RetroArch/gfx/widgets/gfx_widget_achievement_popup.c
2023-01-17 19:25:04 +01:00

624 lines
20 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2015-2018 - Andre Leiradella
* Copyright (C) 2018-2020 - natinusala
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../gfx_display.h"
#include "../gfx_widgets.h"
#include "../cheevos/cheevos.h"
#define CHEEVO_NOTIFICATION_DURATION 4000
#define CHEEVO_QUEUE_SIZE 8
typedef struct cheevo_popup
{
char* title;
char* subtitle;
uintptr_t badge;
} cheevo_popup;
enum
{
ANCHOR_LEFT = 0,
ANCHOR_CENTER,
ANCHOR_RIGHT
};
enum
{
ANCHOR_TOP = 0,
ANCHOR_BOTTOM
};
struct gfx_widget_achievement_popup_state
{
#ifdef HAVE_THREADS
slock_t* queue_lock;
#endif
cheevo_popup queue[CHEEVO_QUEUE_SIZE]; /* ptr alignment */
const dispgfx_widget_t* dispwidget_ptr;
int queue_read_index;
int queue_write_index;
unsigned width; /* Width of popup (in pixels), set in _start (length of strings) */
unsigned height; /* Height of popup (in pixels), set in _start (4 x line height) */
float timer; /* For delay of CHEEVO_NOTIFICATION_DURATION before starting _fold */
float unfold; /* Progress of unfolding animation, changes in _unfold and _fold */
float slide_h; /* Progress of horizontal sliding animation, changes in _unfold and _fold (stay centered) */
float slide_v; /* Progress of vertical sliding animation, changes in _start and _dismiss (slide on/off screen) */
/* Values copied from user config in _start to prevent accessing every _frame */
float target_h; /* Horizontal sliding target, 0.0 to 0.5, convert to screen-space before use */
float target_v; /* Vertical sliding target, 0.0 to 0.5, convert to screen-space before use */
uint8_t anchor_h; /* Horizontal anchor */
uint8_t anchor_v; /* Vertical anchor */
bool padding_auto; /* Should we use target h/v or grab pixel values from p_dispwidget? */
};
typedef struct gfx_widget_achievement_popup_state gfx_widget_achievement_popup_state_t;
static gfx_widget_achievement_popup_state_t p_w_achievement_popup_st;
/* Forward declarations */
static void gfx_widget_achievement_popup_start(
gfx_widget_achievement_popup_state_t* state);
static void gfx_widget_achievement_popup_free_current(
gfx_widget_achievement_popup_state_t* state);
static bool gfx_widget_achievement_popup_init(gfx_display_t* p_disp,
gfx_animation_t* p_anim, bool video_is_threaded, bool fullscreen)
{
gfx_widget_achievement_popup_state_t* state = &p_w_achievement_popup_st;
memset(state, 0, sizeof(*state));
state->dispwidget_ptr = (const dispgfx_widget_t*)
dispwidget_get_ptr();
state->queue_read_index = -1;
return true;
}
static void gfx_widget_achievement_popup_free_all(gfx_widget_achievement_popup_state_t* state)
{
if (state->queue_read_index >= 0)
{
#ifdef HAVE_THREADS
slock_lock(state->queue_lock);
#endif
while (state->queue[state->queue_read_index].title)
gfx_widget_achievement_popup_free_current(state);
#ifdef HAVE_THREADS
slock_unlock(state->queue_lock);
#endif
}
}
static void gfx_widget_achievement_popup_free(void)
{
gfx_widget_achievement_popup_state_t* state = &p_w_achievement_popup_st;
gfx_widget_achievement_popup_free_all(state);
#ifdef HAVE_THREADS
slock_free(state->queue_lock);
state->queue_lock = NULL;
#endif
state->dispwidget_ptr = NULL;
}
static void gfx_widget_achievement_popup_context_destroy(void)
{
