mirror of
https://github.com/libretro/RetroArch
synced 2025-01-29 18:32:44 +00:00
5316 lines
152 KiB
C
5316 lines
152 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2012-2015 - Michael Lelli
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* Copyright (C) 2016-2019 - Brad Parker
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Middle of the road OpenGL 2.x driver.
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*
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* Minimum version (desktop): OpenGL 2.0+ (2004)
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* Minimum version (mobile) : OpenGLES 2.0+ (2007)
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*/
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#ifdef _MSC_VER
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#if defined(HAVE_OPENGLES)
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#pragma comment(lib, "libGLESv2")
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#else
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#pragma comment(lib, "opengl32")
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#endif
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#endif
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#include <stdint.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include <encodings/utf.h>
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#include <compat/strl.h>
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#include <gfx/scaler/scaler.h>
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#include <gfx/math/matrix_4x4.h>
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#include <formats/image.h>
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#include <retro_inline.h>
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#include <retro_miscellaneous.h>
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#include <retro_math.h>
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#include <string/stdstring.h>
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#include <libretro.h>
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#include <gfx/gl_capabilities.h>
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#include <gfx/video_frame.h>
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#include <glsym/glsym.h>
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#include "../../configuration.h"
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#include "../../dynamic.h"
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#include "../../retroarch.h"
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#include "../../runloop.h"
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#include "../../record/record_driver.h"
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#include "../../verbosity.h"
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#include "../common/gl2_common.h"
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#ifdef HAVE_THREADS
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#include "../video_thread_wrapper.h"
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#endif
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#include "../font_driver.h"
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#ifdef HAVE_GLSL
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#include "../drivers_shader/shader_glsl.h"
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#endif
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#ifdef GL_DEBUG
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#include <lists/string_list.h>
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#if defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2)
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#define HAVE_GL_DEBUG_ES
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#endif
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#endif
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#ifdef HAVE_GFX_WIDGETS
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#include "../gfx_widgets.h"
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#endif
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#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#endif
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#define SET_TEXTURE_COORDS(coords, xamt, yamt) \
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coords[2] = xamt; \
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coords[6] = xamt; \
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coords[5] = yamt; \
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coords[7] = yamt
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#define MAX_FENCES 4
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#if !defined(HAVE_PSGL)
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#ifndef HAVE_GL_SYNC
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#define HAVE_GL_SYNC
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#endif
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#endif
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#define GL_RASTER_FONT_EMIT(c, vx, vy) \
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font_vertex[ 2 * (6 * i + c) + 0] = (x + (delta_x + off_x + vx * width) * scale) * inv_win_width; \
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font_vertex[ 2 * (6 * i + c) + 1] = (y + (delta_y - off_y - vy * height) * scale) * inv_win_height; \
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font_tex_coords[ 2 * (6 * i + c) + 0] = (tex_x + vx * width) * inv_tex_size_x; \
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font_tex_coords[ 2 * (6 * i + c) + 1] = (tex_y + vy * height) * inv_tex_size_y; \
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font_color[ 4 * (6 * i + c) + 0] = color[0]; \
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font_color[ 4 * (6 * i + c) + 1] = color[1]; \
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font_color[ 4 * (6 * i + c) + 2] = color[2]; \
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font_color[ 4 * (6 * i + c) + 3] = color[3]; \
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font_lut_tex_coord[ 2 * (6 * i + c) + 0] = gl->coords.lut_tex_coord[0]; \
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font_lut_tex_coord[ 2 * (6 * i + c) + 1] = gl->coords.lut_tex_coord[1]
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#define MAX_MSG_LEN_CHUNK 64
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#ifdef HAVE_GL_SYNC
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#if defined(HAVE_OPENGLES2)
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typedef struct __GLsync *GLsync;
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#endif
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#endif
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#if (!defined(HAVE_OPENGLES) || defined(HAVE_OPENGLES3))
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#ifdef GL_PIXEL_PACK_BUFFER
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#define HAVE_GL_ASYNC_READBACK
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#endif
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#endif
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#if defined(HAVE_PSGL)
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#define gl2_fb_texture_2d(a, b, c, d, e) glFramebufferTexture2DOES(a, b, c, d, e)
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#define gl2_check_fb_status(target) glCheckFramebufferStatusOES(target)
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#define gl2_gen_fb(n, ids) glGenFramebuffersOES(n, ids)
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#define gl2_delete_fb(n, fb) glDeleteFramebuffersOES(n, fb)
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#define gl2_bind_fb(id) glBindFramebufferOES(RARCH_GL_FRAMEBUFFER, id)
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#define gl2_gen_rb glGenRenderbuffersOES
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#define gl2_bind_rb glBindRenderbufferOES
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#define gl2_fb_rb glFramebufferRenderbufferOES
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#define gl2_rb_storage glRenderbufferStorageOES
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#define gl2_delete_rb glDeleteRenderbuffersOES
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#elif (defined(__MACH__) && defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED < 101200))
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#define gl2_fb_texture_2d(a, b, c, d, e) glFramebufferTexture2DEXT(a, b, c, d, e)
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#define gl2_check_fb_status(target) glCheckFramebufferStatusEXT(target)
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#define gl2_gen_fb(n, ids) glGenFramebuffersEXT(n, ids)
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#define gl2_delete_fb(n, fb) glDeleteFramebuffersEXT(n, fb)
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#define gl2_bind_fb(id) glBindFramebufferEXT(RARCH_GL_FRAMEBUFFER, id)
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#define gl2_gen_rb glGenRenderbuffersEXT
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#define gl2_bind_rb glBindRenderbufferEXT
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#define gl2_fb_rb glFramebufferRenderbufferEXT
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#define gl2_rb_storage glRenderbufferStorageEXT
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#define gl2_delete_rb glDeleteRenderbuffersEXT
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#else
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#define gl2_fb_texture_2d(a, b, c, d, e) glFramebufferTexture2D(a, b, c, d, e)
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#define gl2_check_fb_status(target) glCheckFramebufferStatus(target)
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#define gl2_gen_fb(n, ids) glGenFramebuffers(n, ids)
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#define gl2_delete_fb(n, fb) glDeleteFramebuffers(n, fb)
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#define gl2_bind_fb(id) glBindFramebuffer(RARCH_GL_FRAMEBUFFER, id)
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#define gl2_gen_rb glGenRenderbuffers
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#define gl2_bind_rb glBindRenderbuffer
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#define gl2_fb_rb glFramebufferRenderbuffer
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#define gl2_rb_storage glRenderbufferStorage
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#define gl2_delete_rb glDeleteRenderbuffers
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#endif
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#ifndef GL_SYNC_GPU_COMMANDS_COMPLETE
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#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
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#endif
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#ifndef GL_SYNC_FLUSH_COMMANDS_BIT
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#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
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#endif
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enum gl2_renderchain_flags
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{
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GL2_CHAIN_FLAG_EGL_IMAGES = (1 << 0),
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GL2_CHAIN_FLAG_HAS_FP_FBO = (1 << 1),
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GL2_CHAIN_FLAG_HAS_SRGB_FBO_GLES3 = (1 << 2),
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GL2_CHAIN_FLAG_HAS_SRGB_FBO = (1 << 3),
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GL2_CHAIN_FLAG_HW_RENDER_DEPTH_INIT = (1 << 4)
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};
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typedef struct video_shader_ctx_scale
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{
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struct gfx_fbo_scale *scale;
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} video_shader_ctx_scale_t;
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typedef struct video_shader_ctx_init
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{
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const char *path;
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const shader_backend_t *shader;
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void *data;
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void *shader_data;
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enum rarch_shader_type shader_type;
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struct
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{
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bool core_context_enabled;
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} gl;
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} video_shader_ctx_init_t;
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typedef struct gl2_renderchain_data
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{
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int fbo_pass;
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#ifdef HAVE_GL_SYNC
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GLsync fences[MAX_FENCES];
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#endif
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GLuint vao;
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GLuint fbo[GFX_MAX_SHADERS];
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GLuint fbo_texture[GFX_MAX_SHADERS];
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GLuint hw_render_depth[GFX_MAX_TEXTURES];
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unsigned fence_count;
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struct gfx_fbo_scale fbo_scale[GFX_MAX_SHADERS];
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uint8_t flags;
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} gl2_renderchain_data_t;
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/* TODO: Move viewport side effects to the caller: it's a source of bugs. */
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typedef struct
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{
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gl2_t *gl;
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GLuint tex;
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unsigned tex_width, tex_height;
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const font_renderer_driver_t *font_driver;
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void *font_data;
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struct font_atlas *atlas;
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video_font_raster_block_t *block;
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} gl2_raster_t;
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#if defined(__arm__) || defined(__aarch64__)
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static int scx0, scx1, scy0, scy1;
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/* This array contains problematic GPU drivers
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* that have problems when we draw outside the
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* bounds of the framebuffer */
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static const struct
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{
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const char *str;
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int len;
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} scissor_device_strings[] = {
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{ "ARM Mali-4xx", 10 },
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{ 0, 0 }
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};
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#endif
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static const shader_backend_t *gl2_shader_ctx_drivers[] = {
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#ifdef HAVE_GLSL
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&gl_glsl_backend,
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#endif
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#ifdef HAVE_CG
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&gl_cg_backend,
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#endif
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NULL
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};
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static struct video_ortho default_ortho = {0, 1, 0, 1, -1, 1};
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/* Used for the last pass when rendering to the back buffer. */
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static const GLfloat vertexes_flipped[8] = {
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0, 1,
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1, 1,
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0, 0,
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1, 0
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};
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/* Used when rendering to an FBO.
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* Texture coords have to be aligned
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* with vertex coordinates. */
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static const GLfloat vertexes[8] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static const GLfloat gl2_vertexes[8] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static const GLfloat gl2_tex_coords[8] = {
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0, 1,
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1, 1,
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0, 0,
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1, 0
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};
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static const GLfloat tex_coords[8] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static const GLfloat white_color[16] = {
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1, 1, 1, 1,
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1, 1, 1, 1,
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1, 1, 1, 1,
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1, 1, 1, 1,
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};
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/**
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* FORWARD DECLARATIONS
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*/
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static void gl2_set_viewport(gl2_t *gl,
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unsigned vp_width, unsigned vp_height,
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bool force_full, bool allow_rotate);
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#ifdef IOS
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/* There is no default frame buffer on iOS. */
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void glkitview_bind_fbo(void);
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#define gl2_renderchain_bind_backbuffer() glkitview_bind_fbo()
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#else
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#define gl2_renderchain_bind_backbuffer() gl2_bind_fb(0)
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#endif
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/**
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* DISPLAY DRIVER
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*/
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#if defined(__arm__) || defined(__aarch64__)
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static void scissor_set_rectangle(
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int x0, int x1, int y0, int y1, int sc)
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{
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const int dx = sc ? 10 : 2;
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const int dy = dx;
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scx0 = x0 + dx;
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scx1 = x1 - dx;
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scy0 = y0 + dy;
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scy1 = y1 - dy;
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}
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static bool scissor_is_outside_rectangle(
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int x0, int x1, int y0, int y1)
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{
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if (x1 < scx0)
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return true;
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if (scx1 < x0)
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return true;
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if (y1 < scy0)
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return true;
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if (scy1 < y0)
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return true;
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return false;
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}
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#define MALI_BUG
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#endif
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static const float *gfx_display_gl2_get_default_vertices(void)
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{
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return &gl2_vertexes[0];
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}
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static const float *gfx_display_gl2_get_default_tex_coords(void)
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{
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return &gl2_tex_coords[0];
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}
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static void *gfx_display_gl2_get_default_mvp(void *data)
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{
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gl2_t *gl = (gl2_t*)data;
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if (!gl)
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return NULL;
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return &gl->mvp_no_rot;
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}
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static GLenum gfx_display_prim_to_gl_enum(
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enum gfx_display_prim_type type)
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{
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switch (type)
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{
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case GFX_DISPLAY_PRIM_TRIANGLESTRIP:
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return GL_TRIANGLE_STRIP;
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case GFX_DISPLAY_PRIM_TRIANGLES:
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return GL_TRIANGLES;
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case GFX_DISPLAY_PRIM_NONE:
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default:
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break;
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}
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return 0;
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}
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static void gfx_display_gl2_blend_begin(void *data)
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{
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gl2_t *gl = (gl2_t*)data;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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gl->shader->use(gl, gl->shader_data, VIDEO_SHADER_STOCK_BLEND,
