RetroArch/deps/SPIRV-Cross/reference/shaders-hlsl/frag/control-dependent-in-branch.desktop.frag
twinaphex 420b7913d4 Squashed 'deps/SPIRV-Cross/' changes from 8aa6731925..2820ab0b51
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl
63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330.
9f3bebe3d0 Merge pull request #1075 from lifpan/master
b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter.
1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout
28454facbb MSL: Handle packed matrices.
ea5c0ed82f MSL: Fix alignment of packed types.
44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066
25c74b324e Forget loop variable enables after emitting block chain.
6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053
f6f849397e MSL: Re-roll array expressions in initializers.
e5fa7edfd6 MSL: Support scalar block layout.

git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
2019-07-11 20:37:45 +02:00

56 lines
1.3 KiB
GLSL

Texture2D<float4> uSampler : register(t0);
SamplerState _uSampler_sampler : register(s0);
static float4 FragColor;
static float4 vInput;
struct SPIRV_Cross_Input
{
float4 vInput : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = vInput;
float4 t = uSampler.Sample(_uSampler_sampler, vInput.xy);
float4 d0 = ddx(vInput);
float4 d1 = ddy(vInput);
float4 d2 = fwidth(vInput);
float4 d3 = ddx_coarse(vInput);
float4 d4 = ddy_coarse(vInput);
float4 d5 = fwidth(vInput);
float4 d6 = ddx_fine(vInput);
float4 d7 = ddy_fine(vInput);
float4 d8 = fwidth(vInput);
float _56_tmp = uSampler.CalculateLevelOfDetail(_uSampler_sampler, vInput.zw);
float2 lod = float2(_56_tmp, _56_tmp);
if (vInput.y > 10.0f)
{
FragColor += t;
FragColor += d0;
FragColor += d1;
FragColor += d2;
FragColor += d3;
FragColor += d4;
FragColor += d5;
FragColor += d6;
FragColor += d7;
FragColor += d8;
FragColor += lod.xyxy;
}
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vInput = stage_input.vInput;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}