mirror of
https://github.com/libretro/RetroArch
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In some cases, set_sensor_state and get_sensor_input are more related to the joypad driver, e.g. in desktop platforms where sensors are associated rather with the joypad. If input driver supports the sensors, it is still preferred. Placeholder inserted for all input drivers, no functionality added yet.
708 lines
22 KiB
C
708 lines
22 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013-2015 - pinumbernumber
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* Copyright (C) 2011-2020 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Support 360 controllers on Windows.
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* Said controllers do show under DInput but they have limitations in this mode;
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* The triggers are combined rather than seperate and it is not possible to use
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* the guide button.
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*
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* Some wrappers for other controllers also simulate xinput (as it is easier to implement)
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* so this may be useful for those also.
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**/
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/* Specialized version of xinput_joypad.c,
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* has both DirectInput and XInput codepaths */
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/* TODO/FIXME - integrate dinput_joypad into this version */
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#include <stdlib.h>
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#include <stddef.h>
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#include <string.h>
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#include <boolean.h>
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#include <retro_inline.h>
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#include <compat/strl.h>
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#include <dynamic/dylib.h>
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#include <string/stdstring.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include "../../config.def.h"
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#include "../../tasks/tasks_internal.h"
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#include "../input_driver.h"
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#include "../../retroarch.h"
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#include "../../verbosity.h"
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#include "dinput_joypad.h"
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#include "xinput_joypad.h"
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/* Due to 360 pads showing up under both XInput and DirectInput,
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* and since we are going to have to pass through unhandled
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* joypad numbers to DirectInput, a slightly ugly
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* hack is required here. dinput_joypad_init will fill this.
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*
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* For each pad index, the appropriate entry will be set to -1 if it is not
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* a 360 pad, or the correct XInput user number (0..3 inclusive) if it is.
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*/
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typedef struct
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{
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XINPUT_STATE xstate;
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bool connected;
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} xinput_joypad_state;
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/* TODO/FIXME - static globals */
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static int g_xinput_pad_indexes[MAX_USERS];
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static unsigned g_last_xinput_pad_idx = 0;
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static bool g_xinput_block_pads = false;
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#if defined(HAVE_DYLIB) && !defined(__WINRT__)
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/* For xinput1_n.dll */
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static dylib_t g_xinput_dll = NULL;
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#endif
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/* Function pointer, to be assigned with dylib_proc */
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typedef uint32_t (__stdcall *XInputGetStateEx_t)(uint32_t, XINPUT_STATE*);
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typedef uint32_t (__stdcall *XInputSetState_t)(uint32_t, XINPUT_VIBRATION*);
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/* Guide button may or may not be available */
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static bool g_xinput_guide_button_supported = false;
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static unsigned g_xinput_num_buttons = 0;
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static XInputSetState_t g_XInputSetState;
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static XInputGetStateEx_t g_XInputGetStateEx;
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#ifdef _XBOX1
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static XINPUT_FEEDBACK g_xinput_rumble_states[4];
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#else
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static XINPUT_VIBRATION g_xinput_rumble_states[4];
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#endif
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static xinput_joypad_state g_xinput_states[4];
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/* Buttons are provided by XInput as bits of a uint16.
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* Map from rarch button index (0..10) to a mask to
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* bitwise-& the buttons against.
