mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 12:32:52 +00:00
2059 lines
68 KiB
C
2059 lines
68 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2016-2017 - Gregor Richards
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <sys/types.h>
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#include <boolean.h>
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#include <compat/strl.h>
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#include "netplay_private.h"
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#include "../../configuration.h"
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#include "../../retroarch.h"
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#include "../../command.h"
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#include "../../tasks/tasks_internal.h"
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#ifdef HAVE_DISCORD
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#include "../discord.h"
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/* TODO/FIXME - global public variable */
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extern bool discord_is_inited;
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#endif
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static void handle_play_spectate(netplay_t *netplay, uint32_t client_num,
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struct netplay_connection *connection, uint32_t cmd, uint32_t cmd_size,
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uint32_t *payload);
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#if 0
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#define DEBUG_NETPLAY_STEPS 1
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static void print_state(netplay_t *netplay)
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{
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char msg[512];
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size_t cur = 0;
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uint32_t client;
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#define APPEND(out) cur += snprintf out
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#define M msg + cur, sizeof(msg) - cur
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APPEND((M, "NETPLAY: S:%u U:%u O:%u", netplay->self_frame_count, netplay->unread_frame_count, netplay->other_frame_count));
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if (!netplay->is_server)
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APPEND((M, " H:%u", netplay->server_frame_count));
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for (client = 0; client < MAX_USERS; client++)
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{
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if ((netplay->connected_players & (1<<client)))
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APPEND((M, " %u:%u", client, netplay->read_frame_count[client]));
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}
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msg[sizeof(msg)-1] = '\0';
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RARCH_LOG("[netplay] %s\n", msg);
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#undef APPEND
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#undef M
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}
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#endif
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/**
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* remote_unpaused
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*
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* Mark a particular remote connection as unpaused and, if relevant, inform
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* every one else that they may resume.
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*/
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static void remote_unpaused(netplay_t *netplay,
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struct netplay_connection *connection)
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{
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size_t i;
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connection->paused = false;
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netplay->remote_paused = false;
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for (i = 0; i < netplay->connections_size; i++)
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{
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struct netplay_connection *sc = &netplay->connections[i];
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if (sc->active && sc->paused)
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{
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netplay->remote_paused = true;
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break;
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}
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}
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if (!netplay->remote_paused && !netplay->local_paused)
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netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_RESUME, NULL, 0);
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}
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/**
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* netplay_hangup:
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*
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* Disconnects an active Netplay connection due to an error
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*/
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void netplay_hangup(netplay_t *netplay,
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struct netplay_connection *connection)
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{
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char msg[512];
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const char *dmsg;
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size_t i;
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if (!netplay)
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return;
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if (!connection->active)
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return;
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msg[0] = msg[sizeof(msg)-1] = '\0';
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dmsg = msg;
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/* Report this disconnection */
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if (netplay->is_server)
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{
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if (connection->nick[0])
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snprintf(msg, sizeof(msg)-1, msg_hash_to_str(MSG_NETPLAY_SERVER_NAMED_HANGUP), connection->nick);
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else
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dmsg = msg_hash_to_str(MSG_NETPLAY_SERVER_HANGUP);
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}
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else
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{
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dmsg = msg_hash_to_str(MSG_NETPLAY_CLIENT_HANGUP);
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#ifdef HAVE_DISCORD
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if (discord_is_inited)
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{
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discord_userdata_t userdata;
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userdata.status = DISCORD_PRESENCE_NETPLAY_NETPLAY_STOPPED;
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command_event(CMD_EVENT_DISCORD_UPDATE, &userdata);
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}
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#endif
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netplay->is_connected = false;
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}
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RARCH_LOG("[netplay] %s\n", dmsg);
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runloop_msg_queue_push(dmsg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
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socket_close(connection->fd);
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connection->active = false;
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netplay_deinit_socket_buffer(&connection->send_packet_buffer);
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netplay_deinit_socket_buffer(&connection->recv_packet_buffer);
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if (!netplay->is_server)
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{
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netplay->self_mode = NETPLAY_CONNECTION_NONE;
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netplay->connected_players &= (1L<<netplay->self_client_num);
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for (i = 0; i < MAX_CLIENTS; i++)
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{
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if (i == netplay->self_client_num)
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continue;
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netplay->client_devices[i] = 0;
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}
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for (i = 0; i < MAX_INPUT_DEVICES; i++)
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netplay->device_clients[i] &= (1L<<netplay->self_client_num);
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netplay->stall = NETPLAY_STALL_NONE;
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}
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else
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{
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uint32_t client_num = (uint32_t)(connection - netplay->connections + 1);
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/* Mark the player for removal */
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if (connection->mode == NETPLAY_CONNECTION_PLAYING ||
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connection->mode == NETPLAY_CONNECTION_SLAVE)
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{
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/* This special mode keeps the connection object alive long enough to
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* send the disconnection message at the correct time */
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connection->mode = NETPLAY_CONNECTION_DELAYED_DISCONNECT;
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connection->delay_frame = netplay->read_frame_count[client_num];
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/* Mark them as not playing anymore */
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netplay->connected_players &= ~(1L<<client_num);
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netplay->connected_slaves &= ~(1L<<client_num);
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netplay->client_devices[client_num] = 0;
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for (i = 0; i < MAX_INPUT_DEVICES; i++)
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netplay->device_clients[i] &= ~(1L<<client_num);
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}
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}
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/* Unpause them */
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if (connection->paused)
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remote_unpaused(netplay, connection);
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}
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/**
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* netplay_delayed_state_change:
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*
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* Handle any pending state changes which are ready
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* as of the beginning of the current frame.
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*/
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void netplay_delayed_state_change(netplay_t *netplay)
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{
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unsigned i;
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for (i = 0; i < netplay->connections_size; i++)
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{
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uint32_t client_num = (uint32_t)(i + 1);
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struct netplay_connection *connection = &netplay->connections[i];
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if ((connection->active || connection->mode == NETPLAY_CONNECTION_DELAYED_DISCONNECT) &&
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connection->delay_frame &&
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connection->delay_frame <= netplay->self_frame_count)
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{
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/* Something was delayed! Prepare the MODE command */
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uint32_t payload[15] = {0};
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payload[0] = htonl(connection->delay_frame);
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payload[1] = htonl(client_num);
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payload[2] = htonl(0);
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memcpy(payload + 3, netplay->device_share_modes, sizeof(netplay->device_share_modes));
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strncpy((char *) (payload + 7), connection->nick, NETPLAY_NICK_LEN);
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/* Remove the connection entirely if relevant */
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if (connection->mode == NETPLAY_CONNECTION_DELAYED_DISCONNECT)
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connection->mode = NETPLAY_CONNECTION_NONE;
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/* Then send the mode change packet */
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netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
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/* And forget the delay frame */
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connection->delay_frame = 0;
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}
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}
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}
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/* Send the specified input data */
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static bool send_input_frame(netplay_t *netplay, struct delta_frame *dframe,
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struct netplay_connection *only, struct netplay_connection *except,
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uint32_t client_num, bool slave)
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{
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#define BUFSZ 16 /* FIXME: Arbitrary restriction */
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uint32_t buffer[BUFSZ], devices, device;
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size_t bufused, i;
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/* Set up the basic buffer */
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bufused = 4;
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buffer[0] = htonl(NETPLAY_CMD_INPUT);
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buffer[2] = htonl(dframe->frame);
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buffer[3] = htonl(client_num);
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/* Add the device data */
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devices = netplay->client_devices[client_num];
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for (device = 0; device < MAX_INPUT_DEVICES; device++)
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{
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netplay_input_state_t istate;
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if (!(devices & (1<<device)))
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continue;
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istate = dframe->real_input[device];
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while (istate && (!istate->used || istate->client_num != (slave?MAX_CLIENTS:client_num)))
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istate = istate->next;
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if (!istate)
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continue;
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if (bufused + istate->size >= BUFSZ)
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continue; /* FIXME: More severe? */
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for (i = 0; i < istate->size; i++)
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buffer[bufused+i] = htonl(istate->data[i]);
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bufused += istate->size;
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}
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buffer[1] = htonl((bufused-2) * sizeof(uint32_t));
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#ifdef DEBUG_NETPLAY_STEPS
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RARCH_LOG("[netplay] Sending input for client %u\n", (unsigned) client_num);
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print_state(netplay);
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#endif
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if (only)
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{
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if (!netplay_send(&only->send_packet_buffer, only->fd, buffer, bufused*sizeof(uint32_t)))
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{
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netplay_hangup(netplay, only);
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return false;
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}
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}
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else
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{
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for (i = 0; i < netplay->connections_size; i++)
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{
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struct netplay_connection *connection = &netplay->connections[i];
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if (connection == except)
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continue;
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if (connection->active &&
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connection->mode >= NETPLAY_CONNECTION_CONNECTED &&
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(connection->mode != NETPLAY_CONNECTION_PLAYING ||
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i+1 != client_num))
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{
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if (!netplay_send(&connection->send_packet_buffer, connection->fd,
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buffer, bufused*sizeof(uint32_t)))
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netplay_hangup(netplay, connection);
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}
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}
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}
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return true;
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#undef BUFSZ
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}
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/**
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* netplay_send_cur_input
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*
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* Send the current input frame to a given connection.
