mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 21:32:45 +00:00
e5e7e66199
In some cases, set_sensor_state and get_sensor_input are more related to the joypad driver, e.g. in desktop platforms where sensors are associated rather with the joypad. If input driver supports the sensors, it is still preferred. Placeholder inserted for all input drivers, no functionality added yet.
220 lines
6.3 KiB
C
220 lines
6.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2018 - Michael Lelli
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stddef.h>
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#include <boolean.h>
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#include <retro_miscellaneous.h>
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#include <emscripten/html5.h>
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#include "../input_driver.h"
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#include "../../tasks/tasks_internal.h"
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#include "../../verbosity.h"
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#define CLAMPDOUBLE(x) MIN(1.0, MAX(-1.0, (x)))
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static EM_BOOL rwebpad_gamepad_cb(int event_type,
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const EmscriptenGamepadEvent *gamepad_event, void *user_data)
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{
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unsigned vid = 1;
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unsigned pid = 1;
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switch (event_type)
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{
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case EMSCRIPTEN_EVENT_GAMEPADCONNECTED:
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input_autoconfigure_connect(
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gamepad_event->id, /* name */
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NULL, /* display name */
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rwebpad_joypad.ident, /* driver */
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gamepad_event->index, /* idx */
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vid, /* vid */
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pid); /* pid */
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break;
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case EMSCRIPTEN_EVENT_GAMEPADDISCONNECTED:
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input_autoconfigure_disconnect(gamepad_event->index,
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rwebpad_joypad.ident);
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break;
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default:
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break;
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}
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return EM_TRUE;
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}
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static void *rwebpad_joypad_init(void *data)
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{
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EMSCRIPTEN_RESULT r = emscripten_sample_gamepad_data();
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if (r == EMSCRIPTEN_RESULT_NOT_SUPPORTED)
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return NULL;
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/* callbacks needs to be registered for gamepads to connect */
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r = emscripten_set_gamepadconnected_callback(NULL, false,
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rwebpad_gamepad_cb);
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r = emscripten_set_gamepaddisconnected_callback(NULL, false,
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rwebpad_gamepad_cb);
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return (void*)-1;
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}
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static const char *rwebpad_joypad_name(unsigned pad)
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{
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static EmscriptenGamepadEvent gamepad_state;
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EMSCRIPTEN_RESULT r = emscripten_get_gamepad_status(pad, &gamepad_state);
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if (r == EMSCRIPTEN_RESULT_SUCCESS)
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return gamepad_state.id;
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return "";
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}
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static int32_t rwebpad_joypad_button(unsigned port, uint16_t joykey)
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{
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EmscriptenGamepadEvent gamepad_state;
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EMSCRIPTEN_RESULT r = emscripten_get_gamepad_status(
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port, &gamepad_state);
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if (port >= DEFAULT_MAX_PADS)
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return 0;
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if (r != EMSCRIPTEN_RESULT_SUCCESS)
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return 0;
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if (joykey < gamepad_state.numButtons)
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return gamepad_state.digitalButton[joykey];
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return 0;
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}
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static void rwebpad_joypad_get_buttons(unsigned port_num, input_bits_t *state)
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{
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EmscriptenGamepadEvent gamepad_state;
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EMSCRIPTEN_RESULT r = emscripten_get_gamepad_status(
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port_num, &gamepad_state);
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if (r == EMSCRIPTEN_RESULT_SUCCESS)
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{
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unsigned i;
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for (i = 0; i < gamepad_state.numButtons; i++)
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{
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if (gamepad_state.digitalButton[i])
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BIT256_SET_PTR(state, i);
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}
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}
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else
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BIT256_CLEAR_ALL_PTR(state);
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}
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static int16_t rwebpad_joypad_axis_state(
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EmscriptenGamepadEvent *gamepad_state,
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unsigned port, uint32_t joyaxis)
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{
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if (AXIS_NEG_GET(joyaxis) < gamepad_state->numAxes)
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{
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int16_t val = CLAMPDOUBLE(
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gamepad_state->axis[AXIS_NEG_GET(joyaxis)]) * 0x7FFF;
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if (val < 0)
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return val;
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}
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else if (AXIS_POS_GET(joyaxis) < gamepad_state->numAxes)
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{
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int16_t val = CLAMPDOUBLE(
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gamepad_state->axis[AXIS_POS_GET(joyaxis)]) * 0x7FFF;
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if (val > 0)
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return val;
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}
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return 0;
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}
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static int16_t rwebpad_joypad_axis(unsigned port, uint32_t joyaxis)
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{
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EmscriptenGamepadEvent gamepad_state;
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EMSCRIPTEN_RESULT r = emscripten_get_gamepad_status(port, &gamepad_state);
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if (r != EMSCRIPTEN_RESULT_SUCCESS)
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return 0;
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return rwebpad_joypad_axis_state(&gamepad_state, port, joyaxis);
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}
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static int16_t rwebpad_joypad_state(
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rarch_joypad_info_t *joypad_info,
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const struct retro_keybind *binds,
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unsigned port)
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{
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unsigned i;
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EmscriptenGamepadEvent gamepad_state;
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int16_t ret = 0;
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uint16_t port_idx = joypad_info->joy_idx;
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EMSCRIPTEN_RESULT r = emscripten_get_gamepad_status(
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port_idx, &gamepad_state);
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if (r != EMSCRIPTEN_RESULT_SUCCESS)
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return 0;
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if (port_idx >= DEFAULT_MAX_PADS)
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return 0;
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for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
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{
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/* Auto-binds are per joypad, not per user. */
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const uint64_t joykey = (binds[i].joykey != NO_BTN)
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? binds[i].joykey : joypad_info->auto_binds[i].joykey;
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const uint32_t joyaxis = (binds[i].joyaxis != AXIS_NONE)
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? binds[i].joyaxis : joypad_info->auto_binds[i].joyaxis;
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if (
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(uint16_t)joykey != NO_BTN
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&& (joykey < gamepad_state.numButtons)
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&& gamepad_state.digitalButton[(uint16_t)joykey]
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)
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ret |= ( 1 << i);
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else if (joyaxis != AXIS_NONE &&
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((float)abs(rwebpad_joypad_axis_state(
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&gamepad_state, port_idx, joyaxis))
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/ 0x8000) > joypad_info->axis_threshold)
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ret |= (1 << i);
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}
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return ret;
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}
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static void rwebpad_joypad_poll(void)
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{
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emscripten_sample_gamepad_data();
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}
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static bool rwebpad_joypad_query_pad(unsigned pad)
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{
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EmscriptenGamepadEvent gamepad_state;
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EMSCRIPTEN_RESULT r = emscripten_get_gamepad_status(pad, &gamepad_state);
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if (r == EMSCRIPTEN_RESULT_SUCCESS)
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return gamepad_state.connected == EM_TRUE;
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return false;
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}
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static void rwebpad_joypad_destroy(void) { }
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input_device_driver_t rwebpad_joypad = {
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rwebpad_joypad_init,
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rwebpad_joypad_query_pad,
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rwebpad_joypad_destroy,
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rwebpad_joypad_button,
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rwebpad_joypad_state,
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rwebpad_joypad_get_buttons,
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rwebpad_joypad_axis,
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rwebpad_joypad_poll,
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NULL, /* set_rumble */
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NULL, /* set_rumble_gain */
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NULL, /* set_sensor_state */
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NULL, /* get_sensor_input */
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rwebpad_joypad_name,
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"rwebpad",
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};
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