RetroArch/ui/drivers/cocoa/apple_platform.h
Vladimir Serbinenko 4e24fb3d01
Add osx-ppc compilation for frontend (#13532)
* Fix old osx condition

Current code assumes that osx < 10.12 is equivalent to ppc osx. It's not
true as Leopard x86 is still < 10.12 but not ppc. As xcode compiles fat
binaries it includes osx x86 and compilation fails.

* Disable crtswitchres when no c++11 is available

Crtswitchres altually needs c++11. Since it's not that important to make
it compatible with lower c++, just disable if no c++11 is available

* Don't use firstObject on old Mac OS X.

It was introduced in 10.6, so on old ones just implement it ourselves

* Compile osx-ppc frontend

* osx-ppc: Build a fat binary

On 10.6 i386 xcode apparently refuses to build a pure ppc.
Settle for a fat binary.
2022-01-24 16:22:07 +01:00

84 lines
2.1 KiB
Objective-C

#ifndef COCOA_APPLE_PLATFORM_H
#define COCOA_APPLE_PLATFORM_H
#ifdef HAVE_METAL
#import <Metal/Metal.h>
#import <MetalKit/MetalKit.h>
#endif
#if defined(HAVE_COCOA_METAL) && !defined(HAVE_COCOATOUCH)
@interface WindowListener : NSResponder<NSWindowDelegate>
@end
#endif
#if defined(HAVE_COCOA_METAL) || defined(HAVE_COCOATOUCH)
@protocol ApplePlatform
/*! @brief renderView returns the current render view based on the viewType */
@property(readonly) id renderView;
/*! @brief isActive returns true if the application has focus */
@property(readonly) bool hasFocus;
@property(readwrite) apple_view_type_t viewType;
/*! @brief setVideoMode adjusts the video display to the specified mode */
- (void)setVideoMode:(gfx_ctx_mode_t)mode;
/*! @brief setCursorVisible specifies whether the cursor is visible */
- (void)setCursorVisible:(bool)v;
/*! @brief controls whether the screen saver should be disabled and
* the displays should not sleep.
*/
- (bool)setDisableDisplaySleep:(bool)disable;
@end
#endif
#if defined(HAVE_COCOA_METAL) || defined(HAVE_COCOATOUCH)
extern id<ApplePlatform> apple_platform;
id<ApplePlatform> apple_platform;
#else
id apple_platform;
#endif
#if defined(HAVE_COCOATOUCH)
@interface RetroArch_iOS : UINavigationController<ApplePlatform, UIApplicationDelegate,
UINavigationControllerDelegate> {
UIView *_renderView;
apple_view_type_t _vt;
}
@property (nonatomic) UIWindow* window;
@property (nonatomic) NSString* documentsDirectory;
@property (nonatomic) int menu_count;
+ (RetroArch_iOS*)get;
- (void)showGameView;
- (void)supportOtherAudioSessions;
- (void)refreshSystemConfig;
@end
#else
#if defined(HAVE_COCOA_METAL)
@interface RetroArch_OSX : NSObject<ApplePlatform, NSApplicationDelegate> {
#elif (defined(__MACH__) && defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED < 101200))
@interface RetroArch_OSX : NSObject {
#else
@interface RetroArch_OSX : NSObject<NSApplicationDelegate> {
#endif
NSWindow *_window;
apple_view_type_t _vt;
NSView *_renderView;
id _sleepActivity;
#if defined(HAVE_COCOA_METAL)
WindowListener *_listener;
#endif
}
@property(nonatomic, retain) NSWindow IBOutlet *window;
@end
#endif
#endif