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true);
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}
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static void gfx_display_gl2_blend_end(void *data)
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{
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glDisable(GL_BLEND);
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}
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#ifdef MALI_BUG
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static bool
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gfx_display_gl2_discard_draw_rectangle(gl2_t *gl,
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gfx_display_ctx_draw_t *draw,
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unsigned width, unsigned height)
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{
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static bool mali_4xx_detected = false;
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static bool scissor_inited = false;
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static unsigned last_video_width = 0;
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static unsigned last_video_height = 0;
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if (!scissor_inited)
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{
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unsigned i;
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scissor_inited = true;
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const char *gpu_device_string = gl->device_str;
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scissor_set_rectangle(0,
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width - 1,
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0,
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height - 1,
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0);
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if (gpu_device_string)
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{
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for (i = 0; scissor_device_strings[i].len; ++i)
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{
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if (strncmp(gpu_device_string,
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scissor_device_strings[i].str,
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scissor_device_strings[i].len) == 0)
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{
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mali_4xx_detected = true;
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break;
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}
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}
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}
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last_video_width = width;
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last_video_height = height;
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}
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/* Early out, to minimise performance impact on
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* non-mali_4xx devices */
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if (!mali_4xx_detected)
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return false;
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/* Have to update scissor_set_rectangle() if the
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* video dimensions change */
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if ( (width != last_video_width)
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|| (height != last_video_height))
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{
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scissor_set_rectangle(0,
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width - 1,
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0,
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height - 1,
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0);
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last_video_width = width;
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last_video_height = height;
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}
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/* Discards not only out-of-bounds scissoring,
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* but also out-of-view draws.
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*
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* This is intentional.
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*/
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return scissor_is_outside_rectangle(
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draw->x, draw->x + draw->width - 1,
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draw->y, draw->y + draw->height - 1);
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}
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#endif
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static void gfx_display_gl2_draw(gfx_display_ctx_draw_t *draw,
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void *data, unsigned video_width, unsigned video_height)
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{
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gl2_t *gl = (gl2_t*)data;
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if (!gl || !draw)
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return;
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#ifdef MALI_BUG
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if (gfx_display_gl2_discard_draw_rectangle(gl, draw, video_width,
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video_height))
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{
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/*RARCH_WARN("[Menu]: discarded draw rect: %.4i %.4i %.4i %.4i\n",
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(int)draw->x, (int)draw->y, (int)draw->width, (int)draw->height);*/
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return;
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}
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#endif
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|
|
if (!draw->coords->vertex)
|
|
draw->coords->vertex = &gl2_vertexes[0];
|
|
if (!draw->coords->tex_coord)
|
|
draw->coords->tex_coord = &gl2_tex_coords[0];
|
|
if (!draw->coords->lut_tex_coord)
|
|
draw->coords->lut_tex_coord = &gl2_tex_coords[0];
|
|
|
|
glViewport(draw->x, draw->y, draw->width, draw->height);
|
|
glBindTexture(GL_TEXTURE_2D, (GLuint)draw->texture);
|
|
|
|
gl->shader->set_coords(gl->shader_data, draw->coords);
|
|
gl->shader->set_mvp(gl->shader_data,
|
|
draw->matrix_data ? (math_matrix_4x4*)draw->matrix_data
|
|
: (math_matrix_4x4*)&gl->mvp_no_rot);
|
|
|
|
|
|
glDrawArrays(gfx_display_prim_to_gl_enum(
|
|
draw->prim_type), 0, draw->coords->vertices);
|
|
|
|
gl->coords.color = gl->white_color_ptr;
|
|
}
|
|
|
|
static void gfx_display_gl2_draw_pipeline(
|
|
gfx_display_ctx_draw_t *draw,
|
|
gfx_display_t *p_disp,
|
|
void *data,
|
|
unsigned video_width,
|
|
unsigned video_height)
|
|
{
|
|
#ifdef HAVE_SHADERPIPELINE
|
|
struct uniform_info uniform_param;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
static float t = 0;
|
|
video_coord_array_t *ca = &p_disp->dispca;
|
|
|
|
draw->x = 0;
|
|
draw->y = 0;
|
|
draw->coords = (struct video_coords*)(&ca->coords);
|
|
draw->matrix_data = NULL;
|
|
|
|
switch (draw->pipeline_id)
|
|
{
|
|
case VIDEO_SHADER_MENU:
|
|
case VIDEO_SHADER_MENU_2:
|
|
glBlendFunc(GL_DST_COLOR, GL_ONE);
|
|
break;
|
|
default:
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
break;
|
|
}
|
|
|
|
switch (draw->pipeline_id)
|
|
{
|
|
case VIDEO_SHADER_MENU:
|
|
case VIDEO_SHADER_MENU_2:
|
|
case VIDEO_SHADER_MENU_3:
|
|
case VIDEO_SHADER_MENU_4:
|
|
case VIDEO_SHADER_MENU_5:
|
|
case VIDEO_SHADER_MENU_6:
|
|
gl->shader->use(gl, gl->shader_data, draw->pipeline_id,
|
|
true);
|
|
|
|
t += 0.01;
|
|
|
|
uniform_param.type = UNIFORM_1F;
|
|
uniform_param.enabled = true;
|
|
uniform_param.location = 0;
|
|
uniform_param.count = 0;
|
|
|
|
uniform_param.lookup.type = SHADER_PROGRAM_VERTEX;
|
|
uniform_param.lookup.ident = "time";
|
|
uniform_param.lookup.idx = draw->pipeline_id;
|
|
uniform_param.lookup.add_prefix = true;
|
|
uniform_param.lookup.enable = true;
|
|
|
|
uniform_param.result.f.v0 = t;
|
|
|
|
gl->shader->set_uniform_parameter(gl->shader_data,
|
|
&uniform_param, NULL);
|
|
break;
|
|
}
|
|
|
|
switch (draw->pipeline_id)
|
|
{
|
|
case VIDEO_SHADER_MENU_3:
|
|
case VIDEO_SHADER_MENU_4:
|
|
case VIDEO_SHADER_MENU_5:
|
|
case VIDEO_SHADER_MENU_6:
|
|
#ifndef HAVE_PSGL
|
|
uniform_param.type = UNIFORM_2F;
|
|
uniform_param.lookup.ident = "OutputSize";
|
|
uniform_param.result.f.v0 = draw->width;
|
|
uniform_param.result.f.v1 = draw->height;
|
|
|
|
gl->shader->set_uniform_parameter(gl->shader_data,
|
|
&uniform_param, NULL);
|
|
#endif
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void gfx_display_gl2_scissor_begin(
|
|
void *data,
|
|
unsigned video_width,
|
|
unsigned video_height,
|
|
int x, int y,
|
|
unsigned width, unsigned height)
|
|
{
|
|
glScissor(x, video_height - y - height, width, height);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
#ifdef MALI_BUG
|
|
/* TODO/FIXME: If video width/height changes between
|
|
* a call of gfx_display_gl2_scissor_begin() and the
|
|
* next call of gfx_display_gl2_draw() (or if
|
|
* gfx_display_gl2_scissor_begin() is called before the
|
|
* first call of gfx_display_gl2_draw()), the scissor
|
|
* rectangle set here will be overwritten by the initialisation
|
|
* procedure inside gfx_display_gl2_discard_draw_rectangle(),
|
|
* causing the next frame to render glitched content */
|
|
scissor_set_rectangle(x, x + width - 1, y, y + height - 1, 1);
|
|
#endif
|
|
}
|
|
|
|
static void gfx_display_gl2_scissor_end(
|
|
void *data,
|
|
unsigned video_width,
|
|
unsigned video_height)
|
|
{
|
|
glScissor(0, 0, video_width, video_height);
|
|
glDisable(GL_SCISSOR_TEST);
|
|
#ifdef MALI_BUG
|
|
scissor_set_rectangle(0, video_width - 1, 0, video_height - 1, 0);
|
|
#endif
|
|
}
|
|
|
|
gfx_display_ctx_driver_t gfx_display_ctx_gl = {
|
|
gfx_display_gl2_draw,
|
|
gfx_display_gl2_draw_pipeline,
|
|
gfx_display_gl2_blend_begin,
|
|
gfx_display_gl2_blend_end,
|
|
gfx_display_gl2_get_default_mvp,
|
|
gfx_display_gl2_get_default_vertices,
|
|
gfx_display_gl2_get_default_tex_coords,
|
|
FONT_DRIVER_RENDER_OPENGL_API,
|
|
GFX_VIDEO_DRIVER_OPENGL,
|
|
"gl",
|
|
false,
|
|
gfx_display_gl2_scissor_begin,
|
|
gfx_display_gl2_scissor_end
|
|
};
|
|
|
|
/**
|
|
* FONT DRIVER
|
|
*/
|
|
static void gl2_raster_font_free(void *data,
|
|
bool is_threaded)
|
|
{
|
|
gl2_raster_t *font = (gl2_raster_t*)data;
|
|
if (!font)
|
|
return;
|
|
|
|
if (font->font_driver && font->font_data)
|
|
font->font_driver->free(font->font_data);
|
|
|
|
if (is_threaded)
|
|
{
|
|
if (
|
|
font->gl
|
|
&& font->gl->ctx_driver
|
|
&& font->gl->ctx_driver->make_current)
|
|
font->gl->ctx_driver->make_current(true);
|
|
}
|
|
|
|
if (font->tex)
|
|
{
|
|
glDeleteTextures(1, &font->tex);
|
|
font->tex = 0;
|
|
}
|
|
|
|
free(font);
|
|
}
|
|
|
|
static void gl2_raster_font_upload_atlas(gl2_raster_t *font)
|
|
{
|
|
int i, j;
|
|
GLint gl_internal = GL_LUMINANCE_ALPHA;
|
|
GLenum gl_format = GL_LUMINANCE_ALPHA;
|
|
size_t ncomponents = 2;
|
|
uint8_t *tmp = (uint8_t*)calloc(font->tex_height, font->tex_width * ncomponents);
|
|
|
|
switch (ncomponents)
|
|
{
|
|
case 1:
|
|
for (i = 0; i < (int)font->atlas->height; ++i)
|
|
{
|
|
const uint8_t *src = &font->atlas->buffer[i * font->atlas->width];
|
|
uint8_t *dst = &tmp[i * font->tex_width * ncomponents];
|
|
|
|
memcpy(dst, src, font->atlas->width);
|
|
}
|
|
break;
|
|
case 2:
|
|
for (i = 0; i < (int)font->atlas->height; ++i)
|
|
{
|
|
const uint8_t *src = &font->atlas->buffer[i * font->atlas->width];
|
|
uint8_t *dst = &tmp[i * font->tex_width * ncomponents];
|
|
|
|
for (j = 0; j < (int)font->atlas->width; ++j)
|
|
{
|
|
*dst++ = 0xff;
|
|
*dst++ = *src++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal,
|
|
font->tex_width, font->tex_height,
|
|
0, gl_format, GL_UNSIGNED_BYTE, tmp);
|
|
|
|
free(tmp);
|
|
}
|
|
|
|
static void *gl2_raster_font_init(void *data,
|
|
const char *font_path, float font_size,
|
|
bool is_threaded)
|
|
{
|
|
gl2_raster_t *font = (gl2_raster_t*)calloc(1, sizeof(*font));
|
|
|
|
if (!font)
|
|
return NULL;
|
|
|
|
font->gl = (gl2_t*)data;
|
|
|
|
if (!font_renderer_create_default(
|
|
&font->font_driver,
|
|
&font->font_data, font_path, font_size))
|
|
{
|
|
free(font);
|
|
return NULL;
|
|
}
|
|
|
|
if (is_threaded)
|
|
if (
|
|
font->gl
|
|
&& font->gl->ctx_driver
|
|
&& font->gl->ctx_driver->make_current)
|
|
font->gl->ctx_driver->make_current(false);
|
|
|
|
glGenTextures(1, &font->tex);
|
|
|
|
GL2_BIND_TEXTURE(font->tex, GL_CLAMP_TO_EDGE, GL_LINEAR, GL_LINEAR);
|
|
|
|
font->atlas = font->font_driver->get_atlas(font->font_data);
|
|
font->tex_width = next_pow2(font->atlas->width);
|
|
font->tex_height = next_pow2(font->atlas->height);
|
|
|
|
gl2_raster_font_upload_atlas(font);
|
|
|
|
font->atlas->dirty = false;
|
|
|
|
if (font->gl)
|
|
glBindTexture(GL_TEXTURE_2D, font->gl->texture[font->gl->tex_index]);
|
|
|
|
return font;
|
|
}
|
|
|
|
static int gl2_raster_font_get_message_width(void *data, const char *msg,
|
|
size_t msg_len, float scale)
|
|
{
|
|
const struct font_glyph* glyph_q = NULL;
|
|
gl2_raster_t *font = (gl2_raster_t*)data;
|
|
const char* msg_end = msg + msg_len;
|
|
int delta_x = 0;
|
|
|
|
if ( !font
|
|
|| !font->font_driver
|
|
|| !font->font_data )
|
|
return 0;
|
|
|
|
glyph_q = font->font_driver->get_glyph(font->font_data, '?');
|
|
|
|
while (msg < msg_end)
|
|
{
|
|
const struct font_glyph *glyph;
|
|
unsigned code = utf8_walk(&msg);
|
|
|
|
/* Do something smarter here ... */
|
|
if (!(glyph = font->font_driver->get_glyph(
|
|
font->font_data, code)))
|
|
if (!(glyph = glyph_q))
|
|
continue;
|
|
|
|
delta_x += glyph->advance_x;
|
|
}
|
|
|
|
return delta_x * scale;
|
|
}
|
|
|
|
static void gl2_raster_font_draw_vertices(gl2_t *gl,
|
|
gl2_raster_t *font,
|
|
const video_coords_t *coords)
|
|
{
|
|
if (font->atlas->dirty)
|
|
{
|
|
gl2_raster_font_upload_atlas(font);
|
|
font->atlas->dirty = false;
|
|
}
|
|
|
|
if (gl->shader)
|
|
{
|
|
gl->shader->set_coords(gl->shader_data, coords);
|
|
gl->shader->set_mvp(gl->shader_data,
|
|
&gl->mvp_no_rot);
|
|
}
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, coords->vertices);
|
|
}
|
|
|
|
static void gl2_raster_font_render_line(gl2_t *gl,
|
|
gl2_raster_t *font, const char *msg, size_t msg_len,
|
|
GLfloat scale, const GLfloat color[4], GLfloat pos_x,
|
|
GLfloat pos_y, unsigned text_align)
|
|
{
|
|
int i;
|
|
struct video_coords coords;
|
|
const struct font_glyph* glyph_q = NULL;
|
|
GLfloat font_tex_coords[2 * 6 * MAX_MSG_LEN_CHUNK];
|
|
GLfloat font_vertex[2 * 6 * MAX_MSG_LEN_CHUNK];
|
|
GLfloat font_color[4 * 6 * MAX_MSG_LEN_CHUNK];
|
|
GLfloat font_lut_tex_coord[2 * 6 * MAX_MSG_LEN_CHUNK];
|
|
const char* msg_end = msg + msg_len;
|
|
int x = roundf(pos_x * gl->vp.width);
|
|
int y = roundf(pos_y * gl->vp.height);
|
|
int delta_x = 0;
|
|
int delta_y = 0;
|
|
float inv_tex_size_x = 1.0f / font->tex_width;
|
|
float inv_tex_size_y = 1.0f / font->tex_height;
|
|
float inv_win_width = 1.0f / gl->vp.width;
|
|
float inv_win_height = 1.0f / gl->vp.height;
|
|
|
|
switch (text_align)
|
|
{
|
|
case TEXT_ALIGN_RIGHT:
|
|
x -= gl2_raster_font_get_message_width(font, msg, msg_len, scale);
|
|
break;
|
|
case TEXT_ALIGN_CENTER:
|
|
x -= gl2_raster_font_get_message_width(font, msg, msg_len, scale) / 2.0;
|
|
break;
|
|
}
|
|
|
|
glyph_q = font->font_driver->get_glyph(font->font_data, '?');
|
|
|
|
while (msg < msg_end)
|
|
{
|
|
i = 0;
|
|
while ((i < MAX_MSG_LEN_CHUNK) && (msg < msg_end))
|
|
{
|
|
const struct font_glyph *glyph;
|
|
int off_x, off_y, tex_x, tex_y, width, height;
|
|
unsigned code = utf8_walk(&msg);
|
|
|
|
/* Do something smarter here ... */
|
|
if (!(glyph = font->font_driver->get_glyph(
|
|
font->font_data, code)))
|
|
if (!(glyph = glyph_q))
|
|
continue;
|
|
|
|
off_x = glyph->draw_offset_x;
|
|
off_y = glyph->draw_offset_y;
|
|
tex_x = glyph->atlas_offset_x;
|
|
tex_y = glyph->atlas_offset_y;
|
|
width = glyph->width;
|
|
height = glyph->height;
|
|
|
|
GL_RASTER_FONT_EMIT(0, 0, 1); /* Bottom-left */
|
|
GL_RASTER_FONT_EMIT(1, 1, 1); /* Bottom-right */
|
|
GL_RASTER_FONT_EMIT(2, 0, 0); /* Top-left */
|
|
|
|
GL_RASTER_FONT_EMIT(3, 1, 0); /* Top-right */
|
|
GL_RASTER_FONT_EMIT(4, 0, 0); /* Top-left */
|
|
GL_RASTER_FONT_EMIT(5, 1, 1); /* Bottom-right */
|
|
|
|
i++;
|
|
|
|
delta_x += glyph->advance_x;
|
|
delta_y -= glyph->advance_y;
|
|
}
|
|
|
|
coords.tex_coord = font_tex_coords;
|
|
coords.vertex = font_vertex;
|
|
coords.color = font_color;
|
|
coords.vertices = i * 6;
|
|
coords.lut_tex_coord = font_lut_tex_coord;
|
|
|
|
if (font->block)
|
|
video_coord_array_append(&font->block->carr,
|
|
&coords, coords.vertices);
|
|
else
|
|
gl2_raster_font_draw_vertices(gl, font, &coords);
|
|
}
|
|
}
|
|
|
|
static void gl2_raster_font_render_message(gl2_t *gl,
|
|
gl2_raster_t *font, const char *msg, GLfloat scale,
|
|
const GLfloat color[4], GLfloat pos_x, GLfloat pos_y,
|
|
unsigned text_align)
|
|
{
|
|
float line_height;
|
|
struct font_line_metrics *line_metrics = NULL;
|
|
int lines = 0;
|
|
font->font_driver->get_line_metrics(font->font_data, &line_metrics);
|
|
line_height = line_metrics->height * scale / gl->vp.height;
|
|
|
|
for (;;)
|
|
{
|
|
const char *delim = strchr(msg, '\n');
|
|
size_t msg_len = delim ? (size_t)(delim - msg) : strlen(msg);
|
|
|
|
/* Draw the line */
|
|
gl2_raster_font_render_line(gl, font,
|
|
msg, msg_len, scale, color, pos_x,
|
|
pos_y - (float)lines*line_height, text_align);
|
|
|
|
if (!delim)
|
|
break;
|
|
|
|
msg += msg_len + 1;
|
|
lines++;
|
|
}
|
|
}
|
|
|
|
static void gl2_raster_font_setup_viewport(
|
|
gl2_t *gl,
|
|
gl2_raster_t *font,
|
|
unsigned width, unsigned height,
|
|
bool full_screen)
|
|
{
|
|
gl2_set_viewport(gl, width, height, full_screen, true);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, font->tex);
|
|
|
|
if (gl->shader && gl->shader->use)
|
|
gl->shader->use(gl,
|
|
gl->shader_data, VIDEO_SHADER_STOCK_BLEND, true);
|
|
}
|
|
|
|
static void gl2_raster_font_render_msg(
|
|
void *userdata,
|
|
void *data,
|
|
const char *msg,
|
|
const struct font_params *params)
|
|
{
|
|
GLfloat color[4];
|
|
int drop_x, drop_y;
|
|
GLfloat x, y, scale, drop_mod, drop_alpha;
|
|
enum text_alignment text_align = TEXT_ALIGN_LEFT;
|
|
bool full_screen = false ;
|
|
gl2_raster_t *font = (gl2_raster_t*)data;
|
|
gl2_t *gl = (gl2_t*)userdata;
|
|
unsigned width = gl->video_width;
|
|
unsigned height = gl->video_height;
|
|
|
|
if (!font || string_is_empty(msg) || !gl)
|
|
return;
|
|
|
|
if (params)
|
|
{
|
|
x = params->x;
|
|
y = params->y;
|
|
scale = params->scale;
|
|
full_screen = params->full_screen;
|
|
text_align = params->text_align;
|
|
drop_x = params->drop_x;
|
|
drop_y = params->drop_y;
|
|
drop_mod = params->drop_mod;
|
|
drop_alpha = params->drop_alpha;
|
|
|
|
color[0] = FONT_COLOR_GET_RED(params->color) / 255.0f;
|
|
color[1] = FONT_COLOR_GET_GREEN(params->color) / 255.0f;
|
|
color[2] = FONT_COLOR_GET_BLUE(params->color) / 255.0f;
|
|
color[3] = FONT_COLOR_GET_ALPHA(params->color) / 255.0f;
|
|
|
|
/* If alpha is 0.0f, turn it into default 1.0f */
|
|
if (color[3] <= 0.0f)
|
|
color[3] = 1.0f;
|
|
}
|
|
else
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
float video_msg_pos_x = settings->floats.video_msg_pos_x;
|
|
float video_msg_pos_y = settings->floats.video_msg_pos_y;
|
|
float video_msg_color_r = settings->floats.video_msg_color_r;
|
|
float video_msg_color_g = settings->floats.video_msg_color_g;
|
|
float video_msg_color_b = settings->floats.video_msg_color_b;
|
|
x = video_msg_pos_x;
|
|
y = video_msg_pos_y;
|
|
scale = 1.0f;
|
|
full_screen = true;
|
|
text_align = TEXT_ALIGN_LEFT;
|
|
|
|
color[0] = video_msg_color_r;
|
|
color[1] = video_msg_color_g;
|
|
color[2] = video_msg_color_b;
|
|
color[3] = 1.0f;
|
|
|
|
drop_x = -2;
|
|
drop_y = -2;
|
|
drop_mod = 0.3f;
|
|
drop_alpha = 1.0f;
|
|
}
|
|
|
|
if (font->block)
|
|
font->block->fullscreen = full_screen;
|
|
else
|
|
gl2_raster_font_setup_viewport(gl, font, width, height, full_screen);
|
|
|
|
if ( !string_is_empty(msg)
|
|
&& font->font_data
|
|
&& font->font_driver)
|
|
{
|
|
if (drop_x || drop_y)
|
|
{
|
|
GLfloat color_dark[4];
|
|
color_dark[0] = color[0] * drop_mod;
|
|
color_dark[1] = color[1] * drop_mod;
|
|
color_dark[2] = color[2] * drop_mod;
|
|
color_dark[3] = color[3] * drop_alpha;
|
|
|
|
gl2_raster_font_render_message(gl, font, msg, scale, color_dark,
|
|
x + scale * drop_x / gl->vp.width,
|
|
y + scale * drop_y / gl->vp.height,
|
|
text_align);
|
|
}
|
|
|
|
gl2_raster_font_render_message(gl, font, msg, scale, color,
|
|
x, y, text_align);
|
|
}
|
|
|
|
if (!font->block)
|
|
{
|
|
/* Restore viewport */
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
glDisable(GL_BLEND);
|
|
gl2_set_viewport(gl, width, height, false, true);
|
|
}
|
|
}
|
|
|
|
static const struct font_glyph *gl2_raster_font_get_glyph(
|
|
void *data, uint32_t code)
|
|
{
|
|
gl2_raster_t *font = (gl2_raster_t*)data;
|
|
if (font && font->font_driver)
|
|
return font->font_driver->get_glyph((void*)font->font_driver, code);
|
|
return NULL;
|
|
}
|
|
|
|
static void gl2_raster_font_flush_block(unsigned width, unsigned height,
|
|
void *data)
|
|
{
|
|
gl2_raster_t *font = (gl2_raster_t*)data;
|
|
video_font_raster_block_t *block = font ? font->block : NULL;
|
|
gl2_t *gl = font ? font->gl : NULL;
|
|
|
|
if (!font || !block || !block->carr.coords.vertices || !gl)
|
|
return;
|
|
|
|
gl2_raster_font_setup_viewport(gl, font, width, height, block->fullscreen);
|
|
gl2_raster_font_draw_vertices(gl, font, (video_coords_t*)&block->carr.coords);
|
|
|
|
/* Restore viewport */
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
|
|
glDisable(GL_BLEND);
|
|
gl2_set_viewport(gl, width, height, block->fullscreen, true);
|
|
}
|
|
|
|
static void gl2_raster_font_bind_block(void *data, void *userdata)
|
|
{
|
|
gl2_raster_t *font = (gl2_raster_t*)data;
|
|
video_font_raster_block_t *block = (video_font_raster_block_t*)userdata;
|
|
|
|
if (font)
|
|
font->block = block;
|
|
}
|
|
|
|
static bool gl2_raster_font_get_line_metrics(void* data, struct font_line_metrics **metrics)
|
|
{
|
|
gl2_raster_t *font = (gl2_raster_t*)data;
|
|
if (font && font->font_driver && font->font_data)
|
|
{
|
|
font->font_driver->get_line_metrics(font->font_data, metrics);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
font_renderer_t gl2_raster_font = {
|
|
gl2_raster_font_init,
|
|
gl2_raster_font_free,
|
|
gl2_raster_font_render_msg,
|
|
"gl",
|
|
gl2_raster_font_get_glyph,
|
|
gl2_raster_font_bind_block,
|
|
gl2_raster_font_flush_block,
|
|
gl2_raster_font_get_message_width,
|
|
gl2_raster_font_get_line_metrics
|
|
};
|
|
|
|
/*
|
|
* VIDEO DRIVER
|
|
*/
|
|
static unsigned gl2_get_alignment(unsigned pitch)
|
|
{
|
|
if (pitch & 1)
|
|
return 1;
|
|
if (pitch & 2)
|
|
return 2;
|
|
if (pitch & 4)
|
|
return 4;
|
|
return 8;
|
|
}
|
|
|
|
static void gl2_shader_scale(gl2_t *gl,
|
|
video_shader_ctx_scale_t *scaler, unsigned idx)
|
|
{
|
|
if (scaler->scale)
|
|
{
|
|
scaler->scale->flags &= ~FBO_SCALE_FLAG_VALID;
|
|
gl->shader->shader_scale(gl->shader_data,
|
|
idx, scaler->scale);
|
|
}
|
|
}
|
|
|
|
static void gl2_size_format(GLint* internalFormat)
|
|
{
|
|
#ifndef HAVE_PSGL
|
|
switch (*internalFormat)
|
|
{
|
|
case GL_RGB:
|
|
/* FIXME: PS3 does not support this, neither does it have GL_RGB565_OES. */
|
|
*internalFormat = GL_RGB565;
|
|
break;
|
|
case GL_RGBA:
|
|
#ifdef HAVE_OPENGLES2
|
|
*internalFormat = GL_RGBA8_OES;
|
|
#else
|
|
*internalFormat = GL_RGBA8;
|
|
#endif
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* This function should only be used without mipmaps
|
|
and when data == NULL */
|
|
static void gl2_load_texture_image(GLenum target,
|
|
GLint level,
|
|
GLint internalFormat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLint border,
|
|
GLenum format,
|
|
