mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 21:32:45 +00:00
b98c53ddb7
Repurpose vibrate_on_keypress to enable device's standard keypress feedback on overlay key/button state changes - Add keypress_vibrate function ptr to input_driver_t (only implemented on Android for now) - (Android) Remove APP_CMD_VIBRATE_KEYPRESS - (Android) Add doHapticFeedback, called directly to avoid latency
954 lines
28 KiB
C
954 lines
28 KiB
C
#include <stdint.h>
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#include <stdlib.h>
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#include <boolean.h>
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#include <libretro.h>
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#include <retro_miscellaneous.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include "../../config.def.h"
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#include "../../retroarch.h"
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#ifdef HAVE_LIBNX
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#include <switch.h>
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/* Supports up to this many fingers at once */
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#define MULTITOUCH_LIMIT 4
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/* Abstraction of pointer coords */
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#define TOUCH_AXIS_MAX 0x7fff
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/* Size of rarch_key_map_switch */
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#define SWITCH_NUM_SCANCODES 110
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/* See https://switchbrew.github.io/libnx/hid_8h.html */
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#define SWITCH_MAX_SCANCODE 0xfb
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#define MOUSE_MAX_X 1920
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#define MOUSE_MAX_Y 1080
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/* Beginning of touch mouse defines and types */
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#define TOUCH_MAX_X 1280
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#define TOUCH_MAX_Y 720
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#define TOUCH_MOUSE_BUTTON_LEFT 0
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#define TOUCH_MOUSE_BUTTON_RIGHT 1
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/* Finger ID setting if finger is not touching the screen */
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#define NO_TOUCH -1
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enum
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{
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MAX_NUM_FINGERS = 3, /* number of fingers to track per panel for touch mouse */
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MAX_TAP_TIME = 250, /* taps longer than this will not result in mouse click events */
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MAX_TAP_MOTION_DISTANCE = 10, /* max distance finger motion in Vita screen pixels to be considered a tap */
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SIMULATED_CLICK_DURATION = 50, /* time in ms how long simulated mouse clicks should be */
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}; /* track three fingers per panel */
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typedef struct
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{
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int id; /* -1: no touch */
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int time_last_down;
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float last_down_x;
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float last_down_y;
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} Touch;
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typedef enum DraggingType
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{
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DRAG_NONE = 0,
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DRAG_TWO_FINGER,
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DRAG_THREE_FINGER,
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} DraggingType;
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typedef enum TouchEventType
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{
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FINGERDOWN,
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FINGERUP,
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FINGERMOTION,
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} TouchEventType;
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typedef struct
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{
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TouchEventType type;
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uint64_t timestamp;
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int touchId;
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int fingerId;
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float x;
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float y;
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float dx;
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float dy;
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} FingerType;
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typedef struct
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{
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TouchEventType type;
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FingerType tfinger;
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} TouchEvent;
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/* end of touch mouse defines and types */
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#endif
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#include "../input_keymaps.h"
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/* TODO/FIXME -
