RetroArch/pkg/apple/OnScreenKeyboard/EmulatorKeyboardButton.swift

55 lines
1.7 KiB
Swift

//
// KeyboardButton.swift
// RetroArchiOS
//
// Created by Yoshi Sugawara on 3/3/22.
// Copyright © 2022 RetroArch. All rights reserved.
//
import UIKit
@available(iOS 13, *)
class EmulatorKeyboardButton: UIButton {
let key: KeyCoded
var toggleState = false
// MARK: - Functions
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
let newArea = CGRect(
x: self.bounds.origin.x - 5.0,
y: self.bounds.origin.y - 5.0,
width: self.bounds.size.width + 20.0,
height: self.bounds.size.height + 20.0
)
return newArea.contains(point)
}
private func updateColors() {
backgroundColor = isHighlighted ? EmulatorKeyboardView.keyPressedBackgroundColor : isSelected ? EmulatorKeyboardView.keySelectedBackgroundColor : EmulatorKeyboardView.keyNormalBackgroundColor
layer.borderColor = (isHighlighted ? EmulatorKeyboardView.keyPressedBorderColor : isSelected ? EmulatorKeyboardView.keySelectedBorderColor : EmulatorKeyboardView.keyNormalBorderColor).cgColor
titleLabel?.textColor = isHighlighted ? EmulatorKeyboardView.keyPressedTextColor : isSelected ? EmulatorKeyboardView.keySelectedTextColor : EmulatorKeyboardView.keyNormalTextColor
titleLabel?.tintColor = titleLabel?.textColor
}
override open var isHighlighted: Bool {
didSet {
updateColors()
}
}
override open var isSelected: Bool {
didSet {
updateColors()
}
}
required init(key: KeyCoded) {
self.key = key
super.init(frame: .zero)
updateColors()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}