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*
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* Returns true if successful, false otherwise.
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*/
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bool netplay_send_cur_input(netplay_t *netplay,
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struct netplay_connection *connection)
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{
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uint32_t from_client, to_client;
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struct delta_frame *dframe = &netplay->buffer[netplay->self_ptr];
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if (netplay->is_server)
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{
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to_client = (uint32_t)(connection - netplay->connections + 1);
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/* Send the other players' input data (FIXME: This involves an
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* unacceptable amount of recalculating) */
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for (from_client = 1; from_client < MAX_CLIENTS; from_client++)
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{
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if (from_client == to_client)
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continue;
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if ((netplay->connected_players & (1<<from_client)))
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{
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if (dframe->have_real[from_client])
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{
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if (!send_input_frame(netplay, dframe, connection, NULL, from_client, false))
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return false;
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}
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}
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}
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/* If we're not playing, send a NOINPUT */
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if (netplay->self_mode != NETPLAY_CONNECTION_PLAYING)
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{
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uint32_t payload = htonl(netplay->self_frame_count);
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if (!netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_NOINPUT,
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&payload, sizeof(payload)))
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return false;
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}
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}
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/* Send our own data */
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if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING
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|| netplay->self_mode == NETPLAY_CONNECTION_SLAVE)
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{
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if (!send_input_frame(netplay, dframe, connection, NULL,
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netplay->self_client_num,
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netplay->self_mode == NETPLAY_CONNECTION_SLAVE))
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return false;
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}
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if (!netplay_send_flush(&connection->send_packet_buffer, connection->fd,
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false))
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return false;
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return true;
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}
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/**
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* netplay_send_raw_cmd
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*
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* Send a raw Netplay command to the given connection.
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*
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* Returns true on success, false on failure.
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*/
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bool netplay_send_raw_cmd(netplay_t *netplay,
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struct netplay_connection *connection, uint32_t cmd, const void *data,
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size_t size)
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{
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uint32_t cmdbuf[2];
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cmdbuf[0] = htonl(cmd);
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cmdbuf[1] = htonl(size);
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if (!netplay_send(&connection->send_packet_buffer, connection->fd, cmdbuf,
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sizeof(cmdbuf)))
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return false;
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if (size > 0)
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if (!netplay_send(&connection->send_packet_buffer, connection->fd, data, size))
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return false;
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return true;
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}
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/**
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* netplay_send_raw_cmd_all
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*
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* Send a raw Netplay command to all connections, optionally excluding one
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* (typically the client that the relevant command came from)
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*/
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void netplay_send_raw_cmd_all(netplay_t *netplay,
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struct netplay_connection *except, uint32_t cmd, const void *data,
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size_t size)
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{
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size_t i;
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for (i = 0; i < netplay->connections_size; i++)
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{
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struct netplay_connection *connection = &netplay->connections[i];
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if (connection == except)
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continue;
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if (connection->active && connection->mode >= NETPLAY_CONNECTION_CONNECTED)
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{
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if (!netplay_send_raw_cmd(netplay, connection, cmd, data, size))
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netplay_hangup(netplay, connection);
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}
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}
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}
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/**
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* netplay_send_flush_all
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*
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* Flush all of our output buffers
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*/
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static void netplay_send_flush_all(netplay_t *netplay,
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struct netplay_connection *except)
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{
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size_t i;
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for (i = 0; i < netplay->connections_size; i++)
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{
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struct netplay_connection *connection = &netplay->connections[i];
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if (connection == except)
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continue;
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if (connection->active && connection->mode >= NETPLAY_CONNECTION_CONNECTED)
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{
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if (!netplay_send_flush(&connection->send_packet_buffer,
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connection->fd, true))
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netplay_hangup(netplay, connection);
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}
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}
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}
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static bool netplay_cmd_nak(netplay_t *netplay,
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struct netplay_connection *connection)
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{
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netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_NAK, NULL, 0);
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return false;
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}
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/**
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* netplay_cmd_crc
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*
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* Send a CRC command to all active clients.
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*/
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bool netplay_cmd_crc(netplay_t *netplay, struct delta_frame *delta)
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{
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uint32_t payload[2];
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bool success = true;
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size_t i;
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payload[0] = htonl(delta->frame);
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payload[1] = htonl(delta->crc);
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for (i = 0; i < netplay->connections_size; i++)
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{
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if (netplay->connections[i].active &&
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netplay->connections[i].mode >= NETPLAY_CONNECTION_CONNECTED)
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success = netplay_send_raw_cmd(netplay, &netplay->connections[i],
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NETPLAY_CMD_CRC, payload, sizeof(payload)) && success;
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}
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return success;
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}
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/**
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* netplay_cmd_request_savestate
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*
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* Send a savestate request command.
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*/
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bool netplay_cmd_request_savestate(netplay_t *netplay)
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{
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if (netplay->connections_size == 0 ||
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!netplay->connections[0].active ||
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netplay->connections[0].mode < NETPLAY_CONNECTION_CONNECTED)
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return false;
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if (netplay->savestate_request_outstanding)
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return true;
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netplay->savestate_request_outstanding = true;
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return netplay_send_raw_cmd(netplay, &netplay->connections[0],
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NETPLAY_CMD_REQUEST_SAVESTATE, NULL, 0);
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}
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/**
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* netplay_cmd_mode
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*
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* Send a mode change request. As a server, the request is to ourself, and so
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* honored instantly.
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*/
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bool netplay_cmd_mode(netplay_t *netplay,
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enum rarch_netplay_connection_mode mode)
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{
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uint32_t cmd, device;
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uint32_t payload_buf = 0, *payload = NULL;
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uint8_t share_mode = 0;
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struct netplay_connection *connection = NULL;
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if (!netplay->is_server)
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connection = &netplay->one_connection;
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switch (mode)
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{
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case NETPLAY_CONNECTION_SPECTATING:
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cmd = NETPLAY_CMD_SPECTATE;
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break;
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case NETPLAY_CONNECTION_SLAVE:
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payload_buf = NETPLAY_CMD_PLAY_BIT_SLAVE;
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/* no break */
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case NETPLAY_CONNECTION_PLAYING:
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{
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settings_t *settings = config_get_ptr();
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payload = &payload_buf;
|
|
|
|
/* Add a share mode if requested */
|
|
share_mode = netplay_settings_share_mode(
|
|
settings->uints.netplay_share_digital,
|
|
settings->uints.netplay_share_analog
|
|
);
|
|
payload_buf |= ((uint32_t) share_mode) << 16;
|
|
|
|
/* Request devices */
|
|
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
|
{
|
|
if (settings->bools.netplay_request_devices[device])
|
|
payload_buf |= 1<<device;
|
|
}
|
|
|
|
payload_buf = htonl(payload_buf);
|
|
cmd = NETPLAY_CMD_PLAY;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
if (netplay->is_server)
|
|
{
|
|
handle_play_spectate(netplay, 0, NULL, cmd, payload ? sizeof(uint32_t) : 0, payload);
|
|
return true;
|
|
}
|
|
|
|
return netplay_send_raw_cmd(netplay, connection, cmd, payload,
|
|
payload ? sizeof(uint32_t) : 0);
|
|
}
|
|
|
|
/**
|
|
* netplay_cmd_stall
|
|
*
|
|
* Send a stall command.