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* dpad is handled seperately. */
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static const uint16_t button_index_to_bitmap_code[] = {
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XINPUT_GAMEPAD_A,
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XINPUT_GAMEPAD_B,
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XINPUT_GAMEPAD_X,
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XINPUT_GAMEPAD_Y,
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XINPUT_GAMEPAD_LEFT_SHOULDER,
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XINPUT_GAMEPAD_RIGHT_SHOULDER,
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XINPUT_GAMEPAD_START,
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XINPUT_GAMEPAD_BACK,
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XINPUT_GAMEPAD_LEFT_THUMB,
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XINPUT_GAMEPAD_RIGHT_THUMB
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#ifndef _XBOX
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,
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XINPUT_GAMEPAD_GUIDE
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#endif
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};
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#include "dinput_joypad_inl.h"
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#include "xinput_joypad_inl.h"
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/* Based on SDL2's implementation. */
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static bool guid_is_xinput_device(const GUID* product_guid)
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{
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static const GUID common_xinput_guids[] = {
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{MAKELONG(0x28DE, 0x11FF),0x0000,0x0000,{0x00,0x00,0x50,0x49,0x44,0x56,0x49,0x44}}, /* Valve streaming pad */
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{MAKELONG(0x045E, 0x02A1),0x0000,0x0000,{0x00,0x00,0x50,0x49,0x44,0x56,0x49,0x44}}, /* Wired 360 pad */
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{MAKELONG(0x045E, 0x028E),0x0000,0x0000,{0x00,0x00,0x50,0x49,0x44,0x56,0x49,0x44}} /* wireless 360 pad */
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};
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unsigned i, num_raw_devs = 0;
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PRAWINPUTDEVICELIST raw_devs = NULL;
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/* Check for well known XInput device GUIDs,
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* thereby removing the need for the IG_ check.
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* This lets us skip RAWINPUT for popular devices.
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*
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* Also, we need to do this for the Valve Streaming Gamepad
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* because it's virtualized and doesn't show up in the device list. */
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for (i = 0; i < ARRAY_SIZE(common_xinput_guids); ++i)
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{
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if (string_is_equal_fast(product_guid,
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&common_xinput_guids[i], sizeof(GUID)))
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return true;
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}
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/* Go through RAWINPUT (WinXP and later) to find HID devices. */
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if (!raw_devs)
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{
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if ((GetRawInputDeviceList(NULL, &num_raw_devs,
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sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) || (!num_raw_devs))
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return false;
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raw_devs = (PRAWINPUTDEVICELIST)
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malloc(sizeof(RAWINPUTDEVICELIST) * num_raw_devs);
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if (!raw_devs)
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return false;
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if (GetRawInputDeviceList(raw_devs, &num_raw_devs,
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sizeof(RAWINPUTDEVICELIST)) == (UINT)-1)
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{
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free(raw_devs);
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raw_devs = NULL;
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return false;
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}
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}
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for (i = 0; i < num_raw_devs; i++)
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{
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RID_DEVICE_INFO rdi;
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char *dev_name = NULL;
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UINT rdi_size = sizeof(rdi);
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UINT name_size = 0;
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rdi.cbSize = rdi_size;
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/*
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* Step 1 -
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* Check if device type is HID
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* Step 2 -
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* Query size of name
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* Step 3 -
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* Allocate string holding ID of device
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* Step 4 -
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* query ID of device
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* Step 5 -
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* Check if the device ID contains "IG_".
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* If it does, then it's an XInput device
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* This information can not be found from DirectInput
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*/
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if (
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(raw_devs[i].dwType == RIM_TYPEHID) /* 1 */
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&& (GetRawInputDeviceInfoA(raw_devs[i].hDevice,
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RIDI_DEVICEINFO, &rdi, &rdi_size) != ((UINT)-1))
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&& (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId)
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== ((LONG)product_guid->Data1))
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&& (GetRawInputDeviceInfoA(raw_devs[i].hDevice,
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RIDI_DEVICENAME, NULL, &name_size) != ((UINT)-1)) /* 2 */
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&& ((dev_name = (char*)malloc(name_size)) != NULL) /* 3 */
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&& (GetRawInputDeviceInfoA(raw_devs[i].hDevice,
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RIDI_DEVICENAME, dev_name, &name_size) != ((UINT)-1)) /* 4 */
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&& (strstr(dev_name, "IG_")) /* 5 */
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)
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{
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free(dev_name);
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free(raw_devs);
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raw_devs = NULL;
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return true;
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}
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if (dev_name)
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free(dev_name);
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}
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free(raw_devs);
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raw_devs = NULL;
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return false;
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}
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static bool dinput_joypad_get_vidpid_from_xinput_index(
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int32_t index, int32_t *vid,
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int32_t *pid, int32_t *dinput_index)
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{
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size_t i;
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for (i = 0; i < ARRAY_SIZE(g_xinput_pad_indexes); i++)
