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https://github.com/libretro/RetroArch
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395 lines
11 KiB
C
395 lines
11 KiB
C
/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdbool.h>
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#include <GL/glfw.h>
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#include <samplerate.h>
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#include <libsnes.hpp>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <getopt.h>
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#include "config.h"
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#include "driver.h"
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#include "file.h"
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#include "hqflt/pastlib.h"
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#include "hqflt/grayscale.h"
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#include "hqflt/bleed.h"
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#include "hqflt/ntsc.h"
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#include "general.h"
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// To avoid continous switching if we hold the button down, we require that the button must go from pressed, unpressed back to pressed to be able to toggle between then.
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#define AUDIO_CHUNK_SIZE_BLOCKING 64
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#define AUDIO_CHUNK_SIZE_NONBLOCKING 2048 // So we don't get complete line-noise when fast-forwarding audio.
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static size_t audio_chunk_size = AUDIO_CHUNK_SIZE_BLOCKING;
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void set_fast_forward_button(bool new_button_state)
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{
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static bool old_button_state = false;
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static bool syncing_state = false;
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if (new_button_state && !old_button_state)
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{
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syncing_state = !syncing_state;
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if (video_active)
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driver.video->set_nonblock_state(driver.video_data, syncing_state);
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if (audio_active)
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driver.audio->set_nonblock_state(driver.audio_data, (audio_sync) ? syncing_state : true);
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if (syncing_state)
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audio_chunk_size = AUDIO_CHUNK_SIZE_NONBLOCKING;
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else
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audio_chunk_size = AUDIO_CHUNK_SIZE_BLOCKING;
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}
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old_button_state = new_button_state;
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}
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#if VIDEO_FILTER != FILTER_NONE
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static inline void process_frame (uint16_t * restrict out, const uint16_t * restrict in, unsigned width, unsigned height)
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{
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int pitch = 1024;
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if ( height == 448 || height == 478 )
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pitch = 512;
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for ( int y = 0; y < height; y++ )
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{
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const uint16_t *src = in + y * pitch;
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uint16_t *dst = out + y * width;
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memcpy(dst, src, width * sizeof(uint16_t));
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}
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}
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#endif
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// libsnes: 0.065
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// Format received is 16-bit 0RRRRRGGGGGBBBBB
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static void video_frame(const uint16_t *data, unsigned width, unsigned height)
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{
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if ( !video_active )
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return;
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#if VIDEO_FILTER == FILTER_HQ2X
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uint16_t outputHQ2x[width * height * 2 * 2];
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#elif VIDEO_FILTER == FILTER_HQ4X
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uint16_t outputHQ4x[width * height * 4 * 4];
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#elif VIDEO_FILTER == FILTER_NTSC
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uint16_t output_ntsc[SNES_NTSC_OUT_WIDTH(width) * height];
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#endif
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#if VIDEO_FILTER != FILTER_NONE
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uint16_t output[width * height];
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process_frame(output, data, width, height);
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#endif
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#if VIDEO_FILTER == FILTER_HQ2X
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ProcessHQ2x(output, outputHQ2x);
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if ( !driver.video->frame(driver.video_data, outputHQ2x, width << 1, height << 1, width << 2) )
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video_active = false;
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#elif VIDEO_FILTER == FILTER_HQ4X
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ProcessHQ4x(output, outputHQ4x);
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if ( !driver.video->frame(driver.video_data, outputHQ4x, width << 2, height << 2, width << 3) )
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video_active = false;
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#elif VIDEO_FILTER == FILTER_GRAYSCALE
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grayscale_filter(output, width, height);
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if ( !driver.video->frame(driver.video_data, output, width, height, width << 1) )
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video_active = false;
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#elif VIDEO_FILTER == FILTER_BLEED
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bleed_filter(output, width, height);
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if ( !driver.video->frame(driver.video_data, output, width, height, width << 1) )
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video_active = false;
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#elif VIDEO_FILTER == FILTER_NTSC
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ntsc_filter(output_ntsc, output, width, height);
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if ( !driver.video->frame(driver.video_data, output_ntsc, SNES_NTSC_OUT_WIDTH(width), height, SNES_NTSC_OUT_WIDTH(width) << 1) )
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video_active = false;
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#else
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if ( !driver.video->frame(driver.video_data, data, width, height, (height == 448 || height == 478) ? 1024 : 2048) )
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video_active = false;
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#endif
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}
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SRC_STATE* source = NULL;
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static void audio_sample(uint16_t left, uint16_t right)
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{
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if ( !audio_active )
