RetroArch/shaders/frag/composite-extract-forced-temporary.frag
aliaspider 501fd33b68 Squashed 'deps/SPIRV-Cross/' content from commit d4b0625cbd
git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: d4b0625cbd7377e720b4fa1d63e6a3c09da5db63
2018-02-02 11:53:59 +01:00

12 lines
254 B
GLSL

#version 310 es
precision mediump float;
layout(binding = 0) uniform sampler2D Texture;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec2 vTexCoord;
void main()
{
float f = texture(Texture, vTexCoord).x;
FragColor = vec4(f * f);
}