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* fix game focus toggle */
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typedef struct switch_input
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{
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#ifdef HAVE_LIBNX
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/* pointer */
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bool touch_state[MULTITOUCH_LIMIT];
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bool previous_touch_state[MULTITOUCH_LIMIT];
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int16_t touch_x_viewport[MULTITOUCH_LIMIT]; /* used for POINTER device */
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int16_t touch_y_viewport[MULTITOUCH_LIMIT]; /* used for POINTER device */
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int16_t touch_x_screen[MULTITOUCH_LIMIT]; /* used for POINTER_SCREEN device */
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int16_t touch_y_screen[MULTITOUCH_LIMIT]; /* used for POINTER_SCREEN device */
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uint32_t touch_x[MULTITOUCH_LIMIT]; /* used for touch mouse */
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uint32_t touch_y[MULTITOUCH_LIMIT]; /* used for touch mouse */
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uint32_t touch_previous_x[MULTITOUCH_LIMIT];
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uint32_t touch_previous_y[MULTITOUCH_LIMIT];
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bool keyboard_state[SWITCH_MAX_SCANCODE + 1];
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/* physical mouse */
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int32_t mouse_x;
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int32_t mouse_y;
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int32_t mouse_x_delta;
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int32_t mouse_y_delta;
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int32_t mouse_wheel;
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bool mouse_button_left;
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bool mouse_button_right;
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bool mouse_button_middle;
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uint32_t mouse_previous_buttons;
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/* touch mouse */
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bool touch_mouse_indirect;
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float touch_mouse_speed_factor;
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int hires_dx; /* sub-pixel touch mouse precision */
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int hires_dy; /* sub-pixel touch mouse precision */
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Touch finger[MAX_NUM_FINGERS]; /* keep track of finger status for touch mouse */
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DraggingType multi_finger_dragging; /* keep track whether we are currently drag-and-dropping */
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int32_t simulated_click_start_time[2]; /* initiation time of last simulated left or right click (zero if no click) */
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/* sensor handles */
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HidSixAxisSensorHandle sixaxis_handles[DEFAULT_MAX_PADS][4];
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unsigned sixaxis_handles_count[DEFAULT_MAX_PADS];
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#else
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void *empty;
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#endif
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} switch_input_t;
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#ifdef HAVE_LIBNX
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/* beginning of touch mouse function declarations */
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static void handle_touch_mouse(switch_input_t *sw);
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static void normalize_touch_mouse_xy(float *normalized_x, float *normalized_y, int reported_x, int reported_y);
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static void process_touch_mouse_event(switch_input_t *sw, TouchEvent *event);
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static void process_touch_mouse_finger_down(switch_input_t * sw, TouchEvent *event);
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static void process_touch_mouse_finger_up(switch_input_t *sw, TouchEvent *event);
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static void process_touch_mouse_finger_motion(switch_input_t *sw, TouchEvent *event);
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static void normalized_to_screen_xy(int *screenX, int *screenY, float x, float y);
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static void finish_simulated_mouse_clicks(switch_input_t *sw, uint64_t currentTime);
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/* end of touch mouse function declarations */
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#endif
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#ifdef HAVE_LIBNX
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static void switch_input_poll(void *data)
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{
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HidTouchScreenState touch_screen_state;
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HidKeyboardState kbd_state;
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HidMouseState mouse_state;
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uint32_t touch_count;
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bool key_pressed;
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unsigned int i = 0;
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int key_sym = 0;
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unsigned key_code = 0;
