RetroArch/network/netplay/netplay_io.c
2021-08-19 20:02:39 -04:00

4285 lines
130 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2021 - Daniel De Matteis
* Copyright (C) 2016-2017 - Gregor Richards
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#if defined(_MSC_VER) && !defined(_XBOX)
#pragma comment(lib, "ws2_32")
#endif
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <boolean.h>
#include <compat/strl.h>
#include <encodings/crc32.h>
#include <net/net_compat.h>
#include <net/net_socket.h>
#include "netplay_private.h"
#include "netplay_discovery.h"
#include "../../autosave.h"
#include "../../configuration.h"
#include "../../driver.h"
#include "../../retroarch.h"
#include "../../command.h"
#include "../../tasks/tasks_internal.h"
#include "../../input/input_driver.h"
#if defined(AF_INET6) && !defined(HAVE_SOCKET_LEGACY) && !defined(_3DS)
#define HAVE_INET6 1
#endif
#ifdef HAVE_DISCORD
#include "../discord.h"
/* TODO/FIXME - global public variable */
extern bool discord_is_inited;
#endif
struct vote_count
{
uint16_t votes[32];
};
/* The mapping of keys from netplay (network) to libretro (host) */
const uint16_t netplay_key_ntoh_mapping[] = {
(uint16_t) RETROK_UNKNOWN,
#define K(k) (uint16_t) RETROK_ ## k,
#define KL(k,l) (uint16_t) l,
#include "netplay_keys.h"
#undef KL
#undef K
0
};
/* TODO/FIXME - static global variables */
static uint16_t netplay_mapping[RETROK_LAST];
/* The mapping of keys from libretro (host) to netplay (network) */
uint32_t netplay_key_hton(unsigned key)
{
if (key >= RETROK_LAST)
return NETPLAY_KEY_UNKNOWN;
return netplay_mapping[key];
}
/* Because the hton keymapping has to be generated, call this before using
* netplay_key_hton */
void netplay_key_hton_init(void)
{
static bool mapping_defined = false;
if (!mapping_defined)
{
uint16_t i;
for (i = 0; i < NETPLAY_KEY_LAST; i++)
netplay_mapping[NETPLAY_KEY_NTOH(i)] = i;
mapping_defined = true;
}
}
static void clear_input(netplay_input_state_t istate)
{
while (istate)
{
istate->used = false;
istate = istate->next;
}
}
/**
* netplay_delta_frame_ready
*
* Prepares, if possible, a delta frame for input, and reports whether it is
* ready.
*
* Returns: True if the delta frame is ready for input at the given frame,
* false otherwise.
*/
bool netplay_delta_frame_ready(netplay_t *netplay, struct delta_frame *delta,
uint32_t frame)
{
size_t i;
if (delta->used)
{
if (delta->frame == frame)
return true;
/* We haven't even replayed this frame yet,
* so we can't overwrite it! */
if (netplay->other_frame_count <= delta->frame)
return false;
}
delta->used = true;
delta->frame = frame;
delta->crc = 0;
for (i = 0; i < MAX_INPUT_DEVICES; i++)
{
clear_input(delta->resolved_input[i]);
clear_input(delta->real_input[i]);
clear_input(delta->simlated_input[i]);
}
delta->have_local = false;
for (i = 0; i < MAX_CLIENTS; i++)
delta->have_real[i] = false;
return true;
}
/**
* netplay_delta_frame_crc
*
* Get the CRC for the serialization of this frame.
*/
static uint32_t netplay_delta_frame_crc(netplay_t *netplay,
struct delta_frame *delta)
{
return encoding_crc32(0L, (const unsigned char*)delta->state,
netplay->state_size);
}
/*
* Free an input state list
*/
static void free_input_state(netplay_input_state_t *list)
{
netplay_input_state_t cur, next;
cur = *list;
while (cur)
{
next = cur->next;
free(cur);
cur = next;
}
*list = NULL;
}
/**
* netplay_delta_frame_free
*
* Free a delta frame's dependencies
*/
static void netplay_delta_frame_free(struct delta_frame *delta)
{
uint32_t i;
if (delta->state)
{
free(delta->state);
delta->state = NULL;
}
for (i = 0; i < MAX_INPUT_DEVICES; i++)
{
free_input_state(&delta->resolved_input[i]);
free_input_state(&delta->real_input[i]);
free_input_state(&delta->simlated_input[i]);
}
}
/**
* netplay_input_state_for
*
* Get an input state for a particular client
*/
netplay_input_state_t netplay_input_state_for(
netplay_input_state_t *list,
uint32_t client_num, size_t size,
bool must_create, bool must_not_create)
{
netplay_input_state_t ret;
while (*list)
{
ret = *list;
if (!ret->used && !must_not_create && ret->size == size)
{
ret->client_num = client_num;
ret->used = true;
memset(ret->data, 0, size*sizeof(uint32_t));
return ret;
}
else if (ret->used && ret->client_num == client_num)
{
if (!must_create && ret->size == size)
return ret;
return NULL;
}
list = &(ret->next);
}
if (must_not_create)
return NULL;
/* Couldn't find a slot, allocate a fresh one */
if (size > 1)
ret = (netplay_input_state_t)calloc(1, sizeof(struct netplay_input_state) + (size-1) * sizeof(uint32_t));
else
ret = (netplay_input_state_t)calloc(1, sizeof(struct netplay_input_state));
if (!ret)
return NULL;
*list = ret;
ret->client_num = client_num;
ret->used = true;
ret->size = (uint32_t)size;
return ret;
}
/**
* netplay_expected_input_size
*
* Size in words for a given set of devices.
*/
uint32_t netplay_expected_input_size(netplay_t *netplay, uint32_t devices)
{
uint32_t ret = 0, device;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (!(devices & (1<<device)))
continue;
switch (netplay->config_devices[device]&RETRO_DEVICE_MASK)
{
/* These are all essentially magic numbers, but each device has a
* fixed size, documented in network/netplay/README */
case RETRO_DEVICE_JOYPAD:
ret += 1;
break;
case RETRO_DEVICE_MOUSE:
ret += 2;
break;
case RETRO_DEVICE_KEYBOARD:
ret += 5;
break;
case RETRO_DEVICE_LIGHTGUN:
ret += 2;
break;
case RETRO_DEVICE_ANALOG:
ret += 3;
break;
default:
break; /* Unsupported */
}
}
return ret;
}
static size_t buf_used(struct socket_buffer *sbuf)
{
if (sbuf->end < sbuf->start)
{
size_t newend = sbuf->end;
while (newend < sbuf->start)
newend += sbuf->bufsz;
return newend - sbuf->start;
}
return sbuf->end - sbuf->start;
}
static size_t buf_unread(struct socket_buffer *sbuf)
{
if (sbuf->end < sbuf->read)
{
size_t newend = sbuf->end;
while (newend < sbuf->read)
newend += sbuf->bufsz;
return newend - sbuf->read;
}
return sbuf->end - sbuf->read;
}
static size_t buf_remaining(struct socket_buffer *sbuf)
{
return sbuf->bufsz - buf_used(sbuf) - 1;
}
/**
* netplay_init_socket_buffer
*
* Initialize a new socket buffer.
*/
static bool netplay_init_socket_buffer(
struct socket_buffer *sbuf, size_t size)
{
sbuf->data = (unsigned char*)malloc(size);
if (!sbuf->data)
return false;
sbuf->bufsz = size;
sbuf->start = sbuf->read = sbuf->end = 0;
return true;
}
/**
* netplay_resize_socket_buffer
*
* Resize the given socket_buffer's buffer to the requested size.
*/
static bool netplay_resize_socket_buffer(
struct socket_buffer *sbuf, size_t newsize)
{
unsigned char *newdata = (unsigned char*)malloc(newsize);
if (!newdata)
return false;
/* Copy in the old data */
if (sbuf->end < sbuf->start)
{
memcpy(newdata,
sbuf->data + sbuf->start,
sbuf->bufsz - sbuf->start);
memcpy(newdata + sbuf->bufsz - sbuf->start,
sbuf->data,
sbuf->end);
}
else if (sbuf->end > sbuf->start)
memcpy(newdata,
sbuf->data + sbuf->start,
sbuf->end - sbuf->start);
/* Adjust our read offset */
if (sbuf->read < sbuf->start)
sbuf->read += sbuf->bufsz - sbuf->start;
else
sbuf->read -= sbuf->start;
/* Adjust start and end */
sbuf->end = buf_used(sbuf);
sbuf->start = 0;
/* Free the old one and replace it with the new one */
free(sbuf->data);
sbuf->data = newdata;
sbuf->bufsz = newsize;
return true;
}
/**
* netplay_deinit_socket_buffer
*
* Free a socket buffer.
*/
static void netplay_deinit_socket_buffer(struct socket_buffer *sbuf)
{
if (sbuf->data)
free(sbuf->data);
}
#if 0
static void netplay_clear_socket_buffer(struct socket_buffer *sbuf)
{
sbuf->start = sbuf->read = sbuf->end = 0;
}
#endif
/**
* netplay_send
*
* Queue the given data for sending.
*/
bool netplay_send(
struct socket_buffer *sbuf,
int sockfd, const void *buf,
size_t len)
{
if (buf_remaining(sbuf) < len)
{
/* Need to force a blocking send */
if (!netplay_send_flush(sbuf, sockfd, true))
return false;
}
if (buf_remaining(sbuf) < len)
{
/* Can only be that this is simply too big
* for our buffer, in which case we just
* need to do a blocking send */
if (!socket_send_all_blocking(sockfd, buf, len, false))
return false;
return true;
}
/* Copy it into our buffer */
if (sbuf->bufsz - sbuf->end < len)
{
/* Half at a time */
size_t chunka = sbuf->bufsz - sbuf->end,
chunkb = len - chunka;
memcpy(sbuf->data + sbuf->end, buf, chunka);
memcpy(sbuf->data, (const unsigned char *)buf + chunka, chunkb);
sbuf->end = chunkb;
}
else
{
/* Straight in */
memcpy(sbuf->data + sbuf->end, buf, len);
sbuf->end += len;
}
return true;
}
/**
* netplay_send_flush
*
* Flush unsent data in the given socket buffer, blocking to do so if
* requested.
*
* Returns false only on socket failures, true otherwise.
*/
bool netplay_send_flush(struct socket_buffer *sbuf, int sockfd, bool block)
{
ssize_t sent;
if (buf_used(sbuf) == 0)
return true;
if (sbuf->end > sbuf->start)
{
/* Usual case: Everything's in order */
if (block)
{
if (!socket_send_all_blocking(
sockfd, sbuf->data + sbuf->start,
buf_used(sbuf), true))
return false;
sbuf->start = sbuf->end = 0;
}
else
{
sent = socket_send_all_nonblocking(
sockfd, sbuf->data + sbuf->start,
buf_used(sbuf), true);
if (sent < 0)
return false;
sbuf->start += sent;
if (sbuf->start == sbuf->end)
sbuf->start = sbuf->end = 0;
}
}
else
{
/* Unusual case: Buffer overlaps break */
if (block)
{
if (!socket_send_all_blocking(
sockfd, sbuf->data + sbuf->start,
sbuf->bufsz - sbuf->start, true))
return false;
sbuf->start = 0;
return netplay_send_flush(sbuf, sockfd, true);
}
else
{
sent = socket_send_all_nonblocking(
sockfd, sbuf->data + sbuf->start,
sbuf->bufsz - sbuf->start, true);
if (sent < 0)
return false;
sbuf->start += sent;
if (sbuf->start >= sbuf->bufsz)
{
sbuf->start = 0;
return netplay_send_flush(sbuf, sockfd, false);
}
}
}
return true;
}
/**
* netplay_recv
*
* Receive buffered or fresh data.
*
* Returns number of bytes returned, which may be short or 0, or -1 on error.
*/
ssize_t netplay_recv(struct socket_buffer *sbuf, int sockfd, void *buf,
size_t len, bool block)
{
ssize_t recvd;
bool error = false;
/* Receive whatever we can into the buffer */
if (sbuf->end >= sbuf->start)
{
recvd = socket_receive_all_nonblocking(sockfd, &error,
sbuf->data + sbuf->end, sbuf->bufsz - sbuf->end -
((sbuf->start == 0) ? 1 : 0));
if (recvd < 0 || error)
return -1;
sbuf->end += recvd;
if (sbuf->end >= sbuf->bufsz)
{
sbuf->end = 0;
error = false;
recvd = socket_receive_all_nonblocking(
sockfd, &error, sbuf->data, sbuf->start - 1);
if (recvd < 0 || error)
return -1;
sbuf->end += recvd;
}
}
else
{
recvd = socket_receive_all_nonblocking(
sockfd, &error, sbuf->data + sbuf->end,
sbuf->start - sbuf->end - 1);
if (recvd < 0 || error)
return -1;
sbuf->end += recvd;
}
/* Now copy it into the reader */
if (sbuf->end >= sbuf->read || (sbuf->bufsz - sbuf->read) >= len)
{
size_t unread = buf_unread(sbuf);
if (len <= unread)
{
memcpy(buf, sbuf->data + sbuf->read, len);
sbuf->read += len;
if (sbuf->read >= sbuf->bufsz)
sbuf->read = 0;
recvd = len;
}
else
{
memcpy(buf, sbuf->data + sbuf->read, unread);
sbuf->read += unread;
if (sbuf->read >= sbuf->bufsz)
sbuf->read = 0;
recvd = unread;
}
}
else
{
/* Our read goes around the edge */
size_t chunka = sbuf->bufsz - sbuf->read,
pchunklen = len - chunka,
chunkb = (pchunklen >= sbuf->end) ? sbuf->end : pchunklen;
memcpy(buf, sbuf->data + sbuf->read, chunka);
memcpy((unsigned char *) buf + chunka, sbuf->data, chunkb);
sbuf->read = chunkb;
recvd = chunka + chunkb;
}
/* Perhaps block for more data */
if (block)
{
sbuf->start = sbuf->read;
if (recvd < 0 || recvd < (ssize_t) len)
{
if (!socket_receive_all_blocking(
sockfd, (unsigned char *)buf + recvd, len - recvd))
return -1;
recvd = len;
}
}
return recvd;
}
/**
* netplay_recv_reset
*
* Reset our recv buffer so that future netplay_recvs
* will read the same data again.
