RetroArch/android/native/jni/input_android.c
2012-12-24 15:23:06 +01:00

454 lines
21 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <android/keycodes.h>
#include <unistd.h>
#include "android_general.h"
#include "../../../input/input_common.h"
#include "../../../performance.h"
#include "../../../general.h"
#include "../../../driver.h"
#define AKEY_EVENT_NO_ACTION 255
#define MAX_PADS 8
enum {
AKEYCODE_ESCAPE = 111,
AKEYCODE_BREAK = 121,
AKEYCODE_F2 = 132,
AKEYCODE_F3 = 133,
AKEYCODE_F4 = 134,
AKEYCODE_F5 = 135,
AKEYCODE_F6 = 136,
AKEYCODE_F7 = 137,
AKEYCODE_F8 = 138,
AKEYCODE_F9 = 139,
AKEYCODE_BUTTON_1 = 188,
AKEYCODE_BUTTON_2 = 189,
AKEYCODE_BUTTON_3 = 190,
AKEYCODE_BUTTON_4 = 191,
AKEYCODE_BUTTON_5 = 192,
AKEYCODE_BUTTON_6 = 193,
AKEYCODE_BUTTON_7 = 194,
AKEYCODE_BUTTON_8 = 195,
AKEYCODE_BUTTON_9 = 196,
AKEYCODE_BUTTON_10 = 197,
AKEYCODE_BUTTON_11 = 198,
AKEYCODE_BUTTON_12 = 199,
AKEYCODE_BUTTON_13 = 200,
AKEYCODE_BUTTON_14 = 201,
AKEYCODE_BUTTON_15 = 202,
AKEYCODE_BUTTON_16 = 203,
AKEYCODE_ASSIST = 219,
};
#define LAST_KEYCODE AKEYCODE_ASSIST
#define PRESSED_UP(x, y) ((-0.80f > y) && (x >= -1.00f))
#define PRESSED_DOWN(x, y) ((0.80f < y) && (y <= 1.00f))
#define PRESSED_LEFT(x, y) ((-0.80f > x) && (x >= -1.00f))
#define PRESSED_RIGHT(x, y) ((0.80f < x) && (x <= 1.00f))
#define MAX_DEVICE_IDS 50
static unsigned pads_connected;
static uint64_t state[MAX_PADS];
static int8_t state_device_ids[MAX_DEVICE_IDS];
static uint64_t keycode_lut[LAST_KEYCODE];
static int16_t pointer_x;
static int16_t pointer_y;
static uint8_t pointer_dirty;
static void setup_keycode_lut(void)
{
/* eight 8-bit values are packed into one uint64_t
* one for each of the 8 pads */
uint8_t shift = 8;
for(int j = 0; j < LAST_KEYCODE; j++)
keycode_lut[j] = 0;
for(int i = 0; i < MAX_PADS; i++)
{
// Hack - we have to add '1' to the bit mask here because
// RETRO_DEVICE_ID_JOYPAD_B is 0
#if 1
// name='Logitech Logitech RumblePad 2 USB'
keycode_lut[AKEYCODE_BUTTON_2] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_1] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_BUTTON_9] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_10] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_3] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_4] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
keycode_lut[AKEYCODE_BUTTON_5] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
keycode_lut[AKEYCODE_BUTTON_6] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
keycode_lut[AKEYCODE_BUTTON_7] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_8] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_11] |= ((RETRO_DEVICE_ID_JOYPAD_L3+1) << shift);
keycode_lut[AKEYCODE_BUTTON_12] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift);
#endif
#if 0
// com.ccpcreations.android.WiiUseAndroid IME driver
// Player 1
keycode_lut[AKEYCODE_DPAD_UP] |= ((RETRO_DEVICE_ID_JOYPAD_UP+1) << shift);
keycode_lut[AKEYCODE_DPAD_DOWN] |= ((RETRO_DEVICE_ID_JOYPAD_DOWN+1) << shift);
keycode_lut[AKEYCODE_DPAD_LEFT] |= ((RETRO_DEVICE_ID_JOYPAD_LEFT+1) << shift);
keycode_lut[AKEYCODE_DPAD_RIGHT]|= ((RETRO_DEVICE_ID_JOYPAD_RIGHT+1) << shift);
keycode_lut[AKEYCODE_1] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_2] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_3] |= ((RETRO_DEVICE_ID_JOYPAD_UP+1) << shift);
keycode_lut[AKEYCODE_4] |= ((RETRO_DEVICE_ID_JOYPAD_DOWN+1) << shift);
keycode_lut[AKEYCODE_5] |= ((RETRO_DEVICE_ID_JOYPAD_LEFT+1) << shift);
keycode_lut[AKEYCODE_6] |= ((RETRO_DEVICE_ID_JOYPAD_RIGHT+1) << shift);
keycode_lut[AKEYCODE_M] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_P] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_E] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_B] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
keycode_lut[AKEYCODE_F] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_G] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_C] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
keycode_lut[AKEYCODE_LEFT_BRACKET] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift);
keycode_lut[AKEYCODE_RIGHT_BRACKET] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift);
keycode_lut[AKEYCODE_Z] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
keycode_lut[AKEYCODE_H] |= ((RARCH_RESET+1) << shift);
keycode_lut[AKEYCODE_W] |= ((RETRO_DEVICE_ID_JOYPAD_UP+1) << shift);
