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36 lines
895 B
GLSL
36 lines
895 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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constant int _7_tmp [[function_constant(201)]];
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constant int _7 = is_function_constant_defined(_7_tmp) ? _7_tmp : -10;
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constant uint _8_tmp [[function_constant(202)]];
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constant uint _8 = is_function_constant_defined(_8_tmp) ? _8_tmp : 100u;
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constant int _20 = (_7 + 2);
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constant uint _25 = (_8 % 5u);
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constant int4 _30 = int4(20, 30, _20, _20);
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constant int2 _32 = int2(_30.y, _30.x);
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constant int _33 = _30.y;
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struct main0_out
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{
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int m_4 [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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vertex main0_out main0()
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{
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main0_out out = {};
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float4 _64 = float4(0.0);
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_64.y = float(_20);
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float4 _68 = _64;
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_68.z = float(_25);
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float4 _52 = _68 + float4(_30);
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float2 _56 = _52.xy + float2(_32);
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out.gl_Position = float4(_56.x, _56.y, _52.z, _52.w);
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out.m_4 = _33;
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return out;
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}
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