*/
void netplay_recv_reset(struct socket_buffer *sbuf)
{
sbuf->read = sbuf->start;
}
/**
* netplay_recv_flush
*
* Flush our recv buffer, so a future netplay_recv_reset will reset to this
* point.
*/
void netplay_recv_flush(struct socket_buffer *sbuf)
{
sbuf->start = sbuf->read;
}
/**
* netplay_cmd_crc
*
* Send a CRC command to all active clients.
*/
static bool netplay_cmd_crc(netplay_t *netplay, struct delta_frame *delta)
{
size_t i;
uint32_t payload[2];
bool success = true;
payload[0] = htonl(delta->frame);
payload[1] = htonl(delta->crc);
for (i = 0; i < netplay->connections_size; i++)
{
if (netplay->connections[i].active &&
netplay->connections[i].mode >= NETPLAY_CONNECTION_CONNECTED)
success = netplay_send_raw_cmd(netplay, &netplay->connections[i],
NETPLAY_CMD_CRC, payload, sizeof(payload)) && success;
}
return success;
}
/**
* netplay_cmd_request_savestate
*
* Send a savestate request command.
*/
static bool netplay_cmd_request_savestate(netplay_t *netplay)
{
if (netplay->connections_size == 0 ||
!netplay->connections[0].active ||
netplay->connections[0].mode < NETPLAY_CONNECTION_CONNECTED)
return false;
if (netplay->savestate_request_outstanding)
return true;
netplay->savestate_request_outstanding = true;
return netplay_send_raw_cmd(netplay, &netplay->connections[0],
NETPLAY_CMD_REQUEST_SAVESTATE, NULL, 0);
}
/**
* netplay_cmd_stall
*
* Send a stall command.
*/
static bool netplay_cmd_stall(netplay_t *netplay,
struct netplay_connection *connection,
uint32_t frames)
{
frames = htonl(frames);
return netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_STALL, &frames, sizeof(frames));
}
static void handle_play_spectate(netplay_t *netplay, uint32_t client_num,
struct netplay_connection *connection, uint32_t cmd, uint32_t cmd_size,
uint32_t *payload);
#if 0
#define DEBUG_NONDETERMINISTIC_CORES
#endif
/**
* netplay_update_unread_ptr
*
* Update the global unread_ptr and unread_frame_count to correspond to the
* earliest unread frame count of any connected player
*/
void netplay_update_unread_ptr(netplay_t *netplay)
{
if (netplay->is_server && netplay->connected_players<=1)
{
/* Nothing at all to read! */
netplay->unread_ptr = netplay->self_ptr;
netplay->unread_frame_count = netplay->self_frame_count;
}
else
{
size_t new_unread_ptr = 0;
uint32_t new_unread_frame_count = (uint32_t) -1;
uint32_t client;
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(netplay->connected_players & (1 << client)))
continue;
if ((netplay->connected_slaves & (1 << client)))
continue;
if (netplay->read_frame_count[client] < new_unread_frame_count)
{
new_unread_ptr = netplay->read_ptr[client];
new_unread_frame_count = netplay->read_frame_count[client];
}
}
if ( !netplay->is_server &&
netplay->server_frame_count < new_unread_frame_count)
{
new_unread_ptr = netplay->server_ptr;
new_unread_frame_count = netplay->server_frame_count;
}
if (new_unread_frame_count != (uint32_t) -1)
{
netplay->unread_ptr = new_unread_ptr;
netplay->unread_frame_count = new_unread_frame_count;
}
else
{
netplay->unread_ptr = netplay->self_ptr;
netplay->unread_frame_count = netplay->self_frame_count;
}
}
}
/**
* netplay_device_client_state
* @netplay : pointer to netplay object
* @simframe : frame in which merging is being performed
* @device : device being merged
* @client : client to find state for
*/
netplay_input_state_t netplay_device_client_state(netplay_t *netplay,
struct delta_frame *simframe, uint32_t device, uint32_t client)
{
uint32_t dsize =
netplay_expected_input_size(netplay, 1 << device);
netplay_input_state_t simstate =
netplay_input_state_for(
&simframe->real_input[device], client,
dsize, false, true);
if (!simstate)
{
if (netplay->read_frame_count[client] > simframe->frame)
return NULL;
simstate = netplay_input_state_for(&simframe->simlated_input[device],
client, dsize, false, true);
}
return simstate;
}
/**
* netplay_merge_digital
* @netplay : pointer to netplay object
* @resstate : state being resolved
* @simframe : frame in which merging is being performed
* @device : device being merged
* @clients : bitmap of clients being merged
* @digital : bitmap of digital bits
*/
static void netplay_merge_digital(netplay_t *netplay,
netplay_input_state_t resstate, struct delta_frame *simframe,
uint32_t device, uint32_t clients, const uint32_t *digital)
{
netplay_input_state_t simstate;
uint32_t word, bit, client;
uint8_t share_mode = netplay->device_share_modes[device]
& NETPLAY_SHARE_DIGITAL_BITS;
/* Make sure all real clients are accounted for */
for (simstate = simframe->real_input[device];
simstate; simstate = simstate->next)
{
if (!simstate->used || simstate->size != resstate->size)
continue;
clients |= 1 << simstate->client_num;
}
if (share_mode == NETPLAY_SHARE_DIGITAL_VOTE)
{
unsigned i, j;
/* This just assumes we have no more than
* three words, will need to be adjusted for new devices */
struct vote_count votes[3];
/* Vote mode requires counting all the bits */
uint32_t client_count = 0;
for (i = 0; i < 3; i++)
for (j = 0; j < 32; j++)
votes[i].votes[j] = 0;
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(clients & (1 << client)))
continue;
simstate = netplay_device_client_state(
netplay, simframe, device, client);
if (!simstate)
continue;
client_count++;
for (word = 0; word < resstate->size; word++)
{
if (!digital[word])
continue;
for (bit = 0; bit < 32; bit++)
{
if (!(digital[word] & (1 << bit)))
continue;
if (simstate->data[word] & (1 << bit))
votes[word].votes[bit]++;
}
}
}
/* Now count all the bits */
client_count /= 2;
for (word = 0; word < resstate->size; word++)
{
for (bit = 0; bit < 32; bit++)
{
if (votes[word].votes[bit] > client_count)
resstate->data[word] |= (1 << bit);
}
}
}
else /* !VOTE */
{
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(clients & (1 << client)))
continue;
simstate = netplay_device_client_state(
netplay, simframe, device, client);
if (!simstate)
continue;
for (word = 0; word < resstate->size; word++)
{
uint32_t part;
if (!digital[word])
continue;
part = simstate->data[word];
if (digital[word] == (uint32_t) -1)
{
/* Combine the whole word */
switch (share_mode)
{
case NETPLAY_SHARE_DIGITAL_XOR:
resstate->data[word] ^= part;
break;
default:
resstate->data[word] |= part;
}
}
else /* !whole word */
{
for (bit = 0; bit < 32; bit++)
{
if (!(digital[word] & (1 << bit)))
continue;
switch (share_mode)
{
case NETPLAY_SHARE_DIGITAL_XOR:
resstate->data[word] ^= part & (1 << bit);
break;
default:
resstate->data[word] |= part & (1 << bit);
}
}
}
}
}
}
}
/**
* merge_analog_part
* @netplay : pointer to netplay object
* @resstate : state being resolved
* @simframe : frame in which merging is being performed
* @device : device being merged
* @clients : bitmap of clients being merged
* @word : word to merge
* @bit : first bit to merge
*/
static void merge_analog_part(netplay_t *netplay,
netplay_input_state_t resstate, struct delta_frame *simframe,
uint32_t device, uint32_t clients, uint32_t word, uint8_t bit)
{
netplay_input_state_t simstate;
uint32_t client, client_count = 0;
uint8_t share_mode = netplay->device_share_modes[device]
& NETPLAY_SHARE_ANALOG_BITS;
int32_t value = 0, new_value;
/* Make sure all real clients are accounted for */
for (simstate = simframe->real_input[device]; simstate; simstate = simstate->next)
{
if (!simstate->used || simstate->size != resstate->size)
continue;
clients |= 1 << simstate->client_num;
}
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(clients & (1 << client)))
continue;
simstate = netplay_device_client_state(
netplay, simframe, device, client);
if (!simstate)
continue;
client_count++;
new_value = (int16_t) ((simstate->data[word]>>bit) & 0xFFFF);
switch (share_mode)
{
case NETPLAY_SHARE_ANALOG_AVERAGE:
value += (int32_t) new_value;
break;
default:
if (abs(new_value) > abs(value) ||
(abs(new_value) == abs(value) && new_value > value))
value = new_value;
}
}
if (share_mode == NETPLAY_SHARE_ANALOG_AVERAGE)
if (client_count > 0) /* Prevent potential divide by zero */
value /= client_count;
resstate->data[word] |= ((uint32_t) (uint16_t) value) << bit;
}
/**
* netplay_merge_analog
* @netplay : pointer to netplay object
* @resstate : state being resolved
* @simframe : frame in which merging is being performed
* @device : device being merged
* @clients : bitmap of clients being merged
* @dtype : device type
*/
static void netplay_merge_analog(netplay_t *netplay,
netplay_input_state_t resstate, struct delta_frame *simframe,
uint32_t device, uint32_t clients, unsigned dtype)
{
/* Devices with no analog parts */
if (dtype == RETRO_DEVICE_JOYPAD || dtype == RETRO_DEVICE_KEYBOARD)
return;
/* All other devices have at least one analog word */
merge_analog_part(netplay, resstate, simframe, device, clients, 1, 0);
merge_analog_part(netplay, resstate, simframe, device, clients, 1, 16);
/* And the ANALOG device has two (two sticks) */
if (dtype == RETRO_DEVICE_ANALOG)
{
merge_analog_part(netplay, resstate, simframe, device, clients, 2, 0);
merge_analog_part(netplay, resstate, simframe, device, clients, 2, 16);
}
}
/**
* netplay_resolve_input
* @netplay : pointer to netplay object
* @sim_ptr : frame pointer for which to resolve input
* @resim : are we resimulating, or simulating this frame for the
* first time?
*
* "Simulate" input by assuming it hasn't changed since the last read input.
* Returns true if the resolved input changed from the last time it was
* resolved.
*/
bool netplay_resolve_input(netplay_t *netplay, size_t sim_ptr, bool resim)
{
size_t prev;
uint32_t device;
uint32_t clients, client, client_count;
netplay_input_state_t simstate, client_state = NULL,
resstate, oldresstate, pstate;
bool ret = false;
struct delta_frame *pframe = NULL;
struct delta_frame *simframe = &netplay->buffer[sim_ptr];
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
unsigned dtype = netplay->config_devices[device]&RETRO_DEVICE_MASK;
uint32_t dsize = netplay_expected_input_size(netplay, 1 << device);
clients = netplay->device_clients[device];
client_count = 0;
/* Make sure all real clients are accounted for */
for (simstate = simframe->real_input[device]; simstate; simstate = simstate->next)
{
if (!simstate->used || simstate->size != dsize)
continue;
clients |= 1 << simstate->client_num;
}
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(clients & (1 << client)))
continue;
/* Resolve this client-device */
simstate = netplay_input_state_for(
&simframe->real_input[device], client, dsize, false, true);
if (!simstate)
{
/* Don't already have this input, so must
* simulate if we're supposed to have it at all */
if (netplay->read_frame_count[client] > simframe->frame)
continue;
simstate = netplay_input_state_for(&simframe->simlated_input[device], client, dsize, false, false);
if (!simstate)
continue;
prev = PREV_PTR(netplay->read_ptr[client]);
pframe = &netplay->buffer[prev];
pstate = netplay_input_state_for(&pframe->real_input[device], client, dsize, false, true);
if (!pstate)
continue;
if (resim && (dtype == RETRO_DEVICE_JOYPAD || dtype == RETRO_DEVICE_ANALOG))
{
/* In resimulation mode, we only copy the buttons. The reason for this
* is nonobvious:
*
* If we resimulated nothing, then the /duration/ with which any input
* was pressed would be approximately correct, since the original
* simulation came in as the input came in, but the /number of times/
* the input was pressed would be wrong, as there would be an
* advancing wavefront of real data overtaking the simulated data
* (which is really just real data offset by some frames).
*
* That's acceptable for arrows in most situations, since the amount
* you move is tied to the duration, but unacceptable for buttons,
* which will seem to jerkily be pressed numerous times with those
* wavefronts.
