RetroArch/gfx/common/d3d8_common.h
2022-05-16 13:19:40 +02:00

110 lines
2.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _D3D8_COMMON_H
#define _D3D8_COMMON_H
#include <boolean.h>
#include <retro_common_api.h>
#include <retro_inline.h>
#include <d3d8.h>
#include "../../retroarch.h"
#include "../../verbosity.h"
RETRO_BEGIN_DECLS
typedef struct d3d8_video
{
bool keep_aspect;
bool should_resize;
bool quitting;
bool needs_restore;
bool overlays_enabled;
/* TODO - refactor this away properly. */
bool resolution_hd_enable;
/* Only used for Xbox */
bool widescreen_mode;
unsigned cur_mon_id;
unsigned dev_rotation;
overlay_t *menu;
void *renderchain_data;
math_matrix_4x4 mvp;
math_matrix_4x4 mvp_rotate;
math_matrix_4x4 mvp_transposed;
struct video_viewport vp;
struct video_shader shader;
video_info_t video_info;
#ifdef HAVE_WINDOW
WNDCLASSEX windowClass;
#endif
LPDIRECT3DDEVICE8 dev;
D3DVIEWPORT8 final_viewport;
char *shader_path;
struct
{
int size;
int offset;
void *buffer;
void *decl;
}menu_display;
size_t overlays_size;
overlay_t *overlays;
} d3d8_video_t;
static INLINE void *
d3d8_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER8 vertbuf)
{
void *buf = NULL;
IDirect3DVertexBuffer8_Lock(vertbuf, 0, 0, (BYTE**)&buf, 0);
return buf;
}
void *d3d8_texture_new(LPDIRECT3DDEVICE8 dev,
unsigned width, unsigned height,
unsigned miplevels, unsigned usage, INT32 format,
INT32 pool, unsigned filter, unsigned mipfilter,
INT32 color_key, void *src_info_data,
PALETTEENTRY *palette, bool want_mipmap);
bool d3d8_create_device(void *dev,
void *d3dpp,
LPDIRECT3D8 d3d,
HWND focus_window,
unsigned cur_mon_id);
bool d3d8_reset(void *dev, void *d3dpp);
void *d3d8_create(void);
bool d3d8_initialize_symbols(enum gfx_ctx_api api);
void d3d8_deinitialize_symbols(void);
void d3d8_set_mvp(void *data, const void *userdata);
RETRO_END_DECLS
#endif