mirror of
https://github.com/libretro/RetroArch
synced 2025-01-29 18:32:44 +00:00
3069 lines
98 KiB
C
3069 lines
98 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2018 - Ali Bouhlel
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* Copyright (C) 2016-2019 - Brad Parker
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Direct3D 10 driver.
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*
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* Minimum version : Direct3D 10.0 (2006)
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* Minimum OS : Windows Vista
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* Recommended OS : Windows Vista and/or later
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*/
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#define CINTERFACE
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#define COBJMACROS
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#include <string.h>
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#include <malloc.h>
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#include <math.h>
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#include <string/stdstring.h>
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#include <file/file_path.h>
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#include <encodings/utf.h>
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#include <lists/string_list.h>
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#include <formats/image.h>
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#include <dxgi.h>
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#include "../../verbosity.h"
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#include "../../configuration.h"
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#include "../../retroarch.h"
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#ifdef HAVE_REWIND
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#include "../../state_manager.h"
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#endif
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#include "../font_driver.h"
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#include "../common/d3d_common.h"
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#include "../common/win32_common.h"
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#include "../common/d3d10_defines.h"
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#include "../common/dxgi_common.h"
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#include "../common/d3dcompiler_common.h"
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#ifdef HAVE_GFX_WIDGETS
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#include "../gfx_widgets.h"
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#endif
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#ifdef __WINRT__
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#error "UWP does not support D3D10"
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#endif
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#define D3D10_ROLLING_SCANLINE_SIMULATION
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typedef struct
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{
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d3d10_texture_t texture;
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const font_renderer_driver_t* font_driver;
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void* font_data;
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struct font_atlas* atlas;
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} d3d10_font_t;
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/* Temporary workaround for d3d10 not being able to poll flags during init */
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static gfx_ctx_driver_t d3d10_fake_context;
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static uint32_t d3d10_get_flags(void *data);
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/*
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* D3D10 COMMON
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*/
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static INLINE void d3d10_set_shader(D3D10Device ctx, d3d10_shader_t* shader)
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{
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ctx->lpVtbl->IASetInputLayout(ctx, shader->layout);
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ctx->lpVtbl->VSSetShader(ctx, shader->vs);
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ctx->lpVtbl->PSSetShader(ctx, shader->ps);
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ctx->lpVtbl->GSSetShader(ctx, shader->gs);
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}
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static INLINE void
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d3d10_set_texture_and_sampler(D3D10Device ctx, UINT slot,
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d3d10_texture_t* texture)
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{
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ctx->lpVtbl->PSSetShaderResources(ctx, slot, 1, &texture->view);
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ctx->lpVtbl->PSSetSamplers(ctx, slot, 1,
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(D3D10SamplerState*)&texture->sampler);
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}
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static INLINE void d3d10_release_texture(d3d10_texture_t* texture)
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{
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Release(texture->handle);
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Release(texture->staging);
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Release(texture->view);
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Release(texture->rt_view);
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}
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static INLINE void d3d10_release_shader(d3d10_shader_t* shader)
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{
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Release(shader->layout);
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Release(shader->vs);
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Release(shader->ps);
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Release(shader->gs);
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}
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static DXGI_FORMAT
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d3d10_get_closest_match(D3D10Device device,
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DXGI_FORMAT desired_format, UINT desired_format_support)
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{
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DXGI_FORMAT default_list[] = {desired_format, DXGI_FORMAT_UNKNOWN};
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DXGI_FORMAT* format = dxgi_get_format_fallback_list(desired_format);
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if (!format)
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format = default_list;
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while (*format != DXGI_FORMAT_UNKNOWN)
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{
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UINT format_support;
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if (SUCCEEDED(device->lpVtbl->CheckFormatSupport(device, *format,
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&format_support))
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&& ((format_support & desired_format_support) ==
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desired_format_support))
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break;
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format++;
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}
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return *format;
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}
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static void d3d10_init_texture(D3D10Device device, d3d10_texture_t* texture)
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{
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bool is_render_target = texture->desc.BindFlags
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& D3D10_BIND_RENDER_TARGET;
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UINT format_support = D3D10_FORMAT_SUPPORT_TEXTURE2D
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| D3D10_FORMAT_SUPPORT_SHADER_SAMPLE;
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texture->desc.MipLevels = 1;
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texture->desc.ArraySize = 1;
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texture->desc.SampleDesc.Count = 1;
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texture->desc.SampleDesc.Quality = 0;
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texture->desc.BindFlags |= D3D10_BIND_SHADER_RESOURCE;
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texture->desc.CPUAccessFlags =
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texture->desc.Usage == D3D10_USAGE_DYNAMIC
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? D3D10_CPU_ACCESS_WRITE
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: 0;
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if (texture->desc.MiscFlags & D3D10_RESOURCE_MISC_GENERATE_MIPS)
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{
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unsigned width, height;
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texture->desc.BindFlags |= D3D10_BIND_RENDER_TARGET;
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width = texture->desc.Width >> 5;
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height = texture->desc.Height >> 5;
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while (width && height)
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{
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width >>= 1;
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height >>= 1;
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texture->desc.MipLevels++;
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}
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}
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if (texture->desc.BindFlags & D3D10_BIND_RENDER_TARGET)
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format_support |= D3D10_FORMAT_SUPPORT_RENDER_TARGET;
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texture->desc.Format = d3d10_get_closest_match(
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device, texture->desc.Format, format_support);
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device->lpVtbl->CreateTexture2D(device, &texture->desc, NULL,
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&texture->handle);
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{
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D3D10_SHADER_RESOURCE_VIEW_DESC view_desc;
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view_desc.Format = texture->desc.Format;
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view_desc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D;
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view_desc.Texture2D.MostDetailedMip = 0;
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view_desc.Texture2D.MipLevels = -1;
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device->lpVtbl->CreateShaderResourceView(device,
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(D3D10Resource)texture->handle, &view_desc, &texture->view);
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}
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if (is_render_target)
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device->lpVtbl->CreateRenderTargetView(device,
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(D3D10Resource)texture->handle, NULL, &texture->rt_view);
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else
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{
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D3D10_TEXTURE2D_DESC desc = texture->desc;
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desc.MipLevels = 1;
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desc.BindFlags = 0;
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desc.MiscFlags = 0;
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desc.Usage = D3D10_USAGE_STAGING;
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desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
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device->lpVtbl->CreateTexture2D(device, &desc, NULL,
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&texture->staging);
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}
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texture->size_data.x = texture->desc.Width;
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texture->size_data.y = texture->desc.Height;
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texture->size_data.z = 1.0f / texture->desc.Width;
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texture->size_data.w = 1.0f / texture->desc.Height;
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}
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static void d3d10_update_texture(
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D3D10Device ctx,
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int width,
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int height,
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int pitch,
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DXGI_FORMAT format,
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const void* data,
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d3d10_texture_t* texture)
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{
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D3D10_MAPPED_TEXTURE2D mapped_texture;
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D3D10_BOX frame_box;
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texture->staging->lpVtbl->Map(texture->staging, 0, D3D10_MAP_WRITE, 0,
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&mapped_texture);
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dxgi_copy(
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width, height, format, pitch, data, texture->desc.Format,
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mapped_texture.RowPitch,
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mapped_texture.pData);
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texture->staging->lpVtbl->Unmap(texture->staging, 0);
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frame_box.left = 0;
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frame_box.top = 0;
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frame_box.front = 0;
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frame_box.right = (UINT)width;
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frame_box.bottom = (UINT)height;
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frame_box.back = 1;
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ctx->lpVtbl->CopySubresourceRegion(
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ctx, (D3D10Resource)texture->handle, 0, 0, 0, 0,
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(D3D10Resource)texture->staging, 0, &frame_box);
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if (texture->desc.MiscFlags & D3D10_RESOURCE_MISC_GENERATE_MIPS)
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ctx->lpVtbl->GenerateMips(ctx, texture->view);
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}
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static bool d3d10_init_shader(
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D3D10Device device,
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const char* src,
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size_t size,
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const void* src_name,
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LPCSTR vs_entry,
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LPCSTR ps_entry,
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LPCSTR gs_entry,
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const D3D10_INPUT_ELEMENT_DESC* input_element_descs,
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UINT num_elements,