|
|
*/
|
|
bool netplay_cmd_stall(netplay_t *netplay,
|
|
struct netplay_connection *connection,
|
|
uint32_t frames)
|
|
{
|
|
frames = htonl(frames);
|
|
return netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_STALL, &frames, sizeof(frames));
|
|
}
|
|
|
|
/**
|
|
* announce_play_spectate
|
|
*
|
|
* Announce a play or spectate mode change
|
|
*/
|
|
static void announce_play_spectate(netplay_t *netplay,
|
|
const char *nick,
|
|
enum rarch_netplay_connection_mode mode, uint32_t devices)
|
|
{
|
|
char msg[512];
|
|
msg[0] = msg[sizeof(msg) - 1] = '\0';
|
|
|
|
switch (mode)
|
|
{
|
|
case NETPLAY_CONNECTION_SPECTATING:
|
|
if (nick)
|
|
snprintf(msg, sizeof(msg) - 1,
|
|
msg_hash_to_str(MSG_NETPLAY_PLAYER_S_LEFT), NETPLAY_NICK_LEN,
|
|
nick);
|
|
else
|
|
strlcpy(msg, msg_hash_to_str(MSG_NETPLAY_YOU_HAVE_LEFT_THE_GAME), sizeof(msg));
|
|
break;
|
|
|
|
case NETPLAY_CONNECTION_PLAYING:
|
|
case NETPLAY_CONNECTION_SLAVE:
|
|
{
|
|
uint32_t device;
|
|
uint32_t one_device = (uint32_t) -1;
|
|
char device_str[512];
|
|
size_t device_str_len;
|
|
|
|
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
|
{
|
|
if (!(devices & (1<<device)))
|
|
continue;
|
|
if (one_device == (uint32_t) -1)
|
|
one_device = device;
|
|
else
|
|
{
|
|
one_device = (uint32_t) -1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (one_device != (uint32_t) -1)
|
|
{
|
|
/* Only have one device, simpler message */
|
|
if (nick)
|
|
snprintf(msg, sizeof(msg) - 1,
|
|
msg_hash_to_str(MSG_NETPLAY_S_HAS_JOINED_AS_PLAYER_N),
|
|
NETPLAY_NICK_LEN, nick, one_device + 1);
|
|
else
|
|
snprintf(msg, sizeof(msg) - 1,
|
|
msg_hash_to_str(MSG_NETPLAY_YOU_HAVE_JOINED_AS_PLAYER_N),
|
|
one_device + 1);
|
|
}
|
|
else
|
|
{
|
|
/* Multiple devices, so step one is to make the device string listing them all */
|
|
device_str[0] = 0;
|
|
device_str_len = 0;
|
|
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
|
{
|
|
if (!(devices & (1<<device)))
|
|
continue;
|
|
if (device_str_len)
|
|
device_str_len += snprintf(device_str + device_str_len,
|
|
sizeof(device_str) - 1 - device_str_len, ", ");
|
|
device_str_len += snprintf(device_str + device_str_len,
|
|
sizeof(device_str) - 1 - device_str_len, "%u",
|
|
(unsigned) (device+1));
|
|
}
|
|
|
|
/* Then we make the final string */
|
|
if (nick)
|
|
snprintf(msg, sizeof(msg) - 1,
|
|
msg_hash_to_str(
|
|
MSG_NETPLAY_S_HAS_JOINED_WITH_INPUT_DEVICES_S),
|
|
NETPLAY_NICK_LEN, nick, sizeof(device_str),
|
|
device_str);
|
|
else
|
|
snprintf(msg, sizeof(msg) - 1,
|
|
msg_hash_to_str(
|
|
MSG_NETPLAY_YOU_HAVE_JOINED_WITH_INPUT_DEVICES_S),
|
|
sizeof(device_str), device_str);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default: /* wrong usage */
|
|
break;
|
|
}
|
|
|
|
if (msg[0])
|
|
{
|
|
RARCH_LOG("[netplay] %s\n", msg);
|
|
runloop_msg_queue_push(msg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* handle_play_spectate
|
|
*
|
|
* Handle a play or spectate request
|
|
*/
|
|
static void handle_play_spectate(netplay_t *netplay, uint32_t client_num,
|
|
struct netplay_connection *connection, uint32_t cmd, uint32_t cmd_size,
|
|
uint32_t *in_payload)
|
|
{
|
|
/*
|
|
* MODE payload:
|
|
* word 0: frame number
|
|
* word 1: mode info (playing, slave, client number)
|
|
* word 2: device bitmap
|
|
* words 3-6: share modes for all devices
|
|
* words 7-14: client nick
|
|
*/
|
|
uint32_t payload[15] = {0};
|
|
|
|
switch (cmd)
|
|
{
|
|
case NETPLAY_CMD_SPECTATE:
|
|
{
|
|
size_t i;
|
|
|
|
/* The frame we haven't received is their end frame */
|
|
if (connection)
|
|
connection->delay_frame = netplay->read_frame_count[client_num];
|
|
|
|
/* Mark them as not playing anymore */
|
|
if (connection)
|
|
connection->mode = NETPLAY_CONNECTION_SPECTATING;
|
|
else
|
|
{
|
|
netplay->self_devices = 0;
|
|
netplay->self_mode = NETPLAY_CONNECTION_SPECTATING;
|
|
}
|
|
netplay->connected_players &= ~(1 << client_num);
|
|
netplay->connected_slaves &= ~(1 << client_num);
|
|
netplay->client_devices[client_num] = 0;
|
|
for (i = 0; i < MAX_INPUT_DEVICES; i++)
|
|
netplay->device_clients[i] &= ~(1 << client_num);
|
|
|
|
/* Tell someone */
|
|
payload[0] = htonl(netplay->read_frame_count[client_num]);
|
|
payload[2] = htonl(0);
|
|
memcpy(payload + 3, netplay->device_share_modes, sizeof(netplay->device_share_modes));
|
|
if (connection)
|
|
{
|
|
/* Only tell the player. The others will be told at delay_frame */
|
|
payload[1] = htonl(NETPLAY_CMD_MODE_BIT_YOU | client_num);
|
|
strncpy((char *) (payload + 7), connection->nick, NETPLAY_NICK_LEN);
|
|
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
|
|
|
|
}
|
|
else
|
|
{
|
|
/* It was the server, so tell everyone else */
|
|
payload[1] = htonl(0);
|
|
strncpy((char *) (payload + 7), netplay->nick, NETPLAY_NICK_LEN);
|
|
netplay_send_raw_cmd_all(netplay, NULL, NETPLAY_CMD_MODE, payload, sizeof(payload));
|
|
|
|
}
|
|
|
|
/* Announce it */
|
|
announce_play_spectate(netplay, connection ? connection->nick : NULL,
|
|
NETPLAY_CONNECTION_SPECTATING, 0);
|
|
break;
|
|
}
|
|
|
|
case NETPLAY_CMD_PLAY:
|
|
{
|
|
uint32_t mode, devices = 0, device;
|
|
uint8_t share_mode;
|
|
bool slave = false;
|
|
settings_t *settings = config_get_ptr();
|
|
|
|
if (cmd_size != sizeof(uint32_t) || !in_payload)
|
|
return;
|
|
mode = ntohl(in_payload[0]);
|
|
|
|
/* Check the requested mode */
|
|
slave = (mode&NETPLAY_CMD_PLAY_BIT_SLAVE)?true:false;
|
|
share_mode = (mode>>16)&0xFF;
|
|
|
|
/* And the requested devices */
|
|
devices = mode&0xFFFF;
|
|
|
|
/* Check if their slave mode request corresponds with what we allow */
|
|
if (connection)
|
|
{
|
|
if (settings->bools.netplay_require_slaves)
|
|
slave = true;
|
|
else if (!settings->bools.netplay_allow_slaves)
|
|
slave = false;
|
|
}
|
|
else
|
|
slave = false;
|
|
|
|
/* Fix our share mode */
|
|
if (share_mode)
|
|
{
|
|
if ((share_mode & NETPLAY_SHARE_DIGITAL_BITS) == 0)
|
|
share_mode |= NETPLAY_SHARE_DIGITAL_OR;
|
|
if ((share_mode & NETPLAY_SHARE_ANALOG_BITS) == 0)
|
|
share_mode |= NETPLAY_SHARE_ANALOG_MAX;
|
|
share_mode &= ~NETPLAY_SHARE_NO_PREFERENCE;
|
|
}
|
|
|
|
/* They start at the next frame, but we start immediately */
|
|
if (connection)
|
|
{
|
|
netplay->read_ptr[client_num] = NEXT_PTR(netplay->self_ptr);
|
|
netplay->read_frame_count[client_num] = netplay->self_frame_count + 1;
|
|
}
|
|
else
|
|
{
|
|
netplay->read_ptr[client_num] = netplay->self_ptr;
|
|
netplay->read_frame_count[client_num] = netplay->self_frame_count;
|
|
}
|
|
payload[0] = htonl(netplay->read_frame_count[client_num]);
|
|
|
|
if (devices)
|
|
{
|
|
/* Make sure the devices are available and/or shareable */
|
|
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
|
{
|
|
if (!(devices & (1<<device)))
|
|
continue;
|
|
if (!netplay->device_clients[device])
|
|
continue;
|
|
if (netplay->device_share_modes[device] && share_mode)
|
|
continue;
|
|
|
|
/* Device already taken and unshareable */
|
|
payload[0] = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_NOT_AVAILABLE);
|
|
/* FIXME: Refusal message for the server */
|
|
if (connection)
|
|
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE_REFUSED, payload, sizeof(uint32_t));
|
|
devices = 0;
|
|
break;
|
|
}
|
|
if (devices == 0)
|
|
break;
|
|
|
|
/* Set the share mode on any new devices */
|
|
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
|
{
|
|
if (!(devices & (1<<device)))
|
|
continue;
|
|
if (!netplay->device_clients[device])
|
|
netplay->device_share_modes[device] = share_mode;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
