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13 lines
256 B
C
13 lines
256 B
C
#include "shaders_common.h"
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static const char *vertex_source = GLSL(
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attribute vec2 aVertex;
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attribute vec2 aTexCoord;
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varying vec2 vTex;
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void main() {
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gl_Position = vec4(aVertex, 0.0, 1.0); vTex = aTexCoord;
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}
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);
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