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uint16_t mod = 0;
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switch_input_t *sw = (switch_input_t*) data;
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hidGetTouchScreenStates(&touch_screen_state, 1);
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touch_count = MIN(MULTITOUCH_LIMIT, touch_screen_state.count);
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for (i = 0; i < MULTITOUCH_LIMIT; i++)
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{
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sw->previous_touch_state[i] = sw->touch_state[i];
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sw->touch_state[i] = touch_count > i;
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if (sw->touch_state[i])
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{
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struct video_viewport vp;
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sw->touch_previous_x[i] = sw->touch_x[i];
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sw->touch_previous_y[i] = sw->touch_y[i];
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sw->touch_x[i] = touch_screen_state.touches[i].x;
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sw->touch_y[i] = touch_screen_state.touches[i].y;
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/* convert from event coordinates to core and screen coordinates */
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vp.x = 0;
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vp.y = 0;
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vp.width = 0;
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vp.height = 0;
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vp.full_width = 0;
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vp.full_height = 0;
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video_driver_translate_coord_viewport_wrap(
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&vp,
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touch_screen_state.touches[i].x,
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touch_screen_state.touches[i].y,
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&sw->touch_x_viewport[i],
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&sw->touch_y_viewport[i],
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&sw->touch_x_screen[i],
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&sw->touch_y_screen[i]);
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}
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}
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mod = 0;
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hidGetKeyboardStates(&kbd_state, 1);
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if (hidKeyboardStateGetKey(&kbd_state, HidKeyboardKey_LeftAlt) || hidKeyboardStateGetKey(&kbd_state, HidKeyboardKey_RightAlt))
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mod |= RETROKMOD_ALT;
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if (hidKeyboardStateGetKey(&kbd_state, HidKeyboardKey_LeftControl) || hidKeyboardStateGetKey(&kbd_state, HidKeyboardKey_RightControl))
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mod |= RETROKMOD_CTRL;
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if (hidKeyboardStateGetKey(&kbd_state, HidKeyboardKey_LeftShift) || hidKeyboardStateGetKey(&kbd_state, HidKeyboardKey_RightShift))
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mod |= RETROKMOD_SHIFT;
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for (i = 0; i < SWITCH_NUM_SCANCODES; i++)
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{
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key_sym = rarch_key_map_switch[i].sym;
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key_code = input_keymaps_translate_keysym_to_rk(key_sym);
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key_pressed = hidKeyboardStateGetKey(&kbd_state, key_sym);
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if (key_pressed && !(sw->keyboard_state[key_sym]))
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{
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sw->keyboard_state[key_sym] = true;
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input_keyboard_event(true, key_code, 0, mod, RETRO_DEVICE_KEYBOARD);
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}
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else if (!key_pressed && sw->keyboard_state[key_sym])
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{
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sw->keyboard_state[key_sym] = false;
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input_keyboard_event(false, key_code, 0, mod, RETRO_DEVICE_KEYBOARD);
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}
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}
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/* update physical mouse buttons only when they change
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* this allows the physical mouse and touch mouse to coexist */
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hidGetMouseStates(&mouse_state, 1);
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if ((mouse_state.buttons & HidMouseButton_Left)
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!= (sw->mouse_previous_buttons & HidMouseButton_Left))
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{
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if (mouse_state.buttons & HidMouseButton_Left)
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sw->mouse_button_left = true;
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else
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sw->mouse_button_left = false;
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}
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if ((mouse_state.buttons & HidMouseButton_Right)
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!= (sw->mouse_previous_buttons & HidMouseButton_Right))
