mirror of
https://github.com/libretro/RetroArch
synced 2025-01-29 18:32:44 +00:00
1124 lines
36 KiB
C
1124 lines
36 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2018 - Francisco Javier Trujillo Mata - fjtrujy
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdlib.h>
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#include <math.h>
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#include <malloc.h>
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#include <kernel.h>
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#include <gsKit.h>
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#include <dmaKit.h>
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#include <gsToolkit.h>
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#include <gsInline.h>
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#include <encodings/utf.h>
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#include <libretro_gskit_ps2.h>
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#include "../../driver.h"
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#include "../../retroarch.h"
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#include "../../verbosity.h"
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#include "../gfx_display.h"
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#include "../common/ps2_defines.h"
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/* Generic tint color */
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#define GS_TEXT GS_SETREG_RGBA(0x80, 0x80, 0x80, 0x80)
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/* turn black GS Screen */
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#define GS_BLACK GS_SETREG_RGBA(0x00, 0x00, 0x00, 0x80)
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#define NUM_RM_VMODES 7
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#define PS2_RESOLUTION_LAST NUM_RM_VMODES - 1
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#define RM_VMODE_AUTO 0
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#define A_COLOR_SOURCE 0
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#define A_COLOR_DEST 1
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#define A_COLOR_NULL 2
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#define A_ALPHA_SOURCE 0
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#define A_ALPHA_DEST 1
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#define A_ALPHA_FIX 2
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/* RM Vmode -> GS Vmode conversion table */
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struct rm_mode
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{
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char mode;
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short int width;
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short int height;
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short int VCK;
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short int interlace;
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short int field;
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short int PAR1; /* Pixel Aspect Ratio 1 (For video modes with non-square pixels, like PAL/NTSC) */
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short int PAR2; /* Pixel Aspect Ratio 2 (For video modes with non-square pixels, like PAL/NTSC) */
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char *desc;
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};
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typedef struct
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{
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GSTEXTURE *texture;
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const font_renderer_driver_t* font_driver;
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void* font_data;
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} ps2_font_t;
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static struct rm_mode rm_mode_table[NUM_RM_VMODES] = {
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/* SDTV modes */
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{-1, 704, -1, 4, GS_INTERLACED, GS_FIELD, -1, 11, "AUTO"},
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{GS_MODE_PAL, 704, 576, 4, GS_INTERLACED, GS_FIELD, 12, 11, "PAL@50Hz"},
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{GS_MODE_NTSC, 704, 480, 4, GS_INTERLACED, GS_FIELD, 10, 11, "NTSC@60Hz"},
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/* SDTV special modes */
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{GS_MODE_PAL, 704, 288, 4, GS_NONINTERLACED, GS_FRAME, 12, 22, "PAL@50Hz-288p"},
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{GS_MODE_NTSC, 704, 240, 4, GS_NONINTERLACED, GS_FRAME, 10, 22, "NTSC@60Hz-240p"},
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/* EDTV modes (component cable!) */
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{GS_MODE_DTV_480P, 704, 480, 2, GS_NONINTERLACED, GS_FRAME, 10, 11, "DTV480P@60Hz"},
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{GS_MODE_DTV_576P, 704, 576, 2, GS_NONINTERLACED, GS_FRAME, 12, 11, "DTV576P@50Hz"},
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};
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static int vsync_sema_id;
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/*
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* FONT DRIVER
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*/
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static void* ps2_font_init(void* data, const char* font_path,
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float font_size, bool is_threaded)
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{
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uint32_t j;
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int text_size, clut_size;
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uint8_t *tex8;
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uint32_t *clut32;
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const struct font_atlas* atlas = NULL;
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ps2_font_t* font = (ps2_font_t*)calloc(1, sizeof(*font));
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if (!font)
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return NULL;
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if (!font_renderer_create_default(
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&font->font_driver,
