mirror of
https://github.com/libretro/RetroArch
synced 2024-12-28 18:31:05 +00:00
153 lines
4.6 KiB
C
153 lines
4.6 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2017 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef _MENU_SHADER_MANAGER_H
|
|
#define _MENU_SHADER_MANAGER_H
|
|
|
|
#include <retro_common_api.h>
|
|
|
|
#include "../gfx/video_shader_parse.h"
|
|
|
|
RETRO_BEGIN_DECLS
|
|
|
|
enum auto_shader_type
|
|
{
|
|
SHADER_PRESET_GLOBAL,
|
|
SHADER_PRESET_CORE,
|
|
SHADER_PRESET_PARENT,
|
|
SHADER_PRESET_GAME
|
|
};
|
|
|
|
enum auto_shader_operation
|
|
{
|
|
AUTO_SHADER_OP_SAVE = 0,
|
|
AUTO_SHADER_OP_REMOVE,
|
|
AUTO_SHADER_OP_EXISTS
|
|
};
|
|
|
|
struct video_shader *menu_shader_get(void);
|
|
|
|
/**
|
|
* menu_shader_manager_init:
|
|
*
|
|
* Initializes shader manager.
|
|
**/
|
|
bool menu_shader_manager_init(void);
|
|
|
|
/**
|
|
* menu_shader_manager_set_preset:
|
|
* @menu_shader : Shader handle to the menu shader.
|
|
* @type : Type of shader.
|
|
* @preset_path : Preset path to load from.
|
|
* @apply : Whether to apply the shader or just update shader information
|
|
*
|
|
* Sets shader preset.
|
|
**/
|
|
bool menu_shader_manager_set_preset(
|
|
struct video_shader *menu_shader,
|
|
enum rarch_shader_type type,
|
|
const char *preset_path,
|
|
bool apply);
|
|
|
|
/**
|
|
* menu_shader_manager_append_preset:
|
|
* @shader : current shader
|
|
* @preset_path : path to the preset to append
|
|
* @dir_video_shader : temporary directory
|
|
*
|
|
* combine current shader with a shader preset on disk
|
|
**/
|
|
bool menu_shader_manager_append_preset(struct video_shader *shader, const char* preset_path, const bool prepend);
|
|
|
|
/**
|
|
* menu_shader_manager_save_auto_preset:
|
|
* @shader : shader to save
|
|
* @type : type of shader preset which determines save path
|
|
* @apply : immediately set preset after saving
|
|
*
|
|
* Save a shader as an auto-shader to it's appropriate path:
|
|
* SHADER_PRESET_GLOBAL: <shader dir>/presets/global
|
|
* SHADER_PRESET_CORE: <shader dir>/presets/<core name>/<core name>
|
|
* SHADER_PRESET_PARENT: <shader dir>/presets/<core name>/<parent>
|
|
* SHADER_PRESET_GAME: <shader dir>/presets/<core name>/<game name>
|
|
* Needs to be consistent with retroarch_load_shader_preset()
|
|
* Auto-shaders will be saved as a reference if possible
|
|
**/
|
|
bool menu_shader_manager_save_auto_preset(
|
|
const struct video_shader *shader,
|
|
enum auto_shader_type type,
|
|
const char *dir_video_shader,
|
|
const char *dir_menu_config,
|
|
bool apply);
|
|
|
|
/**
|
|
* menu_shader_manager_save_preset:
|
|
* @shader : shader to save
|
|
* @basename : basename of preset
|
|
* @apply : immediately set preset after saving
|
|
*
|
|
* Save a shader preset to disk.
|
|
**/
|
|
bool menu_shader_manager_save_preset(const struct video_shader *shader,
|
|
const char *basename,
|
|
const char *dir_video_shader,
|
|
const char *dir_menu_config,
|
|
bool apply);
|
|
|
|
/**
|
|
* menu_shader_manager_apply_changes:
|
|
*
|
|
* Apply shader state changes.
|
|
**/
|
|
void menu_shader_manager_apply_changes(
|
|
struct video_shader *shader,
|
|
const char *dir_video_shader,
|
|
const char *dir_menu_config);
|
|
|
|
int menu_shader_manager_clear_num_passes(struct video_shader *shader);
|
|
|
|
int menu_shader_manager_clear_parameter(struct video_shader *shader,
|
|
unsigned i);
|
|
|
|
int menu_shader_manager_clear_pass_filter(struct video_shader *shader,
|
|
unsigned i);
|
|
|
|
void menu_shader_manager_clear_pass_scale(struct video_shader *shader,
|
|
unsigned i);
|
|
|
|
void menu_shader_manager_clear_pass_path(struct video_shader *shader,
|
|
unsigned i);
|
|
|
|
/**
|
|
* menu_shader_manager_remove_auto_preset:
|
|
* @type : type of shader preset to delete
|
|
*
|
|
* Deletes an auto-shader.
|
|
**/
|
|
bool menu_shader_manager_remove_auto_preset(
|
|
enum auto_shader_type type,
|
|
const char *dir_video_shader,
|
|
const char *dir_menu_config);
|
|
|
|
bool menu_shader_manager_auto_preset_exists(
|
|
enum auto_shader_type type,
|
|
const char *dir_video_shader,
|
|
const char *dir_menu_config);
|
|
|
|
RETRO_END_DECLS
|
|
|
|
#endif
|