RetroArch/input/common/hid/device_wiiu_gca.c
gblues f378e2bfcf Fix WaveBird support for the Wii U GCA
== DETAILS
Thanks to JacobM at GBAtemp for helping me test this.

The WaveBird wasn't being properly picked up due to the port status byte
being different from normal GC controllers. (Why? who knows. Probably
so games could detect the WB and show WB-specific OSDs).

This implementation should be more future-proof, to handle any other
unexpected status bytes.
2018-04-25 21:28:33 -07:00

363 lines
9.1 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include "hid_device_driver.h"
#ifdef WII
static uint8_t activation_packet[] = { 0x01, 0x13 };
#else
static uint8_t activation_packet[] = { 0x13 };
#endif
#define GCA_PORT_INITIALIZING 0x00
#define GCA_PORT_POWERED 0x04
#define GCA_PORT_CONNECTED 0x10
#define GCA_WAVEBIRD_CONNECTED 0x22
typedef struct wiiu_gca_instance {
void *handle;
bool online;
uint8_t device_state[37];
joypad_connection_t *pads[4];
} wiiu_gca_instance_t;
typedef struct gca_pad_data
{
void *gca_handle; // instance handle for the GCA adapter
hid_driver_t *driver; // HID system driver interface
uint8_t data[9]; // pad data
uint32_t slot; // slot this pad occupies
uint32_t buttons; // digital button state
int16_t analog_state[3][2]; // analog state
} gca_pad_t;
static void update_pad_state(wiiu_gca_instance_t *instance);
static void unregister_pad(wiiu_gca_instance_t *instance, int port);
extern pad_connection_interface_t wiiu_gca_pad_connection;
static void *wiiu_gca_init(void *handle)
{
RARCH_LOG("[gca]: allocating driver instance...\n");
wiiu_gca_instance_t *instance = calloc(1, sizeof(wiiu_gca_instance_t));
if(instance == NULL) goto error;
memset(instance, 0, sizeof(wiiu_gca_instance_t));
instance->handle = handle;
hid_instance.os_driver->send_control(handle, activation_packet, sizeof(activation_packet));
hid_instance.os_driver->read(handle, instance->device_state, sizeof(instance->device_state));
instance->online = true;
RARCH_LOG("[gca]: init done\n");
return instance;
error:
RARCH_ERR("[gca]: init failed\n");
if(instance)
free(instance);
return NULL;
}
static void wiiu_gca_free(void *data) {
wiiu_gca_instance_t *instance = (wiiu_gca_instance_t *)data;
int i;
if(instance) {
instance->online = false;
for(i = 0; i < 4; i++)
unregister_pad(instance, i);
free(instance);
}
}
static void wiiu_gca_handle_packet(void *data, uint8_t *buffer, size_t size)
{
wiiu_gca_instance_t *instance = (wiiu_gca_instance_t *)data;
if(!instance || !instance->online)
{
RARCH_WARN("[gca]: instance null or not ready yet.\n");
return;
}
if(size > sizeof(instance->device_state))
{
RARCH_WARN("[gca]: packet size %d is too big for buffer of size %d\n",
size, sizeof(instance->device_state));
return;
}
memcpy(instance->device_state, buffer, size);
update_pad_state(instance);
}
static void update_pad_state(wiiu_gca_instance_t *instance)
{
int i, port;
unsigned char port_connected;
if(!instance || !instance->online)
return;
joypad_connection_t *pad;
/* process each pad */
for(i = 1; i < 37; i += 9)
{
port = i / 9;
pad = instance->pads[port];
port_connected = instance->device_state[i];
if(port_connected > GCA_PORT_POWERED)
{
if(pad == NULL)
{
RARCH_LOG("[gca]: Gamepad at port %d connected.\n", port+1);
instance->pads[port] = hid_pad_register(instance, &wiiu_gca_pad_connection);
pad = instance->pads[port];
if(pad == NULL)
{
RARCH_ERR("[gca]: Failed to register pad.\n");
break;
}
}
pad->iface->packet_handler(pad->data, &instance->device_state[i], 9);
} else {
if(pad != NULL) {
RARCH_LOG("[gca]: Gamepad at port %d disconnected.\n", port+1);
unregister_pad(instance, port);
}
}
}
}
static void unregister_pad(wiiu_gca_instance_t *instance, int slot)
{
if(!instance || slot < 0 || slot >= 4 || instance->pads[slot] == NULL)
return;
joypad_connection_t *pad = instance->pads[slot];
instance->pads[slot] = NULL;
hid_pad_deregister(pad);
}
static bool wiiu_gca_detect(uint16_t vendor_id, uint16_t product_id) {
return vendor_id == VID_NINTENDO && product_id == PID_NINTENDO_GCA;
}
hid_device_t wiiu_gca_hid_device = {