*/
const uint32_t keep =
(UINT32_C(1) << RETRO_DEVICE_ID_JOYPAD_UP) |
(UINT32_C(1) << RETRO_DEVICE_ID_JOYPAD_DOWN) |
(UINT32_C(1) << RETRO_DEVICE_ID_JOYPAD_LEFT) |
(UINT32_C(1) << RETRO_DEVICE_ID_JOYPAD_RIGHT);
simstate->data[0] &= keep;
simstate->data[0] |= pstate->data[0] & ~keep;
}
else
memcpy(simstate->data, pstate->data,
dsize * sizeof(uint32_t));
}
client_state = simstate;
client_count++;
}
/* The frontend always uses the first resolved input,
* so make sure it's right */
while (simframe->resolved_input[device]
&& (simframe->resolved_input[device]->size != dsize
|| simframe->resolved_input[device]->client_num != 0))
{
/* The default resolved input is of the wrong size! */
netplay_input_state_t nextistate =
simframe->resolved_input[device]->next;
free(simframe->resolved_input[device]);
simframe->resolved_input[device] = nextistate;
}
/* Now we copy the state, whether real or simulated,
* out into the resolved state */
resstate = netplay_input_state_for(
&simframe->resolved_input[device], 0,
dsize, false, false);
if (!resstate)
continue;
if (client_count == 1)
{
/* Trivial in the common 1-client case */
if (memcmp(resstate->data, client_state->data,
dsize * sizeof(uint32_t)))
ret = true;
memcpy(resstate->data, client_state->data,
dsize * sizeof(uint32_t));
}
else if (client_count == 0)
{
uint32_t word;
for (word = 0; word < dsize; word++)
{
if (resstate->data[word])
ret = true;
resstate->data[word] = 0;
}
}
else
{
/* Merge them */
/* Most devices have all the digital parts in the first word. */
static const uint32_t digital_common[3] = {~0u, 0u, 0u};
static const uint32_t digital_keyboard[5] = {~0u, ~0u, ~0u, ~0u, ~0u};
const uint32_t *digital = digital_common;
if (dtype == RETRO_DEVICE_KEYBOARD)
digital = digital_keyboard;
oldresstate = netplay_input_state_for(
&simframe->resolved_input[device], 1, dsize, false, false);
if (!oldresstate)
continue;
memcpy(oldresstate->data, resstate->data, dsize * sizeof(uint32_t));
memset(resstate->data, 0, dsize * sizeof(uint32_t));
netplay_merge_digital(netplay, resstate, simframe,
device, clients, digital);
netplay_merge_analog(netplay, resstate, simframe,
device, clients, dtype);
if (memcmp(resstate->data, oldresstate->data,
dsize * sizeof(uint32_t)))
ret = true;
}
}
return ret;
}
static void netplay_handle_frame_hash(netplay_t *netplay,
struct delta_frame *delta)
{
if (netplay->is_server)
{
if (netplay->check_frames &&
delta->frame % abs(netplay->check_frames) == 0)
{
if (netplay->state_size)
delta->crc = netplay_delta_frame_crc(netplay, delta);
else
delta->crc = 0;
netplay_cmd_crc(netplay, delta);
}
}
else if (delta->crc && netplay->crcs_valid)
{
/* We have a remote CRC, so check it */
uint32_t local_crc = 0;
if (netplay->state_size)
local_crc = netplay_delta_frame_crc(netplay, delta);
if (local_crc != delta->crc)
{
/* If the very first check frame is wrong,
* they probably just don't work */
if (!netplay->crc_validity_checked)
netplay->crcs_valid = false;
else if (netplay->crcs_valid)
{
/* Fix this! */
if (netplay->check_frames < 0)
{
/* Just report */
RARCH_ERR("Netplay CRCs mismatch!\n");
}
else
netplay_cmd_request_savestate(netplay);
}
}
else if (!netplay->crc_validity_checked)
netplay->crc_validity_checked = true;
}
}
/**
* netplay_sync_pre_frame
* @netplay : pointer to netplay object
*
* Pre-frame for Netplay synchronization.
*/
bool netplay_sync_pre_frame(netplay_t *netplay)
{
retro_ctx_serialize_info_t serial_info;
if (netplay_delta_frame_ready(netplay,
&netplay->buffer[netplay->run_ptr], netplay->run_frame_count))
{
serial_info.data_const = NULL;
serial_info.data = netplay->buffer[netplay->run_ptr].state;
serial_info.size = netplay->state_size;
memset(serial_info.data, 0, serial_info.size);
if ((netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
|| netplay->run_frame_count == 0)
{
/* Don't serialize until it's safe */
}
else if (!(netplay->quirks & NETPLAY_QUIRK_NO_SAVESTATES)
&& core_serialize(&serial_info))
{
if (netplay->force_send_savestate && !netplay->stall
&& !netplay->remote_paused)
{
/* Bring our running frame and input frames into
* parity so we don't send old info. */
if (netplay->run_ptr != netplay->self_ptr)
{
memcpy(netplay->buffer[netplay->self_ptr].state,
netplay->buffer[netplay->run_ptr].state,
netplay->state_size);
netplay->run_ptr = netplay->self_ptr;
netplay->run_frame_count = netplay->self_frame_count;
}
/* Send this along to the other side */
serial_info.data_const = netplay->buffer[netplay->run_ptr].state;
netplay_load_savestate(netplay, &serial_info, false);
netplay->force_send_savestate = false;
}
}
else
{
/* If the core can't serialize properly, we must stall for the
* remote input on EVERY frame, because we can't recover */
netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
netplay->stateless_mode = true;
}
/* If we can't transmit savestates, we must stall
* until the client is ready. */
if (netplay->run_frame_count > 0 &&
(netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)) &&
(netplay->connections_size == 0 || !netplay->connections[0].active ||
netplay->connections[0].mode < NETPLAY_CONNECTION_CONNECTED))
netplay->stall = NETPLAY_STALL_NO_CONNECTION;
}
if (netplay->is_server)
{
fd_set fds;
struct timeval tmp_tv = {0};
int new_fd;
struct sockaddr_storage their_addr;
socklen_t addr_size;
struct netplay_connection *connection;
size_t connection_num;
/* Check for a connection */
FD_ZERO(&fds);
FD_SET(netplay->listen_fd, &fds);
if (socket_select(netplay->listen_fd + 1,
&fds, NULL, NULL, &tmp_tv) > 0 &&
FD_ISSET(netplay->listen_fd, &fds))
{
addr_size = sizeof(their_addr);
new_fd = accept(netplay->listen_fd,
(struct sockaddr*)&their_addr, &addr_size);
if (new_fd < 0)
{
RARCH_ERR("%s\n", msg_hash_to_str(MSG_NETPLAY_FAILED));
goto process;
}
/* Set the socket nonblocking */
if (!socket_nonblock(new_fd))
{
/* Catastrophe! */
socket_close(new_fd);
goto process;
}
#if defined(IPPROTO_TCP) && defined(TCP_NODELAY)
{
int flag = 1;
if (setsockopt(new_fd, IPPROTO_TCP, TCP_NODELAY,
#ifdef _WIN32
(const char*)
#else
(const void*)
#endif
&flag,
sizeof(int)) < 0)
RARCH_WARN("Could not set netplay TCP socket to nodelay. Expect jitter.\n");
}
#endif
#if defined(F_SETFD) && defined(FD_CLOEXEC)
/* Don't let any inherited processes keep open our port */
if (fcntl(new_fd, F_SETFD, FD_CLOEXEC) < 0)
RARCH_WARN("Cannot set Netplay port to close-on-exec. It may fail to reopen if the client disconnects.\n");
#endif
/* Allocate a connection */
for (connection_num = 0; connection_num < netplay->connections_size; connection_num++)
if (!netplay->connections[connection_num].active &&
netplay->connections[connection_num].mode != NETPLAY_CONNECTION_DELAYED_DISCONNECT)
break;
if (connection_num == netplay->connections_size)
{
if (connection_num == 0)
{
netplay->connections = (struct netplay_connection*)
malloc(sizeof(struct netplay_connection));
if (!netplay->connections)
{
socket_close(new_fd);
goto process;
}
netplay->connections_size = 1;
}
else
{
size_t new_connections_size = netplay->connections_size * 2;
struct netplay_connection
*new_connections = (struct netplay_connection*)
realloc(netplay->connections,
new_connections_size*sizeof(struct netplay_connection));
if (!new_connections)
{
socket_close(new_fd);
goto process;
}
memset(new_connections + netplay->connections_size, 0,
netplay->connections_size * sizeof(struct netplay_connection));
netplay->connections = new_connections;
netplay->connections_size = new_connections_size;
}
}
connection = &netplay->connections[connection_num];
/* Set it up */
memset(connection, 0, sizeof(*connection));
connection->active = true;
connection->fd = new_fd;
connection->mode = NETPLAY_CONNECTION_INIT;
if (!netplay_init_socket_buffer(&connection->send_packet_buffer,
netplay->packet_buffer_size) ||
!netplay_init_socket_buffer(&connection->recv_packet_buffer,
netplay->packet_buffer_size))
{
if (connection->send_packet_buffer.data)
netplay_deinit_socket_buffer(&connection->send_packet_buffer);
connection->active = false;
socket_close(new_fd);
goto process;
}
netplay_handshake_init_send(netplay, connection);
}
}
process:
netplay->can_poll = true;
input_poll_net();
return (netplay->stall != NETPLAY_STALL_NO_CONNECTION);
}
/**
* netplay_sync_post_frame
* @netplay : pointer to netplay object
*
* Post-frame for Netplay synchronization.
* We check if we have new input and replay from recorded input.
*/
void netplay_sync_post_frame(netplay_t *netplay, bool stalled)
{
uint32_t lo_frame_count, hi_frame_count;
/* Unless we're stalling, we've just finished running a frame */
if (!stalled)
{
netplay->run_ptr = NEXT_PTR(netplay->run_ptr);
netplay->run_frame_count++;
}
/* We've finished an input frame even if we're stalling */
if ((!stalled || netplay->stall == NETPLAY_STALL_INPUT_LATENCY) &&
netplay->self_frame_count <
netplay->run_frame_count + netplay->input_latency_frames)
{
netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
netplay->self_frame_count++;
}
/* Only relevant if we're connected and not in a desynching operation */
if ((netplay->is_server && (netplay->connected_players<=1)) ||
(netplay->self_mode < NETPLAY_CONNECTION_CONNECTED) ||
(netplay->desync))
{
netplay->other_frame_count = netplay->self_frame_count;
netplay->other_ptr = netplay->self_ptr;
/* FIXME: Duplication */
if (netplay->catch_up)
{
netplay->catch_up = false;
input_unset_nonblock_state();
driver_set_nonblock_state();
}
return;
}
/* Reset if it was requested */
if (netplay->force_reset)
{
core_reset();
netplay->force_reset = false;
}
netplay->replay_ptr = netplay->other_ptr;
netplay->replay_frame_count = netplay->other_frame_count;
#ifndef DEBUG_NONDETERMINISTIC_CORES
if (!netplay->force_rewind)
{
bool cont = true;
/* Skip ahead if we predicted correctly.
* Skip until our simulation failed. */
while (netplay->other_frame_count < netplay->unread_frame_count &&
netplay->other_frame_count < netplay->run_frame_count)
{
struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr];
/* If resolving the input changes it, we used bad input */
if (netplay_resolve_input(netplay, netplay->other_ptr, true))
{
cont = false;
break;
}
netplay_handle_frame_hash(netplay, ptr);
netplay->other_ptr = NEXT_PTR(netplay->other_ptr);
netplay->other_frame_count++;
}
netplay->replay_ptr = netplay->other_ptr;
netplay->replay_frame_count = netplay->other_frame_count;
if (cont)
{
while (netplay->replay_frame_count < netplay->run_frame_count)
{
if (netplay_resolve_input(netplay, netplay->replay_ptr, true))
break;
netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
netplay->replay_frame_count++;
}
}
}
#endif
/* Now replay the real input if we've gotten ahead of it */
if (netplay->force_rewind ||
netplay->replay_frame_count < netplay->run_frame_count)
{
retro_ctx_serialize_info_t serial_info;
/* Replay frames. */
netplay->is_replay = true;
/* If we have a keyboard device, we replay the previous frame's input
* just to assert that the keydown/keyup events work if the core
* translates them in that way */
if (netplay->have_updown_device)
{
netplay->replay_ptr = PREV_PTR(netplay->replay_ptr);
netplay->replay_frame_count--;
#ifdef HAVE_THREADS
autosave_lock();
#endif
core_run();
#ifdef HAVE_THREADS
autosave_unlock();
#endif
netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
netplay->replay_frame_count++;
}
if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
/* Make sure we're initialized before we start loading things */
netplay_wait_and_init_serialization(netplay);
serial_info.data = NULL;
serial_info.data_const = netplay->buffer[netplay->replay_ptr].state;
serial_info.size = netplay->state_size;
if (!core_unserialize(&serial_info))
{
RARCH_ERR("Netplay savestate loading failed: Prepare for desync!\n");
}
while (netplay->replay_frame_count < netplay->run_frame_count)
{
retro_time_t start, tm;
struct delta_frame *ptr = &netplay->buffer[netplay->replay_ptr];
serial_info.data = ptr->state;
serial_info.size = netplay->state_size;
serial_info.data_const = NULL;
start = cpu_features_get_time_usec();
/* Remember the current state */
memset(serial_info.data, 0, serial_info.size);
core_serialize(&serial_info);
if (netplay->replay_frame_count < netplay->unread_frame_count)
netplay_handle_frame_hash(netplay, ptr);
/* Re-simulate this frame's input */
netplay_resolve_input(netplay, netplay->replay_ptr, true);
#ifdef HAVE_THREADS
autosave_lock();
#endif
core_run();
#ifdef HAVE_THREADS
autosave_unlock();
#endif
netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
netplay->replay_frame_count++;
#ifdef DEBUG_NONDETERMINISTIC_CORES
if (ptr->have_remote && netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->replay_ptr], netplay->replay_frame_count))
{
RARCH_LOG("PRE %u: %X\n", netplay->replay_frame_count-1, netplay->state_size ? netplay_delta_frame_crc(netplay, ptr) : 0);
if (netplay->is_server)
RARCH_LOG("INP %X %X\n", ptr->real_input_state[0], ptr->self_state[0]);
else
RARCH_LOG("INP %X %X\n", ptr->self_state[0], ptr->real_input_state[0]);
ptr = &netplay->buffer[netplay->replay_ptr];
serial_info.data = ptr->state;
memset(serial_info.data, 0, serial_info.size);
core_serialize(&serial_info);
RARCH_LOG("POST %u: %X\n", netplay->replay_frame_count-1, netplay->state_size ? netplay_delta_frame_crc(netplay, ptr) : 0);
}
#endif
/* Get our time window */
tm = cpu_features_get_time_usec() - start;
netplay->frame_run_time_sum -= netplay->frame_run_time[netplay->frame_run_time_ptr];
netplay->frame_run_time[netplay->frame_run_time_ptr] = tm;
netplay->frame_run_time_sum += tm;
netplay->frame_run_time_ptr++;
if (netplay->frame_run_time_ptr >= NETPLAY_FRAME_RUN_TIME_WINDOW)
netplay->frame_run_time_ptr = 0;
}
/* Average our time */
netplay->frame_run_time_avg = netplay->frame_run_time_sum / NETPLAY_FRAME_RUN_TIME_WINDOW;
if (netplay->unread_frame_count < netplay->run_frame_count)
{
netplay->other_ptr = netplay->unread_ptr;
netplay->other_frame_count = netplay->unread_frame_count;
}
else
{
netplay->other_ptr = netplay->run_ptr;
netplay->other_frame_count = netplay->run_frame_count;
}
netplay->is_replay = false;
netplay->force_rewind = false;
}
if (netplay->is_server)
{
uint32_t client;
lo_frame_count = hi_frame_count = netplay->unread_frame_count;
/* Look for players that are ahead of us */
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(netplay->connected_players & (1 << client)))
continue;
if (netplay->read_frame_count[client] > hi_frame_count)
hi_frame_count = netplay->read_frame_count[client];
}
}
else
lo_frame_count = hi_frame_count = netplay->server_frame_count;
/* If we're behind, try to catch up */
if (netplay->catch_up)
{
/* Are we caught up? */
if (netplay->self_frame_count + 1 >= lo_frame_count)
{
netplay->catch_up = false;
input_unset_nonblock_state();
driver_set_nonblock_state();
}
}
else if (!stalled)
{
if (netplay->self_frame_count + 3 < lo_frame_count)
{
retro_time_t cur_time = cpu_features_get_time_usec();
uint32_t cur_behind = lo_frame_count - netplay->self_frame_count;
/* We're behind, but we'll only try to catch up if we're actually
* falling behind, i.e. if we're more behind after some time */
if (netplay->catch_up_time == 0)
{
/* Record our current time to check for catch-up later */
netplay->catch_up_time = cur_time;
netplay->catch_up_behind = cur_behind;
}
else if (cur_time - netplay->catch_up_time > CATCH_UP_CHECK_TIME_USEC)
{
/* Time to check how far behind we are */
if (netplay->catch_up_behind <= cur_behind)
{
/* We're definitely falling behind! */
netplay->catch_up = true;
netplay->catch_up_time = 0;
input_set_nonblock_state();
driver_set_nonblock_state();
}
else
{
/* Check again in another period */
netplay->catch_up_time = cur_time;
netplay->catch_up_behind = cur_behind;
}
}
}
else if (netplay->self_frame_count + 3 < hi_frame_count)
{
size_t i;
netplay->catch_up_time = 0;
/* We're falling behind some clients but not others, so request that
* clients ahead of us stall */
for (i = 0; i < netplay->connections_size; i++)
{
uint32_t client_num;
struct netplay_connection *connection = &netplay->connections[i];
if (!connection->active ||
connection->mode != NETPLAY_CONNECTION_PLAYING)
continue;
client_num = (uint32_t)(i + 1);
/* Are they ahead? */
if (netplay->self_frame_count + 3 < netplay->read_frame_count[client_num])
{
/* Tell them to stall */
if (connection->stall_frame + NETPLAY_MAX_REQ_STALL_FREQUENCY <
netplay->self_frame_count)
{
connection->stall_frame = netplay->self_frame_count;
netplay_cmd_stall(netplay, connection,
netplay->read_frame_count[client_num] -
netplay->self_frame_count + 1);
}
}
}
}
else
netplay->catch_up_time = 0;
}
else
netplay->catch_up_time = 0;
}
#if 0
#define DEBUG_NETPLAY_STEPS 1
static void print_state(netplay_t *netplay)
{
char msg[512];
size_t cur = 0;
uint32_t client;
#define APPEND(out) cur += snprintf out
#define M msg + cur, sizeof(msg) - cur
APPEND((M, "NETPLAY: S:%u U:%u O:%u", netplay->self_frame_count, netplay->unread_frame_count, netplay->other_frame_count));
if (!netplay->is_server)
APPEND((M, " H:%u", netplay->server_frame_count));
for (client = 0; client < MAX_USERS; client++)
{
if ((netplay->connected_players & (1<<client)))
APPEND((M, " %u:%u", client, netplay->read_frame_count[client]));
}
msg[sizeof(msg)-1] = '\0';
RARCH_LOG("[netplay] %s\n", msg);
#undef APPEND
#undef M
}
#endif
/**
* remote_unpaused
*
* Mark a particular remote connection as unpaused and, if relevant, inform
* every one else that they may resume.