/* Find an available device */
|
|
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
|
{
|
|
if (netplay->config_devices[device] == RETRO_DEVICE_NONE)
|
|
{
|
|
device = MAX_INPUT_DEVICES;
|
|
break;
|
|
}
|
|
if (!netplay->device_clients[device])
|
|
break;
|
|
}
|
|
if (device >= MAX_INPUT_DEVICES &&
|
|
netplay->config_devices[1] == RETRO_DEVICE_NONE && share_mode)
|
|
{
|
|
/* No device free and no device specifically asked for, but only
|
|
* one device, so share it */
|
|
if (netplay->device_share_modes[0])
|
|
{
|
|
device = 0;
|
|
share_mode = netplay->device_share_modes[0];
|
|
break;
|
|
}
|
|
}
|
|
if (device >= MAX_INPUT_DEVICES)
|
|
{
|
|
/* No slots free! */
|
|
payload[0] = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_NO_SLOTS);
|
|
/* FIXME: Message for the server */
|
|
if (connection)
|
|
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE_REFUSED, payload, sizeof(uint32_t));
|
|
break;
|
|
}
|
|
devices = 1<<device;
|
|
netplay->device_share_modes[device] = share_mode;
|
|
|
|
}
|
|
|
|
payload[2] = htonl(devices);
|
|
|
|
/* Mark them as playing */
|
|
if (connection)
|
|
connection->mode =
|
|
slave ? NETPLAY_CONNECTION_SLAVE : NETPLAY_CONNECTION_PLAYING;
|
|
else
|
|
{
|
|
netplay->self_devices = devices;
|
|
netplay->self_mode = NETPLAY_CONNECTION_PLAYING;
|
|
}
|
|
netplay->connected_players |= 1 << client_num;
|
|
if (slave)
|
|
netplay->connected_slaves |= 1 << client_num;
|
|
netplay->client_devices[client_num] = devices;
|
|
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
|
{
|
|
if (!(devices & (1<<device)))
|
|
continue;
|
|
netplay->device_clients[device] |= 1 << client_num;
|
|
}
|
|
|
|
/* Tell everyone */
|
|
payload[1] = htonl(
|
|
NETPLAY_CMD_MODE_BIT_PLAYING
|
|
| (slave ? NETPLAY_CMD_MODE_BIT_SLAVE : 0) | client_num);
|
|
memcpy(payload + 3, netplay->device_share_modes, sizeof(netplay->device_share_modes));
|
|
if (connection)
|
|
strncpy((char *) (payload + 7), connection->nick, NETPLAY_NICK_LEN);
|
|
else
|
|
strncpy((char *) (payload + 7), netplay->nick, NETPLAY_NICK_LEN);
|
|
netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_MODE,
|
|
payload, sizeof(payload));
|
|
|
|
/* Tell the player */
|
|
if (connection)
|
|
{
|
|
payload[1] = htonl(NETPLAY_CMD_MODE_BIT_PLAYING |
|
|
((connection->mode == NETPLAY_CONNECTION_SLAVE)?
|
|
NETPLAY_CMD_MODE_BIT_SLAVE:0) |
|
|
NETPLAY_CMD_MODE_BIT_YOU |
|
|
client_num);
|
|
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
|
|
}
|
|
|
|
/* Announce it */
|
|
announce_play_spectate(netplay, connection ? connection->nick : NULL,
|
|
NETPLAY_CONNECTION_PLAYING, devices);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef RECV
|
|
#define RECV(buf, sz) \
|
|
recvd = netplay_recv(&connection->recv_packet_buffer, connection->fd, (buf), \
|
|
(sz), false); \
|
|
if (recvd >= 0 && recvd < (ssize_t) (sz)) goto shrt; \
|
|
else if (recvd < 0)
|
|
|
|
static bool netplay_get_cmd(netplay_t *netplay,
|
|
struct netplay_connection *connection, bool *had_input)
|
|
{
|
|
uint32_t cmd;
|
|
uint32_t cmd_size;
|
|
ssize_t recvd;
|
|
|
|
/* We don't handle the initial handshake here */
|
|
if (connection->mode < NETPLAY_CONNECTION_CONNECTED)
|
|
return netplay_handshake(netplay, connection, had_input);
|
|
|
|
RECV(&cmd, sizeof(cmd))
|
|
return false;
|
|
|
|
cmd = ntohl(cmd);
|
|
|
|
RECV(&cmd_size, sizeof(cmd_size))
|
|
return false;
|
|
|
|
cmd_size = ntohl(cmd_size);
|
|
|
|
#ifdef DEBUG_NETPLAY_STEPS
|
|
RARCH_LOG("[netplay] Received netplay command %X (%u) from %u\n", cmd, cmd_size,
|
|
(unsigned) (connection - netplay->connections));
|
|
#endif
|
|
|
|
netplay->timeout_cnt = 0;
|
|
|
|
switch (cmd)
|
|
{
|
|
case NETPLAY_CMD_ACK:
|
|
/* Why are we even bothering? */
|
|
break;
|
|
|
|
case NETPLAY_CMD_NAK:
|
|
/* Disconnect now! */
|
|
return false;
|
|
|
|
case NETPLAY_CMD_INPUT:
|
|
{
|
|
uint32_t frame_num, client_num, input_size, devices, device;
|
|
struct delta_frame *dframe;
|
|
|
|
if (cmd_size < 2*sizeof(uint32_t))
|
|
{
|
|
RARCH_ERR("NETPLAY_CMD_INPUT too short, no frame/client number.");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
RECV(&frame_num, sizeof(frame_num))
|
|
return false;
|
|
RECV(&client_num, sizeof(client_num))
|
|
return false;
|
|
frame_num = ntohl(frame_num);
|
|
client_num = ntohl(client_num);
|
|
client_num &= 0xFFFF;
|
|
|
|
if (netplay->is_server)
|
|
{
|
|
/* Ignore the claimed client #, must be this client */
|
|
if (connection->mode != NETPLAY_CONNECTION_PLAYING &&
|
|
connection->mode != NETPLAY_CONNECTION_SLAVE)
|
|
{
|
|
RARCH_ERR("Netplay input from non-participating player.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
client_num = (uint32_t)(connection - netplay->connections + 1);
|
|
}
|
|
|
|
if (client_num > MAX_CLIENTS)
|
|
{
|
|
RARCH_ERR("NETPLAY_CMD_INPUT received data for an unsupported client.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
/* Figure out how much input is expected */
|
|
devices = netplay->client_devices[client_num];
|
|
input_size = netplay_expected_input_size(netplay, devices);
|
|
|
|
if (cmd_size != (2+input_size) * sizeof(uint32_t))
|
|
{
|
|
RARCH_ERR("NETPLAY_CMD_INPUT received an unexpected payload size.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
if (client_num >= MAX_CLIENTS || !(netplay->connected_players & (1<<client_num)))
|
|
{
|
|
RARCH_ERR("Invalid NETPLAY_CMD_INPUT player number.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
/* Check the frame number only if they're not in slave mode */
|
|
if (connection->mode == NETPLAY_CONNECTION_PLAYING)
|
|
{
|
|
if (frame_num < netplay->read_frame_count[client_num])
|
|
{
|
|
uint32_t buf;
|
|
/* We already had this, so ignore the new transmission */
|
|
for (; input_size; input_size--)
|
|
{
|
|
RECV(&buf, sizeof(uint32_t))
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
break;
|
|
}
|
|
else if (frame_num > netplay->read_frame_count[client_num])
|
|
{
|
|
/* Out of order = out of luck */
|
|
RARCH_ERR("Netplay input out of order.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
}
|
|
|
|
/* The data's good! */
|
|
dframe = &netplay->buffer[netplay->read_ptr[client_num]];
|
|
if (!netplay_delta_frame_ready(netplay, dframe, netplay->read_frame_count[client_num]))
|
|
{
|
|
/* Hopefully we'll be ready after another round of input */
|
|
goto shrt;
|
|
}
|
|
|
|
/* Copy in the input */
|
|
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
|
{
|
|
netplay_input_state_t istate;
|
|
uint32_t dsize, di;
|
|
if (!(devices & (1<<device)))
|
|
continue;
|
|
|
|
dsize = netplay_expected_input_size(netplay, 1 << device);
|
|
istate = netplay_input_state_for(&dframe->real_input[device],
|
|
client_num, dsize,
|
|
false /* Must be false because of slave-mode clients */,
|
|
false);
|
|
if (!istate)
|
|
{
|
|
/* Catastrophe! */
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
RECV(istate->data, dsize*sizeof(uint32_t))
|
|
return false;
|
|
for (di = 0; di < dsize; di++)
|
|
istate->data[di] = ntohl(istate->data[di]);
|
|
}
|
|
dframe->have_real[client_num] = true;
|
|
|
|
/* Slaves may go through several packets of data in the same frame
|
|
* if latency is choppy, so we advance and send their data after
|
|
* handling all network data this frame */
|
|
if (connection->mode == NETPLAY_CONNECTION_PLAYING)
|
|
{
|
|
netplay->read_ptr[client_num] = NEXT_PTR(netplay->read_ptr[client_num]);
|
|
netplay->read_frame_count[client_num]++;
|
|
|
|
