mirror of
https://github.com/libretro/RetroArch
synced 2024-12-29 12:31:05 +00:00
19aed2af36
(D3D12) - correctly support lut/filtering/wrap options for slang shaders. - rework frame sync.
459 lines
15 KiB
C++
459 lines
15 KiB
C++
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#include <fstream>
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#include <iostream>
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#include <spirv_hlsl.hpp>
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#include <stdint.h>
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#include "glslang_util.h"
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#include "slang_preprocess.h"
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#include "slang_reflection.h"
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#include "slang_process.h"
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#include "../../verbosity.h"
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#ifdef HAVE_SPIRV_CROSS
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using namespace spirv_cross;
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#endif
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using namespace std;
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template <typename P>
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static bool set_unique_map(unordered_map<string, P>& m, const string& name, const P& p)
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{
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auto itr = m.find(name);
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if (itr != end(m))
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{
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RARCH_ERR("[slang]: Alias \"%s\" already exists.\n", name.c_str());
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return false;
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}
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m[name] = p;
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return true;
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}
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template <typename M, typename S>
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static string get_semantic_name(const unordered_map<string, M>* map, S semantic, unsigned index)
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{
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for (const pair<string, M>& m : *map)
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{
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if (m.second.semantic == semantic && m.second.index == index)
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return m.first;
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}
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return string();
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}
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static string
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get_semantic_name(slang_reflection& reflection, slang_semantic semantic, unsigned index)
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{
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static const char* names[] = {
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"MVP",
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"OutputSize",
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"FinalViewportSize",
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"FrameCount",
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};
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if ((int)semantic < sizeof(names) / sizeof(*names))
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return std::string(names[semantic]);
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return get_semantic_name(reflection.semantic_map, semantic, index);
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}
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static string
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get_semantic_name(slang_reflection& reflection, slang_texture_semantic semantic, unsigned index)
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{
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static const char* names[] = {
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"Original", "Source", "OriginalHistory", "PassOutput", "PassFeedback",
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};
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if ((int)semantic < (int)SLANG_TEXTURE_SEMANTIC_ORIGINAL_HISTORY)
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return std::string(names[semantic]);
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else if ((int)semantic < sizeof(names) / sizeof(*names))
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return std::string(names[semantic]) + to_string(index);
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return get_semantic_name(reflection.texture_semantic_map, semantic, index);
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}
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static string get_size_semantic_name(
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slang_reflection& reflection, slang_texture_semantic semantic, unsigned index)
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{
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static const char* names[] = {
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"OriginalSize", "SourceSize", "OriginalHistorySize", "PassOutputSize", "PassFeedbackSize",
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};
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if ((int)semantic < (int)SLANG_TEXTURE_SEMANTIC_ORIGINAL_HISTORY)
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return std::string(names[semantic]);
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if ((int)semantic < sizeof(names) / sizeof(*names))
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return std::string(names[semantic]) + to_string(index);
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return get_semantic_name(reflection.texture_semantic_uniform_map, semantic, index);
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}
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static bool slang_process_reflection(
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const Compiler* vs_compiler,
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const Compiler* ps_compiler,
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const ShaderResources& vs_resources,
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const ShaderResources& ps_resources,
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video_shader* shader_info,
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unsigned pass_number,
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const semantics_map_t* map,
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pass_semantics_t* out)
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{
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unordered_map<string, slang_texture_semantic_map> texture_semantic_map;
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unordered_map<string, slang_texture_semantic_map> texture_semantic_uniform_map;
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for (unsigned i = 0; i <= pass_number; i++)
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{
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if (!*shader_info->pass[i].alias)
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continue;
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string name = shader_info->pass[i].alias;
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if (!set_unique_map(
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texture_semantic_map, name,
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slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT, i }))
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return false;
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if (!set_unique_map(
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texture_semantic_uniform_map, name + "Size",