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return;
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static float data[AUDIO_CHUNK_SIZE_NONBLOCKING];
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static int data_ptr = 0;
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data[data_ptr++] = (float)(*(int16_t*)&left)/0x7FFF;
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data[data_ptr++] = (float)(*(int16_t*)&right)/0x7FFF;
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if ( data_ptr >= audio_chunk_size )
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{
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float outsamples[audio_chunk_size * 16];
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int16_t temp_outsamples[audio_chunk_size * 16];
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SRC_DATA src_data;
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src_data.data_in = data;
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src_data.data_out = outsamples;
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src_data.input_frames = audio_chunk_size / 2;
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src_data.output_frames = audio_chunk_size * 8;
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src_data.end_of_input = 0;
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src_data.src_ratio = (double)out_rate / (double)in_rate;
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src_process(source, &src_data);
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src_float_to_short_array(outsamples, temp_outsamples, src_data.output_frames_gen * 2);
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if ( driver.audio->write(driver.audio_data, temp_outsamples, src_data.output_frames_gen * 4) < 0 )
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{
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fprintf(stderr, "SSNES [ERROR]: Audio backend failed to write. Will continue without sound.\n");
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audio_active = false;
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}
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data_ptr = 0;
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}
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}
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static void input_poll(void)
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{
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driver.input->poll(driver.input_data);
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}
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static int16_t input_state(bool port, unsigned device, unsigned index, unsigned id)
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{
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const struct snes_keybind *binds[] = { snes_keybinds_1, snes_keybinds_2 };
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return driver.input->input_state(driver.input_data, binds, port, device, index, id);
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}
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static void fill_pathname(char *out_path, char *in_path, const char *replace)
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{
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char tmp_path[strlen(in_path) + 1];
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strcpy(tmp_path, in_path);
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char *tok = NULL;
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tok = strrchr(tmp_path, '.');
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if (tok != NULL)
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*tok = '\0';
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strcpy(out_path, tmp_path);
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strcat(out_path, replace);
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}
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static void print_help(void)
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{
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puts("=================================================");
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puts("ssnes: Simple Super Nintendo Emulator (libsnes)");
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puts("=================================================");
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puts("Usage: ssnes [rom file] [-h/--help | -s/--save]");
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puts("\t-h/--help: Show this help message");
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puts("\t-s/--save: Path for save file (*.srm). Required when rom is input from stdin");
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#ifdef HAVE_CG
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puts("\t-f/--shader: Path to Cg shader. Will be compiled at runtime.\n");
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#endif
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puts("\t-v/--verbose: Verbose logging");
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}
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static FILE* rom_file = NULL;
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static char savefile_name_srm[256] = {0};
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bool verbose = false;
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#ifdef HAVE_CG
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char cg_shader_path[256] = DEFAULT_CG_SHADER;
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#endif
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static void parse_input(int argc, char *argv[])
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{
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if (argc < 2)
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{
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print_help();
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exit(1);
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}
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struct option opts[] = {
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{ "help", 0, NULL, 'h' },
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{ "save", 1, NULL, 's' },
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{ "verbose", 0, NULL, 'v' },
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#ifdef HAVE_CG
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{ "shader", 1, NULL, 'f' },
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#endif
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{ NULL, 0, NULL, 0 }
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};
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int option_index = 0;
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#ifdef HAVE_CG
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char optstring[] = "hs:vf:";
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#else
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char optstring[] = "hs:v";
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#endif
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for(;;)
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{
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int c = getopt_long(argc, argv, optstring, opts, &option_index);
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if (c == -1)
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break;
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switch (c)
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{
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case 'h':
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print_help();
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exit(0);
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case 's':
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strncpy(savefile_name_srm, optarg, sizeof(savefile_name_srm));
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savefile_name_srm[sizeof(savefile_name_srm)-1] = '\0';
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break;
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#ifdef HAVE_CG
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case 'f':
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strncpy(cg_shader_path, optarg, sizeof(cg_shader_path) - 1);
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break;
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#endif