keycode_lut[AKEYCODE_S] |= ((RETRO_DEVICE_ID_JOYPAD_DOWN+1) << shift);
keycode_lut[AKEYCODE_A] |= ((RETRO_DEVICE_ID_JOYPAD_LEFT+1) << shift);
keycode_lut[AKEYCODE_D] |= ((RETRO_DEVICE_ID_JOYPAD_RIGHT+1) << shift);
keycode_lut[AKEYCODE_C] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_Z] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
#endif
#if 0
// name='HuiJia USB GamePad' (SNES PAD USB Converter)
keycode_lut[AKEYCODE_BUTTON_3] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_4] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_BUTTON_9] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_10] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_2] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_1] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
keycode_lut[AKEYCODE_BUTTON_7] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
keycode_lut[AKEYCODE_BUTTON_8] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
#endif
#if 0
// name='Microsoft® Microsoft® SideWinder® Game Pad USB'
keycode_lut[AKEYCODE_BUTTON_A] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_X] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_BUTTON_R2] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_L2] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_B] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_Y] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
keycode_lut[AKEYCODE_BUTTON_L1] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
keycode_lut[AKEYCODE_BUTTON_R1] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
keycode_lut[AKEYCODE_BUTTON_Z] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_C] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_11] |= ((RETRO_DEVICE_ID_JOYPAD_L3+1) << shift);
keycode_lut[AKEYCODE_BUTTON_12] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift);
#endif
#if 0
// name='Microsoft SideWinder Dual Strike USB version 1.0'
keycode_lut[AKEYCODE_BUTTON_4] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_2] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_BUTTON_6] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_5] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_3] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_1] |= ((RETRO_DEVICE_ID_JOYPAD_X) << shift);
keycode_lut[AKEYCODE_BUTTON_7] |= ((RETRO_DEVICE_ID_JOYPAD_L) << shift);
keycode_lut[AKEYCODE_BUTTON_8] |= ((RETRO_DEVICE_ID_JOYPAD_R) << shift);
keycode_lut[AKEYCODE_BUTTON_9] |= ((RETRO_DEVICE_ID_JOYPAD_L2) << shift);
#endif
#if 0
// name='WiseGroup.,Ltd MP-8866 Dual USB Joypad' (PS2 to USB converter)
keycode_lut[AKEYCODE_BUTTON_3] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_4] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_BUTTON_10] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_9] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_2] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_1] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
keycode_lut[AKEYCODE_BUTTON_7] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
keycode_lut[AKEYCODE_BUTTON_8] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
keycode_lut[AKEYCODE_BUTTON_5] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_6] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_11] |= ((RETRO_DEVICE_ID_JOYPAD_L3+1) << shift);
keycode_lut[AKEYCODE_BUTTON_12] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift);
#endif
#if 0
//DualShock 3/Sixaxis pad
//keycode_lut[AKEYCODE_DPAD_UP] |= ((RETRO_DEVICE_ID_JOYPAD_UP+1) << shift);
//keycode_lut[AKEYCODE_DPAD_DOWN] |= ((RETRO_DEVICE_ID_JOYPAD_DOWN+1) << shift);
//keycode_lut[AKEYCODE_DPAD_LEFT] |= ((RETRO_DEVICE_ID_JOYPAD_LEFT+1) << shift);
//keycode_lut[AKEYCODE_DPAD_RIGHT] |= ((RETRO_DEVICE_ID_JOYPAD_RIGHT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_X] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_BUTTON_A] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_BUTTON_SELECT] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_BUTTON_START] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_BUTTON_Y] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_BUTTON_B] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
keycode_lut[AKEYCODE_BUTTON_L1] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
keycode_lut[AKEYCODE_BUTTON_R1] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