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d3d10_shader_t* out)
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{
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D3DBlob vs_code = NULL;
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D3DBlob ps_code = NULL;
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D3DBlob gs_code = NULL;
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bool success = true;
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if (!src) /* LPCWSTR filename */
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{
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if (vs_entry && !d3d_compile_from_file((LPCWSTR)src_name, vs_entry, "vs_4_0", &vs_code))
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success = false;
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if (ps_entry && !d3d_compile_from_file((LPCWSTR)src_name, ps_entry, "ps_4_0", &ps_code))
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success = false;
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if (gs_entry && !d3d_compile_from_file((LPCWSTR)src_name, gs_entry, "gs_4_0", &gs_code))
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success = false;
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}
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else /* char array */
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{
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if (vs_entry && !d3d_compile(src, size, (LPCSTR)src_name, vs_entry, "vs_4_0", &vs_code))
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success = false;
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if (ps_entry && !d3d_compile(src, size, (LPCSTR)src_name, ps_entry, "ps_4_0", &ps_code))
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success = false;
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if (gs_entry && !d3d_compile(src, size, (LPCSTR)src_name, gs_entry, "gs_4_0", &gs_code))
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success = false;
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}
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if (ps_code)
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device->lpVtbl->CreatePixelShader(device,
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ps_code->lpVtbl->GetBufferPointer(ps_code),
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ps_code->lpVtbl->GetBufferSize(ps_code),
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&out->ps);
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if (gs_code)
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device->lpVtbl->CreateGeometryShader(
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device,
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gs_code->lpVtbl->GetBufferPointer(gs_code),
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gs_code->lpVtbl->GetBufferSize(gs_code),
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&out->gs);
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if (vs_code)
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{
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LPVOID buf_ptr = vs_code->lpVtbl->GetBufferPointer(vs_code);
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SIZE_T buf_size = vs_code->lpVtbl->GetBufferSize(vs_code);
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device->lpVtbl->CreateVertexShader(device, buf_ptr, buf_size, &out->vs);
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if (input_element_descs)
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device->lpVtbl->CreateInputLayout(
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device, (D3D10_INPUT_ELEMENT_DESC*)input_element_descs,
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num_elements, buf_ptr, buf_size, &out->layout);
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}
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Release(vs_code);
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Release(ps_code);
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Release(gs_code);
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return success;
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}
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/*
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* DISPLAY DRIVER
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*/
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static void gfx_display_d3d10_blend_begin(void *data)
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{
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d3d10_video_t* d3d10 = (d3d10_video_t*)data;
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d3d10->device->lpVtbl->OMSetBlendState(d3d10->device,
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d3d10->blend_enable,
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NULL, D3D10_DEFAULT_SAMPLE_MASK);
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}
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static void gfx_display_d3d10_blend_end(void *data)
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{
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d3d10_video_t* d3d10 = (d3d10_video_t*)data;
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d3d10->device->lpVtbl->OMSetBlendState(d3d10->device,
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d3d10->blend_disable,
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NULL, D3D10_DEFAULT_SAMPLE_MASK);
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}
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static void gfx_display_d3d10_draw(gfx_display_ctx_draw_t *draw,
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void *data, unsigned video_width, unsigned video_height)
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{
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UINT offset = 0, stride = 0;
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int vertex_count = 1;
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d3d10_video_t* d3d10 = (d3d10_video_t*)data;
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if (!d3d10 || !draw || !draw->texture)
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return;
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switch (draw->pipeline_id)
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{
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case VIDEO_SHADER_MENU:
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case VIDEO_SHADER_MENU_2:
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case VIDEO_SHADER_MENU_3:
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case VIDEO_SHADER_MENU_4:
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case VIDEO_SHADER_MENU_5:
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case VIDEO_SHADER_MENU_6:
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d3d10_set_shader(d3d10->device, &d3d10->shaders[draw->pipeline_id]);
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d3d10->device->lpVtbl->Draw(d3d10->device,
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draw->coords->vertices, 0);
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d3d10->device->lpVtbl->OMSetBlendState(d3d10->device,
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d3d10->blend_enable,
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NULL, D3D10_DEFAULT_SAMPLE_MASK);
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d3d10_set_shader(d3d10->device, &d3d10->sprites.shader);
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stride = sizeof(d3d10_sprite_t);
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d3d10->device->lpVtbl->IASetVertexBuffers(
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d3d10->device, 0, 1, (D3D10Buffer* const)&d3d10->sprites.vbo,
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&stride, &offset);
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d3d10->device->lpVtbl->IASetPrimitiveTopology(d3d10->device,
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D3D10_PRIMITIVE_TOPOLOGY_POINTLIST);
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return;
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default:
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break;
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}
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if (draw->coords->vertex && draw->coords->tex_coord && draw->coords->color)
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vertex_count = draw->coords->vertices;
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if ( (!(d3d10->flags & D3D10_ST_FLAG_SPRITES_ENABLE))
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|| (vertex_count > d3d10->sprites.capacity))
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return;
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if (d3d10->sprites.offset + vertex_count > d3d10->sprites.capacity)
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d3d10->sprites.offset = 0;
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{
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void* mapped_vbo = NULL;
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d3d10_sprite_t* sprite = NULL;
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d3d10->sprites.vbo->lpVtbl->Map(d3d10->sprites.vbo,
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D3D10_MAP_WRITE_NO_OVERWRITE, 0,
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(void**)&mapped_vbo);
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sprite = (d3d10_sprite_t*)mapped_vbo + d3d10->sprites.offset;
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if (vertex_count == 1)
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{
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sprite->pos.x = draw->x / (float)d3d10->viewport.Width;
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sprite->pos.y =
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(d3d10->viewport.Height - draw->y - draw->height)
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/ (float)d3d10->viewport.Height;
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sprite->pos.w = draw->width / (float)d3d10->viewport.Width;
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sprite->pos.h = draw->height / (float)d3d10->viewport.Height;
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sprite->coords.u = 0.0f;
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sprite->coords.v = 0.0f;
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sprite->coords.w = 1.0f;
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sprite->coords.h = 1.0f;
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if (draw->scale_factor)
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sprite->params.scaling = draw->scale_factor;
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else
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sprite->params.scaling = 1.0f;
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sprite->params.rotation = draw->rotation;
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sprite->colors[3] = DXGI_COLOR_RGBA(
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0xFF * draw->coords->color[0], 0xFF * draw->coords->color[1],
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0xFF * draw->coords->color[2], 0xFF * draw->coords->color[3]);
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sprite->colors[2] = DXGI_COLOR_RGBA(
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0xFF * draw->coords->color[4], 0xFF * draw->coords->color[5],
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0xFF * draw->coords->color[6], 0xFF * draw->coords->color[7]);
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sprite->colors[1] = DXGI_COLOR_RGBA(
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0xFF * draw->coords->color[8], 0xFF * draw->coords->color[9],
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0xFF * draw->coords->color[10], 0xFF * draw->coords->color[11]);
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sprite->colors[0] = DXGI_COLOR_RGBA(
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0xFF * draw->coords->color[12], 0xFF * draw->coords->color[13],
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0xFF * draw->coords->color[14], 0xFF * draw->coords->color[15]);
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}
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else
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{
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int i;
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const float* vertex = draw->coords->vertex;
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const float* tex_coord = draw->coords->tex_coord;
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const float* color = draw->coords->color;
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for (i = 0; i < vertex_count; i++)
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{
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d3d10_vertex_t* v = (d3d10_vertex_t*)sprite;
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v->position[0] = *vertex++;
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v->position[1] = *vertex++;
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v->texcoord[0] = *tex_coord++;
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v->texcoord[1] = *tex_coord++;
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v->color[0] = *color++;
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v->color[1] = *color++;
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v->color[2] = *color++;
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v->color[3] = *color++;
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sprite++;
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}
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d3d10_set_shader(d3d10->device,
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&d3d10->shaders[VIDEO_SHADER_STOCK_BLEND]);
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d3d10->device->lpVtbl->IASetPrimitiveTopology(d3d10->device,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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}
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d3d10->sprites.vbo->lpVtbl->Unmap(d3d10->sprites.vbo);
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}
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d3d10_set_texture_and_sampler(d3d10->device, 0,
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(d3d10_texture_t*)draw->texture);
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d3d10->device->lpVtbl->Draw(d3d10->device, vertex_count,
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d3d10->sprites.offset);
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d3d10->sprites.offset += vertex_count;
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|
|
if (vertex_count > 1)
|
|
{
|
|
d3d10_set_shader(d3d10->device, &d3d10->sprites.shader);
|
|
d3d10->device->lpVtbl->IASetPrimitiveTopology(d3d10->device,
|
|
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST);
|
|
}
|
|
}
|
|
|
|
static void gfx_display_d3d10_draw_pipeline(gfx_display_ctx_draw_t* draw,
|
|
gfx_display_t *p_disp,
|
|
void *data, unsigned video_width, unsigned video_height)
|
|
{
|
|
UINT stride = 0, offset = 0;
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10 || !draw)
|
|
return;
|
|
|
|
switch (draw->pipeline_id)
|
|
{
|
|
case VIDEO_SHADER_MENU:
|
|
case VIDEO_SHADER_MENU_2:
|
|
{
|
|
video_coord_array_t* ca = &p_disp->dispca;
|
|
|
|
if (!d3d10->menu_pipeline_vbo)
|
|
{
|
|
D3D10_BUFFER_DESC desc;
|
|
D3D10_SUBRESOURCE_DATA vertex_data;
|
|
|
|
desc.ByteWidth = ca->coords.vertices * 2 * sizeof(float);
|
|
desc.Usage = D3D10_USAGE_IMMUTABLE;
|
|
desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
|
|
desc.CPUAccessFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
|
|
vertex_data.pSysMem = ca->coords.vertex;
|
|
vertex_data.SysMemPitch = 0;
|
|
vertex_data.SysMemSlicePitch = 0;
|
|
d3d10->device->lpVtbl->CreateBuffer(d3d10->device, &desc,
|
|
&vertex_data, &d3d10->menu_pipeline_vbo);
|
|
}
|
|
stride = 2 * sizeof(float);
|
|
d3d10->device->lpVtbl->IASetVertexBuffers(
|
|
d3d10->device, 0, 1,
|
|
(D3D10Buffer* const)&d3d10->menu_pipeline_vbo,
|
|
&stride, &offset);
|
|
draw->coords->vertices = ca->coords.vertices;
|
|
d3d10->device->lpVtbl->OMSetBlendState(d3d10->device,
|
|
d3d10->blend_pipeline,
|
|
NULL, D3D10_DEFAULT_SAMPLE_MASK);
|
|
break;
|
|
}
|
|
|
|
case VIDEO_SHADER_MENU_3:
|
|
case VIDEO_SHADER_MENU_4:
|
|
case VIDEO_SHADER_MENU_5:
|
|
case VIDEO_SHADER_MENU_6:
|
|
stride = sizeof(d3d10_vertex_t);
|
|
d3d10->device->lpVtbl->IASetVertexBuffers(
|
|
d3d10->device, 0, 1,
|
|
(D3D10Buffer* const)&d3d10->frame.vbo, &stride, &offset);
|
|
draw->coords->vertices = 4;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
d3d10->device->lpVtbl->IASetPrimitiveTopology(d3d10->device,
|
|
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
|
|
d3d10->ubo_values.time += 0.01f;
|
|
|
|
{
|
|
void *mapped_ubo = NULL;
|
|
d3d10->ubo->lpVtbl->Map(d3d10->ubo, D3D10_MAP_WRITE_DISCARD, 0,
|
|
(void**)&mapped_ubo);
|
|
*(d3d10_uniform_t*)mapped_ubo = d3d10->ubo_values;
|
|
d3d10->ubo->lpVtbl->Unmap(d3d10->ubo);
|
|
}
|
|
}
|
|
|
|
void gfx_display_d3d10_scissor_begin(void *data,
|
|
unsigned video_width, unsigned video_height,
|
|
int x, int y, unsigned width, unsigned height)
|
|
{
|
|
D3D10_RECT rect;
|
|
d3d10_video_t *d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10)
|
|
return;
|
|
|
|
rect.left = x;
|
|
rect.top = y;
|
|
rect.right = width + x;
|
|
rect.bottom = height + y;
|
|
|
|
d3d10->device->lpVtbl->RSSetScissorRects(d3d10->device, 1, &rect);
|
|
}
|
|
|
|
void gfx_display_d3d10_scissor_end(void *data,
|
|
unsigned video_width, unsigned video_height)
|
|
{
|
|
D3D10_RECT rect;
|
|
d3d10_video_t *d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10)
|
|
return;
|
|
|
|
rect.left = 0;
|
|
rect.top = 0;
|
|
rect.right = video_width;
|
|
rect.bottom = video_height;
|
|
|
|
d3d10->device->lpVtbl->RSSetScissorRects(d3d10->device, 1, &rect);
|
|
}
|
|
|
|
gfx_display_ctx_driver_t gfx_display_ctx_d3d10 = {
|
|
gfx_display_d3d10_draw,
|
|
gfx_display_d3d10_draw_pipeline,
|
|
gfx_display_d3d10_blend_begin,
|
|
gfx_display_d3d10_blend_end,
|
|
NULL, /* get_default_mvp */
|
|
NULL, /* get_default_vertices */
|
|
NULL, /* get_default_tex_coords */
|
|
FONT_DRIVER_RENDER_D3D10_API,
|
|
GFX_VIDEO_DRIVER_DIRECT3D10,
|
|
"d3d10",
|
|
true,
|
|
gfx_display_d3d10_scissor_begin,
|
|
gfx_display_d3d10_scissor_end
|
|
};
|
|
|
|
/*
|
|
* FONT DRIVER
|
|
*/
|
|
|
|
static void *d3d10_font_init(void* data, const char* font_path,
|
|
float font_size, bool is_threaded)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
d3d10_font_t* font = (d3d10_font_t*)calloc(1, sizeof(*font));
|
|
|
|
if (!font)
|
|
return NULL;
|
|
|
|
if (!font_renderer_create_default(
|
|
&font->font_driver, &font->font_data, font_path, font_size))
|
|
{
|
|
free(font);
|
|
return NULL;
|
|
}
|
|
|
|
font->atlas = font->font_driver->get_atlas(font->font_data);
|
|
font->texture.sampler = d3d10->samplers[RARCH_FILTER_LINEAR][RARCH_WRAP_BORDER];
|
|
font->texture.desc.Width = font->atlas->width;
|
|
font->texture.desc.Height = font->atlas->height;
|
|
font->texture.desc.Format = DXGI_FORMAT_A8_UNORM;
|
|
d3d10_release_texture(&font->texture);
|
|
d3d10_init_texture(d3d10->device, &font->texture);
|
|
if (font->texture.staging)
|
|
d3d10_update_texture(
|
|
d3d10->device,
|
|
font->atlas->width, font->atlas->height, font->atlas->width,
|
|
DXGI_FORMAT_A8_UNORM, font->atlas->buffer, &font->texture);
|
|
font->atlas->dirty = false;
|
|
|
|
return font;
|
|
}
|
|
|
|
static void d3d10_font_free(void* data, bool is_threaded)
|
|
{
|
|
d3d10_font_t* font = (d3d10_font_t*)data;
|
|
|
|
if (!font)
|
|
return;
|
|
|
|
if (font->font_driver && font->font_data)
|
|
font->font_driver->free(font->font_data);
|
|
|
|
Release(font->texture.handle);
|
|
Release(font->texture.staging);
|
|
Release(font->texture.view);
|
|
free(font);
|
|
}
|
|
|
|
static int d3d10_font_get_message_width(void* data,
|
|
const char* msg, size_t msg_len, float scale)
|
|
{
|
|
size_t i;
|
|
int delta_x = 0;
|
|
const struct font_glyph* glyph_q = NULL;
|
|
d3d10_font_t* font = (d3d10_font_t*)data;
|
|
|
|
if (!font)
|
|
return 0;
|
|
|
|
glyph_q = font->font_driver->get_glyph(font->font_data, '?');
|
|
|
|
for (i = 0; i < msg_len; i++)
|
|
{
|
|
const struct font_glyph *glyph;
|
|
const char* msg_tmp = &msg[i];
|
|
unsigned code = utf8_walk(&msg_tmp);
|
|
unsigned skip = msg_tmp - &msg[i];
|
|
|
|
if (skip > 1)
|
|
i += skip - 1;
|
|
|
|
/* Do something smarter here ... */
|
|
if (!(glyph = font->font_driver->get_glyph(font->font_data, code)))
|
|
if (!(glyph = glyph_q))
|
|
continue;
|
|
|
|
delta_x += glyph->advance_x;
|
|
}
|
|
|
|
return delta_x * scale;
|
|
}
|
|
|
|
static void d3d10_font_render_line(
|
|
d3d10_video_t *d3d10,
|
|
d3d10_font_t* font,
|
|
const struct font_glyph* glyph_q,
|
|
const char* msg,
|
|
size_t msg_len,
|
|
float scale,
|
|
const unsigned int color,
|
|
float pos_x,
|
|
float pos_y,
|
|
int pre_x,
|
|
unsigned width,
|
|
unsigned height,
|
|
unsigned text_align)
|
|
{
|
|
unsigned i, count;
|
|
void *mapped_vbo;
|
|
d3d10_sprite_t *v;
|
|
int x = pre_x;
|
|
int y = roundf((1.0 - pos_y) * height);
|
|
|
|
if (d3d10->sprites.offset + msg_len > (unsigned)d3d10->sprites.capacity)
|
|
d3d10->sprites.offset = 0;
|
|
|
|
switch (text_align)
|
|
{
|
|
case TEXT_ALIGN_RIGHT:
|
|
x -= d3d10_font_get_message_width(font, msg, msg_len, scale);
|
|
break;
|
|
|
|
case TEXT_ALIGN_CENTER:
|
|
x -= d3d10_font_get_message_width(font, msg, msg_len, scale) / 2;
|
|
break;
|
|
}
|
|
|
|
d3d10->sprites.vbo->lpVtbl->Map(d3d10->sprites.vbo,
|
|
D3D10_MAP_WRITE_NO_OVERWRITE, 0, (void**)&mapped_vbo);
|
|
|
|
v = (d3d10_sprite_t*)mapped_vbo + d3d10->sprites.offset;
|
|
|
|
for (i = 0; i < msg_len; i++)
|
|
{
|
|
const struct font_glyph *glyph;
|
|
const char *msg_tmp = &msg[i];
|
|
unsigned code = utf8_walk(&msg_tmp);
|
|
unsigned skip = msg_tmp - &msg[i];
|
|
|
|
if (skip > 1)
|
|
i += skip - 1;
|
|
|
|
/* Do something smarter here ... */
|
|
if (!(glyph = font->font_driver->get_glyph(font->font_data, code)))
|
|
if (!(glyph = glyph_q))
|
|
continue;
|
|
|
|
v->pos.x = (x + (glyph->draw_offset_x * scale)) / (float)d3d10->viewport.Width;
|
|
v->pos.y = (y + (glyph->draw_offset_y * scale)) / (float)d3d10->viewport.Height;
|
|
v->pos.w = glyph->width * scale / (float)d3d10->viewport.Width;
|
|
v->pos.h = glyph->height * scale / (float)d3d10->viewport.Height;
|
|
|
|
v->coords.u = glyph->atlas_offset_x / (float)font->texture.desc.Width;
|
|
v->coords.v = glyph->atlas_offset_y / (float)font->texture.desc.Height;
|
|
v->coords.w = glyph->width / (float)font->texture.desc.Width;
|
|
v->coords.h = glyph->height / (float)font->texture.desc.Height;
|
|
|
|
v->params.scaling = 1;
|
|
v->params.rotation = 0;
|
|
|
|
v->colors[0] = color;
|
|
v->colors[1] = color;
|
|
v->colors[2] = color;
|
|
v->colors[3] = color;
|
|
|
|
v++;
|
|
|
|
x += glyph->advance_x * scale;
|
|
y += glyph->advance_y * scale;
|
|
}
|
|
|
|
count = v - ((d3d10_sprite_t*)mapped_vbo + d3d10->sprites.offset);
|
|
d3d10->sprites.vbo->lpVtbl->Unmap(d3d10->sprites.vbo);
|
|
|
|
if (!count)
|
|
return;
|
|
|
|
if (font->atlas->dirty)
|
|
{
|
|
if (font->texture.staging)
|
|
d3d10_update_texture(
|
|
d3d10->device,
|
|
font->atlas->width, font->atlas->height, font->atlas->width,
|
|
DXGI_FORMAT_A8_UNORM, font->atlas->buffer, &font->texture);
|
|
font->atlas->dirty = false;
|
|
}
|
|
|
|
d3d10_set_texture_and_sampler(d3d10->device, 0, &font->texture);
|
|
d3d10->device->lpVtbl->OMSetBlendState(d3d10->device,
|
|
d3d10->blend_enable,
|
|
NULL, D3D10_DEFAULT_SAMPLE_MASK);
|
|
|
|
d3d10->device->lpVtbl->PSSetShader(d3d10->device, d3d10->sprites.shader_font.ps);
|
|
d3d10->device->lpVtbl->Draw(d3d10->device, count, d3d10->sprites.offset);
|
|
d3d10->device->lpVtbl->PSSetShader(d3d10->device, d3d10->sprites.shader.ps);
|
|
|
|
d3d10->sprites.offset += count;
|
|
}
|
|
|
|
static void d3d10_font_render_message(
|
|
d3d10_video_t *d3d10,
|
|
d3d10_font_t* font,
|
|
const char* msg,
|
|
float scale,
|
|
const unsigned int color,
|
|
float pos_x,
|
|
float pos_y,
|
|
unsigned width,
|
|
unsigned height,
|
|
unsigned text_align)
|
|
{
|
|
float line_height;
|
|
struct font_line_metrics *line_metrics = NULL;
|
|
int lines = 0;
|
|
const struct font_glyph* glyph_q =
|
|
font->font_driver->get_glyph(font->font_data, '?');
|
|
int x = roundf(pos_x * width);
|
|
font->font_driver->get_line_metrics(font->font_data, &line_metrics);
|
|
line_height = line_metrics->height * scale / height;
|
|
|
|
for (;;)
|
|
{
|
|
const char* delim = strchr(msg, '\n');
|
|
size_t msg_len = delim ? (size_t)((delim - msg)) : strlen(msg);
|
|
|
|
/* Draw the line */
|
|
if (msg_len <= (unsigned)d3d10->sprites.capacity)
|
|
d3d10_font_render_line(d3d10,
|
|
font, glyph_q,
|
|
msg, msg_len, scale, color, pos_x,
|
|
pos_y - (float)lines * line_height,
|
|
x,
|
|
width, height, text_align);
|
|
|
|
if (!delim)
|
|
break;
|
|
|
|
msg += msg_len + 1;
|
|
lines++;
|
|
}
|
|
}
|
|
|
|
static void d3d10_font_render_msg(
|
|
void *userdata,
|
|
void* data,
|
|
const char* msg,
|
|
const struct font_params *params)
|
|
{
|
|
int drop_x, drop_y;
|
|
enum text_alignment text_align;
|
|
unsigned color, r, g, b, alpha;
|
|
float x, y, scale, drop_mod, drop_alpha;
|
|
d3d10_font_t *font = (d3d10_font_t*)data;
|
|
d3d10_video_t *d3d10 = (d3d10_video_t*)userdata;
|
|
unsigned width = d3d10->vp.full_width;
|
|
unsigned height = d3d10->vp.full_height;
|
|
|
|
if (!font || !msg || !*msg)
|
|
return;
|
|
if (!d3d10 || (!(d3d10->flags & D3D10_ST_FLAG_SPRITES_ENABLE)))
|
|
return;
|
|
|
|
if (params)
|
|
{
|
|
x = params->x;
|
|
y = params->y;
|
|
scale = params->scale;
|
|
text_align = params->text_align;
|
|
drop_x = params->drop_x;
|
|
drop_y = params->drop_y;
|
|
drop_mod = params->drop_mod;
|
|
drop_alpha = params->drop_alpha;
|
|
|
|
r = FONT_COLOR_GET_RED(params->color);
|
|
g = FONT_COLOR_GET_GREEN(params->color);
|
|
b = FONT_COLOR_GET_BLUE(params->color);
|
|
alpha = FONT_COLOR_GET_ALPHA(params->color);
|
|
|
|
color = DXGI_COLOR_RGBA(r, g, b, alpha);
|
|
}
|
|
else
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
float video_msg_pos_x = settings->floats.video_msg_pos_x;
|
|
float video_msg_pos_y = settings->floats.video_msg_pos_y;
|
|
float video_msg_color_r = settings->floats.video_msg_color_r;
|
|
float video_msg_color_g = settings->floats.video_msg_color_g;
|
|
float video_msg_color_b = settings->floats.video_msg_color_b;
|
|
x = video_msg_pos_x;
|
|
y = video_msg_pos_y;
|
|
scale = 1.0f;
|
|
text_align = TEXT_ALIGN_LEFT;
|
|
|
|
r = (video_msg_color_r * 255);
|
|
g = (video_msg_color_g * 255);
|
|
b = (video_msg_color_b * 255);
|
|
alpha = 255;
|
|
color = DXGI_COLOR_RGBA(r, g, b, alpha);
|
|
|
|
drop_x = -2;
|
|
drop_y = -2;
|
|
drop_mod = 0.3f;
|
|
drop_alpha = 1.0f;
|
|
}
|
|
|
|
if (drop_x || drop_y)
|
|
{
|
|
unsigned r_dark = r * drop_mod;
|
|
unsigned g_dark = g * drop_mod;
|
|
unsigned b_dark = b * drop_mod;
|
|
unsigned alpha_dark = alpha * drop_alpha;
|
|
unsigned color_dark = DXGI_COLOR_RGBA(r_dark, g_dark, b_dark, alpha_dark);
|
|
|
|
d3d10_font_render_message(d3d10,
|
|
font, msg, scale, color_dark,
|
|
x + scale * drop_x / width,
|
|
y + scale * drop_y / height,
|
|
width, height, text_align);
|
|
}
|
|
|
|
d3d10_font_render_message(d3d10, font, msg, scale,
|
|
color, x, y,
|
|
width, height, text_align);
|
|
}
|
|
|
|
static const struct font_glyph* d3d10_font_get_glyph(void *data,
|
|
uint32_t code)
|
|
{
|
|
d3d10_font_t* font = (d3d10_font_t*)data;
|
|
if (font && font->font_driver)
|
|
return font->font_driver->get_glyph((void*)font->font_driver, code);
|
|
return NULL;
|
|
}
|
|
|
|
static bool d3d10_font_get_line_metrics(void* data,
|
|
struct font_line_metrics **metrics)
|
|
{
|
|
d3d10_font_t* font = (d3d10_font_t*)data;
|
|
if (font && font->font_driver && font->font_data)
|
|
{
|
|
font->font_driver->get_line_metrics(font->font_data, metrics);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
font_renderer_t d3d10_font = {
|
|
d3d10_font_init,
|
|
d3d10_font_free,
|
|
d3d10_font_render_msg,
|
|
"d3d10",
|
|
d3d10_font_get_glyph,
|
|
NULL, /* bind_block */
|
|
NULL, /* flush */
|
|
d3d10_font_get_message_width,
|
|
d3d10_font_get_line_metrics
|
|
};
|
|
|
|
/*
|
|
* VIDEO DRIVER
|
|
*/
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static void d3d10_free_overlays(d3d10_video_t* d3d10)
|
|
{
|
|
size_t i;
|
|
for (i = 0; i < (unsigned)d3d10->overlays.count; i++)
|
|
d3d10_release_texture(&d3d10->overlays.textures[i]);
|
|
|
|
Release(d3d10->overlays.vbo);
|
|
}
|
|
|
|
static void
|
|
d3d10_overlay_vertex_geom(void* data,
|
|
unsigned index, float x, float y, float w, float h)
|
|
{
|
|
d3d10_sprite_t* sprites = NULL;
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10)
|
|
return;
|
|
|
|
d3d10->overlays.vbo->lpVtbl->Map(d3d10->overlays.vbo,
|
|
D3D10_MAP_WRITE_NO_OVERWRITE, 0, (void**)&sprites);
|
|
|
|
if (sprites)
|
|
{
|
|
sprites[index].pos.x = x;
|
|
sprites[index].pos.y = y;
|
|
sprites[index].pos.w = w;
|
|
sprites[index].pos.h = h;
|
|
}
|
|
|
|
d3d10->overlays.vbo->lpVtbl->Unmap(d3d10->overlays.vbo);
|
|
}
|
|
|
|
static void d3d10_overlay_tex_geom(void* data,
|
|
unsigned index, float u, float v, float w, float h)
|
|
{
|
|
d3d10_sprite_t* sprites = NULL;
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10)
|
|
return;
|
|
|
|
d3d10->overlays.vbo->lpVtbl->Map(d3d10->overlays.vbo,
|
|
D3D10_MAP_WRITE_NO_OVERWRITE, 0, (void**)&sprites);
|
|
sprites[index].coords.u = u;
|
|
sprites[index].coords.v = v;
|
|
sprites[index].coords.w = w;
|
|
sprites[index].coords.h = h;
|
|
d3d10->overlays.vbo->lpVtbl->Unmap(d3d10->overlays.vbo);
|
|
}
|
|
|
|
static void d3d10_overlay_set_alpha(void* data, unsigned index, float mod)
|
|
{
|
|
d3d10_sprite_t* sprites = NULL;
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10)
|
|
return;
|
|
|
|
d3d10->overlays.vbo->lpVtbl->Map(d3d10->overlays.vbo,
|
|
D3D10_MAP_WRITE_NO_OVERWRITE, 0, (void**)&sprites);
|
|
|
|
if (sprites)
|
|
{
|
|
sprites[index].colors[0] = DXGI_COLOR_RGBA(0xFF, 0xFF, 0xFF, mod * 0xFF);
|
|
sprites[index].colors[1] = sprites[index].colors[0];
|
|
sprites[index].colors[2] = sprites[index].colors[0];
|
|
sprites[index].colors[3] = sprites[index].colors[0];
|
|
}
|
|
d3d10->overlays.vbo->lpVtbl->Unmap(d3d10->overlays.vbo);
|
|
}
|
|
|
|
static bool d3d10_overlay_load(void* data,
|
|
const void* image_data, unsigned num_images)
|
|
{
|
|
size_t i;
|
|
D3D10_BUFFER_DESC desc;
|
|
d3d10_sprite_t* sprites = NULL;
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
const struct texture_image* images = (const struct texture_image*)
|
|
image_data;
|
|
|
|
if (!d3d10)
|
|
return false;
|
|
|
|
d3d10_free_overlays(d3d10);
|
|
d3d10->overlays.count = num_images;
|
|
d3d10->overlays.textures = (d3d10_texture_t*)calloc(
|
|
num_images, sizeof(d3d10_texture_t));
|
|
|
|
desc.ByteWidth = sizeof(d3d10_sprite_t) * num_images;
|
|
desc.Usage = D3D10_USAGE_DYNAMIC;
|
|
desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
|
|
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
|
|
desc.MiscFlags = 0;
|
|
d3d10->device->lpVtbl->CreateBuffer(d3d10->device, &desc,
|
|
NULL, &d3d10->overlays.vbo);
|
|
d3d10->overlays.vbo->lpVtbl->Map(d3d10->overlays.vbo,
|
|
D3D10_MAP_WRITE_DISCARD, 0, (void**)&sprites);
|
|
|
|
for (i = 0; i < (unsigned)num_images; i++)
|
|
{
|
|
|
|
d3d10->overlays.textures[i].desc.Width = images[i].width;
|
|
d3d10->overlays.textures[i].desc.Height = images[i].height;
|
|
d3d10->overlays.textures[i].desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
|
|
d3d10_release_texture(&d3d10->overlays.textures[i]);
|
|
d3d10_init_texture(d3d10->device, &d3d10->overlays.textures[i]);
|
|
|
|
if (d3d10->overlays.textures[i].staging)
|
|
d3d10_update_texture(
|
|
d3d10->device,
|
|
images[i].width,
|
|
images[i].height, 0, DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
images[i].pixels, &d3d10->overlays.textures[i]);
|
|
|
|
sprites[i].pos.x = 0.0f;
|
|
sprites[i].pos.y = 0.0f;
|
|
sprites[i].pos.w = 1.0f;
|
|
sprites[i].pos.h = 1.0f;
|
|
|
|
sprites[i].coords.u = 0.0f;
|
|
sprites[i].coords.v = 0.0f;
|
|
sprites[i].coords.w = 1.0f;
|
|
sprites[i].coords.h = 1.0f;
|
|
|
|
sprites[i].params.scaling = 1;
|
|
sprites[i].params.rotation = 0;
|
|
|
|
sprites[i].colors[0] = 0xFFFFFFFF;
|
|
sprites[i].colors[1] = sprites[i].colors[0];
|
|
sprites[i].colors[2] = sprites[i].colors[0];
|
|
sprites[i].colors[3] = sprites[i].colors[0];
|
|
}
|
|
d3d10->overlays.vbo->lpVtbl->Unmap(d3d10->overlays.vbo);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d10_overlay_enable(void* data, bool state)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10)
|
|
return;
|
|
|
|
if (state)
|
|
d3d10->flags |= D3D10_ST_FLAG_OVERLAYS_ENABLE;
|
|
else
|
|
d3d10->flags &= ~D3D10_ST_FLAG_OVERLAYS_ENABLE;
|
|
win32_show_cursor(d3d10, state);
|
|
}
|
|
|
|
static void d3d10_overlay_full_screen(void* data, bool enable)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10)
|
|
return;
|
|
|
|
if (enable)
|
|