GLenum type,
|
|
const GLvoid * data)
|
|
{
|
|
#if !defined(HAVE_PSGL) && !defined(ORBIS) && !defined(VITA) && !defined(IOS)
|
|
#ifdef HAVE_OPENGLES2
|
|
enum gl_capability_enum cap = GL_CAPS_TEX_STORAGE_EXT;
|
|
#else
|
|
enum gl_capability_enum cap = GL_CAPS_TEX_STORAGE;
|
|
#endif
|
|
|
|
if (gl_check_capability(cap) && internalFormat != GL_BGRA_EXT)
|
|
{
|
|
gl2_size_format(&internalFormat);
|
|
#ifdef HAVE_OPENGLES2
|
|
glTexStorage2DEXT(target, 1, internalFormat, width, height);
|
|
#else
|
|
glTexStorage2D (target, 1, internalFormat, width, height);
|
|
#endif
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
#ifdef HAVE_OPENGLES
|
|
if (gl_check_capability(GL_CAPS_GLES3_SUPPORTED))
|
|
#endif
|
|
gl2_size_format(&internalFormat);
|
|
glTexImage2D(target, level, internalFormat, width,
|
|
height, border, format, type, data);
|
|
}
|
|
}
|
|
|
|
static bool gl2_recreate_fbo(
|
|
struct video_fbo_rect *fbo_rect,
|
|
GLuint fbo,
|
|
GLuint* texture
|
|
)
|
|
{
|
|
gl2_bind_fb(fbo);
|
|
glDeleteTextures(1, texture);
|
|
glGenTextures(1, texture);
|
|
glBindTexture(GL_TEXTURE_2D, *texture);
|
|
gl2_load_texture_image(GL_TEXTURE_2D,
|
|
0, RARCH_GL_INTERNAL_FORMAT32,
|
|
fbo_rect->width,
|
|
fbo_rect->height,
|
|
0, RARCH_GL_TEXTURE_TYPE32,
|
|
RARCH_GL_FORMAT32, NULL);
|
|
|
|
gl2_fb_texture_2d(RARCH_GL_FRAMEBUFFER,
|
|
RARCH_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
|
*texture, 0);
|
|
|
|
if (gl2_check_fb_status(RARCH_GL_FRAMEBUFFER)
|
|
== RARCH_GL_FRAMEBUFFER_COMPLETE)
|
|
return true;
|
|
|
|
RARCH_WARN("[GL]: Failed to reinitialize FBO texture.\n");
|
|
return false;
|
|
}
|
|
|
|
static void gl2_set_projection(gl2_t *gl,
|
|
struct video_ortho *ortho, bool allow_rotate)
|
|
{
|
|
static math_matrix_4x4 rot = {
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f ,
|
|
0.0f, 0.0f, 0.0f, 0.0f ,
|
|
0.0f, 0.0f, 0.0f, 0.0f ,
|
|
0.0f, 0.0f, 0.0f, 1.0f }
|
|
};
|
|
float radians, cosine, sine;
|
|
|
|
/* Calculate projection. */
|
|
matrix_4x4_ortho(gl->mvp_no_rot, ortho->left, ortho->right,
|
|
ortho->bottom, ortho->top, ortho->znear, ortho->zfar);
|
|
|
|
if (!allow_rotate)
|
|
{
|
|
gl->mvp = gl->mvp_no_rot;
|
|
return;
|
|
}
|
|
|
|
radians = M_PI * gl->rotation / 180.0f;
|
|
cosine = cosf(radians);
|
|
sine = sinf(radians);
|
|
MAT_ELEM_4X4(rot, 0, 0) = cosine;
|
|
MAT_ELEM_4X4(rot, 0, 1) = -sine;
|
|
MAT_ELEM_4X4(rot, 1, 0) = sine;
|
|
MAT_ELEM_4X4(rot, 1, 1) = cosine;
|
|
matrix_4x4_multiply(gl->mvp, rot, gl->mvp_no_rot);
|
|
}
|
|
|
|
static void gl2_set_viewport(gl2_t *gl,
|
|
unsigned vp_width,
|
|
unsigned vp_height,
|
|
bool force_full, bool allow_rotate)
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
float device_aspect = (float)vp_width / (float)vp_height;
|
|
|
|
if (gl->ctx_driver->translate_aspect)
|
|
device_aspect = gl->ctx_driver->translate_aspect(
|
|
gl->ctx_data, vp_width, vp_height);
|
|
|
|
if (settings->bools.video_scale_integer && !force_full)
|
|
{
|
|
video_viewport_get_scaled_integer(&gl->vp,
|
|
vp_width, vp_height,
|
|
video_driver_get_aspect_ratio(),
|
|
(gl->flags & GL2_FLAG_KEEP_ASPECT) ? true : false,
|
|
false);
|
|
vp_width = gl->vp.width;
|
|
vp_height = gl->vp.height;
|
|
}
|
|
else if ((gl->flags & GL2_FLAG_KEEP_ASPECT) && !force_full)
|
|
{
|
|
gl->vp.full_height = gl->video_height;
|
|
video_viewport_get_scaled_aspect2(&gl->vp, vp_width, vp_height,
|
|
false, device_aspect, video_driver_get_aspect_ratio());
|
|
vp_width = gl->vp.width;
|
|
vp_height = gl->vp.height;
|
|
}
|
|
else
|
|
{
|
|
gl->vp.x = gl->vp.y = 0;
|
|
gl->vp.width = vp_width;
|
|
gl->vp.height = vp_height;
|
|
}
|
|
|
|
glViewport(gl->vp.x, gl->vp.y, gl->vp.width, gl->vp.height);
|
|
gl2_set_projection(gl, &default_ortho, allow_rotate);
|
|
|
|
/* Set last backbuffer viewport. */
|
|
if (!force_full)
|
|
{
|
|
gl->out_vp_width = vp_width;
|
|
gl->out_vp_height = vp_height;
|
|
}
|
|
|
|
#if 0
|
|
RARCH_LOG("Setting viewport @ %ux%u\n", vp_width, vp_height);
|
|
#endif
|
|
}
|
|
|
|
static void gl2_renderchain_render(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
uint64_t frame_count,
|
|
const struct video_tex_info *tex_info,
|
|
const struct video_tex_info *feedback_info)
|
|
{
|
|
int i;
|
|
video_shader_ctx_params_t params;
|
|
static GLfloat fbo_tex_coords[8] = {0.0f};
|
|
struct video_tex_info fbo_tex_info[GFX_MAX_SHADERS];
|
|
struct video_tex_info *fbo_info = NULL;
|
|
const struct video_fbo_rect *prev_rect = NULL;
|
|
GLfloat xamt = 0.0f;
|
|
GLfloat yamt = 0.0f;
|
|
unsigned mip_level = 0;
|
|
unsigned fbo_tex_info_cnt = 0;
|
|
unsigned width = gl->video_width;
|
|
unsigned height = gl->video_height;
|
|
|
|
/* Render the rest of our passes. */
|
|
gl->coords.tex_coord = fbo_tex_coords;
|
|
|
|
/* Calculate viewports, texture coordinates etc,
|
|
* and render all passes from FBOs, to another FBO. */
|
|
for (i = 1; i < chain->fbo_pass; i++)
|
|
{
|
|
const struct video_fbo_rect *rect = &gl->fbo_rect[i];
|
|
|
|
prev_rect = &gl->fbo_rect[i - 1];
|
|
fbo_info = &fbo_tex_info[i - 1];
|
|
|
|
xamt = (GLfloat)prev_rect->img_width / prev_rect->width;
|
|
yamt = (GLfloat)prev_rect->img_height / prev_rect->height;
|
|
|
|
SET_TEXTURE_COORDS(fbo_tex_coords, xamt, yamt);
|
|
|
|
fbo_info->tex = chain->fbo_texture[i - 1];
|
|
fbo_info->input_size[0] = prev_rect->img_width;
|
|
fbo_info->input_size[1] = prev_rect->img_height;
|
|
fbo_info->tex_size[0] = prev_rect->width;
|
|
fbo_info->tex_size[1] = prev_rect->height;
|
|
memcpy(fbo_info->coord, fbo_tex_coords, sizeof(fbo_tex_coords));
|
|
fbo_tex_info_cnt++;
|
|
|
|
gl2_bind_fb(chain->fbo[i]);
|
|
|
|
gl->shader->use(gl, gl->shader_data,
|
|
i + 1, true);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, chain->fbo_texture[i - 1]);
|
|
|
|
mip_level = i + 1;
|
|
|
|
if (gl->shader->mipmap_input(gl->shader_data, mip_level)
|
|
&& (gl->flags & GL2_FLAG_HAVE_MIPMAP))
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
/* Render to FBO with certain size. */
|
|
gl2_set_viewport(gl,
|
|
rect->img_width, rect->img_height, true, false);
|
|
|
|
params.data = gl;
|
|
params.width = prev_rect->img_width;
|
|
params.height = prev_rect->img_height;
|
|
params.tex_width = prev_rect->width;
|
|
params.tex_height = prev_rect->height;
|
|
params.out_width = gl->vp.width;
|
|
params.out_height = gl->vp.height;
|
|
params.frame_counter = (unsigned int)frame_count;
|
|
params.info = tex_info;
|
|
params.prev_info = gl->prev_info;
|
|
params.feedback_info = feedback_info;
|
|
params.fbo_info = fbo_tex_info;
|
|
params.fbo_info_cnt = fbo_tex_info_cnt;
|
|
|
|
gl->shader->set_params(¶ms, gl->shader_data);
|
|
|
|
gl->coords.vertices = 4;
|
|
|
|
gl->shader->set_coords(gl->shader_data, &gl->coords);
|
|
gl->shader->set_mvp(gl->shader_data, &gl->mvp);
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
|
|
#if defined(GL_FRAMEBUFFER_SRGB) && !defined(HAVE_OPENGLES)
|
|
if (chain->flags & GL2_CHAIN_FLAG_HAS_SRGB_FBO)
|
|
glDisable(GL_FRAMEBUFFER_SRGB);
|
|
#endif
|
|
|
|
/* Render our last FBO texture directly to screen. */
|
|
prev_rect = &gl->fbo_rect[chain->fbo_pass - 1];
|
|
xamt = (GLfloat)prev_rect->img_width / prev_rect->width;
|
|
yamt = (GLfloat)prev_rect->img_height / prev_rect->height;
|
|
|
|
SET_TEXTURE_COORDS(fbo_tex_coords, xamt, yamt);
|
|
|
|
/* Push final FBO to list. */
|
|
fbo_info = &fbo_tex_info[chain->fbo_pass - 1];
|
|
|
|
fbo_info->tex = chain->fbo_texture[chain->fbo_pass - 1];
|
|
fbo_info->input_size[0] = prev_rect->img_width;
|
|
fbo_info->input_size[1] = prev_rect->img_height;
|
|
fbo_info->tex_size[0] = prev_rect->width;
|
|
fbo_info->tex_size[1] = prev_rect->height;
|
|
memcpy(fbo_info->coord, fbo_tex_coords, sizeof(fbo_tex_coords));
|
|
fbo_tex_info_cnt++;
|
|
|
|
/* Render our FBO texture to back buffer. */
|
|
gl2_renderchain_bind_backbuffer();
|
|
|
|
gl->shader->use(gl, gl->shader_data,
|
|
chain->fbo_pass + 1, true);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, chain->fbo_texture[chain->fbo_pass - 1]);
|
|
|
|
mip_level = chain->fbo_pass + 1;
|
|
|
|
if (
|
|
gl->shader->mipmap_input(gl->shader_data, mip_level)
|
|
&& (gl->flags & GL2_FLAG_HAVE_MIPMAP))
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
gl2_set_viewport(gl,
|
|
width, height, false, true);
|
|
|
|
params.data = gl;
|
|
params.width = prev_rect->img_width;
|
|
params.height = prev_rect->img_height;
|
|
params.tex_width = prev_rect->width;
|
|
params.tex_height = prev_rect->height;
|
|
params.out_width = gl->vp.width;
|
|
params.out_height = gl->vp.height;
|
|
params.frame_counter = (unsigned int)frame_count;
|
|
params.info = tex_info;
|
|
params.prev_info = gl->prev_info;
|
|
params.feedback_info = feedback_info;
|
|
params.fbo_info = fbo_tex_info;
|
|
params.fbo_info_cnt = fbo_tex_info_cnt;
|
|
|
|
gl->shader->set_params(¶ms, gl->shader_data);
|
|
|
|
gl->coords.vertex = gl->vertex_ptr;
|
|
|
|
gl->coords.vertices = 4;
|
|
|
|
gl->shader->set_coords(gl->shader_data, &gl->coords);
|
|
gl->shader->set_mvp(gl->shader_data, &gl->mvp);
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
gl->coords.tex_coord = gl->tex_info.coord;
|
|
}
|
|
|
|
static void gl2_renderchain_deinit_fbo(gl2_t *gl,
|
|
gl2_renderchain_data_t *chain)
|
|
{
|
|
if (gl)
|
|
{
|
|
if (gl->fbo_feedback)
|
|
gl2_delete_fb(1, &gl->fbo_feedback);
|
|
if (gl->fbo_feedback_texture)
|
|
glDeleteTextures(1, &gl->fbo_feedback_texture);
|
|
|
|
gl->flags &= ~(GL2_FLAG_FBO_INITED
|
|
| GL2_FLAG_FBO_FEEDBACK_ENABLE
|
|
);
|
|
gl->fbo_feedback_pass = 0;
|
|
gl->fbo_feedback_texture = 0;
|
|
gl->fbo_feedback = 0;
|
|
}
|
|
|
|
if (chain)
|
|
{
|
|
gl2_delete_fb(chain->fbo_pass, chain->fbo);
|
|
glDeleteTextures(chain->fbo_pass, chain->fbo_texture);
|
|
|
|
memset(chain->fbo_texture, 0, sizeof(chain->fbo_texture));
|
|
memset(chain->fbo, 0, sizeof(chain->fbo));
|
|
|
|
chain->fbo_pass = 0;
|
|
}
|
|
}
|
|
|
|
static void gl2_renderchain_deinit_hw_render(gl2_t *gl, gl2_renderchain_data_t *chain)
|
|
{
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, true);
|
|
if (gl->flags & GL2_FLAG_HW_RENDER_FBO_INIT)
|
|
gl2_delete_fb(gl->textures, gl->hw_render_fbo);
|
|
if (chain->flags & GL2_CHAIN_FLAG_HW_RENDER_DEPTH_INIT)
|
|
gl2_delete_rb(gl->textures, chain->hw_render_depth);
|
|
gl->flags &= ~GL2_FLAG_HW_RENDER_FBO_INIT;
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, false);
|
|
}
|
|
|
|
static bool gl2_create_fbo_targets(gl2_t *gl, gl2_renderchain_data_t *chain)
|
|
{
|
|
size_t i;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
gl2_gen_fb(chain->fbo_pass, chain->fbo);
|
|
|
|
for (i = 0; i < (size_t)chain->fbo_pass; i++)
|
|
{
|
|
gl2_bind_fb(chain->fbo[i]);
|
|
gl2_fb_texture_2d(RARCH_GL_FRAMEBUFFER,
|
|
RARCH_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, chain->fbo_texture[i], 0);
|
|
if (gl2_check_fb_status(RARCH_GL_FRAMEBUFFER) != RARCH_GL_FRAMEBUFFER_COMPLETE)
|
|
goto error;
|
|
}
|
|
|
|
if (gl->fbo_feedback_texture)
|
|
{
|
|
gl2_gen_fb(1, &gl->fbo_feedback);
|
|
gl2_bind_fb(gl->fbo_feedback);
|
|
gl2_fb_texture_2d(RARCH_GL_FRAMEBUFFER,
|
|
RARCH_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
|
gl->fbo_feedback_texture, 0);
|
|
|
|
if (gl2_check_fb_status(RARCH_GL_FRAMEBUFFER) != RARCH_GL_FRAMEBUFFER_COMPLETE)
|
|
goto error;
|
|
|
|
/* Make sure the feedback textures are cleared
|
|
* so we don't feedback noise. */
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
return true;
|
|
|
|
error:
|
|
gl2_delete_fb(chain->fbo_pass, chain->fbo);
|
|
if (gl->fbo_feedback)
|
|
gl2_delete_fb(1, &gl->fbo_feedback);
|
|
RARCH_ERR("[GL]: Failed to set up frame buffer objects. Multi-pass shading will not work.\n");
|
|
return false;
|
|
}
|
|
|
|
static unsigned gl2_wrap_type_to_enum(enum gfx_wrap_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
#ifndef HAVE_OPENGLES
|
|
case RARCH_WRAP_BORDER: /* GL_CLAMP_TO_BORDER: Available since GL 1.3 */
|
|
return GL_CLAMP_TO_BORDER;
|
|
#else
|
|
case RARCH_WRAP_BORDER:
|
|
#endif
|
|
case RARCH_WRAP_EDGE:
|
|
return GL_CLAMP_TO_EDGE;
|
|
case RARCH_WRAP_REPEAT:
|
|
return GL_REPEAT;
|
|
case RARCH_WRAP_MIRRORED_REPEAT:
|
|
return GL_MIRRORED_REPEAT;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static GLenum gl2_min_filter_to_mag(GLenum type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case GL_LINEAR_MIPMAP_LINEAR:
|
|
return GL_LINEAR;
|
|
case GL_NEAREST_MIPMAP_NEAREST:
|
|
return GL_NEAREST;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return type;
|
|
}
|
|
|
|
static void gl2_create_fbo_texture(gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
unsigned i, GLuint texture)
|
|
{
|
|
GLenum mag_filter, wrap_enum;
|
|
enum gfx_wrap_type wrap_type;
|
|
bool fp_fbo = false;
|
|
bool smooth = false;
|
|
settings_t *settings = config_get_ptr();
|
|
bool video_smooth = settings->bools.video_smooth;
|
|
#if HAVE_ODROIDGO2
|
|
bool video_ctx_scaling = settings->bools.video_ctx_scaling;
|
|
if (video_ctx_scaling)
|
|
video_smooth = false;
|
|
#endif
|
|
#ifndef HAVE_OPENGLES
|
|
bool force_srgb_disable = settings->bools.video_force_srgb_disable;
|
|
#endif
|
|
GLuint base_filt = video_smooth ? GL_LINEAR : GL_NEAREST;
|
|
GLuint base_mip_filt = video_smooth ?
|
|
GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST;
|
|
unsigned mip_level = i + 2;
|
|
bool mipmapped = gl->shader->mipmap_input(gl->shader_data, mip_level);
|
|
GLenum min_filter = mipmapped ? base_mip_filt : base_filt;
|
|
|
|
if (gl->shader->filter_type(gl->shader_data,
|
|
i + 2, &smooth))
|
|
{
|
|
min_filter = mipmapped ? (smooth ?
|
|
GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
|
|
: (smooth ? GL_LINEAR : GL_NEAREST);
|
|
}
|
|
|
|
mag_filter = gl2_min_filter_to_mag(min_filter);
|
|
|
|
wrap_type = gl->shader->wrap_type(gl->shader_data, i + 2);
|
|
|
|
wrap_enum = gl2_wrap_type_to_enum(wrap_type);
|
|
|
|
GL2_BIND_TEXTURE(texture, wrap_enum, mag_filter, min_filter);
|
|
|
|
fp_fbo = (chain->fbo_scale[i].flags & FBO_SCALE_FLAG_FP_FBO) ? true : false;
|
|
|
|
if (fp_fbo)
|
|
{
|
|
if (!(chain->flags & GL2_CHAIN_FLAG_HAS_FP_FBO))
|
|
RARCH_ERR("[GL]: Floating-point FBO was requested, but is not supported. Falling back to UNORM. Result may band/clip/etc.!\n");
|
|
}
|
|
|
|
#if !defined(HAVE_OPENGLES2)
|
|
if ( fp_fbo
|
|
&& (chain->flags & GL2_CHAIN_FLAG_HAS_FP_FBO))
|
|
{
|
|
RARCH_LOG("[GL]: FBO pass #%d is floating-point.\n", i);
|
|
gl2_load_texture_image(GL_TEXTURE_2D, 0, GL_RGBA32F,
|
|
gl->fbo_rect[i].width, gl->fbo_rect[i].height,
|
|
0, GL_RGBA, GL_FLOAT, NULL);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
#ifndef HAVE_OPENGLES
|
|
bool srgb_fbo = (chain->fbo_scale[i].flags & FBO_SCALE_FLAG_SRGB_FBO) ? true : false;
|
|
|
|
if (!fp_fbo && srgb_fbo)
|
|
{
|
|
if (!(chain->flags & GL2_CHAIN_FLAG_HAS_SRGB_FBO))
|
|
RARCH_ERR("[GL]: sRGB FBO was requested, but it is not supported. Falling back to UNORM. Result may have banding!\n");
|
|
}
|
|
|
|
if (force_srgb_disable)
|
|
srgb_fbo = false;
|
|
|
|
if ( srgb_fbo
|
|
&& (chain->flags & GL2_CHAIN_FLAG_HAS_SRGB_FBO))
|
|
{
|
|
RARCH_LOG("[GL]: FBO pass #%d is sRGB.\n", i);
|
|
#ifdef HAVE_OPENGLES2
|
|
/* EXT defines are same as core GLES3 defines,
|
|
* but GLES3 variant requires different arguments. */
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0, GL_SRGB_ALPHA_EXT,
|
|
gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0,
|
|
(chain->flags & GL2_CHAIN_FLAG_HAS_SRGB_FBO_GLES3)
|
|
? GL_RGBA
|
|
: GL_SRGB_ALPHA_EXT,
|
|
GL_UNSIGNED_BYTE, NULL);
|
|
#else
|
|
gl2_load_texture_image(GL_TEXTURE_2D,
|
|
0, GL_SRGB8_ALPHA8,
|
|
gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
#endif
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
#if defined(HAVE_OPENGLES2)
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0, GL_RGBA,
|
|
gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
#elif defined(HAVE_PSGL)
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0, GL_ARGB_SCE,
|
|
gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0,
|
|
GL_ARGB_SCE, GL_UNSIGNED_BYTE, NULL);
|
|
#else
|
|
/* Avoid potential performance
|
|
* reductions on particular platforms. */
|
|
gl2_load_texture_image(GL_TEXTURE_2D,
|
|
0, RARCH_GL_INTERNAL_FORMAT32,
|
|
gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0,
|
|
RARCH_GL_TEXTURE_TYPE32, RARCH_GL_FORMAT32, NULL);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
static void gl2_create_fbo_textures(gl2_t *gl,
|
|
gl2_renderchain_data_t *chain)
|
|
{
|
|
int i;
|
|
|
|
glGenTextures(chain->fbo_pass, chain->fbo_texture);
|
|
|
|
for (i = 0; i < chain->fbo_pass; i++)
|
|
gl2_create_fbo_texture(gl,
|
|
(gl2_renderchain_data_t*)gl->renderchain_data,
|
|
i, chain->fbo_texture[i]);
|
|
|
|
if (gl->flags & GL2_FLAG_FBO_FEEDBACK_ENABLE)
|
|
{
|
|
glGenTextures(1, &gl->fbo_feedback_texture);
|
|
gl2_create_fbo_texture(gl,
|
|
(gl2_renderchain_data_t*)gl->renderchain_data,
|
|
gl->fbo_feedback_pass, gl->fbo_feedback_texture);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
/* Compute FBO geometry.
|
|
* When width/height changes or window sizes change,
|
|
* we have to recalculate geometry of our FBO. */
|
|
|
|
static void gl2_renderchain_recompute_pass_sizes(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
unsigned width, unsigned height,
|
|
unsigned vp_width, unsigned vp_height)
|
|
{
|
|
size_t i;
|
|
bool size_modified = false;
|
|
GLint max_size = 0;
|
|
unsigned last_width = width;
|
|
unsigned last_height = height;
|
|
unsigned last_max_width = gl->tex_w;
|
|
unsigned last_max_height = gl->tex_h;
|
|
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_size);
|
|
|
|
/* Calculate viewports for FBOs. */
|
|
for (i = 0; i < (size_t)chain->fbo_pass; i++)
|
|
{
|
|
struct video_fbo_rect *fbo_rect = &gl->fbo_rect[i];
|
|
struct gfx_fbo_scale *fbo_scale = &chain->fbo_scale[i];
|
|
|
|
switch (fbo_scale->type_x)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
fbo_rect->img_width = fbo_scale->scale_x * last_width;
|
|
fbo_rect->max_img_width = last_max_width * fbo_scale->scale_x;
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
fbo_rect->img_width = fbo_rect->max_img_width =
|
|
fbo_scale->abs_x;
|
|
break;
|
|
|
|
case RARCH_SCALE_VIEWPORT:
|
|
if (gl->rotation % 180 == 90)
|
|
fbo_rect->img_width = fbo_rect->max_img_width =
|
|
fbo_scale->scale_x * vp_height;
|
|
else
|
|
fbo_rect->img_width = fbo_rect->max_img_width =
|
|
fbo_scale->scale_x * vp_width;
|
|
break;
|
|
}
|
|
|
|
switch (fbo_scale->type_y)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
fbo_rect->img_height = last_height * fbo_scale->scale_y;
|
|
fbo_rect->max_img_height = last_max_height * fbo_scale->scale_y;
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
fbo_rect->img_height = fbo_scale->abs_y;
|
|
fbo_rect->max_img_height = fbo_scale->abs_y;
|
|
break;
|
|
|
|
case RARCH_SCALE_VIEWPORT:
|
|
if (gl->rotation % 180 == 90)
|
|
fbo_rect->img_height = fbo_rect->max_img_height =
|
|
fbo_scale->scale_y * vp_width;
|
|
else
|
|
fbo_rect->img_height = fbo_rect->max_img_height =
|
|
fbo_scale->scale_y * vp_height;
|
|
break;
|
|
}
|
|
|
|
if (fbo_rect->img_width > (unsigned)max_size)
|
|
{
|
|
size_modified = true;
|
|
fbo_rect->img_width = max_size;
|
|
}
|
|
|
|
if (fbo_rect->img_height > (unsigned)max_size)
|
|
{
|
|
size_modified = true;
|
|
fbo_rect->img_height = max_size;
|
|
}
|
|
|
|
if (fbo_rect->max_img_width > (unsigned)max_size)
|
|
{
|
|
size_modified = true;
|
|
fbo_rect->max_img_width = max_size;
|
|
}
|
|
|
|
if (fbo_rect->max_img_height > (unsigned)max_size)
|
|
{
|
|
size_modified = true;
|
|
fbo_rect->max_img_height = max_size;
|
|
}
|
|
|
|
if (size_modified)
|
|
RARCH_WARN("[GL]: FBO textures exceeded maximum size of GPU (%dx%d). Resizing to fit.\n", max_size, max_size);
|
|
|
|
last_width = fbo_rect->img_width;
|
|
last_height = fbo_rect->img_height;
|
|
last_max_width = fbo_rect->max_img_width;
|
|
last_max_height = fbo_rect->max_img_height;
|
|
}
|
|
}
|
|
|
|
static void gl2_renderchain_start_render(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain)
|
|
{
|
|
/* Used when rendering to an FBO.
|
|
* Texture coords have to be aligned
|
|
* with vertex coordinates. */
|
|
static const GLfloat fbo_vertexes[] = {
|
|
0, 0,
|
|
1, 0,
|
|
0, 1,
|
|
1, 1
|
|
};
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
gl2_bind_fb(chain->fbo[0]);
|
|
|
|
gl2_set_viewport(gl,
|
|
gl->fbo_rect[0].img_width,
|
|
gl->fbo_rect[0].img_height, true, false);
|
|
|
|
/* Need to preserve the "flipped" state when in FBO
|
|
* as well to have consistent texture coordinates.
|
|
*
|
|
* We will "flip" it in place on last pass. */
|
|
gl->coords.vertex = fbo_vertexes;
|
|
|
|
#if defined(GL_FRAMEBUFFER_SRGB) && !defined(HAVE_OPENGLES)
|
|
if (chain->flags & GL2_CHAIN_FLAG_HAS_SRGB_FBO)
|
|
glEnable(GL_FRAMEBUFFER_SRGB);
|
|
#endif
|
|
}
|
|
|
|
/* Set up render to texture. */
|
|
static void gl2_renderchain_init(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
unsigned fbo_width, unsigned fbo_height)
|
|
{
|
|
int i;
|
|
unsigned width, height;
|
|
video_shader_ctx_scale_t scaler;
|
|
unsigned shader_info_num;
|
|
struct gfx_fbo_scale scale, scale_last;
|
|
|
|
shader_info_num = gl->shader->num_shaders(gl->shader_data);
|
|
|
|
if (!gl || shader_info_num == 0)
|
|
return;
|
|
|
|
width = gl->video_width;
|
|
height = gl->video_height;
|
|
|
|
scaler.scale = &scale;
|
|
|
|
gl2_shader_scale(gl, &scaler, 1);
|
|
|
|
scaler.scale = &scale_last;
|
|
|
|
gl2_shader_scale(gl, &scaler, shader_info_num);
|
|
|
|
/* we always want FBO to be at least initialized on startup for consoles */
|
|
if ( shader_info_num == 1
|
|
&& (!(scale.flags & FBO_SCALE_FLAG_VALID)))
|
|
return;
|
|
|
|
if (!(gl->flags & GL2_FLAG_HAVE_FBO))
|
|
{
|
|
RARCH_ERR("[GL]: Failed to locate FBO functions. Won't be able to use render-to-texture.\n");
|
|
return;
|
|
}
|
|
|
|
chain->fbo_pass = shader_info_num - 1;
|
|
if (scale_last.flags & FBO_SCALE_FLAG_VALID)
|
|
chain->fbo_pass++;
|
|
|
|
if (!(scale.flags & FBO_SCALE_FLAG_VALID))
|
|
{
|
|
scale.scale_x = 1.0f;
|
|
scale.scale_y = 1.0f;
|
|
scale.type_x = RARCH_SCALE_INPUT;
|
|
scale.type_y = RARCH_SCALE_INPUT;
|
|
scale.flags |= FBO_SCALE_FLAG_VALID;
|
|
}
|
|
|
|
chain->fbo_scale[0] = scale;
|
|
|
|
for (i = 1; i < chain->fbo_pass; i++)
|
|
{
|
|
scaler.scale = &chain->fbo_scale[i];
|
|
|
|
gl2_shader_scale(gl, &scaler, i + 1);
|
|
|
|
if (!(chain->fbo_scale[i].flags & FBO_SCALE_FLAG_VALID))
|
|
{
|
|
chain->fbo_scale[i].scale_x = chain->fbo_scale[i].scale_y = 1.0f;
|
|
chain->fbo_scale[i].type_x = chain->fbo_scale[i].type_y =
|
|
RARCH_SCALE_INPUT;
|
|
chain->fbo_scale[i].flags |= FBO_SCALE_FLAG_VALID;
|
|
}
|
|
}
|
|
|
|
gl2_renderchain_recompute_pass_sizes(gl,
|
|
chain, fbo_width, fbo_height, width, height);
|
|
|
|
for (i = 0; i < chain->fbo_pass; i++)
|
|
{
|
|
gl->fbo_rect[i].width = next_pow2(gl->fbo_rect[i].img_width);
|
|
gl->fbo_rect[i].height = next_pow2(gl->fbo_rect[i].img_height);
|
|
RARCH_LOG("[GL]: Creating FBO %d @ %ux%u.\n", i,
|
|
gl->fbo_rect[i].width, gl->fbo_rect[i].height);
|
|
}
|
|
|
|
if (gl->shader->get_feedback_pass(gl->shader_data, &gl->fbo_feedback_pass))
|
|
{
|
|
if (gl->fbo_feedback_pass < (unsigned)chain->fbo_pass)
|
|
{
|
|
RARCH_LOG("[GL]: Creating feedback FBO %d @ %ux%u.\n", i,
|
|
gl->fbo_rect[gl->fbo_feedback_pass].width,
|
|
gl->fbo_rect[gl->fbo_feedback_pass].height);
|
|
gl->flags |= GL2_FLAG_FBO_FEEDBACK_ENABLE;
|
|
}
|
|
else
|
|
{
|
|
RARCH_WARN("[GL]: Tried to create feedback FBO of pass #%u, but there are only %d FBO passes. Will use input texture as feedback texture.\n",
|
|
gl->fbo_feedback_pass, chain->fbo_pass);
|
|
gl->flags &= ~GL2_FLAG_FBO_FEEDBACK_ENABLE;
|
|
}
|
|
}
|
|
else
|
|
gl->flags &= ~GL2_FLAG_FBO_FEEDBACK_ENABLE;
|
|
|
|
|
|
gl2_create_fbo_textures(gl, chain);
|
|
if (!gl || !gl2_create_fbo_targets(gl, chain))
|
|
{
|
|
glDeleteTextures(chain->fbo_pass, chain->fbo_texture);
|
|
RARCH_ERR("[GL]: Failed to create FBO targets. Will continue without FBO.\n");
|
|
return;
|
|
}
|
|
|
|
gl->flags |= GL2_FLAG_FBO_INITED;
|
|
}
|
|
|
|
static bool gl2_renderchain_init_hw_render(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
unsigned width, unsigned height)
|
|
{
|
|
unsigned i;
|
|
bool depth = false;
|
|
bool stencil = false;
|
|
GLint max_fbo_size = 0;
|
|
GLint max_renderbuffer_size = 0;
|
|
struct retro_hw_render_callback *hwr =
|
|
video_driver_get_hw_context();
|
|
|
|
/* We can only share texture objects through contexts.