gfx_widget_achievement_popup_state_t* state = &p_w_achievement_popup_st;
gfx_widget_achievement_popup_free_all(state);
}
static void gfx_widget_achievement_popup_frame(void* data, void* userdata)
{
gfx_widget_achievement_popup_state_t* state = &p_w_achievement_popup_st;
/* if there's nothing in the queue, just bail */
if (state->queue_read_index < 0
|| !state->queue[state->queue_read_index].title)
return;
#ifdef HAVE_THREADS
slock_lock(state->queue_lock);
#endif
{
static float pure_white[16] = {
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
};
const video_frame_info_t* video_info = (const video_frame_info_t*)data;
const unsigned video_width = video_info->width;
const unsigned video_height = video_info->height;
gfx_display_t* p_disp = (gfx_display_t*)video_info->disp_userdata;
gfx_display_ctx_driver_t* dispctx = p_disp->dispctx;
dispgfx_widget_t* p_dispwidget = (dispgfx_widget_t*)userdata;
unsigned text_unfold_offset = 0;
bool is_folding = false;
unsigned screen_padding_x = 0;
unsigned screen_padding_y = 0;
int screen_pos_x = 0;
int screen_pos_y = 0;
/* Slight additional offset for title/subtitle while unfolding */
text_unfold_offset = ((1.0f - state->unfold) * state->width) * 0.5;
/* Whether gfx scissoring should occur, partially hiding popup */
is_folding = fabs(state->unfold - 1.0f) > 0.01;
/* Calculate padding in screen space */
if (state->padding_auto)
{
screen_padding_x = p_dispwidget->msg_queue_rect_start_x -
p_dispwidget->msg_queue_icon_size_x;
screen_padding_y = screen_padding_x;
}
else
{
screen_padding_x = state->target_h * video_width;
screen_padding_y = state->target_v * video_height;
}
/* Initial horizontal position, then apply animated offset */
switch (state->anchor_h)
{
case ANCHOR_LEFT:
screen_pos_x = screen_padding_x;
break;
case ANCHOR_CENTER:
screen_pos_x = (video_width - state->height) * 0.5;
screen_pos_x -= (state->width / 2.0f) * state->slide_h;
break;
case ANCHOR_RIGHT:
screen_pos_x = video_width - state->height - screen_padding_x;
screen_pos_x -= state->width * state->slide_h;
break;
}
/* Initial vertical position (off-screen), then apply animated offset */
switch (state->anchor_v)
{
case ANCHOR_TOP:
screen_pos_y = -(state->height);
screen_pos_y += (screen_padding_y + state->height) * state->slide_v;
break;
case ANCHOR_BOTTOM:
screen_pos_y = video_height;
screen_pos_y -= (screen_padding_y + state->height) * state->slide_v;
break;
}
gfx_display_set_alpha(p_dispwidget->backdrop_orig, DEFAULT_BACKDROP);
gfx_display_set_alpha(pure_white, 1.0f);
/* Default Badge */
if (!state->queue[state->queue_read_index].badge)
{
/* Backdrop */
gfx_display_draw_quad(
p_disp,
video_info->userdata,
video_width,
video_height,
screen_pos_x,
screen_pos_y,
state->height,
state->height,
video_width,
video_height,
p_dispwidget->backdrop_orig,
NULL);
/* Icon */
if (p_dispwidget->gfx_widgets_icons_textures[MENU_WIDGETS_ICON_ACHIEVEMENT])
{
if (dispctx && dispctx->blend_begin)
dispctx->blend_begin(video_info->userdata);
gfx_widgets_draw_icon(
video_info->userdata,
p_disp,
video_width,
video_height,
state->height,
state->height,
p_dispwidget->gfx_widgets_icons_textures[
MENU_WIDGETS_ICON_ACHIEVEMENT],
screen_pos_x,
screen_pos_y,
0.0f, /* rad */
1.0f, /* cos(rad) = cos(0) = 1.0f */
0.0f, /* sine(rad) = sine(0) = 0.0f */
pure_white);
if (dispctx && dispctx->blend_end)