d3d10->flags |= D3D10_ST_FLAG_OVERLAYS_FULLSCREEN;
|
|
else
|
|
d3d10->flags &= ~D3D10_ST_FLAG_OVERLAYS_FULLSCREEN;
|
|
}
|
|
|
|
static void d3d10_get_overlay_interface(void* data, const video_overlay_interface_t** iface)
|
|
{
|
|
static const video_overlay_interface_t overlay_interface = {
|
|
d3d10_overlay_enable, d3d10_overlay_load, d3d10_overlay_tex_geom,
|
|
d3d10_overlay_vertex_geom, d3d10_overlay_full_screen, d3d10_overlay_set_alpha,
|
|
};
|
|
|
|
*iface = &overlay_interface;
|
|
}
|
|
|
|
static void d3d10_render_overlay(d3d10_video_t *d3d10)
|
|
{
|
|
int i;
|
|
UINT offset = 0, stride = 0;
|
|
|
|
if (d3d10->flags & D3D10_ST_FLAG_OVERLAYS_FULLSCREEN)
|
|
d3d10->device->lpVtbl->RSSetViewports(d3d10->device, 1, &d3d10->viewport);
|
|
else
|
|
d3d10->device->lpVtbl->RSSetViewports(d3d10->device, 1, &d3d10->frame.viewport);
|
|
|
|
d3d10->device->lpVtbl->OMSetBlendState(d3d10->device,
|
|
d3d10->blend_enable, NULL,
|
|
D3D10_DEFAULT_SAMPLE_MASK);
|
|
stride = sizeof(d3d10_sprite_t);
|
|
d3d10->device->lpVtbl->IASetVertexBuffers(
|
|
d3d10->device, 0, 1, (D3D10Buffer* const)&d3d10->overlays.vbo, &stride, &offset);
|
|
d3d10->device->lpVtbl->PSSetSamplers(d3d10->device, 0, 1,
|
|
&d3d10->samplers[RARCH_FILTER_UNSPEC][RARCH_WRAP_DEFAULT]);
|
|
|
|
for (i = 0; i < d3d10->overlays.count; i++)
|
|
{
|
|
d3d10->device->lpVtbl->PSSetShaderResources(d3d10->device, 0, 1, &d3d10->overlays.textures[i].view);
|
|
d3d10->device->lpVtbl->Draw(d3d10->device, 1, i);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void d3d10_set_filtering(void* data, unsigned index, bool smooth, bool ctx_scaling)
|
|
{
|
|
int i;
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (smooth)
|
|
{
|
|
for (i = 0; i < RARCH_WRAP_MAX; i++)
|
|
d3d10->samplers[RARCH_FILTER_UNSPEC][i] = d3d10->samplers[RARCH_FILTER_LINEAR][i];
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < RARCH_WRAP_MAX; i++)
|
|
d3d10->samplers[RARCH_FILTER_UNSPEC][i] = d3d10->samplers[RARCH_FILTER_NEAREST][i];
|
|
}
|
|
}
|
|
|
|
static void d3d10_gfx_set_rotation(void* data, unsigned rotation)
|
|
{
|
|
static math_matrix_4x4 rot = {
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f ,
|
|
0.0f, 0.0f, 0.0f, 0.0f ,
|
|
0.0f, 0.0f, 0.0f, 0.0f ,
|
|
0.0f, 0.0f, 0.0f, 1.0f }
|
|
};
|
|
float radians, cosine, sine;
|
|
void* mapped_ubo = NULL;
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10)
|
|
return;
|
|
|
|
radians = rotation * (M_PI / 2.0f);
|
|
cosine = cosf(radians);
|
|
sine = sinf(radians);
|
|
MAT_ELEM_4X4(rot, 0, 0) = cosine;
|
|
MAT_ELEM_4X4(rot, 0, 1) = -sine;
|
|
MAT_ELEM_4X4(rot, 1, 0) = sine;
|
|
MAT_ELEM_4X4(rot, 1, 1) = cosine;
|
|
matrix_4x4_multiply(d3d10->mvp, rot, d3d10->ubo_values.mvp);
|
|
|
|
d3d10->frame.ubo->lpVtbl->Map(d3d10->frame.ubo,
|
|
D3D10_MAP_WRITE_DISCARD, 0, (void**)&mapped_ubo);
|
|
*(math_matrix_4x4*)mapped_ubo = d3d10->mvp;
|
|
d3d10->frame.ubo->lpVtbl->Unmap(d3d10->frame.ubo);
|
|
}
|
|
|
|
static void d3d10_update_viewport(d3d10_video_t *d3d10, bool force_full)
|
|
{
|
|
video_driver_update_viewport(&d3d10->vp, force_full,
|
|
(d3d10->flags & D3D10_ST_FLAG_KEEP_ASPECT) ? true : false);
|
|
|
|
d3d10->frame.viewport.TopLeftX = d3d10->vp.x;
|
|
d3d10->frame.viewport.TopLeftY = d3d10->vp.y;
|
|
d3d10->frame.viewport.Width = d3d10->vp.width;
|
|
d3d10->frame.viewport.Height = d3d10->vp.height;
|
|
d3d10->frame.viewport.MaxDepth = 0.0f;
|
|
d3d10->frame.viewport.MaxDepth = 1.0f;
|
|
|
|
if (d3d10->shader_preset && (d3d10->frame.output_size.x != d3d10->vp.width
|
|
|| d3d10->frame.output_size.y != d3d10->vp.height))
|
|
d3d10->flags |= D3D10_ST_FLAG_RESIZE_RTS;
|
|
|
|
d3d10->frame.output_size.x = d3d10->vp.width;
|
|
d3d10->frame.output_size.y = d3d10->vp.height;
|
|
d3d10->frame.output_size.z = 1.0f / d3d10->vp.width;
|
|
d3d10->frame.output_size.w = 1.0f / d3d10->vp.height;
|
|
d3d10->flags &= ~D3D10_ST_FLAG_RESIZE_VIEWPORT;
|
|
}
|
|
|
|
static void d3d10_free_shader_preset(d3d10_video_t* d3d10)
|
|
{
|
|
size_t i;
|
|
if (!d3d10->shader_preset)
|
|
return;
|
|
|
|
for (i = 0; i < d3d10->shader_preset->passes; i++)
|
|
{
|
|
int j;
|
|
|
|
free(d3d10->shader_preset->pass[i].source.string.vertex);
|
|
free(d3d10->shader_preset->pass[i].source.string.fragment);
|
|
free(d3d10->pass[i].semantics.textures);
|
|
d3d10->shader_preset->pass[i].source.string.vertex = NULL;
|
|
d3d10->shader_preset->pass[i].source.string.fragment = NULL;
|
|
d3d10->pass[i].semantics.textures = NULL;
|
|
d3d10_release_shader(&d3d10->pass[i].shader);
|
|
d3d10_release_texture(&d3d10->pass[i].rt);
|
|
d3d10_release_texture(&d3d10->pass[i].feedback);
|
|
|
|
for (j = 0; j < SLANG_CBUFFER_MAX; j++)
|
|
{
|
|
free(d3d10->pass[i].semantics.cbuffers[j].uniforms);
|
|
Release(d3d10->pass[i].buffers[j]);
|
|
}
|
|
}
|
|
|
|
memset(d3d10->pass, 0, sizeof(d3d10->pass));
|
|
|
|
/* only free the history textures here */
|
|
for (i = 1; i <= (unsigned)d3d10->shader_preset->history_size; i++)
|
|
d3d10_release_texture(&d3d10->frame.texture[i]);
|
|
|
|
memset(
|
|
&d3d10->frame.texture[1], 0,
|
|
sizeof(d3d10->frame.texture[1]) * d3d10->shader_preset->history_size);
|
|
|
|
for (i = 0; i < d3d10->shader_preset->luts; i++)
|
|
d3d10_release_texture(&d3d10->luts[i]);
|
|
|
|
memset(d3d10->luts, 0, sizeof(d3d10->luts));
|
|
|
|
free(d3d10->shader_preset);
|
|
d3d10->shader_preset = NULL;
|
|
d3d10->flags &= ~(D3D10_ST_FLAG_INIT_HISTORY
|
|
| D3D10_ST_FLAG_RESIZE_RTS);
|
|
}
|
|
|
|
static bool d3d10_gfx_set_shader(void* data,
|
|
enum rarch_shader_type type, const char* path)
|
|
{
|
|
#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
|
|
unsigned i;
|
|
d3d10_texture_t* source = NULL;
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10)
|
|
return false;
|
|
|
|
d3d10->device->lpVtbl->Flush(d3d10->device);
|
|
d3d10_free_shader_preset(d3d10);
|
|
|
|
if (string_is_empty(path))
|
|
return true;
|
|
|
|
if (type != RARCH_SHADER_SLANG)
|
|
{
|
|
RARCH_WARN("[D3D10]: Only Slang shaders are supported. Falling back to stock.\n");
|
|
return false;
|
|
}
|
|
|
|
d3d10->shader_preset = (struct video_shader*)calloc(1, sizeof(*d3d10->shader_preset));
|
|
|
|
if (!video_shader_load_preset_into_shader(path, d3d10->shader_preset))
|
|
goto error;
|
|
|
|
source = &d3d10->frame.texture[0];
|
|
for (i = 0; i < d3d10->shader_preset->passes; source = &d3d10->pass[i++].rt)
|
|
{
|
|
unsigned j;
|
|
/* clang-format off */
|
|
semantics_map_t semantics_map = {
|
|
{
|
|
/* Original */
|
|
{ &d3d10->frame.texture[0].view, 0,
|
|
&d3d10->frame.texture[0].size_data, 0},
|
|
|
|
/* Source */
|
|
{ &source->view, 0,
|
|
&source->size_data, 0},
|
|
|
|
/* OriginalHistory */
|
|
{ &d3d10->frame.texture[0].view, sizeof(*d3d10->frame.texture),
|
|
&d3d10->frame.texture[0].size_data, sizeof(*d3d10->frame.texture)},
|
|
|
|
/* PassOutput */
|
|
{ &d3d10->pass[0].rt.view, sizeof(*d3d10->pass),
|
|
&d3d10->pass[0].rt.size_data, sizeof(*d3d10->pass)},
|
|
|
|
/* PassFeedback */
|
|
{ &d3d10->pass[0].feedback.view, sizeof(*d3d10->pass),
|
|
&d3d10->pass[0].feedback.size_data, sizeof(*d3d10->pass)},
|
|
|
|
/* User */
|
|
{ &d3d10->luts[0].view, sizeof(*d3d10->luts),
|
|
&d3d10->luts[0].size_data, sizeof(*d3d10->luts)},
|
|
},
|
|
{
|
|
&d3d10->mvp, /* MVP */
|
|
&d3d10->pass[i].rt.size_data, /* OutputSize */
|
|
&d3d10->frame.output_size, /* FinalViewportSize */
|
|
&d3d10->pass[i].frame_count, /* FrameCount */
|
|
&d3d10->pass[i].frame_direction, /* FrameDirection */
|
|
&d3d10->pass[i].frame_time_delta,/* FrameTimeDelta */
|
|
&d3d10->pass[i].original_fps, /* OriginalFPS */
|
|
&d3d10->pass[i].rotation, /* Rotation */
|
|
&d3d10->pass[i].core_aspect, /* OriginalAspect */
|
|
&d3d10->pass[i].core_aspect_rot, /* OriginalAspectRotated */
|
|
&d3d10->pass[i].total_subframes, /* TotalSubFrames */
|
|
&d3d10->pass[i].current_subframe,/* CurrentSubFrame */
|
|
}
|
|
};
|
|
/* clang-format on */
|
|
|
|
if (!slang_process(
|
|
d3d10->shader_preset, i, RARCH_SHADER_HLSL,
|
|
40, &semantics_map,
|
|
&d3d10->pass[i].semantics))
|
|
goto error;
|
|
|
|
{
|
|
static const D3D10_INPUT_ELEMENT_DESC desc[] = {
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d10_vertex_t, position),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d10_vertex_t, texcoord),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
};
|
|
char _path[PATH_MAX_LENGTH];
|
|
const char *slang_path = d3d10->shader_preset->pass[i].source.path;
|
|
const char *vs_src = d3d10->shader_preset->pass[i].source.string.vertex;
|
|
const char *ps_src = d3d10->shader_preset->pass[i].source.string.fragment;
|
|
size_t _len = strlcpy(_path, slang_path, sizeof(_path));
|
|
strlcpy(_path + _len, ".vs.hlsl", sizeof(_path) - _len);
|
|
|
|
d3d10_init_shader(d3d10->device, vs_src, 0,
|
|
_path, "main", NULL, NULL, desc,
|
|
countof(desc), &d3d10->pass[i].shader);
|
|
|
|
strlcpy(_path + _len, ".ps.hlsl", sizeof(_path) - _len);
|
|
|
|
d3d10_init_shader(d3d10->device, ps_src,
|
|
0, _path, NULL, "main",
|
|
NULL, NULL, 0,
|
|
&d3d10->pass[i].shader);
|
|
|
|
free(d3d10->shader_preset->pass[i].source.string.vertex);
|
|
free(d3d10->shader_preset->pass[i].source.string.fragment);
|
|
|
|
d3d10->shader_preset->pass[i].source.string.vertex = NULL;
|
|
d3d10->shader_preset->pass[i].source.string.fragment = NULL;
|
|
|
|
if (!d3d10->pass[i].shader.vs || !d3d10->pass[i].shader.ps)
|
|
goto error;
|
|
}
|
|
|
|
for (j = 0; j < SLANG_CBUFFER_MAX; j++)
|
|
{
|
|
D3D10_BUFFER_DESC desc;
|
|
desc.ByteWidth = d3d10->pass[i].semantics.cbuffers[j].size;
|
|
desc.Usage = D3D10_USAGE_DYNAMIC;
|
|
desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
|
|
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
|
|
desc.MiscFlags = 0;
|
|
|
|
if (!desc.ByteWidth)
|
|
continue;
|
|
|
|
d3d10->device->lpVtbl->CreateBuffer(d3d10->device, &desc,
|
|
NULL, &d3d10->pass[i].buffers[j]);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < d3d10->shader_preset->luts; i++)
|
|
{
|
|
struct texture_image image;
|
|
image.pixels = NULL;
|
|
image.width = 0;
|
|
image.height = 0;
|
|
image.supports_rgba = true;
|
|
|
|
if (!image_texture_load(&image, d3d10->shader_preset->lut[i].path))
|
|
goto error;
|
|
|
|
d3d10->luts[i].desc.Width = image.width;
|
|
d3d10->luts[i].desc.Height = image.height;
|
|
d3d10->luts[i].desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
|
if (d3d10->shader_preset->lut[i].mipmap)
|
|
d3d10->luts[i].desc.MiscFlags = D3D10_RESOURCE_MISC_GENERATE_MIPS;
|
|
|
|
d3d10_release_texture(&d3d10->luts[i]);
|
|
d3d10_init_texture(d3d10->device, &d3d10->luts[i]);
|
|
|
|
if (d3d10->luts[i].staging)
|
|
d3d10_update_texture(
|
|
d3d10->device,
|
|
image.width, image.height, 0,
|
|
DXGI_FORMAT_R8G8B8A8_UNORM, image.pixels,
|
|
&d3d10->luts[i]);
|
|
|
|
image_texture_free(&image);
|
|
}
|
|
|
|
d3d10->flags |= (D3D10_ST_FLAG_INIT_HISTORY
|
|
| D3D10_ST_FLAG_RESIZE_RTS);
|
|
|
|
return true;
|
|
|
|
error:
|
|
d3d10_free_shader_preset(d3d10);
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
static void d3d10_gfx_free(void* data)
|
|
{
|
|
int i;
|
|
#if 0
|
|
video_driver_state_t *video_st = video_state_get_ptr();
|
|
uint32_t video_st_flags;
|
|
#endif
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10)
|
|
return;
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
d3d10_free_overlays(d3d10);
|
|
#endif
|
|
|
|
d3d10_free_shader_preset(d3d10);
|
|
|
|
d3d10_release_texture(&d3d10->frame.texture[0]);
|
|
Release(d3d10->frame.ubo);
|
|
Release(d3d10->frame.vbo);
|
|
|
|
d3d10_release_texture(&d3d10->menu.texture);
|
|
Release(d3d10->menu.vbo);
|
|
|
|
d3d10_release_shader(&d3d10->sprites.shader);
|
|
d3d10_release_shader(&d3d10->sprites.shader_font);
|
|
Release(d3d10->sprites.vbo);
|
|
|
|
for (i = 0; i < GFX_MAX_SHADERS; i++)
|
|
d3d10_release_shader(&d3d10->shaders[i]);
|
|
|
|
Release(d3d10->menu_pipeline_vbo);
|
|
Release(d3d10->blend_pipeline);
|
|
|
|
Release(d3d10->ubo);
|
|
|
|
Release(d3d10->blend_enable);
|
|
Release(d3d10->blend_disable);
|
|
|
|
for (i = 0; i < RARCH_WRAP_MAX; i++)
|
|
{
|
|
Release(d3d10->samplers[RARCH_FILTER_LINEAR][i]);
|
|
Release(d3d10->samplers[RARCH_FILTER_NEAREST][i]);
|
|
}
|
|
|
|
Release(d3d10->state);
|
|
Release(d3d10->renderTargetView);
|
|
Release(d3d10->swapChain);
|
|
|
|
font_driver_free_osd();
|
|
|
|
#if 0
|
|
video_st_flags = video_st->flags;
|
|
if (video_st_flags & VIDEO_FLAG_CACHE_CONTEXT)
|
|
{
|
|
cached_device_d3d10 = d3d10->device;
|
|
cached_context = d3d10->context;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
Release(d3d10->device);
|
|
}
|
|
|
|
for (i = 0; i < D3D10_MAX_GPU_COUNT; i++)
|
|
{
|
|
if (d3d10->adapters[i])
|
|
{
|
|
Release(d3d10->adapters[i]);
|
|
d3d10->adapters[i] = NULL;
|
|
}
|
|
}
|
|
|
|
#ifdef HAVE_MONITOR
|
|
win32_monitor_from_window();
|
|
#endif
|
|
#ifdef HAVE_WINDOW
|
|
win32_destroy_window();
|
|
#endif
|
|
free(d3d10);
|
|
}
|
|
|
|
static bool d3d10_init_swapchain(d3d10_video_t *d3d10,
|
|
int width, int height, void *corewindow)
|
|
{
|
|
UINT flags = 0;
|
|
DXGI_SWAP_CHAIN_DESC desc = {{0}};
|
|
|
|
desc.BufferCount = 1;
|
|
desc.BufferDesc.Width = width;
|
|
desc.BufferDesc.Height = height;
|
|
desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
desc.BufferDesc.RefreshRate.Numerator = 60;
|
|
desc.BufferDesc.RefreshRate.Denominator = 1;
|
|
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
#ifdef HAVE_WINDOW
|
|
desc.OutputWindow = (HWND)corewindow;
|
|
#endif
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.Windowed = TRUE;
|
|
desc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
|
|
|
|
#ifdef DEBUG
|
|
flags |= D3D10_CREATE_DEVICE_DEBUG;
|
|
#endif
|
|
|
|
if (FAILED(D3D10CreateDeviceAndSwapChain(
|
|
(IDXGIAdapter*)d3d10->adapter, D3D10_DRIVER_TYPE_HARDWARE,
|
|
NULL, flags, D3D10_SDK_VERSION, &desc,
|
|
(IDXGISwapChain**)&d3d10->swapChain, &d3d10->device)))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
static void *d3d10_gfx_init(const video_info_t* video,
|
|
input_driver_t** input, void** input_data)
|
|
{
|
|
unsigned i;
|
|
#ifdef HAVE_MONITOR
|
|
MONITORINFOEX current_mon;
|
|
HMONITOR hm_to_use;
|
|
WNDCLASSEX wndclass = { 0 };
|
|
#endif
|
|
settings_t* settings = config_get_ptr();
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)calloc(1, sizeof(*d3d10));
|
|
|
|
if (!d3d10)
|
|
return NULL;
|
|
|
|
#ifdef HAVE_WINDOW
|
|
win32_window_reset();
|
|
#endif
|
|
#ifdef HAVE_MONITOR
|
|
win32_monitor_init();
|
|
wndclass.lpfnWndProc = wnd_proc_d3d_common;
|
|
#ifdef HAVE_DINPUT
|
|
if (string_is_equal(settings->arrays.input_driver, "dinput"))
|
|
wndclass.lpfnWndProc = wnd_proc_d3d_dinput;
|
|
#endif
|
|
#ifdef HAVE_WINRAWINPUT
|
|
if (string_is_equal(settings->arrays.input_driver, "raw"))
|
|
wndclass.lpfnWndProc = wnd_proc_d3d_winraw;
|
|
#endif
|
|
#ifdef HAVE_WINDOW
|
|
win32_window_init(&wndclass, true, NULL);
|
|
#endif
|
|
|
|
win32_monitor_info(¤t_mon, &hm_to_use, &d3d10->cur_mon_id);
|
|
#endif
|
|
|
|
d3d10->vp.full_width = video->width;
|
|
d3d10->vp.full_height = video->height;
|
|
|
|
#ifdef HAVE_MONITOR
|
|
if (!d3d10->vp.full_width)
|
|
d3d10->vp.full_width =
|
|
current_mon.rcMonitor.right - current_mon.rcMonitor.left;
|
|
if (!d3d10->vp.full_height)
|
|
d3d10->vp.full_height =
|
|
current_mon.rcMonitor.bottom - current_mon.rcMonitor.top;
|
|
#endif
|
|
|
|
if (!win32_set_video_mode(d3d10,
|
|
d3d10->vp.full_width, d3d10->vp.full_height, video->fullscreen))
|
|
{
|
|
RARCH_ERR("[D3D10]: win32_set_video_mode failed.\n");
|
|
goto error;
|
|
}
|
|
|
|
d3d_input_driver(settings->arrays.input_driver, settings->arrays.input_joypad_driver, input, input_data);
|
|
|
|
if (!d3d10_init_swapchain(d3d10,
|
|
d3d10->vp.full_width,
|
|
d3d10->vp.full_height,
|
|
#ifdef HAVE_WINDOW
|
|
main_window.hwnd
|
|
#else
|
|
NULL
|
|
#endif
|
|
))
|
|
goto error;
|
|
|
|
{
|
|
D3D10Texture2D backBuffer;
|
|
d3d10->swapChain->lpVtbl->GetBuffer(d3d10->swapChain, 0,
|
|
uuidof(ID3D10Texture2D), (void**)&backBuffer);
|
|
d3d10->device->lpVtbl->CreateRenderTargetView(d3d10->device,
|
|
(D3D10Resource)backBuffer, NULL, &d3d10->renderTargetView);
|
|
Release(backBuffer);
|
|
}
|
|
|
|
d3d10->device->lpVtbl->OMSetRenderTargets(d3d10->device, 1,
|
|
&d3d10->renderTargetView, NULL);
|
|
|
|
video_driver_set_size(d3d10->vp.full_width, d3d10->vp.full_height);
|
|
d3d10->viewport.Width = d3d10->vp.full_width;
|
|
d3d10->viewport.Height = d3d10->vp.full_height;
|
|
d3d10->flags |= D3D10_ST_FLAG_RESIZE_VIEWPORT;
|
|
if (video->force_aspect)
|
|
d3d10->flags |= D3D10_ST_FLAG_KEEP_ASPECT;
|
|
else
|
|
d3d10->flags &= ~D3D10_ST_FLAG_KEEP_ASPECT;
|
|
if (video->vsync)
|
|
d3d10->flags |= D3D10_ST_FLAG_VSYNC;
|
|
else
|
|
d3d10->flags &= ~D3D10_ST_FLAG_VSYNC;
|
|
d3d10->format = video->rgb32 ?