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slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT, i }))
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return false;
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if (!set_unique_map(
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texture_semantic_map, name + "Feedback",
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slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, i }))
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return false;
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if (!set_unique_map(
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texture_semantic_uniform_map, name + "FeedbackSize",
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slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, i }))
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return false;
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}
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for (unsigned i = 0; i < shader_info->luts; i++)
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{
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if (!set_unique_map(
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texture_semantic_map, shader_info->lut[i].id,
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slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_USER, i }))
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return false;
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if (!set_unique_map(
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texture_semantic_uniform_map, string(shader_info->lut[i].id) + "Size",
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slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_USER, i }))
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return false;
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}
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unordered_map<string, slang_semantic_map> uniform_semantic_map;
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for (unsigned i = 0; i < shader_info->num_parameters; i++)
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{
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if (!set_unique_map(
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uniform_semantic_map, shader_info->parameters[i].id,
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slang_semantic_map{ SLANG_SEMANTIC_FLOAT_PARAMETER, i }))
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return false;
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}
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slang_reflection sl_reflection;
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sl_reflection.pass_number = pass_number;
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sl_reflection.texture_semantic_map = &texture_semantic_map;
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sl_reflection.texture_semantic_uniform_map = &texture_semantic_uniform_map;
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sl_reflection.semantic_map = &uniform_semantic_map;
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if (!slang_reflect(*vs_compiler, *ps_compiler, vs_resources, ps_resources, &sl_reflection))
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{
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RARCH_ERR("[slang]: Failed to reflect SPIR-V. Resource usage is inconsistent with "
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"expectations.\n");
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return false;
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}
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out->cbuffers[SLANG_CBUFFER_UBO].stage_mask = sl_reflection.ubo_stage_mask;
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out->cbuffers[SLANG_CBUFFER_UBO].binding = sl_reflection.ubo_binding;
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out->cbuffers[SLANG_CBUFFER_UBO].size = (sl_reflection.ubo_size + 0xF) & ~0xF;
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out->cbuffers[SLANG_CBUFFER_PC].stage_mask = sl_reflection.push_constant_stage_mask;
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out->cbuffers[SLANG_CBUFFER_PC].binding = sl_reflection.ubo_binding ? 0 : 1;
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out->cbuffers[SLANG_CBUFFER_PC].size = (sl_reflection.push_constant_size + 0xF) & ~0xF;
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vector<uniform_sem_t> uniforms[SLANG_CBUFFER_MAX];
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vector<texture_sem_t> textures;
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for (int semantic = 0; semantic < SLANG_NUM_BASE_SEMANTICS; semantic++)
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{
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slang_semantic_meta& src = sl_reflection.semantics[semantic];
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if (src.push_constant || src.uniform)
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{
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uniform_sem_t uniform = { map->uniforms[semantic],
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src.num_components * (unsigned)sizeof(float) };
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string uniform_id = get_semantic_name(sl_reflection, (slang_semantic)semantic, 0);
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strncpy(uniform.id, uniform_id.c_str(), sizeof(uniform.id));
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if (src.push_constant)
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{
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uniform.offset = src.push_constant_offset;
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uniforms[SLANG_CBUFFER_PC].push_back(uniform);
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}
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else
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{
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uniform.offset = src.ubo_offset;
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uniforms[SLANG_CBUFFER_UBO].push_back(uniform);
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}
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}
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}
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for (int i = 0; i < sl_reflection.semantic_float_parameters.size(); i++)
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{
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slang_semantic_meta& src = sl_reflection.semantic_float_parameters[i];
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if (src.push_constant || src.uniform)
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{
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uniform_sem_t uniform = { &shader_info->parameters[i].current, sizeof(float) };
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string uniform_id = get_semantic_name(sl_reflection, SLANG_SEMANTIC_FLOAT_PARAMETER, i);
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strncpy(uniform.id, uniform_id.c_str(), sizeof(uniform.id));
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if (src.push_constant)
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{
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uniform.offset = src.push_constant_offset;
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uniforms[SLANG_CBUFFER_PC].push_back(uniform);
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}
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else
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{
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uniform.offset = src.ubo_offset;
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uniforms[SLANG_CBUFFER_UBO].push_back(uniform);
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}
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}
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}
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for (int semantic = 0; semantic < SLANG_NUM_TEXTURE_SEMANTICS; semantic++)