if (netplay->is_server)
|
|
{
|
|
/* Forward it on if it's past data */
|
|
if (dframe->frame <= netplay->self_frame_count)
|
|
send_input_frame(netplay, dframe, NULL, connection, client_num, false);
|
|
}
|
|
}
|
|
|
|
/* If this was server data, advance our server pointer too */
|
|
if (!netplay->is_server && client_num == 0)
|
|
{
|
|
netplay->server_ptr = netplay->read_ptr[0];
|
|
netplay->server_frame_count = netplay->read_frame_count[0];
|
|
}
|
|
|
|
#ifdef DEBUG_NETPLAY_STEPS
|
|
RARCH_LOG("[netplay] Received input from %u\n", client_num);
|
|
print_state(netplay);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
case NETPLAY_CMD_NOINPUT:
|
|
{
|
|
uint32_t frame;
|
|
|
|
if (netplay->is_server)
|
|
{
|
|
RARCH_ERR("NETPLAY_CMD_NOINPUT from a client.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
RECV(&frame, sizeof(frame))
|
|
{
|
|
RARCH_ERR("Failed to receive NETPLAY_CMD_NOINPUT payload.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
frame = ntohl(frame);
|
|
|
|
/* We already had this, so ignore the new transmission */
|
|
if (frame < netplay->server_frame_count)
|
|
break;
|
|
|
|
if (frame != netplay->server_frame_count)
|
|
{
|
|
RARCH_ERR("NETPLAY_CMD_NOINPUT for invalid frame.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
netplay->server_ptr = NEXT_PTR(netplay->server_ptr);
|
|
netplay->server_frame_count++;
|
|
#ifdef DEBUG_NETPLAY_STEPS
|
|
RARCH_LOG("[netplay] Received server noinput\n");
|
|
print_state(netplay);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
case NETPLAY_CMD_SPECTATE:
|
|
{
|
|
uint32_t client_num;
|
|
|
|
if (!netplay->is_server)
|
|
{
|
|
RARCH_ERR("NETPLAY_CMD_SPECTATE from a server.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
if (cmd_size != 0)
|
|
{
|
|
RARCH_ERR("Unexpected payload in NETPLAY_CMD_SPECTATE.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
if (connection->mode != NETPLAY_CONNECTION_PLAYING &&
|
|
connection->mode != NETPLAY_CONNECTION_SLAVE)
|
|
{
|
|
/* They were confused */
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
client_num = (uint32_t)(connection - netplay->connections + 1);
|
|
|
|
handle_play_spectate(netplay, client_num, connection, cmd, 0, NULL);
|
|
break;
|
|
}
|
|
|
|
case NETPLAY_CMD_PLAY:
|
|
{
|
|
uint32_t client_num;
|
|
uint32_t payload[1];
|
|
|
|
if (cmd_size != sizeof(uint32_t))
|
|
{
|
|
RARCH_ERR("Incorrect NETPLAY_CMD_PLAY payload size.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
RECV(payload, sizeof(uint32_t))
|
|
{
|
|
RARCH_ERR("Failed to receive NETPLAY_CMD_PLAY payload.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
if (!netplay->is_server)
|
|
{
|
|
RARCH_ERR("NETPLAY_CMD_PLAY from a server.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
if (connection->delay_frame)
|
|
{
|
|
/* Can't switch modes while a mode switch is already in progress. */
|
|
payload[0] = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_TOO_FAST);
|
|
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE_REFUSED, payload, sizeof(uint32_t));
|
|
break;
|
|
}
|
|
|
|
if (!connection->can_play)
|
|
{
|
|
/* Not allowed to play */
|
|
payload[0] = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_UNPRIVILEGED);
|
|
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE_REFUSED, payload, sizeof(uint32_t));
|
|
break;
|
|
}
|
|
|
|
/* They were obviously confused */
|
|
if (
|
|
connection->mode == NETPLAY_CONNECTION_PLAYING
|
|
|| connection->mode == NETPLAY_CONNECTION_SLAVE)
|
|
return netplay_cmd_nak(netplay, connection);
|
|
|
|
client_num = (unsigned)(connection - netplay->connections + 1);
|
|
|
|
handle_play_spectate(netplay, client_num, connection, cmd, cmd_size, payload);
|
|
break;
|
|
}
|
|
|
|
case NETPLAY_CMD_MODE:
|
|
{
|
|
uint32_t payload[15];
|
|
uint32_t frame, mode, client_num, devices, device;
|
|
size_t ptr;
|
|
struct delta_frame *dframe;
|
|
const char *nick;
|
|
|
|
#define START(which) \
|
|
do { \
|
|
ptr = which; \
|
|
dframe = &netplay->buffer[ptr]; \
|
|
} while (0)
|
|
#define NEXT() \
|
|
do { \
|
|
ptr = NEXT_PTR(ptr); \
|
|
dframe = &netplay->buffer[ptr]; \
|
|
} while (0)
|
|
|
|
if (netplay->is_server)
|
|
{
|
|
RARCH_ERR("NETPLAY_CMD_MODE from client.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
if (cmd_size != sizeof(payload))
|
|
{
|
|
RARCH_ERR("Invalid payload size for NETPLAY_CMD_MODE.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
RECV(payload, sizeof(payload))
|
|
{
|
|
RARCH_ERR("NETPLAY_CMD_MODE failed to receive payload.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
frame = ntohl(payload[0]);
|
|
|
|
/* We're changing past input, so must replay it */
|
|
if (frame < netplay->self_frame_count)
|
|
netplay->force_rewind = true;
|
|
|
|
mode = ntohl(payload[1]);
|
|
client_num = mode & 0xFFFF;
|
|
if (client_num >= MAX_CLIENTS)
|
|
{
|
|
RARCH_ERR("Received NETPLAY_CMD_MODE for a higher player number than we support.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
devices = ntohl(payload[2]);
|
|
memcpy(netplay->device_share_modes, payload + 3, sizeof(netplay->device_share_modes));
|
|
nick = (const char *) (payload + 7);
|
|
|
|
if (mode & NETPLAY_CMD_MODE_BIT_YOU)
|
|
{
|
|
/* A change to me! */
|
|
if (mode & NETPLAY_CMD_MODE_BIT_PLAYING)
|
|
{
|
|
if (frame != netplay->server_frame_count)
|
|
{
|
|
RARCH_ERR("Received mode change out of order.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
/* Hooray, I get to play now! */
|
|
if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING)
|
|
{
|
|
RARCH_ERR("Received player mode change even though I'm already a player.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
/* Our mode is based on whether we have the slave bit set */
|
|
if (mode & NETPLAY_CMD_MODE_BIT_SLAVE)
|
|
netplay->self_mode = NETPLAY_CONNECTION_SLAVE;
|
|
else
|
|
netplay->self_mode = NETPLAY_CONNECTION_PLAYING;
|
|
|
|
netplay->connected_players |= (1<<client_num);
|
|
netplay->client_devices[client_num] = devices;
|
|
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
|
if (devices & (1<<device))
|
|
netplay->device_clients[device] |= (1<<client_num);
|
|
netplay->self_devices = devices;
|
|
|
|
netplay->read_ptr[client_num] = netplay->server_ptr;
|
|
netplay->read_frame_count[client_num] = netplay->server_frame_count;
|
|
|
|
/* Fix up current frame info */
|
|
if (!(mode & NETPLAY_CMD_MODE_BIT_SLAVE) && frame <= netplay->self_frame_count)
|
|
{
|
|
/* It wanted past frames, better send 'em! */
|
|
START(netplay->server_ptr);
|
|
while (dframe->used && dframe->frame <= netplay->self_frame_count)
|
|
{
|
|
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
|
{
|
|
uint32_t dsize;
|
|
netplay_input_state_t istate;
|
|
if (!(devices & (1<<device)))
|
|
continue;
|
|
dsize = netplay_expected_input_size(netplay, 1 << device);
|
|
istate = netplay_input_state_for(
|
|
&dframe->real_input[device], client_num, dsize,
|
|
false, false);
|
|
if (!istate)
|
|
continue;
|
|
memset(istate->data, 0, dsize*sizeof(uint32_t));
|
|
}
|
|
dframe->have_local = true;
|
|
dframe->have_real[client_num] = true;
|
|
send_input_frame(netplay, dframe, connection, NULL, client_num, false);
|
|
if (dframe->frame == netplay->self_frame_count) break;
|
|
NEXT();
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
uint32_t frame_count;
|
|
|
|
/* It wants future frames, make sure we don't capture or send intermediate ones */
|
|
START(netplay->self_ptr);
|
|
frame_count = netplay->self_frame_count;
|
|
|
|
for (;;)
|
|
{
|
|
if (!dframe->used)
|
|