*/
static void remote_unpaused(netplay_t *netplay,
struct netplay_connection *connection)
{
size_t i;
connection->paused = false;
netplay->remote_paused = false;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *sc = &netplay->connections[i];
if (sc->active && sc->paused)
{
netplay->remote_paused = true;
break;
}
}
if (!netplay->remote_paused && !netplay->local_paused)
netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_RESUME, NULL, 0);
}
/**
* netplay_hangup:
*
* Disconnects an active Netplay connection due to an error
*/
void netplay_hangup(netplay_t *netplay,
struct netplay_connection *connection)
{
char msg[512];
const char *dmsg;
size_t i;
if (!netplay)
return;
if (!connection->active)
return;
msg[0] = msg[sizeof(msg)-1] = '\0';
dmsg = msg;
/* Report this disconnection */
if (netplay->is_server)
{
if (connection->nick[0])
snprintf(msg, sizeof(msg)-1, msg_hash_to_str(MSG_NETPLAY_SERVER_NAMED_HANGUP), connection->nick);
else
dmsg = msg_hash_to_str(MSG_NETPLAY_SERVER_HANGUP);
}
else
{
dmsg = msg_hash_to_str(MSG_NETPLAY_CLIENT_HANGUP);
#ifdef HAVE_DISCORD
if (discord_is_inited)
{
discord_userdata_t userdata;
userdata.status = DISCORD_PRESENCE_NETPLAY_NETPLAY_STOPPED;
command_event(CMD_EVENT_DISCORD_UPDATE, &userdata);
}
#endif
netplay->is_connected = false;
}
RARCH_LOG("[netplay] %s\n", dmsg);
runloop_msg_queue_push(dmsg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
socket_close(connection->fd);
connection->active = false;
netplay_deinit_socket_buffer(&connection->send_packet_buffer);
netplay_deinit_socket_buffer(&connection->recv_packet_buffer);
if (!netplay->is_server)
{
netplay->self_mode = NETPLAY_CONNECTION_NONE;
netplay->connected_players &= (1L<<netplay->self_client_num);
for (i = 0; i < MAX_CLIENTS; i++)
{
if (i == netplay->self_client_num)
continue;
netplay->client_devices[i] = 0;
}
for (i = 0; i < MAX_INPUT_DEVICES; i++)
netplay->device_clients[i] &= (1L<<netplay->self_client_num);
netplay->stall = NETPLAY_STALL_NONE;
}
else
{
uint32_t client_num = (uint32_t)(connection - netplay->connections + 1);
/* Mark the player for removal */
if (connection->mode == NETPLAY_CONNECTION_PLAYING ||
connection->mode == NETPLAY_CONNECTION_SLAVE)
{
/* This special mode keeps the connection object alive long enough to
* send the disconnection message at the correct time */
connection->mode = NETPLAY_CONNECTION_DELAYED_DISCONNECT;
connection->delay_frame = netplay->read_frame_count[client_num];
/* Mark them as not playing anymore */
netplay->connected_players &= ~(1L<<client_num);
netplay->connected_slaves &= ~(1L<<client_num);
netplay->client_devices[client_num] = 0;
for (i = 0; i < MAX_INPUT_DEVICES; i++)
netplay->device_clients[i] &= ~(1L<<client_num);
}
}
/* Unpause them */
if (connection->paused)
remote_unpaused(netplay, connection);
}
/**
* netplay_delayed_state_change:
*
* Handle any pending state changes which are ready
* as of the beginning of the current frame.
*/
void netplay_delayed_state_change(netplay_t *netplay)
{
unsigned i;
for (i = 0; i < netplay->connections_size; i++)
{
uint32_t client_num = (uint32_t)(i + 1);
struct netplay_connection *connection = &netplay->connections[i];
if ((connection->active || connection->mode == NETPLAY_CONNECTION_DELAYED_DISCONNECT) &&
connection->delay_frame &&
connection->delay_frame <= netplay->self_frame_count)
{
/* Something was delayed! Prepare the MODE command */
uint32_t payload[15] = {0};
payload[0] = htonl(connection->delay_frame);
payload[1] = htonl(client_num);
payload[2] = htonl(0);
memcpy(payload + 3, netplay->device_share_modes, sizeof(netplay->device_share_modes));
strncpy((char *) (payload + 7), connection->nick, NETPLAY_NICK_LEN);
/* Remove the connection entirely if relevant */
if (connection->mode == NETPLAY_CONNECTION_DELAYED_DISCONNECT)
connection->mode = NETPLAY_CONNECTION_NONE;
/* Then send the mode change packet */
netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
/* And forget the delay frame */
connection->delay_frame = 0;
}
}
}
/* Send the specified input data */
static bool send_input_frame(netplay_t *netplay, struct delta_frame *dframe,
struct netplay_connection *only, struct netplay_connection *except,
uint32_t client_num, bool slave)
{
#define BUFSZ 16 /* FIXME: Arbitrary restriction */
uint32_t buffer[BUFSZ], devices, device;
size_t bufused, i;
/* Set up the basic buffer */
bufused = 4;
buffer[0] = htonl(NETPLAY_CMD_INPUT);
buffer[2] = htonl(dframe->frame);
buffer[3] = htonl(client_num);
/* Add the device data */
devices = netplay->client_devices[client_num];
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
netplay_input_state_t istate;
if (!(devices & (1<<device)))
continue;
istate = dframe->real_input[device];
while (istate && (!istate->used || istate->client_num != (slave?MAX_CLIENTS:client_num)))
istate = istate->next;
if (!istate)
continue;
if (bufused + istate->size >= BUFSZ)
continue; /* FIXME: More severe? */
for (i = 0; i < istate->size; i++)
buffer[bufused+i] = htonl(istate->data[i]);
bufused += istate->size;
}
buffer[1] = htonl((bufused-2) * sizeof(uint32_t));
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[netplay] Sending input for client %u\n", (unsigned) client_num);
print_state(netplay);
#endif
if (only)
{
if (!netplay_send(&only->send_packet_buffer, only->fd, buffer, bufused*sizeof(uint32_t)))
{
netplay_hangup(netplay, only);
return false;
}
}
else
{
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection == except)
continue;
if (connection->active &&
connection->mode >= NETPLAY_CONNECTION_CONNECTED &&
(connection->mode != NETPLAY_CONNECTION_PLAYING ||
i+1 != client_num))
{
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
buffer, bufused*sizeof(uint32_t)))
netplay_hangup(netplay, connection);
}
}
}
return true;
#undef BUFSZ
}
/**
* netplay_send_cur_input
*
* Send the current input frame to a given connection.
*
* Returns true if successful, false otherwise.
*/
bool netplay_send_cur_input(netplay_t *netplay,
struct netplay_connection *connection)
{
uint32_t from_client, to_client;
struct delta_frame *dframe = &netplay->buffer[netplay->self_ptr];
if (netplay->is_server)
{
to_client = (uint32_t)(connection - netplay->connections + 1);
/* Send the other players' input data (FIXME: This involves an
* unacceptable amount of recalculating) */
for (from_client = 1; from_client < MAX_CLIENTS; from_client++)
{
if (from_client == to_client)
continue;
if ((netplay->connected_players & (1<<from_client)))
{
if (dframe->have_real[from_client])
{
if (!send_input_frame(netplay, dframe, connection, NULL, from_client, false))
return false;
}
}
}
/* If we're not playing, send a NOINPUT */
if (netplay->self_mode != NETPLAY_CONNECTION_PLAYING)
{
uint32_t payload = htonl(netplay->self_frame_count);
if (!netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_NOINPUT,
&payload, sizeof(payload)))
return false;
}
}
/* Send our own data */
if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING
|| netplay->self_mode == NETPLAY_CONNECTION_SLAVE)
{
if (!send_input_frame(netplay, dframe, connection, NULL,
netplay->self_client_num,
netplay->self_mode == NETPLAY_CONNECTION_SLAVE))
return false;
}
if (!netplay_send_flush(&connection->send_packet_buffer, connection->fd,
false))
return false;
return true;
}
/**
* netplay_send_raw_cmd
*
* Send a raw Netplay command to the given connection.
*
* Returns true on success, false on failure.
*/
bool netplay_send_raw_cmd(netplay_t *netplay,
struct netplay_connection *connection, uint32_t cmd, const void *data,
size_t size)
{
uint32_t cmdbuf[2];
cmdbuf[0] = htonl(cmd);
cmdbuf[1] = htonl(size);
if (!netplay_send(&connection->send_packet_buffer, connection->fd, cmdbuf,
sizeof(cmdbuf)))
return false;
if (size > 0)
if (!netplay_send(&connection->send_packet_buffer, connection->fd, data, size))
return false;
return true;
}
/**
* netplay_send_raw_cmd_all
*
* Send a raw Netplay command to all connections, optionally excluding one
* (typically the client that the relevant command came from)
*/
void netplay_send_raw_cmd_all(netplay_t *netplay,
struct netplay_connection *except, uint32_t cmd, const void *data,
size_t size)
{
size_t i;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection == except)
continue;
if (connection->active && connection->mode >= NETPLAY_CONNECTION_CONNECTED)
{
if (!netplay_send_raw_cmd(netplay, connection, cmd, data, size))
netplay_hangup(netplay, connection);
}
}
}
/**
* netplay_send_flush_all
*
* Flush all of our output buffers
*/
static void netplay_send_flush_all(netplay_t *netplay,
struct netplay_connection *except)
{
size_t i;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection == except)
continue;
if (connection->active && connection->mode >= NETPLAY_CONNECTION_CONNECTED)
{
if (!netplay_send_flush(&connection->send_packet_buffer,
connection->fd, true))
netplay_hangup(netplay, connection);
}
}
}
static bool netplay_cmd_nak(netplay_t *netplay,
struct netplay_connection *connection)
{
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_NAK, NULL, 0);
return false;
}
/**
* netplay_settings_share_mode
*
* Get the preferred share mode
*/
static uint8_t netplay_settings_share_mode(
unsigned share_digital, unsigned share_analog)
{
if (share_digital || share_analog)
{
uint8_t share_mode = 0;
switch (share_digital)
{
case RARCH_NETPLAY_SHARE_DIGITAL_OR:
share_mode |= NETPLAY_SHARE_DIGITAL_OR;
break;
case RARCH_NETPLAY_SHARE_DIGITAL_XOR:
share_mode |= NETPLAY_SHARE_DIGITAL_XOR;
break;
case RARCH_NETPLAY_SHARE_DIGITAL_VOTE:
share_mode |= NETPLAY_SHARE_DIGITAL_VOTE;
break;
default:
share_mode |= NETPLAY_SHARE_NO_PREFERENCE;
}
switch (share_analog)
{
case RARCH_NETPLAY_SHARE_ANALOG_MAX:
share_mode |= NETPLAY_SHARE_ANALOG_MAX;
break;
case RARCH_NETPLAY_SHARE_ANALOG_AVERAGE:
share_mode |= NETPLAY_SHARE_ANALOG_AVERAGE;
break;
default:
share_mode |= NETPLAY_SHARE_NO_PREFERENCE;
}
return share_mode;
}
return 0;
}
/**
* netplay_cmd_mode
*
* Send a mode change request. As a server, the request is to ourself, and so
* honored instantly.
