mirror of
https://github.com/libretro/RetroArch
synced 2025-02-13 21:40:27 +00:00
80 lines
4.1 KiB
XML
80 lines
4.1 KiB
XML
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
|
android:layout_width="match_parent"
|
|
android:layout_height="match_parent"
|
|
android:orientation="vertical" >
|
|
|
|
|
|
<TextView
|
|
android:id="@+id/textView1"
|
|
android:layout_width="match_parent"
|
|
android:layout_height="wrap_content"
|
|
android:layout_margin="40px"
|
|
android:text="
|
|
r10 (Feb 5, 2013)\n\n
|
|
* [NXEngine / Cave Story] Fixed bug where moving blocks would not move in Labyrinth levels\n
|
|
* Add new psx and GBA overlays by user boxs.\n
|
|
* Should fix some touchscreen control issues.\n
|
|
\n
|
|
r9 (Feb 4, 2013)\n\n
|
|
* Better multi-touch controls.\n
|
|
* Ability to set opacity of overlays.\n
|
|
* Shaders bundled (NOTE: need Tegra 4/Exynos5-class GPU for good results).\n
|
|
* Input autodetection expanded -\n
|
|
- Xperia Play (now properly tested on an r800i)\n
|
|
- Madcatz PS3 fighting stick\n
|
|
- Moga IME app (previously would work only on rooted devices with gamepad mode)\n
|
|
* Doesn't extract the assets everytime you go to the menu but only when you first install the new APK - was causing lots of garbage collector overhead.\n
|
|
* FBA core - fixed a serious bug causing graphic glitches.\n
|
|
* Nestopia core - use mono sound like the real NES.\n
|
|
* Genesis Plus GX - Lunar Eternal Blue (JP) works again.\n
|
|
\n
|
|
r8 (Jan 30, 2013) - VERSION 0.9.8.1\n\n
|
|
* Is now compatible with Android version 2.3 and up.\n
|
|
* Back button issues with certain gamepads should now be fixed.\n
|
|
* Wonderswan core was broken (Mednafen Wonderswan) - is now fixed.\n
|
|
* 'Detect' button for manual input binding for touchless devices.\n
|
|
* Old overlays are back and put into a directory called 'Low-resolution' for devices with slower CPUs - the higher-resolution ones are somewhat more demanding than the original 256x256 ones.\n
|
|
* Input autodetection expanded -\n
|
|
- DragonRise USB Gamepad\n
|
|
\n
|
|
r6 (Jan 29, 2013)\n\n
|
|
* PlayStation1 [PCSX ReARMed] core fixes (from notaz)\n
|
|
- Fixes 50Hz PAL games (were running with sound being too fast and other irregularities before)\n
|
|
- Should fix emu crashing on some devices due to memory mapping issues.\n
|
|
* New system-specific overlays added - on new installs only these new ones will be there and the old bad ones will no longer be there. On pre-existing installs - just use the new ones - they should be much better. If you're still unsatisfied, nothing is stopping you from editing these files yourself with a text editor and an image editor - it's really simple to do.\n
|
|
* New 'custom binding' when you turn off 'Configuration Autodetect Enable' - allows you to manually put in button mapping in case we don't support your pad. Note - it's probably more reliable right now to select the 'keycode' from the dropdown list instead of pressing the button on the pad.\n
|
|
- Input autodetection expanded -\n
|
|
- Trust Raptor\n
|
|
- Should fix Logitech F710/Elecom/RetroUSB NES/etc\n
|
|
\n
|
|
r5 (Jan 28, 2013)\n\n
|
|
* Input autodetection expanded\n
|
|
- Archos gamepad\n
|
|
- Xperia Play\n
|
|
- Xbox 1 (Titanium X-JoyConverter)\n
|
|
- Xbox 360 (wired)\n
|
|
- Red Samurai Bluetooth\n
|
|
- Another variant of Mayflash Wii Classic\n
|
|
- RetroUSB SNES RetroPort\n
|
|
- RetroUSB NES RetroPad\n
|
|
- Buffalo SNES Pad\n
|
|
- Logicool F710 (Japanese Logitech F710)\n
|
|
- Elecom PS1/PS2 to USB\n
|
|
\n
|
|
r4 (Jan 27, 2013)\n\n
|
|
* Input autodetection expanded\n
|
|
- Nyko Playpad Pro\n
|
|
* Fixed bug where device name would not be onscreen for long enough - useful for reporting input name\n
|
|
\n
|
|
r3 (Jan 26, 2013)\n\n
|
|
* More user-friendly core selection names\n
|
|
* Input autodetection expanded\n
|
|
- Added Mayflash Super Joy Box 3 Pro\n
|
|
- Added JXD S5110\n
|
|
- Added Logitech Dual Action\n
|
|
- Added Snakebyte idroid\n
|
|
\n
|
|
r2\n\n
|
|
* Initial release." />
|
|
</LinearLayout>
|