RetroArch/apple/common/apple_gfx_context.c.inl
2014-11-18 16:57:47 +01:00

379 lines
9.0 KiB
C++

#ifdef OSX
#include <OpenGL/CGLTypes.h>
#include <OpenGL/OpenGL.h>
#endif
#include "../../gfx/gfx_common.h"
#include "../../gfx/gfx_context.h"
#include "../../gfx/gl_common.h"
//#define HAVE_NSOPENGL
#ifdef IOS
#define GLContextClass EAGLContext
#define GLFrameworkID CFSTR("com.apple.opengles")
#define RAScreen UIScreen
@interface EAGLContext (OSXCompat) @end
@implementation EAGLContext (OSXCompat)
+ (void)clearCurrentContext { [EAGLContext setCurrentContext:nil]; }
- (void)makeCurrentContext { [EAGLContext setCurrentContext:self]; }
@end
#else
@interface NSScreen (IOSCompat) @end
@implementation NSScreen (IOSCompat)
- (CGRect)bounds
{
CGRect cgrect = NSRectToCGRect(self.frame);
return CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect));
}
- (float) scale { return 1.0f; }
@end
#define GLContextClass NSOpenGLContext
#define GLFrameworkID CFSTR("com.apple.opengl")
#define RAScreen NSScreen
#endif
static GLContextClass* g_hw_ctx;
static GLContextClass* g_context;
static int g_fast_forward_skips;
static bool g_is_syncing = true;
static bool g_use_hw_ctx;
#ifdef OSX
static bool g_has_went_fullscreen;
static NSOpenGLPixelFormat* g_format;
#endif
static unsigned g_minor = 0;
static unsigned g_major = 0;
#ifdef IOS
void apple_bind_game_view_fbo(void)
{
if (g_context)
[g_view bindDrawable];
}
#endif
static RAScreen* get_chosen_screen(void)
{
#if defined(OSX) && !defined(MAC_OS_X_VERSION_10_6)
return [NSScreen mainScreen];
#else
if (g_settings.video.monitor_index >= RAScreen.screens.count)
{
RARCH_WARN("video_monitor_index is greater than the number of connected monitors; using main screen instead.\n");
return RAScreen.mainScreen;
}
NSArray *screens = [RAScreen screens];
return (RAScreen*)[screens objectAtIndex:g_settings.video.monitor_index];
#endif
}
static void apple_gfx_ctx_update(void)
{
#ifdef OSX
#if MAC_OS_X_VERSION_10_7 && !defined(HAVE_NSOPENGL)
CGLUpdateContext(g_context.CGLContextObj);
#else
[g_context update];
#endif
#endif
}
static bool apple_gfx_ctx_init(void *data)
{
(void)data;
#ifdef OSX
NSOpenGLPixelFormatAttribute attributes [] = {
NSOpenGLPFAColorSize, 24,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAAllowOfflineRenderers,
NSOpenGLPFADepthSize,
(NSOpenGLPixelFormatAttribute)16, // 16 bit depth buffer
#ifdef MAC_OS_X_VERSION_10_7
(g_major || g_minor) ? NSOpenGLPFAOpenGLProfile : 0,
(g_major << 12) | (g_minor << 8),
#endif
(NSOpenGLPixelFormatAttribute)0
};
g_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5
if (g_format == nil)
{
/* NSOpenGLFPAAllowOfflineRenderers is
not supported on this OS version. */
attributes[3] = (NSOpenGLPixelFormatAttribute)0;
g_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
}
#endif
if (g_use_hw_ctx)
{
//g_hw_ctx = [[NSOpenGLContext alloc] initWithFormat:g_format shareContext:nil];
}
g_context = [[NSOpenGLContext alloc] initWithFormat:g_format shareContext:(g_use_hw_ctx) ? g_hw_ctx : nil];
[g_context setView:g_view];
#else
g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
g_view.context = g_context;
#endif
[g_context makeCurrentContext];
// Make sure the view was created
[RAGameView get];
return true;
}
static void apple_gfx_ctx_destroy(void *data)
{
(void)data;
[GLContextClass clearCurrentContext];
#if defined(IOS)
g_view.context = nil;
#elif defined(OSX)
[g_context clearDrawable];
if (g_context)
[g_context release];
g_context = nil;
if (g_format)
[g_format release];
g_format = nil;
if (g_hw_ctx)
[g_hw_ctx release];
g_hw_ctx = nil;
#endif
[GLContextClass clearCurrentContext];
g_context = nil;
}
static bool apple_gfx_ctx_bind_api(void *data, enum gfx_ctx_api api, unsigned major, unsigned minor)
{
(void)data;
#if defined(IOS)
if (api != GFX_CTX_OPENGL_ES_API)
return false;
#elif defined(OSX)
if (api != GFX_CTX_OPENGL_API)
return false;
#endif
g_minor = minor;
g_major = major;
return true;
}
static void apple_gfx_ctx_swap_interval(void *data, unsigned interval)
{
(void)data;
#ifdef IOS // < No way to disable Vsync on iOS?
