RetroArch/msvc/msvc-2010/RetroArch-msvc2010.vcxproj
2013-02-09 10:39:23 +01:00

271 lines
14 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{27FF7CE1-4059-4AA1-8062-FD529560FA54}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>RetroArchmsvc2010</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(DXSDK_DIR)Include;$(CG_INC_PATH);$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(CG_LIB_PATH);$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(DXSDK_DIR)Include;$(CG_INC_PATH);$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(CG_LIB64_PATH);$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(DXSDK_DIR)Include;$(CG_INC_PATH);$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(CG_LIB_PATH);$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(DXSDK_DIR)Include;$(CG_INC_PATH);$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(CG_LIB64_PATH);$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_ZLIB;WANT_RZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_SINC;PACKAGE_VERSION="0.9.8";_CRT_SECURE_NO_WARNINGS;CPU_X86</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>winmm.lib;Dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CG_LIB_PATH)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_ZLIB;WANT_RZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_SINC;PACKAGE_VERSION="0.9.8";_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>winmm.lib;Dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CG_LIB64_PATH)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_ZLIB;WANT_RZLIB;HAVE_SINC;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;PACKAGE_VERSION="0.9.8";_CRT_SECURE_NO_WARNINGS;CPU_X86</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>winmm.lib;Dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CG_LIB_PATH)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_SINC;HAVE_ZLIB;WANT_RZLIB;PACKAGE_VERSION="0.9.8";_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>winmm.lib;Dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CG_LIB64_PATH)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\audio\dsound.c">
</ClCompile>
<ClCompile Include="..\..\audio\hermite.c" />
<ClCompile Include="..\..\audio\resampler.c" />
<ClCompile Include="..\..\audio\sinc.c" />
<ClCompile Include="..\..\audio\utils.c">
</ClCompile>
<ClCompile Include="..\..\audio\xaudio-c\xaudio-c.cpp" />
<ClCompile Include="..\..\audio\xaudio.c">
</ClCompile>
<ClCompile Include="..\..\autosave.c">
</ClCompile>
<ClCompile Include="..\..\cheats.c" />
<ClCompile Include="..\..\compat\rxml\rxml.c" />
<ClCompile Include="..\..\deps\rzlib\rzlib.c" />
<ClCompile Include="..\..\file_extract.c" />
<ClCompile Include="..\..\gfx\d3d9\d3d9.cpp" />
<ClCompile Include="..\..\gfx\d3d9\render_chain.cpp" />
<ClCompile Include="..\..\gfx\fonts\bitmapfont.c" />
<ClCompile Include="..\..\gfx\fonts\fonts.c" />
<ClCompile Include="..\..\gfx\fonts\gl_font.c" />
<ClCompile Include="..\..\gfx\fonts\gl_raster_font.c" />
<ClCompile Include="..\..\gfx\rpng\rpng.c" />
<ClCompile Include="..\..\gfx\shader_cg.c" />
<ClCompile Include="..\..\gfx\shader_glsl.c" />
<ClCompile Include="..\..\performance.c">
</ClCompile>
<ClCompile Include="..\..\command.c">
</ClCompile>
<ClCompile Include="..\..\compat\compat.c">
</ClCompile>
<ClCompile Include="..\..\conf\config_file.c">
</ClCompile>
<ClCompile Include="..\..\driver.c">
</ClCompile>
<ClCompile Include="..\..\dynamic.c">
</ClCompile>
<ClCompile Include="..\..\fifo_buffer.c">
</ClCompile>
<ClCompile Include="..\..\file.c">
</ClCompile>
<ClCompile Include="..\..\file_path.c">
</ClCompile>
<ClCompile Include="..\..\gfx\context\wgl_ctx.c">
</ClCompile>
<ClCompile Include="..\..\gfx\gfx_common.c">
</ClCompile>
<ClCompile Include="..\..\gfx\gfx_context.c">
</ClCompile>
<ClCompile Include="..\..\gfx\gl.c">
</ClCompile>
<ClCompile Include="..\..\gfx\image.c">
</ClCompile>
<ClCompile Include="..\..\gfx\math\matrix.c">
</ClCompile>
<ClCompile Include="..\..\gfx\math\matrix_3x3.c">
</ClCompile>
<ClCompile Include="..\..\gfx\scaler\filter.c">
</ClCompile>
<ClCompile Include="..\..\gfx\scaler\pixconv.c">
</ClCompile>
<ClCompile Include="..\..\gfx\scaler\scaler.c">
</ClCompile>
<ClCompile Include="..\..\gfx\scaler\scaler_int.c">
</ClCompile>
<ClCompile Include="..\..\gfx\state_tracker.c">
</ClCompile>
<ClCompile Include="..\..\hash.c">
</ClCompile>
<ClCompile Include="..\..\input\dinput.c">
</ClCompile>
<ClCompile Include="..\..\input\input_common.c">
</ClCompile>
<ClCompile Include="..\..\message.c">
</ClCompile>
<ClCompile Include="..\..\movie.c">
</ClCompile>
<ClCompile Include="..\..\netplay.c">
</ClCompile>
<ClCompile Include="..\..\patch.c">
</ClCompile>
<ClCompile Include="..\..\retroarch.c">
</ClCompile>
<ClCompile Include="..\..\rewind.c">
</ClCompile>
<ClCompile Include="..\..\screenshot.c">
</ClCompile>
<ClCompile Include="..\..\settings.c">
</ClCompile>
<ClCompile Include="..\..\thread.c">
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\media\rarch.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>