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&font->font_data, font_path, font_size))
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{
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free(font);
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return NULL;
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}
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atlas = font->font_driver->get_atlas(font->font_data);
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font->texture = (GSTEXTURE*)calloc(1, sizeof(GSTEXTURE));
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font->texture->Width = atlas->width;
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font->texture->Height = atlas->height;
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font->texture->PSM = GS_PSM_T8;
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font->texture->ClutPSM = GS_PSM_CT32;
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font->texture->Filter = GS_FILTER_NEAREST;
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/* Convert to 8bit texture */
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text_size = gsKit_texture_size_ee(atlas->width, atlas->height, GS_PSM_T8);
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tex8 = (uint8_t*)malloc(text_size);
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for (j = 0; j < atlas->width * atlas->height; j++ )
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tex8[j] = atlas->buffer[j] & 0x000000FF;
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font->texture->Mem = (u32 *)tex8;
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/* Create 8bit CLUT */
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clut_size = gsKit_texture_size_ee(16, 16, GS_PSM_CT32);
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clut32 = (uint32_t*)malloc(clut_size);
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for (j = 0; j < 256; j++)
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clut32[j] = 0x01010101 * j;
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font->texture->Clut = (u32 *)clut32;
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return font;
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}
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static void ps2_font_free(void* data, bool is_threaded)
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{
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ps2_font_t* font = (ps2_font_t*)data;
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if (!font)
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return;
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if (font->font_driver && font->font_data)
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font->font_driver->free(font->font_data);
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if (font->texture->Clut)
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free(font->texture->Clut);
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if (font->texture->Mem)
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free(font->texture->Mem);
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if (font->texture)
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free(font->texture);
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}
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static int ps2_font_get_message_width(void* data, const char* msg,
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size_t msg_len, float scale)
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{
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int i;
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const struct font_glyph* glyph_q = NULL;
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int delta_x = 0;
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ps2_font_t* font = (ps2_font_t*)data;
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if (!font)
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return 0;
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glyph_q = font->font_driver->get_glyph(font->font_data, '?');
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for (i = 0; i < msg_len; i++)
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{
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const struct font_glyph* glyph;
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const char* msg_tmp = &msg[i];
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unsigned code = utf8_walk(&msg_tmp);
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unsigned skip = msg_tmp - &msg[i];
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if (skip > 1)
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i += skip - 1;
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/* Do something smarter here ... */
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if (!(glyph =
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font->font_driver->get_glyph(font->font_data, code)))
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if (!(glyph = glyph_q))
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continue;
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delta_x += glyph->advance_x;
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}
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return delta_x * scale;
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}
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static void ps2_font_render_line(
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ps2_video_t *ps2,
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ps2_font_t* font, const char* msg, size_t msg_len,
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float scale, const unsigned int color, float pos_x,
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float pos_y,
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unsigned width, unsigned height, unsigned text_align)
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{
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int i;
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const struct font_glyph* glyph_q = NULL;
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int x = roundf(pos_x * width);
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int y = roundf((1.0f - pos_y) * height);
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int delta_x = 0;
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int delta_y = 0;
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/* We need to >> 1, because GS_SETREG_RGBAQ expects 0x80 as max color */