keycode_lut[AKEYCODE_BUTTON_L2] |= ((RETRO_DEVICE_ID_JOYPAD_L2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_R2] |= ((RETRO_DEVICE_ID_JOYPAD_R2+1) << shift);
keycode_lut[AKEYCODE_BUTTON_THUMBL] |= ((RETRO_DEVICE_ID_JOYPAD_L3+1) << shift);
keycode_lut[AKEYCODE_BUTTON_THUMBR] |= ((RETRO_DEVICE_ID_JOYPAD_R3+1) << shift);
#endif
// Keyboard
// TODO: Map L2/R2/L3/R3
#if 1
keycode_lut[AKEYCODE_Z] |= ((RETRO_DEVICE_ID_JOYPAD_B+1) << shift);
keycode_lut[AKEYCODE_A] |= ((RETRO_DEVICE_ID_JOYPAD_Y+1) << shift);
keycode_lut[AKEYCODE_SHIFT_RIGHT] |= ((RETRO_DEVICE_ID_JOYPAD_SELECT+1) << shift);
keycode_lut[AKEYCODE_ENTER] |= ((RETRO_DEVICE_ID_JOYPAD_START+1) << shift);
keycode_lut[AKEYCODE_DPAD_UP] |= ((RETRO_DEVICE_ID_JOYPAD_UP+1) << shift);
keycode_lut[AKEYCODE_DPAD_DOWN] |= ((RETRO_DEVICE_ID_JOYPAD_DOWN+1) << shift);
keycode_lut[AKEYCODE_DPAD_LEFT] |= ((RETRO_DEVICE_ID_JOYPAD_LEFT+1) << shift);
keycode_lut[AKEYCODE_DPAD_RIGHT] |= ((RETRO_DEVICE_ID_JOYPAD_RIGHT+1) << shift);
keycode_lut[AKEYCODE_X] |= ((RETRO_DEVICE_ID_JOYPAD_A+1) << shift);
keycode_lut[AKEYCODE_S] |= ((RETRO_DEVICE_ID_JOYPAD_X+1) << shift);
keycode_lut[AKEYCODE_Q] |= ((RETRO_DEVICE_ID_JOYPAD_L+1) << shift);
keycode_lut[AKEYCODE_W] |= ((RETRO_DEVICE_ID_JOYPAD_R+1) << shift);
/* Misc control scheme */
keycode_lut[AKEYCODE_F2] |= ((RARCH_SAVE_STATE_KEY+1) << shift);
keycode_lut[AKEYCODE_F4] |= ((RARCH_LOAD_STATE_KEY+1) << shift);
keycode_lut[AKEYCODE_F7] |= ((RARCH_STATE_SLOT_PLUS+1) << shift);
keycode_lut[AKEYCODE_F6] |= ((RARCH_STATE_SLOT_MINUS+1) << shift);
keycode_lut[AKEYCODE_SPACE] |= ((RARCH_FAST_FORWARD_KEY+1) << shift);
keycode_lut[AKEYCODE_L] |= ((RARCH_FAST_FORWARD_HOLD_KEY+1) << shift);
keycode_lut[AKEYCODE_BREAK] |= ((RARCH_PAUSE_TOGGLE+1) << shift);
keycode_lut[AKEYCODE_K] |= ((RARCH_FRAMEADVANCE+1) << shift);
keycode_lut[AKEYCODE_H] |= ((RARCH_RESET+1) << shift);
keycode_lut[AKEYCODE_R] |= ((RARCH_REWIND+1) << shift);
keycode_lut[AKEYCODE_F9] |= ((RARCH_MUTE+1) << shift);
#endif
keycode_lut[AKEYCODE_ESCAPE] |= ((RARCH_QUIT_KEY+1) << shift);
keycode_lut[AKEYCODE_BACK] |= ((RARCH_QUIT_KEY+1) << shift);
shift += 8;
}
}
static void *android_input_init(void)
{
pads_connected = 0;
for(unsigned player = 0; player < 4; player++)
for(unsigned i = 0; i < RARCH_FIRST_META_KEY; i++)
{
g_settings.input.binds[player][i].id = i;
g_settings.input.binds[player][i].joykey = 0;
}
for(int player = 0; player < 4; player++)
{
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_B].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_B);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_Y].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_Y);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_SELECT].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_START].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_START);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_UP].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_UP);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_A].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_A);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_X].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_X);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_L);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_R);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L2].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_L2);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R2].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_R2);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_L3].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_L3);
g_settings.input.binds[player][RETRO_DEVICE_ID_JOYPAD_R3].joykey = (1ULL << RETRO_DEVICE_ID_JOYPAD_R3);
}
for(int i = 0; i < MAX_DEVICE_IDS; i++)
state_device_ids[i] = -1;
setup_keycode_lut();
pointer_x = 0;
pointer_y = 0;
return (void*)-1;
}
static void android_input_poll(void *data)
{
(void)data;
RARCH_PERFORMANCE_INIT(input_poll);
RARCH_PERFORMANCE_START(input_poll);
struct android_app* android_app = g_android.app;
g_extern.lifecycle_state &= ~((1ULL << RARCH_RESET) | (1ULL << RARCH_REWIND) | (1ULL << RARCH_FAST_FORWARD_KEY) | (1ULL << RARCH_FAST_FORWARD_HOLD_KEY) | (1ULL << RARCH_MUTE) | (1ULL << RARCH_SAVE_STATE_KEY) | (1ULL << RARCH_LOAD_STATE_KEY) | (1ULL << RARCH_STATE_SLOT_PLUS) | (1ULL << RARCH_STATE_SLOT_MINUS));
// Read all pending events.