{
|
|
/* Make sure it's ready */
|
|
if (!netplay_delta_frame_ready(netplay, dframe, frame_count))
|
|
{
|
|
RARCH_ERR("Received mode change but delta frame isn't ready!\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
}
|
|
|
|
dframe->have_local = true;
|
|
|
|
/* Go on to the next delta frame */
|
|
NEXT();
|
|
frame_count++;
|
|
|
|
if (frame_count >= frame)
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
/* Announce it */
|
|
announce_play_spectate(netplay, NULL, NETPLAY_CONNECTION_PLAYING, devices);
|
|
|
|
#ifdef DEBUG_NETPLAY_STEPS
|
|
RARCH_LOG("[netplay] Received mode change self->%X\n", devices);
|
|
print_state(netplay);
|
|
#endif
|
|
|
|
}
|
|
else /* YOU && !PLAYING */
|
|
{
|
|
/* I'm no longer playing, but I should already know this */
|
|
if (netplay->self_mode != NETPLAY_CONNECTION_SPECTATING)
|
|
{
|
|
RARCH_ERR("Received mode change to spectator unprompted.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
/* Unmark ourself, in case we were in slave mode */
|
|
netplay->connected_players &= ~(1<<client_num);
|
|
netplay->client_devices[client_num] = 0;
|
|
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
|
netplay->device_clients[device] &= ~(1<<client_num);
|
|
|
|
/* Announce it */
|
|
announce_play_spectate(netplay, NULL, NETPLAY_CONNECTION_SPECTATING, 0);
|
|
|
|
#ifdef DEBUG_NETPLAY_STEPS
|
|
RARCH_LOG("[netplay] Received mode change self->spectating\n");
|
|
print_state(netplay);
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
else /* !YOU */
|
|
{
|
|
/* Somebody else is joining or parting */
|
|
if (mode & NETPLAY_CMD_MODE_BIT_PLAYING)
|
|
{
|
|
if (frame != netplay->server_frame_count)
|
|
{
|
|
RARCH_ERR("Received mode change out of order.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
netplay->connected_players |= (1<<client_num);
|
|
netplay->client_devices[client_num] = devices;
|
|
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
|
if (devices & (1<<device))
|
|
netplay->device_clients[device] |= (1<<client_num);
|
|
|
|
netplay->read_ptr[client_num] = netplay->server_ptr;
|
|
netplay->read_frame_count[client_num] = netplay->server_frame_count;
|
|
|
|
/* Announce it */
|
|
announce_play_spectate(netplay, nick, NETPLAY_CONNECTION_PLAYING, devices);
|
|
|
|
#ifdef DEBUG_NETPLAY_STEPS
|
|
RARCH_LOG("[netplay] Received mode change %u->%u\n", client_num, devices);
|
|
print_state(netplay);
|
|
#endif
|
|
|
|
}
|
|
else
|
|
{
|
|
netplay->connected_players &= ~(1<<client_num);
|
|
netplay->client_devices[client_num] = 0;
|
|
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
|
netplay->device_clients[device] &= ~(1<<client_num);
|
|
|
|
/* Announce it */
|
|
announce_play_spectate(netplay, nick, NETPLAY_CONNECTION_SPECTATING, 0);
|
|
|
|
#ifdef DEBUG_NETPLAY_STEPS
|
|
RARCH_LOG("[netplay] Received mode change %u->spectator\n", client_num);
|
|
print_state(netplay);
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
#undef START
|
|
#undef NEXT
|
|
}
|
|
|
|
case NETPLAY_CMD_MODE_REFUSED:
|
|
{
|
|
uint32_t reason;
|
|
const char *dmsg = NULL;
|
|
|
|
if (netplay->is_server)
|
|
{
|
|
RARCH_ERR("NETPLAY_CMD_MODE_REFUSED from client.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
if (cmd_size != sizeof(uint32_t))
|
|
{
|
|
RARCH_ERR("Received invalid payload size for NETPLAY_CMD_MODE_REFUSED.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
RECV(&reason, sizeof(reason))
|
|
{
|
|
RARCH_ERR("Failed to receive NETPLAY_CMD_MODE_REFUSED payload.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
reason = ntohl(reason);
|
|
|
|
switch (reason)
|
|
{
|
|
case NETPLAY_CMD_MODE_REFUSED_REASON_UNPRIVILEGED:
|
|
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY_UNPRIVILEGED);
|
|
break;
|
|
|
|
case NETPLAY_CMD_MODE_REFUSED_REASON_NO_SLOTS:
|
|
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY_NO_SLOTS);
|
|
break;
|
|
|
|
case NETPLAY_CMD_MODE_REFUSED_REASON_NOT_AVAILABLE:
|
|
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY_NOT_AVAILABLE);
|
|
break;
|
|
|
|
default:
|
|
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY);
|
|
}
|
|
|
|
if (dmsg)
|
|
{
|
|
RARCH_LOG("[netplay] %s\n", dmsg);
|
|
runloop_msg_queue_push(dmsg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case NETPLAY_CMD_DISCONNECT:
|
|
netplay_hangup(netplay, connection);
|
|
return true;
|
|
|
|
case NETPLAY_CMD_CRC:
|
|
{
|
|
uint32_t buffer[2];
|
|
size_t tmp_ptr = netplay->run_ptr;
|
|
bool found = false;
|
|
|
|
if (cmd_size != sizeof(buffer))
|
|
{
|
|
RARCH_ERR("NETPLAY_CMD_CRC received unexpected payload size.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
RECV(buffer, sizeof(buffer))
|
|
{
|
|
RARCH_ERR("NETPLAY_CMD_CRC failed to receive payload.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
buffer[0] = ntohl(buffer[0]);
|
|
buffer[1] = ntohl(buffer[1]);
|
|
|
|
/* Received a CRC for some frame. If we still have it, check if it
|
|
* matched. This approach could be improved with some quick modular
|
|
* arithmetic. */
|
|
do
|
|
{
|
|
if ( netplay->buffer[tmp_ptr].used
|
|
&& netplay->buffer[tmp_ptr].frame == buffer[0])
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
tmp_ptr = PREV_PTR(tmp_ptr);
|
|
} while (tmp_ptr != netplay->run_ptr);
|
|
|
|
/* Oh well, we got rid of it! */
|
|
if (!found)
|
|
break;
|
|
|
|
if (buffer[0] <= netplay->other_frame_count)
|
|
{
|
|
/* We've already replayed up to this frame, so we can check it
|
|
* directly */
|
|
uint32_t local_crc = netplay_delta_frame_crc(
|
|
netplay, &netplay->buffer[tmp_ptr]);
|
|
|
|
/* Problem! */
|
|
if (buffer[1] != local_crc)
|
|
netplay_cmd_request_savestate(netplay);
|
|
}
|
|
else
|
|
{
|
|
/* We'll have to check it when we catch up */
|
|
netplay->buffer[tmp_ptr].crc = buffer[1];
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case NETPLAY_CMD_REQUEST_SAVESTATE:
|
|
/* Delay until next frame so we don't send the savestate after the
|
|
* input */
|
|
netplay->force_send_savestate = true;
|
|
break;
|
|
|
|
case NETPLAY_CMD_LOAD_SAVESTATE:
|
|
case NETPLAY_CMD_RESET:
|
|
{
|
|
uint32_t frame;
|
|
uint32_t isize;
|
|
uint32_t rd, wn;
|
|
uint32_t client;
|
|
uint32_t load_frame_count;
|
|
size_t load_ptr;
|
|
struct compression_transcoder *ctrans = NULL;
|
|
uint32_t client_num = (uint32_t)
|
|
(connection - netplay->connections + 1);
|
|
|
|
/* Make sure we're ready for it */
|
|
if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
|
|
{
|
|
if (!netplay->is_replay)
|
|
{
|
|
netplay->is_replay = true;
|
|
netplay->replay_ptr = netplay->run_ptr;
|
|
netplay->replay_frame_count = netplay->run_frame_count;
|
|
netplay_wait_and_init_serialization(netplay);
|
|
netplay->is_replay = false;
|
|
}
|
|
else
|
|
netplay_wait_and_init_serialization(netplay);
|
|
}
|
|
|
|
/* Only players may load states */
|
|
if (connection->mode != NETPLAY_CONNECTION_PLAYING &&
|
|
connection->mode != NETPLAY_CONNECTION_SLAVE)
|
|
{
|
|
RARCH_ERR("Netplay state load from a spectator.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
/* We only allow players to load state if we're in a simple
|
|
* two-player situation */
|
|
if (netplay->is_server && netplay->connections_size > 1)
|
|
{
|
|
RARCH_ERR("Netplay state load from a client with other clients connected disallowed.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
/* There is a subtlty in whether the load comes before or after the
|
|
* current frame:
|
|
*
|
|
* If it comes before the current frame, then we need to force a
|
|
* rewind to that point.