|
|
* FBOs are "abstract" objects and are not shared. */
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, true);
|
|
|
|
RARCH_LOG("[GL]: Initializing HW render (%ux%u).\n", width, height);
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_fbo_size);
|
|
glGetIntegerv(RARCH_GL_MAX_RENDERBUFFER_SIZE, &max_renderbuffer_size);
|
|
RARCH_LOG("[GL]: Max texture size: %d px, renderbuffer size: %d px.\n",
|
|
max_fbo_size, max_renderbuffer_size);
|
|
|
|
if (!(gl->flags & GL2_FLAG_HAVE_FBO))
|
|
return false;
|
|
|
|
RARCH_LOG("[GL]: Supports FBO (render-to-texture).\n");
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
gl2_gen_fb(gl->textures, gl->hw_render_fbo);
|
|
|
|
depth = hwr->depth;
|
|
stencil = hwr->stencil;
|
|
|
|
if (depth)
|
|
{
|
|
gl2_gen_rb(gl->textures, chain->hw_render_depth);
|
|
chain->flags |= GL2_CHAIN_FLAG_HW_RENDER_DEPTH_INIT;
|
|
}
|
|
|
|
for (i = 0; i < gl->textures; i++)
|
|
{
|
|
GLenum status;
|
|
gl2_bind_fb(gl->hw_render_fbo[i]);
|
|
gl2_fb_texture_2d(RARCH_GL_FRAMEBUFFER,
|
|
RARCH_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gl->texture[i], 0);
|
|
|
|
if (depth)
|
|
{
|
|
gl2_bind_rb(RARCH_GL_RENDERBUFFER, chain->hw_render_depth[i]);
|
|
gl2_rb_storage(RARCH_GL_RENDERBUFFER,
|
|
stencil ? RARCH_GL_DEPTH24_STENCIL8 : GL_DEPTH_COMPONENT16,
|
|
width, height);
|
|
gl2_bind_rb(RARCH_GL_RENDERBUFFER, 0);
|
|
|
|
if (stencil)
|
|
{
|
|
#if defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES1) || (defined(__MACH__) && defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED < 101200))
|
|
/* GLES2 is a bit weird, as always.
|
|
* There's no GL_DEPTH_STENCIL_ATTACHMENT like in desktop GL. */
|
|
gl2_fb_rb(RARCH_GL_FRAMEBUFFER,
|
|
RARCH_GL_DEPTH_ATTACHMENT,
|
|
RARCH_GL_RENDERBUFFER,
|
|
chain->hw_render_depth[i]);
|
|
gl2_fb_rb(RARCH_GL_FRAMEBUFFER,
|
|
RARCH_GL_STENCIL_ATTACHMENT,
|
|
RARCH_GL_RENDERBUFFER,
|
|
chain->hw_render_depth[i]);
|
|
#else
|
|
/* We use ARB FBO extensions, no need to check. */
|
|
gl2_fb_rb(RARCH_GL_FRAMEBUFFER,
|
|
GL_DEPTH_STENCIL_ATTACHMENT,
|
|
RARCH_GL_RENDERBUFFER,
|
|
chain->hw_render_depth[i]);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
gl2_fb_rb(RARCH_GL_FRAMEBUFFER,
|
|
RARCH_GL_DEPTH_ATTACHMENT,
|
|
RARCH_GL_RENDERBUFFER,
|
|
chain->hw_render_depth[i]);
|
|
}
|
|
}
|
|
|
|
status = gl2_check_fb_status(RARCH_GL_FRAMEBUFFER);
|
|
if (status != RARCH_GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
RARCH_ERR("[GL]: Failed to create HW render FBO #%u, error: 0x%04x.\n",
|
|
i, status);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
gl2_renderchain_bind_backbuffer();
|
|
gl->flags |= GL2_FLAG_HW_RENDER_FBO_INIT;
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, false);
|
|
return true;
|
|
}
|
|
|
|
static void gl2_renderchain_bind_prev_texture(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
const struct video_tex_info *tex_info)
|
|
{
|
|
memmove(gl->prev_info + 1, gl->prev_info,
|
|
sizeof(*tex_info) * (gl->textures - 1));
|
|
memcpy(&gl->prev_info[0], tex_info,
|
|
sizeof(*tex_info));
|
|
|
|
/* Implement feedback by swapping out FBO/textures
|
|
* for FBO pass #N and feedbacks. */
|
|
if (gl->flags & GL2_FLAG_FBO_FEEDBACK_ENABLE)
|
|
{
|
|
GLuint tmp_fbo = gl->fbo_feedback;
|
|
GLuint tmp_tex = gl->fbo_feedback_texture;
|
|
gl->fbo_feedback = chain->fbo[gl->fbo_feedback_pass];
|
|
gl->fbo_feedback_texture = chain->fbo_texture[gl->fbo_feedback_pass];
|
|
chain->fbo[gl->fbo_feedback_pass] = tmp_fbo;
|
|
chain->fbo_texture[gl->fbo_feedback_pass] = tmp_tex;
|
|
}
|
|
}
|
|
|
|
static bool gl2_renderchain_read_viewport(
|
|
gl2_t *gl,
|
|
uint8_t *buffer, bool is_idle)
|
|
{
|
|
unsigned num_pixels = 0;
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, false);
|
|
|
|
num_pixels = gl->vp.width * gl->vp.height;
|
|
|
|
#ifdef HAVE_GL_ASYNC_READBACK
|
|
if (gl->flags & GL2_FLAG_PBO_READBACK_ENABLE)
|
|
{
|
|
const uint8_t *ptr = NULL;
|
|
|
|
/* Don't readback if we're in menu mode.
|
|
* We haven't buffered up enough frames yet, come back later. */
|
|
if (!gl->pbo_readback_valid[gl->pbo_readback_index])
|
|
goto error;
|
|
|
|
gl->pbo_readback_valid[gl->pbo_readback_index] = false;
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER,
|
|
gl->pbo_readback[gl->pbo_readback_index]);
|
|
|
|
#ifdef HAVE_OPENGLES3
|
|
/* Slower path, but should work on all implementations at least. */
|
|
ptr = (const uint8_t*)glMapBufferRange(GL_PIXEL_PACK_BUFFER,
|
|
0, num_pixels * sizeof(uint32_t), GL_MAP_READ_BIT);
|
|
|
|
if (ptr)
|
|
{
|
|
int y;
|
|
for (y = 0; y < gl->vp.height; y++)
|
|
{
|
|
video_frame_convert_rgba_to_bgr(
|
|
(const void*)ptr,
|
|
buffer,
|
|
gl->vp.width);
|
|
}
|
|
}
|
|
#else
|
|
ptr = (const uint8_t*)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
|
|
if (ptr)
|
|
{
|
|
struct scaler_ctx *ctx = &gl->pbo_readback_scaler;
|
|
scaler_ctx_scale_direct(ctx, buffer, ptr);
|
|
}
|
|
#endif
|
|
|
|
if (!ptr)
|
|
{
|
|
RARCH_ERR("[GL]: Failed to map pixel unpack buffer.\n");
|
|
goto error;
|
|
}
|
|
|
|
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
/* Use slow synchronous readbacks. Use this with plain screenshots
|
|
as we don't really care about performance in this case. */
|
|
|
|
/* GLES2 only guarantees GL_RGBA/GL_UNSIGNED_BYTE
|
|
* readbacks so do just that.
|
|
* GLES2 also doesn't support reading back data
|
|
* from front buffer, so render a cached frame
|
|
* and have gl_frame() do the readback while it's
|
|
* in the back buffer.
|
|
*
|
|
* Keep codepath similar for GLES and desktop GL.
|
|
*/
|
|
gl->readback_buffer_screenshot = malloc(num_pixels * sizeof(uint32_t));
|
|
|
|
if (!gl->readback_buffer_screenshot)
|
|
goto error;
|
|
|
|
if (!is_idle)
|
|
video_driver_cached_frame();
|
|
|
|
video_frame_convert_rgba_to_bgr(
|
|
(const void*)gl->readback_buffer_screenshot,
|
|
buffer,
|
|
num_pixels);
|
|
|
|
free(gl->readback_buffer_screenshot);
|
|
gl->readback_buffer_screenshot = NULL;
|
|
}
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, true);
|
|
return true;
|
|
|
|
error:
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, true);
|
|
|
|
return false;
|
|
}
|
|
|
|
#ifdef HAVE_OPENGLES
|
|
#define gl2_renderchain_restore_default_state(gl) \
|
|
glDisable(GL_DEPTH_TEST); \
|
|
glDisable(GL_CULL_FACE); \
|
|
glDisable(GL_DITHER)
|
|
#else
|
|
#define gl2_renderchain_restore_default_state(gl) \
|
|
if (!(gl->flags & GL2_FLAG_CORE_CONTEXT_IN_USE)) \
|
|
glEnable(GL_TEXTURE_2D); \
|
|
glDisable(GL_DEPTH_TEST); \
|
|
glDisable(GL_CULL_FACE); \
|
|
glDisable(GL_DITHER)
|
|
#endif
|
|
|
|
static void gl2_renderchain_copy_frame(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
bool use_rgba,
|
|
const void *frame,
|
|
unsigned width, unsigned height, unsigned pitch)
|
|
{
|
|
#if defined(HAVE_PSGL)
|
|
{
|
|
int h;
|
|
size_t buffer_addr = gl->tex_w * gl->tex_h *
|
|
gl->tex_index * gl->base_size;
|
|
size_t buffer_stride = gl->tex_w * gl->base_size;
|
|
const uint8_t *frame_copy = frame;
|
|
size_t frame_copy_size = width * gl->base_size;
|
|
uint8_t *buffer = (uint8_t*)glMapBuffer(
|
|
GL_TEXTURE_REFERENCE_BUFFER_SCE, GL_READ_WRITE) + buffer_addr;
|
|
for (h = 0; h < height; h++, buffer += buffer_stride, frame_copy += pitch)
|
|
memcpy(buffer, frame_copy, frame_copy_size);
|
|
|
|
glUnmapBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE);
|
|
}
|
|
#elif defined(HAVE_OPENGLES)
|
|
#if defined(HAVE_EGL)
|
|
if (chain->flags & GL2_CHAIN_FLAG_EGL_IMAGES)
|
|
{
|
|
bool new_egl = false;
|
|
EGLImageKHR img = 0;
|
|
|
|
if (gl->ctx_driver->image_buffer_write)
|
|
new_egl = gl->ctx_driver->image_buffer_write(
|
|
gl->ctx_data,
|
|
frame, width, height, pitch,
|
|
(gl->base_size == 4),
|
|
gl->tex_index,
|
|
&img);
|
|
|
|
if (img == EGL_NO_IMAGE_KHR)
|
|
{
|
|
RARCH_ERR("[GL]: Failed to create EGL image.\n");
|
|
return;
|
|
}
|
|
|
|
if (new_egl)
|
|
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)img);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT,
|
|
gl2_get_alignment(width * gl->base_size));
|
|
|
|
/* Fallback for GLES devices without GL_BGRA_EXT. */
|
|
if (gl->base_size == 4 && use_rgba)
|
|
{
|
|
video_frame_convert_argb8888_to_abgr8888(
|
|
&gl->scaler,
|
|
gl->conv_buffer,
|
|
frame, width, height, pitch);
|
|
glTexSubImage2D(GL_TEXTURE_2D,
|
|
0, 0, 0, width, height, gl->texture_type,
|
|
gl->texture_fmt, gl->conv_buffer);
|
|
}
|
|
else if (gl->flags & GL2_FLAG_HAVE_UNPACK_ROW_LENGTH)
|
|
{
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / gl->base_size);
|
|
glTexSubImage2D(GL_TEXTURE_2D,
|
|
0, 0, 0, width, height, gl->texture_type,
|
|
gl->texture_fmt, frame);
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
}
|
|
else
|
|
{
|
|
/* No GL_UNPACK_ROW_LENGTH. */
|
|
|
|
const GLvoid *data_buf = frame;
|
|
unsigned pitch_width = pitch / gl->base_size;
|
|
|
|
if (width != pitch_width)
|
|
{
|
|
/* Slow path - conv_buffer is preallocated
|
|
* just in case we hit this path. */
|
|
int h;
|
|
const unsigned line_bytes = width * gl->base_size;
|
|
uint8_t *dst = (uint8_t*)gl->conv_buffer;
|
|
const uint8_t *src = (const uint8_t*)frame;
|
|
|
|
for (h = 0; h < height; h++, src += pitch, dst += line_bytes)
|
|
memcpy(dst, src, line_bytes);
|
|
|
|
data_buf = gl->conv_buffer;
|
|
}
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D,
|
|
0, 0, 0, width, height, gl->texture_type,
|
|
gl->texture_fmt, data_buf);
|
|
}
|
|
}
|
|
#else
|
|
{
|
|
const GLvoid *data_buf = frame;
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, gl2_get_alignment(pitch));
|
|
|
|
if (gl->base_size == 2 && (!(gl->flags & GL2_FLAG_HAVE_ES2_COMPAT)))
|
|
{
|
|
/* Convert to 32-bit textures on desktop GL.
|
|
*
|
|
* It is *much* faster (order of magnitude on my setup)
|
|
* to use a custom SIMD-optimized conversion routine
|
|
* than letting GL do it. */
|
|
video_frame_convert_rgb16_to_rgb32(
|
|
&gl->scaler,
|
|
gl->conv_buffer,
|
|
frame,
|
|
width,
|
|
height,
|
|
pitch);
|
|
data_buf = gl->conv_buffer;
|
|
}
|
|
else
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / gl->base_size);
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D,
|
|
0, 0, 0, width, height, gl->texture_type,
|
|
gl->texture_fmt, data_buf);
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if !defined(HAVE_OPENGLES2) && !defined(HAVE_PSGL)
|
|
#define gl2_renderchain_bind_pbo(idx) glBindBuffer(GL_PIXEL_PACK_BUFFER, (GLuint)idx)
|
|
#define gl2_renderchain_unbind_pbo() glBindBuffer(GL_PIXEL_PACK_BUFFER, 0)
|
|
#define gl2_renderchain_init_pbo(size, data) glBufferData(GL_PIXEL_PACK_BUFFER, size, (const GLvoid*)data, GL_STREAM_READ)
|
|
#else
|
|
#define gl2_renderchain_bind_pbo(idx)
|
|
#define gl2_renderchain_unbind_pbo()
|
|
#define gl2_renderchain_init_pbo(size, data)
|
|
#endif
|
|
|
|
static void gl2_renderchain_readback(
|
|
gl2_t *gl,
|
|
void *chain_data,
|
|
unsigned alignment,
|
|
unsigned fmt, unsigned type,
|
|
void *src)
|
|
{
|
|
glPixelStorei(GL_PACK_ALIGNMENT, alignment);
|
|
#ifndef HAVE_OPENGLES
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
glReadBuffer(GL_BACK);
|
|
#endif
|
|
|
|
glReadPixels(
|
|
(gl->vp.x > 0) ? gl->vp.x : 0,
|
|
(gl->vp.y > 0) ? gl->vp.y : 0,
|
|
(gl->vp.width > gl->video_width) ? gl->video_width : gl->vp.width,
|
|
(gl->vp.height > gl->video_height) ? gl->video_height : gl->vp.height,
|
|
(GLenum)fmt, (GLenum)type, (GLvoid*)src);
|
|
}
|
|
|
|
static void gl2_renderchain_fence_iterate(
|
|
void *data,
|
|
gl2_renderchain_data_t *chain,
|
|
unsigned hard_sync_frames)
|
|
{
|
|
#ifndef HAVE_OPENGLES
|
|
#ifdef HAVE_GL_SYNC
|
|
chain->fences[chain->fence_count++] =
|
|
glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
|
|
|
while (chain->fence_count > hard_sync_frames)
|
|
{
|
|
glClientWaitSync(chain->fences[0],
|
|
GL_SYNC_FLUSH_COMMANDS_BIT, 1000000000);
|
|
glDeleteSync(chain->fences[0]);
|
|
|
|
chain->fence_count--;
|
|
memmove(chain->fences, chain->fences + 1,
|
|
chain->fence_count * sizeof(void*));
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
static void gl2_renderchain_fence_free(void *data,
|
|
gl2_renderchain_data_t *chain)
|
|
{
|
|
#ifndef HAVE_OPENGLES
|
|
#ifdef HAVE_GL_SYNC
|
|
size_t i;
|
|
for (i = 0; i < chain->fence_count; i++)
|
|
{
|
|
glClientWaitSync(chain->fences[i],
|
|
GL_SYNC_FLUSH_COMMANDS_BIT, 1000000000);
|
|
glDeleteSync(chain->fences[i]);
|
|
}
|
|
chain->fence_count = 0;
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
static void gl2_renderchain_init_texture_reference(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
unsigned i,
|
|
unsigned internal_fmt, unsigned texture_fmt,
|
|
unsigned texture_type)
|
|
{
|
|
#ifdef HAVE_PSGL
|
|
glTextureReferenceSCE(GL_TEXTURE_2D, 1,
|
|
gl->tex_w, gl->tex_h, 0,
|
|
(GLenum)internal_fmt,
|
|
gl->tex_w * gl->base_size,
|
|
gl->tex_w * gl->tex_h * i * gl->base_size);
|
|
#else
|
|
if (chain->flags & GL2_CHAIN_FLAG_EGL_IMAGES)
|
|
return;
|
|
|
|
gl2_load_texture_image(GL_TEXTURE_2D,
|
|
0,
|
|
(GLenum)internal_fmt,
|
|
gl->tex_w, gl->tex_h, 0,
|
|
(GLenum)texture_type,
|
|
(GLenum)texture_fmt,
|
|
gl->empty_buf ? gl->empty_buf : NULL);
|
|
#endif
|
|
}
|
|
|
|
static void gl2_renderchain_resolve_extensions(gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
const char *context_ident,
|
|
const video_info_t *video)
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
bool force_srgb_disable = settings->bools.video_force_srgb_disable;
|
|
|
|
if (!chain)
|
|
return;
|
|
|
|
chain->flags &= ~GL2_CHAIN_FLAG_HAS_SRGB_FBO;
|
|
if (gl_check_capability(GL_CAPS_FP_FBO))
|
|
chain->flags |= GL2_CHAIN_FLAG_HAS_FP_FBO;
|
|
else
|
|
chain->flags &= ~GL2_CHAIN_FLAG_HAS_FP_FBO;
|
|
/* GLES3 has unpack_subimage and sRGB in core. */
|
|
if (gl_check_capability(GL_CAPS_SRGB_FBO_ES3))
|
|
chain->flags |= GL2_CHAIN_FLAG_HAS_SRGB_FBO_GLES3;
|
|
else
|
|
chain->flags &= ~GL2_CHAIN_FLAG_HAS_SRGB_FBO_GLES3;
|
|
|
|
if (!force_srgb_disable)
|
|
{
|
|
if (gl_check_capability(GL_CAPS_SRGB_FBO))
|
|
chain->flags |= GL2_CHAIN_FLAG_HAS_SRGB_FBO;
|
|
else
|
|
chain->flags &= ~GL2_CHAIN_FLAG_HAS_SRGB_FBO;
|
|
}
|
|
|
|
/* Use regular textures if we use HW render. */
|
|
if ( (!(gl->flags & GL2_FLAG_HW_RENDER_USE))
|
|
&& (gl_check_capability(GL_CAPS_EGLIMAGE))
|
|
&& (gl->ctx_driver->image_buffer_init)
|
|
&& (gl->ctx_driver->image_buffer_init(gl->ctx_data, video)))
|
|
chain->flags |= GL2_CHAIN_FLAG_EGL_IMAGES;
|
|
else
|
|
chain->flags &= ~GL2_CHAIN_FLAG_EGL_IMAGES;
|
|
}
|
|
|
|
static void gl_load_texture_data(
|
|
GLuint id,
|
|
enum gfx_wrap_type wrap_type,
|
|
enum texture_filter_type filter_type,
|
|
unsigned alignment,
|
|
unsigned width, unsigned height,
|
|
const void *frame, unsigned base_size)
|
|
{
|
|
GLint mag_filter, min_filter;
|
|
bool want_mipmap = false;
|
|
bool use_rgba = video_driver_supports_rgba();
|
|
bool rgb32 = (base_size == (sizeof(uint32_t)));
|
|
GLenum wrap = gl2_wrap_type_to_enum(wrap_type);
|
|
bool have_mipmap = gl_check_capability(GL_CAPS_MIPMAP);
|
|
|
|
if (!have_mipmap)
|
|
{
|
|
/* Assume no mipmapping support. */
|
|
switch (filter_type)
|
|
{
|
|
case TEXTURE_FILTER_MIPMAP_LINEAR:
|
|
filter_type = TEXTURE_FILTER_LINEAR;
|
|
break;
|
|
case TEXTURE_FILTER_MIPMAP_NEAREST:
|
|
filter_type = TEXTURE_FILTER_NEAREST;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (filter_type)
|
|
{
|
|
case TEXTURE_FILTER_MIPMAP_LINEAR:
|
|
min_filter = GL_LINEAR_MIPMAP_NEAREST;
|
|
mag_filter = GL_LINEAR;
|
|
want_mipmap = true;
|
|
break;
|
|
case TEXTURE_FILTER_MIPMAP_NEAREST:
|
|
min_filter = GL_NEAREST_MIPMAP_NEAREST;
|
|
mag_filter = GL_NEAREST;
|
|
want_mipmap = true;
|
|
break;
|
|
case TEXTURE_FILTER_NEAREST:
|
|
min_filter = GL_NEAREST;
|
|
mag_filter = GL_NEAREST;
|
|
break;
|
|
case TEXTURE_FILTER_LINEAR:
|
|
default:
|
|
min_filter = GL_LINEAR;
|
|
mag_filter = GL_LINEAR;
|
|
break;
|
|
}
|
|
|
|
GL2_BIND_TEXTURE(id, wrap, mag_filter, min_filter);
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
(use_rgba || !rgb32)
|
|
? GL_RGBA
|
|
: RARCH_GL_INTERNAL_FORMAT32,
|
|
width, height, 0,
|
|
(use_rgba || !rgb32)
|
|
? GL_RGBA
|
|
: RARCH_GL_TEXTURE_TYPE32,
|
|
(rgb32)
|
|
? RARCH_GL_FORMAT32
|
|
: GL_UNSIGNED_SHORT_4_4_4_4,
|
|
frame);
|
|
|
|
if (want_mipmap && have_mipmap)
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
}
|
|
|
|
static bool gl2_add_lut(
|
|
const char *lut_path,
|
|
bool lut_mipmap,
|
|
unsigned lut_filter,
|
|
enum gfx_wrap_type lut_wrap_type,
|
|
size_t i, GLuint *textures_lut)
|
|
{
|
|
struct texture_image img;
|
|
enum texture_filter_type filter_type = TEXTURE_FILTER_LINEAR;
|
|
|
|
img.width = 0;
|
|
img.height = 0;
|
|
img.pixels = NULL;
|
|
img.supports_rgba = video_driver_supports_rgba();
|
|
|
|
if (!image_texture_load(&img, lut_path))
|
|
{
|
|
RARCH_ERR("[GL]: Failed to load texture image from: \"%s\".\n",
|
|
lut_path);
|
|
return false;
|
|
}
|
|
|
|
RARCH_LOG("[GL]: Loaded texture image from: \"%s\" ...\n",
|
|
lut_path);
|
|
|
|
if (lut_filter == RARCH_FILTER_NEAREST)
|
|
filter_type = TEXTURE_FILTER_NEAREST;
|
|
|
|
if (lut_mipmap)
|
|
{
|
|
if (filter_type == TEXTURE_FILTER_NEAREST)
|
|
filter_type = TEXTURE_FILTER_MIPMAP_NEAREST;
|
|
else
|
|
filter_type = TEXTURE_FILTER_MIPMAP_LINEAR;
|
|
}
|
|
|
|
gl_load_texture_data(
|
|
textures_lut[i],
|
|
lut_wrap_type,
|
|
filter_type, 4,
|
|
img.width, img.height,
|
|
img.pixels, sizeof(uint32_t));
|
|
image_texture_free(&img);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool gl2_load_luts(
|
|
const void *shader_data,
|
|
GLuint *textures_lut)
|
|
{
|
|
size_t i;
|
|
const struct video_shader *shader =
|
|
(const struct video_shader*)shader_data;
|
|
unsigned num_luts = MIN(shader->luts, GFX_MAX_TEXTURES);
|
|
|
|
if (!shader->luts)
|
|
return true;
|
|
|
|
glGenTextures(num_luts, textures_lut);
|
|
|
|
for (i = 0; i < num_luts; i++)
|
|
{
|
|
if (!gl2_add_lut(
|
|
shader->lut[i].path,
|
|
shader->lut[i].mipmap,
|
|
shader->lut[i].filter,
|
|
shader->lut[i].wrap,
|
|
i, textures_lut))
|
|
return false;
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
return true;
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static void gl2_free_overlay(gl2_t *gl)
|
|
{
|
|
glDeleteTextures(gl->overlays, gl->overlay_tex);
|
|
|
|
free(gl->overlay_tex);
|
|
free(gl->overlay_vertex_coord);
|
|
free(gl->overlay_tex_coord);
|
|
free(gl->overlay_color_coord);
|
|
gl->overlay_tex = NULL;
|
|
gl->overlay_vertex_coord = NULL;
|
|
gl->overlay_tex_coord = NULL;
|
|
gl->overlay_color_coord = NULL;
|
|
gl->overlays = 0;
|
|
}
|
|
|
|
static void gl2_overlay_vertex_geom(void *data,
|
|
unsigned image,
|
|
float x, float y,
|
|
float w, float h)
|
|
{
|
|
GLfloat *vertex = NULL;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
if (image > gl->overlays)
|
|
{
|
|
RARCH_ERR("[GL]: Invalid overlay id: %u\n", image);
|
|
return;
|
|
}
|
|
|
|
vertex = (GLfloat*)&gl->overlay_vertex_coord[image * 8];
|
|
|
|
/* Flipped, so we preserve top-down semantics. */
|
|
y = 1.0f - y;
|
|
h = -h;
|
|
|
|
vertex[0] = x;
|
|
vertex[1] = y;
|
|
vertex[2] = x + w;
|
|
vertex[3] = y;
|
|
vertex[4] = x;
|
|
vertex[5] = y + h;
|
|
vertex[6] = x + w;
|
|
vertex[7] = y + h;
|
|
}
|
|
|
|
static void gl2_overlay_tex_geom(void *data,
|
|
unsigned image,
|
|
GLfloat x, GLfloat y,
|
|
GLfloat w, GLfloat h)
|
|
{
|
|
GLfloat *tex = NULL;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
tex = (GLfloat*)&gl->overlay_tex_coord[image * 8];
|
|
|
|
tex[0] = x;
|
|
tex[1] = y;
|
|
tex[2] = x + w;
|
|
tex[3] = y;
|
|
tex[4] = x;
|
|
tex[5] = y + h;
|
|
tex[6] = x + w;
|
|
tex[7] = y + h;
|
|
}
|
|
|
|
static void gl2_render_overlay(gl2_t *gl)
|
|
{
|
|
unsigned i;
|
|
unsigned width = gl->video_width;
|
|
unsigned height = gl->video_height;
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
if (gl->flags & GL2_FLAG_OVERLAY_FULLSCREEN)
|
|
glViewport(0, 0, width, height);
|
|
|
|
/* Ensure that we reset the attrib array. */
|
|
gl->shader->use(gl, gl->shader_data,
|
|
VIDEO_SHADER_STOCK_BLEND, true);
|
|
|
|
gl->coords.vertex = gl->overlay_vertex_coord;
|
|
gl->coords.tex_coord = gl->overlay_tex_coord;
|
|
gl->coords.color = gl->overlay_color_coord;
|
|
gl->coords.vertices = 4 * gl->overlays;
|
|
|
|
gl->shader->set_coords(gl->shader_data, &gl->coords);
|
|
gl->shader->set_mvp(gl->shader_data, &gl->mvp_no_rot);
|
|
|
|
for (i = 0; i < gl->overlays; i++)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, gl->overlay_tex[i]);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 4 * i, 4);
|
|
}
|
|
|
|
glDisable(GL_BLEND);
|
|
gl->coords.vertex = gl->vertex_ptr;
|
|
gl->coords.tex_coord = gl->tex_info.coord;
|
|
gl->coords.color = gl->white_color_ptr;
|
|
gl->coords.vertices = 4;
|
|
if (gl->flags & GL2_FLAG_OVERLAY_FULLSCREEN)
|
|
glViewport(gl->vp.x, gl->vp.y, gl->vp.width, gl->vp.height);
|
|
}
|
|
#endif
|
|
|
|
static void gl2_set_viewport_wrapper(void *data, unsigned vp_width,
|
|
unsigned vp_height, bool force_full, bool allow_rotate)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
gl2_set_viewport(gl, vp_width, vp_height, force_full, allow_rotate);
|
|
}
|
|
|
|
/* Shaders */
|
|
|
|
/**
|
|
* gl2_get_fallback_shader_type:
|
|
* @type : shader type which should be used if possible
|
|
*
|
|
* Returns a supported fallback shader type in case the given one is not supported.