|
|
DXGI_FORMAT_B8G8R8X8_UNORM : DXGI_FORMAT_B5G6R5_UNORM;
|
|
|
|
d3d10->frame.texture[0].desc.Format = d3d10->format;
|
|
d3d10->frame.texture[0].desc.Usage = D3D10_USAGE_DEFAULT;
|
|
d3d10->frame.texture[0].desc.Width = 4;
|
|
d3d10->frame.texture[0].desc.Height = 4;
|
|
|
|
d3d10_release_texture(&d3d10->frame.texture[0]);
|
|
d3d10_init_texture(d3d10->device, &d3d10->frame.texture[0]);
|
|
|
|
d3d10->menu.texture.desc.Usage = D3D10_USAGE_DEFAULT;
|
|
|
|
matrix_4x4_ortho(d3d10->ubo_values.mvp, 0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
|
|
|
|
d3d10->ubo_values.OutputSize.width = d3d10->viewport.Width;
|
|
d3d10->ubo_values.OutputSize.height = d3d10->viewport.Height;
|
|
|
|
{
|
|
D3D10_SUBRESOURCE_DATA ubo_data;
|
|
D3D10_BUFFER_DESC desc;
|
|
|
|
desc.ByteWidth = sizeof(d3d10->ubo_values);
|
|
desc.Usage = D3D10_USAGE_DYNAMIC;
|
|
desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
|
|
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
|
|
desc.MiscFlags = 0;
|
|
|
|
ubo_data.pSysMem = &d3d10->ubo_values.mvp;
|
|
ubo_data.SysMemPitch = 0;
|
|
ubo_data.SysMemSlicePitch = 0;
|
|
|
|
d3d10->device->lpVtbl->CreateBuffer(d3d10->device, &desc,
|
|
&ubo_data, &d3d10->ubo);
|
|
d3d10->device->lpVtbl->CreateBuffer(d3d10->device, &desc,
|
|
NULL, &d3d10->frame.ubo);
|
|
}
|
|
|
|
d3d10_gfx_set_rotation(d3d10, 0);
|
|
|
|
{
|
|
D3D10_SAMPLER_DESC desc = { D3D10_FILTER_MIN_MAG_MIP_POINT };
|
|
desc.MaxAnisotropy = 1;
|
|
desc.ComparisonFunc = D3D10_COMPARISON_NEVER;
|
|
desc.MinLOD = -D3D10_FLOAT32_MAX;
|
|
desc.MaxLOD = D3D10_FLOAT32_MAX;
|
|
|
|
/* Initialize samplers */
|
|
for (i = 0; i < RARCH_WRAP_MAX; i++)
|
|
{
|
|
switch (i)
|
|
{
|
|
case RARCH_WRAP_BORDER:
|
|
desc.AddressU = D3D10_TEXTURE_ADDRESS_BORDER;
|
|
break;
|
|
|
|
case RARCH_WRAP_EDGE:
|
|
desc.AddressU = D3D10_TEXTURE_ADDRESS_CLAMP;
|
|
break;
|
|
|
|
case RARCH_WRAP_REPEAT:
|
|
desc.AddressU = D3D10_TEXTURE_ADDRESS_WRAP;
|
|
break;
|
|
|
|
case RARCH_WRAP_MIRRORED_REPEAT:
|
|
desc.AddressU = D3D10_TEXTURE_ADDRESS_MIRROR;
|
|
break;
|
|
}
|
|
desc.AddressV = desc.AddressU;
|
|
desc.AddressW = desc.AddressU;
|
|
|
|
desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR;
|
|
d3d10->device->lpVtbl->CreateSamplerState(d3d10->device, &desc,
|
|
&d3d10->samplers[RARCH_FILTER_LINEAR][i]);
|
|
|
|
desc.Filter = D3D10_FILTER_MIN_MAG_MIP_POINT;
|
|
d3d10->device->lpVtbl->CreateSamplerState(d3d10->device, &desc,
|
|
&d3d10->samplers[RARCH_FILTER_NEAREST][i]);
|
|
}
|
|
}
|
|
|
|
d3d10_set_filtering(d3d10, 0, video->smooth, video->ctx_scaling);
|
|
|
|
{
|
|
D3D10_BUFFER_DESC desc;
|
|
D3D10_SUBRESOURCE_DATA vertex_data;
|
|
d3d10_vertex_t vertices[] = {
|
|
{ { 0.0f, 0.0f }, { 0.0f, 1.0f }, { 1.0f, 1.0f, 1.0f, 1.0f } },
|
|
{ { 0.0f, 1.0f }, { 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 1.0f } },
|
|
{ { 1.0f, 0.0f }, { 1.0f, 1.0f }, { 1.0f, 1.0f, 1.0f, 1.0f } },
|
|
{ { 1.0f, 1.0f }, { 1.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 1.0f } },
|
|
};
|
|
vertex_data.pSysMem = vertices;
|
|
vertex_data.SysMemPitch = 0;
|
|
vertex_data.SysMemSlicePitch = 0;
|
|
|
|
desc.ByteWidth = sizeof(vertices);
|
|
desc.Usage = D3D10_USAGE_IMMUTABLE;
|
|
desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
|
|
desc.CPUAccessFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
|
|
d3d10->device->lpVtbl->CreateBuffer(d3d10->device, &desc,
|
|
&vertex_data, &d3d10->frame.vbo);
|
|
desc.Usage = D3D10_USAGE_DYNAMIC;
|
|
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
|
|
d3d10->device->lpVtbl->CreateBuffer(d3d10->device, &desc,
|
|
&vertex_data, &d3d10->menu.vbo);
|
|
|
|
d3d10->sprites.capacity = 16 * 1024;
|
|
desc.ByteWidth = sizeof(d3d10_sprite_t) * d3d10->sprites.capacity;
|
|
d3d10->device->lpVtbl->CreateBuffer(d3d10->device, &desc,
|
|
NULL, &d3d10->sprites.vbo);
|
|
}
|
|
|
|
{
|
|
D3D10_INPUT_ELEMENT_DESC desc[] = {
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d10_vertex_t, position),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d10_vertex_t, texcoord),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(d3d10_vertex_t, color),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
};
|
|
|
|
static const char shader[] =
|
|
#include "d3d_shaders/opaque_sm5.hlsl.h"
|
|
;
|
|
|
|
if (!d3d10_init_shader(
|
|
d3d10->device, shader, sizeof(shader), NULL, "VSMain", "PSMain", NULL, desc,
|
|
countof(desc), &d3d10->shaders[VIDEO_SHADER_STOCK_BLEND]))
|
|
goto error;
|
|
}
|
|
|
|
{
|
|
D3D10_INPUT_ELEMENT_DESC desc[] = {
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(d3d10_sprite_t, pos),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(d3d10_sprite_t, coords),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(d3d10_sprite_t, colors[0]),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(d3d10_sprite_t, colors[1]),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 2, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(d3d10_sprite_t, colors[2]),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 3, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(d3d10_sprite_t, colors[3]),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "PARAMS", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d10_sprite_t, params),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
};
|
|
|
|
static const char shader[] =
|
|
#include "d3d_shaders/sprite_sm4.hlsl.h"
|
|
;
|
|
|
|
if (!d3d10_init_shader(
|
|
d3d10->device, shader, sizeof(shader), NULL, "VSMain", "PSMain", "GSMain", desc,
|
|
countof(desc), &d3d10->sprites.shader))
|
|
goto error;
|
|
if (!d3d10_init_shader(
|
|
d3d10->device, shader, sizeof(shader), NULL, "VSMain", "PSMainA8", "GSMain", desc,
|
|
countof(desc), &d3d10->sprites.shader_font))
|
|
goto error;
|
|
}
|
|
|
|
if (string_is_equal(settings->arrays.menu_driver, "xmb"))
|
|
{
|
|
{
|
|
D3D10_INPUT_ELEMENT_DESC desc[] = {
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
};
|
|
|
|
static const char ribbon[] =
|
|
#include "d3d_shaders/ribbon_sm4.hlsl.h"
|
|
;
|
|
static const char ribbon_simple[] =
|
|
#include "d3d_shaders/ribbon_simple_sm4.hlsl.h"
|
|
;
|
|
|
|
if (!d3d10_init_shader(
|
|
d3d10->device, ribbon, sizeof(ribbon), NULL, "VSMain", "PSMain", NULL, desc,
|
|
countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU]))
|
|
goto error;
|
|
|
|
if (!d3d10_init_shader(
|
|
d3d10->device, ribbon_simple, sizeof(ribbon_simple), NULL, "VSMain", "PSMain", NULL,
|
|
desc, countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_2]))
|
|
goto error;
|
|
}
|
|
|
|
{
|
|
D3D10_INPUT_ELEMENT_DESC desc[] = {
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d10_vertex_t, position),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d10_vertex_t, texcoord),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
};
|
|
|
|
static const char simple_snow[] =
|
|
#include "d3d_shaders/simple_snow_sm4.hlsl.h"
|
|
;
|
|
static const char snow[] =
|
|
#include "d3d_shaders/snow_sm4.hlsl.h"
|
|
;
|
|
static const char bokeh[] =
|
|
#include "d3d_shaders/bokeh_sm4.hlsl.h"
|
|
;
|
|
static const char snowflake[] =
|
|
#include "d3d_shaders/snowflake_sm4.hlsl.h"
|
|
;
|
|
|
|
if (!d3d10_init_shader(
|
|
d3d10->device, simple_snow, sizeof(simple_snow), NULL, "VSMain", "PSMain", NULL,
|
|
desc, countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_3]))
|
|
goto error;
|
|
if (!d3d10_init_shader(
|
|
d3d10->device, snow, sizeof(snow), NULL, "VSMain", "PSMain", NULL, desc,
|
|
countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_4]))
|
|
goto error;
|
|
|
|
if (!d3d10_init_shader(
|
|
d3d10->device, bokeh, sizeof(bokeh), NULL, "VSMain", "PSMain", NULL, desc,
|
|
countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_5]))
|
|
goto error;
|
|
|
|
if (!d3d10_init_shader(
|
|
d3d10->device, snowflake, sizeof(snowflake), NULL, "VSMain", "PSMain", NULL, desc,
|
|
countof(desc), &d3d10->shaders[VIDEO_SHADER_MENU_6]))
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
{
|
|
D3D10_BLEND_DESC blend_desc = { 0 };
|
|
|
|
blend_desc.AlphaToCoverageEnable = FALSE;
|
|
blend_desc.BlendEnable[0] = TRUE;
|
|
blend_desc.SrcBlend = D3D10_BLEND_SRC_ALPHA;
|
|
blend_desc.DestBlend = D3D10_BLEND_INV_SRC_ALPHA;
|
|
blend_desc.BlendOp = D3D10_BLEND_OP_ADD;
|
|
blend_desc.SrcBlendAlpha = D3D10_BLEND_SRC_ALPHA;
|
|
blend_desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA;
|
|
blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD;
|
|
blend_desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
|
d3d10->device->lpVtbl->CreateBlendState(d3d10->device, &blend_desc,
|
|
&d3d10->blend_enable);
|
|
|
|
blend_desc.SrcBlend = D3D10_BLEND_DEST_COLOR;
|
|
blend_desc.DestBlend = D3D10_BLEND_ONE;
|
|
d3d10->device->lpVtbl->CreateBlendState(d3d10->device, &blend_desc,
|
|
&d3d10->blend_pipeline);
|
|
|
|
blend_desc.BlendEnable[0] = FALSE;
|
|
d3d10->device->lpVtbl->CreateBlendState(d3d10->device, &blend_desc,
|
|
&d3d10->blend_disable);
|
|
}
|
|
|
|
{
|
|
D3D10_RASTERIZER_DESC desc;
|
|
|
|
desc.FillMode = D3D10_FILL_SOLID;
|
|
desc.CullMode = D3D10_CULL_NONE;
|
|
desc.FrontCounterClockwise = FALSE;
|
|
desc.DepthBias = 0;
|
|
desc.DepthBiasClamp = 0.0f;
|
|
desc.SlopeScaledDepthBias = 0.0f;
|
|
desc.DepthClipEnable = FALSE;
|
|
desc.ScissorEnable = TRUE;
|
|
desc.MultisampleEnable = FALSE;
|
|
desc.AntialiasedLineEnable = FALSE;
|
|
|
|
d3d10->device->lpVtbl->CreateRasterizerState(d3d10->device, &desc,
|
|
&d3d10->state);
|
|
}
|
|
|
|
d3d10->device->lpVtbl->RSSetState(d3d10->device, d3d10->state);
|
|
|
|
font_driver_init_osd(d3d10,
|
|
video,
|
|
false,
|
|
video->is_threaded,
|
|
FONT_DRIVER_RENDER_D3D10_API);
|
|
|
|
{
|
|
d3d10_fake_context.get_flags = d3d10_get_flags;
|
|
d3d10_fake_context.get_metrics = win32_get_metrics;
|
|
video_context_driver_set(&d3d10_fake_context);
|
|
#ifdef HAVE_SLANG
|
|
const char *shader_preset = video_shader_get_current_shader_preset();
|
|
enum rarch_shader_type type = video_shader_parse_type(shader_preset);
|
|
d3d10_gfx_set_shader(d3d10, type, shader_preset);
|
|
#endif
|
|
}
|
|
|
|
#if 0
|
|
if (video_driver_get_hw_context()->context_type == RETRO_HW_CONTEXT_D3D10)
|
|
{
|
|
d3d10->hw.enable = true;
|
|
d3d10->hw.iface.interface_type = RETRO_HW_RENDER_INTERFACE_D3D10;
|
|
d3d10->hw.iface.interface_version = RETRO_HW_RENDER_INTERFACE_D3D10_VERSION;
|
|
d3d10->hw.iface.handle = d3d10;
|
|
d3d10->hw.iface.device = d3d10->device;
|
|
d3d10->hw.iface.context = d3d10->context;
|
|
d3d10->hw.iface.featureLevel = d3d10->supportedFeatureLevel;
|
|
d3d10->hw.iface.D3DCompile = D3DCompile;
|
|
}
|
|
#endif
|
|
|
|
#ifdef __WINRT__
|
|
DXGICreateFactory2(&d3d10->factory);
|
|
#else
|
|
DXGICreateFactory1(&d3d10->factory);
|
|
#endif
|
|
|
|
{
|
|
int i = 0;
|
|
int gpu_index = settings->ints.d3d10_gpu_index;
|
|
|
|
if (d3d10->gpu_list)
|
|
string_list_free(d3d10->gpu_list);
|
|
|
|
d3d10->gpu_list = string_list_new();
|
|
|
|
for (;;)
|
|
{
|
|
DXGI_ADAPTER_DESC desc = {0};
|
|
union string_list_elem_attr attr = {0};
|
|
char str[128];
|
|
|
|
str[0] = '\0';
|
|
|
|
#ifdef __WINRT__
|
|
if (FAILED(DXGIEnumAdapters2(d3d10->factory, i, &d3d10->adapter)))
|
|
break;
|
|
#else
|
|
if (FAILED(DXGIEnumAdapters1(d3d10->factory, i, &d3d10->adapter)))
|
|
break;
|
|
#endif
|
|
|
|
IDXGIAdapter_GetDesc(d3d10->adapter, &desc);
|
|
|
|
utf16_to_char_string((const uint16_t*)
|
|
desc.Description, str, sizeof(str));
|
|
|
|
RARCH_LOG("[D3D10]: Found GPU at index %d: \"%s\".\n", i, str);
|
|
|
|
string_list_append(d3d10->gpu_list, str, attr);
|
|
|
|
if (i < D3D10_MAX_GPU_COUNT)
|
|
d3d10->adapters[i] = d3d10->adapter;
|
|
|
|
i++;
|
|
}
|
|
|
|
video_driver_set_gpu_api_devices(GFX_CTX_DIRECT3D10_API, d3d10->gpu_list);
|
|
|
|
if (0 <= gpu_index && gpu_index <= i && (gpu_index < D3D10_MAX_GPU_COUNT))
|
|
{
|
|
d3d10->current_adapter = d3d10->adapters[gpu_index];
|
|
d3d10->adapter = d3d10->current_adapter;
|
|
RARCH_LOG("[D3D10]: Using GPU index %d.\n", gpu_index);
|
|
}
|
|
else
|
|
{
|
|
RARCH_WARN("[D3D10]: Invalid GPU index %d, using first device found.\n", gpu_index);
|
|
d3d10->current_adapter = d3d10->adapters[0];
|
|
d3d10->adapter = d3d10->current_adapter;
|
|
}
|
|
}
|
|
|
|
return d3d10;
|
|
|
|
error:
|
|
d3d10_gfx_free(d3d10);
|
|
return NULL;
|
|
}
|
|
|
|
static void d3d10_init_history(d3d10_video_t* d3d10,
|
|
unsigned width, unsigned height)
|
|
{
|
|
int i;
|
|
|
|
/* TODO/FIXME: should we init history to max_width/max_height instead ?