|
|
*
|
|
* If it comes after the current frame, we need to jump ahead, then
|
|
* (strangely) force a rewind to the frame we're already on, so it
|
|
* gets loaded. This is just to avoid having reloading implemented in
|
|
* too many places. */
|
|
|
|
/* Check the payload size */
|
|
if ((cmd == NETPLAY_CMD_LOAD_SAVESTATE &&
|
|
(cmd_size < 2*sizeof(uint32_t) || cmd_size > netplay->zbuffer_size + 2*sizeof(uint32_t))) ||
|
|
(cmd == NETPLAY_CMD_RESET && cmd_size != sizeof(uint32_t)))
|
|
{
|
|
RARCH_ERR("CMD_LOAD_SAVESTATE received an unexpected payload size.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
RECV(&frame, sizeof(frame))
|
|
{
|
|
RARCH_ERR("CMD_LOAD_SAVESTATE failed to receive savestate frame.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
frame = ntohl(frame);
|
|
|
|
if (netplay->is_server)
|
|
{
|
|
load_ptr = netplay->read_ptr[client_num];
|
|
load_frame_count = netplay->read_frame_count[client_num];
|
|
}
|
|
else
|
|
{
|
|
load_ptr = netplay->server_ptr;
|
|
load_frame_count = netplay->server_frame_count;
|
|
}
|
|
|
|
if (frame != load_frame_count)
|
|
{
|
|
RARCH_ERR("CMD_LOAD_SAVESTATE loading a state out of order!\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
if (!netplay_delta_frame_ready(netplay, &netplay->buffer[load_ptr], load_frame_count))
|
|
{
|
|
/* Hopefully it will be after another round of input */
|
|
goto shrt;
|
|
}
|
|
|
|
/* Now we switch based on whether we're loading a state or resetting */
|
|
if (cmd == NETPLAY_CMD_LOAD_SAVESTATE)
|
|
{
|
|
RECV(&isize, sizeof(isize))
|
|
{
|
|
RARCH_ERR("CMD_LOAD_SAVESTATE failed to receive inflated size.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
isize = ntohl(isize);
|
|
|
|
if (isize != netplay->state_size)
|
|
{
|
|
RARCH_ERR("CMD_LOAD_SAVESTATE received an unexpected save state size.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
RECV(netplay->zbuffer, cmd_size - 2*sizeof(uint32_t))
|
|
{
|
|
RARCH_ERR("CMD_LOAD_SAVESTATE failed to receive savestate.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
/* And decompress it */
|
|
switch (connection->compression_supported)
|
|
{
|
|
case NETPLAY_COMPRESSION_ZLIB:
|
|
ctrans = &netplay->compress_zlib;
|
|
break;
|
|
default:
|
|
ctrans = &netplay->compress_nil;
|
|
}
|
|
ctrans->decompression_backend->set_in(ctrans->decompression_stream,
|
|
netplay->zbuffer, cmd_size - 2*sizeof(uint32_t));
|
|
ctrans->decompression_backend->set_out(ctrans->decompression_stream,
|
|
(uint8_t*)netplay->buffer[load_ptr].state,
|
|
(unsigned)netplay->state_size);
|
|
ctrans->decompression_backend->trans(ctrans->decompression_stream,
|
|
true, &rd, &wn, NULL);
|
|
|
|
/* Force a rewind to the relevant frame */
|
|
netplay->force_rewind = true;
|
|
}
|
|
else
|
|
{
|
|
/* Resetting */
|
|
netplay->force_reset = true;
|
|
|
|
}
|
|
|
|
/* Skip ahead if it's past where we are */
|
|
if (load_frame_count > netplay->run_frame_count ||
|
|
cmd == NETPLAY_CMD_RESET)
|
|
{
|
|
/* This is squirrely: We need to assure that when we advance the
|
|
* frame in post_frame, THEN we're referring to the frame to
|
|
* load into. If we refer directly to read_ptr, then we'll end
|
|
* up never reading the input for read_frame_count itself, which
|
|
* will make the other side unhappy. */
|
|
netplay->run_ptr = PREV_PTR(load_ptr);
|
|
netplay->run_frame_count = load_frame_count - 1;
|
|
if (frame > netplay->self_frame_count)
|
|
{
|
|
netplay->self_ptr = netplay->run_ptr;
|
|
netplay->self_frame_count = netplay->run_frame_count;
|
|
}
|
|
}
|
|
|
|
/* Don't expect earlier data from other clients */
|
|
for (client = 0; client < MAX_CLIENTS; client++)
|
|
{
|
|
if (!(netplay->connected_players & (1<<client)))
|
|
continue;
|
|
|
|
if (frame > netplay->read_frame_count[client])
|
|
{
|
|
netplay->read_ptr[client] = load_ptr;
|
|
netplay->read_frame_count[client] = load_frame_count;
|
|
}
|
|
}
|
|
|
|
/* Make sure our states are correct */
|
|
netplay->savestate_request_outstanding = false;
|
|
netplay->other_ptr = load_ptr;
|
|
netplay->other_frame_count = load_frame_count;
|
|
|
|
#ifdef DEBUG_NETPLAY_STEPS
|
|
RARCH_LOG("[netplay] Loading state at %u\n", load_frame_count);
|
|
print_state(netplay);
|
|
#endif
|
|
|
|
break;
|
|
}
|
|
|
|
case NETPLAY_CMD_PAUSE:
|
|
{
|
|
char msg[512], nick[NETPLAY_NICK_LEN];
|
|
msg[sizeof(msg)-1] = '\0';
|
|
|
|
/* Read in the paused nick */
|
|
if (cmd_size != sizeof(nick))
|
|
{
|
|
RARCH_ERR("NETPLAY_CMD_PAUSE received invalid payload size.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
RECV(nick, sizeof(nick))
|
|
{
|
|
RARCH_ERR("Failed to receive paused nickname.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
nick[sizeof(nick)-1] = '\0';
|
|
|
|
/* We outright ignore pausing from spectators and slaves */
|
|
if (connection->mode != NETPLAY_CONNECTION_PLAYING)
|
|
break;
|
|
|
|
connection->paused = true;
|
|
netplay->remote_paused = true;
|
|
if (netplay->is_server)
|
|
{
|
|
/* Inform peers */
|
|
snprintf(msg, sizeof(msg)-1, msg_hash_to_str(MSG_NETPLAY_PEER_PAUSED), connection->nick);
|
|
netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_PAUSE,
|
|
connection->nick, NETPLAY_NICK_LEN);
|
|
|
|
/* We may not reach post_frame soon, so flush the pause message
|
|
* immediately. */
|
|
netplay_send_flush_all(netplay, connection);
|
|
}
|
|
else
|
|
{
|
|
snprintf(msg, sizeof(msg)-1, msg_hash_to_str(MSG_NETPLAY_PEER_PAUSED), nick);
|
|
}
|
|
RARCH_LOG("[netplay] %s\n", msg);
|
|
runloop_msg_queue_push(msg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
|
|
break;
|
|
}
|
|
|
|
case NETPLAY_CMD_RESUME:
|
|
remote_unpaused(netplay, connection);
|
|
break;
|
|
|
|
case NETPLAY_CMD_STALL:
|
|
{
|
|
uint32_t frames;
|
|
|
|
if (cmd_size != sizeof(uint32_t))
|
|
{
|
|
RARCH_ERR("NETPLAY_CMD_STALL with incorrect payload size.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
RECV(&frames, sizeof(frames))
|
|
{
|
|
RARCH_ERR("Failed to receive NETPLAY_CMD_STALL payload.\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
frames = ntohl(frames);
|
|
if (frames > NETPLAY_MAX_REQ_STALL_TIME)
|
|
frames = NETPLAY_MAX_REQ_STALL_TIME;
|
|
|
|
if (netplay->is_server)
|
|
{
|
|
/* Only servers can request a stall! */
|
|
RARCH_ERR("Netplay client requested a stall?\n");
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
/* We can only stall for one reason at a time */
|
|
if (!netplay->stall)
|
|
{
|
|
connection->stall = netplay->stall = NETPLAY_STALL_SERVER_REQUESTED;
