mirror of
https://github.com/libretro/RetroArch
synced 2025-01-29 18:32:44 +00:00
3b6fffa9f9
and PSP2
80 lines
2.9 KiB
C
80 lines
2.9 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2012 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef _PSP_INPUT_H_
|
|
#define _PSP_INPUT_H_
|
|
|
|
enum {
|
|
PSP_GAMEPAD_CROSS = 1 << 0,
|
|
PSP_GAMEPAD_SQUARE = 1 << 1,
|
|
PSP_GAMEPAD_SELECT = 1 << 2,
|
|
PSP_GAMEPAD_START = 1 << 3,
|
|
PSP_GAMEPAD_DPAD_UP = 1 << 4,
|
|
PSP_GAMEPAD_DPAD_DOWN = 1 << 5,
|
|
PSP_GAMEPAD_DPAD_LEFT = 1 << 6,
|
|
PSP_GAMEPAD_DPAD_RIGHT = 1 << 7,
|
|
PSP_GAMEPAD_CIRCLE = 1 << 8,
|
|
PSP_GAMEPAD_TRIANGLE = 1 << 9,
|
|
PSP_GAMEPAD_L = 1 << 10,
|
|
PSP_GAMEPAD_R = 1 << 11,
|
|
PSP_GAMEPAD_LSTICK_LEFT_MASK = 1 << 16,
|
|
PSP_GAMEPAD_LSTICK_RIGHT_MASK = 1 << 17,
|
|
PSP_GAMEPAD_LSTICK_UP_MASK = 1 << 18,
|
|
PSP_GAMEPAD_LSTICK_DOWN_MASK = 1 << 19,
|
|
#ifdef SN_TARGET_PSP2
|
|
PSP_GAMEPAD_RSTICK_LEFT_MASK = 1 << 20,
|
|
PSP_GAMEPAD_RSTICK_RIGHT_MASK = 1 << 21,
|
|
PSP_GAMEPAD_RSTICK_UP_MASK = 1 << 22,
|
|
PSP_GAMEPAD_RSTICK_DOWN_MASK = 1 << 23,
|
|
#endif
|
|
};
|
|
|
|
#ifdef SN_TARGET_PSP2
|
|
#define STATE_BUTTON(state) ((state).buttons)
|
|
#define STATE_ANALOGLX(state) ((state).lx)
|
|
#define STATE_ANALOGLY(state) ((state).ly)
|
|
#define STATE_ANALOGRX(state) ((state).rx)
|
|
#define STATE_ANALOGRY(state) ((state).ry)
|
|
#define DEFAULT_SAMPLING_MODE (SCE_CTRL_MODE_DIGITALANALOG)
|
|
|
|
#define PSP_CTRL_LEFT SCE_CTRL_LEFT
|
|
#define PSP_CTRL_DOWN SCE_CTRL_DOWN
|
|
#define PSP_CTRL_RIGHT SCE_CTRL_RIGHT
|
|
#define PSP_CTRL_UP SCE_CTRL_UP
|
|
#define PSP_CTRL_START SCE_CTRL_START
|
|
#define PSP_CTRL_SELECT SCE_CTRL_SELECT
|
|
#define PSP_CTRL_TRIANGLE SCE_CTRL_TRIANGLE
|
|
#define PSP_CTRL_SQUARE SCE_CTRL_SQUARE
|
|
#define PSP_CTRL_CROSS SCE_CTRL_CROSS
|
|
#define PSP_CTRL_CIRCLE SCE_CTRL_CIRCLE
|
|
#define PSP_CTRL_L SCE_CTRL_L
|
|
#define PSP_CTRL_R SCE_CTRL_R
|
|
|
|
#define sceCtrlReadBufferPositive(port, pad_data, bufs) sceCtrlReadBufferPositive(port, pad_data, bufs)
|
|
#else
|
|
#define STATE_BUTTON(state) ((state).Buttons)
|
|
#define STATE_ANALOGLX(state) ((state).Lx)
|
|
#define STATE_ANALOGLX(state) ((state).Ly)
|
|
#define STATE_ANALOGRX(state) ((state).Rx)
|
|
#define STATE_ANALOGRY(state) ((state).Ry)
|
|
|
|
#define DEFAULT_SAMPLING_MODE (PSP_CTRL_MODE_ANALOG)
|
|
|
|
#define sceCtrlReadBufferPositive(port, pad_data, bufs) sceCtrlReadBufferPositive(pad_data, bufs)
|
|
#endif
|
|
|
|
#endif
|