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{
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/* Found XInput pad? */
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if (index == g_xinput_pad_indexes[i])
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{
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*vid = g_pads[i].vid;
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*pid = g_pads[i].pid;
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*dinput_index = i;
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return true;
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}
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}
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return false;
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}
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static BOOL CALLBACK enum_joypad_cb_hybrid(
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const DIDEVICEINSTANCE *inst, void *p)
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{
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bool is_xinput_pad;
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LPDIRECTINPUTDEVICE8 *pad = NULL;
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if (g_joypad_cnt == MAX_USERS)
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return DIENUM_STOP;
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while (!g_xinput_states[g_last_xinput_pad_idx].connected && g_last_xinput_pad_idx < 3)
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{
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g_last_xinput_pad_idx++;
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}
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pad = &g_pads[g_joypad_cnt].joypad;
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#ifdef __cplusplus
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if (FAILED(IDirectInput8_CreateDevice(
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g_dinput_ctx, inst->guidInstance, pad, NULL)))
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#else
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if (FAILED(IDirectInput8_CreateDevice(
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g_dinput_ctx, &inst->guidInstance, pad, NULL)))
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#endif
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return DIENUM_CONTINUE;
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g_pads[g_joypad_cnt].joy_name =
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strdup((const char*)inst->tszProductName);
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g_pads[g_joypad_cnt].joy_friendly_name =
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strdup((const char*)inst->tszInstanceName);
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/* there may be more useful info in the GUID,
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* so leave this here for a while */
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#if 0
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printf("Guid = {%08lX-%04hX-%04hX-%02hhX%02hhX-%02hhX%02hhX%02hhX%02hhX%02hhX%02hhX}\n",
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inst->guidProduct.Data1,
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inst->guidProduct.Data2,
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inst->guidProduct.Data3,
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inst->guidProduct.Data4[0],
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inst->guidProduct.Data4[1],
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inst->guidProduct.Data4[2],
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inst->guidProduct.Data4[3],
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inst->guidProduct.Data4[4],
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inst->guidProduct.Data4[5],
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inst->guidProduct.Data4[6],
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inst->guidProduct.Data4[7]);
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#endif
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g_pads[g_joypad_cnt].vid = inst->guidProduct.Data1 % 0x10000;
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g_pads[g_joypad_cnt].pid = inst->guidProduct.Data1 / 0x10000;
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is_xinput_pad = g_xinput_block_pads
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&& guid_is_xinput_device(&inst->guidProduct);
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if (is_xinput_pad)
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{
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if (g_last_xinput_pad_idx < 4)
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g_xinput_pad_indexes[g_joypad_cnt] = g_last_xinput_pad_idx++;
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goto enum_iteration_done;
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}
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/* Set data format to simple joystick */
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IDirectInputDevice8_SetDataFormat(*pad, &c_dfDIJoystick2);
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IDirectInputDevice8_SetCooperativeLevel(*pad,
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(HWND)video_driver_window_get(),
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DISCL_EXCLUSIVE | DISCL_BACKGROUND);
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IDirectInputDevice8_EnumObjects(*pad, enum_axes_cb,
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*pad, DIDFT_ABSAXIS);
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dinput_create_rumble_effects(&g_pads[g_joypad_cnt]);
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if (!is_xinput_pad)
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{
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input_autoconfigure_connect(
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g_pads[g_joypad_cnt].joy_name,
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g_pads[g_joypad_cnt].joy_friendly_name,
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dinput_joypad.ident,
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g_joypad_cnt,
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g_pads[g_joypad_cnt].vid,
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g_pads[g_joypad_cnt].pid);
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}
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enum_iteration_done:
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g_joypad_cnt++;
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return DIENUM_CONTINUE;
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}
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static void dinput_joypad_init_hybrid(void *data)
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{
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unsigned i;
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g_last_xinput_pad_idx = 0;
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for (i = 0; i < MAX_USERS; ++i)
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{
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g_xinput_pad_indexes[i] = -1;
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g_pads[i].joy_name = NULL;
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g_pads[i].joy_friendly_name = NULL;
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}
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IDirectInput8_EnumDevices(g_dinput_ctx, DI8DEVCLASS_GAMECTRL,
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enum_joypad_cb_hybrid, NULL, DIEDFL_ATTACHEDONLY);
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}
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#define PAD_INDEX_TO_XUSER_INDEX(pad) (g_xinput_pad_indexes[(pad)])
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static const char *xinput_joypad_name(unsigned pad)
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{
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/* On platforms with dinput support, we are able
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* to get a name from the device itself */
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return dinput_joypad_name(pad);
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}
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static void *xinput_joypad_init(void *data)
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{
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unsigned i, j;
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XINPUT_STATE dummy_state;
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#if defined(HAVE_DYLIB) && !defined(__WINRT__)
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if (!g_xinput_dll)
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if (!load_xinput_dll())
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goto error;
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/* If we get here then an xinput DLL is correctly loaded.
