RetroArch/gfx
Themaister 3db79ab2f0 Nits.
2011-10-05 22:56:52 +02:00
..
ext Use SK_* keysyms (pretty much SDL 1.2). 2011-09-13 14:40:33 +02:00
py_state
ext.c Can use SDL 1.3 just fine now. 2011-09-13 14:41:45 +02:00
fonts.c Avoid assertions. 2011-10-05 22:39:54 +02:00
fonts.h
gfx_common.c Fix newline typo. 2011-09-22 13:15:16 +03:00
gfx_common.h Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
gl_common.h Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
gl.c Nits. 2011-10-05 22:56:52 +02:00
image.c Fixup. 2011-08-29 17:23:49 +02:00
image.h
sdl.c Update font rendering for SDL. 2011-09-06 18:32:40 +02:00
sdlwrap.c Fix FTBFS. 2011-10-05 19:57:32 +02:00
sdlwrap.h Resizing windows in 1.2 should not trigger some init code :) 2011-09-22 21:50:57 +02:00
shader_cg.c Only load second pass shaders when render-to-texture is set. 2011-09-26 22:45:28 +02:00
shader_cg.h Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
shader_glsl.c Only load second pass shaders when render-to-texture is set. 2011-09-26 22:45:28 +02:00
shader_glsl.h Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
snes_state.c
snes_state.h
xvideo.c Font colors for XVideo. Some cleanups. 2011-09-06 17:56:42 +02:00