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{
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if (mouse_state.buttons & HidMouseButton_Right)
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sw->mouse_button_right = true;
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else
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sw->mouse_button_right = false;
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}
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if ((mouse_state.buttons & HidMouseButton_Middle)
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!= (sw->mouse_previous_buttons & HidMouseButton_Middle))
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{
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if (mouse_state.buttons & HidMouseButton_Middle)
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sw->mouse_button_middle = true;
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else
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sw->mouse_button_middle = false;
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}
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sw->mouse_previous_buttons = mouse_state.buttons;
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/* physical mouse position */
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sw->mouse_x_delta = mouse_state.delta_x;
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sw->mouse_y_delta = mouse_state.delta_y;
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sw->mouse_x = mouse_state.x;
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sw->mouse_y = mouse_state.y;
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/* touch mouse events
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* handle_touch_mouse will update sw->mouse_* variables
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* depending on touch input gestures
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* see first comment in process_touch_mouse_event() for a list of
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* supported touch gestures */
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handle_touch_mouse(sw);
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if (sw->mouse_x < 0)
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sw->mouse_x = 0;
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else if (sw->mouse_x > MOUSE_MAX_X)
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sw->mouse_x = MOUSE_MAX_X;
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if (sw->mouse_y < 0)
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sw->mouse_y = 0;
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else if (sw->mouse_y > MOUSE_MAX_Y)
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sw->mouse_y = MOUSE_MAX_Y;
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sw->mouse_wheel = mouse_state.wheel_delta_y;
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}
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#endif
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static int16_t switch_input_state(
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void *data,
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const input_device_driver_t *joypad,
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const input_device_driver_t *sec_joypad,
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rarch_joypad_info_t *joypad_info,
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const retro_keybind_set *binds,
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bool keyboard_mapping_blocked,
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unsigned port,
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unsigned device,
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unsigned idx,
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unsigned id)
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{
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switch_input_t *sw = (switch_input_t*) data;
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if (port > DEFAULT_MAX_PADS - 1)
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return 0;
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switch (device)
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{
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case RETRO_DEVICE_JOYPAD:
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case RETRO_DEVICE_ANALOG:
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break;
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#ifdef HAVE_LIBNX
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case RETRO_DEVICE_KEYBOARD:
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return ((id < RETROK_LAST) &&
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sw->keyboard_state[rarch_keysym_lut[(enum retro_key)id]]);
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case RETRO_DEVICE_MOUSE:
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case RARCH_DEVICE_MOUSE_SCREEN:
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{
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int16_t val = 0;
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bool screen = (device == RARCH_DEVICE_MOUSE_SCREEN);
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switch (id)
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{
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case RETRO_DEVICE_ID_MOUSE_LEFT:
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return sw->mouse_button_left;
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case RETRO_DEVICE_ID_MOUSE_RIGHT:
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return sw->mouse_button_right;
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case RETRO_DEVICE_ID_MOUSE_MIDDLE:
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return sw->mouse_button_middle;
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case RETRO_DEVICE_ID_MOUSE_X:
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if (screen)
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return sw->mouse_x;
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val = sw->mouse_x_delta;
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sw->mouse_x_delta = 0;
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/* flush delta after it has been read */
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break;
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case RETRO_DEVICE_ID_MOUSE_Y:
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if (screen)
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return sw->mouse_y;
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val = sw->mouse_y_delta;
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sw->mouse_y_delta = 0;
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/* flush delta after it has been read */
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break;
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case RETRO_DEVICE_ID_MOUSE_WHEELUP:
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if (sw->mouse_wheel > 0)
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{
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val = sw->mouse_wheel;
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sw->mouse_wheel = 0;
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}
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break;
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case RETRO_DEVICE_ID_MOUSE_WHEELDOWN:
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if (sw->mouse_wheel < 0)
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{
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val = sw->mouse_wheel;
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sw->mouse_wheel = 0;
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}
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break;
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}
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return val;
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}
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break;
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case RETRO_DEVICE_POINTER:
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if (idx < MULTITOUCH_LIMIT)
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{
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switch (id)
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{
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case RETRO_DEVICE_ID_POINTER_PRESSED:
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return sw->touch_state[idx];
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case RETRO_DEVICE_ID_POINTER_X:
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return sw->touch_x_viewport[idx];
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case RETRO_DEVICE_ID_POINTER_Y:
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return sw->touch_y_viewport[idx];
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}
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}
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break;
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case RARCH_DEVICE_POINTER_SCREEN:
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if (idx < MULTITOUCH_LIMIT)
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{
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switch (id)
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{
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case RETRO_DEVICE_ID_POINTER_PRESSED:
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return sw->touch_state[idx];
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case RETRO_DEVICE_ID_POINTER_X:
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return sw->touch_x_screen[idx];
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case RETRO_DEVICE_ID_POINTER_Y:
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return sw->touch_y_screen[idx];
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}
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}
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break;
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#endif
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}
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return 0;
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}
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#ifdef HAVE_LIBNX
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void handle_touch_mouse(switch_input_t *sw)
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{
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unsigned int i;
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int finger_id = 0;
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uint64_t current_time = svcGetSystemTick() * 1000 / 19200000;
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finish_simulated_mouse_clicks(sw, current_time);
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for (i = 0; i < MULTITOUCH_LIMIT; i++)
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{
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if (sw->touch_state[i])
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{
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float x = 0;
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float y = 0;
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normalize_touch_mouse_xy(&x, &y, sw->touch_x[i], sw->touch_y[i]);
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finger_id = i;
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/* Send an initial touch if finger hasn't been down */
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if (!sw->previous_touch_state[i])
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{
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TouchEvent ev;
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ev.type = FINGERDOWN;