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* First try to load ordinal 100 (XInputGetStateEx).
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*/
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g_XInputGetStateEx = (XInputGetStateEx_t)dylib_proc(
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g_xinput_dll, (const char*)100);
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#elif defined(__WINRT__)
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/* XInputGetStateEx is not available on WinRT */
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g_XInputGetStateEx = NULL;
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#else
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g_XInputGetStateEx = (XInputGetStateEx_t)XInputGetStateEx;
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#endif
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g_xinput_guide_button_supported = true;
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if (!g_XInputGetStateEx)
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{
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/* no ordinal 100. (Presumably a wrapper.) Load the ordinary
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* XInputGetState, at the cost of losing guide button support.
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*/
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g_xinput_guide_button_supported = false;
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#if defined(HAVE_DYLIB) && !defined(__WINRT__)
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g_XInputGetStateEx = (XInputGetStateEx_t)dylib_proc(
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g_xinput_dll, "XInputGetState");
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#else
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g_XInputGetStateEx = (XInputGetStateEx_t)XInputGetState;
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#endif
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if (!g_XInputGetStateEx)
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{
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RARCH_ERR("[XInput]: Failed to init: DLL is invalid or corrupt.\n");
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#if defined(HAVE_DYLIB) && !defined(__WINRT__)
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dylib_close(g_xinput_dll);
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#endif
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/* DLL was loaded but did not contain the correct function. */
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goto error;
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}
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RARCH_WARN("[XInput]: No guide button support.\n");
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}
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#if defined(HAVE_DYLIB) && !defined(__WINRT__)
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g_XInputSetState = (XInputSetState_t)dylib_proc(
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g_xinput_dll, "XInputSetState");
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#else
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g_XInputSetState = (XInputSetState_t)XInputSetState;
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#endif
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if (!g_XInputSetState)
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{
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RARCH_ERR("[XInput]: Failed to init: DLL is invalid or corrupt.\n");
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#if defined(HAVE_DYLIB) && !defined(__WINRT__)
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dylib_close(g_xinput_dll);
