RetroArch/ssnes.c

395 lines
11 KiB
C

/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdbool.h>
#include <GL/glfw.h>
#include <samplerate.h>
#include <libsnes.hpp>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <getopt.h>
#include "config.h"
#include "driver.h"
#include "file.h"
#include "hqflt/pastlib.h"
#include "hqflt/grayscale.h"
#include "hqflt/bleed.h"
#include "hqflt/ntsc.h"
#include "general.h"
// To avoid continous switching if we hold the button down, we require that the button must go from pressed, unpressed back to pressed to be able to toggle between then.
#define AUDIO_CHUNK_SIZE_BLOCKING 64
#define AUDIO_CHUNK_SIZE_NONBLOCKING 2048 // So we don't get complete line-noise when fast-forwarding audio.
static size_t audio_chunk_size = AUDIO_CHUNK_SIZE_BLOCKING;
void set_fast_forward_button(bool new_button_state)
{
static bool old_button_state = false;
static bool syncing_state = false;
if (new_button_state && !old_button_state)
{
syncing_state = !syncing_state;
if (video_active)
driver.video->set_nonblock_state(driver.video_data, syncing_state);
if (audio_active)
driver.audio->set_nonblock_state(driver.audio_data, (audio_sync) ? syncing_state : true);
if (syncing_state)
audio_chunk_size = AUDIO_CHUNK_SIZE_NONBLOCKING;
else
audio_chunk_size = AUDIO_CHUNK_SIZE_BLOCKING;
}
old_button_state = new_button_state;
}
#if VIDEO_FILTER != FILTER_NONE
static inline void process_frame (uint16_t * restrict out, const uint16_t * restrict in, unsigned width, unsigned height)
{
int pitch = 1024;
if ( height == 448 || height == 478 )
pitch = 512;
for ( int y = 0; y < height; y++ )
{
const uint16_t *src = in + y * pitch;
uint16_t *dst = out + y * width;
memcpy(dst, src, width * sizeof(uint16_t));
}
}
#endif
// libsnes: 0.065
// Format received is 16-bit 0RRRRRGGGGGBBBBB
static void video_frame(const uint16_t *data, unsigned width, unsigned height)
{
if ( !video_active )
return;
#if VIDEO_FILTER == FILTER_HQ2X
uint16_t outputHQ2x[width * height * 2 * 2];
#elif VIDEO_FILTER == FILTER_HQ4X
uint16_t outputHQ4x[width * height * 4 * 4];
#elif VIDEO_FILTER == FILTER_NTSC
uint16_t output_ntsc[SNES_NTSC_OUT_WIDTH(width) * height];
#endif
#if VIDEO_FILTER != FILTER_NONE
uint16_t output[width * height];
process_frame(output, data, width, height);
#endif
#if VIDEO_FILTER == FILTER_HQ2X
ProcessHQ2x(output, outputHQ2x);
if ( !driver.video->frame(driver.video_data, outputHQ2x, width << 1, height << 1, width << 2) )
video_active = false;
#elif VIDEO_FILTER == FILTER_HQ4X
ProcessHQ4x(output, outputHQ4x);
if ( !driver.video->frame(driver.video_data, outputHQ4x, width << 2, height << 2, width << 3) )
video_active = false;
#elif VIDEO_FILTER == FILTER_GRAYSCALE
grayscale_filter(output, width, height);
if ( !driver.video->frame(driver.video_data, output, width, height, width << 1) )
video_active = false;
#elif VIDEO_FILTER == FILTER_BLEED
bleed_filter(output, width, height);
if ( !driver.video->frame(driver.video_data, output, width, height, width << 1) )
video_active = false;
#elif VIDEO_FILTER == FILTER_NTSC
ntsc_filter(output_ntsc, output, width, height);
if ( !driver.video->frame(driver.video_data, output_ntsc, SNES_NTSC_OUT_WIDTH(width), height, SNES_NTSC_OUT_WIDTH(width) << 1) )
video_active = false;
#else
if ( !driver.video->frame(driver.video_data, data, width, height, (height == 448 || height == 478) ? 1024 : 2048) )
video_active = false;
#endif
}
SRC_STATE* source = NULL;
static void audio_sample(uint16_t left, uint16_t right)
{
if ( !audio_active )
return;
static float data[AUDIO_CHUNK_SIZE_NONBLOCKING];
static int data_ptr = 0;
data[data_ptr++] = (float)(*(int16_t*)&left)/0x7FFF;
data[data_ptr++] = (float)(*(int16_t*)&right)/0x7FFF;
if ( data_ptr >= audio_chunk_size )
{
float outsamples[audio_chunk_size * 16];
int16_t temp_outsamples[audio_chunk_size * 16];
SRC_DATA src_data;
src_data.data_in = data;
src_data.data_out = outsamples;
src_data.input_frames = audio_chunk_size / 2;
src_data.output_frames = audio_chunk_size * 8;
src_data.end_of_input = 0;
src_data.src_ratio = (double)out_rate / (double)in_rate;
src_process(source, &src_data);
src_float_to_short_array(outsamples, temp_outsamples, src_data.output_frames_gen * 2);
if ( driver.audio->write(driver.audio_data, temp_outsamples, src_data.output_frames_gen * 4) < 0 )
{
fprintf(stderr, "SSNES [ERROR]: Audio backend failed to write. Will continue without sound.\n");
audio_active = false;
}
data_ptr = 0;
}
}
static void input_poll(void)
{
driver.input->poll(driver.input_data);
}