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ev.tfinger.timestamp = current_time;
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ev.tfinger.fingerId = finger_id;
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ev.tfinger.x = x;
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ev.tfinger.y = y;
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process_touch_mouse_event(sw, &ev);
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}
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else
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{
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/* If finger moved, send motion event instead */
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if (sw->touch_x[i] != sw->touch_previous_x[i] ||
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sw->touch_y[i] != sw->touch_previous_y[i])
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{
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TouchEvent ev;
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float oldx = 0;
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float oldy = 0;
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normalize_touch_mouse_xy(&oldx, &oldy, sw->touch_previous_x[i], sw->touch_previous_y[i]);
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ev.type = FINGERMOTION;
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ev.tfinger.timestamp = current_time;
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ev.tfinger.fingerId = finger_id;
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ev.tfinger.x = x;
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ev.tfinger.y = y;
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ev.tfinger.dx = x - oldx;
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ev.tfinger.dy = y - oldy;
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process_touch_mouse_event(sw, &ev);
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}
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}
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}
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/* some fingers might have been let go */
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if (sw->previous_touch_state[i] && sw->touch_state[i] == false)
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{
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float x = 0;
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float y = 0;
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TouchEvent ev;
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normalize_touch_mouse_xy(&x, &y,
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sw->touch_previous_x[i], sw->touch_previous_y[i]);
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finger_id = i;
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/* finger released from screen */
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ev.type = FINGERUP;
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ev.tfinger.timestamp = current_time;
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ev.tfinger.fingerId = finger_id;
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ev.tfinger.x = x;
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ev.tfinger.y = y;
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process_touch_mouse_event(sw, &ev);
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}
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}
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}
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void normalize_touch_mouse_xy(float *normalized_x,
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float *normalized_y, int reported_x, int reported_y)
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{
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float x = (float) reported_x / TOUCH_MAX_X;
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float y = (float) reported_y / TOUCH_MAX_Y;
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if (x < 0.0)
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x = 0.0;
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else if (x > 1.0)
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x = 1.0;
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if (y < 0.0)
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y = 0.0;
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else if (y > 1.0)
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y = 1.0;
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*normalized_x = x;
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*normalized_y = y;
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}
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void process_touch_mouse_event(switch_input_t *sw, TouchEvent *event)
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{
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/* supported touch gestures:
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* pointer motion = single finger drag
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* left mouse click = single finger short tap
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* right mouse click = second finger short tap
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* while first finger is still down
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* left click drag and drop = dual finger drag
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|
* right click drag and drop = triple finger drag */
|
|
if ( event->type == FINGERDOWN
|
|
|| event->type == FINGERUP
|
|
|| event->type == FINGERMOTION)
|
|
{
|
|
switch (event->type)
|
|
{
|
|
case FINGERDOWN:
|
|
process_touch_mouse_finger_down(sw, event);
|
|
break;
|
|
case FINGERUP:
|
|
process_touch_mouse_finger_up(sw, event);
|
|
break;
|
|
case FINGERMOTION:
|
|
process_touch_mouse_finger_motion(sw, event);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void process_touch_mouse_finger_down(switch_input_t *sw, TouchEvent *event)
