mirror of
https://github.com/libretro/RetroArch
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29 lines
662 B
Plaintext
29 lines
662 B
Plaintext
#version 450
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#extension GL_ARB_gpu_shader_int64 : require
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#extension GL_ARB_shader_ballot : require
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#extension GL_AMD_shader_ballot : require
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer inputData
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{
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float inputDataArray[];
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} _12;
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layout(binding = 1, std430) buffer outputData
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{
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float outputDataArray[];
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} _74;
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void main()
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{
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float _25 = _12.inputDataArray[gl_LocalInvocationID.x];
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bool _31 = _25 > 0.0;
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uvec4 _37 = uvec4(unpackUint2x32(ballotARB(_31)), 0u, 0u);
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uint _44 = mbcntAMD(packUint2x32(uvec2(_37.xy)));
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if (_31)
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{
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_74.outputDataArray[_44] = _25;
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}
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}
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