RetroArch/shaders-msl/frag/swizzle.frag
aliaspider 501fd33b68 Squashed 'deps/SPIRV-Cross/' content from commit d4b0625cbd
git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: d4b0625cbd7377e720b4fa1d63e6a3c09da5db63
2018-02-02 11:53:59 +01:00

18 lines
519 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) uniform sampler2D samp;
layout(location = 0) out vec4 FragColor;
layout(location = 1) in vec3 vNormal;
layout(location = 2) in vec2 vUV;
void main()
{
FragColor = vec4(texture(samp, vUV).xyz, 1.0);
FragColor = vec4(texture(samp, vUV).xz, 1.0, 4.0);
FragColor = vec4(texture(samp, vUV).xx, texture(samp, vUV + vec2(0.1)).yy);
FragColor = vec4(vNormal, 1.0);
FragColor = vec4(vNormal + 1.8, 1.0);
FragColor = vec4(vUV, vUV + 1.8);
}