|
|
{
|
|
/* id (for multitouch) */
|
|
unsigned int i;
|
|
int id = event->tfinger.fingerId;
|
|
|
|
/* make sure each finger is not reported down multiple times */
|
|
for (i = 0; i < MAX_NUM_FINGERS; i++)
|
|
{
|
|
if (sw->finger[i].id == id)
|
|
sw->finger[i].id = NO_TOUCH;
|
|
}
|
|
|
|
/* we need the timestamps to decide later if the
|
|
* user performed a short tap (click)
|
|
* or a long tap (drag)
|
|
* we also need the last coordinates for each finger
|
|
* to keep track of dragging */
|
|
for (i = 0; i < MAX_NUM_FINGERS; i++)
|
|
{
|
|
if (sw->finger[i].id == NO_TOUCH)
|
|
{
|
|
sw->finger[i].id = id;
|
|
sw->finger[i].time_last_down = event->tfinger.timestamp;
|
|
sw->finger[i].last_down_x = event->tfinger.x;
|
|
sw->finger[i].last_down_y = event->tfinger.y;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void process_touch_mouse_finger_up(switch_input_t *sw, TouchEvent *event)
|
|
{
|
|
unsigned int i;
|
|
/* id (for multitouch) */
|
|
int id = event->tfinger.fingerId;
|
|
/* find out how many fingers were down before this event */
|
|
int num_fingers_down = 0;
|
|
|
|
for (i = 0; i < MAX_NUM_FINGERS; i++)
|
|
{
|
|
if (sw->finger[i].id >= 0)
|
|
num_fingers_down++;
|
|
}
|
|
|
|
for (i = 0; i < MAX_NUM_FINGERS; i++)
|
|
{
|
|
if (sw->finger[i].id != id)
|
|
continue;
|
|
|
|
sw->finger[i].id = NO_TOUCH;
|
|
if (!sw->multi_finger_dragging)
|
|
{
|
|
float xrel;
|
|
float yrel;
|
|
float max_r_squared;
|
|
int simulated_button;
|
|
|
|
if ((event->tfinger.timestamp - sw->finger[i].time_last_down)
|
|
> MAX_TAP_TIME)
|
|
continue;
|
|
|
|
/* short (<MAX_TAP_TIME ms) tap is interpreted as
|
|
* right/left mouse click depending on # fingers already down
|
|
* but only if the finger hasn't moved since it was
|
|
* pressed down by more than MAX_TAP_MOTION_DISTANCE pixels */
|
|
xrel = ((event->tfinger.x * TOUCH_MAX_X) - (sw->finger[i].last_down_x * TOUCH_MAX_X));
|
|
yrel = ((event->tfinger.y * TOUCH_MAX_Y) - (sw->finger[i].last_down_y * TOUCH_MAX_Y));
|
|
max_r_squared = (float) (MAX_TAP_MOTION_DISTANCE * MAX_TAP_MOTION_DISTANCE);
|
|
if ((xrel * xrel + yrel * yrel) >= max_r_squared)
|
|
continue;
|
|
if (num_fingers_down != 2 && num_fingers_down != 1)
|
|
continue;
|
|
simulated_button = 0;
|
|
if (num_fingers_down == 2)
|
|
{
|
|
simulated_button = TOUCH_MOUSE_BUTTON_RIGHT;
|
|
/* need to raise the button later */
|
|
sw->simulated_click_start_time[TOUCH_MOUSE_BUTTON_RIGHT] = event->tfinger.timestamp;
|
|
}
|
|
else if (num_fingers_down == 1)
|
|
{
|
|
if (!sw->touch_mouse_indirect)
|
|
{
|
|
int x;
|
|
int y;
|
|
normalized_to_screen_xy(&x, &y, event->tfinger.x, event->tfinger.y);
|
|
sw->mouse_x_delta = x - sw->mouse_x;
|
|
sw->mouse_y_delta = y - sw->mouse_y;
|
|
sw->mouse_x = x;
|
|
sw->mouse_y = y;
|
|
}
|
|
simulated_button = TOUCH_MOUSE_BUTTON_LEFT;
|
|
/* need to raise the button later */
|
|
sw->simulated_click_start_time[TOUCH_MOUSE_BUTTON_LEFT] = event->tfinger.timestamp;
|
|
}
|
|
/* simulate mouse button down */
|
|
if (simulated_button == TOUCH_MOUSE_BUTTON_LEFT)
|
|
sw->mouse_button_left = true;
|
|
else if (simulated_button == TOUCH_MOUSE_BUTTON_RIGHT)
|
|
sw->mouse_button_right = true;
|
|
}
|
|
else if (num_fingers_down == 1)
|
|
{
|
|
/* when dragging, and the last finger is lifted, the drag is over
|
|
* so simulate mouse button up */
|
|
if (sw->multi_finger_dragging == DRAG_THREE_FINGER)
|
|
sw->mouse_button_right = false;
|
|
else
|
|
sw->mouse_button_left = false;
|
|
sw->multi_finger_dragging = DRAG_NONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void process_touch_mouse_finger_motion(switch_input_t *sw, TouchEvent *event)
|
|
{
|
|
unsigned int i;
|
|
unsigned int j;
|
|
bool update_pointer;
|
|
/* id (for multitouch) */
|
|
int id = event->tfinger.fingerId;
|
|
/* find out how many fingers were down before this event */
|
|
int num_fingers_down = 0;
|
|
|
|
for (i = 0; i < MAX_NUM_FINGERS; i++)
|
|
{
|
|
if (sw->finger[i].id >= 0)
|
|
num_fingers_down++;
|
|
}
|
|
|
|
if (num_fingers_down == 0)
|
|
return;
|
|
|
|
/* If we are starting a multi-finger drag,
|
|
* start holding down the mouse button */
|
|
if (num_fingers_down >= 2 && !sw->multi_finger_dragging)
|
|
{
|
|
/* only start a multi-finger drag if at least
|
|
* two fingers have been down long enough */
|
|
int num_fingers_down_long = 0;
|
|
for (i = 0; i < MAX_NUM_FINGERS; i++)
|
|
{
|
|
if (sw->finger[i].id == NO_TOUCH)
|
|
continue;
|
|
if (event->tfinger.timestamp - sw->finger[i].time_last_down
|
|
> MAX_TAP_TIME)
|
|
num_fingers_down_long++;
|
|
}
|
|
if (num_fingers_down_long >= 2)
|
|
{
|
|
int simulated_button = 0;
|
|
if (num_fingers_down_long == 2)
|
|
{
|
|
simulated_button = TOUCH_MOUSE_BUTTON_LEFT;
|
|
sw->multi_finger_dragging = DRAG_TWO_FINGER;
|
|
}
|
|
else
|
|
{
|
|
simulated_button = TOUCH_MOUSE_BUTTON_RIGHT;
|
|
sw->multi_finger_dragging = DRAG_THREE_FINGER;
|
|
}
|
|
|
|
if (simulated_button == TOUCH_MOUSE_BUTTON_LEFT)
|
|
sw->mouse_button_left = true;
|
|
else if (simulated_button == TOUCH_MOUSE_BUTTON_RIGHT)
|
|
sw->mouse_button_right = true;
|
|
}
|
|
}
|
|
|
|
/* check if this is the "oldest" finger down (or the only finger down)
|
|
* otherwise it will not affect mouse motion */
|
|
update_pointer = true;
|
|
if (num_fingers_down > 1)
|
|
{
|
|
for (i = 0; i < MAX_NUM_FINGERS; i++)
|
|
{
|
|
if (sw->finger[i].id != id)
|
|
continue;
|
|
for (j = 0; j < MAX_NUM_FINGERS; j++)
|
|
{
|
|
if (sw->finger[j].id == NO_TOUCH || (j == i))
|
|
continue;
|
|
if (sw->finger[j].time_last_down < sw->finger[i].time_last_down)
|
|
update_pointer = false;
|
|
}
|
|
}
|
|
}
|
|
if (!update_pointer)
|
|
return;
|
|
|
|
if (!sw->touch_mouse_indirect)
|
|
{
|
|
int x;
|
|
int y;
|
|
normalized_to_screen_xy(&x, &y, event->tfinger.x, event->tfinger.y);
|
|
sw->mouse_x_delta = x - sw->mouse_x;
|
|
sw->mouse_y_delta = y - sw->mouse_y;
|
|
sw->mouse_x = x;
|
|
sw->mouse_y = y;
|
|
}
|
|
else
|
|
{
|
|
/* for relative mode, use the pointer speed setting */
|
|
int dx = event->tfinger.dx * TOUCH_MAX_X * 256 *