*/
bool netplay_cmd_mode(netplay_t *netplay,
enum rarch_netplay_connection_mode mode)
{
uint32_t cmd, device;
uint32_t payload_buf = 0, *payload = NULL;
uint8_t share_mode = 0;
struct netplay_connection *connection = NULL;
if (!netplay->is_server)
connection = &netplay->one_connection;
switch (mode)
{
case NETPLAY_CONNECTION_SPECTATING:
cmd = NETPLAY_CMD_SPECTATE;
break;
case NETPLAY_CONNECTION_SLAVE:
payload_buf = NETPLAY_CMD_PLAY_BIT_SLAVE;
/* no break */
case NETPLAY_CONNECTION_PLAYING:
{
settings_t *settings = config_get_ptr();
payload = &payload_buf;
/* Add a share mode if requested */
share_mode = netplay_settings_share_mode(
settings->uints.netplay_share_digital,
settings->uints.netplay_share_analog
);
payload_buf |= ((uint32_t) share_mode) << 16;
/* Request devices */
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (settings->bools.netplay_request_devices[device])
payload_buf |= 1<<device;
}
payload_buf = htonl(payload_buf);
cmd = NETPLAY_CMD_PLAY;
}
break;
default:
return false;
}
if (netplay->is_server)
{
handle_play_spectate(netplay, 0, NULL, cmd, payload ? sizeof(uint32_t) : 0, payload);
return true;
}
return netplay_send_raw_cmd(netplay, connection, cmd, payload,
payload ? sizeof(uint32_t) : 0);
}
/**
* announce_play_spectate
*
* Announce a play or spectate mode change
*/
static void announce_play_spectate(netplay_t *netplay,
const char *nick,
enum rarch_netplay_connection_mode mode, uint32_t devices)
{
char msg[512];
msg[0] = msg[sizeof(msg) - 1] = '\0';
switch (mode)
{
case NETPLAY_CONNECTION_SPECTATING:
if (nick)
snprintf(msg, sizeof(msg) - 1,
msg_hash_to_str(MSG_NETPLAY_PLAYER_S_LEFT), NETPLAY_NICK_LEN,
nick);
else
strlcpy(msg, msg_hash_to_str(MSG_NETPLAY_YOU_HAVE_LEFT_THE_GAME), sizeof(msg));
break;
case NETPLAY_CONNECTION_PLAYING:
case NETPLAY_CONNECTION_SLAVE:
{
uint32_t device;
uint32_t one_device = (uint32_t) -1;
char device_str[512];
size_t device_str_len;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (!(devices & (1<<device)))
continue;
if (one_device == (uint32_t) -1)
one_device = device;
else
{
one_device = (uint32_t) -1;
break;
}
}
if (one_device != (uint32_t) -1)
{
/* Only have one device, simpler message */
if (nick)
snprintf(msg, sizeof(msg) - 1,
msg_hash_to_str(MSG_NETPLAY_S_HAS_JOINED_AS_PLAYER_N),
NETPLAY_NICK_LEN, nick, one_device + 1);
else
snprintf(msg, sizeof(msg) - 1,
msg_hash_to_str(MSG_NETPLAY_YOU_HAVE_JOINED_AS_PLAYER_N),
one_device + 1);
}
else
{
/* Multiple devices, so step one is to make the device string listing them all */
device_str[0] = 0;
device_str_len = 0;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (!(devices & (1<<device)))
continue;
if (device_str_len)
device_str_len += snprintf(device_str + device_str_len,
sizeof(device_str) - 1 - device_str_len, ", ");
device_str_len += snprintf(device_str + device_str_len,
sizeof(device_str) - 1 - device_str_len, "%u",
(unsigned) (device+1));
}
/* Then we make the final string */
if (nick)
snprintf(msg, sizeof(msg) - 1,
msg_hash_to_str(
MSG_NETPLAY_S_HAS_JOINED_WITH_INPUT_DEVICES_S),
NETPLAY_NICK_LEN, nick, sizeof(device_str),
device_str);
else
snprintf(msg, sizeof(msg) - 1,
msg_hash_to_str(
MSG_NETPLAY_YOU_HAVE_JOINED_WITH_INPUT_DEVICES_S),
sizeof(device_str), device_str);
}
break;
}
default: /* wrong usage */
break;
}
if (msg[0])
{
RARCH_LOG("[netplay] %s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
}
/**
* handle_play_spectate
*
* Handle a play or spectate request
*/
static void handle_play_spectate(netplay_t *netplay, uint32_t client_num,
struct netplay_connection *connection, uint32_t cmd, uint32_t cmd_size,
uint32_t *in_payload)
{
/*
* MODE payload:
* word 0: frame number
* word 1: mode info (playing, slave, client number)
* word 2: device bitmap
* words 3-6: share modes for all devices
* words 7-14: client nick
*/
uint32_t payload[15] = {0};
switch (cmd)
{
case NETPLAY_CMD_SPECTATE:
{
size_t i;
/* The frame we haven't received is their end frame */
if (connection)
connection->delay_frame = netplay->read_frame_count[client_num];
/* Mark them as not playing anymore */
if (connection)
connection->mode = NETPLAY_CONNECTION_SPECTATING;
else
{
netplay->self_devices = 0;
netplay->self_mode = NETPLAY_CONNECTION_SPECTATING;
}
netplay->connected_players &= ~(1 << client_num);
netplay->connected_slaves &= ~(1 << client_num);
netplay->client_devices[client_num] = 0;
for (i = 0; i < MAX_INPUT_DEVICES; i++)
netplay->device_clients[i] &= ~(1 << client_num);
/* Tell someone */
payload[0] = htonl(netplay->read_frame_count[client_num]);
payload[2] = htonl(0);
memcpy(payload + 3, netplay->device_share_modes, sizeof(netplay->device_share_modes));
if (connection)
{
/* Only tell the player. The others will be told at delay_frame */
payload[1] = htonl(NETPLAY_CMD_MODE_BIT_YOU | client_num);
strncpy((char *) (payload + 7), connection->nick, NETPLAY_NICK_LEN);
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
}
else
{
/* It was the server, so tell everyone else */
payload[1] = htonl(0);
strncpy((char *) (payload + 7), netplay->nick, NETPLAY_NICK_LEN);
netplay_send_raw_cmd_all(netplay, NULL, NETPLAY_CMD_MODE, payload, sizeof(payload));
}
/* Announce it */
announce_play_spectate(netplay, connection ? connection->nick : NULL,
NETPLAY_CONNECTION_SPECTATING, 0);
break;
}
case NETPLAY_CMD_PLAY:
{
uint32_t mode, devices = 0, device;
uint8_t share_mode;
bool slave = false;
settings_t *settings = config_get_ptr();
if (cmd_size != sizeof(uint32_t) || !in_payload)
return;
mode = ntohl(in_payload[0]);
/* Check the requested mode */
slave = (mode&NETPLAY_CMD_PLAY_BIT_SLAVE)?true:false;
share_mode = (mode>>16)&0xFF;
/* And the requested devices */
devices = mode&0xFFFF;
/* Check if their slave mode request corresponds with what we allow */
if (connection)
{
if (settings->bools.netplay_require_slaves)
slave = true;
else if (!settings->bools.netplay_allow_slaves)
slave = false;
}
else
slave = false;
/* Fix our share mode */
if (share_mode)
{
if ((share_mode & NETPLAY_SHARE_DIGITAL_BITS) == 0)
share_mode |= NETPLAY_SHARE_DIGITAL_OR;
if ((share_mode & NETPLAY_SHARE_ANALOG_BITS) == 0)
share_mode |= NETPLAY_SHARE_ANALOG_MAX;
share_mode &= ~NETPLAY_SHARE_NO_PREFERENCE;
}
/* They start at the next frame, but we start immediately */
if (connection)
{
netplay->read_ptr[client_num] = NEXT_PTR(netplay->self_ptr);
netplay->read_frame_count[client_num] = netplay->self_frame_count + 1;
}
else
{
netplay->read_ptr[client_num] = netplay->self_ptr;
netplay->read_frame_count[client_num] = netplay->self_frame_count;
}
payload[0] = htonl(netplay->read_frame_count[client_num]);
if (devices)
{
/* Make sure the devices are available and/or shareable */
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (!(devices & (1<<device)))
continue;
if (!netplay->device_clients[device])
continue;
if (netplay->device_share_modes[device] && share_mode)
continue;
/* Device already taken and unshareable */
payload[0] = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_NOT_AVAILABLE);
/* FIXME: Refusal message for the server */
if (connection)
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE_REFUSED, payload, sizeof(uint32_t));
devices = 0;
break;
}
if (devices == 0)
break;
/* Set the share mode on any new devices */
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (!(devices & (1<<device)))
continue;
if (!netplay->device_clients[device])
netplay->device_share_modes[device] = share_mode;
}
}
else
{
/* Find an available device */
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (netplay->config_devices[device] == RETRO_DEVICE_NONE)
{
device = MAX_INPUT_DEVICES;
break;
}
if (!netplay->device_clients[device])
break;
}
if (device >= MAX_INPUT_DEVICES &&
netplay->config_devices[1] == RETRO_DEVICE_NONE && share_mode)
{
/* No device free and no device specifically asked for, but only
* one device, so share it */
if (netplay->device_share_modes[0])
{
device = 0;
share_mode = netplay->device_share_modes[0];
break;
}
}
if (device >= MAX_INPUT_DEVICES)
{
/* No slots free! */
payload[0] = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_NO_SLOTS);
/* FIXME: Message for the server */
if (connection)
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE_REFUSED, payload, sizeof(uint32_t));
break;
}
devices = 1<<device;
netplay->device_share_modes[device] = share_mode;
}
payload[2] = htonl(devices);
/* Mark them as playing */
if (connection)
connection->mode =
slave ? NETPLAY_CONNECTION_SLAVE : NETPLAY_CONNECTION_PLAYING;
else
{
netplay->self_devices = devices;
netplay->self_mode = NETPLAY_CONNECTION_PLAYING;
}
netplay->connected_players |= 1 << client_num;
if (slave)
netplay->connected_slaves |= 1 << client_num;
netplay->client_devices[client_num] = devices;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
if (!(devices & (1<<device)))
continue;
netplay->device_clients[device] |= 1 << client_num;
}
/* Tell everyone */
payload[1] = htonl(
NETPLAY_CMD_MODE_BIT_PLAYING
| (slave ? NETPLAY_CMD_MODE_BIT_SLAVE : 0) | client_num);
memcpy(payload + 3, netplay->device_share_modes, sizeof(netplay->device_share_modes));
if (connection)
strncpy((char *) (payload + 7), connection->nick, NETPLAY_NICK_LEN);
else
strncpy((char *) (payload + 7), netplay->nick, NETPLAY_NICK_LEN);
netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_MODE,
payload, sizeof(payload));
/* Tell the player */
if (connection)
{
payload[1] = htonl(NETPLAY_CMD_MODE_BIT_PLAYING |
((connection->mode == NETPLAY_CONNECTION_SLAVE)?
