RetroArch/input/drivers/gx_input.c
gblues 1ef78d3e3d
Any pad can control the menu (#13173)
* Any pad can control the menu

== DETAILS
I am not sure I've quite got it so that any pad can *open* the
menu, but I do have it so any pad can control it.

- split out the input processing into a separate method
- track down and squish some hairy bugs that boiled down to
  bad pointer math
- it looks like `menu_driver.c` has a mix of line endings, so I
  ran it through `dos2unix` so it has consistent line endings
  again.
- verified that this change did not impact actual cores

* optimize out cumulative_bits

* Incorporate PR feedback

Many thanks to @jdgleaver for providing these optimizations.

* apply one more optimization
2021-11-03 16:32:15 +01:00

303 lines
8.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2012-2015 - Michael Lelli
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <boolean.h>
#include <retro_miscellaneous.h>
#include <retro_inline.h>
#include <libretro.h>
#include "../../config.def.h"
#include "../input_driver.h"
/* TODO/FIXME -
* fix game focus toggle */
#ifdef HW_RVL
/* gx joypad functions */
bool gxpad_mousevalid(unsigned port);
void gx_joypad_read_mouse(unsigned port,
int *irx, int *iry, uint32_t *button);
typedef struct
{
int x_abs, y_abs;
int x_last, y_last;
uint32_t button;
} gx_input_mouse_t;
#endif
typedef struct gx_input
{
#ifdef HW_RVL
gx_input_mouse_t *mouse;
int mouse_max;
#else
void *empty;
#endif
} gx_input_t;
#ifdef HW_RVL
static int16_t rvl_input_state(
void *data,
const input_device_driver_t *joypad,
const input_device_driver_t *sec_joypad,
rarch_joypad_info_t *joypad_info,
const retro_keybind_set *binds,
bool keyboard_mapping_blocked,
unsigned port,
unsigned device,
unsigned idx,
unsigned id)
{
gx_input_t *gx = (gx_input_t*)data;
if (port >= DEFAULT_MAX_PADS || !gx)
return 0;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
case RETRO_DEVICE_ANALOG:
break;
case RETRO_DEVICE_MOUSE:
{
settings_t *settings = config_get_ptr();
uint16_t joy_idx = joypad_info->joy_idx;
unsigned input_mouse_scale = settings->uints.input_mouse_scale;
int x_scale = input_mouse_scale;
int y_scale = input_mouse_scale;
int x = (gx->mouse[joy_idx].x_abs
- gx->mouse[joy_idx].x_last) * x_scale;
int y = (gx->mouse[joy_idx].y_abs
- gx->mouse[joy_idx].y_last) * y_scale;
switch (id)
{
case RETRO_DEVICE_ID_MOUSE_X:
return x;
case RETRO_DEVICE_ID_MOUSE_Y:
return y;
case RETRO_DEVICE_ID_MOUSE_LEFT:
return gx->mouse[joy_idx].button &
(1 << RETRO_DEVICE_ID_MOUSE_LEFT);
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return gx->mouse[joy_idx].button &
(1 << RETRO_DEVICE_ID_MOUSE_RIGHT);
default:
break;
}
}
break;
case RETRO_DEVICE_LIGHTGUN:
{
struct video_viewport vp = {0};
uint16_t joy_idx = joypad_info->joy_idx;
int16_t res_x = 0;
int16_t res_y = 0;
int16_t res_screen_x = 0;
int16_t res_screen_y = 0;
int16_t x = 0;
int16_t y = 0;
video_driver_get_viewport_info(&vp);
vp.x = 0;
vp.y = 0;
vp.width = 0;
vp.height = 0;
vp.full_width = 0;
vp.full_height = 0;
x = gx->mouse[joy_idx].x_abs;
y = gx->mouse[joy_idx].y_abs;
if (video_driver_translate_coord_viewport_wrap(&vp, x, y,