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#endif
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goto error; /* DLL was loaded but did not contain the correct function. */
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}
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/* Zero out the states. */
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for (i = 0; i < 4; ++i)
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{
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g_xinput_states[i].xstate.dwPacketNumber = 0;
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g_xinput_states[i].xstate.Gamepad.wButtons = 0;
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g_xinput_states[i].xstate.Gamepad.bLeftTrigger = 0;
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g_xinput_states[i].xstate.Gamepad.bRightTrigger = 0;
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g_xinput_states[i].xstate.Gamepad.sThumbLX = 0;
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g_xinput_states[i].xstate.Gamepad.sThumbLY = 0;
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g_xinput_states[i].xstate.Gamepad.sThumbRX = 0;
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g_xinput_states[i].xstate.Gamepad.sThumbRY = 0;
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g_xinput_states[i].connected =
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!(g_XInputGetStateEx(i, &dummy_state) == ERROR_DEVICE_NOT_CONNECTED);
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}
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if ( (!g_xinput_states[0].connected) &&
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(!g_xinput_states[1].connected) &&
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(!g_xinput_states[2].connected) &&
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(!g_xinput_states[3].connected))
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#ifdef __WINRT__
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goto succeeded;
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#else
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goto error;
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#endif
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g_xinput_block_pads = true;
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/* We're going to have to be buddies with dinput if we want to be able
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* to use XInput and non-XInput controllers together. */
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if (!dinput_init_context())
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{
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g_xinput_block_pads = false;
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goto error;
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}
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dinput_joypad_init_hybrid(data);
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for (j = 0; j < MAX_USERS; j++)
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{
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const char *name = xinput_joypad_name(j);
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if (PAD_INDEX_TO_XUSER_INDEX(j) > -1)
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{
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int32_t vid = 0;
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int32_t pid = 0;
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int32_t dinput_index = 0;
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bool success = dinput_joypad_get_vidpid_from_xinput_index((int32_t)PAD_INDEX_TO_XUSER_INDEX(j), (int32_t*)&vid, (int32_t*)&pid,
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(int32_t*)&dinput_index);
