mirror of
https://github.com/libretro/RetroArch
synced 2025-03-06 04:13:52 +00:00
* Add HDR support
* Attempt to fix Mingw build and Metal builds
* (D3D12) Fix relative header includes
* Add missing hdr_sm5.hlsl.h
* (d3d12_common.c) Some C89 build fixes
* Fix MSVC build
* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL
* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before
* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)
* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)
* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR
* Move away from camelcase named variables
* Fix RARCH_ERR logs - they need a newline at the end
* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function
* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead
* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space
* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata
* (DXGI) dxgi_check_display_hdr_support - better error handling?
* Fix typo
* Remove video_force_resolution
* (D3D12) Address TODO/FIXME
* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader
* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t
* (D3D11) Add HDR support
* Add TODO/FIXME notes
* Cache hdr_enable in video_frame_info_t
* Update comment
Internationalization Workflow
For Translators
Use Crowdin
- Register user account at https://crowdin.com/
- Join the project https://crowdin.com/project/retroarch/
- Select your language to translate
- Click the file name
msg_hash_us.json
and the editor should open - Select an untranslated (red) string from the list
- Type translation and save
- Next string...
Links:
- Video: How to use Crowdin
- Learn more about contributing
- Learn more about the editor
- Learn more about conversations
- Learn more about joining project
Request New Language
You can open a new issue and @guoyunhe to add new language.
For Maintainers
Set Up
Install Java, Python3 and Git
Synchronize
cd intl
python3 crowin_sync.py
Manage Crowdin Project
- You need to be project admin. Please contact @guoyunhe or @twinaphex
- Go to https://crowdin.com/project/retroarch/settings
- You can manage languages, members etc. here
Links:
- Learn more about project management
- Learn more about inviting project members
- Learn more about roles of members
Message File Format
- Must NOT contain
#else
- Must NOT have multiple-line string syntax
// bad MSG_HASH( MENU_ENUM_SUBLABEL_CHEEVOS_ENABLE, "Compete to earn custom-made achievements in classic games.\n" "For more information, visit http://retroachievements.org" ) // good MSG_HASH( MENU_ENUM_SUBLABEL_CHEEVOS_ENABLE, "Compete to earn custom-made achievements in classic games.\nFor more information, visit http://retroachievements.org" )
- Must NOT contain lowercase letters in key name
// bad (x) MSG_HASH( MENU_ENUM_LABEL_VALUE_CTR_VIDEO_MODE_2D_800x240, "2D (High Resolution)" ) // good (X) MSG_HASH( MENU_ENUM_LABEL_VALUE_CTR_VIDEO_MODE_2D_800X240, "2D (High Resolution)" )
Add New Languages
- Go to Crowdin and add the language
- Run Crowdin script to download new translations
- Add new language into menu (see #10787)