RetroArch/apple/common/contentview_camera_ios.m.inl

165 lines
5.8 KiB
C++

#ifndef GL_BGRA
#define GL_BGRA 0x80E1
#endif
#ifdef HAVE_OPENGLES
#define RCVOpenGLTextureCacheCreateTextureFromImage CVOpenGLESTextureCacheCreateTextureFromImage
#define RCVOpenGLTextureGetName CVOpenGLESTextureGetName
#define RCVOpenGLTextureCacheFlush CVOpenGLESTextureCacheFlush
#define RCVOpenGLTextureCacheCreate CVOpenGLESTextureCacheCreate
#define RCVOpenGLTextureRef CVOpenGLESTextureRef
#define RCVOpenGLTextureCacheRef CVOpenGLESTextureCacheRef
#if COREVIDEO_USE_EAGLCONTEXT_CLASS_IN_API
#define RCVOpenGLGetCurrentContext() (CVEAGLContext)(g_context)
#else
#define RCVOpenGLGetCurrentContext() (__bridge void *)(g_context)
#endif
#else
#define RCVOpenGLTextureCacheCreateTextureFromImage CVOpenGLTextureCacheCreateTextureFromImage
#define RCVOpenGLTextureGetName CVOpenGLTextureGetName
#define RCVOpenGLTextureCacheFlush CVOpenGLTextureCacheFlush
#define RCVOpenGLTextureCacheCreate CVOpenGLTextureCacheCreate
#define RCVOpenGLTextureRef CVOpenGLTextureRef
#define RCVOpenGLTextureCacheRef CVOpenGLTextureCacheRef
#define RCVOpenGLGetCurrentContext() CGLGetCurrentContext(), CGLGetPixelFormat(CGLGetCurrentContext())
#endif
static AVCaptureSession *_session;
static NSString *_sessionPreset;
RCVOpenGLTextureCacheRef textureCache;
GLuint outputTexture;
static bool newFrame = false;
extern void event_process_camera_frame(void* pixelBufferPtr);
void event_process_camera_frame(void* pixelBufferPtr)
{
CVReturn ret;
RCVOpenGLTextureRef renderTexture;
CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)pixelBufferPtr;
size_t width = CVPixelBufferGetWidth(pixelBuffer);
size_t height = CVPixelBufferGetHeight(pixelBuffer);
CVPixelBufferLockBaseAddress(pixelBuffer, 0);
(void)width;
(void)height;
/*TODO - rewrite all this.
*
* create a texture from our render target.
* textureCache will be what you previously
* made with RCVOpenGLTextureCacheCreate.
*/
#ifdef HAVE_OPENGLES
ret = RCVOpenGLTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
textureCache, pixelBuffer, NULL, GL_TEXTURE_2D,
GL_RGBA, (GLsizei)width, (GLsizei)height,
GL_BGRA, GL_UNSIGNED_BYTE, 0, &renderTexture);
#else
ret = RCVOpenGLTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
textureCache, pixelBuffer, 0, &renderTexture);
#endif
if (!renderTexture || ret)
{
RARCH_ERR("[apple_camera]: RCVOpenGLTextureCacheCreateTextureFromImage failed.\n");
return;
}
outputTexture = RCVOpenGLTextureGetName(renderTexture);
glBindTexture(GL_TEXTURE_2D, outputTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
[[NSNotificationCenter defaultCenter] postNotificationName:@"NewCameraTextureReady" object:nil];
newFrame = true;
glBindTexture(GL_TEXTURE_2D, 0);
RCVOpenGLTextureCacheFlush(textureCache, 0);
CFRelease(renderTexture);
CFRelease(pixelBuffer);
pixelBuffer = 0;
}
- (void)captureOutput:(AVCaptureOutput *)captureOutput
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
fromConnection:(AVCaptureConnection *)connection
{
// TODO: Don't post if event queue is full
CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)CVPixelBufferRetain(CMSampleBufferGetImageBuffer(sampleBuffer));
event_process_camera_frame(pixelBuffer);
}
/* TODO - add void param to onCameraInit so we can pass g_context. */
- (void) onCameraInit
{
NSError *error;
AVCaptureVideoDataOutput * dataOutput;
AVCaptureDeviceInput *input;
AVCaptureDevice *videoDevice;
CVReturn ret = RCVOpenGLTextureCacheCreate(kCFAllocatorDefault, NULL,
RCVOpenGLGetCurrentContext(), NULL, &textureCache);
(void)ret;
//-- Setup Capture Session.
_session = [[AVCaptureSession alloc] init];
[_session beginConfiguration];
// TODO: dehardcode this based on device capabilities
_sessionPreset = AVCaptureSessionPreset640x480;
//-- Set preset session size.
[_session setSessionPreset:_sessionPreset];
//-- Creata a video device and input from that Device. Add the input to the capture session.
videoDevice = (AVCaptureDevice*)[AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
if (videoDevice == nil)
assert(0);
//-- Add the device to the session.
input = (AVCaptureDeviceInput*)[AVCaptureDeviceInput deviceInputWithDevice:videoDevice error:&error];
if (error)
{
RARCH_ERR("video device input %s\n", error.localizedDescription.UTF8String);
assert(0);
}
[_session addInput:input];
/* Create the output for the capture session. */
dataOutput = (AVCaptureVideoDataOutput*)[[AVCaptureVideoDataOutput alloc] init];
[dataOutput setAlwaysDiscardsLateVideoFrames:NO]; /* Probably want to set this to NO when recording. */
[dataOutput setVideoSettings:[NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey]];
/* Set dispatch to be on the main thread so OpenGL can do things with the data. */
[dataOutput setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
[_session addOutput:dataOutput];
[_session commitConfiguration];
}
- (void) onCameraStart
{
[_session startRunning];
}
- (void) onCameraStop
{
[_session stopRunning];
}
- (void) onCameraFree
{
RCVOpenGLTextureCacheFlush(textureCache, 0);
CFRelease(textureCache);
}