RetroArch/driver.c

149 lines
3.0 KiB
C

#include "driver.h"
#include "config.h"
#include "general.h"
#include <stdio.h>
void init_drivers(void)
{
init_video_input();
init_audio();
}
void uninit_drivers(void)
{
uninit_video_input();
uninit_audio();
}
void init_audio(void)
{
if (!audio_enable)
{
audio_active = false;
return;
}
driver.audio_data = driver.audio->init(audio_device, out_rate, out_latency);
if ( driver.audio_data == NULL )
audio_active = false;
if (!audio_sync && audio_active)
driver.audio->set_nonblock_state(driver.audio_data, true);
int err;
source = src_new(SAMPLERATE_QUALITY, 2, &err);
if (!source)
audio_active = false;
}
void uninit_audio(void)
{
if (!audio_enable)
{
audio_active = false;
return;
}
if ( driver.audio_data && driver.audio )
driver.audio->free(driver.audio_data);
if ( source )
src_delete(source);
}
void init_video_input(void)
{
int scale;
// We multiply scales with 2 to allow for hi-res games.
#if VIDEO_FILTER == FILTER_NONE
scale = 2;
#elif VIDEO_FILTER == FILTER_HQ2X
scale = 4;
#elif VIDEO_FILTER == FILTER_HQ4X
scale = 8;
#elif VIDEO_FILTER == FILTER_NTSC
scale = 8;
#elif VIDEO_FILTER == FILTER_GRAYSCALE
scale = 2;
#elif VIDEO_FILTER == FILTER_BLEED
scale = 2;
#else
scale = 2;
#endif
video_info_t video = {
.width = (fullscreen) ? fullscreen_x : (296 * xscale),
.height = (fullscreen) ? fullscreen_y : (224 * yscale),
.fullscreen = fullscreen,
.vsync = vsync,
.force_aspect = force_aspect,
.smooth = video_smooth,
.input_scale = scale,
};
const input_driver_t *tmp = driver.input;
driver.video_data = driver.video->init(&video, &(driver.input));
if ( driver.video_data == NULL )
{
SSNES_ERR("Cannot open video driver... Exiting ...\n");
exit(1);
}
if ( driver.input != NULL )
{
driver.input_data = driver.video_data;
}
else
{
driver.input = tmp;
if (driver.input != NULL)
{
driver.input_data = driver.input->init();
if ( driver.input_data == NULL )
exit(1);
}
else
{
SSNES_ERR("Cannot find input driver. Exiting ...\n");
exit(1);
}
}
}
void uninit_video_input(void)
{
if ( driver.video_data && driver.video )
driver.video->free(driver.video_data);
if ( driver.input_data != driver.video_data && driver.input )
driver.input->free(driver.input_data);
}
bool video_active = true;
bool audio_active = true;
driver_t driver = {
#if VIDEO_DRIVER == VIDEO_GL
.video = &video_gl,
#else
#error "Define a valid video driver in config.h"
#endif
#if AUDIO_DRIVER == AUDIO_RSOUND
.audio = &audio_rsound,
#elif AUDIO_DRIVER == AUDIO_OSS
.audio = &audio_oss,
#elif AUDIO_DRIVER == AUDIO_ALSA
.audio = &audio_alsa,
#elif AUDIO_DRIVER == AUDIO_ROAR
.audio = &audio_roar,
#elif AUDIO_DRIVER == AUDIO_AL
.audio = &audio_openal,
#else
#error "Define a valid audio driver in config.h"
#endif
};