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/* On success, found VID/PID from dinput index */
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input_autoconfigure_connect(
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name,
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NULL,
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xinput_joypad.ident,
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j,
|
|
vid,
|
|
pid);
|
|
}
|
|
}
|
|
|
|
#ifdef __WINRT__
|
|
succeeded:
|
|
#endif
|
|
/* non-hat button. */
|
|
g_xinput_num_buttons = g_xinput_guide_button_supported ? 11 : 10;
|
|
|
|
return (void*)-1;
|
|
|
|
error:
|
|
/* non-hat button. */
|
|
g_xinput_num_buttons = g_xinput_guide_button_supported ? 11 : 10;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static bool xinput_joypad_query_pad(unsigned pad)
|
|
{
|
|
int xuser = PAD_INDEX_TO_XUSER_INDEX(pad);
|
|
if (xuser > -1)
|
|
return g_xinput_states[xuser].connected;
|
|
return dinput_joypad_query_pad(pad);
|
|
}
|
|
|
|
static int32_t xinput_joypad_button(unsigned port, uint16_t joykey)
|
|
{
|
|
int xuser = PAD_INDEX_TO_XUSER_INDEX(port);
|
|
xinput_joypad_state *state = &g_xinput_states[xuser];
|
|
uint16_t btn_word = 0;
|
|
if (xuser == -1)
|
|
return dinput_joypad_button(port, joykey);
|
|
if (!state->connected)
|
|
return 0;
|
|
btn_word = state->xstate.Gamepad.wButtons;
|
|
return xinput_joypad_button_state(xuser, btn_word, port, joykey);
|
|
}
|
|
|
|
static int16_t xinput_joypad_axis(unsigned port, uint32_t joyaxis)
|
|
{
|
|
int xuser = PAD_INDEX_TO_XUSER_INDEX(port);
|
|
xinput_joypad_state *state = &g_xinput_states[xuser];
|
|
XINPUT_GAMEPAD *pad = &state->xstate.Gamepad;
|
|
if (xuser == -1)
|
|
return dinput_joypad_axis(port, joyaxis);
|
|
if (!state->connected)
|
|
return 0;
|
|
return xinput_joypad_axis_state(pad, port, joyaxis);
|
|
}
|
|
|
|
static int16_t xinput_joypad_state_func(
|
|
rarch_joypad_info_t *joypad_info,
|
|
const struct retro_keybind *binds,
|
|
unsigned port)
|
|
{
|
|
unsigned i;
|
|
uint16_t btn_word;
|
|
int16_t ret = 0;
|
|
uint16_t port_idx = joypad_info->joy_idx;
|
|
int xuser = PAD_INDEX_TO_XUSER_INDEX(port_idx);
|
|
xinput_joypad_state *state = &g_xinput_states[xuser];
|
|
XINPUT_GAMEPAD *pad = &state->xstate.Gamepad;
|
|
if (xuser == -1)
|
|
return dinput_joypad_state(joypad_info, binds, port_idx);
|
|
if (!state->connected)
|
|
return 0;
|
|
btn_word = state->xstate.Gamepad.wButtons;
|
|
|
|
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
|
|
{
|
|
/* Auto-binds are per joypad, not per user. */
|
|
const uint64_t joykey = (binds[i].joykey != NO_BTN)
|
|
? binds[i].joykey : joypad_info->auto_binds[i].joykey;
|
|
const uint32_t joyaxis = (binds[i].joyaxis != AXIS_NONE)
|
|
? binds[i].joyaxis : joypad_info->auto_binds[i].joyaxis;
|
|
if (
|
|
(uint16_t)joykey != NO_BTN
|
|
&& xinput_joypad_button_state(
|
|
xuser, btn_word, port_idx, (uint16_t)joykey))
|
|
ret |= ( 1 << i);
|
|
else if (joyaxis != AXIS_NONE &&
|
|
((float)abs(xinput_joypad_axis_state(pad, port_idx, joyaxis))
|
|
/ 0x8000) > joypad_info->axis_threshold)
|
|
ret |= (1 << i);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void xinput_joypad_poll(void)
|
|
{
|
|
unsigned i;
|
|
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
xinput_joypad_state *state = &g_xinput_states[i];
|
|
DWORD status = g_XInputGetStateEx(i, &state->xstate);
|
|
bool success = (status == ERROR_SUCCESS);
|
|
bool new_connected = (status != ERROR_DEVICE_NOT_CONNECTED);
|
|
if (new_connected != state->connected)
|
|
{
|
|
state->connected = new_connected;
|
|
if (!success)
|
|
input_autoconfigure_disconnect(i, xinput_joypad_name(i));
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_USERS; i++)
|
|
{
|
|