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int color_a = (int)(((color & 0xFF000000) >> 24) >> 2);
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int color_b = (int)(((color & 0x00FF0000) >> 16) >> 1);
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int color_g = (int)(((color & 0x0000FF00) >> 8) >> 1);
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int color_r = (int)(((color & 0x000000FF) >> 0) >> 1);
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/* Enable Alpha for font */
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gsKit_set_primalpha(ps2->gsGlobal, GS_SETREG_ALPHA(0, 1, 0, 1, 0), 0);
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ps2->gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
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gsKit_set_test(ps2->gsGlobal, GS_ATEST_ON);
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switch (text_align)
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{
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case TEXT_ALIGN_RIGHT:
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x -= ps2_font_get_message_width(font, msg, msg_len, scale);
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break;
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case TEXT_ALIGN_CENTER:
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x -= ps2_font_get_message_width(font, msg, msg_len, scale) / 2;
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break;
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}
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glyph_q = font->font_driver->get_glyph(font->font_data, '?');
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for (i = 0; i < msg_len; i++)
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{
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const struct font_glyph* glyph;
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int off_x, off_y, tex_x, tex_y, width, height;
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float x1, y1, u1, v1, x2, y2, u2, v2;
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const char* msg_tmp = &msg[i];
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unsigned code = utf8_walk(&msg_tmp);
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unsigned skip = msg_tmp - &msg[i];
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if (skip > 1)
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i += skip - 1;
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/* Do something smarter here ... */
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if (!(glyph =
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font->font_driver->get_glyph(font->font_data, code)))
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if (!(glyph = glyph_q))
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continue;
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off_x = glyph->draw_offset_x;
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off_y = glyph->draw_offset_y;
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tex_x = glyph->atlas_offset_x;
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tex_y = glyph->atlas_offset_y;
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width = glyph->width;
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height = glyph->height;
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/* The -0.5 is needed to achieve pixel perfect.
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* More info here (PS2 GSKit uses same logic as Direct3D9)
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* https://docs.microsoft.com/en-us/windows/win32/direct3d10/d3d10-graphics-programming-guide-resources-coordinates
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*/
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x1 = -0.5f + x + (off_x + delta_x) * scale;
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y1 = -0.5f + y + (off_y + delta_y) * scale;
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u1 = tex_x;
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v1 = tex_y;
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x2 = x1 + width * scale;
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y2 = y1 + height * scale;
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u2 = u1 + width;
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v2 = v1 + height;
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gsKit_prim_sprite_texture(ps2->gsGlobal, font->texture,
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x1, /* X1 */
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y1, /* Y1 */
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u1, /* U1 */
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v1, /* V1 */
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x2, /* X2 */
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y2, /* Y2 */
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u2, /* U2 */
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v2, /* V2 */
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5, /* Z */
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GS_SETREG_RGBAQ(color_r, color_g, color_b, color_a, 0x00));
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delta_x += glyph->advance_x;
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delta_y += glyph->advance_y;
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}
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}
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static void ps2_font_render_message(
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ps2_video_t *ps2,
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ps2_font_t* font, const char* msg, float scale,
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const unsigned int color, float pos_x, float pos_y,
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unsigned width, unsigned height, unsigned text_align)
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{
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float line_height;
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struct font_line_metrics *line_metrics = NULL;
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int lines = 0;
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font->font_driver->get_line_metrics(font->font_data, &line_metrics);
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line_height = (float)line_metrics->height * scale / (float)height;
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for (;;)