NETPLAY_CMD_MODE_BIT_SLAVE:0) |
NETPLAY_CMD_MODE_BIT_YOU |
client_num);
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE, payload, sizeof(payload));
}
/* Announce it */
announce_play_spectate(netplay, connection ? connection->nick : NULL,
NETPLAY_CONNECTION_PLAYING, devices);
break;
}
}
}
#undef RECV
#define RECV(buf, sz) \
recvd = netplay_recv(&connection->recv_packet_buffer, connection->fd, (buf), \
(sz), false); \
if (recvd >= 0 && recvd < (ssize_t) (sz)) goto shrt; \
else if (recvd < 0)
static bool netplay_get_cmd(netplay_t *netplay,
struct netplay_connection *connection, bool *had_input)
{
uint32_t cmd;
uint32_t cmd_size;
ssize_t recvd;
/* We don't handle the initial handshake here */
if (connection->mode < NETPLAY_CONNECTION_CONNECTED)
return netplay_handshake(netplay, connection, had_input);
RECV(&cmd, sizeof(cmd))
return false;
cmd = ntohl(cmd);
RECV(&cmd_size, sizeof(cmd_size))
return false;
cmd_size = ntohl(cmd_size);
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[netplay] Received netplay command %X (%u) from %u\n", cmd, cmd_size,
(unsigned) (connection - netplay->connections));
#endif
netplay->timeout_cnt = 0;
switch (cmd)
{
case NETPLAY_CMD_ACK:
/* Why are we even bothering? */
break;
case NETPLAY_CMD_NAK:
/* Disconnect now! */
return false;
case NETPLAY_CMD_INPUT:
{
uint32_t frame_num, client_num, input_size, devices, device;
struct delta_frame *dframe;
if (cmd_size < 2*sizeof(uint32_t))
{
RARCH_ERR("NETPLAY_CMD_INPUT too short, no frame/client number.");
return netplay_cmd_nak(netplay, connection);
}
RECV(&frame_num, sizeof(frame_num))
return false;
RECV(&client_num, sizeof(client_num))
return false;
frame_num = ntohl(frame_num);
client_num = ntohl(client_num);
client_num &= 0xFFFF;
if (netplay->is_server)
{
/* Ignore the claimed client #, must be this client */
if (connection->mode != NETPLAY_CONNECTION_PLAYING &&
connection->mode != NETPLAY_CONNECTION_SLAVE)
{
RARCH_ERR("Netplay input from non-participating player.\n");
return netplay_cmd_nak(netplay, connection);
}
client_num = (uint32_t)(connection - netplay->connections + 1);
}
if (client_num > MAX_CLIENTS)
{
RARCH_ERR("NETPLAY_CMD_INPUT received data for an unsupported client.\n");
return netplay_cmd_nak(netplay, connection);
}
/* Figure out how much input is expected */
devices = netplay->client_devices[client_num];
input_size = netplay_expected_input_size(netplay, devices);
if (cmd_size != (2+input_size) * sizeof(uint32_t))
{
RARCH_ERR("NETPLAY_CMD_INPUT received an unexpected payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
if (client_num >= MAX_CLIENTS || !(netplay->connected_players & (1<<client_num)))
{
RARCH_ERR("Invalid NETPLAY_CMD_INPUT player number.\n");
return netplay_cmd_nak(netplay, connection);
}
/* Check the frame number only if they're not in slave mode */
if (connection->mode == NETPLAY_CONNECTION_PLAYING)
{
if (frame_num < netplay->read_frame_count[client_num])
{
uint32_t buf;
/* We already had this, so ignore the new transmission */
for (; input_size; input_size--)
{
RECV(&buf, sizeof(uint32_t))
return netplay_cmd_nak(netplay, connection);
}
break;
}
else if (frame_num > netplay->read_frame_count[client_num])
{
/* Out of order = out of luck */
RARCH_ERR("Netplay input out of order.\n");
return netplay_cmd_nak(netplay, connection);
}
}
/* The data's good! */
dframe = &netplay->buffer[netplay->read_ptr[client_num]];
if (!netplay_delta_frame_ready(netplay, dframe, netplay->read_frame_count[client_num]))
{
/* Hopefully we'll be ready after another round of input */
goto shrt;
}
/* Copy in the input */
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
netplay_input_state_t istate;
uint32_t dsize, di;
if (!(devices & (1<<device)))
continue;
dsize = netplay_expected_input_size(netplay, 1 << device);
istate = netplay_input_state_for(&dframe->real_input[device],
client_num, dsize,
false /* Must be false because of slave-mode clients */,
false);
if (!istate)
{
/* Catastrophe! */
return netplay_cmd_nak(netplay, connection);
}
RECV(istate->data, dsize*sizeof(uint32_t))
return false;
for (di = 0; di < dsize; di++)
istate->data[di] = ntohl(istate->data[di]);
}
dframe->have_real[client_num] = true;
/* Slaves may go through several packets of data in the same frame
* if latency is choppy, so we advance and send their data after
* handling all network data this frame */
if (connection->mode == NETPLAY_CONNECTION_PLAYING)
{
netplay->read_ptr[client_num] = NEXT_PTR(netplay->read_ptr[client_num]);
netplay->read_frame_count[client_num]++;
if (netplay->is_server)
{
/* Forward it on if it's past data */
if (dframe->frame <= netplay->self_frame_count)
send_input_frame(netplay, dframe, NULL, connection, client_num, false);
}
}
/* If this was server data, advance our server pointer too */
if (!netplay->is_server && client_num == 0)
{
netplay->server_ptr = netplay->read_ptr[0];
netplay->server_frame_count = netplay->read_frame_count[0];
}
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[netplay] Received input from %u\n", client_num);
print_state(netplay);
#endif
break;
}
case NETPLAY_CMD_NOINPUT:
{
uint32_t frame;
if (netplay->is_server)
{
RARCH_ERR("NETPLAY_CMD_NOINPUT from a client.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&frame, sizeof(frame))
{
RARCH_ERR("Failed to receive NETPLAY_CMD_NOINPUT payload.\n");
return netplay_cmd_nak(netplay, connection);
}
frame = ntohl(frame);
/* We already had this, so ignore the new transmission */
if (frame < netplay->server_frame_count)
break;
if (frame != netplay->server_frame_count)
{
RARCH_ERR("NETPLAY_CMD_NOINPUT for invalid frame.\n");
return netplay_cmd_nak(netplay, connection);
}
netplay->server_ptr = NEXT_PTR(netplay->server_ptr);
netplay->server_frame_count++;
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[netplay] Received server noinput\n");
print_state(netplay);
#endif
break;
}
case NETPLAY_CMD_SPECTATE:
{
uint32_t client_num;
if (!netplay->is_server)
{
RARCH_ERR("NETPLAY_CMD_SPECTATE from a server.\n");
return netplay_cmd_nak(netplay, connection);
}
if (cmd_size != 0)
{
RARCH_ERR("Unexpected payload in NETPLAY_CMD_SPECTATE.\n");
return netplay_cmd_nak(netplay, connection);
}
if (connection->mode != NETPLAY_CONNECTION_PLAYING &&
connection->mode != NETPLAY_CONNECTION_SLAVE)
{
/* They were confused */
return netplay_cmd_nak(netplay, connection);
}
client_num = (uint32_t)(connection - netplay->connections + 1);
handle_play_spectate(netplay, client_num, connection, cmd, 0, NULL);
break;
}
case NETPLAY_CMD_PLAY:
{
uint32_t client_num;
uint32_t payload[1];
if (cmd_size != sizeof(uint32_t))
{
RARCH_ERR("Incorrect NETPLAY_CMD_PLAY payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(payload, sizeof(uint32_t))
{
RARCH_ERR("Failed to receive NETPLAY_CMD_PLAY payload.\n");
return netplay_cmd_nak(netplay, connection);
}
if (!netplay->is_server)
{
RARCH_ERR("NETPLAY_CMD_PLAY from a server.\n");
return netplay_cmd_nak(netplay, connection);
}
if (connection->delay_frame)
{
/* Can't switch modes while a mode switch is already in progress. */
payload[0] = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_TOO_FAST);
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE_REFUSED, payload, sizeof(uint32_t));
break;
}
if (!connection->can_play)
{
/* Not allowed to play */
payload[0] = htonl(NETPLAY_CMD_MODE_REFUSED_REASON_UNPRIVILEGED);
netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_MODE_REFUSED, payload, sizeof(uint32_t));
break;
}
/* They were obviously confused */
if (
connection->mode == NETPLAY_CONNECTION_PLAYING
|| connection->mode == NETPLAY_CONNECTION_SLAVE)
return netplay_cmd_nak(netplay, connection);
client_num = (unsigned)(connection - netplay->connections + 1);
handle_play_spectate(netplay, client_num, connection, cmd, cmd_size, payload);
break;
}
case NETPLAY_CMD_MODE:
{
uint32_t payload[15];
uint32_t frame, mode, client_num, devices, device;
size_t ptr;
struct delta_frame *dframe;
const char *nick;
#define START(which) \
do { \
ptr = which; \
dframe = &netplay->buffer[ptr]; \
} while (0)
#define NEXT() \
do { \
ptr = NEXT_PTR(ptr); \
dframe = &netplay->buffer[ptr]; \
} while (0)
if (netplay->is_server)
{
RARCH_ERR("NETPLAY_CMD_MODE from client.\n");
return netplay_cmd_nak(netplay, connection);
}
if (cmd_size != sizeof(payload))
{
RARCH_ERR("Invalid payload size for NETPLAY_CMD_MODE.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(payload, sizeof(payload))
{
RARCH_ERR("NETPLAY_CMD_MODE failed to receive payload.\n");
return netplay_cmd_nak(netplay, connection);
}
frame = ntohl(payload[0]);
/* We're changing past input, so must replay it */
if (frame < netplay->self_frame_count)
netplay->force_rewind = true;
mode = ntohl(payload[1]);
client_num = mode & 0xFFFF;
if (client_num >= MAX_CLIENTS)
{
RARCH_ERR("Received NETPLAY_CMD_MODE for a higher player number than we support.\n");
return netplay_cmd_nak(netplay, connection);
}
devices = ntohl(payload[2]);
memcpy(netplay->device_share_modes, payload + 3, sizeof(netplay->device_share_modes));
nick = (const char *) (payload + 7);
if (mode & NETPLAY_CMD_MODE_BIT_YOU)
{
/* A change to me! */
if (mode & NETPLAY_CMD_MODE_BIT_PLAYING)
{
if (frame != netplay->server_frame_count)
{
RARCH_ERR("Received mode change out of order.\n");
return netplay_cmd_nak(netplay, connection);
}
/* Hooray, I get to play now! */
if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING)
{
RARCH_ERR("Received player mode change even though I'm already a player.\n");
return netplay_cmd_nak(netplay, connection);
}
/* Our mode is based on whether we have the slave bit set */
if (mode & NETPLAY_CMD_MODE_BIT_SLAVE)
netplay->self_mode = NETPLAY_CONNECTION_SLAVE;
else
netplay->self_mode = NETPLAY_CONNECTION_PLAYING;
netplay->connected_players |= (1<<client_num);
netplay->client_devices[client_num] = devices;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
if (devices & (1<<device))
netplay->device_clients[device] |= (1<<client_num);
netplay->self_devices = devices;
netplay->read_ptr[client_num] = netplay->server_ptr;
netplay->read_frame_count[client_num] = netplay->server_frame_count;
/* Fix up current frame info */
if (!(mode & NETPLAY_CMD_MODE_BIT_SLAVE) && frame <= netplay->self_frame_count)
{
/* It wanted past frames, better send 'em! */
START(netplay->server_ptr);
while (dframe->used && dframe->frame <= netplay->self_frame_count)
{
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
uint32_t dsize;
netplay_input_state_t istate;
if (!(devices & (1<<device)))
continue;
dsize = netplay_expected_input_size(netplay, 1 << device);
istate = netplay_input_state_for(
&dframe->real_input[device], client_num, dsize,
false, false);
if (!istate)
continue;
memset(istate->data, 0, dsize*sizeof(uint32_t));
}
dframe->have_local = true;
dframe->have_real[client_num] = true;
send_input_frame(netplay, dframe, connection, NULL, client_num, false);
if (dframe->frame == netplay->self_frame_count) break;
NEXT();
}
}
else
{
uint32_t frame_count;
/* It wants future frames, make sure we don't capture or send intermediate ones */
START(netplay->self_ptr);
frame_count = netplay->self_frame_count;
for (;;)
{
if (!dframe->used)
{
/* Make sure it's ready */
if (!netplay_delta_frame_ready(netplay, dframe, frame_count))
{
RARCH_ERR("Received mode change but delta frame isn't ready!\n");
return netplay_cmd_nak(netplay, connection);
}
}
dframe->have_local = true;
/* Go on to the next delta frame */
NEXT();
frame_count++;
if (frame_count >= frame)
break;
}
}
/* Announce it */
announce_play_spectate(netplay, NULL, NETPLAY_CONNECTION_PLAYING, devices);
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[netplay] Received mode change self->%X\n", devices);
print_state(netplay);
#endif
}
else /* YOU && !PLAYING */
{
/* I'm no longer playing, but I should already know this */
if (netplay->self_mode != NETPLAY_CONNECTION_SPECTATING)
{
RARCH_ERR("Received mode change to spectator unprompted.\n");
return netplay_cmd_nak(netplay, connection);
}
/* Unmark ourself, in case we were in slave mode */
netplay->connected_players &= ~(1<<client_num);
netplay->client_devices[client_num] = 0;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
netplay->device_clients[device] &= ~(1<<client_num);
/* Announce it */
announce_play_spectate(netplay, NULL, NETPLAY_CONNECTION_SPECTATING, 0);
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[netplay] Received mode change self->spectating\n");
print_state(netplay);
#endif
}
}
else /* !YOU */
{
/* Somebody else is joining or parting */
if (mode & NETPLAY_CMD_MODE_BIT_PLAYING)
{
if (frame != netplay->server_frame_count)
{
RARCH_ERR("Received mode change out of order.\n");
return netplay_cmd_nak(netplay, connection);
}
netplay->connected_players |= (1<<client_num);
netplay->client_devices[client_num] = devices;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
if (devices & (1<<device))
netplay->device_clients[device] |= (1<<client_num);
netplay->read_ptr[client_num] = netplay->server_ptr;
netplay->read_frame_count[client_num] = netplay->server_frame_count;
/* Announce it */
announce_play_spectate(netplay, nick, NETPLAY_CONNECTION_PLAYING, devices);
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[netplay] Received mode change %u->%u\n", client_num, devices);
print_state(netplay);
#endif
}
else
{
netplay->connected_players &= ~(1<<client_num);
netplay->client_devices[client_num] = 0;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
netplay->device_clients[device] &= ~(1<<client_num);
/* Announce it */
announce_play_spectate(netplay, nick, NETPLAY_CONNECTION_SPECTATING, 0);
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[netplay] Received mode change %u->spectator\n", client_num);
print_state(netplay);
#endif
}
}
break;
#undef START
#undef NEXT
}
case NETPLAY_CMD_MODE_REFUSED:
{
uint32_t reason;
const char *dmsg = NULL;
if (netplay->is_server)
{
RARCH_ERR("NETPLAY_CMD_MODE_REFUSED from client.\n");
return netplay_cmd_nak(netplay, connection);
}
if (cmd_size != sizeof(uint32_t))
{
RARCH_ERR("Received invalid payload size for NETPLAY_CMD_MODE_REFUSED.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&reason, sizeof(reason))
{
RARCH_ERR("Failed to receive NETPLAY_CMD_MODE_REFUSED payload.\n");
return netplay_cmd_nak(netplay, connection);
}
reason = ntohl(reason);
switch (reason)
{
case NETPLAY_CMD_MODE_REFUSED_REASON_UNPRIVILEGED:
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY_UNPRIVILEGED);
break;
case NETPLAY_CMD_MODE_REFUSED_REASON_NO_SLOTS:
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY_NO_SLOTS);
break;
case NETPLAY_CMD_MODE_REFUSED_REASON_NOT_AVAILABLE:
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY_NOT_AVAILABLE);
break;
default:
dmsg = msg_hash_to_str(MSG_NETPLAY_CANNOT_PLAY);
}
if (dmsg)
{
RARCH_LOG("[netplay] %s\n", dmsg);
runloop_msg_queue_push(dmsg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
break;
}
case NETPLAY_CMD_DISCONNECT:
netplay_hangup(netplay, connection);
return true;
case NETPLAY_CMD_CRC:
{
uint32_t buffer[2];
size_t tmp_ptr = netplay->run_ptr;
bool found = false;
if (cmd_size != sizeof(buffer))
{
RARCH_ERR("NETPLAY_CMD_CRC received unexpected payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(buffer, sizeof(buffer))
{
RARCH_ERR("NETPLAY_CMD_CRC failed to receive payload.\n");
return netplay_cmd_nak(netplay, connection);
}
buffer[0] = ntohl(buffer[0]);
buffer[1] = ntohl(buffer[1]);
/* Received a CRC for some frame. If we still have it, check if it
* matched. This approach could be improved with some quick modular
* arithmetic. */
do
{
if ( netplay->buffer[tmp_ptr].used
&& netplay->buffer[tmp_ptr].frame == buffer[0])
{
found = true;
break;
}
tmp_ptr = PREV_PTR(tmp_ptr);
} while (tmp_ptr != netplay->run_ptr);
/* Oh well, we got rid of it! */
if (!found)
break;
if (buffer[0] <= netplay->other_frame_count)
{
/* We've already replayed up to this frame, so we can check it
* directly */
uint32_t local_crc = 0;
if (netplay->state_size)
local_crc = netplay_delta_frame_crc(
netplay, &netplay->buffer[tmp_ptr]);
/* Problem! */
if (buffer[1] != local_crc)
netplay_cmd_request_savestate(netplay);
}
else
{
/* We'll have to check it when we catch up */
netplay->buffer[tmp_ptr].crc = buffer[1];
}
break;
}
case NETPLAY_CMD_REQUEST_SAVESTATE:
/* Delay until next frame so we don't send the savestate after the
* input */
netplay->force_send_savestate = true;
break;
case NETPLAY_CMD_LOAD_SAVESTATE:
case NETPLAY_CMD_RESET:
{
uint32_t frame;
uint32_t isize;
uint32_t rd, wn;
uint32_t client;
uint32_t load_frame_count;
size_t load_ptr;
struct compression_transcoder *ctrans = NULL;
uint32_t client_num = (uint32_t)
(connection - netplay->connections + 1);
/* Make sure we're ready for it */
if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
{
if (!netplay->is_replay)
{
netplay->is_replay = true;
netplay->replay_ptr = netplay->run_ptr;
netplay->replay_frame_count = netplay->run_frame_count;
netplay_wait_and_init_serialization(netplay);
netplay->is_replay = false;
}
else
netplay_wait_and_init_serialization(netplay);
}
/* Only players may load states */
if (connection->mode != NETPLAY_CONNECTION_PLAYING &&
connection->mode != NETPLAY_CONNECTION_SLAVE)
{
RARCH_ERR("Netplay state load from a spectator.\n");
return netplay_cmd_nak(netplay, connection);
}
/* We only allow players to load state if we're in a simple
* two-player situation */
if (netplay->is_server && netplay->connections_size > 1)
{
RARCH_ERR("Netplay state load from a client with other clients connected disallowed.\n");
return netplay_cmd_nak(netplay, connection);
}
/* There is a subtlty in whether the load comes before or after the
* current frame:
*
* If it comes before the current frame, then we need to force a
* rewind to that point.