|
|
netplay->stall_time = 0;
|
|
connection->stall_frame = frames;
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
RARCH_ERR("%s.\n", msg_hash_to_str(MSG_UNKNOWN_NETPLAY_COMMAND_RECEIVED));
|
|
return netplay_cmd_nak(netplay, connection);
|
|
}
|
|
|
|
netplay_recv_flush(&connection->recv_packet_buffer);
|
|
netplay->timeout_cnt = 0;
|
|
if (had_input)
|
|
*had_input = true;
|
|
return true;
|
|
|
|
shrt:
|
|
/* No more data, reset and try again */
|
|
netplay_recv_reset(&connection->recv_packet_buffer);
|
|
return true;
|
|
|
|
#undef RECV
|
|
}
|
|
|
|
/**
|
|
* netplay_poll_net_input
|
|
*
|
|
* Poll input from the network
|
|
*/
|
|
int netplay_poll_net_input(netplay_t *netplay, bool block)
|
|
{
|
|
bool had_input = false;
|
|
int max_fd = 0;
|
|
size_t i;
|
|
|
|
for (i = 0; i < netplay->connections_size; i++)
|
|
{
|
|
struct netplay_connection *connection = &netplay->connections[i];
|
|
if (connection->active && connection->fd >= max_fd)
|
|
max_fd = connection->fd + 1;
|
|
}
|
|
|
|
if (max_fd == 0)
|
|
return 0;
|
|
|
|
netplay->timeout_cnt = 0;
|
|
|
|
do
|
|
{
|
|
had_input = false;
|
|
|
|
netplay->timeout_cnt++;
|
|
|
|
/* Read input from each connection */
|
|
for (i = 0; i < netplay->connections_size; i++)
|
|
{
|
|
struct netplay_connection *connection = &netplay->connections[i];
|
|
if (connection->active && !netplay_get_cmd(netplay, connection, &had_input))
|
|
netplay_hangup(netplay, connection);
|
|
}
|
|
|
|
if (block)
|
|
{
|
|
netplay_update_unread_ptr(netplay);
|
|
|
|
/* If we were blocked for input, pass if we have this frame's input */
|
|
if (netplay->unread_frame_count > netplay->run_frame_count)
|
|
break;
|
|
|
|
/* If we're supposed to block but we didn't have enough input, wait for it */
|
|
if (!had_input)
|
|
{
|
|
fd_set fds;
|
|
struct timeval tv = {0};
|
|
tv.tv_usec = RETRY_MS * 1000;
|
|
|
|
FD_ZERO(&fds);
|
|
for (i = 0; i < netplay->connections_size; i++)
|
|
{
|
|
struct netplay_connection *connection = &netplay->connections[i];
|
|
if (connection->active)
|
|
FD_SET(connection->fd, &fds);
|
|
}
|
|
|
|
if (socket_select(max_fd, &fds, NULL, NULL, &tv) < 0)
|
|
return -1;
|
|
|
|
RARCH_LOG("[netplay] Network is stalling at frame %u, count %u of %d ...\n",
|
|
netplay->run_frame_count, netplay->timeout_cnt, MAX_RETRIES);
|
|
|
|
if (netplay->timeout_cnt >= MAX_RETRIES && !netplay->remote_paused)
|
|
return -1;
|
|
}
|
|
}
|
|
} while (had_input || block);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* netplay_handle_slaves
|
|
*
|
|
* Handle any slave connections
|
|
*/
|
|
void netplay_handle_slaves(netplay_t *netplay)
|
|
{
|
|
struct delta_frame *oframe, *frame = &netplay->buffer[netplay->self_ptr];
|
|
size_t i;
|
|
for (i = 0; i < netplay->connections_size; i++)
|
|
{
|
|
struct netplay_connection *connection = &netplay->connections[i];
|
|
if (connection->active &&
|
|
connection->mode == NETPLAY_CONNECTION_SLAVE)
|
|
{
|
|
uint32_t devices, device;
|
|
uint32_t client_num = (uint32_t)(i + 1);
|
|
|
|
/* This is a slave connection. First, should we do anything at all? If
|
|
* we've already "read" this data, then we can just ignore it */
|
|
if (netplay->read_frame_count[client_num] > netplay->self_frame_count)
|
|
continue;
|
|
|
|
/* Alright, we have to send something. Do we need to generate it first? */
|
|
if (!frame->have_real[client_num])
|
|
{
|
|
devices = netplay->client_devices[client_num];
|
|
|
|
/* Copy the previous frame's data */
|
|
oframe = &netplay->buffer[PREV_PTR(netplay->self_ptr)];
|
|
for (device = 0; device < MAX_INPUT_DEVICES; device++)
|
|
{
|
|
netplay_input_state_t istate_out, istate_in;
|
|
if (!(devices & (1<<device)))
|
|
continue;
|
|
istate_in = oframe->real_input[device];
|
|
while (istate_in && istate_in->client_num != client_num)
|
|
istate_in = istate_in->next;
|
|
if (!istate_in)
|
|
{
|
|
/* Start with blank input */
|
|
netplay_input_state_for(&frame->real_input[device],
|
|
client_num,
|
|
netplay_expected_input_size(netplay, 1 << device), true,
|
|
false);
|
|
|
|
}
|
|
else
|
|
{
|
|
/* Copy the previous input */
|
|
istate_out = netplay_input_state_for(&frame->real_input[device],
|
|
client_num, istate_in->size, true, false);
|
|
memcpy(istate_out->data, istate_in->data,
|
|
istate_in->size * sizeof(uint32_t));
|
|
}
|
|
}
|
|
frame->have_real[client_num] = true;
|
|
}
|
|
|
|
/* Send it along */
|
|
send_input_frame(netplay, frame, NULL, NULL, client_num, false);
|
|
|
|
/* And mark it as "read" */
|
|
netplay->read_ptr[client_num] = NEXT_PTR(netplay->self_ptr);
|
|
netplay->read_frame_count[client_num] = netplay->self_frame_count + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* netplay_announce_nat_traversal
|
|
*
|
|
* Announce successful NAT traversal.
|
|
*/
|
|
void netplay_announce_nat_traversal(netplay_t *netplay)
|
|
{
|
|
#ifndef HAVE_SOCKET_LEGACY
|
|
char msg[4200], host[PATH_MAX_LENGTH], port[6];
|
|
|
|
if (netplay->nat_traversal_state.have_inet4)
|
|
{
|
|
if (getnameinfo((const struct sockaddr *) &netplay->nat_traversal_state.ext_inet4_addr,
|
|
sizeof(struct sockaddr_in),
|
|
host, PATH_MAX_LENGTH, port, 6, NI_NUMERICHOST|NI_NUMERICSERV) != 0)
|
|
return;
|
|
|
|
}
|
|
#ifdef HAVE_INET6
|
|
else if (netplay->nat_traversal_state.have_inet6)
|
|
{
|
|
if (getnameinfo((const struct sockaddr *) &netplay->nat_traversal_state.ext_inet6_addr,
|
|
sizeof(struct sockaddr_in6),
|
|
host, PATH_MAX_LENGTH, port, 6, NI_NUMERICHOST|NI_NUMERICSERV) != 0)
|
|
return;
|
|
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
snprintf(msg, sizeof(msg), "%s\n",
|
|
msg_hash_to_str(MSG_UPNP_FAILED));
|
|
runloop_msg_queue_push(msg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
|
|
RARCH_LOG("[netplay] %s\n", msg);
|
|
return;
|
|
}
|
|
|
|
snprintf(msg, sizeof(msg), "%s: %s:%s\n",
|
|
msg_hash_to_str(MSG_PUBLIC_ADDRESS),
|
|
host, port);
|
|
runloop_msg_queue_push(msg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
|
|
RARCH_LOG("[netplay] %s\n", msg);
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* netplay_init_nat_traversal
|
|
*
|
|
* Initialize the NAT traversal library and try to open a port
|
|
*/
|
|
void netplay_init_nat_traversal(netplay_t *netplay)
|
|
{
|
|
memset(&netplay->nat_traversal_state, 0, sizeof(netplay->nat_traversal_state));
|
|
netplay->nat_traversal_task_oustanding = true;
|
|
task_push_netplay_nat_traversal(&netplay->nat_traversal_state, netplay->tcp_port);
|
|
}
|