|
|
* to prevent out of memory errors happening several frames later
|
|
* and to reduce memory fragmentation */
|
|
for (i = 0; i < (int)d3d10->shader_preset->history_size + 1; i++)
|
|
{
|
|
d3d10->frame.texture[i].desc.Width = width;
|
|
d3d10->frame.texture[i].desc.Height = height;
|
|
d3d10->frame.texture[i].desc.Format = d3d10->frame.texture[0].desc.Format;
|
|
d3d10->frame.texture[i].desc.Usage = d3d10->frame.texture[0].desc.Usage;
|
|
d3d10_release_texture(&d3d10->frame.texture[i]);
|
|
d3d10_init_texture(d3d10->device, &d3d10->frame.texture[i]);
|
|
/* TODO/FIXME: clear texture ? */
|
|
}
|
|
d3d10->flags &= ~D3D10_ST_FLAG_INIT_HISTORY;
|
|
}
|
|
|
|
static void d3d10_init_render_targets(d3d10_video_t* d3d10,
|
|
unsigned width, unsigned height)
|
|
{
|
|
size_t i;
|
|
for (i = 0; i < d3d10->shader_preset->passes; i++)
|
|
{
|
|
struct video_shader_pass* pass = &d3d10->shader_preset->pass[i];
|
|
|
|
if (pass->fbo.flags & FBO_SCALE_FLAG_VALID)
|
|
{
|
|
switch (pass->fbo.type_x)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
width *= pass->fbo.scale_x;
|
|
break;
|
|
|
|
case RARCH_SCALE_VIEWPORT:
|
|
width = d3d10->vp.width * pass->fbo.scale_x;
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
width = pass->fbo.abs_x;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!width)
|
|
width = d3d10->vp.width;
|
|
|
|
switch (pass->fbo.type_y)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
height *= pass->fbo.scale_y;
|
|
break;
|
|
|
|
case RARCH_SCALE_VIEWPORT:
|
|
height = d3d10->vp.height * pass->fbo.scale_y;
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
height = pass->fbo.abs_y;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!height)
|
|
height = d3d10->vp.height;
|
|
}
|
|
else if (i == (d3d10->shader_preset->passes - 1))
|
|
{
|
|
width = d3d10->vp.width;
|
|
height = d3d10->vp.height;
|
|
}
|
|
|
|
RARCH_LOG("[D3D10]: Updating framebuffer size %ux%u.\n", width, height);
|
|
|
|
if ( (i != (d3d10->shader_preset->passes - 1))
|
|
|| (width != d3d10->vp.width)
|
|
|| (height != d3d10->vp.height))
|
|
{
|
|
d3d10->pass[i].viewport.Width = width;
|
|
d3d10->pass[i].viewport.Height = height;
|
|
d3d10->pass[i].viewport.MaxDepth = 1.0;
|
|
d3d10->pass[i].rt.desc.Width = width;
|
|
d3d10->pass[i].rt.desc.Height = height;
|
|
d3d10->pass[i].rt.desc.BindFlags = D3D10_BIND_RENDER_TARGET;
|
|
d3d10->pass[i].rt.desc.Format = glslang_format_to_dxgi(
|
|
d3d10->pass[i].semantics.format);
|
|
d3d10_release_texture(&d3d10->pass[i].rt);
|
|
d3d10_init_texture(d3d10->device, &d3d10->pass[i].rt);
|
|
|
|
if (pass->feedback)
|
|
{
|
|
d3d10->pass[i].feedback.desc = d3d10->pass[i].rt.desc;
|
|
d3d10_release_texture(&d3d10->pass[i].feedback);
|
|
d3d10_init_texture(d3d10->device, &d3d10->pass[i].feedback);
|
|
/* TODO/FIXME: Do we need to clear it to black here ? */
|
|
}
|
|
}
|
|
else
|
|
{
|
|
d3d10->pass[i].rt.size_data.x = width;
|
|
d3d10->pass[i].rt.size_data.y = height;
|
|
d3d10->pass[i].rt.size_data.z = 1.0f / width;
|
|
d3d10->pass[i].rt.size_data.w = 1.0f / height;
|
|
}
|
|
}
|
|
|
|
d3d10->flags &= ~D3D10_ST_FLAG_RESIZE_RTS;
|
|
}
|
|
|
|
static bool d3d10_gfx_frame(
|
|
void* data,
|
|
const void* frame,
|
|
unsigned width,
|
|
unsigned height,
|
|
uint64_t frame_count,
|
|
unsigned pitch,
|
|
const char* msg,
|
|
video_frame_info_t* video_info)
|
|
{
|
|
unsigned i, k, m;
|
|
UINT offset = 0, stride = 0;
|
|
d3d10_texture_t* texture = NULL;
|
|
d3d10_video_t * d3d10 = (d3d10_video_t*)data;
|
|
D3D10Device context = d3d10->device;
|
|
unsigned video_width = video_info->width;
|
|
unsigned video_height = video_info->height;
|
|
bool statistics_show = video_info->statistics_show;
|
|
struct font_params
|
|
*osd_params = (struct font_params*)
|
|
&video_info->osd_stat_params;
|
|
const char *stat_text = video_info->stat_text;
|
|
#ifdef HAVE_MENU
|
|
bool menu_is_alive = (video_info->menu_st_flags & MENU_ST_FLAG_ALIVE) ? true : false;
|
|
#else
|
|
bool menu_is_alive = false;
|
|
#endif
|
|
bool overlay_behind_menu = video_info->overlay_behind_menu;
|
|
unsigned black_frame_insertion = video_info->black_frame_insertion;
|
|
int bfi_light_frames;
|
|
unsigned n;
|
|
bool nonblock_state = video_info->input_driver_nonblock_state;
|
|
bool runloop_is_slowmotion = video_info->runloop_is_slowmotion;
|
|
bool runloop_is_paused = video_info->runloop_is_paused;
|
|
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
bool widgets_active = video_info->widgets_active;
|
|
#endif
|
|
|
|
if (d3d10->flags & D3D10_ST_FLAG_RESIZE_CHAIN)
|
|
{
|
|
D3D10Texture2D backBuffer;
|
|
|
|
Release(d3d10->renderTargetView);
|
|
DXGIResizeBuffers(d3d10->swapChain, 0, 0, 0, (DXGI_FORMAT)0, 0);
|
|
|
|
d3d10->swapChain->lpVtbl->GetBuffer(d3d10->swapChain, 0,
|
|
uuidof(ID3D10Texture2D), (void**)&backBuffer);
|
|
d3d10->device->lpVtbl->CreateRenderTargetView(d3d10->device,
|
|
(D3D10Resource)backBuffer, NULL, &d3d10->renderTargetView);
|
|
Release(backBuffer);
|
|
|
|
d3d10->device->lpVtbl->OMSetRenderTargets(d3d10->device, 1,
|
|
&d3d10->renderTargetView, NULL);
|
|
d3d10->viewport.Width = video_width;
|
|
d3d10->viewport.Height = video_height;
|
|
|
|
d3d10->ubo_values.OutputSize.width = d3d10->viewport.Width;
|
|
d3d10->ubo_values.OutputSize.height = d3d10->viewport.Height;
|
|
|
|
d3d10->flags &= ~D3D10_ST_FLAG_RESIZE_CHAIN;
|
|
d3d10->flags |= D3D10_ST_FLAG_RESIZE_VIEWPORT;
|
|
|
|
video_driver_set_size(video_width, video_height);
|
|
}
|
|
|
|
#if 0
|
|
/* custom viewport doesn't call apply_state_changes,
|
|
so we can't rely on this for now */
|
|
if (d3d10->resize_viewport)
|
|
#endif
|
|
d3d10_update_viewport(d3d10, false);
|
|
|
|
context->lpVtbl->IASetPrimitiveTopology(context,
|
|
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
|
|
#if 0
|
|
if (d3d10->hw.enable)
|
|
{
|
|
context->lpVtbl->OMSetRenderTargets(context, 1,
|
|
&d3d10->renderTargetView, NULL);
|
|
context->lpVtbl->RSSetState(context, d3d10->state);
|
|
}
|
|
#endif
|
|
|
|
if (frame && width && height)
|
|
{
|
|
if (d3d10->shader_preset)
|
|
{
|
|
if ( (d3d10->frame.texture[0].desc.Width != width)
|
|
|| (d3d10->frame.texture[0].desc.Height != height))
|
|
d3d10->flags |= D3D10_ST_FLAG_RESIZE_RTS;
|
|
|
|
if (d3d10->flags & D3D10_ST_FLAG_RESIZE_RTS)
|
|
{
|
|
int i;
|
|
/* Release all render targets first to avoid
|
|
* memory fragmentation */
|
|
for (i = 0; i < (int) d3d10->shader_preset->passes; i++)
|
|
{
|
|
d3d10_release_texture(&d3d10->pass[i].rt);
|
|
d3d10_release_texture(&d3d10->pass[i].feedback);
|
|
memset(&d3d10->pass[i].rt, 0, sizeof(d3d10->pass[i].rt));
|
|
memset(&d3d10->pass[i].feedback, 0, sizeof(d3d10->pass[i].feedback));
|
|
}
|
|
}
|
|
|
|
if (d3d10->shader_preset->history_size)
|
|
{
|
|
if (d3d10->flags & D3D10_ST_FLAG_INIT_HISTORY)
|
|
d3d10_init_history(d3d10, width, height);
|
|
else
|
|
{
|
|
int k;
|
|
/* TODO/FIXME: what about frame-duping ?
|
|
* maybe clone d3d10_texture_t with AddRef */
|
|
d3d10_texture_t tmp = d3d10->frame.texture[d3d10->shader_preset->history_size];
|
|
for (k = d3d10->shader_preset->history_size; k > 0; k--)
|
|
d3d10->frame.texture[k] = d3d10->frame.texture[k - 1];
|
|
d3d10->frame.texture[0] = tmp;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* either no history, or we moved a texture of
|
|
* a different size in the front slot */
|
|
if ( (d3d10->frame.texture[0].desc.Width != width)
|
|
|| (d3d10->frame.texture[0].desc.Height != height))
|
|
{
|
|
d3d10->frame.texture[0].desc.Width = width;
|
|
d3d10->frame.texture[0].desc.Height = height;
|
|
d3d10_release_texture(&d3d10->frame.texture[0]);
|
|
d3d10_init_texture(d3d10->device, &d3d10->frame.texture[0]);
|
|
}
|
|
|
|
if (d3d10->flags & D3D10_ST_FLAG_RESIZE_RTS)
|
|
d3d10_init_render_targets(d3d10, width, height);
|
|
|
|
if (frame != RETRO_HW_FRAME_BUFFER_VALID)
|
|
if (d3d10->frame.texture[0].staging)
|
|
d3d10_update_texture(
|
|
d3d10->device,
|
|
width, height, pitch, d3d10->format,
|
|
frame, &d3d10->frame.texture[0]);
|
|
}
|
|
|
|
stride = sizeof(d3d10_vertex_t);
|
|
context->lpVtbl->IASetVertexBuffers(
|
|
context, 0, 1, (D3D10Buffer* const)&d3d10->frame.vbo,
|
|
&stride, &offset);
|
|
context->lpVtbl->OMSetBlendState(context, d3d10->blend_disable, NULL,
|
|
D3D10_DEFAULT_SAMPLE_MASK);
|
|
|
|
texture = d3d10->frame.texture;
|
|
|
|
if (d3d10->shader_preset)
|
|
{
|
|
for (i = 0; i < d3d10->shader_preset->passes; i++)
|
|
{
|
|
if (d3d10->shader_preset->pass[i].feedback)
|
|
{
|
|
d3d10_texture_t tmp = d3d10->pass[i].feedback;
|
|
d3d10->pass[i].feedback = d3d10->pass[i].rt;
|
|
d3d10->pass[i].rt = tmp;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < d3d10->shader_preset->passes; i++)
|
|
{
|
|
int j;
|
|
|
|
d3d10_set_shader(context, &d3d10->pass[i].shader);
|
|
|
|
if (d3d10->shader_preset->pass[i].frame_count_mod)
|
|
d3d10->pass[i].frame_count =
|
|
frame_count % d3d10->shader_preset->pass[i].frame_count_mod;
|
|
else
|
|
d3d10->pass[i].frame_count = frame_count;
|
|
|
|
#ifdef HAVE_REWIND
|
|
d3d10->pass[i].frame_direction = state_manager_frame_is_reversed()
|
|
? -1 : 1;
|
|
#else
|
|
d3d10->pass[i].frame_direction = 1;
|
|
#endif
|
|
|
|
d3d10->pass[i].frame_time_delta = video_driver_get_frame_time_delta_usec();
|
|
|
|
d3d10->pass[i].original_fps = video_driver_get_original_fps();
|
|
|
|
d3d10->pass[i].rotation = retroarch_get_rotation();
|
|
|
|
d3d10->pass[i].core_aspect = video_driver_get_core_aspect();
|
|
|
|
/* OriginalAspectRotated: return 1/aspect for 90 and 270 rotated content */
|
|
d3d10->pass[i].core_aspect_rot = video_driver_get_core_aspect();
|
|
uint32_t rot = retroarch_get_rotation();
|
|
if (rot == 1 || rot == 3)
|
|
d3d10->pass[i].core_aspect_rot = 1/d3d10->pass[i].core_aspect_rot;
|
|
|
|
/* Sub-frame info for multiframe shaders (per real content frame).
