RetroArch/android/phoenix/res/layout/faq_whats_new.xml
2013-02-08 01:15:34 +01:00

80 lines
4.1 KiB
XML

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<TextView
android:id="@+id/textView1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="40px"
android:text="
r10 (Feb 5, 2013)\n\n
* [NXEngine / Cave Story] Fixed bug where moving blocks would not move in Labyrinth levels\n
* Add new psx and GBA overlays by user boxs.\n
* Should fix some touchscreen control issues.\n
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r9 (Feb 4, 2013)\n\n
* Better multi-touch controls.\n
* Ability to set opacity of overlays.\n
* Shaders bundled (NOTE: need Tegra 4/Exynos5-class GPU for good results).\n
* Input autodetection expanded -\n
- Xperia Play (now properly tested on an r800i)\n
- Madcatz PS3 fighting stick\n
- Moga IME app (previously would work only on rooted devices with gamepad mode)\n
* Doesn't extract the assets everytime you go to the menu but only when you first install the new APK - was causing lots of garbage collector overhead.\n
* FBA core - fixed a serious bug causing graphic glitches.\n
* Nestopia core - use mono sound like the real NES.\n
* Genesis Plus GX - Lunar Eternal Blue (JP) works again.\n
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r8 (Jan 30, 2013) - VERSION 0.9.8.1\n\n
* Is now compatible with Android version 2.3 and up.\n
* Back button issues with certain gamepads should now be fixed.\n
* Wonderswan core was broken (Mednafen Wonderswan) - is now fixed.\n
* 'Detect' button for manual input binding for touchless devices.\n
* Old overlays are back and put into a directory called 'Low-resolution' for devices with slower CPUs - the higher-resolution ones are somewhat more demanding than the original 256x256 ones.\n
* Input autodetection expanded -\n
- DragonRise USB Gamepad\n
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r6 (Jan 29, 2013)\n\n
* PlayStation1 [PCSX ReARMed] core fixes (from notaz)\n
- Fixes 50Hz PAL games (were running with sound being too fast and other irregularities before)\n
- Should fix emu crashing on some devices due to memory mapping issues.\n
* New system-specific overlays added - on new installs only these new ones will be there and the old bad ones will no longer be there. On pre-existing installs - just use the new ones - they should be much better. If you're still unsatisfied, nothing is stopping you from editing these files yourself with a text editor and an image editor - it's really simple to do.\n
* New 'custom binding' when you turn off 'Configuration Autodetect Enable' - allows you to manually put in button mapping in case we don't support your pad. Note - it's probably more reliable right now to select the 'keycode' from the dropdown list instead of pressing the button on the pad.\n
- Input autodetection expanded -\n
- Trust Raptor\n
- Should fix Logitech F710/Elecom/RetroUSB NES/etc\n
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r5 (Jan 28, 2013)\n\n
* Input autodetection expanded\n
- Archos gamepad\n
- Xperia Play\n
- Xbox 1 (Titanium X-JoyConverter)\n
- Xbox 360 (wired)\n
- Red Samurai Bluetooth\n
- Another variant of Mayflash Wii Classic\n
- RetroUSB SNES RetroPort\n
- RetroUSB NES RetroPad\n
- Buffalo SNES Pad\n
- Logicool F710 (Japanese Logitech F710)\n
- Elecom PS1/PS2 to USB\n
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r4 (Jan 27, 2013)\n\n
* Input autodetection expanded\n
- Nyko Playpad Pro\n
* Fixed bug where device name would not be onscreen for long enough - useful for reporting input name\n
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r3 (Jan 26, 2013)\n\n
* More user-friendly core selection names\n
* Input autodetection expanded\n
- Added Mayflash Super Joy Box 3 Pro\n
- Added JXD S5110\n
- Added Logitech Dual Action\n
- Added Snakebyte idroid\n
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r2\n\n
* Initial release." />
</LinearLayout>