twinaphex 420b7913d4 Squashed 'deps/SPIRV-Cross/' changes from 8aa6731925..2820ab0b51
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl
63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330.
9f3bebe3d0 Merge pull request #1075 from lifpan/master
b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter.
1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout
28454facbb MSL: Handle packed matrices.
ea5c0ed82f MSL: Fix alignment of packed types.
44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066
25c74b324e Forget loop variable enables after emitting block chain.
6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053
f6f849397e MSL: Re-roll array expressions in initializers.
e5fa7edfd6 MSL: Support scalar block layout.

git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
2019-07-11 20:37:45 +02:00

45 lines
1.2 KiB
GLSL

Texture2D<float4> uCombined[4] : register(t0);
SamplerState _uCombined_sampler[4] : register(s0);
Texture2D<float4> uTex[4] : register(t4);
SamplerState uSampler[4] : register(s8);
RWTexture2D<float4> uImage[8] : register(u12);
static float4 gl_FragCoord;
static float2 vTex;
static int vIndex;
struct SPIRV_Cross_Input
{
float2 vTex : TEXCOORD0;
nointerpolation int vIndex : TEXCOORD1;
float4 gl_FragCoord : SV_Position;
};
float4 sample_in_function(Texture2D<float4> samp, SamplerState _samp_sampler)
{
return samp.Sample(_samp_sampler, vTex);
}
float4 sample_in_function2(Texture2D<float4> tex, SamplerState samp)
{
return tex.Sample(samp, vTex);
}
void frag_main()
{
float4 color = uCombined[vIndex].Sample(_uCombined_sampler[vIndex], vTex);
color += uTex[vIndex].Sample(uSampler[vIndex], vTex);
int _72 = vIndex + 1;
color += sample_in_function(uCombined[_72], _uCombined_sampler[_72]);
color += sample_in_function2(uTex[vIndex + 1], uSampler[vIndex + 1]);
uImage[vIndex][int2(gl_FragCoord.xy)] = color;
}
void main(SPIRV_Cross_Input stage_input)
{
gl_FragCoord = stage_input.gl_FragCoord;
vTex = stage_input.vTex;
vIndex = stage_input.vIndex;
frag_main();
}