox1/RetroLaunch/IoSupport.h"
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#include "../../xbox1/RetroLaunch/Input.h"
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#include "../../xbox1/RetroLaunch/Debug.h"
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#include "../../xbox1/RetroLaunch/Font.h"
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#include "../../xbox1/RetroLaunch/MenuManager.h"
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#include "../../xbox1/RetroLaunch/RomList.h"
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bool g_bExit = false;
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int menu_init(void)
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{
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g_debug.Print("Starting RetroLaunch\n");
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// Set file cache size
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XSetFileCacheSize(8 * 1024 * 1024);
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// Mount drives
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g_IOSupport.Mount("A:", "cdrom0");
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g_IOSupport.Mount("E:", "Harddisk0\\Partition1");
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g_IOSupport.Mount("Z:", "Harddisk0\\Partition2");
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g_IOSupport.Mount("F:", "Harddisk0\\Partition6");
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g_IOSupport.Mount("G:", "Harddisk0\\Partition7");
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// Get RetroArch's native d3d device
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// Parse ini file for settings
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g_iniFile.CheckForIniEntry();
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// Load the rom list if it isn't already loaded
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if (!g_romList.IsLoaded())
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g_romList.Load();
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// Init input here
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//g_input.Create();
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// Load the font here
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g_font.Create();
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// Build menu here (Menu state -> Main Menu)
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g_menuManager.Create();
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g_console.mode_switch = MODE_MENU;
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return 0;
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}
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void menu_free(void) {}
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void menu_loop(void)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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rarch_console_load_game("D:\\ssf2x.gba");
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// Loop the app
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//while (!g_bExit)
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//{
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// d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
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// D3DCOLOR_XRGB(0, 0, 0),
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// 1.0f, 0);
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//
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// d3d->d3d_render_device->BeginScene();
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// d3d->d3d_render_device->SetFlickerFilter(g_iniFile.m_currentIniEntry.dwFlickerFilter);
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// d3d->d3d_render_device->SetSoftDisplayFilter(g_iniFile.m_currentIniEntry.bSoftDisplayFilter);
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// //g_input.GetInput();
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// g_menuManager.Update();
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//
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// d3d->d3d_render_device->EndScene();
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// d3d->d3d_render_device->Present(NULL, NULL, NULL, NULL);
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//}
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}
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