// Just skip presents so fast forward still works.
g_is_syncing = interval ? true : false;
g_fast_forward_skips = interval ? 0 : 3;
#elif defined(OSX)
GLint value = interval ? 1 : 0;
#ifdef HAVE_NSOPENGL
[g_context setValues:&value forParameter:NSOpenGLCPSwapInterval];
#else
CGLSetParameter(g_context.CGLContextObj, kCGLCPSwapInterval, &value);
#endif
#endif
}
static bool apple_gfx_ctx_set_video_mode(void *data, unsigned width, unsigned height, bool fullscreen)
{
(void)data;
#ifdef OSX
// TODO: Screen mode support
if (fullscreen && !g_has_went_fullscreen)
{
[g_view enterFullScreenMode:get_chosen_screen() withOptions:nil];
[NSCursor hide];
}
else if (!fullscreen && g_has_went_fullscreen)
{
[g_view exitFullScreenModeWithOptions:nil];
[[g_view window] makeFirstResponder:g_view];
[NSCursor unhide];
}
g_has_went_fullscreen = fullscreen;
if (!g_has_went_fullscreen)
[[g_view window] setContentSize:NSMakeSize(width, height)];
#endif
// TODO: Maybe iOS users should be apple to show/hide the status bar here?
return true;
}
static void apple_gfx_ctx_get_video_size(void *data, unsigned* width, unsigned* height)
{
RAScreen *screen = (RAScreen*)get_chosen_screen();
CGRect size = screen.bounds;
gl_t *gl = (gl_t*)data;
if (gl)
{
#if defined(OSX)
CGRect cgrect = NSRectToCGRect([g_view frame]);
size = CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect));
#else
size = g_view.bounds;
#endif
}
*width = CGRectGetWidth(size) * screen.scale;
*height = CGRectGetHeight(size) * screen.scale;
}
static void apple_gfx_ctx_update_window_title(void *data)
{
#ifdef OSX
static char buf[128], buf_fps[128];
bool got_text = gfx_get_fps(buf, sizeof(buf), g_settings.fps_show ? buf_fps : NULL, sizeof(buf_fps));
static const char* const text = buf; // < Can't access buf directly in the block
if (got_text)
[[g_view window] setTitle:[NSString stringWithCString:text encoding:NSUTF8StringEncoding]];
if (g_settings.fps_show)
msg_queue_push(g_extern.msg_queue, buf_fps, 1, 1);
#endif
}
static bool apple_gfx_ctx_has_focus(void *data)
{
(void)data;
#ifdef IOS
return ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive);
#else
return [NSApp isActive];
#endif
}
static bool apple_gfx_ctx_has_windowed(void *data)
{
(void)data;
#ifdef IOS
return false;
#else
return true;
#endif
}
static void apple_gfx_ctx_swap_buffers(void *data)
{
if (!(--g_fast_forward_skips < 0))
return;
#ifdef OSX
#ifdef HAVE_NSOPENGL
[g_context flushBuffer];
#else
if (g_context.CGLContextObj)
CGLFlushDrawable(g_context.CGLContextObj);
#endif
#else
[g_view display];
#endif
g_fast_forward_skips = g_is_syncing ? 0 : 3;
}
static gfx_ctx_proc_t apple_gfx_ctx_get_proc_address(const char *symbol_name)
{
return (gfx_ctx_proc_t)CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(GLFrameworkID),
(
#if MAC_OS_X_VERSION_10_7
#if __has_feature(objc_arc)
__bridge
#endif
#endif
CFStringRef)BOXSTRING(symbol_name)
);
}
static void apple_gfx_ctx_check_window(void *data, bool *quit,
bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
unsigned new_width, new_height;
(void)frame_count;
*quit = false;
apple_gfx_ctx_get_video_size(data, &new_width, &new_height);
if (new_width != *width || new_height != *height)
{
*width = new_width;
*height = new_height;
*resize = true;
}
}
static void apple_gfx_ctx_set_resize(void *data, unsigned width, unsigned height)
{
(void)data;
(void)width;
(void)height;
}
static void apple_gfx_ctx_input_driver(void *data, const input_driver_t **input, void **input_data)
{
(void)data;
*input = NULL;
*input_data = NULL;
}
static void apple_gfx_ctx_bind_hw_render(void *data, bool enable)
{
(void)data;
g_use_hw_ctx = enable;
if (enable)
[g_hw_ctx makeCurrentContext];
else
[g_context makeCurrentContext];
}
// The apple_* functions are implemented in apple/RetroArch/RAGameView.m
const gfx_ctx_driver_t gfx_ctx_apple = {
apple_gfx_ctx_init,
apple_gfx_ctx_destroy,
apple_gfx_ctx_bind_api,
apple_gfx_ctx_swap_interval,
apple_gfx_ctx_set_video_mode,
apple_gfx_ctx_get_video_size,
NULL,
apple_gfx_ctx_update_window_title,
apple_gfx_ctx_check_window,
apple_gfx_ctx_set_resize,
apple_gfx_ctx_has_focus,
apple_gfx_ctx_has_windowed,
apple_gfx_ctx_swap_buffers,
apple_gfx_ctx_input_driver,
apple_gfx_ctx_get_proc_address,
NULL,
"apple",
apple_gfx_ctx_bind_hw_render,
};