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{
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const char* delim = strchr(msg, '\n');
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size_t msg_len = delim ? (delim - msg) : strlen(msg);
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/* Draw the line */
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ps2_font_render_line(ps2, font, msg, msg_len,
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scale, color, pos_x, pos_y - (float)lines * line_height,
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width, height, text_align);
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if (!delim)
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break;
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msg += msg_len + 1;
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lines++;
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}
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}
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static void ps2_font_render_msg(
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void *userdata,
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void* data, const char* msg,
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const struct font_params *params)
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{
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float x, y, scale, drop_mod, drop_alpha;
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int drop_x, drop_y;
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enum text_alignment text_align;
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unsigned color, r, g, b, alpha;
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ps2_font_t * font = (ps2_font_t*)data;
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ps2_video_t *ps2 = (ps2_video_t*)userdata;
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unsigned width = ps2->vp.full_width;
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unsigned height = ps2->vp.full_height;
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if (!font || !msg || !*msg)
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return;
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if (params)
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{
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x = params->x;
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y = params->y;
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scale = params->scale;
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text_align = params->text_align;
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drop_x = params->drop_x;
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drop_y = params->drop_y;
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drop_mod = params->drop_mod;
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drop_alpha = params->drop_alpha;
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r = FONT_COLOR_GET_RED(params->color);
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g = FONT_COLOR_GET_GREEN(params->color);
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b = FONT_COLOR_GET_BLUE(params->color);
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alpha = FONT_COLOR_GET_ALPHA(params->color);
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color = COLOR_ABGR(r, g, b, alpha);
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}
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else
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{
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settings_t *settings = config_get_ptr();
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float video_msg_pos_x = settings->floats.video_msg_pos_x;
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float video_msg_pos_y = settings->floats.video_msg_pos_y;
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float video_msg_color_r = settings->floats.video_msg_color_r;
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float video_msg_color_g = settings->floats.video_msg_color_g;
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float video_msg_color_b = settings->floats.video_msg_color_b;
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x = video_msg_pos_x;
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y = video_msg_pos_y;
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scale = 1.0f;
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text_align = TEXT_ALIGN_LEFT;
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r = (video_msg_color_r * 255);
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g = (video_msg_color_g * 255);
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b = (video_msg_color_b * 255);
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alpha = 255;
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color = COLOR_ABGR(r, g, b, alpha);
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drop_x = 1;
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drop_y = -1;
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drop_mod = 0.0f;
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drop_alpha = 0.75f;
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}
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gsKit_TexManager_bind(ps2->gsGlobal, font->texture);
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if (drop_x || drop_y)
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{
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unsigned r_dark = r * drop_mod;
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unsigned g_dark = g * drop_mod;
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unsigned b_dark = b * drop_mod;
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unsigned alpha_dark = alpha * drop_alpha;
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unsigned color_dark = COLOR_ABGR(r_dark, g_dark, b_dark, alpha_dark);
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ps2_font_render_message(ps2, font, msg, scale, color_dark,
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x + scale * drop_x / width, y +
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scale * drop_y / height,
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width, height, text_align);
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}
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ps2_font_render_message(ps2, font, msg, scale,
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color, x, y,