|
|
* For gl2, shader support is completely defined by the context driver shader flags.
|
|
*
|
|
* gl2_get_fallback_shader_type(RARCH_SHADER_NONE) returns a default shader type.
|
|
* if gl2_get_fallback_shader_type(type) != type, type was not supported.
|
|
*
|
|
* Returns: A supported shader type.
|
|
* If RARCH_SHADER_NONE is returned, no shader backend is supported.
|
|
**/
|
|
static enum rarch_shader_type gl2_get_fallback_shader_type(enum rarch_shader_type type)
|
|
{
|
|
#if defined(HAVE_GLSL) || defined(HAVE_CG)
|
|
int i;
|
|
gfx_ctx_flags_t flags;
|
|
flags.flags = 0;
|
|
video_context_driver_get_flags(&flags);
|
|
|
|
if (type != RARCH_SHADER_CG && type != RARCH_SHADER_GLSL)
|
|
{
|
|
type = DEFAULT_SHADER_TYPE;
|
|
|
|
if (type != RARCH_SHADER_CG && type != RARCH_SHADER_GLSL)
|
|
type = RARCH_SHADER_GLSL;
|
|
}
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_CG:
|
|
#ifdef HAVE_CG
|
|
if (BIT32_GET(flags.flags, GFX_CTX_FLAGS_SHADERS_CG))
|
|
return type;
|
|
#endif
|
|
type = RARCH_SHADER_GLSL;
|
|
break;
|
|
|
|
case RARCH_SHADER_GLSL:
|
|
#ifdef HAVE_GLSL
|
|
if (BIT32_GET(flags.flags, GFX_CTX_FLAGS_SHADERS_GLSL))
|
|
return type;
|
|
#endif
|
|
type = RARCH_SHADER_CG;
|
|
break;
|
|
|
|
default:
|
|
return RARCH_SHADER_NONE;
|
|
}
|
|
}
|
|
#endif
|
|
return RARCH_SHADER_NONE;
|
|
}
|
|
|
|
static const shader_backend_t *gl_shader_driver_set_backend(
|
|
enum rarch_shader_type type)
|
|
{
|
|
enum rarch_shader_type fallback = gl2_get_fallback_shader_type(type);
|
|
if (fallback != type)
|
|
RARCH_ERR("[Shader driver]: Shader backend %d not supported, falling back to %d.\n", type, fallback);
|
|
|
|
switch (fallback)
|
|
{
|
|
#ifdef HAVE_CG
|
|
case RARCH_SHADER_CG:
|
|
RARCH_LOG("[Shader driver]: Using Cg shader backend.\n");
|
|
return &gl_cg_backend;
|
|
#endif
|
|
#ifdef HAVE_GLSL
|
|
case RARCH_SHADER_GLSL:
|
|
RARCH_LOG("[Shader driver]: Using GLSL shader backend.\n");
|
|
return &gl_glsl_backend;
|
|
#endif
|
|
default:
|
|
RARCH_LOG("[Shader driver]: No supported shader backend.\n");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static bool gl_shader_driver_init(video_shader_ctx_init_t *init)
|
|
{
|
|
void *tmp = NULL;
|
|
settings_t *settings = config_get_ptr();
|
|
|
|
if (!init->shader || !init->shader->init)
|
|
{
|
|
init->shader = gl_shader_driver_set_backend(init->shader_type);
|
|
|
|
if (!init->shader)
|
|
return false;
|
|
}
|
|
|
|
tmp = init->shader->init(init->data, init->path);
|
|
|
|
if (!tmp)
|
|
return false;
|
|
|
|
if (string_is_equal(settings->arrays.menu_driver, "xmb")
|
|
&& init->shader->init_menu_shaders)
|
|
{
|
|
RARCH_LOG("Setting up menu pipeline shaders for XMB ...\n");
|
|
init->shader->init_menu_shaders(tmp);
|
|
}
|
|
|
|
init->shader_data = tmp;
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool gl2_shader_init(gl2_t *gl, const gfx_ctx_driver_t *ctx_driver,
|
|
struct retro_hw_render_callback *hwr
|
|
)
|
|
{
|
|
video_shader_ctx_init_t init_data;
|
|
bool ret = false;
|
|
const char *shader_path = video_shader_get_current_shader_preset();
|
|
enum rarch_shader_type parse_type = video_shader_parse_type(shader_path);
|
|
enum rarch_shader_type type;
|
|
|
|
type = gl2_get_fallback_shader_type(parse_type);
|
|
|
|
if (type == RARCH_SHADER_NONE)
|
|
{
|
|
RARCH_ERR("[GL]: Couldn't find any supported shader backend! Continuing without shaders.\n");
|
|
return true;
|
|
}
|
|
|
|
if (type != parse_type)
|
|
{
|
|
if (!string_is_empty(shader_path))
|
|
RARCH_WARN("[GL]: Shader preset %s is using unsupported shader type %s, falling back to stock %s.\n",
|
|
shader_path, video_shader_type_to_str(parse_type), video_shader_type_to_str(type));
|
|
|
|
shader_path = NULL;
|
|
}
|
|
|
|
#ifdef HAVE_GLSL
|
|
if (type == RARCH_SHADER_GLSL)
|
|
gl_glsl_set_context_type(gl->flags & GL2_FLAG_CORE_CONTEXT_IN_USE,
|
|
hwr->version_major, hwr->version_minor);
|
|
#endif
|
|
|
|
init_data.gl.core_context_enabled = (gl->flags & GL2_FLAG_CORE_CONTEXT_IN_USE) ? true : false;
|
|
init_data.shader_type = type;
|
|
init_data.shader = NULL;
|
|
init_data.shader_data = NULL;
|
|
init_data.data = gl;
|
|
init_data.path = shader_path;
|
|
|
|
if (gl_shader_driver_init(&init_data))
|
|
{
|
|
gl->shader = init_data.shader;
|
|
gl->shader_data = init_data.shader_data;
|
|
return true;
|
|
}
|
|
|
|
RARCH_ERR("[GL]: Failed to initialize shader, falling back to stock.\n");
|
|
|
|
init_data.shader = NULL;
|
|
init_data.shader_data = NULL;
|
|
init_data.path = NULL;
|
|
|
|
ret = gl_shader_driver_init(&init_data);
|
|
|
|
gl->shader = init_data.shader;
|
|
gl->shader_data = init_data.shader_data;
|
|
|
|
return ret;
|
|
}
|
|
|
|
static uintptr_t gl2_get_current_framebuffer(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (!gl || (!(gl->flags & GL2_FLAG_HAVE_FBO)))
|
|
return 0;
|
|
return gl->hw_render_fbo[(gl->tex_index + 1) % gl->textures];
|
|
}
|
|
|
|
static void gl2_set_rotation(void *data, unsigned rotation)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
gl->rotation = 90 * rotation;
|
|
gl2_set_projection(gl, &default_ortho, true);
|
|
}
|
|
|
|
static void gl2_set_video_mode(void *data, unsigned width, unsigned height,
|
|
bool fullscreen)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (gl->ctx_driver->set_video_mode)
|
|
gl->ctx_driver->set_video_mode(gl->ctx_data,
|
|
width, height, fullscreen);
|
|
}
|
|
|
|
static void gl2_update_input_size(gl2_t *gl, unsigned width,
|
|
unsigned height, unsigned pitch, bool clear)
|
|
{
|
|
float xamt, yamt;
|
|
|
|
if ((width != gl->last_width[gl->tex_index] ||
|
|
height != gl->last_height[gl->tex_index]) && gl->empty_buf)
|
|
{
|
|
/* Resolution change. Need to clear out texture. */
|
|
|
|
gl->last_width[gl->tex_index] = width;
|
|
gl->last_height[gl->tex_index] = height;
|
|
|
|
if (clear)
|
|
{
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT,
|
|
gl2_get_alignment(width * sizeof(uint32_t)));
|
|
#if defined(HAVE_PSGL)
|
|
glBufferSubData(GL_TEXTURE_REFERENCE_BUFFER_SCE,
|
|
gl->tex_w * gl->tex_h * gl->tex_index * gl->base_size,
|
|
gl->tex_w * gl->tex_h * gl->base_size,
|
|
gl->empty_buf);
|
|
#else
|
|
glTexSubImage2D(GL_TEXTURE_2D,
|
|
0, 0, 0, gl->tex_w, gl->tex_h, gl->texture_type,
|
|
gl->texture_fmt, gl->empty_buf);
|
|
#endif
|
|
}
|
|
}
|
|
/* We might have used different texture coordinates
|
|
* last frame. Edge case if resolution changes very rapidly. */
|
|
else if ((width !=
|
|
gl->last_width[(gl->tex_index + gl->textures - 1) % gl->textures]) ||
|
|
(height !=
|
|
gl->last_height[(gl->tex_index + gl->textures - 1) % gl->textures])) { }
|
|
else
|
|
return;
|
|
|
|
xamt = (float)width / gl->tex_w;
|
|
yamt = (float)height / gl->tex_h;
|
|
SET_TEXTURE_COORDS(gl->tex_info.coord, xamt, yamt);
|
|
}
|
|
|
|
static void gl2_init_textures_data(gl2_t *gl)
|
|
{
|
|
size_t i;
|
|
for (i = 0; i < gl->textures; i++)
|
|
{
|
|
gl->last_width[i] = gl->tex_w;
|
|
gl->last_height[i] = gl->tex_h;
|
|
}
|
|
|
|
for (i = 0; i < gl->textures; i++)
|
|
{
|
|
gl->prev_info[i].tex = gl->texture[0];
|
|
gl->prev_info[i].input_size[0] = gl->tex_w;
|
|
gl->prev_info[i].tex_size[0] = gl->tex_w;
|
|
gl->prev_info[i].input_size[1] = gl->tex_h;
|
|
gl->prev_info[i].tex_size[1] = gl->tex_h;
|
|
memcpy(gl->prev_info[i].coord, tex_coords, sizeof(tex_coords));
|
|
}
|
|
}
|
|
|
|
static void gl2_init_textures(gl2_t *gl)
|
|
{
|
|
unsigned i;
|
|
GLenum internal_fmt = gl->internal_fmt;
|
|
GLenum texture_type = gl->texture_type;
|
|
GLenum texture_fmt = gl->texture_fmt;
|
|
|
|
#ifdef HAVE_PSGL
|
|
if (!gl->pbo)
|
|
glGenBuffers(1, &gl->pbo);
|
|
|
|
glBindBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE, gl->pbo);
|
|
glBufferData(GL_TEXTURE_REFERENCE_BUFFER_SCE,
|
|
gl->tex_w * gl->tex_h * gl->base_size * gl->textures,
|
|
NULL, GL_STREAM_DRAW);
|
|
#endif
|
|
|
|
#if defined(HAVE_OPENGLES) && !defined(HAVE_PSGL)
|
|
/* GLES is picky about which format we use here.
|
|
* Without extensions, we can *only* render to 16-bit FBOs. */
|
|
|
|
if ( (gl->flags & GL2_FLAG_HW_RENDER_USE)
|
|
&& (gl->base_size == sizeof(uint32_t)))
|
|
{
|
|
if (gl_check_capability(GL_CAPS_ARGB8))
|
|
{
|
|
internal_fmt = GL_RGBA;
|
|
texture_type = GL_RGBA;
|
|
texture_fmt = GL_UNSIGNED_BYTE;
|
|
}
|
|
else
|
|
{
|
|
RARCH_WARN("[GL]: 32-bit FBO not supported. Falling back to 16-bit.\n");
|
|
internal_fmt = GL_RGB;
|
|
texture_type = GL_RGB;
|
|
texture_fmt = GL_UNSIGNED_SHORT_5_6_5;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
glGenTextures(gl->textures, gl->texture);
|
|
|
|
for (i = 0; i < gl->textures; i++)
|
|
{
|
|
GL2_BIND_TEXTURE(gl->texture[i], gl->wrap_mode, gl->tex_mag_filter,
|
|
gl->tex_min_filter);
|
|
|
|
gl2_renderchain_init_texture_reference(
|
|
gl, (gl2_renderchain_data_t*)gl->renderchain_data,
|
|
i, internal_fmt,
|
|
texture_fmt, texture_type);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
}
|
|
|
|
static INLINE void gl2_set_shader_viewports(gl2_t *gl)
|
|
{
|
|
int i;
|
|
unsigned width = gl->video_width;
|
|
unsigned height = gl->video_height;
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
gl->shader->use(gl, gl->shader_data, i, true);
|
|
gl2_set_viewport(gl, width, height, false, true);
|
|
}
|
|
}
|
|
|
|
static void gl2_set_texture_frame(void *data,
|
|
const void *frame, bool rgb32, unsigned width, unsigned height,
|
|
float alpha)
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
enum texture_filter_type
|
|
menu_filter = settings->bools.menu_linear_filter
|
|
? TEXTURE_FILTER_LINEAR
|
|
: TEXTURE_FILTER_NEAREST;
|
|
unsigned base_size = rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (!gl)
|
|
return;
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, false);
|
|
|
|
if (!gl->menu_texture)
|
|
glGenTextures(1, &gl->menu_texture);
|
|
|
|
gl_load_texture_data(gl->menu_texture,
|
|
RARCH_WRAP_EDGE, menu_filter,
|
|
gl2_get_alignment(width * base_size),
|
|
width, height, frame,
|
|
base_size);
|
|
|
|
gl->menu_texture_alpha = alpha;
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, true);
|
|
}
|
|
|
|
static void gl2_set_texture_enable(void *data, bool state, bool full_screen)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
if (state)
|
|
gl->flags |= GL2_FLAG_MENU_TEXTURE_ENABLE;
|
|
else
|
|
gl->flags &= ~GL2_FLAG_MENU_TEXTURE_ENABLE;
|
|
if (full_screen)
|
|
gl->flags |= GL2_FLAG_MENU_TEXTURE_FULLSCREEN;
|
|
else
|
|
gl->flags &= ~GL2_FLAG_MENU_TEXTURE_FULLSCREEN;
|
|
}
|
|
|
|
static void gl2_render_osd_background(gl2_t *gl, const char *msg)
|
|
{
|
|
video_coords_t coords;
|
|
struct uniform_info uniform_param;
|
|
float colors[4];
|
|
const unsigned
|
|
vertices_total = 6;
|
|
float *dummy = (float*)calloc(4 * vertices_total, sizeof(float));
|
|
float *verts = (float*)malloc(2 * vertices_total * sizeof(float));
|
|
settings_t *settings = config_get_ptr();
|
|
float video_font_size = settings->floats.video_font_size;
|
|
int msg_width =
|
|
font_driver_get_message_width(NULL, msg, strlen(msg), 1.0f);
|
|
|
|
/* shader driver expects vertex coords as 0..1 */
|
|
float x = settings->floats.video_msg_pos_x;
|
|
float y = settings->floats.video_msg_pos_y;
|
|
float width = msg_width / (float)gl->video_width;
|
|
float height = video_font_size / (float)gl->video_height;
|
|
float x2 = 0.005f; /* extend background around text */
|
|
float y2 = 0.005f;
|
|
|
|
x -= x2;
|
|
y -= y2;
|
|
width += x2;
|
|
height += y2;
|
|
|
|
colors[0] = settings->uints.video_msg_bgcolor_red / 255.0f;
|
|
colors[1] = settings->uints.video_msg_bgcolor_green / 255.0f;
|
|
colors[2] = settings->uints.video_msg_bgcolor_blue / 255.0f;
|
|
colors[3] = settings->floats.video_msg_bgcolor_opacity;
|
|
|
|
/* triangle 1 */
|
|
verts[0] = x;
|
|
verts[1] = y; /* bottom-left */
|
|
|
|
verts[2] = x;
|
|
verts[3] = y + height; /* top-left */
|
|
|
|
verts[4] = x + width;
|
|
verts[5] = y + height; /* top-right */
|
|
|
|
/* triangle 2 */
|
|
verts[6] = x;
|
|
verts[7] = y; /* bottom-left */
|
|
|
|
verts[8] = x + width;
|
|
verts[9] = y + height; /* top-right */
|
|
|
|
verts[10] = x + width;
|
|
verts[11] = y; /* bottom-right */
|
|
|
|
coords.color = dummy;
|
|
coords.vertex = verts;
|
|
coords.tex_coord = dummy;
|
|
coords.lut_tex_coord = dummy;
|
|
coords.vertices = vertices_total;
|
|
|
|
gl2_set_viewport(gl,
|
|
gl->video_width,
|
|
gl->video_height, true, false);
|
|
|
|
gl->shader->use(gl, gl->shader_data,
|
|
VIDEO_SHADER_STOCK_BLEND, true);
|
|
|
|
gl->shader->set_coords(gl->shader_data, &coords);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
|
|
gl->shader->set_mvp(gl->shader_data, &gl->mvp_no_rot);
|
|
|
|
uniform_param.type = UNIFORM_4F;
|
|
uniform_param.enabled = true;
|
|
uniform_param.location = 0;
|
|
uniform_param.count = 0;
|
|
|
|
uniform_param.lookup.type = SHADER_PROGRAM_FRAGMENT;
|
|
uniform_param.lookup.ident = "bgcolor";
|
|
uniform_param.lookup.idx = VIDEO_SHADER_STOCK_BLEND;
|
|
uniform_param.lookup.add_prefix = true;
|
|
uniform_param.lookup.enable = true;
|
|
|
|
uniform_param.result.f.v0 = colors[0];
|
|
uniform_param.result.f.v1 = colors[1];
|
|
uniform_param.result.f.v2 = colors[2];
|
|
uniform_param.result.f.v3 = colors[3];
|
|
|
|
gl->shader->set_uniform_parameter(gl->shader_data,
|
|
&uniform_param, NULL);
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, coords.vertices);
|
|
|
|
/* reset uniform back to zero so it is not used for anything else */
|
|
uniform_param.result.f.v0 = 0.0f;
|
|
uniform_param.result.f.v1 = 0.0f;
|
|
uniform_param.result.f.v2 = 0.0f;
|
|
uniform_param.result.f.v3 = 0.0f;
|
|
|
|
gl->shader->set_uniform_parameter(gl->shader_data,
|
|
&uniform_param, NULL);
|
|
|
|
free(dummy);
|
|
free(verts);
|
|
|
|
gl2_set_viewport(gl,
|
|
gl->video_width,
|
|
gl->video_height, false, true);
|
|
}
|
|
|
|
static void gl2_show_mouse(void *data, bool state)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (gl && gl->ctx_driver->show_mouse)
|
|
gl->ctx_driver->show_mouse(gl->ctx_data, state);
|
|
}
|
|
|
|
static struct video_shader *gl2_get_current_shader(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return NULL;
|
|
|
|
return gl->shader->get_current_shader(gl->shader_data);
|
|
}
|
|
|
|
#if defined(HAVE_MENU)
|
|
static INLINE void gl2_draw_texture(gl2_t *gl)
|
|
{
|
|
GLfloat color[16];
|
|
unsigned width = gl->video_width;
|
|
unsigned height = gl->video_height;
|
|
|
|
color[ 0] = 1.0f;
|
|
color[ 1] = 1.0f;
|
|
color[ 2] = 1.0f;
|
|
color[ 3] = gl->menu_texture_alpha;
|
|
color[ 4] = 1.0f;
|
|
color[ 5] = 1.0f;
|
|
color[ 6] = 1.0f;
|
|
color[ 7] = gl->menu_texture_alpha;
|
|
color[ 8] = 1.0f;
|
|
color[ 9] = 1.0f;
|
|
color[10] = 1.0f;
|
|
color[11] = gl->menu_texture_alpha;
|
|
color[12] = 1.0f;
|
|
color[13] = 1.0f;
|
|
color[14] = 1.0f;
|
|
color[15] = gl->menu_texture_alpha;
|
|
|
|
gl->coords.vertex = vertexes_flipped;
|
|
gl->coords.tex_coord = tex_coords;
|
|
gl->coords.color = color;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl->menu_texture);
|
|
|
|
gl->shader->use(gl,
|
|
gl->shader_data, VIDEO_SHADER_STOCK_BLEND, true);
|
|
|
|
gl->coords.vertices = 4;
|
|
|
|
gl->shader->set_coords(gl->shader_data, &gl->coords);
|
|
gl->shader->set_mvp(gl->shader_data, &gl->mvp_no_rot);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