*
* If it comes after the current frame, we need to jump ahead, then
* (strangely) force a rewind to the frame we're already on, so it
* gets loaded. This is just to avoid having reloading implemented in
* too many places. */
/* Check the payload size */
if ((cmd == NETPLAY_CMD_LOAD_SAVESTATE &&
(cmd_size < 2*sizeof(uint32_t) || cmd_size > netplay->zbuffer_size + 2*sizeof(uint32_t))) ||
(cmd == NETPLAY_CMD_RESET && cmd_size != sizeof(uint32_t)))
{
RARCH_ERR("CMD_LOAD_SAVESTATE received an unexpected payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&frame, sizeof(frame))
{
RARCH_ERR("CMD_LOAD_SAVESTATE failed to receive savestate frame.\n");
return netplay_cmd_nak(netplay, connection);
}
frame = ntohl(frame);
if (netplay->is_server)
{
load_ptr = netplay->read_ptr[client_num];
load_frame_count = netplay->read_frame_count[client_num];
}
else
{
load_ptr = netplay->server_ptr;
load_frame_count = netplay->server_frame_count;
}
if (frame != load_frame_count)
{
RARCH_ERR("CMD_LOAD_SAVESTATE loading a state out of order!\n");
return netplay_cmd_nak(netplay, connection);
}
if (!netplay_delta_frame_ready(netplay, &netplay->buffer[load_ptr], load_frame_count))
{
/* Hopefully it will be after another round of input */
goto shrt;
}
/* Now we switch based on whether we're loading a state or resetting */
if (cmd == NETPLAY_CMD_LOAD_SAVESTATE)
{
RECV(&isize, sizeof(isize))
{
RARCH_ERR("CMD_LOAD_SAVESTATE failed to receive inflated size.\n");
return netplay_cmd_nak(netplay, connection);
}
isize = ntohl(isize);
if (isize != netplay->state_size)
{
RARCH_ERR("CMD_LOAD_SAVESTATE received an unexpected save state size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(netplay->zbuffer, cmd_size - 2*sizeof(uint32_t))
{
RARCH_ERR("CMD_LOAD_SAVESTATE failed to receive savestate.\n");
return netplay_cmd_nak(netplay, connection);
}
/* And decompress it */
switch (connection->compression_supported)
{
case NETPLAY_COMPRESSION_ZLIB:
ctrans = &netplay->compress_zlib;
break;
default:
ctrans = &netplay->compress_nil;
}
ctrans->decompression_backend->set_in(ctrans->decompression_stream,
netplay->zbuffer, cmd_size - 2*sizeof(uint32_t));
ctrans->decompression_backend->set_out(ctrans->decompression_stream,
(uint8_t*)netplay->buffer[load_ptr].state,
(unsigned)netplay->state_size);
ctrans->decompression_backend->trans(ctrans->decompression_stream,
true, &rd, &wn, NULL);
/* Force a rewind to the relevant frame */
netplay->force_rewind = true;
}
else
{
/* Resetting */
netplay->force_reset = true;
}
/* Skip ahead if it's past where we are */
if (load_frame_count > netplay->run_frame_count ||
cmd == NETPLAY_CMD_RESET)
{
/* This is squirrely: We need to assure that when we advance the
* frame in post_frame, THEN we're referring to the frame to
* load into. If we refer directly to read_ptr, then we'll end
* up never reading the input for read_frame_count itself, which
* will make the other side unhappy. */
netplay->run_ptr = PREV_PTR(load_ptr);
netplay->run_frame_count = load_frame_count - 1;
if (frame > netplay->self_frame_count)
{
netplay->self_ptr = netplay->run_ptr;
netplay->self_frame_count = netplay->run_frame_count;
}
}
/* Don't expect earlier data from other clients */
for (client = 0; client < MAX_CLIENTS; client++)
{
if (!(netplay->connected_players & (1<<client)))
continue;
if (frame > netplay->read_frame_count[client])
{
netplay->read_ptr[client] = load_ptr;
netplay->read_frame_count[client] = load_frame_count;
}
}
/* Make sure our states are correct */
netplay->savestate_request_outstanding = false;
netplay->other_ptr = load_ptr;
netplay->other_frame_count = load_frame_count;
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[netplay] Loading state at %u\n", load_frame_count);
print_state(netplay);
#endif
break;
}
case NETPLAY_CMD_PAUSE:
{
char msg[512], nick[NETPLAY_NICK_LEN];
msg[sizeof(msg)-1] = '\0';
/* Read in the paused nick */
if (cmd_size != sizeof(nick))
{
RARCH_ERR("NETPLAY_CMD_PAUSE received invalid payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(nick, sizeof(nick))
{
RARCH_ERR("Failed to receive paused nickname.\n");
return netplay_cmd_nak(netplay, connection);
}
nick[sizeof(nick)-1] = '\0';
/* We outright ignore pausing from spectators and slaves */
if (connection->mode != NETPLAY_CONNECTION_PLAYING)
break;
connection->paused = true;
netplay->remote_paused = true;
if (netplay->is_server)
{
/* Inform peers */
snprintf(msg, sizeof(msg)-1, msg_hash_to_str(MSG_NETPLAY_PEER_PAUSED), connection->nick);
netplay_send_raw_cmd_all(netplay, connection, NETPLAY_CMD_PAUSE,
connection->nick, NETPLAY_NICK_LEN);
/* We may not reach post_frame soon, so flush the pause message
* immediately. */
netplay_send_flush_all(netplay, connection);
}
else
{
snprintf(msg, sizeof(msg)-1, msg_hash_to_str(MSG_NETPLAY_PEER_PAUSED), nick);
}
RARCH_LOG("[netplay] %s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
break;
}
case NETPLAY_CMD_RESUME:
remote_unpaused(netplay, connection);
break;
case NETPLAY_CMD_STALL:
{
uint32_t frames;
if (cmd_size != sizeof(uint32_t))
{
RARCH_ERR("NETPLAY_CMD_STALL with incorrect payload size.\n");
return netplay_cmd_nak(netplay, connection);
}
RECV(&frames, sizeof(frames))
{
RARCH_ERR("Failed to receive NETPLAY_CMD_STALL payload.\n");
return netplay_cmd_nak(netplay, connection);
}
frames = ntohl(frames);
if (frames > NETPLAY_MAX_REQ_STALL_TIME)
frames = NETPLAY_MAX_REQ_STALL_TIME;
if (netplay->is_server)
{
/* Only servers can request a stall! */
RARCH_ERR("Netplay client requested a stall?\n");
return netplay_cmd_nak(netplay, connection);
}
/* We can only stall for one reason at a time */
if (!netplay->stall)
{
connection->stall = netplay->stall = NETPLAY_STALL_SERVER_REQUESTED;
netplay->stall_time = 0;
connection->stall_frame = frames;
}
break;
}
default:
RARCH_ERR("%s.\n", msg_hash_to_str(MSG_UNKNOWN_NETPLAY_COMMAND_RECEIVED));
return netplay_cmd_nak(netplay, connection);
}
netplay_recv_flush(&connection->recv_packet_buffer);
netplay->timeout_cnt = 0;
if (had_input)
*had_input = true;
return true;
shrt:
/* No more data, reset and try again */
netplay_recv_reset(&connection->recv_packet_buffer);
return true;
#undef RECV
}
/**
* netplay_poll_net_input
*
* Poll input from the network
*/
int netplay_poll_net_input(netplay_t *netplay, bool block)
{
bool had_input = false;
int max_fd = 0;
size_t i;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active && connection->fd >= max_fd)
max_fd = connection->fd + 1;
}
if (max_fd == 0)
return 0;
netplay->timeout_cnt = 0;
do
{
had_input = false;
netplay->timeout_cnt++;
/* Read input from each connection */
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active && !netplay_get_cmd(netplay, connection, &had_input))
netplay_hangup(netplay, connection);
}
if (block)
{
netplay_update_unread_ptr(netplay);
/* If we were blocked for input, pass if we have this frame's input */
if (netplay->unread_frame_count > netplay->run_frame_count)
break;
/* If we're supposed to block but we didn't have enough input, wait for it */
if (!had_input)
{
fd_set fds;
struct timeval tv = {0};
tv.tv_usec = RETRY_MS * 1000;
FD_ZERO(&fds);
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active)
FD_SET(connection->fd, &fds);
}
if (socket_select(max_fd, &fds, NULL, NULL, &tv) < 0)
return -1;
RARCH_LOG("[netplay] Network is stalling at frame %u, count %u of %d ...\n",
netplay->run_frame_count, netplay->timeout_cnt, MAX_RETRIES);
if (netplay->timeout_cnt >= MAX_RETRIES && !netplay->remote_paused)
return -1;
}
}
} while (had_input || block);
return 0;
}
/**
* netplay_handle_slaves
*
* Handle any slave connections
*/
void netplay_handle_slaves(netplay_t *netplay)
{
struct delta_frame *oframe, *frame = &netplay->buffer[netplay->self_ptr];
size_t i;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active &&
connection->mode == NETPLAY_CONNECTION_SLAVE)
{
uint32_t devices, device;
uint32_t client_num = (uint32_t)(i + 1);
/* This is a slave connection. First, should we do anything at all? If
* we've already "read" this data, then we can just ignore it */
if (netplay->read_frame_count[client_num] > netplay->self_frame_count)
continue;
/* Alright, we have to send something. Do we need to generate it first? */
if (!frame->have_real[client_num])
{
devices = netplay->client_devices[client_num];
/* Copy the previous frame's data */
oframe = &netplay->buffer[PREV_PTR(netplay->self_ptr)];
for (device = 0; device < MAX_INPUT_DEVICES; device++)
{
netplay_input_state_t istate_out, istate_in;
if (!(devices & (1<<device)))
continue;
istate_in = oframe->real_input[device];
while (istate_in && istate_in->client_num != client_num)
istate_in = istate_in->next;
if (!istate_in)
{
/* Start with blank input */
netplay_input_state_for(&frame->real_input[device],
client_num,
netplay_expected_input_size(netplay, 1 << device), true,
false);
}
else
{
/* Copy the previous input */
istate_out = netplay_input_state_for(&frame->real_input[device],
client_num, istate_in->size, true, false);
memcpy(istate_out->data, istate_in->data,
istate_in->size * sizeof(uint32_t));
}
}
frame->have_real[client_num] = true;
}
/* Send it along */
send_input_frame(netplay, frame, NULL, NULL, client_num, false);
/* And mark it as "read" */
netplay->read_ptr[client_num] = NEXT_PTR(netplay->self_ptr);
netplay->read_frame_count[client_num] = netplay->self_frame_count + 1;
}
}
}
/**
* netplay_announce_nat_traversal
*
* Announce successful NAT traversal.