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width, height, text_align);
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}
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static const struct font_glyph* ps2_font_get_glyph(
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void* data, uint32_t code)
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{
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ps2_font_t* font = (ps2_font_t*)data;
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if (font && font->font_driver)
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return font->font_driver->get_glyph((void*)font->font_driver, code);
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return NULL;
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}
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static bool ps2_font_get_line_metrics(void* data, struct font_line_metrics **metrics)
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{
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ps2_font_t* font = (ps2_font_t*)data;
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if (font && font->font_driver && font->font_data)
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{
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font->font_driver->get_line_metrics(font->font_data, metrics);
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return true;
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}
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return false;
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}
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font_renderer_t ps2_font = {
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ps2_font_init,
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ps2_font_free,
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ps2_font_render_msg,
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"ps2",
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ps2_font_get_glyph,
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NULL, /* bind_block */
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NULL, /* flush */
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ps2_font_get_message_width,
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ps2_font_get_line_metrics
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};
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/*
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* VIDEO DRIVER
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*/
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/* PRIVATE METHODS */
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static int vsync_handler(void)
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{
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iSignalSema(vsync_sema_id);
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ExitHandler();
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return 0;
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}
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static void rmEnd(ps2_video_t *ps2)
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{
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gsKit_deinit_global(ps2->gsGlobal);
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gsKit_remove_vsync_handler(ps2->vsync_callback_id);
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}
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static void ps2_update_offsets_if_needed(ps2_video_t *ps2)
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{
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settings_t *settings = config_get_ptr();
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int video_window_offset_x = settings->ints.video_window_offset_x;
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int video_window_offset_y = settings->ints.video_window_offset_y;
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if ( (video_window_offset_x != ps2->video_window_offset_x)
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|| (video_window_offset_y != ps2->video_window_offset_y))
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{
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ps2->video_window_offset_x = video_window_offset_x;
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ps2->video_window_offset_y = video_window_offset_y;
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gsKit_set_display_offset(ps2->gsGlobal, ps2->video_window_offset_x * rm_mode_table[ps2->vmode].VCK, ps2->video_window_offset_y);
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RARCH_LOG("PS2_GFX Change offset: %d, %d\n", ps2->video_window_offset_x, ps2->video_window_offset_y);
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}
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}
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/* Copy of gsKit_sync_flip, but without the 'flip' */
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static void gsKit_sync(GSGLOBAL *gsGlobal)
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{
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if (!gsGlobal->FirstFrame)
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WaitSema(vsync_sema_id);
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while (PollSema(vsync_sema_id) >= 0);
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}
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/* Copy of gsKit_sync_flip, but without the 'sync' */
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static void gsKit_flip(GSGLOBAL *gsGlobal)
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{
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if (!gsGlobal->FirstFrame)
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{
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if (gsGlobal->DoubleBuffering == GS_SETTING_ON)
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{
|
|
GS_SET_DISPFB2(gsGlobal->ScreenBuffer[gsGlobal->ActiveBuffer & 1] / 8192,
|
|
gsGlobal->Width / 64, gsGlobal->PSM, 0, 0);
|
|
|
|
gsGlobal->ActiveBuffer ^= 1;
|
|
}
|
|
}
|
|
|
|
gsKit_setactive(gsGlobal);
|
|
}
|
|
|
|
static void rmSetMode(ps2_video_t *ps2, int force)
|
|
{
|
|
struct rm_mode *mode;
|
|
global_t *global = global_get_ptr();
|
|
|
|
/* we don't want to set the vmode without a reason... */
|
|
if (ps2->vmode == global->console.screen.resolutions.current.id && force == 0)
|
|
return;
|
|
|
|
/* Cleanup previous gsKit instance */
|
|
if (ps2->vmode >= 0)
|
|
{
|
|
if (ps2->gsGlobal)
|
|