|
|
sw->touch_mouse_speed_factor;
|
|
int dy = event->tfinger.dy * TOUCH_MAX_Y * 256 *
|
|
sw->touch_mouse_speed_factor;
|
|
sw->hires_dx += dx;
|
|
sw->hires_dy += dy;
|
|
int x_rel = sw->hires_dx / 256;
|
|
int y_rel = sw->hires_dy / 256;
|
|
if (x_rel || y_rel)
|
|
{
|
|
sw->mouse_x_delta = x_rel;
|
|
sw->mouse_y_delta = y_rel;
|
|
sw->mouse_x += x_rel;
|
|
sw->mouse_y += y_rel;
|
|
}
|
|
sw->hires_dx %= 256;
|
|
sw->hires_dy %= 256;
|
|
}
|
|
}
|
|
|
|
static void normalized_to_screen_xy(
|
|
int *screenX, int *screenY, float x, float y)
|
|
{
|
|
/* map to display */
|
|
*screenX = x * TOUCH_MAX_X;
|
|
*screenY = y * TOUCH_MAX_Y;
|
|
}
|
|
|
|
static void finish_simulated_mouse_clicks(
|
|
switch_input_t *sw, uint64_t currentTime)
|
|
{
|
|
unsigned int i;
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
if (sw->simulated_click_start_time[i] == 0)
|
|
continue;
|
|
|
|
if (currentTime - sw->simulated_click_start_time[i]
|
|
< SIMULATED_CLICK_DURATION)
|
|
continue;
|
|
|
|
if (i == 0)
|
|
sw->mouse_button_left = false;
|
|
else
|
|
sw->mouse_button_right = false;
|
|
|
|
sw->simulated_click_start_time[i] = 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void switch_input_free_input(void *data)
|
|
{
|
|
unsigned i,j;
|
|
switch_input_t *sw = (switch_input_t*) data;
|
|
|
|
if (!sw)
|
|
return;
|
|
|
|
for (i = 0; i < DEFAULT_MAX_PADS; i++)
|
|
if (sw->sixaxis_handles_count[i] > 0)
|
|
for (j = 0; j < sw->sixaxis_handles_count[i]; j++)
|
|
hidStopSixAxisSensor(sw->sixaxis_handles[i][j]);
|
|
|
|
free(sw);
|
|
}
|
|
|
|
static void* switch_input_init(const char *joypad_driver)
|
|
{
|
|
#ifdef HAVE_LIBNX
|
|
unsigned int i;
|
|
#endif
|
|
switch_input_t *sw = (switch_input_t*) calloc(1, sizeof(*sw));
|
|
if (!sw)
|
|
return NULL;
|
|
|
|
#ifdef HAVE_LIBNX
|
|
hidInitializeTouchScreen();
|
|
hidInitializeMouse();
|
|
hidInitializeKeyboard();
|
|
|
|
/*
|
|
Here we assume that the touch screen is always 1280x720
|
|
Call me back when a Nintendo Switch XL is out
|
|
*/
|
|
|
|
input_keymaps_init_keyboard_lut(rarch_key_map_switch);
|
|
for (i = 0; i <= SWITCH_MAX_SCANCODE; i++)
|
|
sw->keyboard_state[i] = false;
|
|
|
|
sw->mouse_x = 0;
|
|
sw->mouse_y = 0;
|
|
sw->mouse_previous_buttons = 0;
|
|
|
|
/* touch mouse init */
|
|
sw->touch_mouse_indirect = true;
|
|
/* direct mode is not calibrated it seems */
|
|
sw->touch_mouse_speed_factor = 1.0;
|
|
for (i = 0; i < MAX_NUM_FINGERS; i++)
|
|
sw->finger[i].id = NO_TOUCH;
|
|
|
|
sw->multi_finger_dragging = DRAG_NONE;
|
|
|
|
for (i = 0; i < 2; i++)
|
|
sw->simulated_click_start_time[i] = 0;
|
|
|
|
for (i = 0; i < DEFAULT_MAX_PADS; i++)
|
|
sw->sixaxis_handles_count[i] = 0;
|
|
#endif
|
|
|
|
return sw;
|
|
}
|
|
|
|
static uint64_t switch_input_get_capabilities(void *data)
|
|
{
|
|
return
|
|
#ifdef HAVE_LIBNX
|
|
(1 << RETRO_DEVICE_POINTER)
|
|
| (1 << RETRO_DEVICE_KEYBOARD)
|
|
| (1 << RETRO_DEVICE_MOUSE) |
|
|
#endif
|
|
(1 << RETRO_DEVICE_JOYPAD)
|
|
| (1 << RETRO_DEVICE_ANALOG);
|
|
}
|
|
|
|
static bool switch_input_set_sensor_state(void *data, unsigned port,
|
|
enum retro_sensor_action action, unsigned event_rate)
|
|
{
|
|
#ifdef HAVE_LIBNX
|
|
unsigned i, handles_count;
|
|
bool available;
|
|
switch_input_t *sw = (switch_input_t*) data;
|
|
|
|
if(!sw)
|
|
return false;
|
|
|
|
switch(action)
|
|
{
|
|
case RETRO_SENSOR_ILLUMINANCE_ENABLE:
|
|
available = false;
|
|
appletIsIlluminanceAvailable(&available);
|
|
return available;
|
|
|
|
case RETRO_SENSOR_ILLUMINANCE_DISABLE:
|
|
case RETRO_SENSOR_ACCELEROMETER_DISABLE:
|
|
case RETRO_SENSOR_GYROSCOPE_DISABLE:
|
|
return true;
|
|
|
|
case RETRO_SENSOR_ACCELEROMETER_ENABLE:
|
|
case RETRO_SENSOR_GYROSCOPE_ENABLE:
|
|
if(port < DEFAULT_MAX_PADS && sw->sixaxis_handles_count[port] == 0)
|
|
{
|
|
hidGetSixAxisSensorHandles(&sw->sixaxis_handles[port][0], 2, port, HidNpadStyleTag_NpadJoyDual);
|
|
|
|
hidGetSixAxisSensorHandles(&sw->sixaxis_handles[port][2], 1, port, HidNpadStyleTag_NpadFullKey);
|
|
|
|
if(port == 0)
|
|
{
|
|
hidGetSixAxisSensorHandles(&sw->sixaxis_handles[port][3], 1, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld);
|
|
handles_count = 4;
|
|
}
|
|
else
|
|
handles_count = 3;
|
|
|
|
for (i = 0; i < handles_count; i++)
|
|
hidStartSixAxisSensor(sw->sixaxis_handles[port][i]);
|
|
|
|
sw->sixaxis_handles_count[port] = handles_count;
|
|
}
|
|
return true;
|
|
case RETRO_SENSOR_DUMMY:
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
static float switch_input_get_sensor_input(void *data,
|
|
unsigned port, unsigned id)
|
|
{
|
|
#ifdef HAVE_LIBNX
|
|
float f;
|
|
unsigned int i;
|
|
HidSixAxisSensorState sixaxis;
|
|
switch_input_t *sw = (switch_input_t*) data;
|
|
|
|
if (id >= RETRO_SENSOR_ACCELEROMETER_X && id <= RETRO_SENSOR_GYROSCOPE_Z
|
|
&& port < DEFAULT_MAX_PADS)
|
|
{
|
|
for(i = 0; i < sw->sixaxis_handles_count[port]; i++)
|
|
{
|
|
hidGetSixAxisSensorStates(sw->sixaxis_handles[port][i], &sixaxis, 1);
|
|
if(sixaxis.delta_time)
|
|
break;
|
|
}
|
|
|
|
switch(id)
|
|
{
|
|
case RETRO_SENSOR_ACCELEROMETER_X:
|
|
return sixaxis.acceleration.x;
|
|
case RETRO_SENSOR_ACCELEROMETER_Y:
|
|
return sixaxis.acceleration.y;
|
|
case RETRO_SENSOR_ACCELEROMETER_Z:
|
|
return sixaxis.acceleration.z;
|
|
case RETRO_SENSOR_GYROSCOPE_X:
|
|
return sixaxis.angular_velocity.x;
|
|
case RETRO_SENSOR_GYROSCOPE_Y:
|
|
return sixaxis.angular_velocity.y;
|
|
case RETRO_SENSOR_GYROSCOPE_Z:
|
|
return sixaxis.angular_velocity.z;
|
|
}
|
|
}
|
|
|
|
if(id == RETRO_SENSOR_ILLUMINANCE)
|
|
{
|
|
appletGetCurrentIlluminance(&f);
|
|
return f;
|
|
}
|
|
#endif
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
input_driver_t input_switch = {
|
|
switch_input_init,
|
|
#ifdef HAVE_LIBNX
|
|
switch_input_poll,
|
|
#else
|
|
NULL, /* poll */
|
|
#endif
|
|
switch_input_state,
|
|
switch_input_free_input,
|
|
switch_input_set_sensor_state,
|
|
switch_input_get_sensor_input,
|
|
switch_input_get_capabilities,
|
|
"switch",
|
|
NULL, /* grab_mouse */
|
|
NULL,
|
|
NULL
|
|
};
|