static int16_t input_state(bool port, unsigned device, unsigned index, unsigned id)
{
const struct snes_keybind *binds[] = { snes_keybinds_1, snes_keybinds_2 };
return driver.input->input_state(driver.input_data, binds, port, device, index, id);
}
static void fill_pathname(char *out_path, char *in_path, const char *replace)
{
char tmp_path[strlen(in_path) + 1];
strcpy(tmp_path, in_path);
char *tok = NULL;
tok = strrchr(tmp_path, '.');
if (tok != NULL)
*tok = '\0';
strcpy(out_path, tmp_path);
strcat(out_path, replace);
}
static void print_help(void)
{
puts("=================================================");
puts("ssnes: Simple Super Nintendo Emulator (libsnes)");
puts("=================================================");
puts("Usage: ssnes [rom file] [-h/--help | -s/--save]");
puts("\t-h/--help: Show this help message");
puts("\t-s/--save: Path for save file (*.srm). Required when rom is input from stdin");
#ifdef HAVE_CG
puts("\t-f/--shader: Path to Cg shader. Will be compiled at runtime.\n");
#endif
puts("\t-v/--verbose: Verbose logging");
}
static FILE* rom_file = NULL;
static char savefile_name_srm[256] = {0};
bool verbose = false;
#ifdef HAVE_CG
char cg_shader_path[256] = DEFAULT_CG_SHADER;
#endif
static void parse_input(int argc, char *argv[])
{
if (argc < 2)
{
print_help();
exit(1);
}
struct option opts[] = {
{ "help", 0, NULL, 'h' },
{ "save", 1, NULL, 's' },
{ "verbose", 0, NULL, 'v' },
#ifdef HAVE_CG
{ "shader", 1, NULL, 'f' },
#endif
{ NULL, 0, NULL, 0 }
};
int option_index = 0;
#ifdef HAVE_CG
char optstring[] = "hs:vf:";
#else
char optstring[] = "hs:v";
#endif
for(;;)
{
int c = getopt_long(argc, argv, optstring, opts, &option_index);
if (c == -1)
break;
switch (c)
{
case 'h':
print_help();
exit(0);
case 's':
strncpy(savefile_name_srm, optarg, sizeof(savefile_name_srm));
savefile_name_srm[sizeof(savefile_name_srm)-1] = '\0';
break;
#ifdef HAVE_CG
case 'f':
strncpy(cg_shader_path, optarg, sizeof(cg_shader_path) - 1);
break;
#endif
case 'v':
verbose = true;
break;
case '?':
print_help();
exit(1);
default:
SSNES_ERR("Error parsing arguments.\n");
exit(1);
}
}
if (optind < argc)
{
char tmp[strlen(argv[optind]) + 1];
strcpy(tmp, argv[optind]);
char *dst = strrchr(tmp, '.');
if (dst)
{
*dst = '\0';
snes_set_cartridge_basename(tmp);
}
else
snes_set_cartridge_basename(tmp);
SSNES_LOG("Opening file: \"%s\"\n", argv[optind]);
rom_file = fopen(argv[optind], "rb");
if (rom_file == NULL)
{
SSNES_ERR("Could not open file: \"%s\"\n", optarg);
exit(1);
}
if (strlen(savefile_name_srm) == 0)
fill_pathname(savefile_name_srm, argv[optind], ".srm");
}
else if (strlen(savefile_name_srm) == 0)
{
SSNES_ERR("Need savefile argument when reading rom from stdin.\n");
print_help();
exit(1);
}
}
int main(int argc, char *argv[])
{
snes_init();
parse_input(argc, argv);
void *rom_buf;
ssize_t rom_len = 0;
if ((rom_len = read_file(rom_file, &rom_buf)) == -1)
{
SSNES_ERR("Could not read ROM file.\n");
exit(1);
}
SSNES_LOG("ROM size: %zi bytes\n", rom_len);
if (rom_file != NULL)
fclose(rom_file);
char statefile_name[strlen(savefile_name_srm)+strlen(".state")+1];
char savefile_name_rtc[strlen(savefile_name_srm)+strlen(".rtc")+1];
fill_pathname(statefile_name, argv[1], ".state");
fill_pathname(savefile_name_rtc, argv[1], ".rtc");
init_drivers();
snes_set_video_refresh(video_frame);
snes_set_audio_sample(audio_sample);
snes_set_input_poll(input_poll);
snes_set_input_state(input_state);
if (!snes_load_cartridge_normal(NULL, rom_buf, rom_len))
{
SSNES_ERR("ROM file is not valid!\n");
goto error;
}
free(rom_buf);
unsigned serial_size = snes_serialize_size();
uint8_t *serial_data = malloc(serial_size);
if (serial_data == NULL)
{
SSNES_ERR("Failed to allocate memory for states!\n");
goto error;
}
load_save_file(savefile_name_srm, SNES_MEMORY_CARTRIDGE_RAM);
load_save_file(savefile_name_rtc, SNES_MEMORY_CARTRIDGE_RTC);
///// TODO: Modular friendly!!!
for(;;)
{
bool quitting = glfwGetKey(GLFW_KEY_ESC) || !glfwGetWindowParam(GLFW_OPENED);
if ( quitting )
break;
if ( glfwGetKey( SAVE_STATE_KEY ))
{
write_file(statefile_name, serial_data, serial_size);
}
else if ( glfwGetKey( LOAD_STATE_KEY ) )
load_state(statefile_name, serial_data, serial_size);
else if ( glfwGetKey( TOGGLE_FULLSCREEN ) )
{
fullscreen = !fullscreen;
uninit_drivers();
init_drivers();
}
snes_run();
}
save_file(savefile_name_srm, SNES_MEMORY_CARTRIDGE_RAM);
save_file(savefile_name_rtc, SNES_MEMORY_CARTRIDGE_RTC);
snes_unload_cartridge();
snes_term();
uninit_drivers();
free(serial_data);
return 0;
error:
snes_unload_cartridge();
snes_term();
uninit_drivers();
return 1;
}