rmEnd(ps2);
|
|
/* Set new mode */
|
|
global->console.screen.resolutions.current.id = ps2->vmode;
|
|
}
|
|
else
|
|
/* first driver init */
|
|
ps2->vmode = global->console.screen.resolutions.current.id;
|
|
|
|
mode = &rm_mode_table[ps2->vmode];
|
|
|
|
/* Invalidate scaling state */
|
|
ps2->iTextureWidth = 0;
|
|
ps2->iTextureHeight = 0;
|
|
|
|
ps2->gsGlobal = gsKit_init_global();
|
|
gsKit_TexManager_setmode(ps2->gsGlobal, ETM_DIRECT);
|
|
ps2->vsync_callback_id = gsKit_add_vsync_handler(vsync_handler);
|
|
ps2->gsGlobal->Mode = mode->mode;
|
|
ps2->gsGlobal->Width = mode->width;
|
|
ps2->gsGlobal->Height = mode->height;
|
|
ps2->gsGlobal->Interlace = mode->interlace;
|
|
ps2->gsGlobal->Field = mode->field;
|
|
ps2->gsGlobal->PSM = GS_PSM_CT16;
|
|
ps2->gsGlobal->PSMZ = GS_PSMZ_16S;
|
|
ps2->gsGlobal->DoubleBuffering = GS_SETTING_ON;
|
|
ps2->gsGlobal->ZBuffering = GS_SETTING_OFF;
|
|
ps2->gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
|
|
|
|
if ((ps2->gsGlobal->Interlace == GS_INTERLACED) && (ps2->gsGlobal->Field == GS_FRAME))
|
|
ps2->gsGlobal->Height /= 2;
|
|
|
|
/* Coordinate space ranges from 0 to 4096 pixels
|
|
* Center the buffer in the coordinate space */
|
|
ps2->gsGlobal->OffsetX = ((4096 - ps2->gsGlobal->Width) / 2) * 16;
|
|
ps2->gsGlobal->OffsetY = ((4096 - ps2->gsGlobal->Height) / 2) * 16;
|
|
|
|
gsKit_init_screen(ps2->gsGlobal);
|
|
gsKit_mode_switch(ps2->gsGlobal, GS_ONESHOT);
|
|
|
|
gsKit_set_test(ps2->gsGlobal, GS_ZTEST_OFF);
|
|
gsKit_set_test(ps2->gsGlobal, GS_ATEST_OFF);
|
|
|
|
/* reset the contents of the screen to avoid garbage being displayed */
|
|
gsKit_clear(ps2->gsGlobal, GS_BLACK);
|
|
gsKit_sync(ps2->gsGlobal);
|
|
gsKit_flip(ps2->gsGlobal);
|
|
|
|
RARCH_LOG("PS2_GFX New vmode: %d, %d x %d\n", ps2->vmode, ps2->gsGlobal->Width, ps2->gsGlobal->Height);
|
|
|
|
ps2_update_offsets_if_needed(ps2);
|
|
}
|
|
|
|
static void rmInit(ps2_video_t *ps2)
|
|
{
|
|
ee_sema_t sema;
|
|
short int mode;
|
|
|
|
sema.init_count = 0;
|
|
sema.max_count = 1;
|
|
sema.option = 0;
|
|
|
|
vsync_sema_id = CreateSema(&sema);
|
|
mode = gsKit_check_rom();
|
|
|
|
rm_mode_table[RM_VMODE_AUTO].mode = mode;
|
|
rm_mode_table[RM_VMODE_AUTO].height = (mode == GS_MODE_PAL) ? 576 : 480;
|
|
rm_mode_table[RM_VMODE_AUTO].PAR1 = (mode == GS_MODE_PAL) ? 12 : 10;
|
|
|
|
dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
|
|
D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);
|
|
|
|
/* Initialize the DMAC */
|
|
dmaKit_chan_init(DMA_CHANNEL_GIF);
|
|
|
|
rmSetMode(ps2, 1);
|
|
}
|
|
|
|
static void init_ps2_video(ps2_video_t *ps2)
|
|
{
|
|
ps2->vmode = -1;
|
|
rmInit(ps2);
|
|
|
|
ps2->vp.x = 0;
|
|
ps2->vp.y = 0;
|
|
ps2->vp.width = ps2->gsGlobal->Width;
|
|
ps2->vp.height = ps2->gsGlobal->Height;
|
|
ps2->vp.full_width = ps2->gsGlobal->Width;
|
|
ps2->vp.full_height = ps2->gsGlobal->Height;
|
|
|
|
ps2->menuTexture = (GSTEXTURE*)calloc(1, sizeof(GSTEXTURE));
|
|
ps2->coreTexture = (GSTEXTURE*)calloc(1, sizeof(GSTEXTURE));
|
|
|
|
ps2->video_window_offset_x = 0;
|
|
ps2->video_window_offset_y = 0;
|
|
|
|
/* Used for cores that supports palette */
|
|
ps2->iface.interface_type = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2;
|
|
ps2->iface.interface_version = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION;
|
|
ps2->iface.coreTexture = ps2->coreTexture;
|
|
}
|
|
|
|
static void ps2_deinit_texture(GSTEXTURE *texture)
|
|
{
|
|
texture->Mem = NULL;
|
|
texture->Clut = NULL;
|
|
}
|
|
|
|
static void set_texture(GSTEXTURE *texture, const void *frame,
|
|
int width, int height, int PSM, int filter)
|
|
{
|
|
texture->Width = width;
|
|
texture->Height = height;
|
|
texture->PSM = PSM;
|
|
texture->Filter = filter;
|
|
texture->Mem = (void *)frame;
|
|
}
|
|
|
|
static INLINE int ABS(int v)
|
|
{
|
|
return (v >= 0) ? v : -v;
|
|
}
|
|
|
|
static void setupScalingMode(ps2_video_t *ps2, int iWidth, int iHeight, float fDAR, bool bScaleInteger)
|
|
{
|
|
GSGLOBAL *gsGlobal = ps2->gsGlobal;
|
|
struct rm_mode *currMode = &rm_mode_table[ps2->vmode];
|
|
int iBestFBWidth = currMode->width;
|
|
int iBestMagH = currMode->VCK - 1;
|
|
/* Calculate the pixel aspect ratio (PAR) */
|
|
float fPAR = (float)currMode->PAR2 / (float)currMode->PAR1;
|
|
|
|
if (bScaleInteger)
|
|
{
|
|
/* Best match the framebuffer width/height to a multiple of the texture
|
|
* Width, rounded down so it always fits */
|
|
int iHeightScale = MAX(1, currMode->height / iHeight);
|
|
ps2->iDisplayHeight = iHeight * iHeightScale;
|
|
/* Height, rounded */
|
|
int iWidthScale = MAX(1, (int)((float)ps2->iDisplayHeight * fDAR * fPAR + (float)(iWidth / 2)) / iWidth);
|
|
ps2->iDisplayWidth = iWidth * iWidthScale;
|
|
|
|
#if defined(DEBUG)
|
|
printf("Integer scaling:\n");
|
|
printf("- Width = %d x %d = %d\n", iWidth, iWidthScale, ps2->iDisplayWidth);
|
|
printf("- Height = %d x %d = %d\n", iHeight, iHeightScale, ps2->iDisplayHeight);
|
|
#endif
|
|
|
|
if (currMode->VCK > 1 && ps2->iDisplayWidth < currMode->width)
|
|
{
|
|
/* We try to best match the number of "VCK" units, for the best output
|
|
* For 576i/480i: 1 pixel = 4 VCK (4x super-resolution)
|
|
* For 576p/480p: 1 pixel = 2 VCK (2x super-resolution) */
|
|
int iTargetVCK = (int)((float)ps2->iDisplayHeight * fDAR * fPAR * (float)currMode->VCK + 0.5f);
|
|
int iBestVCK = ps2->iDisplayWidth * currMode->VCK;
|
|
/* Try all possible framebuffer widths */
|
|
#if defined(DEBUG)
|
|
printf("Find match for %d * SCALE * MagH = %d VCK (current = %d VCK)\n", iWidth, iTargetVCK, iBestVCK);
|
|
#endif
|
|
int iFBWidth;
|
|
for (iFBWidth = 64; iFBWidth <= currMode->width; iFBWidth += 64)
|
|
{
|
|
/* Ignore too small framebuffers */
|
|
if (iFBWidth < iWidth)
|
|
continue;
|
|
|
|
iWidthScale = iFBWidth / iWidth;
|
|
|
|
/* Try all possible magnifications */
|
|
int iMagH;
|
|
for (iMagH = 0; iMagH < 15; iMagH++)
|
|
{
|
|
int iVCK = iWidth * iWidthScale * (iMagH + 1);
|
|
if (ABS(iTargetVCK - iVCK) < ABS(iTargetVCK - iBestVCK))
|
|
{
|
|
#if defined(DEBUG)
|
|
printf("- found %d * %d * %d = %d\n", iWidth, iWidthScale, iMagH + 1, iVCK);
|
|
#endif
|
|
|
|
/* Better match */
|
|
iBestVCK = iVCK;
|
|
iBestFBWidth = iFBWidth;
|
|
iBestMagH = iMagH;
|
|
ps2->iDisplayWidth = iWidth * iWidthScale;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Assume black bars left/right */
|
|
ps2->iDisplayHeight = currMode->height;
|
|
ps2->iDisplayWidth = (int)((float)ps2->iDisplayHeight * fDAR * fPAR + 0.5f);
|
|
if (ps2->iDisplayWidth > currMode->width)
|
|
{
|
|
/* Really wide screen, black bars top/bottom */
|
|