*/
void netplay_announce_nat_traversal(netplay_t *netplay)
{
#ifndef HAVE_SOCKET_LEGACY
char msg[4200], host[PATH_MAX_LENGTH], port[6];
if (netplay->nat_traversal_state.have_inet4)
{
if (getnameinfo((const struct sockaddr *) &netplay->nat_traversal_state.ext_inet4_addr,
sizeof(struct sockaddr_in),
host, PATH_MAX_LENGTH, port, 6, NI_NUMERICHOST|NI_NUMERICSERV) != 0)
return;
}
#ifdef HAVE_INET6
else if (netplay->nat_traversal_state.have_inet6)
{
if (getnameinfo((const struct sockaddr *) &netplay->nat_traversal_state.ext_inet6_addr,
sizeof(struct sockaddr_in6),
host, PATH_MAX_LENGTH, port, 6, NI_NUMERICHOST|NI_NUMERICSERV) != 0)
return;
}
#endif
else
{
snprintf(msg, sizeof(msg), "%s\n",
msg_hash_to_str(MSG_UPNP_FAILED));
runloop_msg_queue_push(msg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
RARCH_LOG("[netplay] %s\n", msg);
return;
}
snprintf(msg, sizeof(msg), "%s: %s:%s\n",
msg_hash_to_str(MSG_PUBLIC_ADDRESS),
host, port);
runloop_msg_queue_push(msg, 1, 180, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
RARCH_LOG("[netplay] %s\n", msg);
#endif
}
/**
* netplay_init_nat_traversal
*
* Initialize the NAT traversal library and try to open a port
*/
void netplay_init_nat_traversal(netplay_t *netplay)
{
memset(&netplay->nat_traversal_state, 0, sizeof(netplay->nat_traversal_state));
netplay->nat_traversal_task_oustanding = true;
task_push_netplay_nat_traversal(&netplay->nat_traversal_state, netplay->tcp_port);
}
static int init_tcp_connection(const struct addrinfo *res,
bool server,
struct sockaddr *other_addr, socklen_t addr_size)
{
bool ret = true;
int fd = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
if (fd < 0)
{
ret = false;
goto end;
}
#if defined(IPPROTO_TCP) && defined(TCP_NODELAY)
{
int flag = 1;
if (setsockopt(fd, IPPROTO_TCP, TCP_NODELAY,
#ifdef _WIN32
(const char*)
#else
(const void*)
#endif
&flag,
sizeof(int)) < 0)
RARCH_WARN("Could not set netplay TCP socket to nodelay. Expect jitter.\n");
}
#endif
#if defined(F_SETFD) && defined(FD_CLOEXEC)
/* Don't let any inherited processes keep open our port */
if (fcntl(fd, F_SETFD, FD_CLOEXEC) < 0)
RARCH_WARN("Cannot set Netplay port to close-on-exec. It may fail to reopen if the client disconnects.\n");
#endif
if (server)
{
if (socket_connect(fd, (void*)res, false) < 0)
{
ret = false;
goto end;
}
}
else
{
#if defined(HAVE_INET6) && defined(IPPROTO_IPV6) && defined(IPV6_V6ONLY)
/* Make sure we accept connections on both IPv6 and IPv4 */
int on = 0;
if (res->ai_family == AF_INET6)
{
if (setsockopt(fd, IPPROTO_IPV6, IPV6_V6ONLY, (const char*)&on, sizeof(on)) < 0)
RARCH_WARN("Failed to listen on both IPv6 and IPv4\n");
}
#endif
if ( !socket_bind(fd, (void*)res) ||
listen(fd, 1024) < 0)
{
ret = false;
goto end;
}
}
end:
if (!ret && fd >= 0)
{
socket_close(fd);
fd = -1;
}
return fd;
}
static bool init_tcp_socket(netplay_t *netplay, void *direct_host,
const char *server, uint16_t port)
{
char port_buf[16];
bool ret = false;
const struct addrinfo *tmp_info = NULL;
struct addrinfo *res = NULL;
struct addrinfo hints = {0};
port_buf[0] = '\0';
if (!direct_host)
{
#ifdef HAVE_INET6
/* Default to hosting on IPv6 and IPv4 */
if (!server)
hints.ai_family = AF_INET6;
#endif
hints.ai_socktype = SOCK_STREAM;
if (!server)
hints.ai_flags = AI_PASSIVE;
snprintf(port_buf, sizeof(port_buf), "%hu", (unsigned short)port);
if (getaddrinfo_retro(server, port_buf, &hints, &res) != 0)
{
#ifdef HAVE_INET6
try_wildcard:
if (!server)
{
/* Didn't work with IPv6, try wildcard */
hints.ai_family = 0;
if (getaddrinfo_retro(server, port_buf, &hints, &res) != 0)
return false;
}
else
#endif
return false;
}
if (!res)
return false;
}
else
{
/* I'll build my own addrinfo! */
struct netplay_host *host = (struct netplay_host *)direct_host;
hints.ai_family = host->addr.sa_family;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = 0;
hints.ai_addrlen = host->addrlen;
hints.ai_addr = &host->addr;
res = &hints;
}
/* If we're serving on IPv6, make sure we accept all connections, including
* IPv4 */
#ifdef HAVE_INET6
if (!direct_host && !server && res->ai_family == AF_INET6)
{
struct sockaddr_in6 *sin6 = (struct sockaddr_in6 *) res->ai_addr;
#if defined(_MSC_VER) && _MSC_VER <= 1200
IN6ADDR_SETANY(sin6);
#else
sin6->sin6_addr = in6addr_any;
#endif
}
#endif
/* If "localhost" is used, it is important to check every possible
* address for IPv4/IPv6. */
tmp_info = res;
while (tmp_info)
{
struct sockaddr_storage sad = {0};
int fd = init_tcp_connection(
tmp_info,
direct_host || server,
(struct sockaddr*)&sad,
sizeof(sad));
if (fd >= 0)
{
ret = true;
if (direct_host || server)
{
netplay->connections[0].active = true;
netplay->connections[0].fd = fd;
netplay->connections[0].addr = sad;
}
else
{
netplay->listen_fd = fd;
}
break;
}
tmp_info = tmp_info->ai_next;
}
if (res && !direct_host)
freeaddrinfo_retro(res);
if (!ret)
{
#ifdef HAVE_INET6
if (!direct_host && (hints.ai_family == AF_INET6))
goto try_wildcard;
#endif
RARCH_ERR("Failed to set up netplay sockets.\n");
}
return ret;
}
static bool init_socket(netplay_t *netplay, void *direct_host,
const char *server, uint16_t port)
{
if (!network_init())
return false;
if (!init_tcp_socket(netplay, direct_host, server, port))
return false;
if (netplay->is_server && netplay->nat_traversal)
netplay_init_nat_traversal(netplay);
return true;
}
static bool netplay_init_socket_buffers(netplay_t *netplay)
{
/* Make our packet buffer big enough for a save state and stall-frames-many
* frames of input data, plus the headers for each of them */
size_t i;
size_t packet_buffer_size = netplay->zbuffer_size +
NETPLAY_MAX_STALL_FRAMES * 16;
netplay->packet_buffer_size = packet_buffer_size;
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active)
{
if (connection->send_packet_buffer.data)
{
if (!netplay_resize_socket_buffer(&connection->send_packet_buffer,
packet_buffer_size) ||
!netplay_resize_socket_buffer(&connection->recv_packet_buffer,
packet_buffer_size))
return false;
}
else
{
if (!netplay_init_socket_buffer(&connection->send_packet_buffer,
packet_buffer_size) ||
!netplay_init_socket_buffer(&connection->recv_packet_buffer,
packet_buffer_size))
return false;
}
}
}
return true;
}
static bool netplay_init_serialization(netplay_t *netplay)
{
unsigned i;
retro_ctx_size_info_t info;
if (netplay->state_size)
return true;
core_serialize_size(&info);
if (!info.size)
return false;
netplay->state_size = info.size;
for (i = 0; i < netplay->buffer_size; i++)
{
netplay->buffer[i].state = calloc(netplay->state_size, 1);
if (!netplay->buffer[i].state)
{
netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
return false;
}
}
netplay->zbuffer_size = netplay->state_size * 2;
netplay->zbuffer = (uint8_t *) calloc(netplay->zbuffer_size, 1);
if (!netplay->zbuffer)
{
netplay->quirks |= NETPLAY_QUIRK_NO_TRANSMISSION;
netplay->zbuffer_size = 0;
return false;
}
return true;
}
/**
* netplay_try_init_serialization
*
* Try to initialize serialization. For quirky cores.
*
* Returns true if serialization is now ready, false otherwise.
*/
bool netplay_try_init_serialization(netplay_t *netplay)
{
retro_ctx_serialize_info_t serial_info;
if (netplay->state_size)
return true;
if (!netplay_init_serialization(netplay))
return false;
/* Check if we can actually save */
serial_info.data_const = NULL;
serial_info.data = netplay->buffer[netplay->run_ptr].state;
serial_info.size = netplay->state_size;
if (!core_serialize(&serial_info))
return false;
/* Once initialized, we no longer exhibit this quirk */
netplay->quirks &= ~((uint64_t) NETPLAY_QUIRK_INITIALIZATION);
return netplay_init_socket_buffers(netplay);
}
/**
* netplay_wait_and_init_serialization
*
* Try very hard to initialize serialization, simulating multiple frames if
* necessary. For quirky cores.
*
* Returns true if serialization is now ready, false otherwise.
*/
bool netplay_wait_and_init_serialization(netplay_t *netplay)
{
int frame;
if (netplay->state_size)
return true;
/* Wait a maximum of 60 frames */
for (frame = 0; frame < 60; frame++)
{
if (netplay_try_init_serialization(netplay))
return true;
#if defined(HAVE_THREADS)
autosave_lock();
#endif
core_run();
#if defined(HAVE_THREADS)
autosave_unlock();
#endif
}
return false;
}
static bool netplay_init_buffers(netplay_t *netplay)
{
struct delta_frame *delta_frames = NULL;
/* Enough to get ahead or behind by MAX_STALL_FRAMES frames, plus one for
* other remote clients, plus one to send the stall message */
netplay->buffer_size = NETPLAY_MAX_STALL_FRAMES + 2;
/* If we're the server, we need enough to get ahead AND behind by
* MAX_STALL_FRAMES frame */
if (netplay->is_server)
netplay->buffer_size *= 2;
delta_frames = (struct delta_frame*)calloc(netplay->buffer_size,
sizeof(*delta_frames));
if (!delta_frames)
return false;
netplay->buffer = delta_frames;
if (!(netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_INITIALIZATION)))
netplay_init_serialization(netplay);
return netplay_init_socket_buffers(netplay);
}
/**
* netplay_new:
* @direct_host : Netplay host discovered from scanning.
* @server : IP address of server.
* @port : Port of server.
* @stateless_mode : Shall we use stateless mode?
* @check_frames : Frequency with which to check CRCs.
* @cb : Libretro callbacks.
* @nat_traversal : If true, attempt NAT traversal.
* @nick : Nickname of user.
* @quirks : Netplay quirks required for this session.
*
* Creates a new netplay handle. A NULL server means we're
* hosting.
*
* Returns: new netplay data.
*/
netplay_t *netplay_new(void *direct_host, const char *server, uint16_t port,
bool stateless_mode, int check_frames,
const struct retro_callbacks *cb, bool nat_traversal, const char *nick,
uint64_t quirks)
{
netplay_t *netplay = (netplay_t*)calloc(1, sizeof(*netplay));
if (!netplay)
return NULL;
netplay->listen_fd = -1;
netplay->tcp_port = port;
netplay->cbs = *cb;
netplay->is_server = (direct_host == NULL && server == NULL);
netplay->is_connected = false;
netplay->nat_traversal = netplay->is_server ? nat_traversal : false;
netplay->stateless_mode = stateless_mode;
netplay->check_frames = check_frames;
netplay->crc_validity_checked = false;
netplay->crcs_valid = true;
netplay->quirks = quirks;
netplay->self_mode = netplay->is_server ?
NETPLAY_CONNECTION_SPECTATING :
NETPLAY_CONNECTION_NONE;
if (netplay->is_server)
{
netplay->connections = NULL;
netplay->connections_size = 0;
}
else
{
netplay->connections = &netplay->one_connection;
netplay->connections_size = 1;
netplay->connections[0].fd = -1;
}
strlcpy(netplay->nick, nick[0]
? nick : RARCH_DEFAULT_NICK,
sizeof(netplay->nick));
if (!init_socket(netplay, direct_host, server, port))
{
free(netplay);
return NULL;
}
if (!netplay_init_buffers(netplay))
{
free(netplay);
return NULL;
}
if (netplay->is_server)
{
/* Clients get device info from the server */
unsigned i;
for (i = 0; i < MAX_INPUT_DEVICES; i++)
{
uint32_t dtype = input_config_get_device(i);
netplay->config_devices[i] = dtype;
if ((dtype&RETRO_DEVICE_MASK) == RETRO_DEVICE_KEYBOARD)
{
netplay->have_updown_device = true;
netplay_key_hton_init();
}
if (dtype != RETRO_DEVICE_NONE && !netplay_expected_input_size(netplay, 1<<i))
RARCH_WARN("Netplay does not support input device %u\n", i+1);
}
}
else
{
/* Start our handshake */
netplay_handshake_init_send(netplay, &netplay->connections[0]);
netplay->connections[0].mode = NETPLAY_CONNECTION_INIT;
netplay->self_mode = NETPLAY_CONNECTION_INIT;
}
/* FIXME: Not really the right place to do this,
* socket initialization needs to be fixed in general. */
if (netplay->is_server)
{
if (!socket_nonblock(netplay->listen_fd))
goto error;
}
else
{
if (!socket_nonblock(netplay->connections[0].fd))
goto error;
}
return netplay;
error:
if (netplay->listen_fd >= 0)
socket_close(netplay->listen_fd);
if (netplay->connections && netplay->connections[0].fd >= 0)
socket_close(netplay->connections[0].fd);
free(netplay);
return NULL;
}
/**
* netplay_free
* @netplay : pointer to netplay object
*
* Frees netplay data/
*/
void netplay_free(netplay_t *netplay)
{
size_t i;
if (netplay->listen_fd >= 0)
socket_close(netplay->listen_fd);
for (i = 0; i < netplay->connections_size; i++)
{
struct netplay_connection *connection = &netplay->connections[i];
if (connection->active)
{
socket_close(connection->fd);
netplay_deinit_socket_buffer(&connection->send_packet_buffer);
netplay_deinit_socket_buffer(&connection->recv_packet_buffer);
}
}
if (netplay->connections && netplay->connections != &netplay->one_connection)
free(netplay->connections);
if (netplay->nat_traversal)
natt_free(&netplay->nat_traversal_state);
if (netplay->buffer)
{
for (i = 0; i < netplay->buffer_size; i++)
netplay_delta_frame_free(&netplay->buffer[i]);
free(netplay->buffer);
}
if (netplay->zbuffer)
free(netplay->zbuffer);
if (netplay->compress_nil.compression_stream)
{
netplay->compress_nil.compression_backend->stream_free(netplay->compress_nil.compression_stream);
netplay->compress_nil.decompression_backend->stream_free(netplay->compress_nil.decompression_stream);
}
if (netplay->compress_zlib.compression_stream)
{
netplay->compress_zlib.compression_backend->stream_free(netplay->compress_zlib.compression_stream);
netplay->compress_zlib.decompression_backend->stream_free(netplay->compress_zlib.decompression_stream);
}
if (netplay->addr)
freeaddrinfo_retro(netplay->addr);
free(netplay);
}