mirror of
https://github.com/libretro/RetroArch
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93 lines
2.2 KiB
C
93 lines
2.2 KiB
C
/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "driver.h"
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#include <stdlib.h>
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#include <roaraudio.h>
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#include <errno.h>
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#include <stdio.h>
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static void* __roar_init(const char* device, int rate, int latency)
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{
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int err;
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roar_vs_t *vss;
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if ( (vss = roar_vs_new_simple(NULL, NULL, rate, 2, ROAR_CODEC_PCM_S_LE, 16, ROAR_DIR_PLAY, &err)) == NULL )
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{
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fprintf(stderr, "roar_vs: \"%s\"\n", roar_vs_strerr(err));
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return NULL;
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}
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return vss;
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}
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static ssize_t __roar_write(void* data, const void* buf, size_t size)
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{
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roar_vs_t *vss = data;
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if ( size == 0 )
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return 0;
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int err;
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if (roar_vs_write(vss, buf, size, &err) < 0)
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{
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if (err == ROAR_ERROR_NONE)
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return 0;
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return -1;
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}
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return size;
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}
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static bool __roar_stop(void *data)
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{
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return true;
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}
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static void __roar_set_nonblock_state(void *data, bool state)
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{
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roar_vs_t *vss = data;
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if (roar_vs_blocking(vss, (state) ? ROAR_VS_FALSE : ROAR_VS_TRUE, NULL) < 0)
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fprintf(stderr, "SSNES [ERROR]: Can't set nonblocking. Will not be able to fast-forward.\n");
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}
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static bool __roar_start(void *data)
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{
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return true;
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}
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static void __roar_free(void *data)
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{
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roar_vs_t *vss = data;
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roar_vs_close(vss, ROAR_VS_TRUE, NULL);
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}
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const audio_driver_t audio_roar = {
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.init = __roar_init,
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.write = __roar_write,
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.stop = __roar_stop,
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.start = __roar_start,
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.set_nonblock_state = __roar_set_nonblock_state,
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.free = __roar_free
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};
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