ps2->iDisplayWidth = currMode->width;
|
|
ps2->iDisplayHeight = (int)((float)ps2->iDisplayWidth / (fDAR * fPAR) + 0.5f);
|
|
}
|
|
}
|
|
|
|
if ((gsGlobal->Interlace == GS_INTERLACED) && (gsGlobal->Field == GS_FRAME))
|
|
ps2->iDisplayHeight /= 2;
|
|
|
|
#if defined(DEBUG)
|
|
printf("Texture resolution:\n");
|
|
printf("- Width = %d x %.2f = %d\n", iWidth, (float)ps2->iDisplayWidth / (float)iWidth, ps2->iDisplayWidth);
|
|
printf("- Height = %d x %.2f = %d\n", iHeight, (float)ps2->iDisplayHeight / (float)iHeight, ps2->iDisplayHeight);
|
|
printf("Setting custom framebuffer:\n");
|
|
printf("- Width = %d x %d / %d = %d\n", iBestFBWidth, iBestMagH + 1, currMode->VCK, iBestFBWidth * (iBestMagH + 1) / currMode->VCK);
|
|
printf("- Height = %d x %d = %d\n", currMode->height, gsGlobal->MagV + 1, currMode->height * (gsGlobal->MagV + 1));
|
|
#endif
|
|
|
|
/* Center on screen by adding the difference (in VCK units). */
|
|
gsGlobal->StartX += (gsGlobal->Width * (gsGlobal->MagH + 1) - iBestFBWidth * (iBestMagH + 1)) / 2;
|
|
/* Calculate the actual display width and height, again */
|
|
gsGlobal->DW = (iBestMagH + 1) * iBestFBWidth;
|
|
/* Override magh */
|
|
gsGlobal->MagH = iBestMagH;
|
|
|
|
/* Reset VRAM allocation */
|
|
gsGlobal->CurrentPointer = 0;
|
|
/* Allocate new framebuffer(s) */
|
|
gsGlobal->ScreenBuffer[0] = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(iBestFBWidth, currMode->height, gsGlobal->PSM), GSKIT_ALLOC_SYSBUFFER);
|
|
if (gsGlobal->DoubleBuffering == GS_SETTING_ON)
|
|
gsGlobal->ScreenBuffer[1] = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(iBestFBWidth, currMode->height, gsGlobal->PSM), GSKIT_ALLOC_SYSBUFFER);
|
|
/* Set the new framebuffer as display buffer */
|
|
gsGlobal->Width = iBestFBWidth;
|
|
gsKit_display_buffer(gsGlobal);
|
|
|
|
/* Update DISPLAY1/2 register (code from gsKit) */
|
|
GS_SET_DISPLAY1(
|
|
gsGlobal->StartX + gsGlobal->StartXOffset,
|
|
gsGlobal->StartY + gsGlobal->StartYOffset,
|
|
gsGlobal->MagH,
|
|
gsGlobal->MagV,
|
|
gsGlobal->DW - 1,
|
|
gsGlobal->DH - 1);
|
|
GS_SET_DISPLAY2(
|
|
gsGlobal->StartX + gsGlobal->StartXOffset,
|
|
gsGlobal->StartY + gsGlobal->StartYOffset,
|
|
gsGlobal->MagH,
|
|
gsGlobal->MagV,
|
|
gsGlobal->DW - 1,
|
|
gsGlobal->DH - 1);
|
|
}
|
|
|
|
static void *ps2_init(const video_info_t *video,
|
|
input_driver_t **input, void **input_data)
|
|
{
|
|
void *ps2input = NULL;
|
|
ps2_video_t *ps2 = (ps2_video_t *)calloc(1, sizeof(ps2_video_t));
|
|
|
|
*input_data = NULL;
|
|
|
|
if (!ps2)
|
|
return NULL;
|
|
|
|
init_ps2_video(ps2);
|
|
if (video->font_enable)
|
|
font_driver_init_osd(ps2,
|
|
video, false,
|
|
video->is_threaded,
|
|
FONT_DRIVER_RENDER_PS2);
|
|
|
|
ps2->PSM = (video->rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
|
|
ps2->tex_filter = video->smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
|
|
ps2->force_aspect = video->force_aspect;
|
|
ps2->vsync = video->vsync;
|
|
|
|
if (input && input_data)
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
ps2input = input_driver_init_wrap(&input_ps2,
|
|
settings->arrays.input_joypad_driver);
|
|
*input = ps2input ? &input_ps2 : NULL;
|
|
*input_data = ps2input;
|
|
}
|
|
|
|
return ps2;
|
|
}
|
|
|
|
static bool ps2_frame(void *data, const void *frame,
|
|
unsigned width, unsigned height, uint64_t frame_count,
|
|
unsigned pitch, const char *msg, video_frame_info_t *video_info)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
GSGLOBAL *gsGlobal = ps2->gsGlobal;
|
|
struct font_params *osd_params = (struct font_params *)&video_info->osd_stat_params;
|
|
bool statistics_show = video_info->statistics_show;
|
|
settings_t *settings = config_get_ptr();
|
|
GSTEXTURE *tex = ps2->coreTexture;
|
|
|
|
if (!width || !height)
|
|
return false;
|
|
|
|
#if defined(DEBUG)
|
|
if (frame_count % 180 == 0)
|
|
printf("ps2_frame %llu\n", frame_count);
|
|
#endif
|
|
|
|
/* Check if user change offset values */
|
|
ps2_update_offsets_if_needed(ps2);
|
|
|
|
if (frame)
|
|
{
|
|
/* New frame from core, update */
|
|
float fDAR = ps2->force_aspect ? video_driver_get_aspect_ratio() : 0;
|
|
bool bScaleInteger = settings->bools.video_scale_integer;
|
|
|
|
/* Checking if the transfer is done in the core */
|
|
if (frame != RETRO_HW_FRAME_BUFFER_VALID)
|
|
{
|
|
/* SW rendered texture */
|
|
int shifh_per_bytes = (ps2->PSM == GS_PSM_CT32) ? 2 : 1;
|
|
int real_width = pitch >> shifh_per_bytes;
|
|
set_texture(tex, frame, real_width, height, ps2->PSM, ps2->tex_filter);
|
|
|
|
/* Padding */
|
|
ps2->padding = empty_ps2_insets;
|
|
ps2->padding.right = real_width - width;
|
|
}
|
|
else
|
|
{
|
|
/* "HW" rendered texture */
|
|
/* Set current filter mode */
|
|
tex->Filter = ps2->tex_filter;
|
|
|
|
/* Padding */
|
|
ps2->padding = ps2->iface.padding;
|
|
}
|
|
|
|
/* Texture dimensions */
|
|
int iTextureWidth = tex->Width - ps2->padding.left - ps2->padding.right;
|
|
int iTextureHeight = tex->Height - ps2->padding.top - ps2->padding.bottom;
|
|
if (ps2->iTextureWidth != iTextureWidth ||
|
|
ps2->iTextureHeight != iTextureHeight ||
|
|
ps2->fDAR != fDAR ||
|
|
ps2->bScaleInteger != bScaleInteger)
|
|
{
|
|
/* Scaling changed, try to find best matching output mode */
|
|
ps2->iTextureWidth = iTextureWidth;
|
|
ps2->iTextureHeight = iTextureHeight;
|
|
ps2->fDAR = fDAR;
|
|
ps2->bScaleInteger = bScaleInteger;
|
|
setupScalingMode(ps2, iTextureWidth, iTextureHeight, fDAR, bScaleInteger);
|
|
}
|
|
|
|
gsKit_TexManager_invalidate(ps2->gsGlobal, tex);
|
|
}
|
|
|
|
/* Center texture on framebuffer */
|
|
float fDisplayOffsetX = (gsGlobal->Width - ps2->iDisplayWidth + 1) / 2 - 0.5f;
|
|
float fDisplayOffsetY = (gsGlobal->Height - ps2->iDisplayHeight + 1) / 2 - 0.5f;
|
|
/* Draw */
|
|
gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
|
|
gsKit_TexManager_bind(gsGlobal, tex);
|
|
gsKit_prim_sprite_texture(gsGlobal, tex,
|
|
fDisplayOffsetX, /* X1 */
|
|
fDisplayOffsetY, /* Y1 */
|
|
ps2->padding.left, /* U1 */
|
|
ps2->padding.top, /* V1 */
|
|
fDisplayOffsetX + ps2->iDisplayWidth, /* X2 */
|
|
fDisplayOffsetY + ps2->iDisplayHeight, /* Y2 */
|
|
ps2->padding.left + ps2->iTextureWidth, /* U2 */
|
|
ps2->padding.top + ps2->iTextureHeight, /* V2 */
|
|
1,
|
|
GS_TEXT);
|
|
|
|
if (ps2->menuVisible)
|
|
{
|
|
bool texture_empty = !ps2->menuTexture->Width || !ps2->menuTexture->Height;
|
|
if (!texture_empty)
|
|
{
|
|
/* (A - B) * C + D */
|
|
gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(A_COLOR_DEST, A_COLOR_NULL, A_ALPHA_FIX, A_COLOR_SOURCE, 0x20), 0);
|
|
gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
|
|
