RetroArch/reference/opt/shaders-msl/vert/texture_buffer.vert
aliaspider 501fd33b68 Squashed 'deps/SPIRV-Cross/' content from commit d4b0625cbd
git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: d4b0625cbd7377e720b4fa1d63e6a3c09da5db63
2018-02-02 11:53:59 +01:00

18 lines
356 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
vertex main0_out main0(texture2d<float> uSamp [[texture(0)]], texture2d<float> uSampo [[texture(1)]])
{
main0_out out = {};
out.gl_Position = uSamp.read(uint2(10, 0)) + uSampo.read(uint2(100, 0));
return out;
}