dispctx->blend_end(video_info->userdata);
}
}
/* Badge */
else
{
gfx_widgets_draw_icon(
video_info->userdata,
p_disp,
video_width,
video_height,
state->height,
state->height,
state->queue[state->queue_read_index].badge,
screen_pos_x,
screen_pos_y,
0.0f, /* rad */
1.0f, /* cos(rad) = cos(0) = 1.0f */
0.0f, /* sine(rad) = sine(0) = 0.0f */
pure_white);
}
if (is_folding)
{
gfx_display_scissor_begin(
p_disp,
video_info->userdata,
video_width,
video_height,
screen_pos_x + state->height,
screen_pos_y,
(unsigned)((float)(state->width) * state->unfold),
state->height);
}
/* Backdrop */
gfx_display_draw_quad(
p_disp,
video_info->userdata,
video_width,
video_height,
screen_pos_x + state->height,
screen_pos_y,
state->width,
state->height,
video_width,
video_height,
p_dispwidget->backdrop_orig,
NULL);
/* Title */
gfx_widgets_draw_text(
&p_dispwidget->gfx_widget_fonts.regular,
state->queue[state->queue_read_index].title,
screen_pos_x + state->height - text_unfold_offset
+ p_dispwidget->simple_widget_padding,
screen_pos_y
+ p_dispwidget->gfx_widget_fonts.regular.line_height
+ p_dispwidget->gfx_widget_fonts.regular.line_ascender,
video_width,
video_height,
TEXT_COLOR_FAINT,
TEXT_ALIGN_LEFT,
true);
/* Subtitle */
/* TODO: is a ticker necessary ? */
gfx_widgets_draw_text(
&p_dispwidget->gfx_widget_fonts.regular,
state->queue[state->queue_read_index].subtitle,
screen_pos_x + state->height - text_unfold_offset
+ p_dispwidget->simple_widget_padding,
screen_pos_y + state->height
- p_dispwidget->gfx_widget_fonts.regular.line_height
- p_dispwidget->gfx_widget_fonts.regular.line_descender,
video_width,
video_height,
TEXT_COLOR_INFO,
TEXT_ALIGN_LEFT,
true);
if (is_folding)
{
gfx_widgets_flush_text(video_width, video_height,
&p_dispwidget->gfx_widget_fonts.regular);
if (dispctx && dispctx->scissor_end)
dispctx->scissor_end(video_info->userdata,
video_width, video_height);
}
}
#ifdef HAVE_THREADS
slock_unlock(state->queue_lock);
#endif
}
static void gfx_widget_achievement_popup_free_current(
gfx_widget_achievement_popup_state_t* state)
{
if (state->queue[state->queue_read_index].title)
{
free(state->queue[state->queue_read_index].title);
state->queue[state->queue_read_index].title = NULL;
}
if (state->queue[state->queue_read_index].subtitle)
{
free(state->queue[state->queue_read_index].subtitle);
state->queue[state->queue_read_index].subtitle = NULL;
}
if (state->queue[state->queue_read_index].badge)
{
video_driver_texture_unload(&state->queue[state->queue_read_index].badge);
state->queue[state->queue_read_index].badge = 0;
}
state->queue_read_index = (state->queue_read_index + 1) % ARRAY_SIZE(state->queue);
}
static void gfx_widget_achievement_popup_next(void* userdata)
{
gfx_widget_achievement_popup_state_t* state = &p_w_achievement_popup_st;
#ifdef HAVE_THREADS
slock_lock(state->queue_lock);
#endif
if (state->queue_read_index >= 0)
{
if (state->queue[state->queue_read_index].title)
gfx_widget_achievement_popup_free_current(state);
/* start the next popup (if present) */
if (state->queue[state->queue_read_index].title)
gfx_widget_achievement_popup_start(state);
}
#ifdef HAVE_THREADS
slock_unlock(state->queue_lock);
#endif
}
static void gfx_widget_achievement_popup_dismiss(void* userdata)
{
gfx_animation_ctx_entry_t entry;
gfx_widget_achievement_popup_state_t* state = &p_w_achievement_popup_st;