while(AInputQueue_hasEvents(android_app->inputQueue))
{
AInputEvent* event = NULL;
AInputQueue_getEvent(android_app->inputQueue, &event);
if (AInputQueue_preDispatchEvent(android_app->inputQueue, event))
continue;
int32_t handled = 1;
int source = AInputEvent_getSource(event);
int id = AInputEvent_getDeviceId(event);
int type_event = AInputEvent_getType(event);
int state_id = state_device_ids[id];
if(state_id == -1)
state_id = state_device_ids[id] = pads_connected++;
int action = 0;
#ifdef RARCH_INPUT_DEBUG
char msg[128];
#endif
if(type_event == AINPUT_EVENT_TYPE_MOTION)
{
action = AMotionEvent_getAction(event);
int8_t motion_action = action & AMOTION_EVENT_ACTION_MASK;
size_t motion_pointer = action >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
float x = AMotionEvent_getX(event, motion_pointer);
float y = AMotionEvent_getY(event, motion_pointer);
if(source & ~(AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE))
{
state[state_id] &= ~((1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) |
(1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN));
state[state_id] |= PRESSED_LEFT(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
state[state_id] |= PRESSED_RIGHT(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
state[state_id] |= PRESSED_UP(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
state[state_id] |= PRESSED_DOWN(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
}
else
{
bool mouse_is_not_dirty = (source == AINPUT_SOURCE_MOUSE && action != AMOTION_EVENT_ACTION_DOWN);
bool pointer_is_not_dirty = (action == AMOTION_EVENT_ACTION_UP ||
action == AMOTION_EVENT_ACTION_CANCEL || action == AMOTION_EVENT_ACTION_POINTER_UP);
pointer_dirty = !(mouse_is_not_dirty || pointer_is_not_dirty);
if (pointer_dirty)
input_translate_coord_viewport(x, y, &pointer_x, &pointer_y);
}
#ifdef RARCH_INPUT_DEBUG
snprintf(msg, sizeof(msg), "Pad %d : x = %.2f, y = %.2f, src %d.\n", state_id, x, y, source);
#endif
}
else
{
int keycode = AKeyEvent_getKeyCode(event);
/* Hack - we have to decrease the unpacked value by 1
* because we 'added' 1 to each entry in the LUT -
* RETRO_DEVICE_ID_JOYPAD_B is 0
*/
uint8_t unpacked = (keycode_lut[keycode] >> ((state_id+1) << 3)) - 1;
uint64_t input_state = (1ULL << unpacked);
int action = AKeyEvent_getAction(event);
#ifdef RARCH_INPUT_DEBUG
snprintf(msg, sizeof(msg), "Pad %d : %d, ac = %d, src = %d.\n", state_id, keycode, action, source);
#endif
uint64_t *key = NULL;
if(input_state < (1ULL << RARCH_FIRST_META_KEY))
key = &state[state_id];
else if(input_state)
key = &g_extern.lifecycle_state;
if(key != NULL)
{
if (action == AKEY_EVENT_ACTION_UP)
*key &= ~(input_state);
else if (action == AKEY_EVENT_ACTION_DOWN)
*key |= input_state;
}
if(keycode == AKEYCODE_VOLUME_UP || keycode == AKEYCODE_VOLUME_DOWN)
handled = 0;
}
#ifdef RARCH_INPUT_DEBUG
msg_queue_push(g_extern.msg_queue, msg, 0, 30);
#endif
AInputQueue_finishEvent(android_app->inputQueue, event, handled);
}
RARCH_PERFORMANCE_STOP(input_poll);
}
static int16_t android_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id)
{
switch (device)
{
case RETRO_DEVICE_JOYPAD:
return ((state[port] & binds[port][id].joykey) && (port < pads_connected));
case RETRO_DEVICE_POINTER:
switch(id)
{
case RETRO_DEVICE_ID_POINTER_X:
return pointer_x;
case RETRO_DEVICE_ID_POINTER_Y:
return pointer_y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return pointer_dirty;
default:
return 0;
}
default:
return 0;
}
}
static bool android_input_key_pressed(void *data, int key)
{
return ((g_extern.lifecycle_state | driver.overlay_state) & (1ULL << key));
}
static void android_input_free_input(void *data)
{
(void)data;
}
const input_driver_t input_android = {
android_input_init,
android_input_poll,
android_input_state,
android_input_key_pressed,
android_input_free_input,
"android_input",
};