if (gl->flags & GL2_FLAG_MENU_TEXTURE_FULLSCREEN)
|
|
{
|
|
glViewport(0, 0, width, height);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
glViewport(gl->vp.x, gl->vp.y, gl->vp.width, gl->vp.height);
|
|
}
|
|
else
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
gl->coords.vertex = gl->vertex_ptr;
|
|
gl->coords.tex_coord = gl->tex_info.coord;
|
|
gl->coords.color = gl->white_color_ptr;
|
|
}
|
|
#endif
|
|
|
|
static void gl2_pbo_async_readback(gl2_t *gl)
|
|
{
|
|
#ifdef HAVE_OPENGLES
|
|
GLenum fmt = GL_RGBA;
|
|
GLenum type = GL_UNSIGNED_BYTE;
|
|
#else
|
|
GLenum fmt = GL_BGRA;
|
|
GLenum type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
#endif
|
|
|
|
gl2_renderchain_bind_pbo(
|
|
gl->pbo_readback[gl->pbo_readback_index++]);
|
|
gl->pbo_readback_index &= 3;
|
|
|
|
/* 4 frames back, we can readback. */
|
|
gl->pbo_readback_valid[gl->pbo_readback_index] = true;
|
|
|
|
gl2_renderchain_readback(gl, gl->renderchain_data,
|
|
gl2_get_alignment(gl->vp.width * sizeof(uint32_t)),
|
|
fmt, type, NULL);
|
|
gl2_renderchain_unbind_pbo();
|
|
}
|
|
|
|
static bool gl2_frame(void *data, const void *frame,
|
|
unsigned frame_width, unsigned frame_height,
|
|
uint64_t frame_count,
|
|
unsigned pitch, const char *msg,
|
|
video_frame_info_t *video_info)
|
|
{
|
|
video_shader_ctx_params_t params;
|
|
struct video_tex_info feedback_info;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
gl2_renderchain_data_t *chain = (gl2_renderchain_data_t*)gl->renderchain_data;
|
|
unsigned width = gl->video_width;
|
|
unsigned height = gl->video_height;
|
|
bool use_rgba = (video_info->video_st_flags & VIDEO_FLAG_USE_RGBA) ? true : false;
|
|
bool statistics_show = video_info->statistics_show;
|
|
bool msg_bgcolor_enable = video_info->msg_bgcolor_enable;
|
|
bool input_driver_nonblock_state = video_info->input_driver_nonblock_state;
|
|
bool hard_sync = video_info->hard_sync;
|
|
unsigned hard_sync_frames = video_info->hard_sync_frames;
|
|
struct font_params *osd_params = (struct font_params*)
|
|
&video_info->osd_stat_params;
|
|
const char *stat_text = video_info->stat_text;
|
|
#ifdef HAVE_MENU
|
|
bool menu_is_alive = (video_info->menu_st_flags & MENU_ST_FLAG_ALIVE) ? true : false;
|
|
#endif
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
bool widgets_active = video_info->widgets_active;
|
|
#endif
|
|
bool overlay_behind_menu = video_info->overlay_behind_menu;
|
|
|
|
if (!gl)
|
|
return false;
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, false);
|
|
|
|
#ifndef HAVE_OPENGLES
|
|
if (gl->flags & GL2_FLAG_CORE_CONTEXT_IN_USE)
|
|
glBindVertexArray(chain->vao);
|
|
#endif
|
|
|
|
gl->shader->use(gl, gl->shader_data, 1, true);
|
|
|
|
#ifdef IOS
|
|
/* Apparently the viewport is lost each frame, thanks Apple. */
|
|
gl2_set_viewport(gl, width, height, false, true);
|
|
#endif
|
|
|
|
/* Render to texture in first pass. */
|
|
if (gl->flags & GL2_FLAG_FBO_INITED)
|
|
{
|
|
gl2_renderchain_recompute_pass_sizes(
|
|
gl, chain,
|
|
frame_width, frame_height,
|
|
gl->out_vp_width, gl->out_vp_height);
|
|
|
|
gl2_renderchain_start_render(gl, chain);
|
|
}
|
|
|
|
if (gl->flags & GL2_FLAG_SHOULD_RESIZE)
|
|
{
|
|
if (gl->ctx_driver->set_resize)
|
|
gl->ctx_driver->set_resize(gl->ctx_data,
|
|
width, height);
|
|
gl->flags &= ~GL2_FLAG_SHOULD_RESIZE;
|
|
|
|
if (gl->flags & GL2_FLAG_FBO_INITED)
|
|
{
|
|
/* On resize, we might have to recreate our FBOs
|
|
* due to "Viewport" scale, and set a new viewport. */
|
|
size_t i;
|
|
/* Check if we have to recreate our FBO textures. */
|
|
for (i = 0; i < (size_t)chain->fbo_pass; i++)
|
|
{
|
|
struct video_fbo_rect *fbo_rect = &gl->fbo_rect[i];
|
|
if (fbo_rect)
|
|
{
|
|
unsigned img_width = fbo_rect->max_img_width;
|
|
unsigned img_height = fbo_rect->max_img_height;
|
|
|
|
if ( (img_width > fbo_rect->width)
|
|
|| (img_height > fbo_rect->height))
|
|
{
|
|
/* Check proactively since we might suddenly
|
|
* get sizes of tex_w width or tex_h height. */
|
|
unsigned max = img_width > img_height ? img_width : img_height;
|
|
unsigned pow2_size = next_pow2(max);
|
|
bool update_feedback = (gl->flags & GL2_FLAG_FBO_FEEDBACK_ENABLE)
|
|
&& (unsigned)i == gl->fbo_feedback_pass;
|
|
|
|
fbo_rect->width = pow2_size;
|
|
fbo_rect->height = pow2_size;
|
|
|
|
gl2_recreate_fbo(fbo_rect, chain->fbo[i], &chain->fbo_texture[i]);
|
|
|
|
/* Update feedback texture in-place so we avoid having to
|
|
* juggle two different fbo_rect structs since they get updated here. */
|
|
if (update_feedback)
|
|
{
|
|
if (gl2_recreate_fbo(fbo_rect, gl->fbo_feedback,
|
|
&gl->fbo_feedback_texture))
|
|
{
|
|
/* Make sure the feedback textures are cleared
|
|
* so we don't feedback noise. */
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
}
|
|
|
|
RARCH_LOG("[GL]: Recreating FBO texture #%d: %ux%u.\n",
|
|
i, fbo_rect->width, fbo_rect->height);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Go back to what we're supposed to do,
|
|
* render to FBO #0. */
|
|
gl2_renderchain_start_render(gl, chain);
|
|
}
|
|
else
|
|
gl2_set_viewport(gl, width, height, false, true);
|
|
}
|
|
|
|
if (frame)
|
|
gl->tex_index = ((gl->tex_index + 1) % gl->textures);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
|
|
/* Can be NULL for frame dupe / NULL render. */
|
|
if (frame)
|
|
{
|
|
if (!(gl->flags & GL2_FLAG_HW_RENDER_FBO_INIT))
|
|
{
|
|
gl2_update_input_size(gl, frame_width, frame_height, pitch, true);
|
|
|
|
gl2_renderchain_copy_frame(gl, chain, use_rgba,
|
|
frame, frame_width, frame_height, pitch);
|
|
}
|
|
|
|
/* No point regenerating mipmaps
|
|
* if there are no new frames. */
|
|
if ( (gl->flags & GL2_FLAG_TEXTURE_MIPMAP)
|
|
&& (gl->flags & GL2_FLAG_HAVE_MIPMAP))
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
}
|
|
|
|
/* Have to reset rendering state which libretro core
|
|
* could easily have overridden. */
|
|
if (gl->flags & GL2_FLAG_HW_RENDER_FBO_INIT)
|
|
{
|
|
gl2_update_input_size(gl, frame_width, frame_height, pitch, false);
|
|
if (!(gl->flags & GL2_FLAG_FBO_INITED))
|
|
{
|
|
gl2_renderchain_bind_backbuffer();
|
|
gl2_set_viewport(gl, width, height, false, true);
|
|
}
|
|
|
|
gl2_renderchain_restore_default_state(gl);
|
|
|
|
glDisable(GL_STENCIL_TEST);
|
|
glDisable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
}
|
|
|
|
gl->tex_info.tex = gl->texture[gl->tex_index];
|
|
gl->tex_info.input_size[0] = frame_width;
|
|
gl->tex_info.input_size[1] = frame_height;
|
|
gl->tex_info.tex_size[0] = gl->tex_w;
|
|
gl->tex_info.tex_size[1] = gl->tex_h;
|
|
|
|
feedback_info = gl->tex_info;
|
|
|
|
if (gl->flags & GL2_FLAG_FBO_FEEDBACK_ENABLE)
|
|
{
|
|
const struct video_fbo_rect
|
|
*rect = &gl->fbo_rect[gl->fbo_feedback_pass];
|
|
GLfloat xamt = (GLfloat)rect->img_width / rect->width;
|
|
GLfloat yamt = (GLfloat)rect->img_height / rect->height;
|
|
|
|
feedback_info.tex = gl->fbo_feedback_texture;
|
|
feedback_info.input_size[0] = rect->img_width;
|
|
feedback_info.input_size[1] = rect->img_height;
|
|
feedback_info.tex_size[0] = rect->width;
|
|
feedback_info.tex_size[1] = rect->height;
|
|
|
|
SET_TEXTURE_COORDS(feedback_info.coord, xamt, yamt);
|
|
}
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
params.data = gl;
|
|
params.width = frame_width;
|
|
params.height = frame_height;
|
|
params.tex_width = gl->tex_w;
|
|
params.tex_height = gl->tex_h;
|
|
params.out_width = gl->vp.width;
|
|
params.out_height = gl->vp.height;
|
|
params.frame_counter = (unsigned int)frame_count;
|
|
params.info = &gl->tex_info;
|
|
params.prev_info = gl->prev_info;
|
|
params.feedback_info = &feedback_info;
|
|
params.fbo_info = NULL;
|
|
params.fbo_info_cnt = 0;
|
|
|
|
gl->shader->set_params(¶ms, gl->shader_data);
|
|
|
|
gl->coords.vertices = 4;
|
|
|
|
gl->shader->set_coords(gl->shader_data, &gl->coords);
|
|
gl->shader->set_mvp(gl->shader_data, &gl->mvp);
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
if (gl->flags & GL2_FLAG_FBO_INITED)
|
|
gl2_renderchain_render(gl,
|
|
chain,
|
|
frame_count, &gl->tex_info, &feedback_info);
|
|
|
|
/* Set prev textures. */
|
|
gl2_renderchain_bind_prev_texture(gl,
|
|
chain, &gl->tex_info);
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if ((gl->flags & GL2_FLAG_OVERLAY_ENABLE) && overlay_behind_menu)
|
|
gl2_render_overlay(gl);
|
|
#endif
|
|
|
|
#if defined(HAVE_MENU)
|
|
if (gl->flags & GL2_FLAG_MENU_TEXTURE_ENABLE)
|
|
{
|
|
menu_driver_frame(menu_is_alive, video_info);
|
|
|
|
if (gl->menu_texture)
|
|
gl2_draw_texture(gl);
|
|
}
|
|
else if (statistics_show)
|
|
{
|
|
if (osd_params)
|
|
font_driver_render_msg(gl, stat_text,
|
|
(const struct font_params*)osd_params, NULL);
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if ((gl->flags & GL2_FLAG_OVERLAY_ENABLE) && !overlay_behind_menu)
|
|
gl2_render_overlay(gl);
|
|
#endif
|
|
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
if (widgets_active)
|
|
gfx_widgets_frame(video_info);
|
|
#endif
|
|
|
|
if (!string_is_empty(msg))
|
|
{
|
|
if (msg_bgcolor_enable)
|
|
gl2_render_osd_background(gl, msg);
|
|
font_driver_render_msg(gl, msg, NULL, NULL);
|
|
}
|
|
|
|
if (gl->ctx_driver->update_window_title)
|
|
gl->ctx_driver->update_window_title(gl->ctx_data);
|
|
|
|
/* Reset state which could easily mess up libretro core. */
|
|
if (gl->flags & GL2_FLAG_HW_RENDER_FBO_INIT)
|
|
{
|
|
gl->shader->use(gl, gl->shader_data, 0, true);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
/* Screenshots. */
|
|
if (gl->readback_buffer_screenshot)
|
|
gl2_renderchain_readback(gl,
|
|
chain,
|
|
4, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
gl->readback_buffer_screenshot);
|
|
|
|
/* Don't readback if we're in menu mode. */
|
|
else if (gl->flags & GL2_FLAG_PBO_READBACK_ENABLE)
|
|
#ifdef HAVE_MENU
|
|
/* Don't readback if we're in menu mode. */
|
|
if (!(gl->flags & GL2_FLAG_MENU_TEXTURE_ENABLE))
|
|
#endif
|
|
gl2_pbo_async_readback(gl);
|
|
|
|
if (gl->ctx_driver->swap_buffers)
|
|
gl->ctx_driver->swap_buffers(gl->ctx_data);
|
|
|
|
/* Emscripten has to do black frame insertion in its main loop */
|
|
#ifndef EMSCRIPTEN
|
|
/* Disable BFI during fast forward, slow-motion,
|
|
* and pause to prevent flicker. */
|
|
if (
|
|
video_info->black_frame_insertion
|
|
&& !video_info->input_driver_nonblock_state
|
|
&& !video_info->runloop_is_slowmotion
|
|
&& !video_info->runloop_is_paused
|
|
&& !(gl->flags & GL2_FLAG_MENU_TEXTURE_ENABLE))
|
|
{
|
|
unsigned n;
|
|
int bfi_light_frames;
|
|
|
|
if (video_info->bfi_dark_frames > video_info->black_frame_insertion)
|
|
video_info->bfi_dark_frames = video_info->black_frame_insertion;
|
|
|
|
/* BFI now handles variable strobe strength, like on-off-off, vs on-on-off for 180hz.
|
|
This needs to be done with duping frames instead of increased swap intervals for
|
|
a couple reasons. Swap interval caps out at 4 in most all apis as of coding,
|
|
and seems to be flat ignored >1 at least in modern Windows for some older APIs. */
|
|
bfi_light_frames = video_info->black_frame_insertion - video_info->bfi_dark_frames;
|
|
if (bfi_light_frames > 0 && !(gl->flags & GL2_FLAG_FRAME_DUPE_LOCK))
|
|
{
|
|
gl->flags |= GL2_FLAG_FRAME_DUPE_LOCK;
|
|
|
|
while (bfi_light_frames > 0)
|
|
{
|
|
if (!(gl2_frame(gl, NULL, 0, 0, frame_count, 0, msg, video_info)))
|
|
{
|
|
gl->flags &= ~GL2_FLAG_FRAME_DUPE_LOCK;
|
|
return false;
|
|
}
|
|
--bfi_light_frames;
|
|
}
|
|
gl->flags &= ~GL2_FLAG_FRAME_DUPE_LOCK;
|
|
}
|
|
|
|
for (n = 0; n < video_info->bfi_dark_frames; ++n)
|
|
{
|
|
if (!(gl->flags & GL2_FLAG_FRAME_DUPE_LOCK))
|
|
{
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (gl->ctx_driver->swap_buffers)
|
|
gl->ctx_driver->swap_buffers(gl->ctx_data);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* check if we are fast forwarding or in menu,
|
|
* if we are ignore hard sync */
|
|
if ( (gl->flags & GL2_FLAG_HAVE_SYNC)
|
|
&& hard_sync
|
|
&& !input_driver_nonblock_state
|
|
)
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
gl2_renderchain_fence_iterate(gl, chain,
|
|
hard_sync_frames);
|
|
}
|
|
|
|
#ifndef HAVE_OPENGLES
|
|
if (gl->flags & GL2_FLAG_CORE_CONTEXT_IN_USE)
|
|
glBindVertexArray(0);
|
|
#endif
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, true);
|
|
return true;
|
|
}
|
|
|
|
static void gl2_destroy_resources(gl2_t *gl)
|
|
{
|
|
if (gl)
|
|
{
|
|
if (gl->empty_buf)
|
|
free(gl->empty_buf);
|
|
if (gl->conv_buffer)
|
|
free(gl->conv_buffer);
|
|
free(gl);
|
|
}
|
|
|
|
gl_query_core_context_unset();
|
|
}
|
|
|
|
static void gl2_deinit_chain(gl2_t *gl)
|
|
{
|
|
if (!gl)
|
|
return;
|
|
|
|
if (gl->renderchain_data)
|
|
free(gl->renderchain_data);
|
|
gl->renderchain_data = NULL;
|
|
}
|
|
|
|
static void gl2_free(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (!gl)
|
|
return;
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, false);
|
|
|
|
if (gl->flags & GL2_FLAG_HAVE_SYNC)
|
|
gl2_renderchain_fence_free(gl,
|
|
(gl2_renderchain_data_t*)
|
|
gl->renderchain_data);
|
|
|
|
font_driver_free_osd();
|
|
|
|
gl->shader->deinit(gl->shader_data);
|
|
|
|
glDeleteTextures(gl->textures, gl->texture);
|
|
|
|
#if defined(HAVE_MENU)
|
|
if (gl->menu_texture)
|
|
glDeleteTextures(1, &gl->menu_texture);
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
gl2_free_overlay(gl);
|
|
#endif
|
|
|
|
#if defined(HAVE_PSGL)
|
|
glBindBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE, 0);
|
|
glDeleteBuffers(1, &gl->pbo);
|
|
#endif
|
|
|
|
scaler_ctx_gen_reset(&gl->scaler);
|
|
|
|
if (gl->flags & GL2_FLAG_PBO_READBACK_ENABLE)
|
|
{
|
|
glDeleteBuffers(4, gl->pbo_readback);
|
|
scaler_ctx_gen_reset(&gl->pbo_readback_scaler);
|
|
}
|
|
|
|
#ifndef HAVE_OPENGLES
|
|
if (gl->flags & GL2_FLAG_CORE_CONTEXT_IN_USE)
|
|
{
|
|
gl2_renderchain_data_t *chain = (gl2_renderchain_data_t*)
|
|
gl->renderchain_data;
|
|
|
|
glBindVertexArray(0);
|
|
glDeleteVertexArrays(1, &chain->vao);
|
|
}
|
|
#endif
|
|
|
|
gl2_renderchain_deinit_fbo(gl, (gl2_renderchain_data_t*)gl->renderchain_data);
|
|
gl2_renderchain_deinit_hw_render(gl, (gl2_renderchain_data_t*)gl->renderchain_data);
|
|
gl2_deinit_chain(gl);
|
|
|
|
if (gl->ctx_driver && gl->ctx_driver->destroy)
|
|
gl->ctx_driver->destroy(gl->ctx_data);
|
|
video_context_driver_free();
|
|
|
|
gl2_destroy_resources(gl);
|
|
}
|
|
|
|
static void gl2_set_nonblock_state(
|
|
void *data, bool state,
|
|
bool adaptive_vsync_enabled,
|
|
unsigned swap_interval)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, false);
|
|
|
|
if (gl->ctx_driver->swap_interval)
|
|
{
|
|
int interval = 0;
|
|
if (!state)
|
|
interval = swap_interval;
|
|
if (interval == 1 && adaptive_vsync_enabled)
|
|
interval = -1;
|
|
gl->ctx_driver->swap_interval(gl->ctx_data, interval);
|
|
}
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, true);
|
|
}
|
|
|
|
static bool gl2_resolve_extensions(gl2_t *gl, const char *context_ident, const video_info_t *video)
|
|
{
|
|
/* GL2_FLAG_HAVE_ES2_COMPAT - GL_RGB565 internal format support.
|
|
* Even though ES2 support is claimed, the format
|
|
* is not supported on older ATI catalyst drivers.
|
|
*
|
|
* The speed gain from using GL_RGB565 is worth
|
|
* adding some workarounds for.
|
|
*
|
|
* GL2_FLAG_HAVE_SYNC - Use ARB_sync to reduce latency.