gsKit_prim_sprite_texture(gsGlobal, ps2->menuTexture,
|
|
-0.5f, /* X1 */
|
|
-0.5f, /* Y1 */
|
|
0, /* U1 */
|
|
0, /* V1 */
|
|
-0.5f + (float)gsGlobal->Width, /* X2 */
|
|
-0.5f + (float)gsGlobal->Height, /* Y2 */
|
|
ps2->menuTexture->Width, /* U2 */
|
|
ps2->menuTexture->Height, /* V2 */
|
|
2,
|
|
GS_TEXT);
|
|
}
|
|
}
|
|
else if (statistics_show)
|
|
{
|
|
if (osd_params)
|
|
font_driver_render_msg(ps2, video_info->stat_text, osd_params, NULL);
|
|
}
|
|
|
|
if (!string_is_empty(msg))
|
|
font_driver_render_msg(ps2, msg, NULL, NULL);
|
|
|
|
if (gsGlobal->DoubleBuffering == GS_SETTING_OFF)
|
|
{
|
|
/* Without double buffering:
|
|
* - Wait for VSync
|
|
* - Draw to front buffer (during VSync, so it's not visible to the user) */
|
|
if (ps2->vsync)
|
|
gsKit_sync(gsGlobal);
|
|
gsKit_queue_exec(gsGlobal);
|
|
}
|
|
else
|
|
{
|
|
/* With double buffering:
|
|
* - Draw to back buffer (invisible to user)
|
|
* - Make sure drawing is completed (gsKit_finish)
|
|
* - Wait for VSync
|
|
* - Flip (back and front) buffers */
|
|
gsKit_queue_exec(gsGlobal);
|
|
gsKit_finish();
|
|
if (ps2->vsync)
|
|
gsKit_sync(gsGlobal);
|
|
gsKit_flip(gsGlobal);
|
|
}
|
|
|
|
gsKit_TexManager_nextFrame(gsGlobal);
|
|
gsKit_clear(gsGlobal, GS_BLACK);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void ps2_set_nonblock_state(void *data, bool toggle,
|
|
bool adaptive_vsync_enabled, unsigned swap_interval)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
if (ps2)
|
|
ps2->vsync = !toggle;
|
|
}
|
|
|
|
static bool ps2_alive(void *data) { return true; }
|
|
static bool ps2_focus(void *data) { return true; }
|
|
static bool ps2_suppress_screensaver(void *a, bool b) { return false; }
|
|
static bool ps2_has_windowed(void *data) { return false; }
|
|
|
|
static void ps2_free(void *data)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
|
|
gsKit_clear(ps2->gsGlobal, GS_BLACK);
|
|
gsKit_vram_clear(ps2->gsGlobal);
|
|
|
|
font_driver_free_osd();
|
|
|
|
ps2_deinit_texture(ps2->menuTexture);
|
|
ps2_deinit_texture(ps2->coreTexture);
|
|
|
|
free(ps2->menuTexture);
|
|
free(ps2->coreTexture);
|
|
|
|
if (ps2->gsGlobal)
|
|
rmEnd(ps2);
|
|
|
|
if (vsync_sema_id >= 0)
|
|
DeleteSema(vsync_sema_id);
|
|
|
|
free(data);
|
|
}
|
|
|
|
static bool ps2_set_shader(void *data,
|
|
enum rarch_shader_type type, const char *path) { return false; }
|
|
|
|
static void ps2_set_video_mode(void *data, unsigned fbWidth, unsigned lines,
|
|
bool fullscreen)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
if (!ps2)
|
|
return;
|
|
|
|
rmSetMode(ps2, 0);
|
|
}
|
|
|
|
static void ps2_set_filtering(void *data, unsigned index, bool smooth, bool ctx_scaling)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
|
|
ps2->menu_filter = smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
|
|
}
|
|
|
|
static void ps2_get_video_output_size(void *data,
|
|
unsigned *width, unsigned *height, char *desc, size_t desc_len)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
if (!ps2)
|
|
return;
|
|
|
|
/* If the current index is out of bound default it to zero */
|
|
if (ps2->vmode > PS2_RESOLUTION_LAST || ps2->vmode < 0)
|
|
ps2->vmode = 0;
|
|
|
|
*width = rm_mode_table[ps2->vmode].width;
|
|
*height = rm_mode_table[ps2->vmode].height;
|
|
|
|
strlcpy(desc, rm_mode_table[ps2->vmode].desc, desc_len);
|
|
}
|
|
|
|
static void ps2_get_video_output_prev(void *data)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
if (!ps2)
|
|
return;
|
|
|
|
if (ps2->vmode == 0)
|
|
ps2->vmode = PS2_RESOLUTION_LAST;
|
|
else
|
|
ps2->vmode--;
|
|
}
|
|
|
|
static void ps2_get_video_output_next(void *data)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
if (!ps2)
|
|
return;
|
|
|
|
if (ps2->vmode >= PS2_RESOLUTION_LAST)
|
|
ps2->vmode = 0;
|
|
else
|
|
ps2->vmode++;
|
|
}
|
|
|
|
static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32,
|
|
unsigned width, unsigned height, float alpha)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
|
|
int PSM = (rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
|
|
|
|
set_texture(ps2->menuTexture, frame, width, height, PSM, ps2->menu_filter);
|
|
gsKit_TexManager_invalidate(ps2->gsGlobal, ps2->menuTexture);
|
|
gsKit_TexManager_bind(ps2->gsGlobal, ps2->menuTexture);
|
|
}
|
|
|
|
static void ps2_set_texture_enable(void *data, bool enable, bool fullscreen)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
|
|
ps2->menuVisible = enable;
|
|
}
|
|
|
|
static void ps2_set_osd_msg(void *data, const char *msg,
|
|
const struct font_params *params, void *font)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
|
|
if (ps2)
|
|
font_driver_render_msg(data, msg, params, font);
|
|
}
|
|
|
|
static bool ps2_get_hw_render_interface(void *data,
|
|
const struct retro_hw_render_interface **iface)
|
|
{
|
|
ps2_video_t *ps2 = (ps2_video_t *)data;
|
|
ps2->iface.padding = empty_ps2_insets;
|
|
*iface =
|
|
(const struct retro_hw_render_interface *)&ps2->iface;
|
|
return true;
|
|
}
|
|
|
|
static const video_poke_interface_t ps2_poke_interface = {
|
|
NULL, /* get_flags */
|
|
NULL, /* load_texture */
|
|
NULL, /* unload_texture */
|
|
ps2_set_video_mode,
|
|
NULL, /* get_refresh_rate */
|
|
ps2_set_filtering,
|
|
ps2_get_video_output_size,
|
|
ps2_get_video_output_prev,
|
|
ps2_get_video_output_next,
|
|
NULL, /* get_current_framebuffer */
|
|
NULL, /* get_proc_address */
|
|
NULL, /* set_aspect_ratio */
|
|
NULL, /* apply_state_changes */
|
|
ps2_set_texture_frame,
|
|
ps2_set_texture_enable,
|
|
ps2_set_osd_msg,
|
|
NULL, /* show_mouse */
|
|
NULL, /* grab_mouse_toggle */
|
|
NULL, /* get_current_shader */
|
|
NULL, /* get_current_software_framebuffer */
|
|
ps2_get_hw_render_interface,
|
|
NULL, /* set_hdr_max_nits */
|
|
NULL, /* set_hdr_paper_white_nits */
|
|
NULL, /* set_hdr_contrast */
|
|
NULL /* set_hdr_expand_gamut */
|
|
};
|
|
|
|
static void ps2_get_poke_interface(void *data,
|
|
const video_poke_interface_t **iface)
|
|
{
|
|
*iface = &ps2_poke_interface;
|
|
}
|
|
|
|
video_driver_t video_ps2 = {
|
|
ps2_init,
|
|
ps2_frame,
|
|
ps2_set_nonblock_state,
|
|
ps2_alive,
|
|
ps2_focus,
|
|
ps2_suppress_screensaver,
|
|
ps2_has_windowed,
|
|
ps2_set_shader,
|
|
ps2_free,
|
|
"ps2",
|
|
NULL, /* set_viewport */
|
|
NULL, /* set_rotation */
|
|
NULL, /* viewport_info */
|
|
NULL, /* read_viewport */
|
|
NULL, /* read_frame_raw */
|
|
#ifdef HAVE_OVERLAY
|
|
NULL, /* overlay_interface */
|
|
#endif
|
|
ps2_get_poke_interface,
|
|
NULL, /* wrap_type_to_enum */
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
NULL /* gfx_widgets_enabled */
|
|
#endif
|
|
};
|