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{
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for (int index = 0; index < sl_reflection.semantic_textures[semantic].size(); index++)
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{
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slang_texture_semantic_meta& src = sl_reflection.semantic_textures[semantic][index];
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if (src.stage_mask)
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{
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texture_sem_t texture = {
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(void*)((uintptr_t)map->textures[semantic].image + index * map->textures[semantic].image_stride)
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};
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if (semantic == SLANG_TEXTURE_SEMANTIC_USER)
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{
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texture.wrap = shader_info->lut[index].wrap;
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texture.filter = shader_info->lut[index].filter;
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}
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else
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{
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texture.wrap = shader_info->pass[pass_number].wrap;
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texture.filter = shader_info->pass[pass_number].filter;
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}
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texture.stage_mask = src.stage_mask;
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texture.binding = src.binding;
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string id = get_semantic_name(sl_reflection, (slang_texture_semantic)semantic, index);
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strncpy(texture.id, id.c_str(), sizeof(texture.id));
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textures.push_back(texture);
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if (semantic == SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK)
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shader_info->pass[index].feedback = true;
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if (semantic == SLANG_TEXTURE_SEMANTIC_ORIGINAL_HISTORY &&
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shader_info->history_size < index)
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shader_info->history_size = index;
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}
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if (src.push_constant || src.uniform)
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{
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uniform_sem_t uniform = {
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(void*)((uintptr_t)map->textures[semantic].size + index * map->textures[semantic].size_stride),
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4 * sizeof(float)
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};
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string uniform_id =
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get_size_semantic_name(sl_reflection, (slang_texture_semantic)semantic, index);
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strncpy(uniform.id, uniform_id.c_str(), sizeof(uniform.id));
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if (src.push_constant)
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{
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uniform.offset = src.push_constant_offset;
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uniforms[SLANG_CBUFFER_PC].push_back(uniform);
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}
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else
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{
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uniform.offset = src.ubo_offset;
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uniforms[SLANG_CBUFFER_UBO].push_back(uniform);
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}
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}
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}
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}
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out->texture_count = textures.size();
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textures.push_back({ NULL });
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out->textures = (texture_sem_t*)malloc(textures.size() * sizeof(*textures.data()));
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memcpy(out->textures, textures.data(), textures.size() * sizeof(*textures.data()));
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for (int i = 0; i < SLANG_CBUFFER_MAX; i++)
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{
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if (uniforms[i].empty())
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continue;
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out->cbuffers[i].uniform_count = uniforms[i].size();
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uniforms[i].push_back({ NULL });
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out->cbuffers[i].uniforms =
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(uniform_sem_t*)malloc(uniforms[i].size() * sizeof(*uniforms[i].data()));
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memcpy(
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out->cbuffers[i].uniforms, uniforms[i].data(),
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uniforms[i].size() * sizeof(*uniforms[i].data()));
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}
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return true;
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}
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bool slang_process(
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video_shader* shader_info,
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unsigned pass_number,
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enum rarch_shader_type dst_type,
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unsigned version,
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const semantics_map_t* semantics_map,
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pass_semantics_t* out)
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{
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Compiler* vs_compiler = NULL;
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Compiler* ps_compiler = NULL;
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video_shader_pass& pass = shader_info->pass[pass_number];
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glslang_output output;
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if (!glslang_compile_shader(pass.source.path, &output))
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return false;
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if (!slang_preprocess_parse_parameters(output.meta, shader_info))
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return false;
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if (!*pass.alias && !output.meta.name.empty())
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strncpy(pass.alias, output.meta.name.c_str(), sizeof(pass.alias) - 1);
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out->format = output.meta.rt_format;
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if (out->format == SLANG_FORMAT_UNKNOWN)
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{
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if (pass.fbo.srgb_fbo)
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out->format = SLANG_FORMAT_R8G8B8A8_SRGB;
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else if (pass.fbo.fp_fbo)
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out->format = SLANG_FORMAT_R16G16B16A16_SFLOAT;
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else
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out->format = SLANG_FORMAT_R8G8B8A8_UNORM;