|
|
*/
|
|
if (gl_check_capability(GL_CAPS_MIPMAP))
|
|
gl->flags |= GL2_FLAG_HAVE_MIPMAP;
|
|
if (gl_check_capability(GL_CAPS_ES2_COMPAT))
|
|
gl->flags |= GL2_FLAG_HAVE_ES2_COMPAT;
|
|
else
|
|
gl->flags &= ~GL2_FLAG_HAVE_ES2_COMPAT;
|
|
|
|
if (gl_check_capability(GL_CAPS_UNPACK_ROW_LENGTH))
|
|
gl->flags |= GL2_FLAG_HAVE_UNPACK_ROW_LENGTH;
|
|
else
|
|
gl->flags &= ~GL2_FLAG_HAVE_UNPACK_ROW_LENGTH;
|
|
|
|
if (gl_check_capability(GL_CAPS_SYNC))
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
bool video_hard_sync = settings->bools.video_hard_sync;
|
|
|
|
gl->flags |= GL2_FLAG_HAVE_SYNC;
|
|
if (video_hard_sync)
|
|
RARCH_LOG("[GL]: Using ARB_sync to reduce latency.\n");
|
|
}
|
|
else
|
|
gl->flags &= ~GL2_FLAG_HAVE_SYNC;
|
|
|
|
video_driver_unset_rgba();
|
|
|
|
gl2_renderchain_resolve_extensions(gl,
|
|
(gl2_renderchain_data_t*)gl->renderchain_data,
|
|
context_ident, video);
|
|
|
|
#if defined(HAVE_OPENGLES) && !defined(HAVE_PSGL)
|
|
if (!gl_check_capability(GL_CAPS_BGRA8888))
|
|
{
|
|
video_driver_set_rgba();
|
|
RARCH_WARN("[GL]: GLES implementation does not have BGRA8888 extension.\n"
|
|
"[GL]: 32-bit path will require conversion.\n");
|
|
}
|
|
/* TODO/FIXME - No extensions for float FBO currently. */
|
|
#endif
|
|
|
|
#ifdef GL_DEBUG
|
|
/* Useful for debugging, but kinda obnoxious otherwise. */
|
|
RARCH_LOG("[GL]: Supported extensions:\n");
|
|
|
|
if (gl->flags & GL2_FLAG_CORE_CONTEXT_IN_USE)
|
|
{
|
|
#ifdef GL_NUM_EXTENSIONS
|
|
GLint i;
|
|
GLint exts = 0;
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &exts);
|
|
for (i = 0; i < exts; i++)
|
|
{
|
|
const char *ext = (const char*)glGetStringi(GL_EXTENSIONS, i);
|
|
if (ext)
|
|
RARCH_LOG("\t%s\n", ext);
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
const char *ext = (const char*)glGetString(GL_EXTENSIONS);
|
|
|
|
if (ext)
|
|
{
|
|
size_t i;
|
|
struct string_list list = {0};
|
|
|
|
string_list_initialize(&list);
|
|
string_split_noalloc(&list, ext, " ");
|
|
|
|
for (i = 0; i < list.size; i++)
|
|
RARCH_LOG("\t%s\n", list.elems[i].data);
|
|
string_list_deinitialize(&list);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
static INLINE void gl2_set_texture_fmts(gl2_t *gl, bool rgb32)
|
|
{
|
|
gl->internal_fmt = RARCH_GL_INTERNAL_FORMAT16;
|
|
gl->texture_type = RARCH_GL_TEXTURE_TYPE16;
|
|
gl->texture_fmt = RARCH_GL_FORMAT16;
|
|
gl->base_size = sizeof(uint16_t);
|
|
|
|
if (rgb32)
|
|
{
|
|
bool use_rgba = video_driver_supports_rgba();
|
|
|
|
gl->internal_fmt = RARCH_GL_INTERNAL_FORMAT32;
|
|
gl->texture_type = RARCH_GL_TEXTURE_TYPE32;
|
|
gl->texture_fmt = RARCH_GL_FORMAT32;
|
|
gl->base_size = sizeof(uint32_t);
|
|
|
|
if (use_rgba)
|
|
{
|
|
gl->internal_fmt = GL_RGBA;
|
|
gl->texture_type = GL_RGBA;
|
|
}
|
|
}
|
|
#ifndef HAVE_OPENGLES
|
|
else if (gl->flags & GL2_FLAG_HAVE_ES2_COMPAT)
|
|
{
|
|
RARCH_LOG("[GL]: Using GL_RGB565 for texture uploads.\n");
|
|
gl->internal_fmt = RARCH_GL_INTERNAL_FORMAT16_565;
|
|
gl->texture_type = RARCH_GL_TEXTURE_TYPE16_565;
|
|
gl->texture_fmt = RARCH_GL_FORMAT16_565;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static bool gl2_init_pbo_readback(gl2_t *gl)
|
|
{
|
|
#if !defined(HAVE_OPENGLES2) && !defined(HAVE_PSGL)
|
|
int i;
|
|
|
|
glGenBuffers(4, gl->pbo_readback);
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
gl2_renderchain_bind_pbo(gl->pbo_readback[i]);
|
|
gl2_renderchain_init_pbo(gl->vp.width *
|
|
gl->vp.height * sizeof(uint32_t), NULL);
|
|
}
|
|
gl2_renderchain_unbind_pbo();
|
|
|
|
#ifndef HAVE_OPENGLES3
|
|
{
|
|
struct scaler_ctx *scaler = &gl->pbo_readback_scaler;
|
|
scaler->in_width = gl->vp.width;
|
|
scaler->in_height = gl->vp.height;
|
|
scaler->out_width = gl->vp.width;
|
|
scaler->out_height = gl->vp.height;
|
|
scaler->in_stride = gl->vp.width * sizeof(uint32_t);
|
|
scaler->out_stride = gl->vp.width * 3;
|
|
scaler->in_fmt = SCALER_FMT_ARGB8888;
|
|
scaler->out_fmt = SCALER_FMT_BGR24;
|
|
scaler->scaler_type = SCALER_TYPE_POINT;
|
|
|
|
if (!scaler_ctx_gen_filter(scaler))
|
|
{
|
|
gl->flags &= ~GL2_FLAG_PBO_READBACK_ENABLE;
|
|
RARCH_ERR("[GL]: Failed to initialize pixel conversion for PBO.\n");
|
|
glDeleteBuffers(4, gl->pbo_readback);
|
|
return false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
#else
|
|
/* If none of these are bound, we have to assume
|
|
* we are not going to use PBOs */
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
static const gfx_ctx_driver_t *gl2_get_context(gl2_t *gl)
|
|
{
|
|
const gfx_ctx_driver_t *gfx_ctx = NULL;
|
|
void *ctx_data = NULL;
|
|
settings_t *settings = config_get_ptr();
|
|
struct retro_hw_render_callback *hwr = video_driver_get_hw_context();
|
|
unsigned major = hwr->version_major;
|
|
unsigned minor = hwr->version_minor;
|
|
bool video_shared_context = settings->bools.video_shared_context;
|
|
#ifdef HAVE_OPENGLES
|
|
enum gfx_ctx_api api = GFX_CTX_OPENGL_ES_API;
|
|
if (hwr->context_type == RETRO_HW_CONTEXT_OPENGLES3)
|
|
{
|
|
major = 3;
|
|
minor = 0;
|
|
}
|
|
else
|
|
{
|
|
major = 2;
|
|
minor = 0;
|
|
}
|
|
#else
|
|
enum gfx_ctx_api api = GFX_CTX_OPENGL_API;
|
|
#endif
|
|
if (video_shared_context
|
|
&& (hwr->context_type != RETRO_HW_CONTEXT_NONE))
|
|
gl->flags |= GL2_FLAG_SHARED_CONTEXT_USE;
|
|
else
|
|
gl->flags &= ~GL2_FLAG_SHARED_CONTEXT_USE;
|
|
|
|
if ( (runloop_get_flags() & RUNLOOP_FLAG_CORE_SET_SHARED_CONTEXT)
|
|
&& (hwr->context_type != RETRO_HW_CONTEXT_NONE))
|
|
gl->flags |= GL2_FLAG_SHARED_CONTEXT_USE;
|
|
|
|
gfx_ctx = video_context_driver_init_first(gl,
|
|
settings->arrays.video_context_driver,
|
|
api, major, minor,
|
|
(gl->flags & GL2_FLAG_SHARED_CONTEXT_USE) ? true : false,
|
|
&ctx_data);
|
|
|
|
if (ctx_data)
|
|
gl->ctx_data = ctx_data;
|
|
|
|
return gfx_ctx;
|
|
}
|
|
|
|
#ifdef GL_DEBUG
|
|
#ifdef HAVE_GL_DEBUG_ES
|
|
#define DEBUG_CALLBACK_TYPE GL_APIENTRY
|
|
|
|
#define GL_DEBUG_SOURCE_API GL_DEBUG_SOURCE_API_KHR
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER GL_DEBUG_SOURCE_SHADER_COMPILER_KHR
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY GL_DEBUG_SOURCE_THIRD_PARTY_KHR
|
|
#define GL_DEBUG_SOURCE_APPLICATION GL_DEBUG_SOURCE_APPLICATION_KHR
|
|
#define GL_DEBUG_SOURCE_OTHER GL_DEBUG_SOURCE_OTHER_KHR
|
|
#define GL_DEBUG_TYPE_ERROR GL_DEBUG_TYPE_ERROR_KHR
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
|
|
#define GL_DEBUG_TYPE_PORTABILITY GL_DEBUG_TYPE_PORTABILITY_KHR
|
|
#define GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_KHR
|
|
#define GL_DEBUG_TYPE_MARKER GL_DEBUG_TYPE_MARKER_KHR
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP GL_DEBUG_TYPE_PUSH_GROUP_KHR
|
|
#define GL_DEBUG_TYPE_POP_GROUP GL_DEBUG_TYPE_POP_GROUP_KHR
|
|
#define GL_DEBUG_TYPE_OTHER GL_DEBUG_TYPE_OTHER_KHR
|
|
#define GL_DEBUG_SEVERITY_HIGH GL_DEBUG_SEVERITY_HIGH_KHR
|
|
#define GL_DEBUG_SEVERITY_MEDIUM GL_DEBUG_SEVERITY_MEDIUM_KHR
|
|
#define GL_DEBUG_SEVERITY_LOW GL_DEBUG_SEVERITY_LOW_KHR
|
|
#else
|
|
#define DEBUG_CALLBACK_TYPE APIENTRY
|
|
#endif
|
|
|
|
static void DEBUG_CALLBACK_TYPE gl2_debug_cb(GLenum source, GLenum type,
|
|
GLuint id, GLenum severity, GLsizei length,
|
|
const GLchar *message, void *userParam)
|
|
{
|
|
const char *src = NULL;
|
|
const char *typestr = NULL;
|
|
|
|
switch (source)
|
|
{
|
|
case GL_DEBUG_SOURCE_API:
|
|
src = "API";
|
|
break;
|
|
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
|
|
src = "Window system";
|
|
break;
|
|
case GL_DEBUG_SOURCE_SHADER_COMPILER:
|
|
src = "Shader compiler";
|
|
break;
|
|
case GL_DEBUG_SOURCE_THIRD_PARTY:
|
|
src = "3rd party";
|
|
break;
|
|
case GL_DEBUG_SOURCE_APPLICATION:
|
|
src = "Application";
|
|
break;
|
|
case GL_DEBUG_SOURCE_OTHER:
|
|
src = "Other";
|
|
break;
|
|
default:
|
|
src = "Unknown";
|
|
break;
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case GL_DEBUG_TYPE_ERROR:
|
|
typestr = "Error";
|
|
break;
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
|
|
typestr = "Deprecated behavior";
|
|
break;
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
|
|
typestr = "Undefined behavior";
|
|
break;
|
|
case GL_DEBUG_TYPE_PORTABILITY:
|
|
typestr = "Portability";
|
|
break;
|
|
case GL_DEBUG_TYPE_PERFORMANCE:
|
|
typestr = "Performance";
|
|
break;
|
|
case GL_DEBUG_TYPE_MARKER:
|
|
typestr = "Marker";
|
|
break;
|
|
case GL_DEBUG_TYPE_PUSH_GROUP:
|
|
typestr = "Push group";
|
|
break;
|
|
case GL_DEBUG_TYPE_POP_GROUP:
|
|
typestr = "Pop group";
|
|
break;
|
|
case GL_DEBUG_TYPE_OTHER:
|
|
typestr = "Other";
|
|
break;
|
|
default:
|
|
typestr = "Unknown";
|
|
break;
|
|
}
|
|
|
|
switch (severity)
|
|
{
|
|
case GL_DEBUG_SEVERITY_HIGH:
|
|
RARCH_ERR("[GL debug (High, %s, %s)]: %s\n", src, typestr, message);
|
|
break;
|
|
case GL_DEBUG_SEVERITY_MEDIUM:
|
|
RARCH_WARN("[GL debug (Medium, %s, %s)]: %s\n", src, typestr, message);
|
|
break;
|
|
case GL_DEBUG_SEVERITY_LOW:
|
|
RARCH_LOG("[GL debug (Low, %s, %s)]: %s\n", src, typestr, message);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void gl2_begin_debug(gl2_t *gl)
|
|
{
|
|
if (gl_check_capability(GL_CAPS_DEBUG))
|
|
{
|
|
#ifdef HAVE_GL_DEBUG_ES
|
|
glDebugMessageCallbackKHR(gl2_debug_cb, gl);
|
|
glDebugMessageControlKHR(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
|
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
|
|
#else
|
|
glDebugMessageCallback(gl2_debug_cb, gl);
|
|
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
|
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
|
#endif
|
|
}
|
|
else
|
|
RARCH_ERR("[GL]: Neither GL_KHR_debug nor GL_ARB_debug_output are implemented. Cannot start GL debugging.\n");
|
|
}
|
|
#endif
|
|
|
|
static bool renderchain_gl2_init_first(void **renderchain_handle)
|
|
{
|
|
gl2_renderchain_data_t *data = (gl2_renderchain_data_t *)calloc(1, sizeof(*data));
|
|
|
|
if (!data)
|
|
return false;
|
|
|
|
*renderchain_handle = data;
|
|
return true;
|
|
}
|
|
|
|
static void *gl2_init(const video_info_t *video,
|
|
input_driver_t **input, void **input_data)
|
|
{
|
|
enum gfx_wrap_type wrap_type;
|
|
unsigned full_x, full_y;
|
|
unsigned shader_info_num;
|
|
settings_t *settings = config_get_ptr();
|
|
bool video_gpu_record = settings->bools.video_gpu_record;
|
|
int interval = 0;
|
|
unsigned mip_level = 0;
|
|
unsigned mode_width = 0;
|
|
unsigned mode_height = 0;
|
|
unsigned win_width = 0;
|
|
unsigned win_height = 0;
|
|
unsigned temp_width = 0;
|
|
unsigned temp_height = 0;
|
|
bool force_smooth = false;
|
|
bool force_fullscreen = false;
|
|
const char *vendor = NULL;
|
|
const char *renderer = NULL;
|
|
const char *version = NULL;
|
|
struct retro_hw_render_callback *hwr = NULL;
|
|
char *error_string = NULL;
|
|
recording_state_t *recording_st = recording_state_get_ptr();
|
|
gl2_t *gl = (gl2_t*)calloc(1, sizeof(gl2_t));
|
|
const gfx_ctx_driver_t *ctx_driver = gl2_get_context(gl);
|
|
|
|
if (!gl || !ctx_driver)
|
|
goto error;
|
|
|
|
video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver);
|
|
|
|
gl->ctx_driver = ctx_driver;
|
|
gl->video_info = *video;
|
|
|
|
RARCH_LOG("[GL]: Found GL context: \"%s\".\n", ctx_driver->ident);
|
|
|
|
if (gl->ctx_driver->get_video_size)
|
|
gl->ctx_driver->get_video_size(gl->ctx_data,
|
|
&mode_width, &mode_height);
|
|
|
|
if (!video->fullscreen && !gl->ctx_driver->has_windowed)
|
|
{
|
|
RARCH_DBG("[GL]: Config requires windowed mode, but context driver does not support it. "
|
|
"Forcing fullscreen for this session.\n");
|
|
force_fullscreen = true;
|
|
}
|
|
|
|
#if defined(DINGUX)
|
|
mode_width = 320;
|
|
mode_height = 240;
|
|
#endif
|
|
full_x = mode_width;
|
|
full_y = mode_height;
|
|
interval = 0;
|
|
|
|
RARCH_LOG("[GL]: Detecting screen resolution: %ux%u.\n", full_x, full_y);
|
|
|
|
if (video->vsync)
|
|
interval = video->swap_interval;
|
|
|
|
if (gl->ctx_driver->swap_interval)
|
|
{
|
|
bool adaptive_vsync_enabled = video_driver_test_all_flags(
|
|
GFX_CTX_FLAGS_ADAPTIVE_VSYNC) && video->adaptive_vsync;
|
|
if (adaptive_vsync_enabled && interval == 1)
|
|
interval = -1;
|
|
gl->ctx_driver->swap_interval(gl->ctx_data, interval);
|
|
}
|
|
|
|
win_width = video->width;
|
|
win_height = video->height;
|
|
|
|
if (video->fullscreen && (win_width == 0) && (win_height == 0))
|
|
{
|
|
win_width = full_x;
|
|
win_height = full_y;
|
|
}
|
|
/* If fullscreen had to be forced, video->width/height is incorrect */
|
|
else if (force_fullscreen)
|
|
{
|
|
win_width = settings->uints.video_fullscreen_x;
|
|
win_height = settings->uints.video_fullscreen_y;
|
|
}
|
|
|
|
if ( !gl->ctx_driver->set_video_mode
|
|
|| !gl->ctx_driver->set_video_mode(gl->ctx_data,
|
|
win_width, win_height, (video->fullscreen || force_fullscreen)))
|
|
goto error;
|
|
#if defined(__APPLE__) && !defined(IOS) && !defined(HAVE_COCOA_METAL)
|
|
/* This is a hack for now to work around a very annoying
|
|
* issue that currently eludes us. */
|
|
if ( !gl->ctx_driver->set_video_mode
|
|
|| !gl->ctx_driver->set_video_mode(gl->ctx_data,
|
|
win_width, win_height, (video->fullscreen || force_fullscreen)))
|
|
goto error;
|
|
#endif
|
|
|
|
#if !defined(RARCH_CONSOLE) || defined(HAVE_LIBNX)
|
|
rglgen_resolve_symbols(ctx_driver->get_proc_address);
|
|
#endif
|
|
|
|
/* Clear out potential error flags in case we use cached context. */
|
|
glGetError();
|
|
|
|
vendor = (const char*)glGetString(GL_VENDOR);
|
|
renderer = (const char*)glGetString(GL_RENDERER);
|
|
version = (const char*)glGetString(GL_VERSION);
|
|
|
|
RARCH_LOG("[GL]: Vendor: %s, Renderer: %s.\n", vendor, renderer);
|
|
RARCH_LOG("[GL]: Version: %s.\n", version);
|
|
|
|
if (string_is_equal(ctx_driver->ident, "null"))
|
|
goto error;
|
|
|
|
if (!string_is_empty(version))
|
|
{
|
|
if (string_starts_with(version, "OpenGL ES "))
|
|
sscanf(version, "OpenGL ES %d.%d", &gl->version_major, &gl->version_minor);
|
|
else if (string_starts_with(version, "OpenGL "))
|
|
sscanf(version, "OpenGL %d.%d", &gl->version_major, &gl->version_minor);
|
|
else
|
|
sscanf(version, "%d.%d", &gl->version_major, &gl->version_minor);
|
|
}
|
|
|
|
{
|
|
size_t len = 0;
|
|
|
|
if (!string_is_empty(vendor))
|
|
{
|
|
len = strlcpy(gl->device_str, vendor, sizeof(gl->device_str));
|
|
gl->device_str[ len] = ' ';
|
|
gl->device_str[++len] = '\0';
|
|
}
|
|
|
|
if (!string_is_empty(renderer))
|
|
strlcpy(gl->device_str + len, renderer, sizeof(gl->device_str) - len);
|
|
|
|
if (!string_is_empty(version))
|
|
video_driver_set_gpu_api_version_string(version);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
if ( string_is_equal(vendor, "Microsoft Corporation"))
|
|
if (string_is_equal(renderer, "GDI Generic"))
|
|
#ifdef HAVE_OPENGL1
|
|
video_driver_force_fallback("gl1");
|
|
#else
|
|
video_driver_force_fallback("gdi");
|
|
#endif
|
|
#endif
|
|
#if defined(__APPLE__) && defined(__ppc__)
|
|
if (gl->version_major == 1)
|
|
video_driver_force_fallback("gl1");
|
|
#endif
|
|
|
|
hwr = video_driver_get_hw_context();
|
|
|
|
if (hwr->context_type == RETRO_HW_CONTEXT_OPENGL_CORE)
|
|
{
|
|
gl_query_core_context_set(true);
|
|
gl->flags |= GL2_FLAG_CORE_CONTEXT_IN_USE;
|
|
|
|
if (hwr->context_type == RETRO_HW_CONTEXT_OPENGL_CORE)
|
|
{
|
|
/* Ensure that the rest of the frontend knows we have a core context */
|
|
gfx_ctx_flags_t flags;
|
|
flags.flags = 0;
|
|
BIT32_SET(flags.flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT);
|
|
|
|
video_context_driver_set_flags(&flags);
|
|
}
|
|
|
|
RARCH_LOG("[GL]: Using Core GL context, setting up VAO...\n");
|
|
if (!gl_check_capability(GL_CAPS_VAO))
|
|
{
|
|
RARCH_ERR("[GL]: Failed to initialize VAOs.\n");
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
if (!renderchain_gl2_init_first(&gl->renderchain_data))
|
|
{
|
|
RARCH_ERR("[GL]: Renderchain could not be initialized.\n");
|
|
goto error;
|
|
}
|
|
|
|
gl2_renderchain_restore_default_state(gl);
|
|
|
|
#ifndef HAVE_OPENGLES
|
|
if (hwr->context_type == RETRO_HW_CONTEXT_OPENGL_CORE)
|
|
{
|
|
gl2_renderchain_data_t *chain = (gl2_renderchain_data_t*)
|
|
gl->renderchain_data;
|
|
|
|
glGenVertexArrays(1, &chain->vao);
|
|
}
|
|
#endif
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
|
|
gl->flags &= ~GL2_FLAG_HW_RENDER_USE;
|
|
if (gl_check_capability(GL_CAPS_FBO))
|
|
{
|
|
gl->flags |= GL2_FLAG_HAVE_FBO;
|
|
if (hwr->context_type != RETRO_HW_CONTEXT_NONE)
|
|
gl->flags |= GL2_FLAG_HW_RENDER_USE;
|
|
}
|
|
else
|
|
gl->flags &= ~GL2_FLAG_HAVE_FBO;
|
|
|
|
if (!gl2_resolve_extensions(gl, ctx_driver->ident, video))
|
|
goto error;
|
|
|
|
#ifdef GL_DEBUG
|
|
gl2_begin_debug(gl);
|
|
#endif
|
|
|
|
if (video->fullscreen || force_fullscreen)
|
|
gl->flags |= GL2_FLAG_FULLSCREEN;
|
|
|
|
mode_width = 0;
|
|
mode_height = 0;
|
|
|
|
if (gl->ctx_driver->get_video_size)
|
|
gl->ctx_driver->get_video_size(gl->ctx_data,
|
|
&mode_width, &mode_height);
|
|
|
|
#if defined(DINGUX)
|
|
mode_width = 320;
|
|
mode_height = 240;
|
|
#endif
|
|
temp_width = mode_width;
|
|
temp_height = mode_height;
|
|
|
|
/* Get real known video size, which might have been altered by context. */
|
|
|
|
if (temp_width != 0 && temp_height != 0)
|
|
video_driver_set_size(temp_width, temp_height);
|
|
|
|
video_driver_get_size(&temp_width, &temp_height);
|
|
gl->video_width = temp_width;
|
|
gl->video_height = temp_height;
|
|
|
|
RARCH_LOG("[GL]: Using resolution %ux%u.\n", temp_width, temp_height);
|
|
|
|
gl->vertex_ptr = hwr->bottom_left_origin
|
|
? vertexes : vertexes_flipped;
|
|
|
|
/* Better pipelining with GPU due to synchronous glSubTexImage.
|
|
* Multiple async PBOs would be an alternative,
|
|
* but still need multiple textures with PREV.
|
|
*/
|
|
gl->textures = 4;
|
|
|
|
if (gl->flags & GL2_FLAG_HW_RENDER_USE)
|
|
{
|
|
/* All on GPU, no need to excessively
|
|
* create textures. */
|
|
gl->textures = 1;
|
|
#ifdef GL_DEBUG
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
{
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, true);
|
|
gl2_begin_debug(gl);
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, false);
|
|
}
|
|
else
|
|
gl2_begin_debug(gl);
|
|
#endif
|
|
}
|
|
|
|
gl->white_color_ptr = white_color;
|
|
|
|
gl->shader = (shader_backend_t*)gl2_shader_ctx_drivers[0];
|
|
|
|
if (!gl->shader)
|
|
{
|
|
RARCH_ERR("[GL:]: Shader driver initialization failed.\n");
|
|
goto error;
|
|
}
|
|
|
|
RARCH_LOG("[GL]: Default shader backend found: %s.\n", gl->shader->ident);
|
|
|
|
if (!gl2_shader_init(gl, ctx_driver, hwr))
|
|
{
|
|
RARCH_ERR("[GL]: Shader initialization failed.\n");
|
|
goto error;
|
|
}
|
|
|
|
{
|
|
unsigned texture_info_id = gl->shader->get_prev_textures(gl->shader_data);
|
|
unsigned minimum = texture_info_id;
|
|
gl->textures = MAX(minimum + 1, gl->textures);
|
|
}
|
|
|
|
shader_info_num = gl->shader->num_shaders(gl->shader_data);
|
|
|
|
RARCH_LOG("[GL]: Using %u textures.\n", gl->textures);
|
|
RARCH_LOG("[GL]: Loaded %u program(s).\n",
|
|
shader_info_num);
|
|
|
|
gl->tex_w = gl->tex_h = (RARCH_SCALE_BASE * video->input_scale);
|
|
if (video->force_aspect)
|
|
gl->flags |= GL2_FLAG_KEEP_ASPECT;
|
|
else
|
|
gl->flags &= ~GL2_FLAG_KEEP_ASPECT;
|
|
|
|
#if defined(HAVE_ODROIDGO2)
|
|
if (settings->bools.video_ctx_scaling)
|
|
gl->flags &= ~GL2_FLAG_KEEP_ASPECT;
|
|
else
|
|
#endif
|
|
/* Apparently need to set viewport for passes
|
|
* when we aren't using FBOs. */
|
|
gl2_set_shader_viewports(gl);
|
|
|
|
mip_level = 1;
|
|
if (gl->shader->mipmap_input(gl->shader_data, mip_level))
|
|
gl->flags |= GL2_FLAG_TEXTURE_MIPMAP;
|
|
else
|
|
gl->flags &= ~GL2_FLAG_TEXTURE_MIPMAP;
|
|
|
|
if (gl->shader->filter_type(gl->shader_data,
|
|
1, &force_smooth))
|
|
gl->tex_min_filter = (gl->flags & GL2_FLAG_TEXTURE_MIPMAP)
|
|
? (force_smooth ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
|
|
: (force_smooth ? GL_LINEAR : GL_NEAREST);
|
|
else
|
|
gl->tex_min_filter = (gl->flags & GL2_FLAG_TEXTURE_MIPMAP)
|
|
? (video->smooth ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
|
|
: (video->smooth ? GL_LINEAR : GL_NEAREST);
|
|
|
|
gl->tex_mag_filter = gl2_min_filter_to_mag(gl->tex_min_filter);
|
|
|
|
wrap_type = gl->shader->wrap_type(
|
|
gl->shader_data, 1);
|
|
|
|
gl->wrap_mode = gl2_wrap_type_to_enum(wrap_type);
|
|
|
|
gl2_set_texture_fmts(gl, video->rgb32);
|
|
|
|
memcpy(gl->tex_info.coord, tex_coords, sizeof(gl->tex_info.coord));
|
|
gl->coords.vertex = gl->vertex_ptr;
|
|
gl->coords.tex_coord = gl->tex_info.coord;
|
|
gl->coords.color = gl->white_color_ptr;
|
|
gl->coords.lut_tex_coord = tex_coords;
|
|
gl->coords.vertices = 4;
|
|
|
|
/* Empty buffer that we use to clear out
|
|
* the texture with on res change. */
|
|
gl->empty_buf = calloc(sizeof(uint32_t), gl->tex_w * gl->tex_h);
|
|
|
|
gl->conv_buffer = calloc(sizeof(uint32_t), gl->tex_w * gl->tex_h);
|
|
|
|
if (!gl->conv_buffer)
|
|
goto error;
|
|
|
|
gl2_init_textures(gl);
|
|
gl2_init_textures_data(gl);
|
|
|
|
gl2_renderchain_init(gl,
|
|
(gl2_renderchain_data_t*)gl->renderchain_data,
|
|
gl->tex_w, gl->tex_h);
|
|
|
|
if (gl->flags & GL2_FLAG_HAVE_FBO)
|
|
{
|
|
if ( (gl->flags & GL2_FLAG_HW_RENDER_USE)
|
|
&& !gl2_renderchain_init_hw_render(gl, (gl2_renderchain_data_t*)gl->renderchain_data, gl->tex_w, gl->tex_h))
|
|
{
|
|
RARCH_ERR("[GL]: Hardware rendering context initialization failed.\n");
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
if (gl->ctx_driver->input_driver)
|
|
{
|
|
const char *joypad_name = settings->arrays.input_joypad_driver;
|
|
gl->ctx_driver->input_driver(
|
|
gl->ctx_data, joypad_name,
|
|
input, input_data);
|
|
}
|
|
|
|
if (video->font_enable)
|
|
font_driver_init_osd(gl, video,
|
|
false,
|
|
video->is_threaded,
|
|
FONT_DRIVER_RENDER_OPENGL_API);
|
|
|
|
/* Only bother with PBO readback if we're doing GPU recording.