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case 'v':
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verbose = true;
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break;
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case '?':
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print_help();
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exit(1);
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default:
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SSNES_ERR("Error parsing arguments.\n");
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exit(1);
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}
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}
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if (optind < argc)
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{
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char tmp[strlen(argv[optind]) + 1];
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strcpy(tmp, argv[optind]);
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char *dst = strrchr(tmp, '.');
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if (dst)
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{
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*dst = '\0';
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snes_set_cartridge_basename(tmp);
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}
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else
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snes_set_cartridge_basename(tmp);
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SSNES_LOG("Opening file: \"%s\"\n", argv[optind]);
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rom_file = fopen(argv[optind], "rb");
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if (rom_file == NULL)
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{
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SSNES_ERR("Could not open file: \"%s\"\n", optarg);
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exit(1);
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}
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if (strlen(savefile_name_srm) == 0)
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fill_pathname(savefile_name_srm, argv[optind], ".srm");
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}
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else if (strlen(savefile_name_srm) == 0)
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{
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SSNES_ERR("Need savefile argument when reading rom from stdin.\n");
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print_help();
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exit(1);
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}
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}
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int main(int argc, char *argv[])
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{
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snes_init();
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parse_input(argc, argv);
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void *rom_buf;
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ssize_t rom_len = 0;
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if ((rom_len = read_file(rom_file, &rom_buf)) == -1)
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{
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SSNES_ERR("Could not read ROM file.\n");
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exit(1);
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}
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SSNES_LOG("ROM size: %zi bytes\n", rom_len);
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if (rom_file != NULL)
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fclose(rom_file);
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char statefile_name[strlen(savefile_name_srm)+strlen(".state")+1];
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char savefile_name_rtc[strlen(savefile_name_srm)+strlen(".rtc")+1];
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fill_pathname(statefile_name, argv[1], ".state");
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fill_pathname(savefile_name_rtc, argv[1], ".rtc");
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init_drivers();
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snes_set_video_refresh(video_frame);
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snes_set_audio_sample(audio_sample);
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snes_set_input_poll(input_poll);
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snes_set_input_state(input_state);
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if (!snes_load_cartridge_normal(NULL, rom_buf, rom_len))
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{
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SSNES_ERR("ROM file is not valid!\n");
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goto error;
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}
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free(rom_buf);
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unsigned serial_size = snes_serialize_size();
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uint8_t *serial_data = malloc(serial_size);
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if (serial_data == NULL)
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{
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SSNES_ERR("Failed to allocate memory for states!\n");
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goto error;
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}
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load_save_file(savefile_name_srm, SNES_MEMORY_CARTRIDGE_RAM);
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load_save_file(savefile_name_rtc, SNES_MEMORY_CARTRIDGE_RTC);
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///// TODO: Modular friendly!!!
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for(;;)
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{
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bool quitting = glfwGetKey(GLFW_KEY_ESC) || !glfwGetWindowParam(GLFW_OPENED);
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if ( quitting )
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break;
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if ( glfwGetKey( SAVE_STATE_KEY ))
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{
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write_file(statefile_name, serial_data, serial_size);
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}
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else if ( glfwGetKey( LOAD_STATE_KEY ) )
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load_state(statefile_name, serial_data, serial_size);
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else if ( glfwGetKey( TOGGLE_FULLSCREEN ) )
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{
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fullscreen = !fullscreen;
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uninit_drivers();
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init_drivers();
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}
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snes_run();
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}
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save_file(savefile_name_srm, SNES_MEMORY_CARTRIDGE_RAM);
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save_file(savefile_name_rtc, SNES_MEMORY_CARTRIDGE_RTC);
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snes_unload_cartridge();
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snes_term();
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uninit_drivers();
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free(serial_data);
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return 0;
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error:
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snes_unload_cartridge();
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snes_term();
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uninit_drivers();
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return 1;
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}
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