mirror of
https://github.com/libretro/RetroArch
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372ac81ee1
rid of D3DX remnants for D3D8
110 lines
2.6 KiB
C
110 lines
2.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _D3D8_COMMON_H
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#define _D3D8_COMMON_H
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#include <boolean.h>
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#include <retro_common_api.h>
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#include <retro_inline.h>
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#include <d3d8.h>
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#include "../../retroarch.h"
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#include "../../verbosity.h"
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RETRO_BEGIN_DECLS
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typedef struct d3d8_video
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{
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bool keep_aspect;
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bool should_resize;
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bool quitting;
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bool needs_restore;
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bool overlays_enabled;
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/* TODO - refactor this away properly. */
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bool resolution_hd_enable;
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/* Only used for Xbox */
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bool widescreen_mode;
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unsigned cur_mon_id;
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unsigned dev_rotation;
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overlay_t *menu;
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void *renderchain_data;
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math_matrix_4x4 mvp;
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math_matrix_4x4 mvp_rotate;
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math_matrix_4x4 mvp_transposed;
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struct video_viewport vp;
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struct video_shader shader;
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video_info_t video_info;
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#ifdef HAVE_WINDOW
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WNDCLASSEX windowClass;
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#endif
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LPDIRECT3DDEVICE8 dev;
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D3DVIEWPORT8 final_viewport;
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char *shader_path;
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struct
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{
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int size;
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int offset;
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void *buffer;
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void *decl;
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}menu_display;
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size_t overlays_size;
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overlay_t *overlays;
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} d3d8_video_t;
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static INLINE void *
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d3d8_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER8 vertbuf)
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{
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void *buf = NULL;
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IDirect3DVertexBuffer8_Lock(vertbuf, 0, 0, (BYTE**)&buf, 0);
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return buf;
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}
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void *d3d8_texture_new(LPDIRECT3DDEVICE8 dev,
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unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, INT32 format,
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INT32 pool, unsigned filter, unsigned mipfilter,
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INT32 color_key, void *src_info_data,
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PALETTEENTRY *palette, bool want_mipmap);
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bool d3d8_create_device(void *dev,
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void *d3dpp,
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LPDIRECT3D8 d3d,
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HWND focus_window,
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unsigned cur_mon_id);
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bool d3d8_reset(void *dev, void *d3dpp);
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void *d3d8_create(void);
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bool d3d8_initialize_symbols(enum gfx_ctx_api api);
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void d3d8_deinitialize_symbols(void);
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void d3d8_set_mvp(void *data, const void *userdata);
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RETRO_END_DECLS
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#endif
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