|
|
* Check recording_st->enable and not
|
|
* driver.recording_data, because recording is
|
|
* not initialized yet.
|
|
*/
|
|
if ( video_gpu_record
|
|
&& recording_st->enable)
|
|
{
|
|
gl->flags |= GL2_FLAG_PBO_READBACK_ENABLE;
|
|
if (gl2_init_pbo_readback(gl))
|
|
{
|
|
RARCH_LOG("[GL]: Async PBO readback enabled.\n");
|
|
}
|
|
}
|
|
else
|
|
gl->flags &= ~GL2_FLAG_PBO_READBACK_ENABLE;
|
|
|
|
if (!gl_check_error(&error_string))
|
|
{
|
|
RARCH_ERR("[GL]: %s\n", error_string);
|
|
free(error_string);
|
|
goto error;
|
|
}
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, true);
|
|
|
|
return gl;
|
|
|
|
error:
|
|
video_context_driver_free();
|
|
gl2_destroy_resources(gl);
|
|
return NULL;
|
|
}
|
|
|
|
static bool gl2_alive(void *data)
|
|
{
|
|
bool ret = false;
|
|
bool quit = false;
|
|
bool resize = false;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
unsigned temp_width = gl->video_width;
|
|
unsigned temp_height = gl->video_height;
|
|
|
|
gl->ctx_driver->check_window(gl->ctx_data,
|
|
&quit, &resize, &temp_width, &temp_height);
|
|
|
|
#ifdef __WINRT__
|
|
if (is_running_on_xbox())
|
|
{
|
|
/* Match the output res to the display resolution */
|
|
temp_width = uwp_get_width();
|
|
temp_height = uwp_get_height();
|
|
}
|
|
#endif
|
|
if (quit)
|
|
gl->flags |= GL2_FLAG_QUITTING;
|
|
else if (resize)
|
|
gl->flags |= GL2_FLAG_SHOULD_RESIZE;
|
|
|
|
ret = !(gl->flags & GL2_FLAG_QUITTING);
|
|
|
|
if (temp_width != 0 && temp_height != 0)
|
|
{
|
|
video_driver_set_size(temp_width, temp_height);
|
|
gl->video_width = temp_width;
|
|
gl->video_height = temp_height;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static bool gl2_suppress_screensaver(void *data, bool enable)
|
|
{
|
|
bool enabled = enable;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (gl->ctx_data && gl->ctx_driver->suppress_screensaver)
|
|
return gl->ctx_driver->suppress_screensaver(gl->ctx_data, enabled);
|
|
return false;
|
|
}
|
|
|
|
static void gl2_update_tex_filter_frame(gl2_t *gl)
|
|
{
|
|
unsigned i, mip_level;
|
|
GLenum wrap_mode;
|
|
GLuint new_filt;
|
|
enum gfx_wrap_type wrap_type;
|
|
bool smooth = false;
|
|
settings_t *settings = config_get_ptr();
|
|
bool video_smooth = settings->bools.video_smooth;
|
|
#ifdef HAVE_ODROIDGO2
|
|
bool video_ctx_scaling = settings->bools.video_ctx_scaling;
|
|
if (video_ctx_scaling)
|
|
video_smooth = false;
|
|
#endif
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, false);
|
|
|
|
if (!gl->shader->filter_type(gl->shader_data,
|
|
1, &smooth))
|
|
smooth = video_smooth;
|
|
|
|
mip_level = 1;
|
|
wrap_type = gl->shader->wrap_type(gl->shader_data, 1);
|
|
wrap_mode = gl2_wrap_type_to_enum(wrap_type);
|
|
if (gl->shader->mipmap_input(gl->shader_data, mip_level))
|
|
gl->flags |= GL2_FLAG_TEXTURE_MIPMAP;
|
|
else
|
|
gl->flags &= ~GL2_FLAG_TEXTURE_MIPMAP;
|
|
gl->video_info.smooth = smooth;
|
|
new_filt = (gl->flags & GL2_FLAG_TEXTURE_MIPMAP)
|
|
? (smooth ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
|
|
: (smooth ? GL_LINEAR : GL_NEAREST);
|
|
|
|
if (new_filt == gl->tex_min_filter && wrap_mode == gl->wrap_mode)
|
|
return;
|
|
|
|
gl->tex_min_filter = new_filt;
|
|
gl->tex_mag_filter = gl2_min_filter_to_mag(gl->tex_min_filter);
|
|
gl->wrap_mode = wrap_mode;
|
|
|
|
for (i = 0; i < gl->textures; i++)
|
|
{
|
|
if (!gl->texture[i])
|
|
continue;
|
|
|
|
GL2_BIND_TEXTURE(gl->texture[i], gl->wrap_mode, gl->tex_mag_filter,
|
|
gl->tex_min_filter);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, true);
|
|
}
|
|
|
|
static bool gl2_set_shader(void *data,
|
|
enum rarch_shader_type type, const char *path)
|
|
{
|
|
#if defined(HAVE_GLSL) || defined(HAVE_CG)
|
|
unsigned textures;
|
|
video_shader_ctx_init_t init_data;
|
|
enum rarch_shader_type fallback;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return false;
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, false);
|
|
|
|
fallback = gl2_get_fallback_shader_type(type);
|
|
|
|
if (fallback == RARCH_SHADER_NONE)
|
|
{
|
|
RARCH_ERR("[GL]: No supported shader backend found!\n");
|
|
goto error;
|
|
}
|
|
|
|
gl->shader->deinit(gl->shader_data);
|
|
gl->shader_data = NULL;
|
|
|
|
if (type != fallback)
|
|
{
|
|
RARCH_ERR("[GL]: %s shader not supported, falling back to stock %s\n",
|
|
video_shader_type_to_str(type), video_shader_type_to_str(fallback));
|
|
path = NULL;
|
|
}
|
|
|
|
if (gl->flags & GL2_FLAG_FBO_INITED)
|
|
{
|
|
gl2_renderchain_deinit_fbo(gl,
|
|
(gl2_renderchain_data_t*)gl->renderchain_data);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
}
|
|
|
|
init_data.shader_type = fallback;
|
|
init_data.path = path;
|
|
init_data.shader = NULL;
|
|
init_data.data = gl;
|
|
init_data.shader_data = NULL;
|
|
init_data.gl.core_context_enabled = false;
|
|
|
|
if (!gl_shader_driver_init(&init_data))
|
|
{
|
|
init_data.path = NULL;
|
|
|
|
gl_shader_driver_init(&init_data);
|
|
|
|
gl->shader = init_data.shader;
|
|
gl->shader_data = init_data.shader_data;
|
|
|
|
RARCH_WARN("[GL]: Failed to set multipass shader. Falling back to stock.\n");
|
|
|
|
goto error;
|
|
}
|
|
|
|
gl->shader = init_data.shader;
|
|
gl->shader_data = init_data.shader_data;
|
|
|
|
gl2_update_tex_filter_frame(gl);
|
|
|
|
{
|
|
unsigned texture_info_id = gl->shader->get_prev_textures(gl->shader_data);
|
|
textures = texture_info_id + 1;
|
|
}
|
|
|
|
if (textures > gl->textures) /* Have to reinit a bit. */
|
|
{
|
|
if ((gl->flags & GL2_FLAG_HW_RENDER_USE) && (gl->flags & GL2_FLAG_FBO_INITED))
|
|
gl2_renderchain_deinit_hw_render(gl, (gl2_renderchain_data_t*)
|
|
gl->renderchain_data);
|
|
|
|
glDeleteTextures(gl->textures, gl->texture);
|
|
#if defined(HAVE_PSGL)
|
|
glBindBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE, 0);
|
|
glDeleteBuffers(1, &gl->pbo);
|
|
#endif
|
|
gl->textures = textures;
|
|
gl->tex_index = 0;
|
|
RARCH_LOG("[GL]: Using %u textures.\n", gl->textures);
|
|
gl2_init_textures(gl);
|
|
gl2_init_textures_data(gl);
|
|
|
|
if (gl->flags & GL2_FLAG_HW_RENDER_USE)
|
|
gl2_renderchain_init_hw_render(gl,
|
|
(gl2_renderchain_data_t*)gl->renderchain_data,
|
|
gl->tex_w, gl->tex_h);
|
|
}
|
|
|
|
gl2_renderchain_init(gl,
|
|
(gl2_renderchain_data_t*)gl->renderchain_data,
|
|
gl->tex_w, gl->tex_h);
|
|
|
|
/* Apparently need to set viewport for passes when we aren't using FBOs. */
|
|
gl2_set_shader_viewports(gl);
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, true);
|
|
|
|
return true;
|
|
|
|
error:
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, true);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
static void gl2_viewport_info(void *data, struct video_viewport *vp)
|
|
{
|
|
unsigned top_y, top_dist;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
unsigned width = gl->video_width;
|
|
unsigned height = gl->video_height;
|
|
|
|
*vp = gl->vp;
|
|
vp->full_width = width;
|
|
vp->full_height = height;
|
|
|
|
/* Adjust as GL viewport is bottom-up. */
|
|
top_y = vp->y + vp->height;
|
|
top_dist = height - top_y;
|
|
vp->y = top_dist;
|
|
}
|
|
|
|
static bool gl2_read_viewport(void *data, uint8_t *buffer, bool is_idle)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return false;
|
|
|
|
return gl2_renderchain_read_viewport(gl, buffer, is_idle);
|
|
}
|
|
|
|
#if 0
|
|
#define READ_RAW_GL_FRAME_TEST
|
|
#endif
|
|
|
|
#if defined(READ_RAW_GL_FRAME_TEST)
|
|
static void* gl2_read_frame_raw(void *data, unsigned *width_p,
|
|
unsigned *height_p, size_t *pitch_p)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
unsigned width = gl->last_width[gl->tex_index];
|
|
unsigned height = gl->last_height[gl->tex_index];
|
|
size_t pitch = gl->tex_w * gl->base_size;
|
|
void* buffer = NULL;
|
|
void* buffer_texture = NULL;
|
|
|
|
if (gl->flags & GL2_FLAG_HW_RENDER_USE)
|
|
{
|
|
buffer = malloc(pitch * height);
|
|
if (!buffer)
|
|
return NULL;
|
|
}
|
|
|
|
buffer_texture = malloc(pitch * gl->tex_h);
|
|
|
|
if (!buffer_texture)
|
|
{
|
|
if (buffer)
|
|
free(buffer);
|
|
return NULL;
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
glGetTexImage(GL_TEXTURE_2D, 0,
|
|
gl->texture_type, gl->texture_fmt, buffer_texture);
|
|
|
|
*width_p = width;
|
|
*height_p = height;
|
|
*pitch_p = pitch;
|
|
|
|
if (gl->flags & GL2_FLAG_HW_RENDER_USE)
|
|
{
|
|
int i;
|
|
for (i = 0; i < height ; i++)
|
|
memcpy((uint8_t*)buffer + i * pitch,
|
|
(uint8_t*)buffer_texture + (height - 1 - i) * pitch, pitch);
|
|
|
|
free(buffer_texture);
|
|
return buffer;
|
|
}
|
|
|
|
return buffer_texture;
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static bool gl2_overlay_load(void *data,
|
|
const void *image_data, unsigned num_images)
|
|
{
|
|
unsigned i, j;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
const struct texture_image *images =
|
|
(const struct texture_image*)image_data;
|
|
|
|
if (!gl)
|
|
return false;
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, false);
|
|
|
|
gl2_free_overlay(gl);
|
|
gl->overlay_tex = (GLuint*)
|
|
calloc(num_images, sizeof(*gl->overlay_tex));
|
|
|
|
if (!gl->overlay_tex)
|
|
{
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, true);
|
|
return false;
|
|
}
|
|
|
|
gl->overlay_vertex_coord = (GLfloat*)
|
|
calloc(2 * 4 * num_images, sizeof(GLfloat));
|
|
gl->overlay_tex_coord = (GLfloat*)
|
|
calloc(2 * 4 * num_images, sizeof(GLfloat));
|
|
gl->overlay_color_coord = (GLfloat*)
|
|
calloc(4 * 4 * num_images, sizeof(GLfloat));
|
|
|
|
if ( !gl->overlay_vertex_coord
|
|
|| !gl->overlay_tex_coord
|
|
|| !gl->overlay_color_coord)
|
|
return false;
|
|
|
|
gl->overlays = num_images;
|
|
glGenTextures(num_images, gl->overlay_tex);
|
|
|
|
for (i = 0; i < num_images; i++)
|
|
{
|
|
unsigned alignment = gl2_get_alignment(images[i].width
|
|
* sizeof(uint32_t));
|
|
|
|
gl_load_texture_data(gl->overlay_tex[i],
|
|
RARCH_WRAP_EDGE, TEXTURE_FILTER_LINEAR,
|
|
alignment,
|
|
images[i].width, images[i].height, images[i].pixels,
|
|
sizeof(uint32_t));
|
|
|
|
/* Default. Stretch to whole screen. */
|
|
gl2_overlay_tex_geom(gl, i, 0, 0, 1, 1);
|
|
gl2_overlay_vertex_geom(gl, i, 0, 0, 1, 1);
|
|
|
|
for (j = 0; j < 16; j++)
|
|
gl->overlay_color_coord[16 * i + j] = 1.0f;
|
|
}
|
|
|
|
if (gl->flags & GL2_FLAG_SHARED_CONTEXT_USE)
|
|
gl->ctx_driver->bind_hw_render(gl->ctx_data, true);
|
|
return true;
|
|
}
|
|
|
|
static void gl2_overlay_enable(void *data, bool state)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (!gl)
|
|
return;
|
|
|
|
if (state)
|
|
gl->flags |= GL2_FLAG_OVERLAY_ENABLE;
|
|
else
|
|
gl->flags &= ~GL2_FLAG_OVERLAY_ENABLE;
|
|
|
|
if ((gl->flags & GL2_FLAG_FULLSCREEN) && gl->ctx_driver->show_mouse)
|
|
gl->ctx_driver->show_mouse(gl->ctx_data, state);
|
|
}
|
|
|
|
static void gl2_overlay_full_screen(void *data, bool enable)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (!gl)
|
|
return;
|
|
|
|
if (enable)
|
|
gl->flags |= GL2_FLAG_OVERLAY_FULLSCREEN;
|
|
else
|
|
gl->flags &= ~GL2_FLAG_OVERLAY_FULLSCREEN;
|
|
}
|
|
|
|
static void gl2_overlay_set_alpha(void *data, unsigned image, float mod)
|
|
{
|
|
GLfloat *color;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
color = (GLfloat*)&gl->overlay_color_coord[image * 16];
|
|
color[ 0 + 3] = mod;
|
|
color[ 4 + 3] = mod;
|
|
color[ 8 + 3] = mod;
|
|
color[12 + 3] = mod;
|
|
}
|
|
|
|
static const video_overlay_interface_t gl2_overlay_interface = {
|
|
gl2_overlay_enable,
|
|
gl2_overlay_load,
|
|
gl2_overlay_tex_geom,
|
|
gl2_overlay_vertex_geom,
|
|
gl2_overlay_full_screen,
|
|
gl2_overlay_set_alpha,
|
|
};
|
|
|
|
static void gl2_get_overlay_interface(void *data,
|
|
const video_overlay_interface_t **iface) {*iface = &gl2_overlay_interface;}
|
|
#endif
|
|
|
|
static retro_proc_address_t gl2_get_proc_address(void *data, const char *sym)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (gl && gl->ctx_driver->get_proc_address)
|
|
return gl->ctx_driver->get_proc_address(sym);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void gl2_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
gl->flags |= (GL2_FLAG_KEEP_ASPECT
|
|
| GL2_FLAG_SHOULD_RESIZE);
|
|
#if defined(HAVE_ODROIDGO2)
|
|
if (config_get_ptr()->bools.video_ctx_scaling)
|
|
gl->flags &= ~GL2_FLAG_KEEP_ASPECT;
|
|
#endif
|
|
}
|
|
|
|
static void gl2_apply_state_changes(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (gl)
|
|
gl->flags |= GL2_FLAG_SHOULD_RESIZE;
|
|
}
|
|
|
|
static void gl2_get_video_output_size(void *data,
|
|
unsigned *width, unsigned *height, char *desc, size_t desc_len)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (gl && gl->ctx_driver && gl->ctx_driver->get_video_output_size)
|
|
gl->ctx_driver->get_video_output_size(
|
|
gl->ctx_data,
|
|
width, height, desc, desc_len);
|
|
}
|
|
|
|
static void gl2_get_video_output_prev(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (gl && gl->ctx_driver && gl->ctx_driver->get_video_output_prev)
|
|
gl->ctx_driver->get_video_output_prev(gl->ctx_data);
|
|
}
|
|
|
|
static void gl2_get_video_output_next(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (gl && gl->ctx_driver && gl->ctx_driver->get_video_output_next)
|
|
gl->ctx_driver->get_video_output_next(gl->ctx_data);
|
|
}
|
|
|
|
static void video_texture_load_gl2(
|
|
struct texture_image *ti,
|
|
enum texture_filter_type filter_type,
|
|
uintptr_t *idptr)
|
|
{
|
|
GLuint id;
|
|
unsigned width = 0;
|
|
unsigned height = 0;
|
|
const void *pixels = NULL;
|
|
/* Generate the OpenGL texture object */
|
|
glGenTextures(1, &id);
|
|
*idptr = id;
|
|
|
|
if (ti)
|
|
{
|
|
width = ti->width;
|
|
height = ti->height;
|
|
pixels = ti->pixels;
|
|
}
|
|
|
|
gl_load_texture_data(id,
|
|
RARCH_WRAP_EDGE, filter_type,
|
|
4 /* TODO/FIXME - dehardcode */,
|
|
width, height, pixels,
|
|
sizeof(uint32_t) /* TODO/FIXME - dehardcode */
|
|
);
|
|
}
|
|
|
|
#ifdef HAVE_THREADS
|
|
static int video_texture_load_wrap_gl2_mipmap(void *data)
|
|
{
|
|
uintptr_t id = 0;
|
|
gl2_t *gl = (gl2_t*)video_driver_get_ptr();
|
|
|
|
if (gl && gl->ctx_driver->make_current)
|
|
gl->ctx_driver->make_current(false);
|
|
|
|
if (data)
|
|
video_texture_load_gl2((struct texture_image*)data,
|
|
TEXTURE_FILTER_MIPMAP_LINEAR, &id);
|
|
return (int)id;
|
|
}
|
|
|
|
static int video_texture_load_wrap_gl2(void *data)
|
|
{
|
|
uintptr_t id = 0;
|
|
gl2_t *gl = (gl2_t*)video_driver_get_ptr();
|
|
|
|
if (gl && gl->ctx_driver->make_current)
|
|
gl->ctx_driver->make_current(false);
|
|
|
|
if (data)
|
|
video_texture_load_gl2((struct texture_image*)data,
|
|
TEXTURE_FILTER_LINEAR, &id);
|
|
return (int)id;
|
|
}
|
|
|
|
static int video_texture_unload_wrap_gl2(void *data)
|
|
{
|
|
GLuint glid;
|
|
uintptr_t id = (uintptr_t)data;
|
|
#if 0
|
|
/*FIXME: crash on reinit*/
|
|
gl2_t *gl = (gl2_t*)video_driver_get_ptr();
|
|
|
|
if (gl && gl->ctx_driver->make_current)
|
|
gl->ctx_driver->make_current(false);
|
|
#endif
|
|
glid = (GLuint)id;
|
|
glDeleteTextures(1, &glid);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
static uintptr_t gl2_load_texture(void *video_data, void *data,
|
|
bool threaded, enum texture_filter_type filter_type)
|
|
{
|
|
uintptr_t id = 0;
|
|
|
|
#ifdef HAVE_THREADS
|
|
if (threaded)
|
|
{
|
|
custom_command_method_t func = video_texture_load_wrap_gl2;
|
|
switch (filter_type)
|
|
{
|
|
case TEXTURE_FILTER_MIPMAP_LINEAR:
|
|
case TEXTURE_FILTER_MIPMAP_NEAREST:
|
|
func = video_texture_load_wrap_gl2_mipmap;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return video_thread_texture_handle(data, func);
|
|
}
|
|
#endif
|
|
|
|
video_texture_load_gl2((struct texture_image*)data, filter_type, &id);
|
|
return id;
|
|
}
|
|
|
|
static void gl2_unload_texture(void *data,
|
|
bool threaded, uintptr_t id)
|
|
{
|
|
GLuint glid;
|
|
if (!id)
|
|
return;
|
|
|
|
#ifdef HAVE_THREADS
|
|
if (threaded)
|
|
{
|
|
custom_command_method_t func = video_texture_unload_wrap_gl2;
|
|
video_thread_texture_handle((void *)id, func);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
glid = (GLuint)id;
|
|
glDeleteTextures(1, &glid);
|
|
}
|
|
|
|
static float gl2_get_refresh_rate(void *data)
|
|
{
|
|
float refresh_rate = 0.0f;
|
|
if (video_context_driver_get_refresh_rate(&refresh_rate))
|
|
return refresh_rate;
|
|
return 0.0f;
|
|
}
|
|
|
|
static uint32_t gl2_get_flags(void *data)
|
|
{
|
|
uint32_t flags = 0;
|
|
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_HARD_SYNC);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_SCREENSHOTS_SUPPORTED);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_OVERLAY_BEHIND_MENU_SUPPORTED);
|
|
|
|
return flags;
|
|
}
|
|
|
|
static const video_poke_interface_t gl2_poke_interface = {
|
|
gl2_get_flags,
|
|
gl2_load_texture,
|
|
gl2_unload_texture,
|
|
gl2_set_video_mode,
|
|
gl2_get_refresh_rate,
|
|
NULL, /* set_filtering */
|
|
gl2_get_video_output_size,
|
|
gl2_get_video_output_prev,
|
|
gl2_get_video_output_next,
|
|
gl2_get_current_framebuffer,
|
|
gl2_get_proc_address,
|
|
gl2_set_aspect_ratio,
|
|
gl2_apply_state_changes,
|
|
gl2_set_texture_frame,
|
|
gl2_set_texture_enable,
|
|
font_driver_render_msg,
|
|
gl2_show_mouse,
|
|
NULL, /* grab_mouse_toggle */
|
|
gl2_get_current_shader,
|
|
NULL, /* get_current_software_framebuffer */
|
|
NULL, /* get_hw_render_interface */
|
|
NULL, /* set_hdr_max_nits */
|
|
NULL, /* set_hdr_paper_white_nits */
|
|
NULL, /* set_hdr_contrast */
|
|
NULL /* set_hdr_expand_gamut */
|
|
};
|
|
|
|
static void gl2_get_poke_interface(void *data,
|
|
const video_poke_interface_t **iface) { *iface = &gl2_poke_interface; }
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
static bool gl2_gfx_widgets_enabled(void *data) { return true; }
|
|
#endif
|
|
|
|
static bool gl2_has_windowed(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (gl && gl->ctx_driver)
|
|
return gl->ctx_driver->has_windowed;
|
|
return false;
|
|
}
|
|
|
|
static bool gl2_focus(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (gl && gl->ctx_driver && gl->ctx_driver->has_focus)
|
|
return gl->ctx_driver->has_focus(gl->ctx_data);
|
|
return true;
|
|
}
|
|
|
|
video_driver_t video_gl2 = {
|
|
gl2_init,
|
|
gl2_frame,
|
|
gl2_set_nonblock_state,
|
|
gl2_alive,
|
|
gl2_focus,
|
|
gl2_suppress_screensaver,
|
|
gl2_has_windowed,
|
|
gl2_set_shader,
|
|
gl2_free,
|
|
"gl",
|
|
gl2_set_viewport_wrapper,
|
|
gl2_set_rotation,
|
|
gl2_viewport_info,
|
|
gl2_read_viewport,
|
|
#if defined(READ_RAW_GL_FRAME_TEST)
|
|
gl2_read_frame_raw,
|
|
#else
|
|
NULL,
|
|
#endif
|
|
#ifdef HAVE_OVERLAY
|
|
gl2_get_overlay_interface,
|
|
#endif
|
|
gl2_get_poke_interface,
|
|
gl2_wrap_type_to_enum,
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
gl2_gfx_widgets_enabled
|
|
#endif
|
|
};
|