const dispgfx_widget_t* p_dispwidget = (const dispgfx_widget_t*)
state->dispwidget_ptr;
/* Slide off-screen */
entry.cb = gfx_widget_achievement_popup_next;
entry.duration = MSG_QUEUE_ANIMATION_DURATION;
entry.easing_enum = EASING_OUT_QUAD;
entry.subject = &state->slide_v;
entry.tag = p_dispwidget->gfx_widgets_generic_tag;
entry.target_value = 0.0f;
entry.userdata = NULL;
gfx_animation_push(&entry);
}
static void gfx_widget_achievement_popup_fold(void* userdata)
{
gfx_animation_ctx_entry_t anim_fold;
gfx_animation_ctx_entry_t anim_slide;
gfx_widget_achievement_popup_state_t* state = &p_w_achievement_popup_st;
const dispgfx_widget_t* p_dispwidget = (const dispgfx_widget_t*)
state->dispwidget_ptr;
/* Fold */
anim_fold.cb = gfx_widget_achievement_popup_dismiss;
anim_fold.duration = MSG_QUEUE_ANIMATION_DURATION;
anim_fold.easing_enum = EASING_OUT_QUAD;
anim_fold.subject = &state->unfold;
anim_fold.tag = p_dispwidget->gfx_widgets_generic_tag;
anim_fold.target_value = 0.0f;
anim_fold.userdata = NULL;
gfx_animation_push(&anim_fold);
/* Slide horizontal (if required) */
if (state->anchor_h != ANCHOR_LEFT)
{
anim_slide.cb = NULL;
anim_slide.duration = MSG_QUEUE_ANIMATION_DURATION;
anim_slide.easing_enum = EASING_OUT_QUAD;
anim_slide.subject = &state->slide_h;
anim_slide.tag = p_dispwidget->gfx_widgets_generic_tag;
anim_slide.target_value = 0.0f;
anim_slide.userdata = NULL;
gfx_animation_push(&anim_slide);
}
}
static void gfx_widget_achievement_popup_unfold(void* userdata)
{
gfx_timer_ctx_entry_t timer;
gfx_animation_ctx_entry_t anim_unfold;
gfx_animation_ctx_entry_t anim_slide;
gfx_widget_achievement_popup_state_t* state = &p_w_achievement_popup_st;
const dispgfx_widget_t* p_dispwidget = (const dispgfx_widget_t*)
state->dispwidget_ptr;
/* Unfold */
anim_unfold.cb = NULL;
anim_unfold.duration = MSG_QUEUE_ANIMATION_DURATION;
anim_unfold.easing_enum = EASING_OUT_QUAD;
anim_unfold.subject = &state->unfold;
anim_unfold.tag = p_dispwidget->gfx_widgets_generic_tag;
anim_unfold.target_value = 1.0f;
anim_unfold.userdata = NULL;
gfx_animation_push(&anim_unfold);
/* Slide horizontal (if required) */
if (state->anchor_h != ANCHOR_LEFT)
{
anim_slide.cb = NULL;
anim_slide.duration = MSG_QUEUE_ANIMATION_DURATION;
anim_slide.easing_enum = EASING_OUT_QUAD;
anim_slide.subject = &state->slide_h;
anim_slide.tag = p_dispwidget->gfx_widgets_generic_tag;
anim_slide.target_value = 1.0f;
anim_slide.userdata = NULL;
gfx_animation_push(&anim_slide);
}
/* Wait before folding */
timer.cb = gfx_widget_achievement_popup_fold;
timer.duration = MSG_QUEUE_ANIMATION_DURATION + CHEEVO_NOTIFICATION_DURATION;
timer.userdata = NULL;
gfx_animation_timer_start(&state->timer, &timer);
}
void gfx_widgets_update_cheevos_appearance(void)
{
gfx_widget_achievement_popup_state_t* state = &p_w_achievement_popup_st;
const settings_t* settings = config_get_ptr();
const float target_h = settings->floats.cheevos_appearance_padding_h;
const float target_v = settings->floats.cheevos_appearance_padding_v;
const bool autopadding = settings->bools.cheevos_appearance_padding_auto;
const unsigned anchor = settings->uints.cheevos_appearance_anchor;
state->target_h = target_h;
state->target_v = target_v;
state->padding_auto = autopadding;
if (anchor == CHEEVOS_APPEARANCE_ANCHOR_TOPCENTER ||