wiiu_gca_init,
wiiu_gca_free,
wiiu_gca_handle_packet,
wiiu_gca_detect,
"Wii U Gamecube Adapter"
};
/**
* Pad connection interface implementation. This handles each individual
* GC controller (as opposed to the above that handles the GCA itself).
*/
static void *wiiu_gca_pad_init(void *data, uint32_t slot, hid_driver_t *driver)
{
gca_pad_t *pad = (gca_pad_t *)calloc(1, sizeof(gca_pad_t));
if(!pad)
return NULL;
memset(pad, 0, sizeof(gca_pad_t));
pad->gca_handle = data;
pad->driver = driver;
pad->slot = slot;
return pad;
}
static void wiiu_gca_pad_deinit(void *data)
{
gca_pad_t *pad = (gca_pad_t *)data;
if(pad)
{
input_autoconfigure_disconnect(pad->slot, wiiu_gca_pad_connection.get_name(pad));
free(pad);
}
}
static void wiiu_gca_get_buttons(void *data, input_bits_t *state)
{
gca_pad_t *pad = (gca_pad_t *)data;
if(pad)
{
BITS_COPY16_PTR(state, pad->buttons);
} else {
BIT256_CLEAR_ALL_PTR(state);
}
}
static void update_buttons(gca_pad_t *pad)
{
uint32_t i, pressed_keys;
static const uint32_t button_mapping[12] =
{
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_B,
RETRO_DEVICE_ID_JOYPAD_X,
RETRO_DEVICE_ID_JOYPAD_Y,
RETRO_DEVICE_ID_JOYPAD_LEFT,
RETRO_DEVICE_ID_JOYPAD_RIGHT,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_START,
RETRO_DEVICE_ID_JOYPAD_SELECT,
RETRO_DEVICE_ID_JOYPAD_R,
RETRO_DEVICE_ID_JOYPAD_L,
};
if(!pad)
return;
pressed_keys = pad->data[1] | (pad->data[2] << 8);
pad->buttons = 0;
for(i = 0; i < 12; i++)
pad->buttons |= (pressed_keys & (1 << i)) ?
(1 << button_mapping[i]) : 0;
}
#if 0
const char *axes[] = {
"left x",
"left y",
"right x",
"right y"
};
#endif
static void update_analog_state(gca_pad_t *pad)
{
int pad_axis;
int16_t interpolated;
unsigned stick, axis;
/* GameCube analog axis are 8-bit unsigned, where 128/128 is center.
* So, we subtract 128 to get a signed, 0-based value and then mulitply
* by 256 to get the 16-bit range RetroArch expects. */
for(pad_axis = 0; pad_axis < 4; pad_axis++)
{
axis = pad_axis % 2 ? 0 : 1;
stick = pad_axis / 2;
interpolated = pad->data[3 + pad_axis];
/* libretro requires "up" to be negative, so we invert the y axis */
interpolated = (axis) ?
((interpolated - 128) * 256) :
((interpolated - 128) * -256);
pad->analog_state[stick][axis] = interpolated;
#if 0
RARCH_LOG("%s: %d\n", axes[pad_axis], interpolated);
#endif
}
}
/**
* The USB packet provides a 9-byte data packet for each pad.
*
* byte 0: connection status (0x14 = connected, 0x04 = disconnected)
* bytes 1-2: digital buttons
* bytes 3-4: left analog stick x/y
* bytes 5-6: right analog stick x/y
* bytes 7-8: L/R analog state (note that these have digital buttons too)
*/
static void wiiu_gca_packet_handler(void *data, uint8_t *packet, uint16_t size)
{
gca_pad_t *pad = (gca_pad_t *)data;
uint32_t i, pressed_keys;
if(!pad || !packet || size > sizeof(pad->data))
return;
memcpy(pad->data, packet, size);
update_buttons(pad);
update_analog_state(pad);
}
static void wiiu_gca_set_rumble(void *data, enum retro_rumble_effect effect, uint16_t strength)
{
(void)data;
(void)effect;
(void)strength;
}
static int16_t wiiu_gca_get_axis(void *data, unsigned axis)
{
axis_data axis_data;
gca_pad_t *pad = (gca_pad_t *)data;
gamepad_read_axis_data(axis, &axis_data);
if(!pad || axis_data.axis >= 4)
return 0;
return gamepad_get_axis_value(pad->analog_state, &axis_data);
}
static const char *wiiu_gca_get_name(void *data)
{
gca_pad_t *pad = (gca_pad_t *)data;
return "GameCube Controller";
}
/**
* Button bitmask values:
* 0x0001 - A 0x0010 - left 0x0100 - Start/Pause
* 0x0002 - B 0x0020 - right 0x0200 - Z
* 0x0004 - X 0x0040 - down 0x0400 - R
* 0x0008 - Y 0x0080 - up 0x0800 - L
*/
static bool wiiu_gca_button(void *data, uint16_t joykey)
{
gca_pad_t *pad = (gca_pad_t *)data;
if(!pad || joykey > 31)
return false;
return pad->buttons & (1 << joykey);
}
pad_connection_interface_t wiiu_gca_pad_connection = {
wiiu_gca_pad_init,
wiiu_gca_pad_deinit,
wiiu_gca_packet_handler,
wiiu_gca_set_rumble,
wiiu_gca_get_buttons,
wiiu_gca_get_axis,
wiiu_gca_get_name,
wiiu_gca_button
};