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https://github.com/libretro/RetroArch
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17 lines
183 B
GLSL
17 lines
183 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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struct Structy
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{
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vec4 c;
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};
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vec4(10.0);
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}
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