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}
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pass.source.string.vertex = NULL;
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pass.source.string.fragment = NULL;
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try
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{
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ShaderResources vs_resources;
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ShaderResources ps_resources;
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string vs_code;
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string ps_code;
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if (dst_type == RARCH_SHADER_HLSL || dst_type == RARCH_SHADER_CG)
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{
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vs_compiler = new CompilerHLSL(output.vertex);
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ps_compiler = new CompilerHLSL(output.fragment);
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}
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else
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{
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vs_compiler = new CompilerGLSL(output.vertex);
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ps_compiler = new CompilerGLSL(output.fragment);
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}
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vs_resources = vs_compiler->get_shader_resources();
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ps_resources = ps_compiler->get_shader_resources();
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if (!vs_resources.uniform_buffers.empty())
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vs_compiler->set_decoration(vs_resources.uniform_buffers[0].id, spv::DecorationBinding, 0);
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if (!ps_resources.uniform_buffers.empty())
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ps_compiler->set_decoration(ps_resources.uniform_buffers[0].id, spv::DecorationBinding, 0);
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if (!vs_resources.push_constant_buffers.empty())
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vs_compiler->set_decoration(
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vs_resources.push_constant_buffers[0].id, spv::DecorationBinding, 1);
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if (!ps_resources.push_constant_buffers.empty())
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ps_compiler->set_decoration(
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ps_resources.push_constant_buffers[0].id, spv::DecorationBinding, 1);
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if (dst_type == RARCH_SHADER_HLSL || dst_type == RARCH_SHADER_CG)
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{
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CompilerHLSL::Options options;
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CompilerHLSL* vs = (CompilerHLSL*)vs_compiler;
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CompilerHLSL* ps = (CompilerHLSL*)ps_compiler;
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options.shader_model = version;
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vs->set_options(options);
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ps->set_options(options);
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/* not exactly a vertex attribute but this remaps
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* float2 FragCoord :TEXCOORD# to float4 FragCoord : SV_POSITION */
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std::vector<HLSLVertexAttributeRemap> ps_attrib_remap;
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VariableTypeRemapCallback ps_var_remap_cb =
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[&](const SPIRType& type, const std::string& var_name, std::string& name_of_type) {
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if (var_name == "FragCoord")
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{
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name_of_type = "float4";
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}
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};
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for (Resource& resource : ps_resources.stage_inputs)
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{
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if (ps->get_name(resource.id) == "FragCoord")
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{
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uint32_t location = ps->get_decoration(resource.id, spv::DecorationLocation);
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ps_attrib_remap.push_back({ location, "SV_Position" });
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ps->set_variable_type_remap_callback(ps_var_remap_cb);
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}
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}
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vs_code = vs->compile();
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ps_code = ps->compile(ps_attrib_remap);
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}
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else if (shader_info->type == RARCH_SHADER_GLSL)
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{
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CompilerGLSL::Options options;
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CompilerGLSL* vs = (CompilerGLSL*)vs_compiler;
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CompilerGLSL* ps = (CompilerGLSL*)ps_compiler;
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options.version = version;
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ps->set_options(options);
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vs->set_options(options);
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vs_code = vs->compile();
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ps_code = ps->compile();
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}
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else
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goto error;
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pass.source.string.vertex = strdup(vs_code.c_str());
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pass.source.string.fragment = strdup(ps_code.c_str());
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if (!slang_process_reflection(
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vs_compiler, ps_compiler, vs_resources, ps_resources, shader_info, pass_number,
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semantics_map, out))
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goto error;
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} catch (const std::exception& e)
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{
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RARCH_ERR("[slang]: SPIRV-Cross threw exception: %s.\n", e.what());
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goto error;
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}
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delete vs_compiler;
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delete ps_compiler;
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return true;
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error:
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free(pass.source.string.vertex);
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free(pass.source.string.fragment);
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pass.source.string.vertex = NULL;
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pass.source.string.fragment = NULL;
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delete vs_compiler;
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delete ps_compiler;
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return false;
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}
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