2016-09-03 17:36:47 +02:00

13 lines
256 B
C

#include "shaders_common.h"
static const char *vertex_source = GLSL(
attribute vec2 aVertex;
attribute vec2 aTexCoord;
varying vec2 vTex;
void main() {
gl_Position = vec4(aVertex, 0.0, 1.0); vTex = aTexCoord;
}
);