|
|
Should always be 1 for non-use of subframes */
|
|
if (!(d3d10->flags & D3D10_ST_FLAG_FRAME_DUPE_LOCK))
|
|
{
|
|
if ( black_frame_insertion
|
|
|| nonblock_state
|
|
|| runloop_is_slowmotion
|
|
|| runloop_is_paused
|
|
|| (d3d10->flags & D3D10_ST_FLAG_MENU_ENABLE))
|
|
d3d10->pass[i].total_subframes = 1;
|
|
else
|
|
d3d10->pass[i].total_subframes = video_info->shader_subframes;
|
|
|
|
d3d10->pass[i].current_subframe = 1;
|
|
}
|
|
|
|
for (j = 0; j < SLANG_CBUFFER_MAX; j++)
|
|
{
|
|
D3D10Buffer buffer = d3d10->pass[i].buffers[j];
|
|
cbuffer_sem_t* buffer_sem = &d3d10->pass[i].semantics.cbuffers[j];
|
|
|
|
if (buffer_sem->stage_mask && buffer_sem->uniforms)
|
|
{
|
|
void* uniform_data = NULL;
|
|
uniform_sem_t* uniform = buffer_sem->uniforms;
|
|
|
|
buffer->lpVtbl->Map(buffer,
|
|
D3D10_MAP_WRITE_DISCARD, 0, (void**)&uniform_data);
|
|
|
|
while (uniform->size)
|
|
{
|
|
if (uniform->data)
|
|
memcpy((uint8_t*)uniform_data + uniform->offset,
|
|
uniform->data, uniform->size);
|
|
uniform++;
|
|
}
|
|
buffer->lpVtbl->Unmap(buffer);
|
|
|
|
if (buffer_sem->stage_mask & SLANG_STAGE_VERTEX_MASK)
|
|
context->lpVtbl->VSSetConstantBuffers(context,
|
|
buffer_sem->binding, 1, &buffer);
|
|
|
|
if (buffer_sem->stage_mask & SLANG_STAGE_FRAGMENT_MASK)
|
|
context->lpVtbl->PSSetConstantBuffers(context,
|
|
buffer_sem->binding, 1, &buffer);
|
|
}
|
|
}
|
|
|
|
{
|
|
D3D10RenderTargetView null_rt = NULL;
|
|
context->lpVtbl->OMSetRenderTargets(context, 1,
|
|
&null_rt, NULL);
|
|
}
|
|
|
|
{
|
|
D3D10ShaderResourceView textures[SLANG_NUM_BINDINGS] = { NULL };
|
|
D3D10SamplerState samplers[SLANG_NUM_BINDINGS] = { NULL };
|
|
|
|
texture_sem_t* texture_sem = d3d10->pass[i].semantics.textures;
|
|
while (texture_sem->stage_mask)
|
|
{
|
|
int binding = texture_sem->binding;
|
|
textures[binding] = *(D3D10ShaderResourceView*)
|
|
texture_sem->texture_data;
|
|
samplers[binding] = d3d10->samplers[texture_sem->filter][texture_sem->wrap];
|
|
texture_sem++;
|
|
}
|
|
|
|
#if 0
|
|
if (d3d10->hw.enable && (i == 0))
|
|
context->lpVtbl->PSSetShaderResources(context, 1,
|
|
SLANG_NUM_BINDINGS - 1, textures + 1);
|
|
else
|
|
#endif
|
|
context->lpVtbl->PSSetShaderResources(context, 0,
|
|
SLANG_NUM_BINDINGS, textures);
|
|
|
|
context->lpVtbl->PSSetSamplers(context, 0,
|
|
SLANG_NUM_BINDINGS, samplers);
|
|
}
|
|
|
|
if (d3d10->pass[i].rt.handle)
|
|
{
|
|
context->lpVtbl->OMSetRenderTargets(context, 1,
|
|
&d3d10->pass[i].rt.rt_view, NULL);
|
|
context->lpVtbl->RSSetViewports(context, 1,
|
|
&d3d10->pass[i].viewport);
|
|
|
|
#ifdef D3D10_ROLLING_SCANLINE_SIMULATION
|
|
if ( (video_info->shader_subframes > 1)
|
|
&& (video_info->scan_subframes)
|
|
&& !black_frame_insertion
|
|
&& !nonblock_state
|
|
&& !runloop_is_slowmotion
|
|
&& !runloop_is_paused
|
|
&& (!(d3d10->flags & D3D10_ST_FLAG_MENU_ENABLE)))
|
|
{
|
|
D3D10_RECT scissor_rect;
|
|
|
|
scissor_rect.left = 0;
|
|
scissor_rect.top = (unsigned int)(((float)d3d10->pass[i].viewport.Height / (float)video_info->shader_subframes)
|
|
* (float)video_info->current_subframe);
|
|
scissor_rect.right = d3d10->pass[i].viewport.Width ;
|
|
scissor_rect.bottom = (unsigned int)(((float)d3d10->pass[i].viewport.Height / (float)video_info->shader_subframes)
|
|
* (float)(video_info->current_subframe + 1));
|
|
|
|
d3d10->device->lpVtbl->RSSetScissorRects(d3d10->device, 1,
|
|
&scissor_rect);
|
|
}
|
|
else
|
|
{
|
|
D3D10_RECT scissor_rect;
|
|
|
|
scissor_rect.left = 0;
|
|
scissor_rect.top = 0;
|
|
scissor_rect.right = d3d10->pass[i].viewport.Width;
|
|
scissor_rect.bottom = d3d10->pass[i].viewport.Height;
|
|
|
|
d3d10->device->lpVtbl->RSSetScissorRects(d3d10->device, 1,
|
|
&scissor_rect);
|
|
}
|
|
#endif /* D3D10_ROLLING_SCANLINE_SIMULATION */
|
|
|
|
context->lpVtbl->Draw(context, 4, 0);
|
|
texture = &d3d10->pass[i].rt;
|
|
}
|
|
else
|
|
{
|
|
texture = NULL;
|
|
break;
|
|
}
|
|
}
|
|
context->lpVtbl->OMSetRenderTargets(context, 1,
|
|
&d3d10->renderTargetView, NULL);
|
|
}
|
|
|
|
if (texture)
|
|
{
|
|
d3d10_set_shader(context, &d3d10->shaders[VIDEO_SHADER_STOCK_BLEND]);
|
|
#if 0
|
|
/* TODO/FIXME */
|
|
if (!d3d10->hw.enable || d3d10->shader_preset)
|
|
#endif
|
|
context->lpVtbl->PSSetShaderResources(context, 0, 1, &texture->view);
|
|
context->lpVtbl->PSSetSamplers(context, 0, 1,
|
|
&d3d10->samplers[RARCH_FILTER_UNSPEC][RARCH_WRAP_DEFAULT]);
|
|
context->lpVtbl->VSSetConstantBuffers(context, 0, 1,
|
|
&d3d10->frame.ubo);
|
|
}
|
|
|
|
context->lpVtbl->ClearRenderTargetView(context, d3d10->renderTargetView,
|
|
d3d10->clearcolor);
|
|
context->lpVtbl->RSSetViewports(context, 1, &d3d10->frame.viewport);
|
|
|
|
#ifdef D3D10_ROLLING_SCANLINE_SIMULATION
|
|
if ( (video_info->shader_subframes > 1)
|
|
&& (video_info->scan_subframes)
|
|
&& !black_frame_insertion
|
|
&& !nonblock_state
|
|
&& !runloop_is_slowmotion
|
|
&& !runloop_is_paused
|
|
&& (!(d3d10->flags & D3D10_ST_FLAG_MENU_ENABLE)))
|
|
{
|
|
D3D10_RECT scissor_rect;
|
|
|
|
scissor_rect.left = 0;
|
|
scissor_rect.top = (unsigned int)(((float)video_height / (float)video_info->shader_subframes)
|
|
* (float)video_info->current_subframe);
|
|
scissor_rect.right = video_width ;
|
|
scissor_rect.bottom = (unsigned int)(((float)video_height / (float)video_info->shader_subframes)
|
|
* (float)(video_info->current_subframe + 1));
|
|
|
|
d3d10->device->lpVtbl->RSSetScissorRects(d3d10->device, 1,
|
|
&scissor_rect);
|
|
}
|
|
else
|
|
#endif /* D3D10_ROLLING_SCANLINE_SIMULATION */
|
|
{
|
|
D3D10_RECT scissor_rect;
|
|
|
|
scissor_rect.left = 0;
|
|
scissor_rect.top = 0;
|
|
scissor_rect.right = video_width;
|
|
scissor_rect.bottom = video_height;
|
|
|
|
d3d10->device->lpVtbl->RSSetScissorRects(d3d10->device, 1,
|
|
&scissor_rect);
|
|
}
|
|
|
|
context->lpVtbl->Draw(context, 4, 0);
|
|
context->lpVtbl->OMSetBlendState(context, d3d10->blend_enable, NULL,
|
|
D3D10_DEFAULT_SAMPLE_MASK);
|
|
|
|
#ifdef D3D10_ROLLING_SCANLINE_SIMULATION
|
|
{
|
|
D3D10_RECT scissor_rect;
|
|
|
|
scissor_rect.left = 0;
|
|
scissor_rect.top = 0;
|
|
scissor_rect.right = video_width;
|
|
scissor_rect.bottom = video_height;
|
|
|
|
d3d10->device->lpVtbl->RSSetScissorRects(d3d10->device, 1,
|
|
&scissor_rect);
|
|
}
|
|
#endif /* D3D10_ROLLING_SCANLINE_SIMULATION */
|
|
|
|
if ( (d3d10->flags & D3D10_ST_FLAG_MENU_ENABLE)
|
|
&& d3d10->menu.texture.handle)
|
|
{
|
|
UINT offset = 0, stride = sizeof(d3d10_vertex_t);
|
|
if (d3d10->flags & D3D10_ST_FLAG_MENU_FULLSCREEN)
|
|
context->lpVtbl->RSSetViewports(context, 1, &d3d10->viewport);
|
|
|
|
d3d10_set_shader(context, &d3d10->shaders[VIDEO_SHADER_STOCK_BLEND]);
|
|
context->lpVtbl->IASetVertexBuffers(
|
|
context, 0, 1, (D3D10Buffer* const)&d3d10->menu.vbo,
|
|
&stride, &offset);
|
|
context->lpVtbl->VSSetConstantBuffers(context, 0, 1, &d3d10->ubo);
|
|
d3d10_set_texture_and_sampler(context, 0, &d3d10->menu.texture);
|
|
context->lpVtbl->Draw(context, 4, 0);
|
|
}
|
|
|
|
d3d10_set_shader(context, &d3d10->sprites.shader);
|
|
context->lpVtbl->IASetPrimitiveTopology(context,
|
|
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST);
|
|
context->lpVtbl->VSSetConstantBuffers(context, 0, 1, (ID3D10Buffer **
|
|
const)&d3d10->ubo);
|
|
context->lpVtbl->PSSetConstantBuffers(context, 0, 1, (ID3D10Buffer **
|
|
const)&d3d10->ubo);
|
|
|
|
d3d10->flags |= D3D10_ST_FLAG_SPRITES_ENABLE;
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if ( (d3d10->flags & D3D10_ST_FLAG_OVERLAYS_ENABLE)
|
|
&& overlay_behind_menu)
|
|
d3d10_render_overlay(d3d10);
|
|
#endif
|
|
|
|
#ifdef HAVE_MENU
|
|
#ifndef HAVE_GFX_WIDGETS
|
|
if (d3d10->flags & D3D10_ST_FLAG_MENU_ENABLE)
|
|
#endif
|
|
{
|
|
UINT offset = 0;
|
|
UINT stride = sizeof(d3d10_sprite_t);
|
|
context->lpVtbl->RSSetViewports(context, 1, &d3d10->viewport);
|
|
context->lpVtbl->IASetVertexBuffers(
|
|
context, 0, 1, (D3D10Buffer* const)&d3d10->sprites.vbo,
|
|
&stride, &offset);
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_MENU
|
|
if (d3d10->flags & D3D10_ST_FLAG_MENU_ENABLE)
|
|
menu_driver_frame(menu_is_alive, video_info);
|
|
else
|
|
#endif
|
|
if (statistics_show)
|
|
{
|
|
if (osd_params)
|
|
{
|
|
UINT stride = 0, offset = 0;
|
|
context->lpVtbl->RSSetViewports(context, 1, &d3d10->viewport);
|
|
d3d10->device->lpVtbl->OMSetBlendState(d3d10->device,
|
|
d3d10->blend_enable, NULL,
|
|
D3D10_DEFAULT_SAMPLE_MASK);
|
|
stride = sizeof(d3d10_sprite_t);
|
|
context->lpVtbl->IASetVertexBuffers(
|
|
context, 0, 1, (D3D10Buffer* const)&d3d10->sprites.vbo,
|
|
&stride, &offset);
|
|
font_driver_render_msg(d3d10,
|
|
stat_text,
|
|
(const struct font_params*)osd_params, NULL);
|
|
}
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if ( (d3d10->flags & D3D10_ST_FLAG_OVERLAYS_ENABLE)
|
|
&& !overlay_behind_menu)
|
|
d3d10_render_overlay(d3d10);
|
|
#endif
|
|
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
if (widgets_active)
|
|
gfx_widgets_frame(video_info);
|
|
#endif
|
|
|
|
if (msg && *msg)
|
|
{
|
|
UINT offset = 0, stride = 0;
|
|
d3d10->device->lpVtbl->RSSetViewports(d3d10->device,
|
|
1, &d3d10->viewport);
|
|
d3d10->device->lpVtbl->OMSetBlendState(d3d10->device,
|
|
d3d10->blend_enable, NULL,
|
|
D3D10_DEFAULT_SAMPLE_MASK);
|
|
stride = sizeof(d3d10_sprite_t);
|
|
d3d10->device->lpVtbl->IASetVertexBuffers(
|
|
d3d10->device, 0, 1,
|
|
(D3D10Buffer* const)&d3d10->sprites.vbo,
|
|
&stride, &offset);
|
|
font_driver_render_msg(d3d10, msg, NULL, NULL);
|
|
}
|
|
d3d10->flags &= ~D3D10_ST_FLAG_SPRITES_ENABLE;
|
|
|
|
#ifndef __WINRT__
|
|
video_driver_update_title(NULL);
|
|
#endif
|
|
DXGIPresent(d3d10->swapChain, d3d10->swap_interval, 0);
|
|
|
|
if (
|
|
black_frame_insertion
|
|
&& !(d3d10->flags & D3D10_ST_FLAG_MENU_ENABLE)
|
|
&& !nonblock_state
|
|
&& !runloop_is_slowmotion
|
|
&& !runloop_is_paused
|
|
&& (!(video_info->shader_subframes > 1)))
|
|
{
|
|
if (video_info->bfi_dark_frames > video_info->black_frame_insertion)
|
|
video_info->bfi_dark_frames = video_info->black_frame_insertion;
|
|
|
|
/* BFI now handles variable strobe strength, like on-off-off, vs on-on-off for 180hz.