unsigned j;
|
|
HRESULT ret;
|
|
struct dinput_joypad_data *pad = &g_pads[i];
|
|
bool polled = g_xinput_pad_indexes[i] < 0;
|
|
if (!polled || !pad || !pad->joypad)
|
|
continue;
|
|
|
|
pad->joy_state.lX = 0;
|
|
pad->joy_state.lY = 0;
|
|
pad->joy_state.lRx = 0;
|
|
pad->joy_state.lRy = 0;
|
|
pad->joy_state.lRz = 0;
|
|
pad->joy_state.rglSlider[0] = 0;
|
|
pad->joy_state.rglSlider[1] = 0;
|
|
pad->joy_state.rgdwPOV[0] = 0;
|
|
pad->joy_state.rgdwPOV[1] = 0;
|
|
pad->joy_state.rgdwPOV[2] = 0;
|
|
pad->joy_state.rgdwPOV[3] = 0;
|
|
for (j = 0; j < 128; j++)
|
|
pad->joy_state.rgbButtons[j] = 0;
|
|
|
|
pad->joy_state.lVX = 0;
|
|
pad->joy_state.lVY = 0;
|
|
pad->joy_state.lVZ = 0;
|
|
pad->joy_state.lVRx = 0;
|
|
pad->joy_state.lVRy = 0;
|
|
pad->joy_state.lVRz = 0;
|
|
pad->joy_state.rglVSlider[0] = 0;
|
|
pad->joy_state.rglVSlider[1] = 0;
|
|
pad->joy_state.lAX = 0;
|
|
pad->joy_state.lAY = 0;
|
|
pad->joy_state.lAZ = 0;
|
|
pad->joy_state.lARx = 0;
|
|
pad->joy_state.lARy = 0;
|
|
pad->joy_state.lARz = 0;
|
|
pad->joy_state.rglASlider[0] = 0;
|
|
pad->joy_state.rglASlider[1] = 0;
|
|
pad->joy_state.lFX = 0;
|
|
pad->joy_state.lFY = 0;
|
|
pad->joy_state.lFZ = 0;
|
|
pad->joy_state.lFRx = 0;
|
|
pad->joy_state.lFRy = 0;
|
|
pad->joy_state.lFRz = 0;
|
|
pad->joy_state.rglFSlider[0] = 0;
|
|
pad->joy_state.rglFSlider[1] = 0;
|
|
|
|
/* If this fails, something *really* bad must have happened. */
|
|
if (FAILED(IDirectInputDevice8_Poll(pad->joypad)))
|
|
if (
|
|
FAILED(IDirectInputDevice8_Acquire(pad->joypad))
|
|
|| FAILED(IDirectInputDevice8_Poll(pad->joypad))
|
|
)
|
|
continue;
|
|
|
|
ret = IDirectInputDevice8_GetDeviceState(pad->joypad,
|
|
sizeof(DIJOYSTATE2), &pad->joy_state);
|
|
|
|
if (ret == DIERR_INPUTLOST || ret == DIERR_NOTACQUIRED)
|
|
input_autoconfigure_disconnect(i, g_pads[i].joy_friendly_name);
|
|
}
|
|
}
|
|
|
|
static bool xinput_joypad_rumble(unsigned pad,
|
|
enum retro_rumble_effect effect, uint16_t strength)
|
|
{
|
|
int xuser = PAD_INDEX_TO_XUSER_INDEX(pad);
|
|
|
|
if (xuser == -1)
|
|
return dinput_joypad_set_rumble(pad, effect, strength);
|
|
|
|
/* Consider the low frequency (left) motor the "strong" one. */
|
|
if (effect == RETRO_RUMBLE_STRONG)
|
|
g_xinput_rumble_states[xuser].wLeftMotorSpeed = strength;
|
|
else if (effect == RETRO_RUMBLE_WEAK)
|
|
g_xinput_rumble_states[xuser].wRightMotorSpeed = strength;
|
|
|
|
if (!g_XInputSetState)
|
|
return false;
|
|
|
|
return (g_XInputSetState(xuser, &g_xinput_rumble_states[xuser])
|
|
== 0);
|
|
}
|
|
|
|
static void xinput_joypad_destroy(void)
|
|
{
|
|
unsigned i;
|
|
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
g_xinput_states[i].xstate.dwPacketNumber = 0;
|
|
g_xinput_states[i].xstate.Gamepad.wButtons = 0;
|
|
g_xinput_states[i].xstate.Gamepad.bLeftTrigger = 0;
|
|
g_xinput_states[i].xstate.Gamepad.bRightTrigger = 0;
|
|
g_xinput_states[i].xstate.Gamepad.sThumbLX = 0;
|
|
g_xinput_states[i].xstate.Gamepad.sThumbLY = 0;
|
|
g_xinput_states[i].xstate.Gamepad.sThumbRX = 0;
|
|
g_xinput_states[i].xstate.Gamepad.sThumbRY = 0;
|
|
g_xinput_states[i].connected = false;
|
|
}
|
|
|
|
#if defined(HAVE_DYLIB) && !defined(__WINRT__)
|
|
dylib_close(g_xinput_dll);
|
|
|
|
g_xinput_dll = NULL;
|
|
#endif
|
|
g_XInputGetStateEx = NULL;
|
|
g_XInputSetState = NULL;
|
|
|
|
dinput_joypad_destroy();
|
|
|
|
g_xinput_block_pads = false;
|
|
}
|
|
|
|
input_device_driver_t xinput_joypad = {
|
|
xinput_joypad_init,
|
|
xinput_joypad_query_pad,
|
|
xinput_joypad_destroy,
|
|
xinput_joypad_button,
|
|
xinput_joypad_state_func,
|
|
NULL,
|
|
xinput_joypad_axis,
|
|
xinput_joypad_poll,
|
|
xinput_joypad_rumble,
|
|
NULL, /* set_rumble_gain */
|
|
NULL, /* set_sensor_state */
|
|
NULL, /* get_sensor_input */
|
|
xinput_joypad_name,
|
|
"xinput",
|
|
};
|