&res_x, &res_y, &res_screen_x, &res_screen_y))
{
switch (id)
{
case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X:
return res_screen_x;
case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y:
return res_screen_y;
case RETRO_DEVICE_ID_LIGHTGUN_TRIGGER:
return gx->mouse[joy_idx].button &
(1 << RETRO_DEVICE_ID_LIGHTGUN_TRIGGER);
case RETRO_DEVICE_ID_LIGHTGUN_AUX_A:
return gx->mouse[joy_idx].button &
(1 << RETRO_DEVICE_ID_LIGHTGUN_AUX_A);
case RETRO_DEVICE_ID_LIGHTGUN_AUX_B:
return gx->mouse[joy_idx].button &
(1 << RETRO_DEVICE_ID_LIGHTGUN_AUX_B);
case RETRO_DEVICE_ID_LIGHTGUN_AUX_C:
return gx->mouse[joy_idx].button &
(1 << RETRO_DEVICE_ID_LIGHTGUN_AUX_C);
case RETRO_DEVICE_ID_LIGHTGUN_START:
return gx->mouse[joy_idx].button &
(1 << RETRO_DEVICE_ID_LIGHTGUN_START);
case RETRO_DEVICE_ID_LIGHTGUN_SELECT:
return gx->mouse[joy_idx].button &
(1 << RETRO_DEVICE_ID_LIGHTGUN_SELECT);
case RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN:
return !gxpad_mousevalid(joy_idx);
default:
break;
}
}
}
break;
}
return 0;
}
#endif
static void gx_input_free_input(void *data)
{
gx_input_t *gx = (gx_input_t*)data;
if (!gx)
return;
#ifdef HW_RVL
if (gx->mouse)
free(gx->mouse);
#endif
free(gx);
}
static void *gx_input_init(const char *joypad_driver)
{
gx_input_t *gx = (gx_input_t*)calloc(1, sizeof(*gx));
if (!gx)
return NULL;
#ifdef HW_RVL
/* Allocate at least 1 mouse at startup */
gx->mouse_max = 1;
gx->mouse = (gx_input_mouse_t*)calloc(
gx->mouse_max, sizeof(gx_input_mouse_t));
#endif
return gx;
}
#ifdef HW_RVL
static INLINE int rvl_count_mouse(gx_input_t *gx)
{
unsigned i;
int count = 0;
for (i = 0; i < DEFAULT_MAX_PADS; i++)
{
const char *joypad_name = joypad_driver_name(i);
if (!string_is_empty(joypad_name))
if (string_is_equal(joypad_name, "Wiimote Controller"))
count++;
}
return count;
}
static void rvl_input_poll(void *data)
{
gx_input_t *gx = (gx_input_t*)data;
if (gx && gx->mouse)
{
int count = rvl_count_mouse(gx);
if (gx && count > 0)
{
unsigned i;
if (count != gx->mouse_max)
{
gx_input_mouse_t *tmp = (gx_input_mouse_t*)realloc(
gx->mouse, count * sizeof(gx_input_mouse_t));
if (!tmp)
free(gx->mouse);
else
{
unsigned i;
gx->mouse = tmp;
gx->mouse_max = count;
for (i = 0; i < gx->mouse_max; i++)
{
gx->mouse[i].x_last = 0;
gx->mouse[i].y_last = 0;
}
}
}
for (i = 0; i < gx->mouse_max; i++)
{
gx->mouse[i].x_last = gx->mouse[i].x_abs;
gx->mouse[i].y_last = gx->mouse[i].y_abs;
gx_joypad_read_mouse(i, &gx->mouse[i].x_abs,
&gx->mouse[i].y_abs, &gx->mouse[i].button);
}
}
}
}
static uint64_t rvl_input_get_capabilities(void *data)
{
return (1 << RETRO_DEVICE_JOYPAD) |
(1 << RETRO_DEVICE_ANALOG) |
(1 << RETRO_DEVICE_MOUSE) |
(1 << RETRO_DEVICE_LIGHTGUN);
}
#else
static uint64_t gx_input_get_capabilities(void *data)
{
return (1 << RETRO_DEVICE_JOYPAD) |
(1 << RETRO_DEVICE_ANALOG);
}
#endif
input_driver_t input_gx = {
gx_input_init,
#ifdef HW_RVL
rvl_input_poll,
rvl_input_state,
#else
NULL, /* poll */
NULL, /* input_state */
#endif
gx_input_free_input,
NULL,
NULL,
#ifdef HW_RVL
rvl_input_get_capabilities,
#else
gx_input_get_capabilities,
#endif
"gx",
NULL, /* grab_mouse */
NULL
};