anchor == CHEEVOS_APPEARANCE_ANCHOR_BOTTOMCENTER)
state->anchor_h = ANCHOR_CENTER;
else if (anchor == CHEEVOS_APPEARANCE_ANCHOR_TOPRIGHT ||
anchor == CHEEVOS_APPEARANCE_ANCHOR_BOTTOMRIGHT)
state->anchor_h = ANCHOR_RIGHT;
else
state->anchor_h = ANCHOR_LEFT;
if (anchor == CHEEVOS_APPEARANCE_ANCHOR_BOTTOMLEFT ||
anchor == CHEEVOS_APPEARANCE_ANCHOR_BOTTOMCENTER ||
anchor == CHEEVOS_APPEARANCE_ANCHOR_BOTTOMRIGHT)
state->anchor_v = ANCHOR_BOTTOM;
else
state->anchor_v = ANCHOR_TOP;
}
static void gfx_widget_achievement_popup_start(
gfx_widget_achievement_popup_state_t* state)
{
gfx_animation_ctx_entry_t anim_slide;
const dispgfx_widget_t* p_dispwidget = (const dispgfx_widget_t*)
state->dispwidget_ptr;
state->height = p_dispwidget->gfx_widget_fonts.regular.line_height * 4.0f;
state->width = MAX(
font_driver_get_message_width(
p_dispwidget->gfx_widget_fonts.regular.font,
state->queue[state->queue_read_index].title, 0, 1.0f),
font_driver_get_message_width(
p_dispwidget->gfx_widget_fonts.regular.font,
state->queue[state->queue_read_index].subtitle, 0, 1.0f)
);
state->width += p_dispwidget->simple_widget_padding * 2;
state->unfold = 0.0f;
state->slide_h = 0.0f;
state->slide_v = 0.0f;
/* Store settings to prevent lookup every _frame */
gfx_widgets_update_cheevos_appearance();
/* Slide vertical onto screen */
anim_slide.cb = gfx_widget_achievement_popup_unfold;
anim_slide.duration = MSG_QUEUE_ANIMATION_DURATION;
anim_slide.easing_enum = EASING_OUT_QUAD;
anim_slide.subject = &state->slide_v;
anim_slide.tag = p_dispwidget->gfx_widgets_generic_tag;
anim_slide.target_value = 1.0f;
anim_slide.userdata = NULL;
gfx_animation_push(&anim_slide);
}
void gfx_widgets_push_achievement(const char* title, const char* subtitle, const char* badge)
{
gfx_widget_achievement_popup_state_t* state = &p_w_achievement_popup_st;
int start_notification = 1;
/* important - this must be done outside the lock because it has the potential to need to
* lock the video thread, which may be waiting for the popup queue lock to render popups */
uintptr_t badge_id = rcheevos_get_badge_texture(badge, 0);
if (state->queue_read_index < 0)
{
/* queue uninitialized */
memset(&state->queue, 0, sizeof(state->queue));
state->queue_read_index = 0;
#ifdef HAVE_THREADS
state->queue_lock = slock_new();
#endif
}
#ifdef HAVE_THREADS
slock_lock(state->queue_lock);
#endif
if (state->queue_write_index == state->queue_read_index)
{
if (state->queue[state->queue_write_index].title)
{
/* queue full */
#ifdef HAVE_THREADS
slock_unlock(state->queue_lock);
#endif
return;
}
/* queue empty */
}
else
start_notification = 0; /* notification already being displayed */
state->queue[state->queue_write_index].badge = badge_id;
state->queue[state->queue_write_index].title = strdup(title);
state->queue[state->queue_write_index].subtitle = strdup(subtitle);
state->queue_write_index = (state->queue_write_index + 1) % ARRAY_SIZE(state->queue);
if (start_notification)
gfx_widget_achievement_popup_start(state);
#ifdef HAVE_THREADS
slock_unlock(state->queue_lock);
#endif
}
const gfx_widget_t gfx_widget_achievement_popup = {
&gfx_widget_achievement_popup_init,
&gfx_widget_achievement_popup_free,
NULL, /* context_reset*/
&gfx_widget_achievement_popup_context_destroy,
NULL, /* layout */
NULL, /* iterate */
&gfx_widget_achievement_popup_frame
};