RetroArch/deps/SPIRV-Cross/reference/shaders-hlsl/frag/combined-texture-sampler-shadow.frag
twinaphex 420b7913d4 Squashed 'deps/SPIRV-Cross/' changes from 8aa6731925..2820ab0b51
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl
63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330.
9f3bebe3d0 Merge pull request #1075 from lifpan/master
b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter.
1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout
28454facbb MSL: Handle packed matrices.
ea5c0ed82f MSL: Fix alignment of packed types.
44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066
25c74b324e Forget loop variable enables after emitting block chain.
6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053
f6f849397e MSL: Re-roll array expressions in initializers.
e5fa7edfd6 MSL: Support scalar block layout.

git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
2019-07-11 20:37:45 +02:00

41 lines
804 B
GLSL

Texture2D<float4> uDepth : register(t2);
SamplerComparisonState uSampler : register(s0);
SamplerState uSampler1 : register(s1);
static float FragColor;
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
float samp2(Texture2D<float4> t, SamplerComparisonState s)
{
return t.SampleCmp(s, 1.0f.xxx.xy, 1.0f.xxx.z);
}
float samp3(Texture2D<float4> t, SamplerState s)
{
return t.Sample(s, 1.0f.xx).x;
}
float samp(Texture2D<float4> t, SamplerComparisonState s, SamplerState s1)
{
float r0 = samp2(t, s);
float r1 = samp3(t, s1);
return r0 + r1;
}
void frag_main()
{
FragColor = samp(uDepth, uSampler, uSampler1);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}