|
|
This needs to be done with duping frames instead of increased swap intervals for
|
|
a couple reasons. Swap interval caps out at 4 in most all apis as of coding,
|
|
and seems to be flat ignored >1 at least in modern Windows for some older APIs. */
|
|
bfi_light_frames = video_info->black_frame_insertion - video_info->bfi_dark_frames;
|
|
if (bfi_light_frames > 0 && !(d3d10->flags & D3D10_ST_FLAG_FRAME_DUPE_LOCK))
|
|
{
|
|
d3d10->flags |= D3D10_ST_FLAG_FRAME_DUPE_LOCK;
|
|
while (bfi_light_frames > 0)
|
|
{
|
|
if (!(d3d10_gfx_frame(d3d10, NULL, 0, 0, frame_count, 0, msg, video_info)))
|
|
{
|
|
d3d10->flags &= ~D3D10_ST_FLAG_FRAME_DUPE_LOCK;
|
|
return false;
|
|
}
|
|
--bfi_light_frames;
|
|
}
|
|
d3d10->flags &= ~D3D10_ST_FLAG_FRAME_DUPE_LOCK;
|
|
}
|
|
|
|
for (n = 0; n < video_info->bfi_dark_frames; ++n)
|
|
{
|
|
if (!(d3d10->flags & D3D10_ST_FLAG_FRAME_DUPE_LOCK))
|
|
{
|
|
context->lpVtbl->OMSetRenderTargets(context, 1, &d3d10->renderTargetView, NULL);
|
|
context->lpVtbl->ClearRenderTargetView(context, d3d10->renderTargetView, d3d10->clearcolor);
|
|
DXGIPresent(d3d10->swapChain, d3d10->swap_interval, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Frame duping for Shader Subframes, don't combine with swap_interval > 1, BFI.
|
|
Also, a major logical use of shader sub-frames will still be shader implemented BFI
|
|
or even rolling scan bfi, so we need to protect the menu/ff/etc from bad flickering
|
|
from improper settings, and unnecessary performance overhead for ff, screenshots etc. */
|
|
if ( (video_info->shader_subframes > 1)
|
|
&& !black_frame_insertion
|
|
&& !nonblock_state
|
|
&& !runloop_is_slowmotion
|
|
&& !runloop_is_paused
|
|
&& (!(d3d10->flags & D3D10_ST_FLAG_MENU_ENABLE))
|
|
&& (!(d3d10->flags & D3D10_ST_FLAG_FRAME_DUPE_LOCK)))
|
|
{
|
|
d3d10->flags |= D3D10_ST_FLAG_FRAME_DUPE_LOCK;
|
|
|
|
for (k = 1; k < video_info->shader_subframes; k++)
|
|
{
|
|
#ifdef D3D10_ROLLING_SCANLINE_SIMULATION
|
|
video_info->current_subframe = k;
|
|
#endif /* D3D10_ROLLING_SCANLINE_SIMULATION */
|
|
|
|
if (d3d10->shader_preset)
|
|
for (m = 0; m < d3d10->shader_preset->passes; m++)
|
|
{
|
|
d3d10->pass[m].total_subframes = video_info->shader_subframes;
|
|
d3d10->pass[m].current_subframe = k+1;
|
|
}
|
|
if (!d3d10_gfx_frame(d3d10, NULL, 0, 0, frame_count, 0, msg,
|
|
video_info))
|
|
{
|
|
d3d10->flags &= ~D3D10_ST_FLAG_FRAME_DUPE_LOCK;
|
|
return false;
|
|
}
|
|
}
|
|
d3d10->flags &= ~D3D10_ST_FLAG_FRAME_DUPE_LOCK;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d10_gfx_set_nonblock_state(void* data, bool toggle,
|
|
bool adaptive_vsync_enabled,
|
|
unsigned swap_interval)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10)
|
|
return;
|
|
|
|
if (toggle)
|
|
{
|
|
d3d10->flags &= ~D3D10_ST_FLAG_VSYNC;
|
|
d3d10->swap_interval = 0;
|
|
}
|
|
else
|
|
{
|
|
d3d10->flags |= D3D10_ST_FLAG_VSYNC;
|
|
d3d10->swap_interval = swap_interval;
|
|
}
|
|
}
|
|
|
|
static bool d3d10_gfx_alive(void* data)
|
|
{
|
|
bool quit;
|
|
bool resize_chain = false;
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
win32_check_window(NULL,
|
|
&quit, &resize_chain, &d3d10->vp.full_width,
|
|
&d3d10->vp.full_height);
|
|
|
|
if (resize_chain)
|
|
d3d10->flags |= D3D10_ST_FLAG_RESIZE_CHAIN;
|
|
else
|
|
d3d10->flags &= ~D3D10_ST_FLAG_RESIZE_CHAIN;
|
|
|
|
if ( (d3d10->flags & D3D10_ST_FLAG_RESIZE_CHAIN)
|
|
&& (d3d10->vp.full_width != 0)
|
|
&& (d3d10->vp.full_height != 0))
|
|
video_driver_set_size(d3d10->vp.full_width, d3d10->vp.full_height);
|
|
|
|
return !quit;
|
|
}
|
|
|
|
static bool d3d10_gfx_suppress_screensaver(void* data, bool enable) { return false; }
|
|
static bool d3d10_gfx_has_windowed(void* data) { return true; }
|
|
|
|
static struct video_shader* d3d10_gfx_get_current_shader(void* data)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10)
|
|
return NULL;
|
|
|
|
return d3d10->shader_preset;
|
|
}
|
|
|
|
static void d3d10_gfx_viewport_info(void* data, struct video_viewport* vp)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
*vp = d3d10->vp;
|
|
}
|
|
|
|
static void d3d10_set_menu_texture_frame(
|
|
void* data, const void* frame, bool rgb32,
|
|
unsigned width, unsigned height, float alpha)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
settings_t* settings = config_get_ptr();
|
|
DXGI_FORMAT format = rgb32 ? DXGI_FORMAT_B8G8R8A8_UNORM :
|
|
(DXGI_FORMAT)DXGI_FORMAT_EX_A4R4G4B4_UNORM;
|
|
|
|
if (
|
|
(d3d10->menu.texture.desc.Width != width)
|
|
|| (d3d10->menu.texture.desc.Height != height))
|
|
{
|
|
d3d10->menu.texture.desc.Format = format;
|
|
d3d10->menu.texture.desc.Width = width;
|
|
d3d10->menu.texture.desc.Height = height;
|
|
d3d10_release_texture(&d3d10->menu.texture);
|
|
d3d10_init_texture(d3d10->device, &d3d10->menu.texture);
|
|
}
|
|
|
|
if (d3d10->menu.texture.staging)
|
|
d3d10_update_texture(d3d10->device, width, height, 0,
|
|
format, frame, &d3d10->menu.texture);
|
|
d3d10->menu.texture.sampler = d3d10->samplers
|
|
[settings->bools.menu_linear_filter
|
|
? RARCH_FILTER_LINEAR
|
|
: RARCH_FILTER_NEAREST][RARCH_WRAP_DEFAULT];
|
|
}
|
|
static void d3d10_set_menu_texture_enable(
|
|
void* data, bool state, bool fullscreen)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10)
|
|
return;
|
|
|
|
if (state)
|
|
d3d10->flags |= D3D10_ST_FLAG_MENU_ENABLE;
|
|
else
|
|
d3d10->flags &= ~D3D10_ST_FLAG_MENU_ENABLE;
|
|
if (fullscreen)
|
|
d3d10->flags |= D3D10_ST_FLAG_MENU_FULLSCREEN;
|
|
else
|
|
d3d10->flags &= ~D3D10_ST_FLAG_MENU_FULLSCREEN;
|
|
}
|
|
|
|
static void d3d10_gfx_set_aspect_ratio(void* data,
|
|
unsigned aspect_ratio_idx)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
if (d3d10)
|
|
d3d10->flags |= D3D10_ST_FLAG_RESIZE_VIEWPORT
|
|
| D3D10_ST_FLAG_KEEP_ASPECT;
|
|
}
|
|
|
|
static void d3d10_gfx_apply_state_changes(void* data)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
if (d3d10)
|
|
d3d10->flags |= D3D10_ST_FLAG_RESIZE_VIEWPORT;
|
|
}
|
|
|
|
static void d3d10_gfx_set_osd_msg(
|
|
void* data, const char *msg,
|
|
const struct font_params *params, void* font)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (d3d10)
|
|
{
|
|
if (d3d10->flags & D3D10_ST_FLAG_SPRITES_ENABLE)
|
|
font_driver_render_msg(d3d10, msg, params, font);
|
|
}
|
|
}
|
|
|
|
static uintptr_t d3d10_gfx_load_texture(
|
|
void* video_data, void* data, bool threaded,
|
|
enum texture_filter_type filter_type)
|
|
{
|
|
d3d10_texture_t* texture = NULL;
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)video_data;
|
|
struct texture_image* image = (struct texture_image*)data;
|
|
|
|
if (!d3d10)
|
|
return 0;
|
|
|
|
texture = (d3d10_texture_t*)calloc(1, sizeof(*texture));
|
|
|
|
if (!texture)
|
|
return 0;
|
|
|
|
switch (filter_type)
|
|
{
|
|
case TEXTURE_FILTER_MIPMAP_LINEAR:
|
|
texture->desc.MiscFlags = D3D10_RESOURCE_MISC_GENERATE_MIPS;
|
|
/* fallthrough */
|
|
case TEXTURE_FILTER_LINEAR:
|
|
texture->sampler = d3d10->samplers[RARCH_FILTER_LINEAR][RARCH_WRAP_EDGE];
|
|
break;
|
|
case TEXTURE_FILTER_MIPMAP_NEAREST:
|
|
texture->desc.MiscFlags = D3D10_RESOURCE_MISC_GENERATE_MIPS;
|
|
/* fallthrough */
|
|
case TEXTURE_FILTER_NEAREST:
|
|
texture->sampler = d3d10->samplers[RARCH_FILTER_NEAREST][RARCH_WRAP_EDGE];
|
|
break;
|
|
}
|
|
|
|
texture->desc.Width = image->width;
|
|
texture->desc.Height = image->height;
|
|
texture->desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
|
|
d3d10_release_texture(texture);
|
|
d3d10_init_texture(d3d10->device, texture);
|
|
|
|
if (texture->staging)
|
|
d3d10_update_texture(
|
|
d3d10->device,
|
|
image->width, image->height, 0,
|
|
DXGI_FORMAT_B8G8R8A8_UNORM, image->pixels,
|
|
texture);
|
|
|
|
return (uintptr_t)texture;
|
|
}
|
|
static void d3d10_gfx_unload_texture(void* data,
|
|
bool threaded, uintptr_t handle)
|
|
{
|
|
d3d10_texture_t* texture = (d3d10_texture_t*)handle;
|
|
|
|
if (!texture)
|
|
return;
|
|
|
|
Release(texture->view);
|
|
Release(texture->staging);
|
|
Release(texture->handle);
|
|
free(texture);
|
|
}
|
|
|
|
#if 0
|
|
static bool
|
|
d3d10_get_hw_render_interface(void* data,
|
|
const struct retro_hw_render_interface** iface)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
*iface = (const struct retro_hw_render_interface*)
|
|
&d3d10->hw.iface;
|
|
return d3d10->hw.enable;
|
|
}
|
|
#endif
|
|
|
|
static uint32_t d3d10_get_flags(void *data)
|
|
{
|
|
uint32_t flags = 0;
|
|
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_OVERLAY_BEHIND_MENU_SUPPORTED);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
|
|
#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_SLANG);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_SUBFRAME_SHADERS);
|
|
#endif
|
|
|
|
return flags;
|
|
}
|
|
|
|
#ifndef __WINRT__
|
|
static void d3d10_get_video_output_prev(void *data)
|
|
{
|
|
unsigned width = 0;
|
|
unsigned height = 0;
|
|
win32_get_video_output_prev(&width, &height);
|
|
}
|
|
|
|
static void d3d10_get_video_output_next(void *data)
|
|
{
|
|
unsigned width = 0;
|
|
unsigned height = 0;
|
|
win32_get_video_output_next(&width, &height);
|
|
}
|
|
#endif
|
|
|
|
static const video_poke_interface_t d3d10_poke_interface = {
|
|
d3d10_get_flags,
|
|
d3d10_gfx_load_texture,
|
|
d3d10_gfx_unload_texture,
|
|
NULL, /* set_video_mode */
|
|
#ifdef __WINRT__
|
|
/* UWP does not expose this information easily */
|
|
NULL, /* get_refresh_rate */
|
|
#else
|
|
win32_get_refresh_rate,
|
|
#endif
|
|
d3d10_set_filtering,
|
|
#ifdef __WINRT__
|
|
NULL, /* get_video_output_size */
|
|
NULL, /* get_video_output_prev */
|
|
NULL, /* get_video_output_next */
|
|
#else
|
|
win32_get_video_output_size,
|
|
d3d10_get_video_output_prev,
|
|
d3d10_get_video_output_next,
|
|
#endif
|
|
NULL, /* get_current_framebuffer */
|
|
NULL, /* get_proc_address */
|
|
d3d10_gfx_set_aspect_ratio,
|
|
d3d10_gfx_apply_state_changes,
|
|
d3d10_set_menu_texture_frame,
|
|
d3d10_set_menu_texture_enable,
|
|
d3d10_gfx_set_osd_msg,
|
|
win32_show_cursor,
|
|
NULL, /* grab_mouse_toggle */
|
|
d3d10_gfx_get_current_shader,
|
|
NULL, /* get_current_software_framebuffer */
|
|
#if 0
|
|
d3d10_get_hw_render_interface,
|
|
#else
|
|
NULL, /* get_hw_render_interface */
|
|
#endif
|
|
NULL, /* set_hdr_max_nits */
|
|
NULL, /* set_hdr_paper_white_nits */
|
|
NULL, /* set_hdr_contrast */
|
|
NULL /* set_hdr_expand_gamut */
|
|
};
|
|
|
|
static void d3d10_gfx_get_poke_interface(void* data, const video_poke_interface_t** iface)
|
|
{
|
|
*iface = &d3d10_poke_interface;
|
|
}
|
|
|
|
#if defined(HAVE_GFX_WIDGETS)
|
|
static bool d3d10_gfx_widgets_enabled(void *data)
|
|
{
|
|
(void)data;
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
video_driver_t video_d3d10 = {
|
|
d3d10_gfx_init,
|
|
d3d10_gfx_frame,
|
|
d3d10_gfx_set_nonblock_state,
|
|
d3d10_gfx_alive,
|
|
win32_has_focus,
|
|
d3d10_gfx_suppress_screensaver,
|
|
d3d10_gfx_has_windowed,
|
|
d3d10_gfx_set_shader,
|
|
d3d10_gfx_free,
|
|
"d3d10",
|
|
NULL, /* set_viewport */
|
|
d3d10_gfx_set_rotation,
|
|
d3d10_gfx_viewport_info,
|
|
NULL, /* read_viewport */
|
|
NULL, /* read_frame_raw */
|
|
#ifdef HAVE_OVERLAY
|
|
d3d10_get_overlay_interface,
|
|
#endif
|
|
d3d10_gfx_get_poke_interface,
|
|
NULL, /* wrap_type_to_enum */
|
|
#if defined(HAVE_GFX_WIDGETS)
|
|
d3d10_gfx_widgets_enabled
|
|
#endif
|
|
};
|